Upload index.html with huggingface_hub
Browse files- index.html +664 -19
index.html
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@@ -1,19 +1,664 @@
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<html>
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| 1 |
+
<!DOCTYPE html>
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| 2 |
+
<html lang="ru">
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| 3 |
+
<head>
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| 4 |
+
<meta charset="UTF-8">
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| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
+
<title>Закулисье - Игра</title>
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| 7 |
+
<style>
|
| 8 |
+
* {
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| 9 |
+
margin: 0;
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| 10 |
+
padding: 0;
|
| 11 |
+
box-sizing: border-box;
|
| 12 |
+
}
|
| 13 |
+
|
| 14 |
+
body {
|
| 15 |
+
font-family: 'Courier New', monospace;
|
| 16 |
+
background: #000;
|
| 17 |
+
color: #fff;
|
| 18 |
+
overflow: hidden;
|
| 19 |
+
cursor: none;
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| 20 |
+
}
|
| 21 |
+
|
| 22 |
+
#gameContainer {
|
| 23 |
+
position: relative;
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| 24 |
+
width: 100vw;
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| 25 |
+
height: 100vh;
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| 26 |
+
background: radial-gradient(circle at center, #1a1a1a 0%, #000 100%);
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| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
#gameView {
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| 30 |
+
position: absolute;
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| 31 |
+
width: 100%;
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| 32 |
+
height: 100%;
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| 33 |
+
perspective: 1000px;
|
| 34 |
+
transform-style: preserve-3d;
|
| 35 |
+
transition: transform 0.3s ease-out;
|
| 36 |
+
}
|
| 37 |
+
|
| 38 |
+
#camera {
|
| 39 |
+
position: absolute;
|
| 40 |
+
width: 100%;
|
| 41 |
+
height: 100%;
|
| 42 |
+
transform-style: preserve-3d;
|
| 43 |
+
transition: transform 0.1s ease-out;
|
| 44 |
+
}
|
| 45 |
+
|
| 46 |
+
.level {
|
| 47 |
+
position: absolute;
|
| 48 |
+
width: 100%;
|
| 49 |
+
height: 100%;
|
| 50 |
+
display: none;
|
| 51 |
+
transform-style: preserve-3d;
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
.level.active {
|
| 55 |
+
display: block;
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
.wall {
|
| 59 |
+
position: absolute;
|
| 60 |
+
background: linear-gradient(45deg, #0a0a0a, #1a1a1a);
|
| 61 |
+
border: 1px solid #222;
|
| 62 |
+
box-shadow: inset 0 0 50px rgba(0, 0, 0, 0.8);
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
.wall::before {
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| 66 |
+
content: '';
|
| 67 |
+
position: absolute;
|
| 68 |
+
top: 0;
|
| 69 |
+
left: 0;
|
| 70 |
+
right: 0;
|
| 71 |
+
bottom: 0;
|
| 72 |
+
background:
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| 73 |
+
repeating-linear-gradient(
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| 74 |
+
90deg,
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| 75 |
+
transparent,
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| 76 |
