| import gradio as gr |
| from PIL import Image, ImageDraw, ImageFont |
| import random, time |
|
|
| DIRECTIONS = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)] |
|
|
| def initialize_board(): |
| b = [[0]*8 for _ in range(8)] |
| b[3][3], b[4][4] = 1, 1 |
| b[3][4], b[4][3] = -1, -1 |
| return b |
|
|
| def get_flips(board, r, c, p): |
| if board[r][c] != 0: return [] |
| flips=[] |
| for dr,dc in DIRECTIONS: |
| rr,cc=r+dr,c+dc; buf=[] |
| while 0<=rr<8 and 0<=cc<8 and board[rr][cc]==-p: |
| buf.append((rr,cc)); rr+=dr; cc+=dc |
| if buf and 0<=rr<8 and 0<=cc<8 and board[rr][cc]==p: |
| flips+=buf |
| return flips |
|
|
| def apply_move(board, r, c, p): |
| f=get_flips(board,r,c,p) |
| if not f: return False |
| board[r][c]=p |
| for rr,cc in f: board[rr][cc]=p |
| return True |
|
|
| def choose_move(board, player): |
| valid=[(r,c) for r in range(8) for c in range(8) if get_flips(board,r,c,player)] |
| return random.choice(valid) if valid else None |
|
|
| def count_score(board): |
| b=sum(cell==-1 for row in board for cell in row) |
| w=sum(cell==1 for row in board for cell in row) |
| return b,w |
|
|
| def is_game_over(board): |
| return not any(get_flips(board,r,c,p) for p in (-1,1) for r in range(8) for c in range(8)) |
|
|
| FONT_L = ImageFont.load_default() |
| FONT_S = ImageFont.load_default() |
|
|
| def board_to_image(board, state): |
| board_state, player, last_user, last_ai, history = state |
| size, cell = 360, 360//8 |
| img=Image.new('RGB',(size,size+cell*2),'darkgreen') |
| draw=ImageDraw.Draw(img) |
| |
| b,w=count_score(board_state) |
| draw.rectangle([0,0,size,cell],fill='navy') |
| draw.text((10,2),f"BLACK: {b}",font=FONT_L,fill='white') |
| draw.text((size-160,2),f"WHITE: {w}",font=FONT_L,fill='white') |
| |
| if is_game_over(board_state): |
| winner = "Draw" if b==w else ("Black Wins" if b>w else "White Wins") |
| draw.rectangle([0,cell,size,cell*2],fill='maroon') |
| draw.text((size//2-80,cell+2),winner,font=FONT_L,fill='yellow') |
| |
| for r in range(8): |
| for c in range(8): |
| x0,y0=c*cell,cell*2+r*cell; x1,y1=x0+cell,y0+cell |
| draw.rectangle([x0,y0,x1,y1],outline='black') |
| if board_state[r][c]==0 and get_flips(board_state,r,c,player): |
| draw.ellipse([x0+cell*0.4,y0+cell*0.4,x0+cell*0.6,y0+cell*0.6],fill='yellow') |
| if board_state[r][c]==1: draw.ellipse([x0+4,y0+4,x1-4,y1-4],fill='white') |
| if board_state[r][c]==-1: draw.ellipse([x0+4,y0+4,x1-4,y1-4],fill='black') |
| |
| for mark,clr in ((last_user,'red'),(last_ai,'blue')): |
| if mark: |
| mr,mc=mark; x0,y0=mc*cell,cell*2+mr*cell; x1,y1=x0+cell,y0+cell |
| draw.rectangle([x0,y0,x1,y1],outline=clr,width=4) |
| |
| y=cell*2+8*cell+2 |
| for res in history[-5:]: |
| draw.text((10,y),res,font=FONT_S,fill='white'); y+=cell//2 |
| return img |
|
|
| def click_handler(evt, state): |
| board, player, lu, la, history = state |
| x,y=evt.index; cell=360//8; c,r=int(x//cell),int((y-cell*2)//cell) |
| if 0<=r<8 and 0<=c<8 and not is_game_over(board): |
| if apply_move(board,r,c,player): lu,player=( (r,c), -player ) |
| |
| yield board_to_image(board,(board,player,lu,la,history)),(board,player,lu,la,history) |
| |
| if is_game_over(board): |
| history.append(f"Game {len(history)+1}: " + ("Draw" if count_score(board)[0]==count_score(board)[1] else ("Black" if count_score(board)[0]>count_score(board)[1] else "White"))) |
| yield board_to_image(board,(board,player,lu,la,history)),(board,player,lu,la,history) |
| return |
| |
| yield board_to_image(board,(board,player,lu,la,history)),(board,player,lu,la,history) |
| time.sleep(2) |
| ai_mv=choose_move(board,player) |
| if ai_mv: apply_move(board,ai_mv[0],ai_mv[1],player); la,player=( ai_mv, -player ) |
| yield board_to_image(board,(board,player,lu,la,history)),(board,player,lu,la,history) |
|
|
| def reset_handler(): |
| return initialize_board(),-1,None,None,[] |
|
|
| with gr.Blocks() as demo: |
| state=gr.State((initialize_board(),-1,None,None,[])) |
| img=gr.Image(value=board_to_image(initialize_board(),(initialize_board(),-1,None,None,[])),interactive=True) |
| new_btn=gr.Button("New Game") |
| img.select(click_handler,inputs=[state],outputs=[img,state]) |
| new_btn.click(fn=reset_handler,outputs=[state,img]) |
| demo.launch() |
|
|