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1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 | import React, { useState, useEffect, useRef, useMemo } from 'react';
import { io, Socket } from 'socket.io-client';
import { motion, AnimatePresence } from 'motion/react';
import {
TrendingUp,
TrendingDown,
Users,
Wallet,
ArrowRight,
Play,
Plus,
Minus,
RefreshCw,
Trophy,
Info,
Zap,
Landmark,
Radio,
Building2,
Cpu,
CreditCard,
Code,
Flame,
Droplets,
Bolt,
Coins,
Globe,
Activity,
Shield,
X
} from 'lucide-react';
const STOCK_ICONS: Record<string, any> = {
Zap,
Landmark,
Radio,
Building2,
Cpu,
CreditCard,
Code,
Flame,
Droplets,
Bolt,
Coins,
Globe,
Activity
};
// --- Constants ---
const INITIAL_CASH = 800000;
const MIN_BUY_AMOUNT = 1000;
const INITIAL_STOCK_PRICE = 100;
const ROUNDS_COUNT = 5;
const TURNS_PER_ROUND = 3;
const MIN_STOCK_PRICE = 10;
const CARD_VALUES = [-15, -10, -5, 5, 10, 15, 30];
const MARKET_CAP_PER_STOCK = 200000;
type WindfallType = 'SHARE_SUSPENDED' | 'LOAN_STOCK_MATURED' | 'DEBENTURE' | 'RIGHTS_ISSUE';
const WINDFALL_DETAILS: Record<WindfallType, { name: string, icon: string, description: string, label: string }> = {
SHARE_SUSPENDED: {
name: 'Share Suspended',
icon: '🔒',
description: 'Revert a company price to start of turn.',
label: 'Play Share Suspended'
},
LOAN_STOCK_MATURED: {
name: 'Loan Stock Matured',
icon: '💰',
description: 'Receive ₹1,00,000 cash.',
label: 'Claim Loan Stock Matured (+₹1,00,000)'
},
DEBENTURE: {
name: 'Debenture',
icon: '📜',
description: 'Redeem insolvent shares at opening price.',
label: 'Play Debenture — Redeem Bankrupt Shares at Opening Price'
},
RIGHTS_ISSUE: {
name: 'Rights Issue',
icon: '📋',
description: 'Buy 1 share for every 2 at ₹10.',
label: 'Play Rights Issue'
},
};
const STOCKS = [
{ id: 'WOCKHARDT', name: 'Wockhardt', icon: 'Activity', initialPrice: 20, color: 'text-pink-500', bgColor: 'bg-pink-500/10', borderColor: 'border-pink-500/20', cardGradient: 'from-pink-600 to-pink-900 border-pink-400/30' },
{ id: 'HDFC', name: 'HDFC', icon: 'Landmark', initialPrice: 25, color: 'text-red-500', bgColor: 'bg-red-500/10', borderColor: 'border-red-500/20', cardGradient: 'from-red-600 to-red-900 border-red-400/30' },
{ id: 'TATA', name: 'Tata', icon: 'Zap', initialPrice: 30, color: 'text-yellow-500', bgColor: 'bg-yellow-500/10', borderColor: 'border-yellow-500/20', cardGradient: 'from-yellow-600 to-yellow-900 border-yellow-400/30' },
{ id: 'ITC', name: 'ITC', icon: 'Flame', initialPrice: 40, color: 'text-emerald-500', bgColor: 'bg-emerald-500/10', borderColor: 'border-emerald-500/20', cardGradient: 'from-emerald-600 to-emerald-900 border-emerald-400/30' },
{ id: 'ONGC', name: 'ONGC', icon: 'Droplets', initialPrice: 55, color: 'text-orange-500', bgColor: 'bg-orange-500/10', borderColor: 'border-orange-500/20', cardGradient: 'from-orange-600 to-orange-900 border-orange-400/30' },
{ id: 'SBI', name: 'SBI', icon: 'Building2', initialPrice: 60, color: 'text-violet-500', bgColor: 'bg-violet-500/10', borderColor: 'border-violet-500/20', cardGradient: 'from-violet-600 to-violet-900 border-violet-400/30' },
{ id: 'REL', name: 'Rel', icon: 'Zap', initialPrice: 75, color: 'text-indigo-500', bgColor: 'bg-indigo-500/10', borderColor: 'border-indigo-500/20', cardGradient: 'from-indigo-600 to-indigo-900 border-indigo-400/30' },
{ id: 'INFOSYS', name: 'Infosys', icon: 'Cpu', initialPrice: 80, color: 'text-blue-500', bgColor: 'bg-blue-500/10', borderColor: 'border-blue-500/20', cardGradient: 'from-blue-600 to-blue-900 border-blue-400/30' },
];
// --- Types ---
type Stock = {
id: string;
name: string;
price: number;
history: number[];
icon: string;
availableShares: number;
color: string;
bgColor: string;
borderColor: string;
cardGradient: string;
isInsolvent: boolean;
chairmanId?: string;
};
type GameCard = {
stockId?: string;
value?: number;
windfallType?: WindfallType;
};
type Player = {
id: string;
playerId: string;
name: string;
cash: number;
portfolio: Record<string, number>;
cards: GameCard[];
playedCards?: GameCard[];
isHost: boolean;
isReady: boolean;
lastAction?: string;
};
type RevealStep = {
stockId: string;
originalCards: { playerId: string, value: number }[];
vetoedCard?: { playerId: string, value: number };
directorDiscarded?: { playerId: string, value: number };
finalChange: number;
newPrice: number;
recovered?: boolean;
becameInsolvent?: boolean;
};
type GameState = {
status: 'setup' | 'lobby' | 'playing' | 'reveal' | 'ended';
players: Player[];
stocks: Stock[];
round: number;
turn: number;
currentPlayerIndex: number;
hostId: string;
roomId: string;
turnActionsCount: number;
maxPlayers?: number;
maxRounds?: number;
revealSteps?: RevealStep[];
windfallDeck: WindfallType[];
suspendedStockId?: string;
pendingRightsIssue?: {
initiatorId: string;
stockId: string;
decisions: Record<string, boolean | null>; // playerId -> true/false/null
};
};
// --- Game Logic Helpers ---
const generateCards = (windfallDeck: WindfallType[]) => {
const cards: GameCard[] = [];
// Helper for weighted selection (higher index = higher probability)
const getWeightedIndex = (length: number) => {
const totalWeight = (length * (length + 1)) / 2;
let r = Math.random() * totalWeight;
for (let i = 0; i < length; i++) {
const weight = i + 1;
if (r < weight) return i;
r -= weight;
}
return length - 1;
};
for (let i = 0; i < 10; i++) {
// 10% chance of a windfall card if deck is not empty
if (Math.random() < 0.1 && windfallDeck.length > 0) {
cards.push({ windfallType: windfallDeck.pop() });
} else {
// 1. Weighted Stock Selection (higher index = more likely)
const stockIndex = getWeightedIndex(STOCKS.length);
const stock = STOCKS[stockIndex];
// 2. Dynamic Caps based on stock index
// Wockhardt (index 0): min -5, max 10
// Infosys (index 7): min -15, max 30
// Linear interpolation: min = -5 - (index * 10/7), max = 10 + (index * 20/7)
const minCap = -5 - (stockIndex * (10 / 7));
const maxCap = 10 + (stockIndex * (20 / 7));
// 3. Filter and Weighted Value Selection (higher value = more likely)
const validValues = CARD_VALUES.filter(v => v >= minCap && v <= maxCap);
const valueIndex = getWeightedIndex(validValues.length);
const value = validValues[valueIndex];
cards.push({ stockId: stock.id, value });
}
}
return cards;
};
const shuffle = <T,>(array: T[]): T[] => {
const newArray = [...array];
for (let i = newArray.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[newArray[i], newArray[j]] = [newArray[j], newArray[i]];
}
return newArray;
};
const processAction = (state: GameState, playerId: string, action: any): GameState => {
const newState = JSON.parse(JSON.stringify(state)) as GameState;
const player = newState.players.find(p => p.id === playerId);
if (!player) return state;
if (action.type === 'buy') {
const stock = newState.stocks.find(s => s.id === action.stockId);
if (!stock) return state;
if (stock.isInsolvent) {
player.lastAction = `Failed: ${stock.id} is Insolvent`;
return newState;
}
if (player.cash >= stock.price * action.amount &&
action.amount >= MIN_BUY_AMOUNT &&
action.amount % 1000 === 0 &&
stock.availableShares >= action.amount) {
const oldShares = player.portfolio[action.stockId] || 0;
const newShares = oldShares + action.amount;
player.cash -= stock.price * action.amount;
player.portfolio[action.stockId] = newShares;
stock.availableShares -= action.amount;
player.lastAction = `Bought ${action.amount} ${stock.id}`;
// Check for Chairman
if (newShares >= 100000 && !stock.chairmanId) {
stock.chairmanId = player.id;
}
}
} else if (action.type === 'sell') {
const stock = newState.stocks.find(s => s.id === action.stockId);
if (!stock) return state;
if (stock.isInsolvent) {
player.lastAction = `Failed: ${stock.id} is Insolvent`;
return newState;
}
const owned = player.portfolio[action.stockId] || 0;
if (owned >= action.amount && action.amount % 1000 === 0) {
player.cash += stock.price * action.amount;
player.portfolio[action.stockId] = owned - action.amount;
stock.availableShares += action.amount;
player.lastAction = `Sold ${action.amount} ${stock.id}`;
// If Chairman sells below 100k, they lose it?
