Upload 7 files
Browse files- Pong Game.html +253 -0
- gt.html +231 -0
- hong-game.html +253 -0
- index - Copy.html +153 -0
- media-pipe-pong.html +84 -0
- mk.html +243 -0
Pong Game.html
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>Pong Game with Speed Control</title>
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| 7 |
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<script src="https://cdn.jsdelivr.net/npm/@mediapipe/hands/hands.js"></script>
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| 8 |
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<script src="https://cdn.jsdelivr.net/npm/@mediapipe/camera_utils/camera_utils.js"></script>
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| 9 |
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<script src="https://cdn.jsdelivr.net/npm/@mediapipe/drawing_utils/drawing_utils.js"></script>
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| 10 |
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<style>
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| 11 |
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* {
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| 12 |
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margin: 0;
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| 13 |
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padding: 0;
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| 14 |
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box-sizing: border-box;
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| 15 |
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}
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| 16 |
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| 17 |
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body {
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| 18 |
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font-family: Arial, sans-serif;
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| 19 |
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background: linear-gradient(135deg, #74ebd5, #acb6e5);
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| 20 |
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color: white;
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| 21 |
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display: flex;
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| 22 |
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flex-direction: column;
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| 23 |
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justify-content: center;
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| 24 |
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align-items: center;
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| 25 |
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height: 100vh;
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| 26 |
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overflow: hidden;
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| 27 |
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}
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| 28 |
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| 29 |
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.header {
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| 30 |
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width: 100%;
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| 31 |
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background-color: rgba(0, 0, 0, 0.7);
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| 32 |
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padding: 10px 0;
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| 33 |
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text-align: center;
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| 34 |
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position: fixed;
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| 35 |
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top: 0;
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| 36 |
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z-index: 100;
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| 37 |
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display: flex;
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| 38 |
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justify-content: space-between;
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| 39 |
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align-items: center;
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| 40 |
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padding: 0 20px;
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| 41 |
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box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.3);
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| 42 |
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}
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| 43 |
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| 44 |
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.header div {
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| 45 |
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color: white;
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| 46 |
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font-size: 18px;
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| 47 |
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font-weight: bold;
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| 48 |
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}
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| 49 |
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| 50 |
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.game-container {
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| 51 |
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display: flex;
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| 52 |
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flex-direction: column;
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| 53 |
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align-items: center;
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| 54 |
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justify-content: center;
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| 55 |
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width: 100%;
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| 56 |
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height: 100%;
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| 57 |
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padding-top: 70px; /* Space for the header */
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| 58 |
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}
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| 59 |
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| 60 |
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canvas {
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| 61 |
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border: 2px solid #fff;
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| 62 |
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border-radius: 10px;
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| 63 |
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background: #222;
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| 64 |
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max-width: 90%;
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| 65 |
