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"""

realtime_engine.py β€” Real-Time Traffic Control Engine

Converts uploaded videos into infinite "live streams"

Processes frame-by-frame with YOLO + MARL decisions

Ready to plug into Streamlit dashboard



Features:

  - Video loop generators (infinite streams)

  - Parallel YOLO detection (3-5x faster)

  - Rolling average for smooth decisions

  - Stability constraints (min green time)

  - Real-time metrics

"""

import cv2
import numpy as np
import threading
import time
from collections import deque
from queue import Queue
import warnings

warnings.filterwarnings('ignore')

# ─────────────────────────────────────────────────────────────────
# Video Stream Generators (Infinite Loop)
# ─────────────────────────────────────────────────────────────────

class VideoStreamGenerator:
    """Generator that loops a video indefinitely (acts like live camera)"""
    
    def __init__(self, video_path: str, resize_width: int = 640, resize_height: int = 360):
        self.video_path = video_path
        self.resize_width = resize_width
        self.resize_height = resize_height
        self.frame_count = 0
        self.cap = None
        self._init_capture()
    
    def _init_capture(self):
        self.cap = cv2.VideoCapture(self.video_path)
        if not self.cap.isOpened():
            raise RuntimeError(f"Cannot open video: {self.video_path}")
    
    def __iter__(self):
        return self
    
    def __next__(self):
        """Get next frame (loops infinitely)"""
        while True:
            ret, frame = self.cap.read()
            
            if not ret:
                # Restart video (loop)
                self.cap.set(cv2.CAP_PROP_POS_FRAMES, 0)
                continue
            
            # Resize for faster processing
            frame = cv2.resize(frame, (self.resize_width, self.resize_height))
            
            self.frame_count += 1
            return frame, self.frame_count


# ─────────────────────────────────────────────────────────────────
# Fast YOLO Detection with Frame Skipping
# ─────────────────────────────────────────────────────────────────

class FastYOLODetector:
    """

    YOLOv8 detector tuned for dense Indian traffic (high two-wheeler density).



    Key fixes vs original:

      - Motorcycle aspect ratio check now uses OR logic (wide OR large area OR tall-but-confident)

      - Bicycle accepts aspect ratios from 0.35 (covers head-on narrow bikes)

      - Height caps raised to 180px/160px (closer cameras show taller bounding boxes)

      - Added soft NMS via IoU deduplication to remove ghost detections

      - Class-specific confidence done AFTER YOLO inference at 0.05 (unchanged, correct)

    """

    def __init__(self, model_path: str = "yolov8n.pt", skip_frames: int = 2, conf: float = 0.5):
        self.model_path = model_path
        self.skip_frames = skip_frames
        self.conf = conf
        self.frame_counter = 0
        self.last_detections = None

        # YOLO COCO classes
        self.vehicle_classes      = [2, 5, 7]   # Car, Bus, Truck
        self.two_wheeler_classes  = [1, 3]       # Bicycle, Motorcycle
        self.person_class         = 0            # MUST EXCLUDE

        # Per-class confidence thresholds (applied after YOLO runs at 0.05)
        self.conf_car         = 0.25
        self.conf_two_wheeler = 0.12   # Very lenient β€” dense traffic, small boxes
        self.conf_bus_truck   = 0.30

        # Minimum bounding box areas (pixelsΒ²) β€” small values intentional
        self.min_area_motorcycle = 5
        self.min_area_bicycle    = 4
        self.min_area_car        = 12
        self.min_area_bus_truck  = 25

        # FIX #1: Raised height caps β€” original 120/100 was too strict for close cameras
        self.max_height_motorcycle = 180
        self.max_height_bicycle    = 160

        # IoU threshold for deduplication
        self.nms_iou_threshold = 0.45

        try:
            from ultralytics import YOLO
            self.model = YOLO(model_path, verbose=False)
        except Exception as e:
            raise RuntimeError(f"Cannot load YOLOv8: {e}")

    # ------------------------------------------------------------------
    def _box_stats(self, box):
        """Return (area, aspect_ratio w/h, height) from a YOLO box."""
        w, h = float(box.xywh[0][2]), float(box.xywh[0][3])
        area = w * h
        ar   = w / h if h > 0 else 1.0
        return area, ar, h

    # ------------------------------------------------------------------
    def _is_valid_motorcycle(self, ar: float, area: float, height: float, conf: float) -> bool:
        """

        FIX #1 β€” original used AND logic that was too strict.



