Update app.py
Browse files
app.py
CHANGED
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@@ -6,6 +6,7 @@ from flask_cors import CORS
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app = Flask(__name__, template_folder="templates")
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CORS(app, resources={r"/*": {"origins": "*"}})
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socketio = SocketIO(app, cors_allowed_origins="*", async_mode='eventlet')
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# --- SPIELLOGIK ---
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@@ -14,19 +15,20 @@ RANKS = {'7': 7, '8': 8, '9': 9, '10': 10, 'B': 10, 'D': 10, 'K': 10, 'A': 11}
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class GameState:
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def __init__(self):
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self.players = {}
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self.middle = []
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self.deck = []
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self.turn_idx = 0
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self.active_emails = []
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self.current_bet = 50
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def calculate_score(self, hand):
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if not hand: return 0
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# SUMMEN-LOGIK: Alle Kartenwerte werden addiert
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return sum(c['val'] for c in hand)
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def broadcast_state(self):
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for email in self.active_emails:
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if email in self.players:
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p = self.players[email]
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@@ -42,6 +44,8 @@ class GameState:
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game = GameState()
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@app.route('/')
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def index():
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return render_template('index.html')
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@@ -51,13 +55,19 @@ def login():
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if request.method == 'OPTIONS': return jsonify({}), 200
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data = request.json
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email = data.get('email')
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if email not in game.players:
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game.players[email] = {
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'email': email,
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'
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}
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return jsonify({'stats': game.players[email]})
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@socketio.on('join_game')
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def handle_join(data):
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email = data.get('email')
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@@ -67,58 +77,92 @@ def handle_join(data):
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@socketio.on('start_round')
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def start_round(data):
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game.deck = [{'suit': s, 'rank': r, 'val': v} for s in SUITS for r, v in RANKS.items()]
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random.shuffle(game.deck)
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game.middle = [game.deck.pop() for _ in range(3)]
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for email in game.active_emails:
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if email in game.players:
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p = game.players[email]
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p['hand'] = [game.deck.pop() for _ in range(3)]
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p['score'] = game.calculate_score(p['hand'])
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p['coins'] -= int(game.current_bet)
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game.turn_idx = 0
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game.broadcast_state()
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@socketio.on('player_action')
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def handle_action(data):
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email = data.get('email')
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p = game.players.get(email)
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if not p: return
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if data['type'] == 'swap_one':
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h_idx, m_idx = data['h_idx'], data['m_idx']
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p['hand'][h_idx], game.middle[m_idx] = game.middle[m_idx], p['hand'][h_idx]
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elif data['type'] == 'swap_all':
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p['hand'], game.middle = game.middle, p['hand']
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elif data['type'] == 'knock':
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winner_email = None
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max_score = -1
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for e in game.active_emails:
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if score > max_score:
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max_score = score
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winner_email = e
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pott = len(game.active_emails) * int(game.current_bet)
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return
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p['score'] = game.calculate_score(p['hand'])
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game.turn_idx = (game.turn_idx + 1) % len(game.active_emails)
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game.broadcast_state()
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@socketio.on('admin/end_game')
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def end_game(data):
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game.middle = []
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game.active_emails = []
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for p in game.players.values():
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emit('game_ended_by_admin', broadcast=True)
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@socketio.on('admin/set_bet')
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def set_bet(data):
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game.current_bet = data.get('bet', 50)
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if __name__ == '__main__':
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socketio.run(app, host='0.0.0.0', port=7860, debug=False)
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app = Flask(__name__, template_folder="templates")
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CORS(app, resources={r"/*": {"origins": "*"}})
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# Eventlet ist wichtig für die Echtzeit-Performance auf Servern wie Hugging Face
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socketio = SocketIO(app, cors_allowed_origins="*", async_mode='eventlet')
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# --- SPIELLOGIK ---
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class GameState:
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def __init__(self):
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self.players = {} # Datenbank der Spieler (email -> Daten)
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self.middle = [] # Die 3 Karten in der Tischmitte
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self.deck = [] # Der Kartenstapel
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self.turn_idx = 0 # Index des Spielers, der an der Reihe ist
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self.active_emails = [] # Spieler in der aktuellen Runde
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self.current_bet = 50 # Standard-Einsatz pro Runde
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def calculate_score(self, hand):
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"""Berechnet die Summe aller Kartenwerte auf der Hand."""
