Spaces:
Sleeping
Milestone 4+5: UV unwrap (xatlas), symmetry, and normal map baking (nvdiffrast)
Browse filesMilestone 4 — Stage 2D-2E:
- stage2_symmetry.py: bilateral-X/Y symmetry via half-mesh mirror + merge
- stage2_uv.py: xatlas atlas generation with configurable texels_per_unit
and padding; exports unwrapped.glb with TEXCOORD_0
Milestone 5 — Stage 2F:
- stage2_bake_normal.py: full tangent-space normal map baker
- Rasterizes low-poly in UV space via nvdiffrast
- Interpolates per-pixel world position + TBN frame
- Queries high-poly nearest-surface normals via trimesh.proximity
- Transforms to tangent space, packs RGB, dilates past UV islands
- Saves both GL (Y-up) and DX/UE5 (Y-down) variants
- @spaces.GPU(duration=120)
app.py: wire M4/M5 steps in run_post_process (removed from stubs)
requirements.txt: add xatlas, scipy, nvdiffrast (PyPI version)
- app.py +31 -3
- requirements.txt +8 -1
- src/stages/stage2_bake_normal.py +189 -0
- src/stages/stage2_symmetry.py +65 -0
- src/stages/stage2_uv.py +60 -0
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@@ -125,11 +125,39 @@ def run_post_process(
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except Exception as e:
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log.append(f"⚠️ Decimation error: {e}")
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# Later milestones — stubs with informative messages
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pending = []
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-
if do_symmetry: pending.append("Symmetry (M4)")
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-
if do_unwrap: pending.append("UV unwrap (M4)")
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if do_normal_bake: pending.append("Normal bake (M5)")
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if do_albedo: pending.append("Albedo bake (M6)")
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if do_material: pending.append("Material bake (M6)")
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if do_ao: pending.append("AO bake (M6)")
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except Exception as e:
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log.append(f"⚠️ Decimation error: {e}")
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if do_symmetry:
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try:
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from src.stages.stage2_symmetry import apply_symmetry
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sym_axis = "bilateral-X" # default; exposed via Advanced in M4 polish
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current_glb, msg = apply_symmetry(current_glb, sym_axis)
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log.append(f"✅ {msg}")
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except Exception as e:
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log.append(f"⚠️ Symmetry error: {e}")
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if do_unwrap:
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try:
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from src.stages.stage2_uv import unwrap_uvs
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current_glb, msg = unwrap_uvs(current_glb)
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log.append(f"✅ {msg}")
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except Exception as e:
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log.append(f"⚠️ UV unwrap error: {e}")
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if do_normal_bake:
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try:
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from src.stages.stage2_bake_normal import bake_normal_map
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st = workspace.get_state()
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hp = st.high_poly_glb
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lo = st.unwrapped_glb or current_glb
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if not hp or not hp.exists():
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log.append("⚠️ Normal bake: no high-poly GLB. Generate first.")
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else:
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_gl, _dx, msg = bake_normal_map(hp, lo, map_size=2048, dx_format=True)
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log.append(f"✅ {msg}")
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except Exception as e:
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log.append(f"⚠️ Normal bake error: {e}")
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# Later milestones — stubs with informative messages
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pending = []
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if do_albedo: pending.append("Albedo bake (M6)")
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if do_material: pending.append("Material bake (M6)")
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if do_ao: pending.append("AO bake (M6)")
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@@ -32,7 +32,14 @@ trimesh[easy]
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pymeshfix
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pymeshlab
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fast-simplification
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-
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# coacd==1.0.4 — Milestone 8
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# ===== Milestone 4: Stage 2 GPU baking =====
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pymeshfix
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pymeshlab
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fast-simplification
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# ===== Milestone 4: Stage 2D-2E UV + Symmetry =====
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xatlas
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scipy # normal map dilation
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# ===== Milestone 5: Stage 2F Normal Baking =====
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nvdiffrast # PyPI version — compiles against installed CUDA at runtime
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# coacd==1.0.4 — Milestone 8
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# ===== Milestone 4: Stage 2 GPU baking =====
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"""
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Stage 2F — Normal map baking with nvdiffrast.
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Pipeline:
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1. Convert low-poly UV coords to clip space.