+
transparent 2px,
|
| 77 |
+
rgba(255, 0, 0, 0.03) 2px,
|
| 78 |
+
rgba(255, 0, 0, 0.03) 4px
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| 79 |
+
);
|
| 80 |
+
animation: scanlines 8s linear infinite;
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| 81 |
+
}
|
| 82 |
+
|
| 83 |
+
@keyframes scanlines {
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| 84 |
+
0% { transform: translateY(-100%); }
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| 85 |
+
100% { transform: translateY(100%); }
|
| 86 |
+
}
|
| 87 |
+
|
| 88 |
+
.floor {
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| 89 |
+
position: absolute;
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| 90 |
+
bottom: 0;
|
| 91 |
+
width: 100%;
|
| 92 |
+
height: 50%;
|
| 93 |
+
background:
|
| 94 |
+
radial-gradient(circle at 50% 50%, rgba(20, 20, 20, 0.8), rgba(0, 0, 0, 0.9)),
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| 95 |
+
repeating-linear-gradient(
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| 96 |
+
0deg,
|
| 97 |
+
#111 0px,
|
| 98 |
+
#111 20px,
|
| 99 |
+
#0a0a0a 20px,
|
| 100 |
+
#0a0a0a 40px
|
| 101 |
+
);
|
| 102 |
+
transform: rotateX(90deg) translateZ(-25vh);
|
| 103 |
+
}
|
| 104 |
+
|
| 105 |
+
.ceiling {
|
| 106 |
+
position: absolute;
|
| 107 |
+
top: 0;
|
| 108 |
+
width: 100%;
|
| 109 |
+
height: 50%;
|
| 110 |
+
background:
|
| 111 |
+
radial-gradient(circle at 50% 50%, rgba(10, 10, 10, 0.9), rgba(0, 0, 0, 1)),
|
| 112 |
+
repeating-linear-gradient(
|
| 113 |
+
0deg,
|
| 114 |
+
#000 0px,
|
| 115 |
+
#000 10px,
|
| 116 |
+
#0a0a0a 10px,
|
| 117 |
+
#0a0a0a 20px
|
| 118 |
+
);
|
| 119 |
+
transform: rotateX(-90deg) translateZ(-25vh);
|
| 120 |
+
}
|
| 121 |
+
|
| 122 |
+
.vignette {
|
| 123 |
+
position: absolute;
|
| 124 |
+
top: 0;
|
| 125 |
+
left: 0;
|
| 126 |
+
width: 100%;
|
| 127 |
+
height: 100%;
|
| 128 |
+
background: radial-gradient(circle at center, transparent 40%, rgba(0, 0, 0, 0.7) 100%);
|
| 129 |
+
pointer-events: none;
|
| 130 |
+
z-index: 100;
|
| 131 |
+
}
|
| 132 |
+
|
| 133 |
+
.vignette::after {
|
| 134 |
+
content: '';
|
| 135 |
+
position: absolute;
|
| 136 |
+
top: 0;
|
| 137 |
+
left: 0;
|
| 138 |
+
width: 100%;
|
| 139 |
+
height: 100%;
|
| 140 |
+
background:
|
| 141 |
+
radial-gradient(circle at 20% 50%, rgba(255, 0, 0, 0.1) 0%, transparent 30%),
|
| 142 |
+
radial-gradient(circle at 80% 50%, rgba(0, 0, 255, 0.1) 0%, transparent 30%);
|
| 143 |
+
animation: colorShift 10s ease-in-out infinite;
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
@keyframes colorShift {
|
| 147 |
+
0%, 100% { opacity: 0.1; }
|
| 148 |
+
50% { opacity: 0.3; }
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
#ui {
|
| 152 |
+
position: absolute;
|
| 153 |
+
top: 20px;
|
| 154 |
+
left: 20px;
|
| 155 |
+
z-index: 200;
|
| 156 |
+
font-size: 14px;
|
| 157 |
+
text-shadow: 0 0 10px #fff;
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
#levelInfo {
|
| 161 |
+
margin-bottom: 10px;
|
| 162 |
+
color: #ff0000;
|
| 163 |
+
animation: glitch 2s infinite;
|
| 164 |
+
}
|
| 165 |
+
|
| 166 |
+
@keyframes glitch {
|
| 167 |
+
0%, 100% { opacity: 1; transform: translateX(0); }
|
| 168 |
+
20% { opacity: 0.8; transform: translateX(-2px); }
|
| 169 |
+
40% { opacity: 1; transform: translateX(2px); }
|
| 170 |
+
60% { opacity: 0.8; transform: translateX(-1px); }
