Commit
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c7fe985
1
Parent(s):
4f4fff8
Enha: Added logic to dynamically render sections
Browse files- .gitignore +2 -0
- app/assets/destruction.png +0 -0
- app/assets/indirect.png +0 -0
- app/assets/natural.png +0 -0
- app/assets/van.png +0 -0
- app/main.py +76 -37
.gitignore
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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.DS_Store
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[cod]
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app/assets/destruction.png
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app/assets/indirect.png
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app/assets/natural.png
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app/assets/van.png
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app/main.py
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import gradio as gr
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def truckb_dropdown():
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return gr.Dropdown(choices=["F", "W", "Z", "X"], label="Dropdown2", interactive=True)
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with gr.Row():
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with gr.Column(scale=1):
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img1 = gr.Image(value='./assets/van.png', show_download_button=False, show_label=False)
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butt1 = gr.Button("Violently hit by a drunk driver")
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with gr.Column(scale=1):
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img1 = gr.Image(value='./assets/van.png', show_download_button=False, show_label=False)
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with gr.Row():
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with gr.Column(scale=1):
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img3 = gr.Image(value='./assets/
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with gr.Column(scale=1):
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img4 = gr.Image(value='./assets/
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with gr.Row():
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dropdown = gr.Dropdown(choices=[
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butt1.click(truck_dropdown, outputs=dropdown)
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butt2.click(truckb_dropdown, outputs=dropdown)
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@@ -62,12 +80,33 @@ with gr.Blocks() as demo:
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with gr.Column(scale=1):
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camera = gr.Image()
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with gr.Column(scale=1):
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radio_dead = gr.Radio(choices=["Wounded", "Dead"], label="State of the animal")
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radio_dead.change(show_tab())
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with gr.Column(scale=1):
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subbutt = gr.Button("Submit")
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output_message = gr.Markdown("Thank you, you didn't save this one but you could save the next")
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import gradio as gr
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from functools import partial
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def truck_dropdown():
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return gr.Dropdown(choices=["Road vehicle", "Train", "Aircraft", "Boat", "Other", "Unknown"], label="Collision with a means of transport", interactive=True)
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def truckb_dropdown():
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return gr.Dropdown(choices=["Hunting", "Trap", "Poisoning", "Removal or direct capture", "Fishing", "Other", "Unkown"], label="Destruction / Deliberatly removed", interactive=True)
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def show_section_dead(visible):
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with gr.Column(visible=visible) as section_dead:
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gr.Markdown("# Dead")
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gr.Markdown("Please describe the cause of death")
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with gr.Row():
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with gr.Column(scale=1, min_width="100px"):
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img1 = gr.Image(value='./assets/van.png', show_download_button=False, show_label=False)
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butt1 = gr.Button("Collision with a means of transport", visible=visible)
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with gr.Column(scale=1, min_width="100px"):
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img1 = gr.Image(value='./assets/destruction.png', show_download_button=False, show_label=False)
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butt2 = gr.Button("Destruction / Deliberatly removed", visible=visible)
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with gr.Row():
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with gr.Column(scale=1, min_width="100px"):
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img3 = gr.Image(value='./assets/indirect.png', show_download_button=False, show_label=False)
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butt3 = gr.Button("Indirect destruction", visible=visible)
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with gr.Column(scale=1, min_width="100px"):
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img4 = gr.Image(value='./assets/natural.png', show_download_button=False, show_label=False)
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butt4 = gr.Button("Natural cause", visible=visible)
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with gr.Row():
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dropdown = gr.Dropdown(choices=[], label="Dropdown", interactive=True, visible=visible)
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return section_dead, butt1, butt2, butt3, butt4, dropdown
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def show_section_wounded(visible):
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#with gr.Tab("Wounded Information"):
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with gr.Column(visible=visible) as wounded_section:
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gr.Markdown("# Please describe the cause of wound")
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with gr.Row():
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with gr.Column(scale=1, min_width="100px"):
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img1 = gr.Image(value='./assets/van.png', show_download_button=False, show_label=False)
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butt1 = gr.Button("Collision with a means of transport")
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with gr.Column(scale=1, min_width="100px"):
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img1 = gr.Image(value='./assets/destruction.png', show_download_button=False, show_label=False)
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butt2 = gr.Button("Destruction / Deliberatly removed")
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with gr.Row():
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with gr.Column(scale=1, min_width="100px"):
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img3 = gr.Image(value='./assets/indirect.png', show_download_button=False, show_label=False)
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butt3 = gr.Button("Indirect destruction")
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with gr.Column(scale=1, min_width="100px"):
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img4 = gr.Image(value='./assets/natural.png', show_download_button=False, show_label=False)
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butt4 = gr.Button("Natural cause")
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with gr.Row():
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dropdown = gr.Dropdown(choices=[], label="Dropdown", interactive=True)
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# Change variables and names
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return wounded_section
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with gr.Column(scale=1):
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camera = gr.Image()
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with gr.Row() as block_form:
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with gr.Column(scale=1):
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butt_dead = gr.Button("Dead")
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with gr.Column(scale=1):
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butt_wounded = gr.Button("Wounded")
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# Initiate sections
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section_dead, butt1, butt2, butt3, butt4, dropdown = show_section_dead(False)
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section_wounded = show_section_wounded(False)
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# Dead Button Logic
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partial_show_section_dead = partial(show_section_dead, True)
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partial_hide_section_wounded = partial(show_section_wounded, False)
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butt_dead.click(partial_show_section_dead, inputs=None, outputs=[section_dead, butt1, butt2, butt3, butt4, dropdown])
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butt_dead.click(partial_hide_section_wounded, inputs=None, outputs=section_wounded)
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# Wounded Button Logic
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partial_show_section_wounded = partial(show_section_wounded, True)
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partial_hide_section_dead = partial(show_section_dead, False)
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butt_wounded.click(partial_show_section_wounded, inputs=None, outputs=section_wounded)
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butt_wounded.click(partial_hide_section_dead, inputs=None, outputs=[section_dead, butt1, butt2, butt3, butt4, dropdown])
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butt1.click(truck_dropdown, outputs=dropdown)
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butt2.click(truckb_dropdown, outputs=dropdown)
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# section_dead.
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with gr.Column(scale=1):
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subbutt = gr.Button("Submit")
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output_message = gr.Markdown("Thank you, you didn't save this one but you could save the next")
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