--- title: Open3DForge emoji: 🛠️ colorFrom: indigo colorTo: purple sdk: gradio sdk_version: 6.14.0 app_file: app.py pinned: false license: mit hardware: zero-a10g short_description: Personal image-to-game-ready 3D asset pipeline for UE5 --- # Open3DForge > **Personal AI-powered image-to-game-ready 3D asset pipeline** > Built for solo game development. UE5-first. Runs on HF ZeroGPU. A solo-developer tool for generating special/custom 3D assets (characters, unique props) that can't be sourced from Fab or Megascans. Generation → cleanup → UV unwrap → PBR baking → LODs → collision → optional rigging → engine-ready export. ## Pipeline 1. **Generate** — TRELLIS.2 (hard surface) or Hunyuan3D-2 (organic) from 1-4 input images 2. **Post-Process** — repair, decimate, UV unwrap (xatlas), bake normals/albedo/materials/AO (nvdiffrast), inpaint hidden UVs (SDXL), LODs, collision (CoACD), pivot, scale 3. **Auto-Rig** — UniRig for character skeletons 4. **Export** — UE5 FBX bundle with DirectX normals + ORM packing ## Hardware Runs on **HF ZeroGPU H200** (70GB VRAM, 25 min/day on Pro). No local execution path — HF Spaces only. ## Status 🚧 Active development — Milestone 1 (foundation) in progress. See `PLAN.md` for the full architecture document.