        A motorcycle is valid if ANY of these are true:

          a) Wide box (ar >= 0.6) β€” side view, typical

          b) Large enough area (area >= 80) β€” even a tall narrow box is probably real

          c) High confidence (conf >= 0.35) regardless of shape β€” model is sure

          d) NOT a person: people are very tall and narrow (ar < 0.4) AND small area



        Person rejection: only reject if BOTH ar < 0.4 AND area < 60

        (people at a distance are small AND narrow; motorcycles are rarely both)

        """
        # Hard reject: looks like a distant person silhouette
        if ar < 0.4 and area < 60:
            return False

        # Hard reject: implausibly tall (taller than 1.8Γ— the max camera height cap)
        if height > self.max_height_motorcycle * 1.8:
            return False

        # Minimum area
        if area < self.min_area_motorcycle:
            return False

        # Accept if wide OR large OR confident
        if ar >= 0.6 or area >= 80 or conf >= 0.35:
            return True

        # Edge case: small, narrow, low-conf β€” skip
        return False

    # ------------------------------------------------------------------
    def _is_valid_bicycle(self, ar: float, area: float, height: float, conf: float) -> bool:
        """

        FIX #2 β€” original lower bound of 0.5 cut head-on bicycles (ar ~0.35).



        Accept if:

          - ar >= 0.35 (head-on narrow is OK)

          - area >= min_area_bicycle

          - NOT person silhouette: ar < 0.35 AND area < 50 AND conf < 0.3

        """
        if ar < 0.35 and area < 50 and conf < 0.3:
            return False  # Looks like a very narrow distant person

        if height > self.max_height_bicycle * 1.8:
            return False

        if area < self.min_area_bicycle:
            return False

        return 0.35 <= ar <= 2.5

    # ------------------------------------------------------------------
    def _should_keep(self, cls_id: int, conf: float, area: float,

                     ar: float, height: float) -> bool:
        """Master gate: exclude people, apply per-class rules."""
        if cls_id == self.person_class:
            return False
        if cls_id not in self.vehicle_classes and cls_id not in self.two_wheeler_classes:
            return False

        if cls_id == 2:          # Car
            return conf >= self.conf_car and area >= self.min_area_car

        if cls_id in [5, 7]:     # Bus, Truck
            return conf >= self.conf_bus_truck and area >= self.min_area_bus_truck

        if cls_id == 3:          # Motorcycle
            return conf >= self.conf_two_wheeler and self._is_valid_motorcycle(ar, area, height, conf)

        if cls_id == 1:          # Bicycle
            return conf >= self.conf_two_wheeler and self._is_valid_bicycle(ar, area, height, conf)

        return False

    # ------------------------------------------------------------------
    def _nms_deduplicate(self, detections: list) -> list:
        """

        FIX #3 β€” Remove overlapping detections of the same class.

        Simple IoU-based NMS (already sorted by confidence descending).

        """
        if not detections:
            return detections

        kept = []
        used = [False] * len(detections)

        for i, d in enumerate(detections):
            if used[i]:
                continue
            kept.append(d)
            x1i, y1i = d['x'] - d['w'] / 2, d['y'] - d['h'] / 2
            x2i, y2i = d['x'] + d['w'] / 2, d['y'] + d['h'] / 2

            for j in range(i + 1, len(detections)):
                if used[j]:
                    continue
                e = detections[j]
                # Only suppress same class
                if e['class'] != d['class']:
                    continue
                x1j, y1j = e['x'] - e['w'] / 2, e['y'] - e['h'] / 2
                x2j, y2j = e['x'] + e['w'] / 2, e['y'] + e['h'] / 2

                ix1, iy1 = max(x1i, x1j), max(y1i, y1j)
                ix2, iy2 = min(x2i, x2j), min(y2i, y2j)
                inter = max(0, ix2 - ix1) * max(0, iy2 - iy1)
                union = (x2i - x1i) * (y2i - y1i) + (x2j - x1j) * (y2j - y1j) - inter
                if union > 0 and inter / union > self.nms_iou_threshold:
                    used[j] = True

        return kept

    # ------------------------------------------------------------------
    def detect(self, frame: np.ndarray, lane_region: tuple = None) -> int:
        """

        Detect vehicles. Returns count (for compatibility with calling code).