|
| 171 |
+
80% { opacity: 1; transform: translateX(1px); }
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
#crosshair {
|
| 175 |
+
position: absolute;
|
| 176 |
+
top: 50%;
|
| 177 |
+
left: 50%;
|
| 178 |
+
transform: translate(-50%, -50%);
|
| 179 |
+
width: 20px;
|
| 180 |
+
height: 20px;
|
| 181 |
+
z-index: 150;
|
| 182 |
+
pointer-events: none;
|
| 183 |
+
}
|
| 184 |
+
|
| 185 |
+
#crosshair::before,
|
| 186 |
+
#crosshair::after {
|
| 187 |
+
content: '';
|
| 188 |
+
position: absolute;
|
| 189 |
+
background: rgba(255, 255, 255, 0.5);
|
| 190 |
+
box-shadow: 0 0 5px rgba(255, 255, 255, 0.5);
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
#crosshair::before {
|
| 194 |
+
top: 50%;
|
| 195 |
+
left: 0;
|
| 196 |
+
width: 100%;
|
| 197 |
+
height: 1px;
|
| 198 |
+
transform: translateY(-50%);
|
| 199 |
+
}
|
| 200 |
+
|
| 201 |
+
#crosshair::after {
|
| 202 |
+
left: 50%;
|
| 203 |
+
top: 0;
|
| 204 |
+
width: 1px;
|
| 205 |
+
height: 100%;
|
| 206 |
+
transform: translateX(-50%);
|
| 207 |
+
}
|
| 208 |
+
|
| 209 |
+
.entity {
|
| 210 |
+
position: absolute;
|
| 211 |
+
width: 50px;
|
| 212 |
+
height: 100px;
|
| 213 |
+
background: rgba(255, 0, 0, 0.3);
|
| 214 |
+
transform-style: preserve-3d;
|
| 215 |
+
animation: float 3s ease-in-out infinite;
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
@keyframes float {
|
| 219 |
+
0%, 100% { transform: translateY(0); }
|
| 220 |
+
50% { transform: translateY(-10px); }
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
.loading {
|
| 224 |
+
position: absolute;
|
| 225 |
+
top: 50%;
|
| 226 |
+
left: 50%;
|
| 227 |
+
transform: translate(-50%, -50%);
|
| 228 |
+
font-size: 24px;
|
| 229 |
+
letter-spacing: 3px;
|
| 230 |
+
animation: pulse 1.5s ease-in-out infinite;
|
| 231 |
+
}
|
| 232 |
+
|
| 233 |
+
@keyframes pulse {
|
| 234 |
+
0%, 100% { opacity: 0.3; }
|
| 235 |
+
50% { opacity: 1; }
|
| 236 |
+
}
|
| 237 |
+
|
| 238 |
+
.noise {
|
| 239 |
+
position: absolute;
|
| 240 |
+
top: 0;
|
| 241 |
+
left: 0;
|
| 242 |
+
width: 100%;
|
| 243 |
+
height: 100%;
|
| 244 |
+
background: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" width="100" height="100" viewBox="0 0 100 100"><filter id="n"><feTurbulence type="fractalNoise" baseFrequency="0.9" numOctaves="4" stitchTiles="stitch"/></filter><rect width="100" height="100" filter="url(%23n)" opacity="0.4"/></svg>');
|
| 245 |
+
mix-blend-mode: overlay;
|
| 246 |
+
pointer-events: none;
|
| 247 |
+
z-index: 50;
|
| 248 |
+
animation: noiseMove 0.5s steps(8) infinite;
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
@keyframes noiseMove {
|
| 252 |
+
0% { transform: translate(0, 0); }
|
| 253 |
+
100% { transform: translate(-10px, -10px); }
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
.blood {
|
| 257 |
+
position: absolute;
|
| 258 |
+
background: #8B0000;
|
| 259 |
+
opacity: 0.7;
|
| 260 |
+
filter: blur(1px);
|
| 261 |
+
animation: drip 10s linear infinite;
|
| 262 |
+
}
|
| 263 |
+
|
| 264 |
+
@keyframes drip {
|
| 265 |
+
0% { transform: translateY(-100%); opacity: 0; }
|
| 266 |
+
10% { opacity: 0.7; }
|
| 267 |
+
100% { transform: translateY(100vh); opacity: 0.3; }
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
#instructions {
|
| 271 |
+
position: absolute;
|
| 272 |
+
bottom: 20px;
|
| 273 |
+
left: 20px;
|
| 274 |
+
font-size: 12px;
|
| 275 |
+