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max-height: 70%;
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| 66 |
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width: auto;
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| 67 |
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height: auto;
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| 68 |
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}
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| 69 |
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| 70 |
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.controls {
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| 71 |
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margin-top: 10px;
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| 72 |
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display: flex;
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| 73 |
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align-items: center;
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| 74 |
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gap: 10px;
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| 75 |
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}
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| 76 |
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| 77 |
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.controls label {
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| 78 |
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font-size: 16px;
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| 79 |
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}
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| 80 |
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| 81 |
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.controls input[type="range"] {
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| 82 |
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width: 150px;
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| 83 |
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}
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| 84 |
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| 85 |
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video {
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| 86 |
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display: none;
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| 87 |
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}
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| 88 |
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</style>
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| 89 |
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</head>
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| 90 |
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<body>
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| 91 |
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<div class="header">
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| 92 |
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<div id="score">Score: 0</div>
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| 93 |
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<div id="timer">Time: 60</div>
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| 94 |
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</div>
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| 95 |
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| 96 |
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<div class="game-container">
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| 97 |
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<canvas id="gameCanvas" width="500" height="500"></canvas>
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| 98 |
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<div class="controls">
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| 99 |
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<label for="speedControl">Ball Speed:</label>
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| 100 |
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<input type="range" id="speedControl" min="1" max="10" value="2" step="1">
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| 101 |
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</div>
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| 102 |
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</div>
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| 103 |
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| 104 |
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<video id="webcam" autoplay playsinline></video>
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| 105 |
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| 106 |
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<script>
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| 107 |
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const canvas = document.getElementById('gameCanvas');
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| 108 |
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const ctx = canvas.getContext('2d');
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| 109 |
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const scoreDisplay = document.getElementById('score');
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| 110 |
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const timerDisplay = document.getElementById('timer');
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| 111 |
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const speedControl = document.getElementById('speedControl');
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| 112 |
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| 113 |
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let ball = {
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| 114 |
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x: canvas.width / 2,
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| 115 |
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y: canvas.height / 2,
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| 116 |
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radius: 10,
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| 117 |
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dx: 2,
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| 118 |
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dy: 2,
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| 119 |
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color: 'white',
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| 120 |
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};
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| 121 |
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| 122 |
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let paddle = {
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| 123 |
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x: canvas.width / 2 - 50,
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| 124 |
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y: canvas.height - 20,
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| 125 |
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width: 100,
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| 126 |
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height: 10,
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| 127 |
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color: 'white',
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| 128 |
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};