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2. Rasterize the low-poly in UV-space → per-pixel triangle + bary coords.
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3. Interpolate world positions and per-vertex TBN frame at each pixel.
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4. Query the high-poly mesh for the nearest-surface normal at each pixel's
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world position (trimesh proximity).
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5. Transform that world-space normal into the low-poly's tangent space.
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6. Pack as RGB [0, 255], dilate past UV island edges.
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7. Save both GL (Y-up) and DX (Y-down / UE5) variants.
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"""
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from __future__ import annotations
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from pathlib import Path
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import numpy as np
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import spaces
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from src import workspace
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from src.workspace import CURRENT
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# ---------------------------------------------------------------------------
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# Helpers
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# ---------------------------------------------------------------------------
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def _vertex_tangents(verts: np.ndarray, faces: np.ndarray, uvs: np.ndarray) -> np.ndarray:
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"""Compute per-vertex tangent vectors from UV parametrisation."""
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v0, v1, v2 = verts[faces[:, 0]], verts[faces[:, 1]], verts[faces[:, 2]]
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u0, u1, u2 = uvs[faces[:, 0]], uvs[faces[:, 1]], uvs[faces[:, 2]]
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e1, e2 = v1 - v0, v2 - v0
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du1, dv1 = u1[:, 0] - u0[:, 0], u1[:, 1] - u0[:, 1]
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du2, dv2 = u2[:, 0] - u0[:, 0], u2[:, 1] - u0[:, 1]
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denom = du1 * dv2 - du2 * dv1
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r = np.where(np.abs(denom) > 1e-10, 1.0 / denom, 0.0)
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T = (dv2[:, None] * e1 - dv1[:, None] * e2) * r[:, None]
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tangents = np.zeros_like(verts, dtype=np.float64)
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np.add.at(tangents, faces[:, 0], T)
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np.add.at(tangents, faces[:, 1], T)
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np.add.at(tangents, faces[:, 2], T)
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norms = np.linalg.norm(tangents, axis=1, keepdims=True)
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return (tangents / np.where(norms < 1e-8, 1.0, norms)).astype(np.float32)
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def _dilate(img: np.ndarray, mask: np.ndarray, iterations: int = 8) -> np.ndarray:
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"""Push pixel values outward from UV islands using nearest-neighbour dilation."""
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from scipy.ndimage import binary_dilation, convolve
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result = img.astype(np.float32)
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valid = mask.astype(bool)
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kernel = np.array([[0, 1, 0], [1, 0, 1], [0, 1, 0]], dtype=np.float32)
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for _ in range(iterations):
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expanded = binary_dilation(valid)
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border = expanded & ~valid
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if not border.any():
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break
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for c in range(3):
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weighted = convolve(result[:, :, c] * valid, kernel)
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weight_n = convolve(valid.astype(np.float32), kernel)
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blended = np.where(weight_n > 0, weighted / weight_n, 0.0)
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result[:, :, c] = np.where(border, blended, result[:, :, c])
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valid = expanded
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return result.clip(0, 255).astype(np.uint8)
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# ---------------------------------------------------------------------------
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# GPU bake
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# ---------------------------------------------------------------------------
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@spaces.GPU(duration=120)
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def bake_normal_map(
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high_poly_path: Path,
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unwrapped_glb_path: Path,
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map_size: int = 2048,
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dx_format: bool = True,
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) -> tuple[Path, Path, str]:
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"""Bake tangent-space normal maps. Returns (gl_path, dx_path, message)."""
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import torch
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import trimesh
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import nvdiffrast.torch as dr
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from PIL import Image
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device = torch.device("cuda")
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ctx = dr.RasterizeCudaContext()
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# ---- Load meshes -------------------------------------------------------
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hi = trimesh.load(str(high_poly_path), force="mesh")
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lo = trimesh.load(str(unwrapped_glb_path), force="mesh")
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if not isinstance(lo.visual, trimesh.visual.TextureVisuals) or lo.visual.uv is None:
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raise ValueError("Low-poly has no UV coordinates — run UV unwrap first.")