opacity: 0.7;
|
| 276 |
+
z-index: 200;
|
| 277 |
+
}
|
| 278 |
+
|
| 279 |
+
.flash {
|
| 280 |
+
position: absolute;
|
| 281 |
+
top: 0;
|
| 282 |
+
left: 0;
|
| 283 |
+
width: 100%;
|
| 284 |
+
height: 100%;
|
| 285 |
+
background: radial-gradient(circle at center, rgba(255, 255, 255, 0) 0%, rgba(255, 255, 255, 0.1) 100%);
|
| 286 |
+
opacity: 0;
|
| 287 |
+
pointer-events: none;
|
| 288 |
+
z-index: 300;
|
| 289 |
+
}
|
| 290 |
+
|
| 291 |
+
.flash.active {
|
| 292 |
+
animation: flash 0.1s ease-out;
|
| 293 |
+
}
|
| 294 |
+
|
| 295 |
+
@keyframes flash {
|
| 296 |
+
0% { opacity: 0; }
|
| 297 |
+
50% { opacity: 1; }
|
| 298 |
+
100% { opacity: 0; }
|
| 299 |
+
}
|
| 300 |
+
</style>
|
| 301 |
+
</head>
|
| 302 |
+
<body>
|
| 303 |
+
<div id="gameContainer">
|
| 304 |
+
<div id="gameView">
|
| 305 |
+
<div id="camera">
|
| 306 |
+
<div class="level active" id="level1">
|
| 307 |
+
<div class="wall" style="left: 0; top: 0; width: 10px; height: 100%;"></div>
|
| 308 |
+
<div class="wall" style="right: 0; top: 0; width: 10px; height: 100%;"></div>
|
| 309 |
+
<div class="wall" style="left: 0; top: 0; width: 100%; height: 10px;"></div>
|
| 310 |
+
<div class="wall" style="left: 0; bottom: 0; width: 100%; height: 10px;"></div>
|
| 311 |
+
<div class="floor"></div>
|
| 312 |
+
<div class="ceiling"></div>
|
| 313 |
+
<div class="blood" style="left: 30%; top: 0; width: 3px; height: 100px;"></div>
|
| 314 |
+
</div>
|
| 315 |
+
|
| 316 |
+
<div class="level" id="level2">
|
| 317 |
+
<div class="wall" style="left: 0; top: 0; width: 15px; height: 100%;"></div>
|
| 318 |
+
<div class="wall" style="right: 0; top: 0; width: 15px; height: 100%;"></div>
|
| 319 |
+
<div class="floor"></div>
|
| 320 |
+
<div class="ceiling"></div>
|
| 321 |
+
<div class="entity" style="left: 70%; top: 50%;"></div>
|
| 322 |
+
</div>
|
| 323 |
+
|
| 324 |
+
<div class="level" id="level3">
|
| 325 |
+
<div class="wall" style="left: 0; top: 0; width: 20px; height: 100%;"></div>
|
| 326 |
+
<div class="wall" style="right: 0; top: 0; width: 20px; height: 100%;"></div>
|
| 327 |
+
<div class="wall" style="left: 30%; top: 0; width: 10px; height: 100%;"></div>
|
| 328 |
+
<div class="floor"></div>
|
| 329 |
+
<div class="ceiling"></div>
|
| 330 |
+
</div>
|
| 331 |
+
|
| 332 |
+
<div class="level" id="level4">
|
| 333 |
+
<div class="wall" style="left: 0; top: 0; width: 25px; height: 100%;"></div>
|
| 334 |
+
<div class="wall" style="right: 0; top: 0; width: 25px; height: 100%;"></div>
|
| 335 |
+
<div class="blood" style="left: 50%; top: 0; width: 5px; height: 200px;"></div>
|
| 336 |
+
<div class="floor"></div>
|
| 337 |
+
<div class="ceiling"></div>
|
| 338 |
+
</div>
|
| 339 |
+
|
| 340 |
+
<div class="level" id="level5">
|
| 341 |
+
<div class="wall" style="left: 0; top: 0; width: 30px; height: 100%;"></div>
|
| 342 |
+
<div class="wall" style="right: 0; top: 0; width: 30px; height: 100%;"></div>
|
| 343 |
+
<div class="entity" style="left: 20%; top: 40%;"></div>
|
| 344 |
+
<div class="entity" style="left: 80%; top: 60%;"></div>
|
| 345 |
+
<div class="floor"></div>
|
| 346 |
+
<div class="ceiling"></div>
|
| 347 |
+
</div>
|
| 348 |
+
|
| 349 |
+
<div class="level" id="level6">
|
| 350 |
+
<div class="wall" style="left: 0; top: 0; width: 35px; height: 100%;"></div>
|
| 351 |
+
<div class="wall" style="right: 0; top: 0; width: 35px; height: 100%;"></div>