// Rule says "first to reach 1,00,000 gets it; in a tie, the player who reached it first keeps it."
// Usually Chairman is lost if you drop below. Let's assume they lose it.
if (player.id === stock.chairmanId && player.portfolio[action.stockId] < 100000) {
stock.chairmanId = undefined;
// Check if anyone else qualifies now?
const nextChairman = newState.players
.filter(p => (p.portfolio[action.stockId] || 0) >= 100000)
.sort((a, b) => 0) // We don't have time history, so just pick one or leave empty
[0];
if (nextChairman) stock.chairmanId = nextChairman.id;
}
}
} else if (action.type === 'pass') {
player.lastAction = 'Passed';
} else if (action.type === 'play_windfall') {
const cardIndex = player.cards.findIndex(c => c.windfallType === action.cardType);
if (cardIndex === -1) return state;
if (action.cardType === 'LOAN_STOCK_MATURED') {
player.cash += 100000;
player.lastAction = 'Played Loan Stock Matured (+₹1,00,000)';
player.cards.splice(cardIndex, 1);
} else if (action.cardType === 'DEBENTURE') {
let totalRedeemed = 0;
newState.stocks.forEach(stock => {
if (stock.isInsolvent) {
const shares = player.portfolio[stock.id] || 0;
if (shares > 0) {
const initialStock = STOCKS.find(s => s.id === stock.id);
const openingPrice = initialStock?.initialPrice || 100;
const amount = shares * openingPrice;
player.cash += amount;
player.portfolio[stock.id] = 0;
stock.availableShares += shares;
totalRedeemed += amount;
}
}
});
player.lastAction = `Played Debenture (Redeemed ₹${totalRedeemed.toLocaleString()})`;
player.cards.splice(cardIndex, 1);
} else if (action.cardType === 'RIGHTS_ISSUE') {
const stock = newState.stocks.find(s => s.id === action.stockId);
if (stock) {
newState.pendingRightsIssue = {
initiatorId: playerId,
stockId: action.stockId,
decisions: {}
};
newState.players.forEach(p => {
if ((p.portfolio[action.stockId] || 0) > 0) {
newState.pendingRightsIssue!.decisions[p.id] = null;
}
});
player.lastAction = `Initiated Rights Issue for ${stock.id}`;
// We don't remove the card yet, we'll remove it when the rights issue is finalized
// Actually, let's remove it now to prevent multiple initiations
player.cards.splice(cardIndex, 1);
}
} else if (action.cardType === 'SHARE_SUSPENDED') {
const stock = newState.stocks.find(s => s.id === action.stockId);
if (stock) {
newState.suspendedStockId = stock.id;
const oldPrice = stock.history.length > 1 ? stock.history[stock.history.length - 2] : stock.price;
stock.price = oldPrice;
stock.history[stock.history.length - 1] = oldPrice;
player.lastAction = `Suspended ${stock.id} price movement`;
player.cards.splice(cardIndex, 1);
}
}
return newState;
} else if (action.type === 'rights_issue_decision') {
if (!newState.pendingRightsIssue) return state;
newState.pendingRightsIssue.decisions[playerId] = action.participate;
const allDecided = Object.values(newState.pendingRightsIssue.decisions).every(d => d !== null);
if (allDecided) {
const stockId = newState.pendingRightsIssue.stockId;
const stock = newState.stocks.find(s => s.id === stockId)!;
const initiatorIndex = newState.players.findIndex(p => p.id === newState.pendingRightsIssue!.initiatorId);
const playersOrder = [
...newState.players.slice(initiatorIndex),
...newState.players.slice(0, initiatorIndex)
];
playersOrder.forEach(p => {
if (newState.pendingRightsIssue!.decisions[p.id]) {
const currentShares = p.portfolio[stockId] || 0;
const requestedShares = Math.floor(currentShares / 2000) * 1000; // Round down (e.g. 13,000 -> 6,000)
const actualShares = Math.min(requestedShares, stock.availableShares);
const cost = actualShares * 10;
if (p.cash >= cost && actualShares > 0) {
p.cash -= cost;
p.portfolio[stockId] = currentShares + actualShares;
stock.availableShares -= actualShares;
}
}
});
newState.pendingRightsIssue = undefined;
}
return newState;
}
// Move to next player
newState.currentPlayerIndex = (newState.currentPlayerIndex + 1) % newState.players.length;
newState.turnActionsCount += 1;
// Check if turn is over
if (newState.turnActionsCount >= newState.players.length) {
if (newState.turn < TURNS_PER_ROUND) {
// Move to next turn within the same round
newState.turn += 1;
newState.turnActionsCount = 0;
newState.currentPlayerIndex = 0;
} else {
// End of round: reveal prices
newState.status = 'reveal';
}
}
return newState;
};
const calculateReveal = (state: GameState): GameState => {
const newState = JSON.parse(JSON.stringify(state)) as GameState;
const revealSteps: RevealStep[] = [];
newState.stocks.forEach(stock => {
const originalCards: { playerId: string, value: number }[] = [];
newState.players.forEach(p => {
const cardsToReveal = p.cards;
cardsToReveal.filter(c => c.stockId === stock.id).forEach(c => {
originalCards.push({ playerId: p.id, value: c.value! });
});
});
let cardsToSum = [...originalCards];
let vetoedCard: { playerId: string, value: number } | undefined;
let directorDiscarded: { playerId: string, value: number } | undefined;
// 1. Chairman Privilege (Priority)
if (stock.chairmanId) {
const negativeCards = cardsToSum.filter(c => c.value < 0).sort((a, b) => a.value - b.value);
if (negativeCards.length > 0) {
vetoedCard = negativeCards[0];
const index = cardsToSum.findIndex(c => c === vetoedCard);
if (index !== -1) cardsToSum.splice(index, 1);
}
}
// 2. Director Privilege
const directors = newState.players.filter(p => {
const shares = p.portfolio[stock.id] || 0;
return shares >= 50000 && shares < 100000 && p.id !== stock.chairmanId;
});
directors.forEach(director => {
const directorCards = cardsToSum.filter(c => c.playerId === director.id);
if (directorCards.length > 0) {
const worstCard = directorCards.sort((a, b) => a.value - b.value)[0];
directorDiscarded = worstCard;
const index = cardsToSum.findIndex(c => c === worstCard);
if (index !== -1) cardsToSum.splice(index, 1);
}
});
const totalChange = cardsToSum.reduce((sum, c) => sum + c.value, 0);
const oldPrice = stock.price;
let newPrice = stock.price + totalChange;
let recovered = false;
let becameInsolvent = false;
if (stock.isInsolvent) {
if (totalChange > 0) {
newPrice = 1;
stock.isInsolvent = false;
recovered = true;
} else {
newPrice = 0;
}
} else {
if (newPrice <= 0) {
newPrice = 0;
stock.isInsolvent = true;
becameInsolvent = true;
}
}
stock.price = newPrice;
stock.history.push(stock.price);
revealSteps.push({
stockId: stock.id,
originalCards,
vetoedCard,
directorDiscarded,
finalChange: totalChange,
newPrice,
recovered,
becameInsolvent
});
});
newState.revealSteps = revealSteps;
return newState;
};
const startNextTurn = (state: GameState): GameState => {
const newState = JSON.parse(JSON.stringify(state)) as GameState;
// Reset for next round
newState.turnActionsCount = 0;
newState.currentPlayerIndex = 0;
newState.suspendedStockId = undefined; // Clear suspension for next turn
newState.revealSteps = undefined; // Clear previous reveal
newState.players.forEach(p => {
p.lastAction = undefined;
p.playedCards = []; // Clear accumulated cards
p.cards = generateCards(newState.windfallDeck);
});
newState.turn = 1;
newState.round += 1;
if (newState.round > (newState.maxRounds || ROUNDS_COUNT)) {
newState.status = 'ended';
} else {
newState.status = 'playing';
}
return newState;
};
// --- Helper Components ---
const TickerBackground = () => {
const tickerItems = useMemo(() => {
return [...STOCKS, ...STOCKS].map((stock, i) => ({
...stock,
price: 100 + Math.floor(Math.random() * 500),
change: (Math.random() * 10 - 5).toFixed(2)
}));
}, []);
return (
<div className="fixed inset-0 overflow-hidden pointer-events-none z-0 opacity-20">
<div className="absolute top-0 left-0 w-full h-full flex flex-col justify-around py-10">
{[0, 1, 2].map((row) => (
<div key={row} className="flex whitespace-nowrap overflow-hidden">
<motion.div
animate={{ x: row % 2 === 0 ? [0, -1000] : [-1000, 0] }}
transition={{
duration: 30 + row * 5,
repeat: Infinity,
ease: "linear"
}}
className="flex gap-12 items-center"
>
{tickerItems.map((item, i) => (
<div key={`${row}-${i}`} className="flex items-center gap-3 font-mono">
<span className="text-zinc-700 font-black text-4xl">{item.id}</span>
<span className="text-zinc-800 text-2xl">₹{item.price}</span>
<span className={`text-xl font-bold ${parseFloat(item.change) >= 0 ? 'text-emerald-900' : 'text-rose-900'}`}>
{parseFloat(item.change) >= 0 ? '▲' : '▼'} {Math.abs(parseFloat(item.change))}%
</span>
</div>
))}
</motion.div>
</div>
))}
</div>
</div>
);
};
const STOCK_CARD_COLORS: Record<string, string> = {
WOCKHARDT: 'from-pink-600 to-pink-900 border-pink-400/30',
HDFC: 'from-rose-600 to-rose-900 border-rose-400/30',
