Update app.py
Browse files
app.py
CHANGED
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@@ -8,28 +8,38 @@ app = Flask(__name__, template_folder="templates")
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CORS(app, resources={r"/*": {"origins": "*"}})
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socketio = SocketIO(app, cors_allowed_origins="*", async_mode='eventlet')
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# ---
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SUITS = ['Herz', 'Karo', 'Pik', 'Kreuz']
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RANKS = {'7': 7, '8': 8, '9': 9, '10': 10, 'B': 10, 'D': 10, 'K': 10, 'A': 11}
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class GameState:
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def __init__(self):
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self.players = {}
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self.active_emails = []
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self.middle = []
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self.deck = []
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self.turn_idx = 0
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self.current_bet = 50
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def calculate_score(self, hand):
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def broadcast_state(self):
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for email in self.active_emails:
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if email in self.players:
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p['score'] = self.calculate_score(p.get('hand', []))
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state = {
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'players': [self.players[e] for e in self.active_emails if e in self.players],
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@@ -43,12 +53,10 @@ class GameState:
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game = GameState()
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@app.route('/')
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def index():
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return render_template('index.html')
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@app.route('/login', methods=['POST'
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def login():
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if request.method == 'OPTIONS': return jsonify({}), 200
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data = request.json
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email = data.get('email')
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if email not in game.players:
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@@ -71,12 +79,10 @@ def start_round(data):
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random.shuffle(game.deck)
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game.middle = [game.deck.pop() for _ in range(3)]
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for email in game.active_emails:
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p['score'] = game.calculate_score(p['hand'])
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p['coins'] -= int(game.current_bet)
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game.turn_idx = 0
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game.broadcast_state()
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@@ -85,51 +91,29 @@ def handle_action(data):
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email = data.get('email')
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if not game.active_emails or game.active_emails[game.turn_idx] != email: return
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p = game.players.get(email)
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if data['type'] == 'swap_one':
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h_idx, m_idx = data['
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p['hand'][h_idx], game.middle[m_idx] = game.middle[m_idx], p['hand'][h_idx]
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elif data['type'] == 'swap_all':
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p['hand'], game.middle = game.middle, p['hand']
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elif data['type'] == 'pass':
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pass
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elif data['type'] == 'knock':
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for e in game.active_emails
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share = total_pott // len(winners)
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for w_email in winners:
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game.players[w_email]['coins'] += share
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emit('game_over', {'winner': ", ".join(winners), 'score': max_score, 'pott': total_pott, 'is_split': len(winners) > 1}, broadcast=True)
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return
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p['score'] = game.calculate_score(p['hand'])
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game.turn_idx = (game.turn_idx + 1) % len(game.active_emails)
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game.broadcast_state()
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@socketio.on('admin/update_bet')
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def update_bet(data):
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game.current_bet = int(data.get('bet', 50))
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game.broadcast_state() # Broadcastet sofort den neuen Einsatz an alle
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@socketio.on('admin/reshuffle')
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def reshuffle(data):
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game.deck = [{'suit': s, 'rank': r, 'val': v} for s in SUITS for r, v in RANKS.items()]
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random.shuffle(game.deck)
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game.middle = [game.deck.pop() for _ in range(3)]
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for e in game.active_emails:
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if e in game.players: game.players[e]['hand'] = []
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game.broadcast_state()
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@socketio.on('admin/end_game')
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def end_game(data):
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game.active_emails = []
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game.middle = []
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emit('game_ended_by_admin', broadcast=True)
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if __name__ == '__main__':
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socketio.run(app, host='0.0.0.0', port=7860
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CORS(app, resources={r"/*": {"origins": "*"}})
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socketio = SocketIO(app, cors_allowed_origins="*", async_mode='eventlet')
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# --- KONFIGURATION ---
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SUITS = ['Herz', 'Karo', 'Pik', 'Kreuz']
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RANKS = {'7': 7, '8': 8, '9': 9, '10': 10, 'B': 10, 'D': 10, 'K': 10, 'A': 11}
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class GameState:
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def __init__(self):
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self.players = {}
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self.active_emails = []
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self.middle = []
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self.deck = []
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self.turn_idx = 0
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self.current_bet = 50
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def calculate_score(self, hand):
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"""Offizielle 31-Regeln: Nur gleiche Farben addieren ODER Drillinge = 30.5"""
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if not hand or len(hand) < 3: return 0
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# Regel: Drillinge (3 gleiche Ränge) zählen 30.5
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r = [c['rank'] for c in hand]
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if r[0] == r[1] == r[2]:
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return 30.5
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# Regel: Höchste Summe einer Farbe
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sums = {'Herz': 0, 'Karo': 0, 'Pik': 0, 'Kreuz': 0}
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for c in hand:
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sums[c['suit']] += c['val']
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return max(sums.values())
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def broadcast_state(self):
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for email in self.active_emails:
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if email in self.players:
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self.players[email]['score'] = self.calculate_score(self.players[email].get('hand', []))
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state = {
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'players': [self.players[e] for e in self.active_emails if e in self.players],
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game = GameState()
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@app.route('/')
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def index(): return render_template('index.html')
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@app.route('/login', methods=['POST'])
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def login():
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data = request.json
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email = data.get('email')
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if email not in game.players:
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random.shuffle(game.deck)
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game.middle = [game.deck.pop() for _ in range(3)]
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for email in game.active_emails:
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p = game.players[email]
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if p['coins'] >= game.current_bet:
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p['hand'] = [game.deck.pop() for _ in range(3)]
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p['coins'] -= int(game.current_bet)
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game.turn_idx = 0
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game.broadcast_state()
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email = data.get('email')
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if not game.active_emails or game.active_emails[game.turn_idx] != email: return
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p = game.players.get(email)
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if data['type'] == 'swap_one':
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p['hand'][data['h_idx']], game.middle[data['m_idx']] = game.middle[data['m_idx']], p['hand'][data['h_idx']]
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elif data['type'] == 'swap_all':
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p['hand'], game.middle = game.middle, p['hand']
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elif data['type'] == 'pass':
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pass
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elif data['type'] == 'knock':
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# Ermittlung aller Gewinner (Split Pott Support)
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max_s = max(game.calculate_score(game.players[e]['hand']) for e in game.active_emails)
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winners = [e for e in game.active_emails if game.calculate_score(game.players[e]['hand']) == max_s]
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pott = len(game.active_emails) * int(game.current_bet)
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for w in winners: game.players[w]['coins'] += pott // len(winners)
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emit('game_over', {'winner': ", ".join(winners), 'score': max_s, 'pott': pott}, broadcast=True)
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return
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game.turn_idx = (game.turn_idx + 1) % len(game.active_emails)
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game.broadcast_state()
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@socketio.on('admin/update_bet')
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def update_bet(data):
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game.current_bet = int(data.get('bet', 50))
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game.broadcast_state()
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if __name__ == '__main__':
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socketio.run(app, host='0.0.0.0', port=7860)
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