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if not hand: return 0
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return sum(c['val'] for c in hand)
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def broadcast_state(self):
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"""Sendet den aktuellen Tisch-Status an alle verbundenen Clients."""
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for email in self.active_emails:
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if email in self.players:
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p = self.players[email]
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game = GameState()
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# --- HTTP ROUTES ---
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@app.route('/')
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def index():
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return render_template('index.html')
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if request.method == 'OPTIONS': return jsonify({}), 200
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data = request.json
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email = data.get('email')
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if email not in game.players:
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game.players[email] = {
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'email': email,
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'coins': 1000,
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'hand': [],
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'score': 0,
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'is_admin': len(game.players) == 0 # Der erste Spieler wird Admin
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}
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return jsonify({'stats': game.players[email]})
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# --- SOCKET.IO EVENTS ---
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@socketio.on('join_game')
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def handle_join(data):
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email = data.get('email')
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@socketio.on('start_round')
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def start_round(data):
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"""Startet eine neue Runde: Zieht Einsatz ab und teilt Karten aus."""
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game.deck = [{'suit': s, 'rank': r, 'val': v} for s in SUITS for r, v in RANKS.items()]
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random.shuffle(game.deck)
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game.middle = [game.deck.pop() for _ in range(3)]
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for email in game.active_emails:
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if email in game.players:
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p = game.players[email]
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p['hand'] = [game.deck.pop() for _ in range(3)]
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p['score'] = game.calculate_score(p['hand'])
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p['coins'] -= int(game.current_bet)
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game.turn_idx = 0
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game.broadcast_state()
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@socketio.on('player_action')
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def handle_action(data):
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email = data.get('email')
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# Nur handeln, wenn der Spieler an der Reihe ist
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if not game.active_emails or game.active_emails[game.turn_idx] != email:
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return
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p = game.players.get(email)
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if not p: return
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if data['type'] == 'swap_one':
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h_idx, m_idx = data['h_idx'], data['m_idx']
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p['hand'][h_idx], game.middle[m_idx] = game.middle[m_idx], p['hand'][h_idx]
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elif data['type'] == 'swap_all':
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p['hand'], game.middle = game.middle, p['hand']
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elif data['type'] == 'knock':
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# Gewinner-Ermittlung beim Klopfen
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winner_email = None
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max_score = -1
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for e in game.active_emails:
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current_p = game.players[e]
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score = game.calculate_score(current_p['hand'])
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if score > max_score:
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max_score = score
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winner_email = e
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pott = len(game.active_emails) * int(game.current_bet)
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if winner_email:
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game.players[winner_email]['coins'] += pott
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emit('game_over', {
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'winner': winner_email,
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'score': max_score,
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'pott': pott
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}, broadcast=True)
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return
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# Score aktualisieren und Zug weitergeben
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p['score'] = game.calculate_score(p['hand'])
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game.turn_idx = (game.turn_idx + 1) % len(game.active_emails)
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game.broadcast_state()
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@socketio.on('admin/reshuffle')
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def reshuffle(data):
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"""Mischt das Deck und die Mitte neu, ohne die Spielerliste zu löschen."""
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game.deck = [{'suit': s, 'rank': r, 'val': v} for s in SUITS for r, v in RANKS.items()]
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random.shuffle(game.deck)
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game.middle = [game.deck.pop() for _ in range(3)]
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for email in game.active_emails:
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if email in game.players:
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game.players[email]['hand'] = []
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game.players[email]['score'] = 0
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emit('cards_reshuffled', broadcast=True)
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game.broadcast_state()
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@socketio.on('admin/end_game')
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def end_game(data):
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"""Beendet das Spiel komplett und setzt alles zurück."""
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game.middle = []
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game.active_emails = []
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for p in game.players.values():
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p['hand'] = []
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p['score'] = 0
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emit('game_ended_by_admin', broadcast=True)
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if __name__ == '__main__':
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# Port 7860 ist der Standard für Hugging Face Spaces
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socketio.run(app, host='0.0.0.0', port=7860, debug=False)
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