TATA: 'from-amber-600 to-amber-900 border-amber-400/30',
ITC: 'from-emerald-600 to-emerald-900 border-emerald-400/30',
ONGC: 'from-orange-600 to-orange-900 border-orange-400/30',
SBI: 'from-violet-600 to-violet-900 border-violet-400/30',
REL: 'from-blue-600 to-blue-900 border-blue-400/30',
INFOSYS: 'from-emerald-600 to-emerald-900 border-emerald-400/30',
};
const GameCardUI: React.FC<{
card: GameCard,
index: number,
total: number,
isHovered: boolean,
onHover: (index: number | null) => void,
isPlayable?: boolean,
onPlay?: (stockId?: string) => void,
gameState?: GameState
}> = ({ card, index, total, isHovered, onHover, isPlayable, onPlay, gameState }) => {
const [showTargetSelector, setShowTargetSelector] = useState(false);
const isWindfall = !!card.windfallType;
const stock = !isWindfall ? STOCKS.find(s => s.id === card.stockId) : null;
const Icon = isWindfall
? Zap
: (STOCK_ICONS[stock?.icon || 'Activity'] || Activity);
const windfallDetail = isWindfall ? WINDFALL_DETAILS[card.windfallType!] : null;
const cardColorClass = isWindfall
? 'from-amber-500 to-amber-900 border-amber-400/30'
: (stock?.cardGradient || 'from-zinc-600 to-zinc-900 border-zinc-400/30');
return (
<div
className="relative group"
onMouseEnter={() => onHover(index)}
onMouseLeave={() => {
onHover(null);
setShowTargetSelector(false);
}}
>
<motion.div
layout
initial={{ y: 50, opacity: 0 }}
animate={{
y: isHovered ? -15 : 0,
opacity: 1,
scale: isHovered ? 1.1 : 1,
zIndex: isHovered ? 100 : index,
}}
transition={{
type: 'spring',
stiffness: 300,
damping: 20,
delay: index * 0.02
}}
whileTap={{ scale: 1.2 }}
onClick={() => {
// On mobile, first click shows info (via isHovered in CardHand)
// If already hovered/showing info, we don't need to do anything special here
// as the Play button will be visible in the tooltip
}}
className={`relative w-16 h-24 md:w-24 md:h-36 rounded-xl md:rounded-2xl border-2 shadow-2xl flex flex-col items-center justify-center p-1.5 md:p-3 cursor-pointer overflow-hidden bg-gradient-to-br ${cardColorClass}`}
style={{
transformOrigin: 'center center',
touchAction: 'none'
}}
>
{/* Uno-style oval background */}
<div className="absolute inset-0 flex items-center justify-center opacity-20 pointer-events-none">
<div className="w-[120%] h-[70%] bg-white rounded-[100%] rotate-[-45deg]" />
</div>
<div className="flex flex-col items-center gap-0.5 md:gap-1 relative z-10 text-center">
<div className="w-8 h-8 md:w-14 md:h-14 rounded-full flex items-center justify-center bg-white shadow-xl border-2 border-black/5">
{isWindfall ? (
<span className="text-xs md:text-2xl">{windfallDetail?.icon}</span>
) : (
<span className={`text-xs md:text-2xl font-black font-mono ${card.value! >= 0 ? 'text-emerald-600' : 'text-rose-600'}`}>
{card.value! > 0 ? '+' : ''}{card.value}
</span>
)}
</div>
<p className="text-[7px] md:text-[9px] font-black text-white uppercase tracking-tighter drop-shadow-md mt-0.5 md:mt-1">
{isWindfall ? windfallDetail?.name : stock?.id}
</p>
<Icon size={10} className="text-white/70 mt-0.5 md:mt-1" />
</div>
{/* Inner border */}
<div className="absolute inset-2 border border-white/20 rounded-xl pointer-events-none" />
</motion.div>
{/* Info Tooltip / Action Overlay */}
<AnimatePresence>
{isHovered && (
<motion.div
initial={{ opacity: 0, y: 10, scale: 0.9, x: '-50%' }}
animate={{ opacity: 1, y: 0, scale: 1, x: '-50%' }}
exit={{ opacity: 0, y: 10, scale: 0.9, x: '-50%' }}
className="absolute bottom-full left-1/2 mb-4 w-56 bg-zinc-900/95 backdrop-blur-xl border border-white/10 rounded-2xl p-4 shadow-2xl z-[200] pointer-events-auto text-center"
onClick={(e) => e.stopPropagation()}
>
<div className="space-y-3">
<div className="flex items-center justify-center gap-2">
{isWindfall ? (
<Zap size={14} className="text-amber-500" />
) : (
<Info size={14} className="text-zinc-400" />
)}
<p className={`text-[10px] font-black uppercase tracking-widest ${isWindfall ? 'text-amber-500' : 'text-zinc-400'}`}>
{isWindfall ? 'Windfall Card' : 'Market Intel'}
</p>
</div>
<h4 className="text-sm font-black text-white uppercase tracking-tight">
{isWindfall ? windfallDetail?.name : `${stock?.name} Intel`}
</h4>
<p className="text-[10px] text-zinc-400 leading-relaxed font-medium">
{isWindfall
? windfallDetail?.description
: `This card will shift ${stock?.name}'s price by ${card.value! > 0 ? '+' : ''}${card.value} at the end of the turn.`}
</p>
{isWindfall && isPlayable && (
<div className="pt-2 border-t border-white/5 space-y-2">
{!showTargetSelector ? (
<button
onClick={() => {
if (card.windfallType === 'SHARE_SUSPENDED') {
setShowTargetSelector(true);
} else {
onPlay?.();
}
}}
className="w-full py-2.5 rounded-xl bg-amber-500 text-zinc-950 text-[10px] font-black uppercase tracking-widest hover:bg-amber-400 transition-colors shadow-lg shadow-amber-500/20"
>
Play Card
</button>
) : (
<div className="grid grid-cols-2 gap-1.5">
{gameState?.stocks.map(s => (
<button
key={s.id}
onClick={() => onPlay?.(s.id)}
className="py-1.5 px-2 rounded-lg bg-white/5 hover:bg-white/10 border border-white/10 text-[8px] font-black text-white uppercase tracking-tighter transition-all"
>
{s.id}
</button>
))}
<button
onClick={() => setShowTargetSelector(false)}
className="col-span-2 py-1.5 rounded-lg bg-rose-500/10 text-rose-500 text-[8px] font-black uppercase tracking-widest mt-1"
>
Cancel
</button>
</div>
)}
</div>
)}
</div>
{/* Tooltip Arrow */}
<div className="absolute top-full left-1/2 -translate-x-1/2 border-8 border-transparent border-t-zinc-900/95" />
</motion.div>
)}
</AnimatePresence>
</div>
);
};
const CardHand = ({
cards,
isMyTurn,
gameState,
onPlayWindfall,
selectedStockId,
status,
mePortfolio
}: {
cards: GameCard[],
isMyTurn?: boolean,
gameState?: GameState,
onPlayWindfall?: (type: WindfallType, stockId?: string) => void,
selectedStockId?: string,
status?: string,
mePortfolio?: Record<string, number>
}) => {
const [hoveredIndex, setHoveredIndex] = useState<number | null>(null);
const [stickyIndex, setStickyIndex] = useState<number | null>(null);
useEffect(() => {
const handleClickOutside = () => setStickyIndex(null);
window.addEventListener('click', handleClickOutside);
return () => window.removeEventListener('click', handleClickOutside);
}, []);
if (!Array.isArray(cards)) return null;
// Sort cards: stock cards by stockId, windfall cards at the end
const sortedCards = [...cards].sort((a, b) => {
if (a.windfallType && !b.windfallType) return 1;
if (!a.windfallType && b.windfallType) return -1;
if (a.windfallType && b.windfallType) return a.windfallType.localeCompare(b.windfallType);
return (a.stockId || '').localeCompare(b.stockId || '');
});
return (
<div className="flex flex-wrap justify-center items-center gap-1.5 md:gap-3 px-1 md:px-2 mt-4 md:mt-8 mb-2 md:mb-4">
<AnimatePresence mode="popLayout">
{sortedCards.map((card, i) => {
const isPlayable = (isMyTurn && (
(card.windfallType === 'LOAN_STOCK_MATURED') ||
(card.windfallType === 'DEBENTURE' && gameState?.stocks.some(s => s.isInsolvent && (mePortfolio?.[s.id] || 0) > 0)) ||
(card.windfallType === 'RIGHTS_ISSUE' && selectedStockId)
)) || (status === 'reveal' && card.windfallType === 'SHARE_SUSPENDED');
return (
<div
key={`${card.stockId}-${card.value}-${card.windfallType}-${i}`}
onClick={(e) => {
e.stopPropagation();
if (stickyIndex === i) setStickyIndex(null);
else setStickyIndex(i);
}}
>
<GameCardUI
card={card}
index={i}
total={sortedCards.length}
isHovered={hoveredIndex === i || stickyIndex === i}
onHover={setHoveredIndex}
isPlayable={isPlayable}
gameState={gameState}
onPlay={(targetId) => {
if (card.windfallType) {
onPlayWindfall?.(card.windfallType, targetId || selectedStockId);
setStickyIndex(null);
setHoveredIndex(null);
}
}}
/>
</div>
);
})}
</AnimatePresence>
</div>
);
};
// --- Main Component ---
export default function App() {
const [username, setUsername] = useState('');
const [roomId, setRoomId] = useState('');
const [maxPlayers, setMaxPlayers] = useState(10);
const [maxRounds, setMaxRounds] = useState(5);
const [socket, setSocket] = useState<Socket | null>(null);
const [gameState, setGameState] = useState<GameState | null>(null);
const gameStateRef = useRef<GameState | null>(null);
const [myId, setMyId] = useState('');
const [showPrivacy, setShowPrivacy] = useState(false);
const [persistentPlayerId] = useState(() => {
const saved = localStorage.getItem('stock_rivals_player_id');
if (saved) return saved;
const newId = Math.random().toString(36).substring(2, 15);
localStorage.setItem('stock_rivals_player_id', newId);
return newId;
});
const [error, setError] = useState('');
// Sync ref with state
useEffect(() => {