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| 129 |
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| 130 |
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let score = 0;
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| 131 |
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let timeLeft = 60;
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| 132 |
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| 133 |
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// Update ball speed based on slider
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| 134 |
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speedControl.addEventListener('input', () => {
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| 135 |
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const speed = parseInt(speedControl.value);
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| 136 |
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ball.dx = Math.sign(ball.dx) * speed;
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| 137 |
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ball.dy = Math.sign(ball.dy) * speed;
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| 138 |
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});
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| 139 |
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| 140 |
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// Draw ball
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| 141 |
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function drawBall() {
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| 142 |
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ctx.beginPath();
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| 143 |
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ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2);
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| 144 |
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ctx.fillStyle = ball.color;
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| 145 |
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ctx.fill();
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| 146 |
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ctx.closePath();
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| 147 |
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}
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| 148 |
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| 149 |
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// Draw paddle
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| 150 |
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function drawPaddle() {
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| 151 |
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ctx.fillStyle = paddle.color;
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| 152 |
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ctx.fillRect(paddle.x, paddle.y, paddle.width, paddle.height);
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| 153 |
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}
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| 154 |
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| 155 |
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// Update ball position
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| 156 |
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function updateBall() {
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| 157 |
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ball.x += ball.dx;
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| 158 |
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ball.y += ball.dy;
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| 159 |
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| 160 |
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// Bounce off walls
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| 161 |
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if (ball.x + ball.radius > canvas.width || ball.x - ball.radius < 0) {
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| 162 |
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ball.dx = -ball.dx;
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| 163 |
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}
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| 164 |
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if (ball.y - ball.radius < 0) {
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| 165 |
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ball.dy = -ball.dy;
|
| 166 |
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}
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| 167 |
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| 168 |
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// Bounce off paddle
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| 169 |
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if (
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| 170 |
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ball.y + ball.radius > paddle.y &&
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| 171 |
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ball.x > paddle.x &&
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| 172 |
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ball.x < paddle.x + paddle.width
|
| 173 |
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) {
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| 174 |
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ball.dy = -ball.dy;
|
| 175 |
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score++;
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| 176 |
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}
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| 177 |
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| 178 |
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// Reset if ball hits the bottom
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| 179 |
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if (ball.y + ball.radius > canvas.height) {
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| 180 |
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score = 0;
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| 181 |
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ball.x = canvas.width / 2;
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| 182 |
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ball.y = canvas.height / 2;
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| 183 |
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ball.dx = Math.sign(ball.dx) * parseInt(speedControl.value);
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| 184 |
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ball.dy = Math.sign(ball.dy) * parseInt(speedControl.value);
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| 185 |
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}
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| 186 |
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| 187 |
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scoreDisplay.textContent = `Score: ${score}`;
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| 188 |
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}
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| 189 |
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| 190 |
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// Timer
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| 191 |
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function startTimer() {
|
