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de8ccff | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 | """Slide element classes: base class, all element types, and Slide container."""
import pygame
from ._drawing import _parse_color
from ._enums import Anchor, EntryAnim, _parse_anchor, _parse_entry, _parse_transition
class SlideElement:
"""Base class for all slide elements."""
def __init__(self, pos=(0, 0), anchor="top_left", z_order=0,
entry_anim="none", anim_delay=0.0, anim_duration=0.5,
visible=True, opacity=1.0, name=None, group=None, **kwargs):
# Friendly aliases for host integrations.
if "anim" in kwargs:
entry_anim = kwargs.pop("anim")
if "delay" in kwargs:
anim_delay = kwargs.pop("delay")
if "dur" in kwargs:
anim_duration = kwargs.pop("dur")
self.pos = pos # normalized (x, y)
self.anchor = _parse_anchor(anchor)
self.z_order = z_order
self.entry_anim = _parse_entry(entry_anim)
self.anim_delay = anim_delay
self.anim_duration = max(0.05, anim_duration)
self.visible = visible
self.opacity = opacity
self.name = name
self.group = group
# runtime state
self._anim_progress = 0.0 if self.entry_anim != EntryAnim.NONE else 1.0
self._started = False
def _resolve_rect(self, elem_w, elem_h, slide_w, slide_h):
px = self.pos[0] * slide_w
py = self.pos[1] * slide_h
a = self.anchor
if a in (Anchor.TOP_CENTER, Anchor.CENTER, Anchor.BOTTOM_CENTER):
px -= elem_w / 2
elif a in (Anchor.TOP_RIGHT, Anchor.CENTER_RIGHT, Anchor.BOTTOM_RIGHT):
px -= elem_w
if a in (Anchor.CENTER_LEFT, Anchor.CENTER, Anchor.CENTER_RIGHT):
py -= elem_h / 2
elif a in (Anchor.BOTTOM_LEFT, Anchor.BOTTOM_CENTER, Anchor.BOTTOM_RIGHT):
py -= elem_h
return px, py
def _ease(self, t):
# ease-out cubic
return 1 - (1 - t) ** 3
def _apply_anim(self, surface, dest_x, dest_y, slide_w, slide_h, progress):
p = self._ease(progress)
anim = self.entry_anim
alpha = int(255 * self.opacity * (p if anim in (
EntryAnim.FADE_IN, EntryAnim.ZOOM_IN,
EntryAnim.SLIDE_IN_LEFT, EntryAnim.SLIDE_IN_RIGHT,
EntryAnim.SLIDE_IN_UP, EntryAnim.SLIDE_IN_DOWN
) else self.opacity))
alpha = max(0, min(255, alpha))
ox, oy = 0, 0
if anim == EntryAnim.SLIDE_IN_LEFT:
ox = -(1 - p) * slide_w * 0.15
elif anim == EntryAnim.SLIDE_IN_RIGHT:
ox = (1 - p) * slide_w * 0.15
elif anim == EntryAnim.SLIDE_IN_UP:
oy = -(1 - p) * slide_h * 0.1
elif anim == EntryAnim.SLIDE_IN_DOWN:
oy = (1 - p) * slide_h * 0.1
if anim == EntryAnim.ZOOM_IN and p < 1.0:
scale = 0.7 + 0.3 * p
new_w = int(surface.get_width() * scale)
new_h = int(surface.get_height() * scale)
if new_w > 0 and new_h > 0:
surface = pygame.transform.smoothscale(surface, (new_w, new_h))
ox += (surface.get_width() - new_w) / 2 * (1 - p)
oy += (surface.get_height() - new_h) / 2 * (1 - p)
if alpha < 255:
surface.set_alpha(alpha)
return surface, dest_x + ox, dest_y + oy
class TextBox(SlideElement):
"""A text element with full styling control."""