gameStateRef.current = gameState;
}, [gameState]);
// Local state for trading
const [selectedStockId, setSelectedStockId] = useState(STOCKS[0].id);
const [tradeAmount, setTradeAmount] = useState(1000);
const roomRef = useRef('');
const usernameRef = useRef('');
useEffect(() => {
roomRef.current = roomId;
}, [roomId]);
useEffect(() => {
usernameRef.current = username;
}, [username]);
const isHost = gameState?.hostId === myId;
const me = gameState?.players.find(p => p.playerId === persistentPlayerId);
const isMyTurn = gameState?.status === 'playing' && gameState.players[gameState.currentPlayerIndex]?.playerId === persistentPlayerId;
const totalPortfolioValue = useMemo(() => {
if (!me || !gameState) return 0;
return Object.entries(me.portfolio).reduce((sum: number, [id, amt]: [string, number]) => {
const stock = gameState.stocks.find(s => s.id === id);
return sum + (stock ? stock.price * amt : 0);
}, 0);
}, [me, gameState?.stocks]);
// --- Socket Connection ---
useEffect(() => {
const newSocket = io({
reconnection: true,
reconnectionAttempts: 10,
reconnectionDelay: 1000,
timeout: 60000,
});
setSocket(newSocket);
setMyId(newSocket.id || '');
newSocket.on('connect', () => {
setMyId(newSocket.id || '');
// If we were in a room, re-join
if (roomRef.current && usernameRef.current) {
newSocket.emit('join', {
roomId: roomRef.current,
username: usernameRef.current,
playerId: persistentPlayerId
});
}
});
newSocket.on('disconnect', (reason) => {
console.log('Disconnected:', reason);
if (reason === 'io server disconnect') {
newSocket.connect(); // manually reconnect
}
});
newSocket.on('reconnect', (attemptNumber) => {
console.log('Reconnected after', attemptNumber, 'attempts');
});
newSocket.on('lobby_update', ({ roomId: serverRoomId, players, hostId, maxPlayers: serverMaxPlayers }) => {
setGameState(prev => ({
...(prev || {
status: 'lobby',
players: [],
stocks: [],
round: 1,
turn: 1,
currentPlayerIndex: 0,
hostId: '',
roomId: serverRoomId,
turnActionsCount: 0
}),
roomId: serverRoomId,
maxPlayers: serverMaxPlayers,
players: players.map((p: any) => ({
...p,
cash: INITIAL_CASH,
portfolio: {},
cards: [],
playedCards: [],
isHost: p.id === hostId
})),
hostId
}));
});
newSocket.on('start_game', (state) => {
setGameState(state);
});
newSocket.on('state_update', (state) => {
setGameState(state);
});
newSocket.on('error_message', (msg) => {
setError(msg);
setTimeout(() => setError(''), 3000);
});
return () => {
newSocket.disconnect();
};
}, []);
// --- Host Logic: Process Actions ---
useEffect(() => {
if (!isHost || !socket) return;
const handleAction = ({ playerId, action }: { playerId: string, action: any }) => {
if (!gameStateRef.current) return;
try {
const nextState = processAction(gameStateRef.current, playerId, action);
socket.emit('state_update', { roomId: gameStateRef.current.roomId, state: nextState });
} catch (err) {
console.error("Error processing action:", err);
}
};
socket.on('action_received', handleAction);
return () => {
socket.off('action_received', handleAction);
};
}, [isHost, socket]);
// --- Handlers ---
const handleHost = () => {
if (!username) return setError('Enter username');
const id = Math.random().toString(36).substring(2, 7).toUpperCase();
setRoomId(id);
socket?.emit('join', { roomId: id, username, maxPlayers, playerId: persistentPlayerId });
};
const handleJoin = () => {
if (!username || !roomId) return setError('Enter username and room ID');
socket?.emit('join', { roomId, username, playerId: persistentPlayerId });
};
const handleStartGame = () => {
if (!isHost || !gameState) return;
const initialWindfallDeck = shuffle([
'SHARE_SUSPENDED', 'SHARE_SUSPENDED',
'LOAN_STOCK_MATURED', 'LOAN_STOCK_MATURED',
'DEBENTURE', 'DEBENTURE',
'RIGHTS_ISSUE', 'RIGHTS_ISSUE'
] as WindfallType[]);
const players = gameState.players.map(p => ({
...p,
cash: INITIAL_CASH,
portfolio: {},
playedCards: [],
cards: generateCards(initialWindfallDeck)
}));
const initialState: GameState = {
...gameState,
status: 'playing',
roomId,
maxRounds,
windfallDeck: initialWindfallDeck,
stocks: STOCKS.map(s => ({
id: s.id,
name: s.name,
icon: s.icon,
price: s.initialPrice,
history: [s.initialPrice],
availableShares: MARKET_CAP_PER_STOCK,
color: s.color,
bgColor: s.bgColor,
borderColor: s.borderColor,
isInsolvent: false
})),
players,
round: 1,
turn: 1,
currentPlayerIndex: 0,
turnActionsCount: 0
};
socket?.emit('start_game', { roomId, initialState });
};
const sendAction = (action: any) => {
const isSpecialAction = action.type === 'rights_issue_decision' || (action.type === 'play_windfall' && action.cardType === 'SHARE_SUSPENDED');
if (!isMyTurn && !isSpecialAction) return;
socket?.emit('action', { roomId: gameState?.roomId, action });
};
const handleRevealNext = () => {
if (!isHost || !gameState) return;
let nextState;
if (!gameState.revealSteps || gameState.revealSteps.length === 0) {
nextState = calculateReveal(gameState);
} else {
nextState = startNextTurn(gameState);
}
socket?.emit('state_update', { roomId: gameState.roomId, state: nextState });
};
// --- UI Components ---
if (!gameState || gameState.status === 'setup') {
return (
<div className="min-h-screen bg-zinc-950 text-zinc-100 flex items-center justify-center p-6 font-sans selection:bg-orange-500/30 overflow-hidden">
<TickerBackground />
<div className="fixed inset-0 overflow-hidden pointer-events-none opacity-20">
<div className="absolute -top-[10%] -left-[10%] w-[40%] h-[40%] bg-orange-600 rounded-full blur-[120px]" />
<div className="absolute -bottom-[10%] -right-[10%] w-[40%] h-[40%] bg-zinc-800 rounded-full blur-[120px]" />
</div>
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
className="w-full max-w-md space-y-12 relative z-10"
>
<div className="text-center space-y-4">
<h1 className="text-7xl font-black tracking-tighter italic text-white uppercase leading-[0.8] font-display">
STOCK<br />
<span className="text-orange-500">RIVALS</span>
</h1>
<p className="text-zinc-500 text-xs font-mono uppercase tracking-[0.4em] pt-2">The Ultimate Trading Floor</p>
</div>
<div className="space-y-6 bg-zinc-900/40 backdrop-blur-xl p-6 md:p-8 rounded-3xl md:rounded-[2.5rem] border border-white/5 shadow-2xl">
<div className="grid grid-cols-2 gap-4">
<div className="space-y-3">
<label className="text-[10px] uppercase tracking-[0.2em] text-zinc-500 font-black ml-1">Identity</label>
<input
value={username}
onChange={e => setUsername(e.target.value)}
placeholder="CALLSIGN"
className="w-full bg-white/5 border border-white/5 rounded-2xl p-3 md:p-4 text-zinc-100 focus:ring-2 focus:ring-orange-500/50 transition-all font-mono placeholder:text-zinc-700 outline-none"
/>
</div>
<div className="space-y-3">
<label className="text-[10px] uppercase tracking-[0.2em] text-zinc-500 font-black ml-1">Max Players</label>
<select
value={maxPlayers}
onChange={e => setMaxPlayers(parseInt(e.target.value))}
className="w-full bg-white/5 border border-white/5 rounded-2xl p-3 md:p-4 text-zinc-100 focus:ring-2 focus:ring-orange-500/50 transition-all font-mono outline-none appearance-none cursor-pointer"
>
{[...Array(11)].map((_, i) => (
<option key={i + 2} value={i + 2} className="bg-zinc-900">{i + 2}</option>
))}
</select>
</div>
</div>
<div className="space-y-3">
<label className="text-[10px] uppercase tracking-[0.2em] text-zinc-500 font-black ml-1">Number of Rounds</label>
<select
value={maxRounds}
onChange={e => setMaxRounds(parseInt(e.target.value))}
className="w-full bg-white/5 border border-white/5 rounded-2xl p-3 md:p-4 text-zinc-100 focus:ring-2 focus:ring-orange-500/50 transition-all font-mono outline-none appearance-none cursor-pointer"
>
{[3, 5, 7, 10, 12, 15, 20].map((r) => (
<option key={r} value={r} className="bg-zinc-900">{r} Rounds</option>
))}
</select>
</div>
<div className="pt-4 space-y-4">
<button
onClick={handleHost}
className="w-full bg-orange-600 hover:bg-orange-500 text-white font-black py-3 md:py-4 rounded-2xl transition-all flex items-center justify-center gap-3 group shadow-lg shadow-orange-900/20"
>
HOST SESSION <Play size={18} fill="currentColor" className="group-hover:translate-x-1 transition-transform" />
</button>
<div className="relative py-2 flex items-center">
<div className="flex-grow border-t border-white/5"></div>
<span className="flex-shrink mx-4 text-[9px] text-zinc-600 font-black uppercase tracking-[0.3em]">Network Join</span>
<div className="flex-grow border-t border-white/5"></div>
</div>
<div className="flex gap-2">
<input
value={roomId}
onChange={e => setRoomId(e.target.value.toUpperCase())}
placeholder="ROOM_ID"