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uvs = np.array(lo.visual.uv, dtype=np.float32)
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lo_v = np.array(lo.vertices, dtype=np.float32)
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lo_f = np.array(lo.faces, dtype=np.int32)
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lo_n = np.array(lo.vertex_normals, dtype=np.float32)
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lo_t = _vertex_tangents(lo_v.astype(np.float64), lo_f, uvs)
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lo_b = np.cross(lo_n, lo_t).astype(np.float32)
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bn = np.linalg.norm(lo_b, axis=1, keepdims=True)
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lo_b /= np.where(bn < 1e-8, 1.0, bn)
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# ---- UV → clip space ---------------------------------------------------
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# UV (u, v) in [0,1] → NDC (2u-1, 1-2v, 0, 1)
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pos_clip = np.zeros((len(uvs), 4), dtype=np.float32)
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pos_clip[:, 0] = uvs[:, 0] * 2.0 - 1.0
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pos_clip[:, 1] = (1.0 - uvs[:, 1]) * 2.0 - 1.0
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pos_clip[:, 3] = 1.0
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v_clip = torch.tensor(pos_clip, device=device).unsqueeze(0) # [1, N, 4]
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faces_t = torch.tensor(lo_f, device=device, dtype=torch.int32) # [M, 3]
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# ---- Rasterize ---------------------------------------------------------
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rast, _ = dr.rasterize(ctx, v_clip, faces_t, resolution=[map_size, map_size])
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# rast: [1, H, W, 4]; last channel = tri_id + 1 (0 = background)
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# ---- Interpolate world pos + TBN frame ---------------------------------
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lo_v_t = torch.tensor(lo_v, device=device).unsqueeze(0)
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T_t = torch.tensor(lo_t, device=device).unsqueeze(0)
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B_t = torch.tensor(lo_b, device=device).unsqueeze(0)
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N_t = torch.tensor(lo_n, device=device).unsqueeze(0)
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world_pos, _ = dr.interpolate(lo_v_t, rast, faces_t) # [1, H, W, 3]
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T_px, _ = dr.interpolate(T_t, rast, faces_t)
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B_px, _ = dr.interpolate(B_t, rast, faces_t)
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N_px, _ = dr.interpolate(N_t, rast, faces_t)
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mask = (rast[..., 3] > 0).squeeze(0).cpu().numpy() # [H, W]
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wp = world_pos.squeeze(0).cpu().numpy() # [H, W, 3]
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T_np = T_px.squeeze(0).cpu().numpy()
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B_np = B_px.squeeze(0).cpu().numpy()
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N_np = N_px.squeeze(0).cpu().numpy()
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# ---- Query high-poly normals at pixel world positions ------------------
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ys, xs = np.where(mask)
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if len(ys) == 0:
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raise ValueError("No UV-covered pixels — check that the mesh has valid UVs.")
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query_pts = wp[ys, xs]
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prox = trimesh.proximity.ProximityQuery(hi)
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_, _, tri_ids = prox.on_surface(query_pts)
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world_normals = hi.face_normals[tri_ids].astype(np.float32)
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# ---- Transform to tangent space ----------------------------------------
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T_q = T_np[ys, xs]
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B_q = B_np[ys, xs]
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N_q = N_np[ys, xs]
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for v in (T_q, B_q, N_q):
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norms = np.linalg.norm(v, axis=1, keepdims=True)
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v /= np.where(norms < 1e-8, 1.0, norms)
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ts_x = (world_normals * T_q).sum(axis=1)
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| 162 |
+
ts_y = (world_normals * B_q).sum(axis=1)
|
| 163 |
+
ts_z = (world_normals * N_q).sum(axis=1)
|
| 164 |
+
ts = np.stack([ts_x, ts_y, ts_z], axis=1)
|
| 165 |
+
|
| 166 |
+
# ---- Pack + dilate -----------------------------------------------------
|
| 167 |
+
normal_map = np.full((map_size, map_size, 3), 127, dtype=np.uint8)
|
| 168 |
+
packed = np.clip(ts * 127.5 + 127.5, 0, 255).astype(np.uint8)
|
| 169 |
+
normal_map[ys, xs] = packed
|
| 170 |
+
normal_map = _dilate(normal_map, mask)
|
| 171 |
+
|
| 172 |
+
# GL variant (Y-up, default for most renderers)
|
| 173 |
+
gl_map = normal_map
|
| 174 |
+
# DX variant (Y-down, UE5)
|
| 175 |
+
dx_map = normal_map.copy()
|
| 176 |
+
dx_map[:, :, 1] = 255 - dx_map[:, :, 1]
|
| 177 |
+
|
| 178 |
+
tex_dir = CURRENT / "textures"
|
| 179 |
+
tex_dir.mkdir(parents=True, exist_ok=True)
|
| 180 |
+
gl_path = tex_dir / "normal_gl.png"
|
| 181 |
+
dx_path = tex_dir / "normal_dx.png"
|
| 182 |
+
Image.fromarray(gl_map).save(str(gl_path))
|
| 183 |
+
Image.fromarray(dx_map).save(str(dx_path))
|
| 184 |
+
|
| 185 |
+
state = workspace.get_state()
|
| 186 |
+
state.normal_gl_png = gl_path
|
| 187 |
+
state.normal_dx_png = dx_path
|
| 188 |
+
|
| 189 |
+
return gl_path, dx_path, f"Normal maps baked: {map_size}×{map_size}"
|
|
@@ -0,0 +1,65 @@
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|
| 1 |
+
"""Stage 2D — Bilateral symmetry enforcement."""