def __init__(self, text="", pos=(0, 0), anchor="top_left",
style="body", color=None, font_size=None,
bold=None, italic=False, underline=False,
width=None, line_spacing=1.4,
align="left", bg_color=None, bg_radius=8,
bg_padding=(10, 8), bg_pad=None, shadow=False, border_color=None,
border_width=2, bullet=None, bullet_indent=0.02,
max_lines=None, z_order=0, entry_anim="none",
anim_delay=0.0, anim_duration=0.5, opacity=1.0,
name=None, group=None, visible=True):
if bg_pad is not None:
bg_padding = bg_pad
if isinstance(bg_padding, (int, float)):
bg_padding = (bg_padding, bg_padding)
super().__init__(pos, anchor, z_order, entry_anim, anim_delay,
anim_duration, visible, opacity, name, group)
self.text = text
self.style = style
self.color = _parse_color(color) if color else None
self.font_size = font_size # override; absolute pixels or ratio if < 1
self.bold = bold
self.italic = italic
self.underline = underline
self.width = width # normalized width for wrapping
self.line_spacing = line_spacing
self.align = align
self.bg_color = _parse_color(bg_color) if bg_color else None
self.bg_radius = bg_radius
self.bg_padding = bg_padding if isinstance(bg_padding, (list, tuple)) else (bg_padding, bg_padding)
self.shadow = shadow
self.border_color = _parse_color(border_color) if border_color else None
self.border_width = border_width
self.bullet = bullet
self.bullet_indent = bullet_indent
self.max_lines = max_lines
class ImageBox(SlideElement):
"""An image element loaded from file path or pygame Surface."""
def __init__(self, source=None, pos=(0, 0), anchor="top_left",
size=None, maintain_aspect=True,
border_radius=0, border_color=None, border_width=2,
shadow=True, opacity=1.0, tint=None,
z_order=0, entry_anim="none",
anim_delay=0.0, anim_duration=0.5,
name=None, group=None, visible=True):
super().__init__(pos, anchor, z_order, entry_anim, anim_delay,
anim_duration, visible, opacity, name, group)
self.source = source # file path or pygame.Surface
self.size = size # (norm_w, norm_h) or None
self.maintain_aspect = maintain_aspect
self.border_radius = border_radius
self.border_color = _parse_color(border_color) if border_color else None
self.border_width = border_width
self.shadow = shadow
self.tint = _parse_color(tint) if tint else None
self._cached_surface = None
self._cached_key = None
class Shape(SlideElement):
"""A geometric shape: rect, rounded_rect, circle, ellipse, line, polygon."""
def __init__(self, shape_type="rect", pos=(0, 0), size=(0.1, 0.1),
anchor="top_left", color="#ffffff", fill=True,
border_color=None, border_width=2, radius=12,
shadow=False, opacity=1.0,
points=None, # for polygon/line: list of (norm_x, norm_y)
gradient=None, # (color_top, color_bottom)
z_order=0, entry_anim="none",
anim_delay=0.0, anim_duration=0.5,
name=None, group=None, visible=True):
super().__init__(pos, anchor, z_order, entry_anim, anim_delay,
anim_duration, visible, opacity, name, group)
self.shape_type = shape_type
self.size = size
self.color = _parse_color(color)
self.fill = fill
self.border_color = _parse_color(border_color) if border_color else None
self.border_width = border_width
self.radius = radius
self.shadow = shadow
self.gradient = gradient
self.points = points
class DynamicGraphic(SlideElement):
"""A dynamic/animated element rendered by a user callback.
The callback signature is:
def render(surface, rect, dt, elapsed, theme, **kwargs)
where:
surface = pygame surface to draw on (full slide size)
rect = (x, y, w, h) pixel rect allocated for this element
dt = delta time since last frame
elapsed = total time on this slide
theme = current theme dict
"""
def __init__(self, render_fn=None, pos=(0, 0), size=(0.3, 0.3),
anchor="top_left", z_order=0, entry_anim="none",
anim_delay=0.0, anim_duration=0.5, opacity=1.0,
name=None, group=None, visible=True, user_data=None):
super().__init__(pos, anchor, z_order, entry_anim, anim_delay,
anim_duration, visible, opacity, name, group)
self.render_fn = render_fn
self.size = size
self.user_data = user_data or {}
class BulletList(SlideElement):
"""Convenience element: a styled bullet-point list."""