className="flex-1 min-w-0 bg-white/5 border border-white/5 rounded-2xl p-3 md:p-4 text-zinc-100 focus:ring-2 focus:ring-orange-500/50 transition-all font-mono text-center placeholder:text-zinc-700 outline-none text-sm"
/>
<button
onClick={handleJoin}
className="w-20 md:w-24 flex-none bg-zinc-100 hover:bg-white text-zinc-950 font-black rounded-2xl transition-all uppercase tracking-widest text-[10px]"
>
Join
</button>
</div>
</div>
{error && <p className="text-red-500 text-[10px] text-center font-mono font-bold uppercase tracking-widest animate-pulse">{error}</p>}
</div>
<div className="text-center">
<button
onClick={() => setShowPrivacy(true)}
className="text-[10px] text-zinc-600 hover:text-orange-500 transition-colors font-black uppercase tracking-[0.3em] flex items-center justify-center gap-2 mx-auto"
>
<Shield size={12} /> Privacy Policy
</button>
</div>
</motion.div>
<AnimatePresence>
{showPrivacy && (
<motion.div
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
className="fixed inset-0 z-[100] bg-zinc-950/90 backdrop-blur-xl flex items-center justify-center p-6"
>
<motion.div
initial={{ scale: 0.9, y: 20 }}
animate={{ scale: 1, y: 0 }}
exit={{ scale: 0.9, y: 20 }}
className="bg-zinc-900 border border-white/10 rounded-[2.5rem] max-w-2xl w-full max-h-[80vh] overflow-hidden flex flex-col shadow-2xl"
>
<div className="p-8 border-b border-white/5 flex justify-between items-center bg-white/5">
<div className="flex items-center gap-3">
<Shield className="text-orange-500" size={24} />
<h2 className="text-2xl font-black italic uppercase tracking-tighter text-white">Privacy Policy</h2>
</div>
<button onClick={() => setShowPrivacy(false)} className="text-zinc-500 hover:text-white transition-colors">
<X size={24} />
</button>
</div>
<div className="p-8 overflow-y-auto scrollbar-hide space-y-6 text-zinc-400 font-sans text-sm leading-relaxed">
<section>
<h3 className="text-white font-black uppercase tracking-widest text-xs mb-2">1. Data Collection</h3>
<p>Stock Rivals is a real-time multiplayer game. We collect minimal data required for gameplay, including your chosen callsign and game-related actions. We do not collect personal identifiable information (PII) like your real name, address, or phone number unless explicitly provided.</p>
</section>
<section>
<h3 className="text-white font-black uppercase tracking-widest text-xs mb-2">2. Cookies & Local Storage</h3>
<p>We use local storage and cookies to maintain your session, remember your player identity across reconnections, and store basic game preferences. These are essential for the technical operation of the game.</p>
</section>
<section>
<h3 className="text-white font-black uppercase tracking-widest text-xs mb-2">3. Third-Party Services</h3>
<p>We use Socket.IO for real-time communication. In the future, we may integrate third-party advertising services (like Google AdSense) or analytics tools. These services may collect data such as your IP address and browser information to serve relevant ads or improve game performance.</p>
</section>
<section>
<h3 className="text-white font-black uppercase tracking-widest text-xs mb-2">4. Data Security</h3>
<p>While we strive to protect your game data, no method of transmission over the internet is 100% secure. By using Stock Rivals, you acknowledge that you provide your data at your own risk.</p>
</section>
<section>
<h3 className="text-white font-black uppercase tracking-widest text-xs mb-2">5. Updates</h3>
<p>We may update this policy from time to time. Continued use of the game constitutes acceptance of the updated terms.</p>
</section>
<div className="pt-4 border-t border-white/5">
<p className="text-[10px] text-zinc-600 font-black uppercase tracking-widest">Last Updated: April 2026</p>
</div>
</div>
</motion.div>
</motion.div>
)}
</AnimatePresence>
</div>
);
}
if (gameState.status === 'lobby') {
return (
<div className="min-h-screen bg-zinc-950 text-zinc-100 p-6 flex flex-col items-center justify-center font-sans overflow-hidden">
<TickerBackground />
<div className="fixed inset-0 overflow-hidden pointer-events-none opacity-10">
<div className="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-full h-full bg-orange-500 rounded-full blur-[200px]" />
</div>
<div className="w-full max-w-md space-y-10 relative z-10">
<div className="flex justify-between items-end">
<div>
<div className="flex items-center gap-2 mb-2">
<div className="w-2 h-2 rounded-full bg-orange-500 animate-pulse" />
<p className="text-[10px] text-orange-500 font-black uppercase tracking-[0.3em]">Session Ready</p>
</div>
<h2 className="text-5xl font-black italic uppercase tracking-tighter font-display">ID: {gameState.roomId}</h2>
</div>
<div className="bg-white/5 px-4 py-2 rounded-2xl border border-white/5 flex items-center gap-3 backdrop-blur-md">
<Users size={16} className="text-zinc-500" />
<span className="text-sm font-mono font-black">{gameState.players.length}<span className="text-zinc-600">/{gameState.maxPlayers || 10}</span></span>
</div>
</div>
<div className="bg-zinc-900/40 backdrop-blur-xl rounded-[2.5rem] border border-white/5 overflow-hidden shadow-2xl">
<div className="p-6 border-b border-white/5 bg-white/5">
<p className="text-[10px] text-zinc-500 font-black uppercase tracking-[0.2em]">Manifest / Active Players</p>
</div>
<div className="divide-y divide-white/5 max-h-[40vh] overflow-y-auto scrollbar-hide">
{gameState.players.map((p, i) => (
<motion.div
initial={{ opacity: 0, x: -20 }}
animate={{ opacity: 1, x: 0 }}
transition={{ delay: i * 0.1 }}
key={p.id}
className="p-6 flex justify-between items-center group hover:bg-white/5 transition-colors"
>
<div className="flex items-center gap-4">
<div className="w-12 h-12 rounded-2xl bg-zinc-800 border border-white/5 flex items-center justify-center text-lg font-black text-zinc-400 group-hover:border-orange-500/30 transition-colors">
{p.name[0].toUpperCase()}
</div>
<div>
<span className={`text-lg font-black italic uppercase tracking-tight ${p.id === myId ? 'text-orange-500' : 'text-zinc-200'}`}>
{p.name}
</span>
{p.id === myId && <p className="text-[8px] font-black text-zinc-600 uppercase tracking-widest mt-0.5">Local Client</p>}
</div>
</div>
{p.isHost && (
<div className="flex items-center gap-2 bg-orange-500/10 px-3 py-1.5 rounded-xl border border-orange-500/20">
<div className="w-1.5 h-1.5 rounded-full bg-orange-500" />
<span className="text-[9px] text-orange-500 font-black uppercase tracking-widest">Host</span>
</div>
)}
</motion.div>
))}
</div>
</div>
{isHost ? (
<button
onClick={handleStartGame}
disabled={gameState.players.length < 2}
className={`w-full py-6 rounded-[2rem] font-black uppercase tracking-[0.2em] transition-all shadow-2xl ${
gameState.players.length >= 2
? 'bg-orange-600 hover:bg-orange-500 text-white scale-100 hover:scale-[1.02] active:scale-95'
: 'bg-zinc-800 text-zinc-600 cursor-not-allowed opacity-50'
}`}
>
Open Market
</button>
) : (
<div className="text-center p-8 bg-white/5 rounded-[2rem] border border-white/5 border-dashed">
<div className="flex flex-col items-center gap-4">
<RefreshCw size={24} className="animate-spin text-orange-500/50" />
<p className="text-xs text-zinc-500 font-mono font-bold uppercase tracking-[0.2em]">Synchronizing with Host...</p>
</div>
</div>
)}
</div>
</div>
);
}
if (gameState.status === 'playing' || gameState.status === 'reveal') {
const currentStock = gameState.stocks.find(s => s.id === selectedStockId)!;
const myPortfolio = me?.portfolio[selectedStockId] || 0;
const currentPlayer = gameState.players[gameState.currentPlayerIndex];
return (
<div className="min-h-screen bg-zinc-950 text-zinc-100 font-sans flex flex-col selection:bg-orange-500/30 overflow-hidden relative">
<TickerBackground />
{/* Rights Issue Participation Prompt */}
{gameState.pendingRightsIssue && gameState.pendingRightsIssue.decisions[myId] === null && (
<div className="fixed inset-0 z-[200] bg-zinc-950/80 backdrop-blur-md flex items-center justify-center p-6">
<motion.div
initial={{ scale: 0.9, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
className="bg-zinc-900 border border-white/10 p-8 rounded-[2.5rem] max-w-md w-full shadow-2xl text-center space-y-6"
>
<div className="w-16 h-16 bg-emerald-500/20 rounded-2xl flex items-center justify-center mx-auto">
<Plus size={32} className="text-emerald-500" />
</div>
<div>
<h3 className="text-2xl font-black italic uppercase tracking-tighter text-white">Rights Issue Opportunity</h3>
<p className="text-zinc-500 text-xs font-mono mt-2">
A Rights Issue has been initiated for <span className="text-white font-bold">{gameState.pendingRightsIssue.stockId}</span>.
