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| // Copyright Joyent, Inc. and other Node contributors. | |
| // | |
| // Permission is hereby granted, free of charge, to any person obtaining a | |
| // copy of this software and associated documentation files (the | |
| // "Software"), to deal in the Software without restriction, including | |
| // without limitation the rights to use, copy, modify, merge, publish, | |
| // distribute, sublicense, and/or sell copies of the Software, and to permit | |
| // persons to whom the Software is furnished to do so, subject to the | |
| // following conditions: | |
| // | |
| // The above copyright notice and this permission notice shall be included | |
| // in all copies or substantial portions of the Software. | |
| // | |
| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
| // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN | |
| // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | |
| // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
| // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | |
| // USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| ; | |
| /*<replacement>*/ | |
| var Buffer = require('safe-buffer').Buffer; | |
| /*</replacement>*/ | |
| var isEncoding = Buffer.isEncoding || function (encoding) { | |
| encoding = '' + encoding; | |
| switch (encoding && encoding.toLowerCase()) { | |
| case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw': | |
| return true; | |
| default: | |
| return false; | |
| } | |
| }; | |
| function _normalizeEncoding(enc) { | |
| if (!enc) return 'utf8'; | |
| var retried; | |
| while (true) { | |
| switch (enc) { | |
| case 'utf8': | |
| case 'utf-8': | |
| return 'utf8'; | |
| case 'ucs2': | |
| case 'ucs-2': | |
| case 'utf16le': | |
| case 'utf-16le': | |
| return 'utf16le'; | |
| case 'latin1': | |
| case 'binary': | |
| return 'latin1'; | |
| case 'base64': | |
| case 'ascii': | |
| case 'hex': | |
| return enc; | |
| default: | |
| if (retried) return; // undefined | |
| enc = ('' + enc).toLowerCase(); | |
| retried = true; | |
| } | |
| } | |
| }; | |
| // Do not cache `Buffer.isEncoding` when checking encoding names as some | |
| // modules monkey-patch it to support additional encodings | |
| function normalizeEncoding(enc) { | |
| var nenc = _normalizeEncoding(enc); | |
| if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc); | |
| return nenc || enc; | |
| } | |
| // StringDecoder provides an interface for efficiently splitting a series of | |
| // buffers into a series of JS strings without breaking apart multi-byte | |
| // characters. | |
| exports.StringDecoder = StringDecoder; | |
| function StringDecoder(encoding) { | |
| this.encoding = normalizeEncoding(encoding); | |
| var nb; | |
| switch (this.encoding) { | |
| case 'utf16le': | |
| this.text = utf16Text; | |
| this.end = utf16End; | |
| nb = 4; | |
| break; | |
| case 'utf8': | |
| this.fillLast = utf8FillLast; | |
| nb = 4; | |
| break; | |
| case 'base64': | |
| this.text = base64Text; | |
| this.end = base64End; | |
| nb = 3; | |
| break; | |
| default: | |
| this.write = simpleWrite; | |
| this.end = simpleEnd; | |
| return; | |
| } | |
| this.lastNeed = 0; | |
| this.lastTotal = 0; | |
| this.lastChar = Buffer.allocUnsafe(nb); | |
| } | |
| StringDecoder.prototype.write = function (buf) { | |
| if (buf.length === 0) return ''; | |
| var r; | |
| var i; | |
| if (this.lastNeed) { | |
| r = this.fillLast(buf); | |
| if (r === undefined) return ''; | |
| i = this.lastNeed; | |
| this.lastNeed = 0; | |
| } else { | |
| i = 0; | |
| } | |
| if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i); | |
| return r || ''; | |
| }; | |
| StringDecoder.prototype.end = utf8End; | |
| // Returns only complete characters in a Buffer | |
| StringDecoder.prototype.text = utf8Text; | |
| // Attempts to complete a partial non-UTF-8 character using bytes from a Buffer | |
| StringDecoder.prototype.fillLast = function (buf) { | |
| if (this.lastNeed <= buf.length) { | |
| buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed); | |
| return this.lastChar.toString(this.encoding, 0, this.lastTotal); | |
| } | |
| buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length); | |
| this.lastNeed -= buf.length; | |
| }; | |
| // Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a | |
| // continuation byte. If an invalid byte is detected, -2 is returned. | |
| function utf8CheckByte(byte) { | |
| if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4; | |
| return byte >> 6 === 0x02 ? -1 : -2; | |
| } | |
| // Checks at most 3 bytes at the end of a Buffer in order to detect an | |
| // incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4) | |
| // needed to complete the UTF-8 character (if applicable) are returned. | |
| function utf8CheckIncomplete(self, buf, i) { | |
| var j = buf.length - 1; | |
| if (j < i) return 0; | |
| var nb = utf8CheckByte(buf[j]); | |
