| | import gradio as gr |
| | from PIL import Image, ImageDraw, ImageFont |
| | import random |
| | import time |
| |
|
| | def choose_move(board, player): |
| | valid = [(r, c) for r in range(8) for c in range(8) if get_flips(board, r, c, player)] |
| | return random.choice(valid) if valid else None |
| |
|
| | def initialize_board(): |
| | b = [[0]*8 for _ in range(8)] |
| | b[3][3], b[4][4] = 1, 1 |
| | b[3][4], b[4][3] = -1, -1 |
| | return b |
| |
|
| | DIRECTIONS = [(-1,-1),(-1,0),(-1,1),(0,-1),(0,1),(1,-1),(1,0),(1,1)] |
| |
|
| | def get_flips(board, r, c, p): |
| | if board[r][c] != 0: return [] |
| | flips = [] |
| | for dr, dc in DIRECTIONS: |
| | rr, cc = r+dr, c+dc; buf = [] |
| | while 0<=rr<8 and 0<=cc<8 and board[rr][cc] == -p: |
| | buf.append((rr, cc)); rr+=dr; cc+=dc |
| | if buf and 0<=rr<8 and 0<=cc<8 and board[rr][cc] == p: |
| | flips += buf |
| | return flips |
| |
|
| | def apply_move(board, r, c, p): |
| | f = get_flips(board, r, c, p) |
| | if not f: return False |
| | board[r][c] = p |
| | for rr, cc in f: board[rr][cc] = p |
| | return True |
| |
|
| | def count_score(board): |
| | b = sum(cell==-1 for row in board for cell in row) |
| | w = sum(cell==1 for row in board for cell in row) |
| | return b, w |
| |
|
| | def board_to_image(board, last_user, last_ai, player): |
| | size = 360; cell = size//8 |
| | img = Image.new('RGB', (size, size+cell), 'darkgreen') |
| | draw = ImageDraw.Draw(img) |
| | |
| | b, w = count_score(board) |
| | draw.rectangle([0,0,size,cell], fill='navy') |
| | font = ImageFont.load_default() |
| | draw.text((10,2), f"Black: {b}", font=font, fill='yellow') |
| | draw.text((size-80,2), f"White: {w}", font=font, fill='yellow') |
| | |
| | for r in range(8): |
| | for c in range(8): |
| | x0, y0 = c*cell, cell + r*cell |
| | x1, y1 = x0+cell, y0+cell |
| | draw.rectangle([x0,y0,x1,y1], outline='black') |
| | |
| | if board[r][c]==0 and get_flips(board, r, c, player): |
| | draw.ellipse([x0+cell*0.4, y0+cell*0.4, x0+cell*0.6, y0+cell*0.6], fill='yellow') |
| | if board[r][c]==1: |
| | draw.ellipse([x0+4, y0+4, x1-4, y1-4], fill='white') |
| | if board[r][c]==-1: |
| | draw.ellipse([x0+4, y0+4, x1-4, y1-4], fill='black') |
| | |
| | if last_user: |
| | ur, uc = last_user |
| | x0, y0 = uc*cell, cell + ur*cell; x1, y1 = x0+cell, y0+cell |
| | draw.rectangle([x0,y0,x1,y1], outline='red', width=4) |
| | if last_ai: |
| | ar, ac = last_ai |
| | x0, y0 = ac*cell, cell + ar*cell; x1, y1 = x0+cell, y0+cell |
| | draw.rectangle([x0,y0,x1,y1], outline='blue', width=4) |
| | return img |
| |
|
| | def click_handler(evt: gr.SelectData, state): |
| | board, player, last_user, last_ai = state |
| | x, y = evt.index; cell = 360//8 |
| | c, r = int(x//cell), int((y-cell)//cell) |
| | |
| | if not (0<=r<8 and 0<=c<8): |
| | yield board_to_image(board, last_user, last_ai, player), state |
| | return |
| | |
| | if apply_move(board, r, c, player): |
| | last_user = (r, c); player = -player |
| | yield board_to_image(board, last_user, last_ai, player), state |
| | else: |
| | yield board_to_image(board, last_user, last_ai, player), state |
| | return |
| | |
| | yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai) |
| | time.sleep(2) |
| | |
| | ai_mv = choose_move(board, player) |
| | if ai_mv: |
| | apply_move(board, ai_mv[0], ai_mv[1], player) |
| | last_ai = ai_mv; player = -player |
| | yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai) |
| | else: |
| | yield board_to_image(board, last_user, last_ai, player), (board, player, last_user, last_ai) |
| |
|
| | with gr.Blocks() as demo: |
| | state = gr.State((initialize_board(), -1, None, None)) |
| | board_img = gr.Image(value=board_to_image(initialize_board(), None, None, -1), interactive=True) |
| | board_img.select(click_handler, inputs=[state], outputs=[board_img, state]) |
| | demo.launch() |