import os from pydub import AudioSegment def mixingAudio(sound1_path, sound2_path,position): def check_and_convert(audio_file): """ Checks file format and converts to supported format if necessary. """ # Get file extension extension = os.path.splitext(audio_file)[1].lower() if extension not in (".mp3", ".wav", ".flac"): # Convert to a supported format (e.g. mp3) sound = AudioSegment.from_file(audio_file) sound.export(os.path.splitext(audio_file)[0] + ".mp3", format="mp3") # Update filename to the converted one audio_file = os.path.splitext(audio_file)[0] + ".mp3" return audio_file # Check and convert audio files if needed sound1_path = check_and_convert(sound1_path) sound2_path = check_and_convert(sound2_path) # Load audio files sound1 = AudioSegment.from_file(sound1_path) sound2 = AudioSegment.from_file(sound2_path) # Mix sound2 with sound1, starting at 1000ms into sound1 output = sound1.overlay(sound2, position) # Save the result (assuming mp3 format) output.export(r"mixedAudio\mixed_haptic_audioFile.mp3", format="mp3") return "The audio has been mixed."