| if (nb >= 0) { | |
| if (nb > 0) self.lastNeed = nb - 1; | |
| return nb; | |
| } | |
| if (--j < i || nb === -2) return 0; | |
| nb = utf8CheckByte(buf[j]); | |
| if (nb >= 0) { | |
| if (nb > 0) self.lastNeed = nb - 2; | |
| return nb; | |
| } | |
| if (--j < i || nb === -2) return 0; | |
| nb = utf8CheckByte(buf[j]); | |
| if (nb >= 0) { | |
| if (nb > 0) { | |
| if (nb === 2) nb = 0;else self.lastNeed = nb - 3; | |
| } | |
| return nb; | |
| } | |
| return 0; | |
| } | |
| // Validates as many continuation bytes for a multi-byte UTF-8 character as | |
| // needed or are available. If we see a non-continuation byte where we expect | |
| // one, we "replace" the validated continuation bytes we've seen so far with | |
| // a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding | |
| // behavior. The continuation byte check is included three times in the case | |
| // where all of the continuation bytes for a character exist in the same buffer. | |
| // It is also done this way as a slight performance increase instead of using a | |
| // loop. | |
| function utf8CheckExtraBytes(self, buf, p) { | |
| if ((buf[0] & 0xC0) !== 0x80) { | |
| self.lastNeed = 0; | |
| return '\ufffd'; | |
| } | |
| if (self.lastNeed > 1 && buf.length > 1) { | |
| if ((buf[1] & 0xC0) !== 0x80) { | |
| self.lastNeed = 1; | |
| return '\ufffd'; | |
| } | |
| if (self.lastNeed > 2 && buf.length > 2) { | |
| if ((buf[2] & 0xC0) !== 0x80) { | |
| self.lastNeed = 2; | |
| return '\ufffd'; | |
| } | |
| } | |
| } | |
| } | |
| // Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer. | |
| function utf8FillLast(buf) { | |
| var p = this.lastTotal - this.lastNeed; | |
| var r = utf8CheckExtraBytes(this, buf, p); | |
| if (r !== undefined) return r; | |
| if (this.lastNeed <= buf.length) { | |
| buf.copy(this.lastChar, p, 0, this.lastNeed); | |
| return this.lastChar.toString(this.encoding, 0, this.lastTotal); | |
| } | |
| buf.copy(this.lastChar, p, 0, buf.length); | |
| this.lastNeed -= buf.length; | |
| } | |
| // Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a | |
| // partial character, the character's bytes are buffered until the required | |
| // number of bytes are available. | |
| function utf8Text(buf, i) { | |
| var total = utf8CheckIncomplete(this, buf, i); | |
| if (!this.lastNeed) return buf.toString('utf8', i); | |
| this.lastTotal = total; | |
| var end = buf.length - (total - this.lastNeed); | |
| buf.copy(this.lastChar, 0, end); | |
| return buf.toString('utf8', i, end); | |
| } | |
| // For UTF-8, a replacement character is added when ending on a partial | |
| // character. | |
| function utf8End(buf) { | |
| var r = buf && buf.length ? this.write(buf) : ''; | |
| if (this.lastNeed) return r + '\ufffd'; | |
| return r; | |
| } | |
| // UTF-16LE typically needs two bytes per character, but even if we have an even | |
| // number of bytes available, we need to check if we end on a leading/high | |
| // surrogate. In that case, we need to wait for the next two bytes in order to | |
| // decode the last character properly. | |
| function utf16Text(buf, i) { | |
| if ((buf.length - i) % 2 === 0) { | |
| var r = buf.toString('utf16le', i); | |
| if (r) { | |
| var c = r.charCodeAt(r.length - 1); | |
| if (c >= 0xD800 && c <= 0xDBFF) { | |
| this.lastNeed = 2; | |
| this.lastTotal = 4; | |
| this.lastChar[0] = buf[buf.length - 2]; | |
| this.lastChar[1] = buf[buf.length - 1]; | |
| return r.slice(0, -1); | |
| } | |
| } | |
| return r; | |
| } | |
| this.lastNeed = 1; | |
| this.lastTotal = 2; | |
| this.lastChar[0] = buf[buf.length - 1]; | |
| return buf.toString('utf16le', i, buf.length - 1); | |
| } | |
| // For UTF-16LE we do not explicitly append special replacement characters if we | |
| // end on a partial character, we simply let v8 handle that. | |
| function utf16End(buf) { | |
| var r = buf && buf.length ? this.write(buf) : ''; | |
| if (this.lastNeed) { | |
| var end = this.lastTotal - this.lastNeed; | |
| return r + this.lastChar.toString('utf16le', 0, end); | |
| } | |
| return r; | |
| } | |
| function base64Text(buf, i) { | |
| var n = (buf.length - i) % 3; | |
| if (n === 0) return buf.toString('base64', i); | |
| this.lastNeed = 3 - n; | |
| this.lastTotal = 3; | |
| if (n === 1) { | |
| this.lastChar[0] = buf[buf.length - 1]; | |
| } else { | |
| this.lastChar[0] = buf[buf.length - 2]; | |
| this.lastChar[1] = buf[buf.length - 1]; | |
| } | |
| return buf.toString('base64', i, buf.length - n); | |
| } | |
| function base64End(buf) { | |
| var r = buf && buf.length ? this.write(buf) : ''; | |
| if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed); | |
| return r; | |
| } | |
| // Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex) | |
| function simpleWrite(buf) { | |
| return buf.toString(this.encoding); | |
| } | |
| function simpleEnd(buf) { | |
| return buf && buf.length ? this.write(buf) : ''; | |
| } |