|
| 352 |
+
<div class="wall" style="left: 50%; top: 0; width: 15px; height: 100%;"></div>
|
| 353 |
+
<div class="floor"></div>
|
| 354 |
+
<div class="ceiling"></div>
|
| 355 |
+
</div>
|
| 356 |
+
|
| 357 |
+
<div class="level" id="level7">
|
| 358 |
+
<div class="wall" style="left: 0; top: 0; width: 40px; height: 100%;"></div>
|
| 359 |
+
<div class="wall" style="right: 0; top: 0; width: 40px; height: 100%;"></div>
|
| 360 |
+
<div class="blood" style="left: 25%; top: 0; width: 2px; height: 150px;"></div>
|
| 361 |
+
<div class="blood" style="left: 75%; top: 0; width: 2px; height: 150px;"></div>
|
| 362 |
+
<div class="floor"></div>
|
| 363 |
+
<div class="ceiling"></div>
|
| 364 |
+
</div>
|
| 365 |
+
|
| 366 |
+
<div class="level" id="level8">
|
| 367 |
+
<div class="wall" style="left: 0; top: 0; width: 45px; height: 100%;"></div>
|
| 368 |
+
<div class="wall" style="right: 0; top: 0; width: 45px; height: 100%;"></div>
|
| 369 |
+
<div class="entity" style="left: 50%; top: 50%; transform: scale(1.5);"></div>
|
| 370 |
+
<div class="floor"></div>
|
| 371 |
+
<div class="ceiling"></div>
|
| 372 |
+
</div>
|
| 373 |
+
|
| 374 |
+
<div class="level" id="level9">
|
| 375 |
+
<div class="wall" style="left: 0; top: 0; width: 50px; height: 100%;"></div>
|
| 376 |
+
<div class="wall" style="right: 0; top: 0; width: 50px; height: 100%;"></div>
|
| 377 |
+
<div class="wall" style="left: 25%; top: 0; width: 20px; height: 100%;"></div>
|
| 378 |
+
<div class="wall" style="left: 75%; top: 0; width: 20px; height: 100%;"></div>
|
| 379 |
+
<div class="floor"></div>
|
| 380 |
+
<div class="ceiling"></div>
|
| 381 |
+
</div>
|
| 382 |
+
|
| 383 |
+
<div class="level" id="level10">
|
| 384 |
+
<div class="wall" style="left: 0; top: 0; width: 55px; height: 100%;"></div>
|
| 385 |
+
<div class="wall" style="right: 0; top: 0; width: 55px; height: 100%;"></div>
|
| 386 |
+
<div class="blood" style="left: 10%; top: 0; width: 1px; height: 100vh;"></div>
|
| 387 |
+
<div class="blood" style="left: 30%; top: 0; width: 1px; height: 100vh;"></div>
|
| 388 |
+
<div class="blood" style="left: 50%; top: 0; width: 1px; height: 100vh;"></div>
|
| 389 |
+
<div class="blood" style="left: 70%; top: 0; width: 1px; height: 100vh;"></div>
|
| 390 |
+
<div class="blood" style="left: 90%; top: 0; width: 1px; height: 100vh;"></div>
|
| 391 |
+
<div class="floor"></div>
|
| 392 |
+
<div class="ceiling"></div>
|
| 393 |
+
</div>
|
| 394 |
+
|
| 395 |
+
<div class="level" id="level11">
|
| 396 |
+
<div class="wall" style="left: 0; top: 0; width: 60px; height: 100%;"></div>
|
| 397 |
+
<div class="wall" style="right: 0; top: 0; width: 60px; height: 100%;"></div>
|
| 398 |
+
<div class="entity" style="left: 15%; top: 30%;"></div>
|
| 399 |
+
<div class="entity" style="left: 85%; top: 70%;"></div>
|
| 400 |
+
<div class="entity" style="left: 50%; top: 20%;"></div>
|
| 401 |
+
<div class="floor"></div>
|
| 402 |
+
<div class="ceiling"></div>
|
| 403 |
+
</div>
|
| 404 |
+
|
| 405 |
+
<div class="level" id="level12">
|
| 406 |
+
<div class="wall" style="left: 0; top: 0; width: 65px; height: 100%;"></div>
|
| 407 |
+
<div class="wall" style="right: 0; top: 0; width: 65px; height: 100%;"></div>
|
| 408 |
+
<div class="wall" style="left: 40%; top: 0; width: 25px; height: 100%;"></div>
|
| 409 |
+
<div class="floor"></div>
|
| 410 |
+
<div class="ceiling"></div>