|
| 2 |
+
from __future__ import annotations
|
| 3 |
+
|
| 4 |
+
from pathlib import Path
|
| 5 |
+
|
| 6 |
+
import numpy as np
|
| 7 |
+
|
| 8 |
+
from src import workspace
|
| 9 |
+
from src.workspace import CURRENT
|
| 10 |
+
|
| 11 |
+
|
| 12 |
+
def apply_symmetry(input_glb: Path, axis: str) -> tuple[Path, str]:
|
| 13 |
+
"""
|
| 14 |
+
Enforce bilateral symmetry. Takes faces from the negative-axis half
|
| 15 |
+
(e.g. x<=0 for bilateral-X) and mirrors them to fill the other half.
|
| 16 |
+
|
| 17 |
+
Works best when the mesh is already roughly centred at the symmetry plane.
|
| 18 |
+
"""
|
| 19 |
+
if axis == "off":
|
| 20 |
+
return input_glb, "Symmetry: skipped"
|
| 21 |
+
|
| 22 |
+
import trimesh
|
| 23 |
+
|
| 24 |
+
mesh = trimesh.load(str(input_glb), force="mesh")
|
| 25 |
+
v = np.array(mesh.vertices, dtype=np.float64)
|
| 26 |
+
f = np.array(mesh.faces, dtype=np.int32)
|
| 27 |
+
|
| 28 |
+
ax_map = {"bilateral-X": 0, "bilateral": 0, "bilateral-Y": 1}
|
| 29 |
+
if axis not in ax_map:
|
| 30 |
+
return input_glb, f"Symmetry: '{axis}' not supported"
|
| 31 |
+
ax = ax_map[axis]
|
| 32 |
+
|
| 33 |
+
# Pick faces whose centroid is on the negative side
|
| 34 |
+
centroids = v[f].mean(axis=1)
|
| 35 |
+
keep = centroids[:, ax] <= 0
|
| 36 |
+
if not keep.any():
|
| 37 |
+
keep = centroids[:, ax] >= 0 # fallback: use positive side
|
| 38 |
+
|
| 39 |
+
kept_f = f[keep]
|
| 40 |
+
used = np.unique(kept_f)
|
| 41 |
+
remap = np.full(len(v), -1, dtype=np.int32)
|
| 42 |
+
remap[used] = np.arange(len(used))
|
| 43 |
+
|
| 44 |
+
half_v = v[used]
|
| 45 |
+
half_f = remap[kept_f]
|
| 46 |
+
|
| 47 |
+
mirror_v = half_v.copy()
|
| 48 |
+
mirror_v[:, ax] *= -1
|
| 49 |
+
mirror_f = half_f[:, [0, 2, 1]] # flip winding for mirrored half
|
| 50 |
+
|
| 51 |
+
combined_v = np.vstack([half_v, mirror_v])
|
| 52 |
+
combined_f = np.vstack([half_f, mirror_f + len(half_v)])
|
| 53 |
+
|
| 54 |
+
sym = trimesh.Trimesh(vertices=combined_v, faces=combined_f, process=False)
|
| 55 |
+
sym.merge_vertices(merge_tex=False)
|
| 56 |
+
sym.remove_duplicate_faces()
|
| 57 |
+
sym.remove_unreferenced_vertices()
|
| 58 |
+
|
| 59 |
+
out_path = CURRENT / "symmetric.glb"
|
| 60 |
+
sym.export(str(out_path))
|
| 61 |
+
|
| 62 |
+
state = workspace.get_state()
|
| 63 |
+
state.cleaned_glb = out_path # replaces the pre-UV working mesh
|
| 64 |
+
|
| 65 |
+
return out_path, f"Symmetry ({axis}): {len(sym.faces):,} faces"
|
|
@@ -0,0 +1,60 @@
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
"""Stage 2E — UV unwrap with xatlas."""