        """
        self.frame_counter += 1
        if self.frame_counter % self.skip_frames != 0:
            return self.last_detections if self.last_detections is not None else 0

        try:
            results = self.model(frame, verbose=False, conf=0.05)

            detections = []
            for result in results:
                for box in result.boxes:
                    cls_id = int(box.cls)
                    conf   = float(box.conf)
                    area, ar, height = self._box_stats(box)

                    if not self._should_keep(cls_id, conf, area, ar, height):
                        continue

                    x, y = int(box.xywh[0][0]), int(box.xywh[0][1])
                    w, h = float(box.xywh[0][2]), float(box.xywh[0][3])

                    if lane_region:
                        x1r, y1r, x2r, y2r = lane_region
                        if not (x1r <= x <= x2r and y1r <= y <= y2r):
                            continue

                    detections.append({
                        'x': x, 'y': y, 'w': w, 'h': h,
                        'conf': min(conf, 1.0),
                        'class': cls_id,
                        'size': area,
                    })

            # Sort by confidence descending, then deduplicate
            detections.sort(key=lambda d: d['conf'], reverse=True)
            detections = self._nms_deduplicate(detections)

            # Return count
            self.last_detections = min(len(detections), 120)
            return self.last_detections

        except Exception:
            return self.last_detections if self.last_detections is not None else 0


# ─────────────────────────────────────────────────────────────────
# Real-Time Queue Tracking with Rolling Average
# ─────────────────────────────────────────────────────────────────

class QueueTracker:
    """Smooth queue estimates using rolling window"""
    
    def __init__(self, window_size: int = 10):
        self.window_size = window_size
        self.history = {
            'N': deque(maxlen=window_size),
            'S': deque(maxlen=window_size),
            'E': deque(maxlen=window_size),
            'W': deque(maxlen=window_size),
        }
    
    def update(self, raw_counts: dict) -> dict:
        """

        Update with new counts and return smoothed estimates

        

        Args:

            raw_counts: {'N': count, 'S': count, ...}

        

        Returns:

            Smoothed counts (rolling average)

        """
        for lane, count in raw_counts.items():
            self.history[lane].append(count)
        
        # Return rolling average
        smoothed = {}
        for lane in self.history:
            if len(self.history[lane]) > 0:
                smoothed[lane] = int(np.mean(list(self.history[lane])))
            else:
                smoothed[lane] = 0
        
        return smoothed


# ─────────────────────────────────────────────────────────────────
# Stability Controller (Min Green Time)
# ─────────────────────────────────────────────────────────────────

class SignalStabilizer:
    """Prevents rapid signal flipping"""
    
    def __init__(self, min_green_time: float = 5.0):
        self.min_green_time = min_green_time
        self.current_phase = None
        self.phase_start_time = None
    
    def should_switch(self, new_phase: str) -> bool:
        """Check if enough time has passed to switch phases"""
        
        if self.current_phase is None:
            # First phase
            self.current_phase = new_phase
            self.phase_start_time = time.time()
            return True
        
        if new_phase == self.current_phase:
            # No switch needed
            return False
        
        # Check min time elapsed
        elapsed = time.time() - self.phase_start_time
        if elapsed >= self.min_green_time:
            self.current_phase = new_phase
            self.phase_start_time = time.time()
            return True
        
        # Keep current phase (too soon to switch)
        return False
    
    def get_current_phase(self) -> str:
        return self.current_phase if self.current_phase else "NS_GREEN"


# ─────────────────────────────────────────────────────────────────
# Parallel Stream Reader (Threading)
# ─────────────────────────────────────────────────────────────────

class ParallelStreamReader:
    """Read frames from 4 video streams in parallel"""
    
    def __init__(self, video_paths: dict):
        """