You can buy 1 additional share for every 2 you hold at <span className="text-emerald-500 font-bold">₹10/share</span>.
</p>
</div>
<div className="bg-white/5 p-4 rounded-2xl border border-white/5">
<p className="text-[10px] text-zinc-500 font-black uppercase tracking-widest mb-1">Your Current Holding</p>
<p className="text-xl font-black font-mono">{(me?.portfolio[gameState.pendingRightsIssue.stockId] || 0).toLocaleString()} Shares</p>
<p className="text-[10px] text-emerald-500 font-bold mt-1">
Potential: +{(Math.floor((me?.portfolio[gameState.pendingRightsIssue.stockId] || 0) / 2000) * 1000).toLocaleString()} @ ₹10
</p>
</div>
<div className="grid grid-cols-2 gap-4">
<button
onClick={() => sendAction({ type: 'rights_issue_decision', participate: true })}
className="bg-emerald-600 hover:bg-emerald-500 text-white font-black py-4 rounded-2xl transition-all uppercase text-xs"
>
Participate
</button>
<button
onClick={() => sendAction({ type: 'rights_issue_decision', participate: false })}
className="bg-zinc-800 hover:bg-zinc-700 text-zinc-400 font-black py-4 rounded-2xl transition-all uppercase text-xs"
>
Decline
</button>
</div>
</motion.div>
</div>
)}
{/* Header */}
<div className="p-4 bg-zinc-900/40 border-b border-white/5 sticky top-0 z-20 backdrop-blur-xl">
<div className="max-w-6xl mx-auto flex justify-between items-center">
<div className="flex items-center gap-6">
<div className="flex items-center gap-2">
<div className="bg-zinc-800/50 border border-white/5 px-4 py-2 rounded-2xl">
<p className="text-[8px] text-zinc-500 font-black uppercase tracking-[0.2em] mb-0.5">Round</p>
<p className="text-xl font-black italic leading-none font-display text-orange-500">{gameState.round}<span className="text-zinc-600 text-sm not-italic ml-1">/ {ROUNDS_COUNT}</span></p>
</div>
<div className="bg-zinc-800/50 border border-white/5 px-4 py-2 rounded-2xl">
<p className="text-[8px] text-zinc-500 font-black uppercase tracking-[0.2em] mb-0.5">Turn</p>
<p className="text-xl font-black italic leading-none font-display text-white">{gameState.turn}<span className="text-zinc-600 text-sm not-italic ml-1">/ {TURNS_PER_ROUND}</span></p>
</div>
</div>
</div>
<div className="hidden md:block text-center">
<h1 className="text-xl font-black italic tracking-tighter uppercase font-display">
STOCK<span className="text-orange-500">RIVALS</span>
</h1>
</div>
<div className="flex items-center gap-3">
<div className="text-right hidden sm:block bg-white/5 border border-white/5 px-5 py-2 rounded-2xl">
<p className="text-[9px] text-zinc-500 font-black uppercase tracking-[0.2em] mb-0.5">Portfolio Value</p>
<p className="text-xl font-black font-mono">₹{totalPortfolioValue.toLocaleString()}</p>
</div>
<div className="text-right bg-orange-500/10 border border-orange-500/20 px-5 py-2 rounded-2xl">
<p className="text-[9px] text-orange-500/70 font-black uppercase tracking-[0.2em] mb-0.5">Liquid Capital</p>
<p className="text-xl font-black font-mono">₹{me?.cash.toLocaleString()}</p>
</div>
</div>
</div>
</div>
<div className="flex-1 max-w-6xl w-full mx-auto p-4 md:p-8 space-y-8">
{/* Recent Activity Feed */}
<div className="bg-zinc-900/40 backdrop-blur-xl rounded-[2rem] p-4 border border-white/5 shadow-xl overflow-hidden">
<div className="flex items-center justify-between mb-3 px-2">
<div className="flex items-center gap-3">
<Radio size={14} className="text-orange-500 animate-pulse" />
<p className="text-[10px] text-zinc-500 font-black uppercase tracking-[0.3em]">Live Transaction Feed</p>
</div>
<div className="flex items-center gap-2 bg-orange-500/10 px-3 py-1 rounded-full border border-orange-500/20">
<p className="text-[10px] text-orange-500 font-black uppercase tracking-widest">
Turn {currentPlayer.name}
</p>
</div>
</div>
<div className="flex gap-4 overflow-x-auto pb-2 scrollbar-hide px-2">
{gameState.players.map(p => (
<div key={p.id} className="flex-none bg-white/5 border border-white/5 rounded-xl px-4 py-2 flex items-center gap-3 min-w-[200px]">
<div className="w-8 h-8 rounded-lg bg-zinc-800 flex items-center justify-center text-xs font-black text-zinc-400">
{p.name[0]}
</div>
<div>
<p className="text-[10px] font-black text-white uppercase tracking-tight">{p.name}</p>
<p className={`text-[9px] font-bold uppercase truncate ${p.lastAction?.includes('Failed') ? 'text-rose-500' : 'text-emerald-500'}`}>
{p.lastAction || 'Waiting for move...'}
</p>
</div>
</div>
))}
</div>
</div>
{gameState.status === 'playing' ? (
<div className="grid grid-cols-1 lg:grid-cols-12 gap-8">
{/* Stock List - Tabular Format */}
<div className="lg:col-span-8 space-y-4">
<div className="flex flex-col items-center">
<div className="flex items-center gap-2 mb-4">
<span className="text-zinc-500 text-[10px]">▲</span>
<h3 className="text-[10px] text-zinc-500 font-black uppercase tracking-[0.4em]">Market Board</h3>
</div>
<div className="w-full bg-zinc-900/40 backdrop-blur-xl rounded-[1.5rem] p-2 md:p-6 border border-white/5 shadow-xl overflow-x-auto scrollbar-hide">
<table className="w-full text-left border-collapse table-fixed">
<thead>
<tr className="border-b border-white/5">
<th className="py-2 px-1 text-[7px] md:text-[10px] text-zinc-500 font-black uppercase tracking-tighter w-14 md:w-32">Metric</th>
{gameState.stocks.map(stock => (
<th key={stock.id} className="py-2 px-0.5 text-center">
<button
onClick={() => setSelectedStockId(stock.id)}
className={`text-[7px] md:text-[10px] font-black uppercase tracking-tighter transition-all truncate w-full ${selectedStockId === stock.id ? 'text-orange-500 scale-110' : 'text-zinc-400 hover:text-white'}`}
>
{stock.name}
</button>
</th>
))}
</tr>
</thead>
<tbody className="divide-y divide-white/5">
<tr>
<td className="py-2 px-1 text-[7px] md:text-[10px] text-zinc-500 font-black uppercase tracking-tighter">Start</td>
{gameState.stocks.map(stock => {
const initialStock = STOCKS.find(s => s.id === stock.id);
return (
<td key={stock.id} className="py-2 px-0.5 text-center font-mono text-[8px] md:text-sm text-zinc-400">
₹{initialStock?.initialPrice}
</td>
);
})}
</tr>
<tr>
<td className="py-2 px-1 text-[7px] md:text-[10px] text-zinc-500 font-black uppercase tracking-tighter">Value</td>
{gameState.stocks.map(stock => {
const diff = stock.history.length > 1 ? stock.price - stock.history[stock.history.length - 2] : 0;
return (
<td key={stock.id} className="py-2 px-0.5 text-center">
<div className="flex flex-col items-center">
<span className={`text-[9px] md:text-lg font-black font-mono ${stock.isInsolvent ? 'text-rose-500 line-through' : 'text-white'}`}>
₹{stock.price}
</span>
{diff !== 0 && (
<span className={`text-[7px] md:text-[10px] font-black font-mono ${diff > 0 ? 'text-emerald-500' : 'text-rose-500'}`}>
{diff > 0 ? '+' : ''}{diff}
</span>
)}
</div>
</td>
);
})}
</tr>
</tbody>
</table>
</div>
</div>
{/* Insider Intel / Your Hand */}
<div className="bg-zinc-900/40 backdrop-blur-xl rounded-[1.5rem] md:rounded-[2.5rem] p-3 md:p-6 border border-white/5 shadow-2xl">
<div className="flex items-center justify-between mb-2 md:mb-4">
<div className="flex items-center gap-1.5 md:gap-2">
<div className="w-6 h-6 md:w-8 md:h-8 rounded-lg md:rounded-xl bg-orange-500/20 flex items-center justify-center">
<Info size={14} className="text-orange-500" />
</div>
<div>
<p className="text-[8px] md:text-[10px] text-zinc-500 font-black uppercase tracking-[0.2em] mb-0.5">Your Cards</p>
<p className="text-xs md:text-sm font-black uppercase tracking-tight font-display">Market Intel</p>
</div>
</div>
<span className="text-[7px] md:text-[8px] bg-orange-500/10 text-orange-500 px-2 md:px-3 py-0.5 md:py-1 rounded-full font-black uppercase tracking-widest border border-orange-500/20">Confidential</span>
</div>
<CardHand
cards={me?.cards || []}
isMyTurn={isMyTurn}
gameState={gameState}
onPlayWindfall={(type, stockId) => sendAction({ type: 'play_windfall', cardType: type, stockId })}
selectedStockId={selectedStockId}
status={gameState.status}
mePortfolio={me?.portfolio}
/>
<div className="text-center mt-4">