| 192 |
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const timerInterval = setInterval(() => {
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| 193 |
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if (timeLeft > 0) {
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| 194 |
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timeLeft--;
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| 195 |
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timerDisplay.textContent = `Time: ${timeLeft}`;
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| 196 |
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} else {
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| 197 |
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clearInterval(timerInterval);
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| 198 |
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alert(`Game Over! Your score is ${score}`);
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| 199 |
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document.location.reload();
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| 200 |
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}
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| 201 |
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}, 1000);
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| 202 |
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}
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| 203 |
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| 204 |
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// Game loop
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| 205 |
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function gameLoop() {
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| 206 |
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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| 207 |
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drawBall();
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| 208 |
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drawPaddle();
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| 209 |
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updateBall();
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| 210 |
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requestAnimationFrame(gameLoop);
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| 211 |
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}
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| 212 |
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| 213 |
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// MediaPipe Hands setup
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| 214 |
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const hands = new Hands({
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| 215 |
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locateFile: (file) => `https://cdn.jsdelivr.net/npm/@mediapipe/hands/${file}`,
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| 216 |
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});
|
| 217 |
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| 218 |
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hands.setOptions({
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| 219 |
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maxNumHands: 1,
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| 220 |
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modelComplexity: 1,
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| 221 |
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minDetectionConfidence: 0.7,
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| 222 |
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minTrackingConfidence: 0.7,
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| 223 |
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});
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| 224 |
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| 225 |
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const videoElement = document.getElementById('webcam');
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| 226 |
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const camera = new Camera(videoElement, {
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| 227 |
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onFrame: async () => {
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| 228 |
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await hands.send({ image: videoElement });
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| 229 |
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},
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| 230 |
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width: 640,
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| 231 |
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height: 480,
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| 232 |
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});
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| 233 |
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camera.start();
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| 234 |
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| 235 |
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hands.onResults((results) => {
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| 236 |
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if (results.multiHandLandmarks && results.multiHandLandmarks.length > 0) {
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| 237 |
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const landmarks = results.multiHandLandmarks[0];
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| 238 |
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const indexFinger = landmarks[8]; // Index finger tip
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| 239 |
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| 240 |
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// Map index finger x-coordinate to paddle position
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| 241 |
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paddle.x = indexFinger.x * canvas.width - paddle.width / 2;
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| 242 |
+
|
| 243 |
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// Ensure paddle stays within canvas bounds
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| 244 |
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if (paddle.x < 0) paddle.x = 0;
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| 245 |
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if (paddle.x + paddle.width > canvas.width) paddle.x = canvas.width - paddle.width;
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| 246 |
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}
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| 247 |
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});
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| 248 |
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|
| 249 |
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startTimer();
|
| 250 |
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gameLoop();
|
| 251 |
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</script>
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| 252 |
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</body>
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| 253 |
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</html>
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gt.html
ADDED