|
| 411 |
+
</div>
|
| 412 |
+
|
| 413 |
+
<div class="level" id="level13">
|
| 414 |
+
<div class="wall" style="left: 0; top: 0; width: 70px; height: 100%;"></div>
|
| 415 |
+
<div class="wall" style="right: 0; top: 0; width: 70px; height: 100%;"></div>
|
| 416 |
+
<div class="blood" style="left: 35%; top: 0; width: 8px; height: 300px; animation-delay: 2s;"></div>
|
| 417 |
+
<div class="entity" style="left: 65%; top: 45%; transform: scale(2);"></div>
|
| 418 |
+
<div class="floor"></div>
|
| 419 |
+
<div class="ceiling"></div>
|
| 420 |
+
</div>
|
| 421 |
+
|
| 422 |
+
<div class="level" id="level14">
|
| 423 |
+
<div class="wall" style="left: 0; top: 0; width: 75px; height: 100%;"></div>
|
| 424 |
+
<div class="wall" style="right: 0; top: 0; width: 75px; height: 100%;"></div>
|
| 425 |
+
<div class="wall" style="left: 20%; top: 0; width: 15px; height: 100%;"></div>
|
| 426 |
+
<div class="wall" style="left: 60%; top: 0; width: 15px; height: 100%;"></div>
|
| 427 |
+
<div class="floor"></div>
|
| 428 |
+
<div class="ceiling"></div>
|
| 429 |
+
</div>
|
| 430 |
+
|
| 431 |
+
<div class="level" id="level15">
|
| 432 |
+
<div class="wall" style="left: 0; top: 0; width: 80px; height: 100%;"></div>
|
| 433 |
+
<div class="wall" style="right: 0; top: 0; width: 80px; height: 100%;"></div>
|
| 434 |
+
<div class="entity" style="left: 10%; top: 20%; transform: scale(2.5);"></div>
|
| 435 |
+
<div class="entity" style="left: 90%; top: 80%; transform: scale(2.5);"></div>
|
| 436 |
+
<div class="entity" style="left: 50%; top: 50%; transform: scale(3);"></div>
|
| 437 |
+
<div class="blood" style="left: 0; top: 0; width: 100%; height: 100%; opacity: 0.1; background: radial-gradient(circle, #8B0000 0%, transparent 70%);"></div>
|
| 438 |
+
<div class="floor"></div>
|
| 439 |
+
<div class="ceiling"></div>
|
| 440 |
+
</div>
|
| 441 |
+
</div>
|
| 442 |
+
</div>
|
| 443 |
+
|
| 444 |
+
<div id="ui">
|
| 445 |
+
<div id="levelInfo">УРОВЕНЬ 1 / 15</div>
|
| 446 |
+
<div id="health">ЗДОРОВЬЕ: 100</div>
|
| 447 |
+
</div>
|
| 448 |
+
|
| 449 |
+
<div id="crosshair"></div>
|
| 450 |
+
<div class="vignette"></div>
|
| 451 |
+
<div class="noise"></div>
|
| 452 |
+
<div class="flash" id="flash"></div>
|
| 453 |
+
|
| 454 |
+
<div id="instructions">
|
| 455 |
+
ИСПОЛЬЗУЙТЕ МЫШЬ ДЛЯ ОБОРОТА<br>
|
| 456 |
+
НАЖМИТЕ ПРОБЕЛ ДЛЯ СЛЕДУЮЩЕГО УРОВНЯ
|
| 457 |
+
</div>
|
| 458 |
+
|
| 459 |
+
<div class="loading" id="loading">ЗАГРУЗКА...</div>
|
| 460 |
+
</div>
|
| 461 |
+
|
| 462 |
+
<script>
|
| 463 |
+
class HorrorGame {
|
| 464 |
+
constructor() {
|
| 465 |
+
this.currentLevel = 1;
|
| 466 |
+
this.maxLevel = 15;
|
| 467 |
+
this.camera = document.getElementById('camera');
|
| 468 |
+
this.gameView = document.getElementById('gameView');
|
| 469 |
+
this.mouseX = 0;
|
| 470 |
+
this.mouseY = 0;
|
| 471 |
+
this.swayAmount = 0;
|
| 472 |
+
this.bobAmount = 0;
|
| 473 |
+
this.bobSpeed = 0;
|
| 474 |
+
this.health = 100;
|
| 475 |
+
this.gameStarted = false;
|
| 476 |
+
|
| 477 |
+
this.init();
|
| 478 |
+
}
|
| 479 |
+
|
| 480 |
+
init() {
|
| 481 |
+
this.hideLoading();
|
| 482 |
+
this.bindEvents();
|
| 483 |
+
this.createAudio();
|
| 484 |
+
this.startAmbientSounds();
|
| 485 |
+
this.gameLoop();
|
| 486 |
+
}
|
| 487 |
+
|
| 488 |
+
hideLoading() {
|
| 489 |
+
setTimeout(() => {
|
| 490 |
+
document.getElementById('loading').style.display = 'none';