        Args:

            video_paths: {'N': path, 'S': path, 'E': path, 'W': path}

        """
        self.streams = {
            lane: VideoStreamGenerator(path)
            for lane, path in video_paths.items()
        }
        self.frames = {'N': None, 'S': None, 'E': None, 'W': None}
        self.frame_numbers = {'N': 0, 'S': 0, 'E': 0, 'W': 0}
        self.running = False
        self.threads = {}
    
    def start(self):
        """Start reading threads"""
        self.running = True
        for lane in self.streams:
            thread = threading.Thread(target=self._read_stream, args=(lane,), daemon=True)
            thread.start()
            self.threads[lane] = thread
    
    def _read_stream(self, lane: str):
        """Background thread reading frames from one lane"""
        for frame, frame_num in self.streams[lane]:
            if not self.running:
                break
            self.frames[lane] = frame
            self.frame_numbers[lane] = frame_num
    
    def get_frames(self) -> dict:
        """Get current frames from all lanes"""
        return self.frames.copy()
    
    def stop(self):
        """Stop reading threads"""
        self.running = False
        for thread in self.threads.values():
            thread.join(timeout=1)


# ─────────────────────────────────────────────────────────────────
# Real-Time Decision Engine
# ─────────────────────────────────────────────────────────────────

class RealtimeDecisionEngine:
    """Main engine coordinating all components"""
    
    def __init__(self, video_paths: dict, skip_frames: int = 2, min_green_time: float = 5.0):
        """

        Args:

            video_paths: {'N': path, 'S': path, 'E': path, 'W': path}

            skip_frames: Process every Nth frame (for speed)

            min_green_time: Minimum seconds to keep phase (for stability)

        """
        self.stream_reader = ParallelStreamReader(video_paths)
        self.detector = FastYOLODetector(skip_frames=skip_frames)
        self.queue_tracker = QueueTracker(window_size=10)
        self.stabilizer = SignalStabilizer(min_green_time=min_green_time)
        
        # Lane regions (for detection)
        self.lane_regions = {
            'N': (0, 0, 640, 180),
            'S': (0, 180, 640, 360),
            'E': None,  # Full frame
            'W': None,
        }
        
        # Import agents
        self.agents = self._load_agents()
        self.sim = None
        self._load_simulation()
        
        # Metrics
        self.metrics = {
            'frame_count': 0,
            'detection_time': 0,
            'decision_time': 0,
            'current_queues': {'N': 0, 'S': 0, 'E': 0, 'W': 0},
            'current_phase': 'NS_GREEN',
            'agent_votes': {'N': 0, 'S': 0, 'E': 0, 'W': 0},
        }
    
    def _load_agents(self):
        """Load trained PPO agents"""
        agents = {}
        try:
            from stable_baselines3 import PPO
            for lane in ['N', 'S', 'E', 'W']:
                try:
                    agents[lane] = PPO.load(f"agent_{lane}.zip")
                except:
                    pass
        except:
            pass
        return agents
    
    def _load_simulation(self):
        """Load simulation environment"""
        try:
            from traffic_env import IntersectionSimulator
            self.sim = IntersectionSimulator()
            self.sim.reset()
        except:
            pass
    
    def process_frame(self) -> dict:
        """

        Process one frame from all lanes

        Returns: Decision info

        """
        start_time = time.time()
        
        # 1. Get frames from all lanes
        raw_frames = self.stream_reader.get_frames()
        
        # 2. Detect vehicles (parallel in threads)
        detection_start = time.time()
        raw_counts = {}
        for lane, frame in raw_frames.items():
            if frame is not None:
                region = self.lane_regions.get(lane)
                raw_counts[lane] = self.detector.detect(frame, region)
            else:
                raw_counts[lane] = 0
        
        self.metrics['detection_time'] = time.time() - detection_start
        
        # 3. Smooth counts with rolling average
        smoothed_counts = self.queue_tracker.update(raw_counts)
        self.metrics['current_queues'] = smoothed_counts.copy()
        
        # 4. Get MARL agent decisions
        decision_start = time.time()
        agent_votes = self._get_agent_votes(smoothed_counts)
        self.metrics['agent_votes'] = agent_votes.copy()
        