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Snake Game</title>
|
| 7 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/hands/hands.js"></script>
|
| 8 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/camera_utils/camera_utils.js"></script>
|
| 9 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/drawing_utils/drawing_utils.js"></script>
|
| 10 |
+
<style>
|
| 11 |
+
* {
|
| 12 |
+
margin: 0;
|
| 13 |
+
padding: 0;
|
| 14 |
+
box-sizing: border-box;
|
| 15 |
+
}
|
| 16 |
+
body {
|
| 17 |
+
font-family: Arial, sans-serif;
|
| 18 |
+
background-color: black;
|
| 19 |
+
color: white;
|
| 20 |
+
display: flex;
|
| 21 |
+
flex-direction: column;
|
| 22 |
+
align-items: center;
|
| 23 |
+
justify-content: center;
|
| 24 |
+
height: 100vh;
|
| 25 |
+
overflow: hidden;
|
| 26 |
+
}
|
| 27 |
+
.game-container {
|
| 28 |
+
position: relative;
|
| 29 |
+
width: 90%;
|
| 30 |
+
max-width: 600px;
|
| 31 |
+
aspect-ratio: 3 / 2;
|
| 32 |
+
background-color: #111;
|
| 33 |
+
border: 2px solid #00ff00;
|
| 34 |
+
display: flex;
|
| 35 |
+
justify-content: center;
|
| 36 |
+
align-items: center;
|
| 37 |
+
}
|
| 38 |
+
canvas {
|
| 39 |
+
position: absolute;
|
| 40 |
+
top: 0;
|
| 41 |
+
left: 0;
|
| 42 |
+
width: 100%;
|
| 43 |
+
height: 100%;
|
| 44 |
+
}
|
| 45 |
+
#pointer {
|
| 46 |
+
position: absolute;
|
| 47 |
+
width: 15px;
|
| 48 |
+
height: 15px;
|
| 49 |
+
background-color: rgba(255, 0, 0, 0.8);
|
| 50 |
+
border-radius: 50%;
|
| 51 |
+
pointer-events: none;
|
| 52 |
+
transform: translate(-50%, -50%);
|
| 53 |
+
}
|
| 54 |
+
.timer {
|
| 55 |
+
position: fixed;
|
| 56 |
+
top: 10px;
|
| 57 |
+
left: 10px;
|
| 58 |
+
font-size: 18px;
|
| 59 |
+
color: white;
|
| 60 |
+
z-index: 10;
|
| 61 |
+
}
|
| 62 |
+
.score {
|
| 63 |
+
position: fixed;
|
| 64 |
+
top: 10px;
|
| 65 |
+
right: 10px;
|
| 66 |
+
font-size: 18px;
|
| 67 |
+
color: white;
|
| 68 |
+
z-index: 10;
|
| 69 |
+
}
|
| 70 |
+
.popup {
|
| 71 |
+
position: fixed;
|
| 72 |
+
top: 50%;
|
| 73 |
+
left: 50%;
|
| 74 |
+
transform: translate(-50%, -50%);
|
| 75 |
+
background-color: #222;
|
| 76 |
+
color: white;
|
| 77 |
+
padding: 20px;
|
| 78 |
+
border: 2px solid #00ff00;
|
| 79 |
+
border-radius: 10px;
|
| 80 |
+
z-index: 10;
|
| 81 |
+
text-align: center;
|
| 82 |
+
}
|
| 83 |
+
.popup button {
|
| 84 |
+
margin-top: 10px;
|
| 85 |
+
padding: 10px 20px;
|
| 86 |
+
background-color: #00ff00;
|
| 87 |
+
border: none;
|
| 88 |
+
border-radius: 5px;
|
| 89 |
+
cursor: pointer;
|
| 90 |
+
color: black;
|
| 91 |
+
font-size: 16px;
|
| 92 |
+
}
|
| 93 |
+
.popup button:hover {
|
| 94 |
+
background-color: #00cc00;
|
| 95 |
+
}
|
| 96 |
+
</style>
|
| 97 |
+
</head>
|
| 98 |
+
<body>
|
| 99 |
+
<div class="timer" id="timer">Time: 0:00</div>
|
| 100 |
+
<div class="score" id="score">Score: 0</div>
|
| 101 |
+
<div class="game-container">
|
| 102 |
+
<canvas id="gameCanvas"></canvas>
|
| 103 |
+
<div id="pointer"></div>
|
| 104 |
+
</div>
|
| 105 |
+
|
| 106 |
+
<script>
|
| 107 |
+
const canvas = document.getElementById('gameCanvas');
|
| 108 |
+
const ctx = canvas.getContext('2d');
|
| 109 |
+
const pointer = document.getElementById('pointer');
|
| 110 |
+
const timerDisplay = document.getElementById('timer');
|
| 111 |
+
const scoreDisplay = document.getElementById('score');
|
| 112 |
+
|
| 113 |
+
canvas.width = canvas.parentElement.clientWidth;
|
| 114 |
+
canvas.height = canvas.parentElement.clientHeight;
|
| 115 |
+
|
| 116 |
+
let snake = [{ x: 150, y: 150 }];
|
| 117 |
+
const snakeSize = 20;
|
| 118 |
+
let food = { x: Math.random() * (canvas.width - snakeSize), y: Math.random() * (canvas.height - snakeSize) };
|
| 119 |
+
let score = 0;
|
| 120 |
+
let timeLeft = 60; // 1 minute
|
| 121 |
+
let gameInterval, timerInterval;
|
| 122 |
+
|
| 123 |
+
// Initialize MediaPipe Hands
|
| 124 |
+
const hands = new Hands({
|
| 125 |
+
locateFile: (file) => `https://cdn.jsdelivr.net/npm/@mediapipe/hands/${file}`,
|
| 126 |
+
});
|
| 127 |
+
|
| 128 |
+
hands.setOptions({
|
| 129 |
+
maxNumHands: 1,
|
| 130 |
+
modelComplexity: 1,
|
| 131 |
+
minDetectionConfidence: 0.8,
|
| 132 |
+
minTrackingConfidence: 0.8,
|
| 133 |
+
});
|
| 134 |
+
|
| 135 |
+
const videoElement = document.createElement('video');
|
| 136 |
+
const camera = new Camera(videoElement, {
|
| 137 |
+
onFrame: async () => {
|
| 138 |
+
await hands.send({ image: videoElement });
|
| 139 |
+
},
|
| 140 |
+
width: 1280,
|
| 141 |
+
height: 720,
|
| 142 |
+
});
|
| 143 |
+
camera.start();
|
| 144 |
+
|
| 145 |
+
hands.onResults((results) => {
|
| 146 |
+
if (results.multiHandLandmarks && results.multiHandLandmarks.length > 0) {
|
| 147 |
+
const landmarks = results.multiHandLandmarks[0];
|
| 148 |
+
const pointerX = landmarks[8].x * canvas.width;
|
| 149 |
+
const pointerY = landmarks[8].y * canvas.height;
|
| 150 |
+
|
| 151 |
+
pointer.style.left = `${pointerX}px`;
|
| 152 |
+
pointer.style.top = `${pointerY}px`;
|
| 153 |
+
}
|
| 154 |
+
});
|
| 155 |
+
|
| 156 |
+
function drawSnake() {
|
| 157 |
+
ctx.fillStyle = 'green';
|
| 158 |
+
snake.forEach((segment) => {
|
| 159 |
+
ctx.fillRect(segment.x, segment.y, snakeSize, snakeSize);
|
| 160 |
+
});
|
| 161 |
+
}
|
| 162 |
+
|
| 163 |
+
function drawFood() {
|
| 164 |
+
ctx.fillStyle = 'red';
|
| 165 |
+
ctx.fillRect(food.x, food.y, snakeSize, snakeSize);
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
function moveSnake() {
|
| 169 |
+
const head = { x: snake[0].x, y: snake[0].y };
|
| 170 |
+
head.x += (pointer.offsetLeft - head.x) * 0.1;
|
| 171 |
+
head.y += (pointer.offsetTop - head.y) * 0.1;
|
| 172 |
+
|
| 173 |
+
snake.unshift(head);
|
| 174 |
+
if (
|
| 175 |
+
Math.abs(head.x - food.x) < snakeSize &&
|
| 176 |
+
Math.abs(head.y - food.y) < snakeSize
|
| 177 |
+
) {
|
| 178 |
+
score += 10;
|
| 179 |
+
food = { x: Math.random() * (canvas.width - snakeSize), y: Math.random() * (canvas.height - snakeSize) };
|
| 180 |
+
} else {
|
| 181 |
+
snake.pop();
|
| 182 |
+
}
|
| 183 |
+
|
| 184 |
+
if (
|
| 185 |
+
head.x < 0 ||
|
| 186 |
+
head.x > canvas.width ||
|
| 187 |
+
head.y < 0 ||
|
| 188 |
+
head.y > canvas.height ||
|
| 189 |
+
snake.some((segment, index) => index !== 0 && head.x === segment.x && head.y === segment.y)
|
| 190 |
+
) {
|
| 191 |
+
endGame();
|
| 192 |
+
}
|
| 193 |
+
}
|
| 194 |
+
|
| 195 |
+
function updateTimer() {
|
| 196 |
+
if (timeLeft <= 0) {
|
| 197 |
+
endGame();
|
| 198 |
+
} else {
|
| 199 |
+
timeLeft--;
|
| 200 |
+
const minutes = Math.floor(timeLeft / 60);
|
| 201 |
+
const seconds = timeLeft % 60;
|
| 202 |
+
timerDisplay.textContent = `Time: ${minutes}:${seconds.toString().padStart(2, '0')}`;
|
| 203 |
+
}
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
function endGame() {
|
| 207 |
+
clearInterval(gameInterval);
|
| 208 |
+
clearInterval(timerInterval);
|
| 209 |
+
const popup = document.createElement('div');
|
| 210 |
+
popup.classList.add('popup');
|
| 211 |
+
popup.innerHTML = `<h2>Game Over</h2><p>Your Score: ${score}</p><button onclick="restartGame()">Restart</button>`;
|
| 212 |
+
document.body.appendChild(popup);
|
| 213 |
+
}
|
| 214 |
+
|
| 215 |
+
function restartGame() {
|
| 216 |
+
document.location.reload();
|
| 217 |
+
}
|
| 218 |
+
|
| 219 |
+
function gameLoop() {
|
| 220 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 221 |
+
drawSnake();
|
| 222 |
+
drawFood();
|
| 223 |
+
moveSnake();
|
| 224 |
+
scoreDisplay.textContent = `Score: ${score}`;
|
| 225 |
+
}
|
| 226 |
+
|
| 227 |
+
gameInterval = setInterval(gameLoop, 100);
|
| 228 |
+
timerInterval = setInterval(updateTimer, 1000);
|
| 229 |
+
</script>
|
| 230 |
+
</body>
|
| 231 |
+
</html>
|
hong-game.html
ADDED
|
@@ -0,0 +1,253 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Pong Game with Speed Control</title>
|