|
| 491 |
+
this.gameStarted = true;
|
| 492 |
+
}, 2000);
|
| 493 |
+
}
|
| 494 |
+
|
| 495 |
+
bindEvents() {
|
| 496 |
+
document.addEventListener('mousemove', (e) => {
|
| 497 |
+
if (!this.gameStarted) return;
|
| 498 |
+
|
| 499 |
+
const centerX = window.innerWidth / 2;
|
| 500 |
+
const centerY = window.innerHeight / 2;
|
| 501 |
+
|
| 502 |
+
this.mouseX = (e.clientX - centerX) / centerX;
|
| 503 |
+
this.mouseY = (e.clientY - centerY) / centerY;
|
| 504 |
+
|
| 505 |
+
this.swayAmount = Math.abs(this.mouseX) * 2;
|
| 506 |
+
this.bobSpeed = 2 + this.swayAmount;
|
| 507 |
+
});
|
| 508 |
+
|
| 509 |
+
document.addEventListener('keydown', (e) => {
|
| 510 |
+
if (e.code === 'Space') {
|
| 511 |
+
this.nextLevel();
|
| 512 |
+
}
|
| 513 |
+
});
|
| 514 |
+
|
| 515 |
+
document.addEventListener('click', () => {
|
| 516 |
+
this.flashScreen();
|
| 517 |
+
});
|
| 518 |
+
}
|
| 519 |
+
|
| 520 |
+
createAudio() {
|
| 521 |
+
// Создаем аудио контекст для генерации звуков
|
| 522 |
+
this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
|
| 523 |
+
|
| 524 |
+
// Создаем осциллятор для дрон звука
|
| 525 |
+
this.drone = this.audioContext.createOscillator();
|
| 526 |
+
this.droneGain = this.audioContext.createGain();
|
| 527 |
+
this.drone.type = 'sawtooth';
|
| 528 |
+
this.drone.frequency.setValueAtTime(60, this.audioContext.currentTime);
|
| 529 |
+
this.droneGain.gain.setValueAtTime(0.1, this.audioContext.currentTime);
|
| 530 |
+
this.drone.connect(this.droneGain);
|
| 531 |
+
this.droneGain.connect(this.audioContext.destination);
|
| 532 |
+
this.drone.start();
|
| 533 |
+
|
| 534 |
+
// Добавляем LFO для модуляции
|
| 535 |
+
this.lfo = this.audioContext.createOscillator();
|
| 536 |
+
this.lfoGain = this.audioContext.createGain();
|
| 537 |
+
this.lfo.type = 'sine';
|
| 538 |
+
this.lfo.frequency.setValueAtTime(0.2, this.audioContext.currentTime);
|
| 539 |
+
this.lfoGain.gain.setValueAtTime(20, this.audioContext.currentTime);
|
| 540 |
+
this.lfo.connect(this.lfoGain);
|
| 541 |
+
this.lfoGain.connect(this.drone.frequency);
|
| 542 |
+
this.lfo.start();
|
| 543 |
+
}
|
| 544 |
+
|
| 545 |
+
startAmbientSounds() {
|
| 546 |
+
// Случайные звуки в течение игры
|
| 547 |
+
setInterval(() => {
|
| 548 |
+
if (Math.random() < 0.3) {
|
| 549 |
+
this.playRandomSound();
|
| 550 |
+
}
|
| 551 |
+
}, 5000 + Math.random() * 10000);
|
| 552 |
+
}
|
| 553 |
+
|
| 554 |
+
playRandomSound() {
|
| 555 |
+
const sounds = [
|
| 556 |
+
{ type: 'sine', freq: 150, duration: 200 },
|
| 557 |
+
{ type: 'square', freq: 80, duration: 300 },
|
| 558 |
+
{ type: 'sawtooth', freq: 200, duration: 150 }
|
| 559 |
+
];
|
| 560 |
+
|
| 561 |
+
const sound = sounds[Math.floor(Math.random() * sounds.length)];
|
| 562 |
+
|
| 563 |
+
const osc = this.audioContext.createOscillator();
|
| 564 |
+
const gain = this.audioContext.createGain();
|
| 565 |
+
|
| 566 |
+
osc.type = sound.type;
|
| 567 |
+
osc.frequency.setValueAtTime(sound.freq, this.audioContext.currentTime);
|
| 568 |
+
osc.frequency.exponentialRampToValueAtTime(sound.freq * 0.1, this.audioContext.currentTime + sound.duration / 1000);
|
| 569 |
+
|
| 570 |
+
gain.gain.setValueAtTime(0.05, this.audioContext.currentTime);
|
| 571 |
+
gain.gain.exponentialRampToValueAtTime(0.001, this.audioContext.currentTime + sound.duration / 1000);
|
| 572 |
+