def __init__(self, items=None, pos=(0, 0), anchor="top_left",
style="body", color=None, bullet_char="●",
bullet_color=None, indent=0.03, item_spacing=1.6,
width=None, font_size=None, bold=None,
z_order=0, entry_anim="none", stagger_delay=0.15,
anim_delay=0.0, anim_duration=0.4, opacity=1.0,
name=None, group=None, visible=True,
sub_bullet_char="○", nested_indent=0.025):
super().__init__(pos, anchor, z_order, entry_anim, anim_delay,
anim_duration, visible, opacity, name, group)
self.items = items or []
self.style = style
self.color = _parse_color(color) if color else None
self.bullet_char = bullet_char
self.bullet_color = _parse_color(bullet_color) if bullet_color else None
self.indent = indent
self.item_spacing = item_spacing
self.width = width
self.font_size = font_size
self.bold = bold
self.stagger_delay = stagger_delay
self.sub_bullet_char = sub_bullet_char
self.nested_indent = nested_indent
class CodeBlock(SlideElement):
"""A syntax-highlighted (styled) code block."""
def __init__(self, code="", pos=(0, 0), anchor="top_left",
width=None, height=None, font_size=None,
bg_color=None, text_color=None,
border_radius=10, shadow=True, line_numbers=False,
z_order=0, entry_anim="none",
anim_delay=0.0, anim_duration=0.5, opacity=1.0,
name=None, group=None, visible=True,
title=None, title_color=None):
super().__init__(pos, anchor, z_order, entry_anim, anim_delay,
anim_duration, visible, opacity, name, group)
self.code = code
self.width = width
self.height = height
self.font_size = font_size
self.bg_color = _parse_color(bg_color) if bg_color else None
self.text_color = _parse_color(text_color) if text_color else None
self.border_radius = border_radius
self.shadow = shadow
self.line_numbers = line_numbers
self.title = title
self.title_color = _parse_color(title_color) if title_color else None
class ProgressBar(SlideElement):
"""A progress/percentage bar."""
def __init__(self, value=0.5, pos=(0, 0), anchor="top_left",
size=(0.3, 0.02), bg_color=None, fill_color=None,
border_radius=6, label=None, label_color=None,
animated=True, z_order=0, entry_anim="none",
anim_delay=0.0, anim_duration=0.8, opacity=1.0,
name=None, group=None, visible=True):
super().__init__(pos, anchor, z_order, entry_anim, anim_delay,
anim_duration, visible, opacity, name, group)
self.value = value
self.size = size
self.bg_color = _parse_color(bg_color) if bg_color else None
self.fill_color = _parse_color(fill_color) if fill_color else None
self.border_radius = border_radius
self.label = label
self.label_color = _parse_color(label_color) if label_color else None
self.animated = animated
class Divider(SlideElement):
"""A horizontal or vertical divider line."""
def __init__(self, pos=(0, 0), length=0.9, thickness=2,
color=None, orientation="horizontal",
anchor="top_left", z_order=0, entry_anim="none",
anim_delay=0.0, anim_duration=0.3, opacity=0.5,
name=None, group=None, visible=True,
gradient_fade=True):
super().__init__(pos, anchor, z_order, entry_anim, anim_delay,
anim_duration, visible, opacity, name, group)
self.length = length
self.thickness = thickness
self.color = _parse_color(color) if color else None
self.orientation = orientation
self.gradient_fade = gradient_fade
class Slide:
"""A single slide containing elements."""
def __init__(self, transition="fade", transition_duration=0.4,
bg_color=None, bg_gradient=None, bg_image=None,
accent_bar=True, accent_bar_pos="bottom",
accent_bar_thickness=4, slide_number=True,
footer_text=None, on_enter=None, on_exit=None,
duration=None, auto_advance=False, name=None):
self.elements: list[SlideElement] = []
self.transition = _parse_transition(transition)
self.transition_duration = transition_duration
self.bg_color = _parse_color(bg_color) if bg_color else None
self.bg_gradient = bg_gradient
self.bg_image = bg_image
self.accent_bar = accent_bar
self.accent_bar_pos = accent_bar_pos
self.accent_bar_thickness = accent_bar_thickness
self.slide_number = slide_number
self.footer_text = footer_text
self.on_enter = on_enter
self.on_exit = on_exit
self.duration = duration
self.auto_advance = auto_advance
self.name = name
self._elapsed = 0.0
def add(self, element: SlideElement):
self.elements.append(element)
return self # chainable
def add_all(self, *elements):
for e in elements:
self.elements.append(e)
return self
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