<p className="text-[8px] text-zinc-600 font-black uppercase tracking-[0.3em]">Hover to inspect cards • Values aggregate at reveal</p>
</div>
</div>
{/* Trading Actions - Moved here for better mobile flow */}
<div className="bg-zinc-900/40 backdrop-blur-xl rounded-[2.5rem] p-6 md:p-8 border border-white/5 shadow-2xl">
<div className="mb-8">
<div className="flex justify-between items-start mb-4">
<div>
<p className="text-[10px] text-zinc-500 font-black uppercase tracking-[0.2em] mb-1">Asset Focus</p>
<h4 className="text-3xl font-black italic font-display text-white">{currentStock.name}</h4>
</div>
<div className="bg-white/5 p-3 rounded-2xl border border-white/5">
<TrendingUp size={20} className="text-orange-500/50" />
</div>
</div>
<div className="grid grid-cols-1 sm:grid-cols-3 gap-4">
<div className="bg-white/5 p-4 rounded-2xl border border-white/5">
<p className="text-[8px] text-zinc-500 font-black uppercase tracking-widest mb-1">Position</p>
<p className="text-lg font-black font-mono">{myPortfolio.toLocaleString()}<span className="text-[10px] text-zinc-600 ml-1">SHRS</span></p>
</div>
<div className="bg-white/5 p-4 rounded-2xl border border-white/5">
<p className="text-[8px] text-zinc-500 font-black uppercase tracking-widest mb-1">Valuation</p>
<p className="text-lg font-black font-mono text-orange-500">₹{currentStock.price}</p>
</div>
<div className="bg-white/5 p-4 rounded-2xl border border-white/5">
<p className="text-[8px] text-zinc-500 font-black uppercase tracking-widest mb-1">Market Supply</p>
<p className="text-lg font-black font-mono text-zinc-400">{currentStock.availableShares.toLocaleString()}</p>
</div>
</div>
</div>
<div className="space-y-4">
<div className="flex items-center gap-1 md:gap-2 bg-zinc-800/50 rounded-2xl p-1.5 md:p-2 border border-zinc-700/50">
<button
onClick={() => setTradeAmount(Math.max(MIN_BUY_AMOUNT, tradeAmount - 1000))}
className="p-2 md:p-3 hover:bg-zinc-700/50 rounded-xl transition-colors text-zinc-400 hover:text-white flex-none"
>
<Minus size={16} className="md:w-[18px] md:h-[18px]"/>
</button>
<input
type="number"
step="1000"
value={tradeAmount}
onChange={(e) => {
const val = parseInt(e.target.value);
if (!isNaN(val)) setTradeAmount(Math.max(0, val));
else if (e.target.value === '') setTradeAmount(0);
}}
className="flex-1 min-w-0 bg-transparent border-none text-center font-mono font-black text-lg md:text-xl focus:ring-0 text-white p-0"
/>
<button
onClick={() => setTradeAmount(tradeAmount + 1000)}
className="p-2 md:p-3 hover:bg-zinc-700/50 rounded-xl transition-colors text-zinc-400 hover:text-white flex-none"
>
<Plus size={16} className="md:w-[18px] md:h-[18px]"/>
</button>
</div>
<div className="flex gap-2">
<button
onClick={() => {
if (me) {
const maxAffordable = Math.floor(me.cash / currentStock.price);
const maxAvailable = currentStock.availableShares;
const maxPossible = Math.min(maxAffordable, maxAvailable);
const roundedMax = Math.floor(maxPossible / 1000) * 1000;
setTradeAmount(Math.max(MIN_BUY_AMOUNT, roundedMax));
}
}}
className="flex-1 py-3 rounded-xl bg-white/5 hover:bg-white/10 border border-white/5 text-[9px] font-black uppercase tracking-[0.2em] text-zinc-400 transition-all"
>
Max Buy
</button>
<button
onClick={() => {
if (me) setTradeAmount(myPortfolio);
}}
className="flex-1 py-3 rounded-xl bg-white/5 hover:bg-white/10 border border-white/5 text-[9px] font-black uppercase tracking-[0.2em] text-zinc-400 transition-all"
>
Max Sell
</button>
</div>
<div className="grid grid-cols-2 gap-4 pt-2">
<button
disabled={!isMyTurn || me!.cash < currentStock.price * tradeAmount || tradeAmount < MIN_BUY_AMOUNT || tradeAmount % 1000 !== 0 || currentStock.availableShares < tradeAmount || currentStock.isInsolvent}
onClick={() => sendAction({ type: 'buy', stockId: selectedStockId, amount: tradeAmount })}
className="bg-emerald-600 hover:bg-emerald-500 disabled:opacity-10 disabled:grayscale text-white font-black py-5 rounded-2xl transition-all uppercase text-xs shadow-xl shadow-emerald-900/20 active:scale-95"
>
{currentStock.isInsolvent ? 'Insolvent' : 'Execute Buy'}
</button>
<button
disabled={!isMyTurn || myPortfolio < tradeAmount || tradeAmount <= 0 || tradeAmount % 1000 !== 0 || currentStock.isInsolvent}
onClick={() => sendAction({ type: 'sell', stockId: selectedStockId, amount: tradeAmount })}
className="bg-rose-600 hover:bg-rose-500 disabled:opacity-10 disabled:grayscale text-white font-black py-5 rounded-2xl transition-all uppercase text-xs shadow-xl shadow-rose-900/20 active:scale-95"
>
{currentStock.isInsolvent ? 'Insolvent' : 'Execute Sell'}
</button>
</div>
{currentStock.availableShares < tradeAmount && (
<p className="text-[10px] text-rose-500 font-bold text-center uppercase tracking-widest animate-pulse">
Market Cap Reached (Max 2,00,000 Shares)
</p>
)}
<button
disabled={!isMyTurn}
onClick={() => sendAction({ type: 'pass' })}
className="w-full bg-zinc-800 hover:bg-zinc-700 disabled:opacity-30 text-zinc-400 font-black py-4 rounded-2xl transition-all uppercase text-[9px] tracking-[0.3em] border border-white/5"
>
Hold Position / Pass
</button>
</div>
</div>
</div>
{/* Sidebar Info */}
<div className="lg:col-span-4 space-y-6">
<div className="bg-zinc-900/40 backdrop-blur-xl rounded-[2.5rem] p-6 md:p-8 border border-white/5 shadow-2xl sticky top-28 space-y-6">
<div className="bg-white/5 p-5 rounded-2xl border border-white/5">
<div className="flex justify-between items-center mb-1">
<p className="text-[10px] text-zinc-500 font-black uppercase tracking-[0.2em]">Portfolio Value</p>
<Wallet size={14} className="text-orange-500/50" />
</div>
<p className="text-3xl font-black font-mono text-white">₹{totalPortfolioValue.toLocaleString()}</p>
<div className="flex justify-between items-center mt-2 pt-2 border-t border-white/5">
<p className="text-[8px] text-zinc-600 font-black uppercase tracking-widest">Net Worth</p>
<p className="text-xs font-black font-mono text-orange-500">₹{((me?.cash || 0) + totalPortfolioValue).toLocaleString()}</p>
</div>
</div>
{/* Your Holdings Section */}
<div className="space-y-4">
<div className="flex items-center gap-2 px-2">
<div className="w-1.5 h-1.5 rounded-full bg-emerald-500" />
<p className="text-[10px] text-zinc-500 font-black uppercase tracking-[0.2em]">Your Holdings</p>
</div>
<div className="space-y-2">
{me && Object.entries(me.portfolio as Record<string, number>).filter(([_, amt]) => (amt as number) > 0).length > 0 ? (
(Object.entries(me.portfolio as Record<string, number>) as [string, number][])
.filter(([_, amt]) => amt > 0)
.map(([stockId, amt]) => {
const stock = gameState.stocks.find(s => s.id === stockId);
if (!stock) return null;
const Icon = STOCK_ICONS[stock.icon] || Activity;
return (
<div key={stockId} className="bg-white/5 border border-white/5 rounded-2xl p-4 flex items-center justify-between group hover:bg-white/10 transition-all">
<div className="flex items-center gap-3">
<div className={`w-10 h-10 rounded-xl flex items-center justify-center bg-white/5 border border-white/5 ${stock.color}`}>
<Icon size={18} />
</div>
<div>
<p className="text-[10px] font-black text-white uppercase tracking-tight">{stock.name}</p>
<p className="text-[9px] font-bold text-zinc-500 uppercase tracking-widest">{amt.toLocaleString()} Shares</p>
</div>
</div>
<div className="text-right">
<p className="text-sm font-black font-mono text-white">₹{(amt * stock.price).toLocaleString()}</p>
<p className="text-[8px] font-bold text-zinc-600 uppercase tracking-widest">₹{stock.price}/ea</p>
</div>
</div>
);
})
) : (
<div className="text-center py-8 bg-white/5 rounded-2xl border border-white/5 border-dashed">
<p className="text-[9px] text-zinc-600 font-black uppercase tracking-widest">No active positions</p>
</div>
)}
</div>
</div>
</div>
</div>
</div>
) : (
/* Reveal Phase */
<div className="space-y-12 py-12">
<div className="text-center space-y-4">
<motion.div
initial={{ scale: 0.5, opacity: 0 }}
animate={{ scale: 1, opacity: 1 }}
className="inline-block bg-orange-500/10 border border-orange-500/20 px-6 py-2 rounded-full mb-2"
>