|
| 573 |
+
osc.connect(gain);
|
| 574 |
+
gain.connect(this.audioContext.destination);
|
| 575 |
+
|
| 576 |
+
osc.start();
|
| 577 |
+
osc.stop(this.audioContext.currentTime + sound.duration / 1000);
|
| 578 |
+
}
|
| 579 |
+
|
| 580 |
+
gameLoop() {
|
| 581 |
+
this.updateCamera();
|
| 582 |
+
this.updateBob();
|
| 583 |
+
requestAnimationFrame(() => this.gameLoop());
|
| 584 |
+
}
|
| 585 |
+
|
| 586 |
+
updateCamera() {
|
| 587 |
+
const rotationY = this.mouseX * 15;
|
| 588 |
+
const rotationX = this.mouseY * 10;
|
| 589 |
+
|
| 590 |
+
const swayX = Math.sin(Date.now() * 0.001 * this.bobSpeed) * this.swayAmount;
|
| 591 |
+
const swayY = Math.sin(Date.now() * 0.002 * this.bobSpeed) * 0.5;
|
| 592 |
+
|
| 593 |
+
this.camera.style.transform = `
|
| 594 |
+
rotateY(${rotationY}deg)
|
| 595 |
+
rotateX(${rotationX}deg)
|
| 596 |
+
translateX(${swayX}px)
|
| 597 |
+
translateY(${swayY}px)
|
| 598 |
+
`;
|
| 599 |
+
}
|
| 600 |
+
|
| 601 |
+
updateBob() {
|
| 602 |
+
this.bobAmount = Math.sin(Date.now() * 0.003) * 2;
|
| 603 |
+
this.gameView.style.transform = `translateY(${this.bobAmount}px)`;
|
| 604 |
+
}
|
| 605 |
+
|
| 606 |
+
nextLevel() {
|
| 607 |
+
if (this.currentLevel < this.maxLevel) {
|
| 608 |
+
const currentLevelEl = document.getElementById(`level${this.currentLevel}`);
|
| 609 |
+
currentLevelEl.classList.remove('active');
|
| 610 |
+
|
| 611 |
+
this.currentLevel++;
|
| 612 |
+
|
| 613 |
+
const nextLevelEl = document.getElementById(`level${this.currentLevel}`);
|
| 614 |
+
nextLevelEl.classList.add('active');
|
| 615 |
+
|
| 616 |
+
document.getElementById('levelInfo').textContent = `УРОВЕНЬ ${this.currentLevel} / ${this.maxLevel}`;
|
| 617 |
+
|
| 618 |
+
// Добавляем эффект перехода
|
| 619 |
+
this.flashScreen();
|
| 620 |
+
this.playTransitionSound();
|
| 621 |
+
}
|
| 622 |
+
}
|
| 623 |
+
|
| 624 |
+
flashScreen() {
|
| 625 |
+
const flash = document.getElementById('flash');
|
| 626 |
+
flash.classList.add('active');
|
| 627 |
+
setTimeout(() => {
|
| 628 |
+
flash.classList.remove('active');
|
| 629 |
+
}, 100);
|
| 630 |
+
}
|
| 631 |
+
|
| 632 |
+
playTransitionSound() {
|
| 633 |
+
const osc = this.audioContext.createOscillator();
|
| 634 |
+
const gain = this.audioContext.createGain();
|
| 635 |
+
|
| 636 |
+
osc.type = 'square';
|
| 637 |
+
osc.frequency.setValueAtTime(100, this.audioContext.currentTime);
|
| 638 |
+
osc.frequency.exponentialRampToValueAtTime(50, this.audioContext.currentTime + 0.2);
|
| 639 |
+
|
| 640 |
+
gain.gain.setValueAtTime(0.1, this.audioContext.currentTime);
|
| 641 |
+
gain.gain.exponentialRampToValueAtTime(0.001, this.audioContext.currentTime + 0.2);
|
| 642 |
+
|
| 643 |
+
osc.connect(gain);
|
| 644 |
+
gain.connect(this.audioContext.destination);
|
| 645 |
+
|
| 646 |
+
osc.start();
|
| 647 |
+
osc.stop(this.audioContext.currentTime + 0.2);
|
| 648 |
+
}
|
| 649 |
+
}
|
| 650 |
+
|
| 651 |
+
// Запускаем игру после загрузки страницы
|
| 652 |
+
window.addEventListener('load', () => {
|
| 653 |
+
new HorrorGame();
|
| 654 |
+
});
|
| 655 |
+
|
| 656 |
+
// Воспроизведение звука при первом взаимодействии
|
| 657 |
+
document.addEventListener('click', () => {
|
| 658 |
+
if (!window.gameAudioStarted) {
|
| 659 |
+
window.gameAudioStarted = true;
|
| 660 |
+
}
|
| 661 |
+
}, { once: true });
|
| 662 |
+
</script>
|
| 663 |
+
</body>
|
| 664 |
+
</html>
|