|
| 2 |
+
from __future__ import annotations
|
| 3 |
+
|
| 4 |
+
from pathlib import Path
|
| 5 |
+
|
| 6 |
+
import numpy as np
|
| 7 |
+
|
| 8 |
+
from src import workspace
|
| 9 |
+
from src.workspace import CURRENT
|
| 10 |
+
|
| 11 |
+
|
| 12 |
+
def unwrap_uvs(
|
| 13 |
+
input_glb: Path,
|
| 14 |
+
texels_per_unit: float = 256.0,
|
| 15 |
+
padding: int = 2,
|
| 16 |
+
) -> tuple[Path, str]:
|
| 17 |
+
"""
|
| 18 |
+
Generate a UV atlas with xatlas and attach the coordinates to the mesh.
|
| 19 |
+
Output GLB has TEXCOORD_0 set — required before any texture baking step.
|
| 20 |
+
"""
|
| 21 |
+
import trimesh
|
| 22 |
+
import xatlas
|
| 23 |
+
|
| 24 |
+
mesh = trimesh.load(str(input_glb), force="mesh")
|
| 25 |
+
|
| 26 |
+
positions = np.array(mesh.vertices, dtype=np.float32)
|
| 27 |
+
indices = np.array(mesh.faces, dtype=np.uint32)
|
| 28 |
+
normals = np.array(mesh.vertex_normals, dtype=np.float32)
|
| 29 |
+
|
| 30 |
+
atlas = xatlas.Atlas()
|
| 31 |
+
atlas.add_mesh(positions, indices, normals)
|
| 32 |
+
|
| 33 |
+
pack_opts = xatlas.PackOptions()
|
| 34 |
+
pack_opts.padding = padding
|
| 35 |
+
pack_opts.texels_per_unit = texels_per_unit
|
| 36 |
+
|
| 37 |
+
atlas.generate(chart_options=xatlas.ChartOptions(), pack_options=pack_opts)
|
| 38 |
+
|
| 39 |
+
vmapping, new_indices, uvs = atlas[0]
|
| 40 |
+
# vmapping: [new_N] — original vertex index for each new vertex
|
| 41 |
+
# new_indices: [new_F * 3] flat
|
| 42 |
+
# uvs: [new_N, 2] in [0, 1]
|
| 43 |
+
|
| 44 |
+
new_verts = positions[vmapping]
|
| 45 |
+
new_faces = new_indices.reshape(-1, 3).astype(np.int32)
|
| 46 |
+
|
| 47 |
+
unwrapped = trimesh.Trimesh(vertices=new_verts, faces=new_faces, process=False)
|
| 48 |
+
unwrapped.visual = trimesh.visual.TextureVisuals(uv=uvs.astype(np.float32))
|
| 49 |
+
|
| 50 |
+
out_path = CURRENT / "unwrapped.glb"
|
| 51 |
+
unwrapped.export(str(out_path))
|
| 52 |
+
|
| 53 |
+
state = workspace.get_state()
|
| 54 |
+
state.unwrapped_glb = out_path
|
| 55 |
+
|
| 56 |
+
atlas_w, atlas_h = atlas.width, atlas.height
|
| 57 |
+
return out_path, (
|
| 58 |
+
f"UV unwrap: {len(new_faces):,} faces · "
|
| 59 |
+
f"atlas {atlas_w}×{atlas_h} · {texels_per_unit:.0f} texels/unit"
|
| 60 |
+
)
|