| 7 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/hands/hands.js"></script>
|
| 8 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/camera_utils/camera_utils.js"></script>
|
| 9 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/drawing_utils/drawing_utils.js"></script>
|
| 10 |
+
<style>
|
| 11 |
+
* {
|
| 12 |
+
margin: 0;
|
| 13 |
+
padding: 0;
|
| 14 |
+
box-sizing: border-box;
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
body {
|
| 18 |
+
font-family: Arial, sans-serif;
|
| 19 |
+
background: linear-gradient(135deg, #74ebd5, #acb6e5);
|
| 20 |
+
color: white;
|
| 21 |
+
display: flex;
|
| 22 |
+
flex-direction: column;
|
| 23 |
+
justify-content: center;
|
| 24 |
+
align-items: center;
|
| 25 |
+
height: 100vh;
|
| 26 |
+
overflow: hidden;
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
.header {
|
| 30 |
+
width: 100%;
|
| 31 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 32 |
+
padding: 10px 0;
|
| 33 |
+
text-align: center;
|
| 34 |
+
position: fixed;
|
| 35 |
+
top: 0;
|
| 36 |
+
z-index: 100;
|
| 37 |
+
display: flex;
|
| 38 |
+
justify-content: space-between;
|
| 39 |
+
align-items: center;
|
| 40 |
+
padding: 0 20px;
|
| 41 |
+
box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.3);
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
.header div {
|
| 45 |
+
color: white;
|
| 46 |
+
font-size: 18px;
|
| 47 |
+
font-weight: bold;
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
.game-container {
|
| 51 |
+
display: flex;
|
| 52 |
+
flex-direction: column;
|
| 53 |
+
align-items: center;
|
| 54 |
+
justify-content: center;
|
| 55 |
+
width: 100%;
|
| 56 |
+
height: 100%;
|
| 57 |
+
padding-top: 70px; /* Space for the header */
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
canvas {
|
| 61 |
+
border: 2px solid #fff;
|
| 62 |
+
border-radius: 10px;
|
| 63 |
+
background: #222;
|
| 64 |
+
max-width: 90%;
|
| 65 |
+
max-height: 70%;
|
| 66 |
+
width: auto;
|
| 67 |
+
height: auto;
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
.controls {
|
| 71 |
+
margin-top: 10px;
|
| 72 |
+
display: flex;
|
| 73 |
+
align-items: center;
|
| 74 |
+
gap: 10px;
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
.controls label {
|
| 78 |
+
font-size: 16px;
|
| 79 |
+
}
|
| 80 |
+
|
| 81 |
+
.controls input[type="range"] {
|
| 82 |
+
width: 150px;
|
| 83 |
+
}
|
| 84 |
+
|
| 85 |
+
video {
|
| 86 |
+
display: none;
|
| 87 |
+
}
|
| 88 |
+
</style>
|
| 89 |
+
</head>
|
| 90 |
+
<body>
|
| 91 |
+
<div class="header">
|
| 92 |
+
<div id="score">Score: 0</div>
|
| 93 |
+
<div id="timer">Time: 60</div>
|
| 94 |
+
</div>
|
| 95 |
+
|
| 96 |
+
<div class="game-container">
|
| 97 |
+
<canvas id="gameCanvas" width="500" height="500"></canvas>
|
| 98 |
+
<div class="controls">
|
| 99 |
+
<label for="speedControl">Ball Speed:</label>
|
| 100 |
+
<input type="range" id="speedControl" min="1" max="10" value="2" step="1">
|
| 101 |
+
</div>
|
| 102 |
+
</div>
|
| 103 |
+
|
| 104 |
+
<video id="webcam" autoplay playsinline></video>
|
| 105 |
+
|
| 106 |
+
<script>
|
| 107 |
+
const canvas = document.getElementById('gameCanvas');
|
| 108 |
+
const ctx = canvas.getContext('2d');
|
| 109 |
+
const scoreDisplay = document.getElementById('score');
|
| 110 |
+
const timerDisplay = document.getElementById('timer');
|
| 111 |
+
const speedControl = document.getElementById('speedControl');
|
| 112 |
+
|
| 113 |
+
let ball = {
|
| 114 |
+
x: canvas.width / 2,
|
| 115 |
+
y: canvas.height / 2,
|
| 116 |
+
radius: 10,
|
| 117 |
+
dx: 2,
|
| 118 |
+
dy: 2,
|
| 119 |
+
color: 'white',
|
| 120 |
+
};
|
| 121 |
+
|
| 122 |
+
let paddle = {
|
| 123 |
+
x: canvas.width / 2 - 50,
|
| 124 |
+
y: canvas.height - 20,
|
| 125 |
+
width: 100,
|
| 126 |
+
height: 10,
|
| 127 |
+
color: 'white',
|
| 128 |
+
};
|
| 129 |
+
|
| 130 |
+
let score = 0;
|
| 131 |
+
let timeLeft = 60;
|
| 132 |
+
|
| 133 |
+
// Update ball speed based on slider
|
| 134 |
+
speedControl.addEventListener('input', () => {
|
| 135 |
+
const speed = parseInt(speedControl.value);
|
| 136 |
+
ball.dx = Math.sign(ball.dx) * speed;
|
| 137 |
+
ball.dy = Math.sign(ball.dy) * speed;
|
| 138 |
+
});
|
| 139 |
+
|
| 140 |
+
// Draw ball
|
| 141 |
+
function drawBall() {
|
| 142 |
+
ctx.beginPath();
|
| 143 |
+
ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2);
|
| 144 |
+
ctx.fillStyle = ball.color;
|
| 145 |
+
ctx.fill();
|
| 146 |
+
ctx.closePath();
|
| 147 |
+
}
|
| 148 |
+
|
| 149 |
+
// Draw paddle
|
| 150 |
+
function drawPaddle() {
|
| 151 |
+
ctx.fillStyle = paddle.color;
|
| 152 |
+
ctx.fillRect(paddle.x, paddle.y, paddle.width, paddle.height);
|
| 153 |
+
}
|
| 154 |
+
|
| 155 |
+
// Update ball position
|
| 156 |
+
function updateBall() {
|
| 157 |
+
ball.x += ball.dx;
|
| 158 |
+
ball.y += ball.dy;
|
| 159 |
+
|
| 160 |
+
// Bounce off walls
|
| 161 |
+
if (ball.x + ball.radius > canvas.width || ball.x - ball.radius < 0) {
|
| 162 |
+
ball.dx = -ball.dx;
|
| 163 |
+
}
|
| 164 |
+
if (ball.y - ball.radius < 0) {
|
| 165 |
+
ball.dy = -ball.dy;
|
| 166 |
+
}
|
| 167 |
+
|
| 168 |
+
// Bounce off paddle
|
| 169 |
+
if (
|
| 170 |
+
ball.y + ball.radius > paddle.y &&
|
| 171 |
+
ball.x > paddle.x &&
|
| 172 |
+
ball.x < paddle.x + paddle.width
|
| 173 |
+
) {
|
| 174 |
+
ball.dy = -ball.dy;
|
| 175 |
+
score++;
|
| 176 |
+
}
|
| 177 |
+
|
| 178 |
+
// Reset if ball hits the bottom
|
| 179 |
+
if (ball.y + ball.radius > canvas.height) {
|
| 180 |
+
score = 0;
|
| 181 |
+
ball.x = canvas.width / 2;
|
| 182 |
+
ball.y = canvas.height / 2;
|
| 183 |
+
ball.dx = Math.sign(ball.dx) * parseInt(speedControl.value);
|
| 184 |
+
ball.dy = Math.sign(ball.dy) * parseInt(speedControl.value);
|
| 185 |
+
}
|
| 186 |
+
|
| 187 |
+
scoreDisplay.textContent = `Score: ${score}`;
|
| 188 |
+
}
|
| 189 |
+
|
| 190 |
+
// Timer
|
| 191 |
+
function startTimer() {
|
| 192 |
+
const timerInterval = setInterval(() => {
|
| 193 |
+
if (timeLeft > 0) {
|
| 194 |
+
timeLeft--;
|
| 195 |
+
timerDisplay.textContent = `Time: ${timeLeft}`;
|
| 196 |
+
} else {
|
| 197 |
+
clearInterval(timerInterval);
|
| 198 |
+
alert(`Game Over! Your score is ${score}`);
|
| 199 |
+
document.location.reload();
|
| 200 |
+
}
|
| 201 |
+
}, 1000);
|
| 202 |
+
}
|
| 203 |
+
|
| 204 |
+
// Game loop
|
| 205 |
+
function gameLoop() {
|
| 206 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 207 |
+
drawBall();
|
| 208 |
+
drawPaddle();
|
| 209 |
+
updateBall();
|
| 210 |
+
requestAnimationFrame(gameLoop);
|
| 211 |
+
}
|
| 212 |
+
|
| 213 |
+
// MediaPipe Hands setup
|
| 214 |
+
const hands = new Hands({
|
| 215 |
+
locateFile: (file) => `https://cdn.jsdelivr.net/npm/@mediapipe/hands/${file}`,
|
| 216 |
+
});
|
| 217 |
+
|
| 218 |
+
hands.setOptions({
|
| 219 |
+
maxNumHands: 1,
|
| 220 |
+
modelComplexity: 1,
|
| 221 |
+
minDetectionConfidence: 0.7,
|
| 222 |
+
minTrackingConfidence: 0.7,
|
| 223 |
+
});
|
| 224 |
+
|
| 225 |
+
const videoElement = document.getElementById('webcam');
|
| 226 |
+
const camera = new Camera(videoElement, {
|
| 227 |
+
onFrame: async () => {
|
| 228 |
+
await hands.send({ image: videoElement });
|
| 229 |
+
},
|
| 230 |
+
width: 640,
|
| 231 |
+
height: 480,
|
| 232 |
+
});
|
| 233 |
+
camera.start();
|
| 234 |
+
|
| 235 |
+
hands.onResults((results) => {
|
| 236 |
+
if (results.multiHandLandmarks && results.multiHandLandmarks.length > 0) {
|
| 237 |
+
const landmarks = results.multiHandLandmarks[0];
|
| 238 |
+
const indexFinger = landmarks[8]; // Index finger tip
|
| 239 |
+
|
| 240 |
+
// Map index finger x-coordinate to paddle position
|
| 241 |
+
paddle.x = indexFinger.x * canvas.width - paddle.width / 2;
|
| 242 |
+
|
| 243 |
+
// Ensure paddle stays within canvas bounds
|
| 244 |
+
if (paddle.x < 0) paddle.x = 0;
|
| 245 |
+
if (paddle.x + paddle.width > canvas.width) paddle.x = canvas.width - paddle.width;
|
| 246 |