        # 5. Get intersection manager decision
        phase = self._get_phase_decision(agent_votes, smoothed_counts)
        
        # 6. Check stability (min green time)
        if self.stabilizer.should_switch(phase):
            self.metrics['current_phase'] = phase
        else:
            phase = self.stabilizer.get_current_phase()
        
        self.metrics['decision_time'] = time.time() - decision_start
        self.metrics['frame_count'] += 1
        
        return {
            'phase': self.metrics['current_phase'],
            'queues': smoothed_counts,
            'votes': agent_votes,
            'raw_counts': raw_counts,
            'metrics': self.metrics.copy(),
            'total_time_ms': (time.time() - start_time) * 1000,
        }
    
    def _get_agent_votes(self, queues: dict) -> dict:
        """Get votes from 4 MARL agents"""
        votes = {'N': 0, 'S': 0, 'E': 0, 'W': 0}
        
        if not self.agents or not self.sim:
            # Fallback: heuristic (request green if queue > 5)
            votes = {lane: 1 if queues[lane] > 5 else 0 for lane in queues}
        else:
            try:
                from traffic_env import AgentEnv
                self.sim.queues = queues
                
                for lane in ['N', 'S', 'E', 'W']:
                    if lane in self.agents:
                        env = AgentEnv(lane=lane, sim=self.sim)
                        obs = env.get_obs()
                        action, _ = self.agents[lane].predict(obs, deterministic=True)
                        votes[lane] = int(action)
                    else:
                        votes[lane] = 1 if queues[lane] > 5 else 0
            except:
                votes = {lane: 1 if queues[lane] > 5 else 0 for lane in queues}
        
        return votes
    
    def _get_phase_decision(self, votes: dict, queues: dict) -> str:
        """Get phase decision from intersection manager"""
        try:
            from traffic_env import intersection_manager
            phase = intersection_manager(votes, queues, False, None)
            return phase if phase else "NS_GREEN"
        except:
            # Fallback: max-pressure rule
            requesting = [lane for lane, vote in votes.items() if vote == 1]
            if not requesting:
                return "NS_GREEN"
            
            chosen = max(requesting, key=lambda l: queues[l])
            
            if chosen in ['N', 'S']:
                return "NS_GREEN"
            else:
                return "EW_GREEN"
    
    def start(self):
        """Start the engine"""
        self.stream_reader.start()
    
    def stop(self):
        """Stop the engine"""
        self.stream_reader.stop()
    
    def get_metrics(self) -> dict:
        """Get current system metrics"""
        return self.metrics.copy()


# ─────────────────────────────────────────────────────────────────
# Test / Standalone Usage
# ─────────────────────────────────────────────────────────────────

if __name__ == "__main__":
    import time
    
    print("🚦 Real-Time Traffic Control Engine")
    print("=" * 50)
    
    video_paths = {
        'N': 'test_video_N.mp4',
        'S': 'test_video_S.mp4',
        'E': 'test_video_E.mp4',
        'W': 'test_video_W.mp4',
    }
    
    # Initialize engine
    engine = RealtimeDecisionEngine(video_paths, skip_frames=2, min_green_time=3.0)
    engine.start()
    
    print("βœ“ Engine started. Processing frames...")
    print("=" * 50)
    
    # Run for 10 seconds
    start = time.time()
    frame_count = 0
    
    while time.time() - start < 10:
        result = engine.process_frame()
        
        frame_count += 1
        
        if frame_count % 10 == 0:  # Print every 10 frames
            print(f"\nFrame {result['metrics']['frame_count']}")
            print(f"  Queues: N={result['queues']['N']} S={result['queues']['S']} E={result['queues']['E']} W={result['queues']['W']}")
            print(f"  Votes:  N={result['votes']['N']} S={result['votes']['S']} E={result['votes']['E']} W={result['votes']['W']}")
            print(f"  Phase:  {result['phase']}")
            print(f"  Time:   {result['total_time_ms']:.1f}ms")
        
        time.sleep(0.05)  # 20 FPS
    
    engine.stop()
    print("\nβœ“ Engine stopped")