<span className="text-xs font-black uppercase tracking-[0.4em] text-orange-500">Market Correction Phase</span>
</motion.div>
<h2 className="text-7xl font-black italic text-white uppercase tracking-tighter font-display leading-none">THE REVEAL</h2>
<p className="text-zinc-500 font-mono text-xs uppercase tracking-[0.5em]">Aggregating Global Insider Data</p>
</div>
<div className="grid grid-cols-1 sm:grid-cols-2 lg:grid-cols-4 gap-6">
{gameState.revealSteps?.map((step, i) => {
const stock = STOCKS.find(s => s.id === step.stockId)!;
const Icon = STOCK_ICONS[stock.icon] || Activity;
return (
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ delay: i * 0.1 }}
key={step.stockId}
className={`relative rounded-[2.5rem] border-2 p-6 transition-all text-left flex flex-col justify-between overflow-hidden bg-gradient-to-br ${stock.cardGradient} border-white/10 shadow-2xl`}
>
{/* Card Aesthetic Elements */}
<div className="absolute inset-0 flex items-center justify-center opacity-10 pointer-events-none">
<div className="w-[120%] h-[70%] bg-white rounded-[100%] rotate-[-45deg]" />
</div>
<div className="absolute inset-2 border border-white/10 rounded-[1.5rem] pointer-events-none" />
<div className="flex items-center gap-3 mb-6 relative z-10">
<div className="w-10 h-10 rounded-xl flex items-center justify-center bg-white/20 border border-white/20">
<Icon size={20} className="text-white" />
</div>
<div>
<p className="text-[10px] font-black uppercase tracking-widest leading-none mb-1 text-white/70">{stock.id}</p>
<h4 className="text-lg font-black italic font-display leading-none text-white">{stock.name}</h4>
</div>
</div>
<div className="space-y-2 relative z-10">
{step.originalCards.map((card, idx) => {
const player = gameState.players.find(p => p.id === card.playerId);
const isVetoed = step.vetoedCard === card;
const isDiscarded = step.directorDiscarded === card;
return (
<div key={idx} className={`flex justify-between items-center text-[9px] font-mono p-1.5 rounded-lg border ${
isVetoed ? 'bg-rose-500/40 border-rose-500/60 line-through opacity-50' :
isDiscarded ? 'bg-amber-500/40 border-amber-500/60 line-through opacity-50' :
'bg-black/20 border-white/5'
}`}>
<span className="text-white/70 font-bold uppercase tracking-tighter truncate max-w-[80px]">
{player?.name}
</span>
<span className={`font-black ${card.value >= 0 ? 'text-emerald-400' : 'text-rose-400'}`}>
{card.value > 0 ? '+' : ''}{card.value}
</span>
</div>
);
})}
{step.recovered && (
<div className="bg-emerald-500/40 border border-emerald-500/60 p-1.5 rounded-lg text-center mt-2">
<p className="text-[8px] font-black text-white uppercase tracking-widest">RECOVERED</p>
</div>
)}
{step.becameInsolvent && (
<div className="bg-rose-500/40 border border-rose-500/60 p-1.5 rounded-lg text-center mt-2">
<p className="text-[8px] font-black text-white uppercase tracking-widest">INSOLVENT</p>
</div>
)}
<div className="pt-4 mt-4 border-t border-white/20 flex justify-between items-end">
<div>
<p className="text-[7px] text-white/50 font-black uppercase tracking-widest mb-1">Shift</p>
<span className={`text-3xl font-black font-display italic ${step.finalChange >= 0 ? 'text-emerald-400' : 'text-rose-400'}`}>
{step.finalChange > 0 ? '+' : ''}{step.finalChange}
</span>
</div>
<div className="text-right">
<p className="text-[7px] text-white/50 font-black uppercase tracking-widest mb-1">Price</p>
<p className="text-lg font-black font-mono text-white">₹{step.newPrice}</p>
</div>
</div>
</div>
</motion.div>
);
})}
</div>
{/* Player Hand in Reveal Phase */}
<div className="max-w-4xl mx-auto pt-12 border-t border-white/5">
<div className="text-center mb-6">
<p className="text-[10px] text-zinc-500 font-black uppercase tracking-[0.3em] mb-1">Your Portfolio & Intel</p>
<h3 className="text-xl font-black italic uppercase tracking-tighter text-white">Strategic Assets</h3>
</div>
<CardHand
cards={me?.cards || []}
gameState={gameState}
onPlayWindfall={(type, stockId) => sendAction({ type: 'play_windfall', cardType: type, stockId })}
status={gameState.status}
mePortfolio={me?.portfolio}
/>
</div>
{isHost && (
<div className="flex justify-center pt-12">
<button
onClick={handleRevealNext}
className="bg-zinc-100 hover:bg-white text-zinc-950 font-black px-16 py-6 rounded-[2rem] shadow-2xl transition-all flex items-center gap-4 group scale-100 hover:scale-105 active:scale-95"
>
{(!gameState.revealSteps || gameState.revealSteps.length === 0) ? (
<>REVEAL MARKET <Zap size={18} fill="currentColor" /></>
) : (
<>NEXT TRADING CYCLE <ArrowRight className="group-hover:translate-x-2 transition-transform" /></>
)}
</button>
</div>
)}
</div>
)}
</div>
{/* Footer Leaderboard */}
<div className="p-4 bg-zinc-900/40 border-t border-white/5 backdrop-blur-xl">
<div className="max-w-6xl mx-auto">
<div className="flex items-center gap-2 mb-4 px-1">
<div className="w-1.5 h-1.5 rounded-full bg-orange-500" />
<p className="text-[9px] text-zinc-500 font-black uppercase tracking-[0.3em]">Live Standing / Net Worth Valuation</p>
</div>
<div className="flex gap-4 overflow-x-auto pb-2 scrollbar-hide">
{gameState.players
.map(p => {
const portfolioValue = Object.entries(p.portfolio).reduce((sum: number, [id, amt]) => {
const price = gameState.stocks.find(s => s.id === id)?.price || 0;
return sum + (price * (amt as number));
}, 0);
return { ...p, netWorth: p.cash + portfolioValue };
})
.sort((a, b) => b.netWorth - a.netWorth)
.map((p, i) => (
<motion.div
layout
key={p.id}
className={`flex-shrink-0 px-6 py-3 rounded-2xl border flex items-center gap-4 transition-all ${
i === 0
? 'bg-orange-500/10 border-orange-500/30'
: 'bg-white/5 border-white/5'
}`}
>
<span className={`text-sm font-black italic font-display ${i === 0 ? 'text-orange-500' : 'text-zinc-600'}`}>#{i + 1}</span>
<div>
<p className="text-[10px] font-black uppercase tracking-tight leading-none mb-1">{p.name}</p>
<p className="text-sm font-black font-mono text-zinc-100">₹{p.netWorth.toLocaleString()}</p>
</div>
</motion.div>
))}
</div>
</div>
</div>
</div>
);
}
if (gameState.status === 'ended') {
const leaderboard = gameState.players
.map(p => {
const portfolioValue = Object.entries(p.portfolio).reduce((sum: number, [id, amt]) => {
const price = gameState.stocks.find(s => s.id === id)?.price || 0;
return sum + (price * (amt as number));
}, 0);
return { ...p, netWorth: p.cash + portfolioValue };
})
.sort((a, b) => b.netWorth - a.netWorth);
return (
<div className="min-h-screen bg-zinc-950 text-zinc-100 p-6 flex flex-col items-center justify-center font-sans">
<motion.div
initial={{ opacity: 0, scale: 0.9 }}
animate={{ opacity: 1, scale: 1 }}
className="w-full max-w-lg space-y-8"
>
<div className="text-center space-y-4">
<Trophy size={80} className="mx-auto text-orange-500 drop-shadow-[0_0_20px_rgba(249,115,22,0.4)]" />
<h1 className="text-6xl font-black italic uppercase tracking-tighter">Game Over</h1>
<p className="text-zinc-500 font-mono tracking-[0.3em] uppercase">Final Standings</p>
</div>
<div className="bg-zinc-900 rounded-3xl border border-zinc-800 overflow-hidden shadow-2xl">
{leaderboard.map((p, i) => (
<div key={p.id} className={`p-6 flex justify-between items-center ${i === 0 ? 'bg-orange-500/10 border-b border-orange-500/20' : 'border-b border-zinc-800/50'}`}>
<div className="flex items-center gap-4">
<span className={`text-2xl font-black italic ${i === 0 ? 'text-orange-500' : 'text-zinc-600'}`}>0{i + 1}</span>
<div>
<h3 className="text-xl font-black italic">{p.name}</h3>
<p className="text-[10px] text-zinc-500 font-bold uppercase tracking-widest">Portfolio King</p>
</div>
</div>
<div className="text-right">
<p className="text-2xl font-black text-zinc-100">₹{p.netWorth.toLocaleString()}</p>
<p className="text-[10px] text-zinc-500 font-bold uppercase tracking-widest">Net Worth</p>
</div>
</div>
))}
</div>
<button
onClick={() => window.location.reload()}
className="w-full bg-zinc-100 hover:bg-white text-zinc-950 font-black py-5 rounded-2xl transition-all uppercase tracking-widest shadow-xl"
>
Play Again
</button>
</motion.div>
</div>
);
}
return null;
}
|