+
}
|
| 247 |
+
});
|
| 248 |
+
|
| 249 |
+
startTimer();
|
| 250 |
+
gameLoop();
|
| 251 |
+
</script>
|
| 252 |
+
</body>
|
| 253 |
+
</html>
|
index - Copy.html
ADDED
|
@@ -0,0 +1,153 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>DeepSeek-Inspired Page</title>
|
| 7 |
+
<style>
|
| 8 |
+
/* Background Gradient Animation */
|
| 9 |
+
body {
|
| 10 |
+
font-family: Arial, sans-serif;
|
| 11 |
+
background: linear-gradient(135deg, #e0f2ff, #ffffff);
|
| 12 |
+
background-size: 200% 200%;
|
| 13 |
+
animation: bgAnimation 10s infinite alternate ease-in-out;
|
| 14 |
+
color: black;
|
| 15 |
+
margin: 0;
|
| 16 |
+
padding: 0;
|
| 17 |
+
text-align: center;
|
| 18 |
+
display: flex;
|
| 19 |
+
flex-direction: column;
|
| 20 |
+
align-items: center;
|
| 21 |
+
justify-content: center;
|
| 22 |
+
height: 100vh;
|
| 23 |
+
}
|
| 24 |
+
|
| 25 |
+
@keyframes bgAnimation {
|
| 26 |
+
0% { background-position: 0% 50%; }
|
| 27 |
+
100% { background-position: 100% 50%; }
|
| 28 |
+
}
|
| 29 |
+
|
| 30 |
+
/* Header Bar */
|
| 31 |
+
.header {
|
| 32 |
+
width: 100%;
|
| 33 |
+
padding: 10px 0;
|
| 34 |
+
text-align: center;
|
| 35 |
+
background: rgba(255, 255, 255, 0.3);
|
| 36 |
+
backdrop-filter: blur(10px);
|
| 37 |
+
position: fixed;
|
| 38 |
+
top: 0;
|
| 39 |
+
left: 0;
|
| 40 |
+
z-index: 1000;
|
| 41 |
+
}
|
| 42 |
+
|
| 43 |
+
.header p {
|
| 44 |
+
font-size: 14px;
|
| 45 |
+
color: #333;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
/* DeepSeek Title */
|
| 49 |
+
h1 {
|
| 50 |
+
font-size: 50px;
|
| 51 |
+
font-weight: bold;
|
| 52 |
+
color: #187bff;
|
| 53 |
+
margin-bottom: 10px;
|
| 54 |
+
font-family: sans-serif;
|
| 55 |
+
text-transform: lowercase;
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
/* Subtitle */
|
| 59 |
+
p {
|
| 60 |
+
font-size: 22px;
|
| 61 |
+
color: #333;
|
| 62 |
+
margin-bottom: 40px;
|
| 63 |
+
}
|
| 64 |
+
|
| 65 |
+
/* Card Grid */
|
| 66 |
+
.grid-container {
|
| 67 |
+
display: grid;
|
| 68 |
+
grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
|
| 69 |
+
gap: 20px;
|
| 70 |
+
width: 90%;
|
| 71 |
+
max-width: 1000px;
|
| 72 |
+
margin-top: 20px;
|
| 73 |
+
}
|
| 74 |
+
|
| 75 |
+
/* Glassmorphism Cards */
|
| 76 |
+
.card {
|
| 77 |
+
background: rgba(255, 255, 255, 0.3);
|
| 78 |
+
padding: 20px;
|
| 79 |
+
border-radius: 15px;
|
| 80 |
+
box-shadow: 0 5px 15px rgba(0, 0, 0, 0.1);
|
| 81 |
+
backdrop-filter: blur(10px);
|
| 82 |
+
cursor: pointer;
|
| 83 |
+
transition: transform 0.3s ease, box-shadow 0.3s ease, background 0.3s ease;
|
| 84 |
+
text-align: left;
|
| 85 |
+
}
|
| 86 |
+
|
| 87 |
+
.card:hover {
|
| 88 |
+
background: rgba(255, 255, 255, 0.5);
|
| 89 |
+
transform: scale(1.05);
|
| 90 |
+
box-shadow: 0 10px 25px rgba(0, 0, 0, 0.15);
|
| 91 |
+
}
|
| 92 |
+
|
| 93 |
+
/* Card Titles */
|
| 94 |
+
.card h2 {
|
| 95 |
+
color: #187bff;
|
| 96 |
+
font-size: 18px;
|
| 97 |
+
margin-bottom: 10px;
|
| 98 |
+
}
|
| 99 |
+
|
| 100 |
+
/* Mobile Responsive */
|
| 101 |
+
@media (max-width: 768px) {
|
| 102 |
+
.grid-container {
|
| 103 |
+
grid-template-columns: repeat(2, 1fr);
|
| 104 |
+
}
|
| 105 |
+
}
|
| 106 |
+
|
| 107 |
+
@media (max-width: 500px) {
|
| 108 |
+
.grid-container {
|
| 109 |
+
grid-template-columns: repeat(1, 1fr);
|
| 110 |
+
}
|
| 111 |
+
}
|
| 112 |
+
</style>
|
| 113 |
+
</head>
|
| 114 |
+
<body>
|
| 115 |
+
|
| 116 |
+
<!-- Header Notification -->
|
| 117 |
+
<div class="header">
|
| 118 |
+
<p>🔔 DeepSeek-R1 is now live! Open-source AI rivaling OpenAI's Model 01.</p>
|
| 119 |
+
</div>
|
| 120 |
+
|
| 121 |
+
<h1>deepseek</h1>
|
| 122 |
+
<p>Into the unknown</p>
|
| 123 |
+
|
| 124 |
+
<!-- Cards Grid Section -->
|
| 125 |
+
<div class="grid-container">
|
| 126 |
+
<div class="card">
|
| 127 |
+
<h2>Start Now</h2>
|
| 128 |
+
<p>Free access to DeepSeek-V3. Experience the intelligent model.</p>
|
| 129 |
+
</div>
|
| 130 |
+
<div class="card">
|
| 131 |
+
<h2>Get DeepSeek App</h2>
|
| 132 |
+
<p>Chat on the go with DeepSeek-V3. Your free all-in-one AI tool.</p>
|
| 133 |
+
</div>
|
| 134 |
+
<div class="card">
|
| 135 |
+
<h2>AI Research</h2>
|
| 136 |
+
<p>Explore the latest advancements in AI and deep learning.</p>
|
| 137 |
+
</div>
|
| 138 |
+
<div class="card">
|
| 139 |
+
<h2>API Access</h2>
|
| 140 |
+
<p>Integrate DeepSeek AI into your own applications with our API.</p>
|
| 141 |
+
</div>
|
| 142 |
+
<div class="card">
|
| 143 |
+
<h2>Community</h2>
|
| 144 |
+
<p>Join a growing community of AI enthusiasts and developers.</p>
|
| 145 |
+
</div>
|
| 146 |
+
<div class="card">
|
| 147 |
+
<h2>Documentation</h2>
|
| 148 |
+
<p>Learn how to use DeepSeek effectively with our guides.</p>
|
| 149 |
+
</div>
|
| 150 |
+
</div>
|
| 151 |
+
|
| 152 |
+
</body>
|
| 153 |
+
</html>
|
media-pipe-pong.html
ADDED
|
@@ -0,0 +1,84 @@
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
|
|
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|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>MediaPipe Line Pong</title>
|
| 7 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/hands"></script>
|
| 8 |
+
<script src="https://cdn.jsdelivr.net/npm/@tensorflow/tfjs-core"></script>
|
| 9 |
+
<script src="https://cdn.jsdelivr.net/npm/@tensorflow/tfjs-converter"></script>
|
| 10 |
+
<script src="https://cdn.jsdelivr.net/npm/@tensorflow/tfjs-backend-webgl"></script>
|
| 11 |
+
<script src="https://cdn.jsdelivr.net/npm/@tensorflow-models/hand-pose-detection"></script>
|
| 12 |
+
<style>
|
| 13 |
+
body {
|
| 14 |
+
text-align: center;
|
| 15 |
+
font-family: Arial, sans-serif;
|
| 16 |
+
background-color: black;
|
| 17 |
+
color: white;
|
| 18 |
+
}
|
| 19 |
+
canvas {
|
| 20 |
+
background: #222;
|
| 21 |
+
display: block;
|
| 22 |
+
margin: auto;
|
| 23 |
+
}
|
| 24 |
+
</style>
|
| 25 |
+
</head>
|
| 26 |
+
<body>
|
| 27 |
+
|
| 28 |
+
<h1>🏓 MediaPipe Line Pong</h1>
|
| 29 |
+
<p>Move your hand to control the paddle!</p>
|
| 30 |
+
|
| 31 |
+
<canvas id="pongCanvas" width="800" height="400"></canvas>
|
| 32 |
+
|
| 33 |
+
<script>
|
| 34 |
+
const canvas = document.getElementById('pongCanvas');
|
| 35 |
+
const ctx = canvas.getContext('2d');
|
| 36 |
+
|
| 37 |
+
let paddleX = canvas.width / 2 - 50;
|
| 38 |
+
const paddleWidth = 100;
|
| 39 |
+
const paddleHeight = 10;
|
| 40 |
+
|
| 41 |
+
function drawPaddle() {
|
| 42 |
+
ctx.fillStyle = "white";
|
| 43 |
+
ctx.fillRect(paddleX, canvas.height - 20, paddleWidth, paddleHeight);
|
| 44 |
+
}
|
| 45 |
+
|
| 46 |
+
async function loadHandTracking() {
|
| 47 |
+
const model = await handPoseDetection.createDetector(
|
| 48 |
+
handPoseDetection.SupportedModels.MediaPipeHands,
|
| 49 |
+
{ runtime: 'mediapipe', modelType: 'full' }
|
| 50 |
+
);
|
| 51 |
+
|
| 52 |
+
async function trackHand() {
|
| 53 |
+
const video = document.createElement("video");
|
| 54 |
+
video.autoplay = true;
|
| 55 |
+
const stream = await navigator.mediaDevices.getUserMedia({ video: true });
|
| 56 |
+
video.srcObject = stream;
|
| 57 |
+
|
| 58 |
+
async function detect() {
|
| 59 |
+
const hands = await model.estimateHands(video);
|
| 60 |
+
if (hands.length > 0) {
|
| 61 |
+
const x = hands[0].keypoints[8].x;
|
| 62 |
+
paddleX = (x / video.videoWidth) * canvas.width - paddleWidth / 2;
|
| 63 |
+
}
|
| 64 |
+
requestAnimationFrame(detect);
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
detect();
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
trackHand();
|
| 71 |
+
}
|
| 72 |
+
|
| 73 |
+
function gameLoop() {
|
| 74 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 75 |
+
drawPaddle();
|
| 76 |
+
requestAnimationFrame(gameLoop);
|
| 77 |
+
}
|
| 78 |
+
|
| 79 |
+
gameLoop();
|
| 80 |
+
loadHandTracking();
|
| 81 |
+
</script>
|
| 82 |
+
|
| 83 |
+
</body>
|
| 84 |
+
</html>
|
mk.html
ADDED
|
@@ -0,0 +1,243 @@
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<!DOCTYPE html>
|
| 2 |
+
<html lang="en">
|
| 3 |
+
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
| 6 |
+
<title>Flappy Bird with Hand Tracking</title>
|
| 7 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/hands/hands.js"></script>
|
| 8 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/camera_utils/camera_utils.js"></script>
|
| 9 |
+
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/drawing_utils/drawing_utils.js"></script>
|
| 10 |
+
<style>
|
| 11 |
+
* {
|
| 12 |
+
margin: 0;
|
| 13 |
+
padding: 0;
|
| 14 |
+
box-sizing: border-box;
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
body {
|
| 18 |
+
font-family: Arial, sans-serif;
|
| 19 |
+
background: linear-gradient(135deg, #74ebd5, #acb6e5);
|
| 20 |
+
color: white;
|
| 21 |
+
display: flex;
|
| 22 |
+
flex-direction: column;
|
| 23 |
+
justify-content: center;
|
| 24 |
+
align-items: center;
|
| 25 |
+
height: 100vh;
|
| 26 |
+
overflow: hidden;
|
| 27 |
+
}
|
| 28 |
+
|
| 29 |
+
.header {
|
| 30 |
+
width: 100%;
|
| 31 |
+
background-color: rgba(0, 0, 0, 0.7);
|
| 32 |
+
padding: 10px 0;
|
| 33 |
+
text-align: center;
|
| 34 |
+
position: fixed;
|
| 35 |
+
top: 0;
|
| 36 |
+
z-index: 100;
|
| 37 |
+
display: flex;
|
| 38 |
+
justify-content: space-between;
|
| 39 |
+
align-items: center;
|
| 40 |
+
padding: 0 20px;
|
| 41 |
+
box-shadow: 0px 4px 6px rgba(0, 0, 0, 0.3);
|
| 42 |
+
}
|
| 43 |
+
|
| 44 |
+
.header div {
|
| 45 |
+
color: white;
|
| 46 |
+
font-size: 18px;
|
| 47 |
+
font-weight: bold;
|
| 48 |
+
}
|
| 49 |
+
|
| 50 |
+
.game-container {
|
| 51 |
+
display: flex;
|
| 52 |
+
flex-direction: column;
|
| 53 |
+
align-items: center;
|
| 54 |
+
justify-content: center;
|
| 55 |
+
width: 100%;
|
| 56 |
+
height: 100%;
|
| 57 |
+
padding-top: 70px; /* Space for the header */
|
| 58 |
+
}
|
| 59 |
+
|
| 60 |
+
canvas {
|
| 61 |
+
border: 2px solid #fff;
|
| 62 |
+
border-radius: 10px;
|
| 63 |
+
background: #222;
|
| 64 |
+
max-width: 90%;
|
| 65 |
+
max-height: 70%;
|
| 66 |
+
width: auto;
|
| 67 |
+
height: auto;
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
video {
|
| 71 |
+
display: none;
|
| 72 |
+
}
|
| 73 |
+
</style>
|
| 74 |
+
</head>
|
| 75 |
+
<body>
|
| 76 |
+
<div class="header">
|
| 77 |
+
<div id="score">Score: 0</div>
|
| 78 |
+
<div id="timer">Time: 60</div>
|
| 79 |
+
</div>
|
| 80 |
+
|
| 81 |
+
<div class="game-container">
|
| 82 |
+
<canvas id="gameCanvas" width="500" height="500"></canvas>
|
| 83 |
+
</div>
|
| 84 |
+
|
| 85 |
+
<video id="webcam" autoplay playsinline></video>
|
| 86 |
+
|
| 87 |
+
<script>
|
| 88 |
+
const canvas = document.getElementById('gameCanvas');
|
| 89 |
+
const ctx = canvas.getContext('2d');
|
| 90 |
+
const scoreDisplay = document.getElementById('score');
|
| 91 |
+
const timerDisplay = document.getElementById('timer');
|
| 92 |
+
|
| 93 |
+
let bird = {
|
| 94 |
+
x: 50,
|
| 95 |
+
y: canvas.height / 2,
|
| 96 |
+
radius: 15,
|
| 97 |
+
dy: 0,
|
| 98 |
+
gravity: 0.6,
|
| 99 |
+
lift: -10,
|
| 100 |
+
color: 'yellow',
|
| 101 |
+
};
|
| 102 |
+
|
| 103 |
+
let pipes = [];
|
| 104 |
+
let score = 0;
|
| 105 |
+
let timeLeft = 60;
|
| 106 |
+
let gameOver = false;
|
| 107 |
+
|
| 108 |
+
// Draw bird
|
| 109 |
+
function drawBird() {
|
| 110 |
+
ctx.beginPath();
|
| 111 |
+
ctx.arc(bird.x, bird.y, bird.radius, 0, Math.PI * 2);
|
| 112 |
+
ctx.fillStyle = bird.color;
|
| 113 |
+
ctx.fill();
|
| 114 |
+
ctx.closePath();
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
// Draw pipes
|
| 118 |
+
function drawPipes() {
|
| 119 |
+
ctx.fillStyle = 'green';
|
| 120 |
+
pipes.forEach(pipe => {
|
| 121 |
+
ctx.fillRect(pipe.x, 0, pipe.width, pipe.top);
|
| 122 |
+
ctx.fillRect(pipe.x, canvas.height - pipe.bottom, pipe.width, pipe.bottom);
|
| 123 |
+
});
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
// Update bird position
|
| 127 |
+
function updateBird() {
|
| 128 |
+
bird.dy += bird.gravity;
|
| 129 |
+
bird.y += bird.dy;
|
| 130 |
+
|
| 131 |
+
// Keep bird within canvas bounds
|
| 132 |
+
if (bird.y + bird.radius > canvas.height) {
|
| 133 |
+
bird.y = canvas.height - bird.radius;
|
| 134 |
+
bird.dy = 0;
|
| 135 |
+
}
|
| 136 |
+
if (bird.y - bird.radius < 0) {
|
| 137 |
+
bird.y = bird.radius;
|
| 138 |
+
bird.dy = 0;
|
| 139 |
+
}
|
| 140 |
+
}
|
| 141 |
+
|
| 142 |
+
// Update pipes
|
| 143 |
+
function updatePipes() {
|
| 144 |
+
if (pipes.length === 0 || pipes[pipes.length - 1].x < canvas.width - 200) {
|
| 145 |
+
const gap = 100;
|
| 146 |
+
const top = Math.random() * (canvas.height - gap - 100) + 50;
|
| 147 |
+
const bottom = canvas.height - top - gap;
|
| 148 |
+
pipes.push({ x: canvas.width, width: 50, top, bottom });
|
| 149 |
+
}
|
| 150 |
+
|
| 151 |
+
pipes.forEach(pipe => {
|
| 152 |
+
pipe.x -= 2;
|
| 153 |
+
|
| 154 |
+
// Check for collision
|
| 155 |
+
if (
|
| 156 |
+
bird.x + bird.radius > pipe.x &&
|
| 157 |
+
bird.x - bird.radius < pipe.x + pipe.width &&
|
| 158 |
+
(bird.y - bird.radius < pipe.top || bird.y + bird.radius > canvas.height - pipe.bottom)
|
| 159 |
+
) {
|
| 160 |
+
gameOver = true;
|
| 161 |
+
}
|
| 162 |
+
|
| 163 |
+
// Increase score if bird passes a pipe
|
| 164 |
+
if (pipe.x + pipe.width < bird.x - bird.radius && !pipe.passed) {
|
| 165 |
+
score++;
|
| 166 |
+
pipe.passed = true;
|
| 167 |
+
}
|
| 168 |
+
});
|
| 169 |
+
|
| 170 |
+
// Remove off-screen pipes
|
| 171 |
+
pipes = pipes.filter(pipe => pipe.x + pipe.width > 0);
|
| 172 |
+
}
|
| 173 |
+
|
| 174 |
+
// Timer
|
| 175 |
+
function startTimer() {
|
| 176 |
+
const timerInterval = setInterval(() => {
|
| 177 |
+
if (timeLeft > 0 && !gameOver) {
|
| 178 |
+
timeLeft--;
|
| 179 |
+
timerDisplay.textContent = `Time: ${timeLeft}`;
|
| 180 |
+
} else {
|
| 181 |
+
clearInterval(timerInterval);
|
| 182 |
+
if (gameOver) {
|
| 183 |
+
alert(`Game Over! Your score is ${score}`);
|
| 184 |
+
} else {
|
| 185 |
+
alert(`Time's up! Your score is ${score}`);
|
| 186 |
+
}
|
| 187 |
+
document.location.reload();
|
| 188 |
+
}
|
| 189 |
+
}, 1000);
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
// Game loop
|
| 193 |
+
function gameLoop() {
|
| 194 |
+
if (gameOver) return;
|
| 195 |
+
|
| 196 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
| 197 |
+
drawBird();
|
| 198 |
+
drawPipes();
|
| 199 |
+
updateBird();
|
| 200 |
+
updatePipes();
|
| 201 |
+
scoreDisplay.textContent = `Score: ${score}`;
|
| 202 |
+
requestAnimationFrame(gameLoop);
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
// MediaPipe Hands setup
|
| 206 |
+
const hands = new Hands({
|
| 207 |
+
locateFile: (file) => `https://cdn.jsdelivr.net/npm/@mediapipe/hands/${file}`,
|
| 208 |
+
});
|
| 209 |
+
|
| 210 |
+
hands.setOptions({
|
| 211 |
+
maxNumHands: 1,
|
| 212 |
+
modelComplexity: 1,
|
| 213 |
+
minDetectionConfidence: 0.7,
|
| 214 |
+
minTrackingConfidence: 0.7,
|
| 215 |
+
});
|
| 216 |
+
|
| 217 |
+
const videoElement = document.getElementById('webcam');
|
| 218 |
+
const camera = new Camera(videoElement, {
|
| 219 |
+
onFrame: async () => {
|
| 220 |
+
await hands.send({ image: videoElement });
|
| 221 |
+
},
|
| 222 |
+
width: 640,
|
| 223 |
+
height: 480,
|
| 224 |
+
});
|
| 225 |
+
camera.start();
|
| 226 |
+
|
| 227 |
+
hands.onResults((results) => {
|
| 228 |
+
if (results.multiHandLandmarks && results.multiHandLandmarks.length > 0) {
|
| 229 |
+
const landmarks = results.multiHandLandmarks[0];
|
| 230 |
+
const indexFinger = landmarks[8]; // Index finger tip
|
| 231 |
+
|
| 232 |
+
// Map index finger y-coordinate to bird's lift
|
| 233 |
+
if (indexFinger.y * canvas.height < bird.y) {
|
| 234 |
+
bird.dy = bird.lift;
|
| 235 |
+
}
|
| 236 |
+
}
|
| 237 |
+
});
|
| 238 |
+
|
| 239 |
+
startTimer();
|
| 240 |
+
gameLoop();
|
| 241 |
+
</script>
|
| 242 |
+
</body>
|
| 243 |
+
</html>
|