File size: 5,067 Bytes
35b5bd1
 
7d1023a
35b5bd1
 
7d1023a
35b5bd1
 
 
 
 
 
 
 
 
 
 
 
a894814
35b5bd1
3661307
35b5bd1
 
 
 
7d1023a
35b5bd1
 
 
a894814
3661307
 
 
 
35b5bd1
 
 
 
7d1023a
35b5bd1
 
 
3661307
 
35b5bd1
3661307
 
35b5bd1
 
 
3661307
 
 
 
35b5bd1
3661307
 
 
 
 
35b5bd1
3661307
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7d1023a
3661307
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7d1023a
 
 
 
 
3661307
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
35b5bd1
3661307
35b5bd1
 
3661307
 
 
 
 
 
 
35b5bd1
 
3661307
35b5bd1
 
 
 
a894814
35b5bd1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
7d1023a
 
 
 
 
 
 
 
 
 
 
35b5bd1
 
 
7d1023a
35b5bd1
7d1023a
35b5bd1
 
 
7d1023a
35b5bd1
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
import { useCallback, useEffect, useMemo, useRef, useState } from 'react';
import type {
  ClientGameMessage,
  ChatMessage,
  ChatUser,
  GomokuState,
  ServerMessage,
} from '../../shared/chat';

type ConnectionState = 'idle' | 'connecting' | 'connected' | 'disconnected';

function getSocketUrl() {
  const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
  const isViteDev = window.location.port === '5173';
  const host = isViteDev ? `${window.location.hostname}:3001` : window.location.host;
  return `${protocol}//${host}/ws`;
}

export function useChatSocket(roomId: string | null, nickname: string | null) {
  const socketRef = useRef<WebSocket | null>(null);
  const reconnectTimerRef = useRef<number | null>(null);
  const [connectionState, setConnectionState] = useState<ConnectionState>('idle');
  const [userId, setUserId] = useState<string | null>(null);
  const [users, setUsers] = useState<ChatUser[]>([]);
  const [messages, setMessages] = useState<ChatMessage[]>([]);
  const [gomoku, setGomoku] = useState<GomokuState | null>(null);
  const [error, setError] = useState<string | null>(null);

  useEffect(() => {
    if (!roomId || !nickname) {
      if (reconnectTimerRef.current) {
        window.clearTimeout(reconnectTimerRef.current);
        reconnectTimerRef.current = null;
      }
      setConnectionState('idle');
      setUserId(null);
      setUsers([]);
      setMessages([]);
      setGomoku(null);
      return;
    }

    let disposed = false;
    let reconnectAttempt = 0;

    function scheduleReconnect() {
      if (disposed) {
        return;
      }

      const delay = Math.min(1000 * 2 ** reconnectAttempt, 8000);
      reconnectAttempt += 1;
      setConnectionState('connecting');
      setError(`连接已断开,正在自动重连...`);

      reconnectTimerRef.current = window.setTimeout(() => {
        reconnectTimerRef.current = null;
        connect();
      }, delay);
    }

    function connect() {
      const socket = new WebSocket(getSocketUrl());
      socketRef.current = socket;
      setConnectionState('connecting');

      socket.addEventListener('open', () => {
        socket.send(JSON.stringify({
          type: 'join',
          roomId,
          nickname,
          authProvider: 'nickname',
        }));
      });

      socket.addEventListener('message', (event) => {
        const payload = JSON.parse(event.data) as ServerMessage;

        if (payload.type === 'welcome') {
          reconnectAttempt = 0;
          setConnectionState('connected');
          setError(null);
          setUserId(payload.userId);
          setUsers(payload.users);
          setMessages(payload.recentMessages);
          setGomoku(payload.gomoku);
          return;
        }

        if (payload.type === 'users') {
          setUsers(payload.users);
          return;
        }

        if (payload.type === 'chat' || payload.type === 'system') {
          setMessages((current) => [...current, payload.message]);
          return;
        }

        if (payload.type === 'error') {
          setError(payload.message);
          return;
        }

        if (payload.type === 'game' && payload.game === 'gomoku') {
          setGomoku(payload.gomoku);
        }
      });

      socket.addEventListener('close', () => {
        if (socketRef.current === socket) {
          socketRef.current = null;
        }
        if (!disposed) {
          scheduleReconnect();
        }
      });

      socket.addEventListener('error', () => {
        if (!disposed) {
          setError('连接聊天室失败,正在自动重试');
          setConnectionState('disconnected');
        }
      });
    }

    connect();

    return () => {
      disposed = true;
      if (reconnectTimerRef.current) {
        window.clearTimeout(reconnectTimerRef.current);
        reconnectTimerRef.current = null;
      }
      const socket = socketRef.current;
      if (socket && socket.readyState === WebSocket.OPEN) {
        socket.send(JSON.stringify({ type: 'leave' }));
      }
      socket?.close();
      if (socketRef.current === socket) {
        socketRef.current = null;
      }
    };
  }, [roomId, nickname]);

  const sendMessage = useCallback((text: string) => {
    const socket = socketRef.current;
    const trimmedText = text.trim();

    if (!trimmedText || !socket || socket.readyState !== WebSocket.OPEN) {
      return false;
    }

    socket.send(JSON.stringify({
      type: 'chat',
      text: trimmedText,
    }));
    return true;
  }, []);

  const sendGameAction = useCallback((message: ClientGameMessage) => {
    const socket = socketRef.current;

    if (!socket || socket.readyState !== WebSocket.OPEN) {
      return false;
    }

    socket.send(JSON.stringify(message));
    return true;
  }, []);

  const value = useMemo(() => ({
    connectionState,
    error,
    gomoku,
    messages,
    sendGameAction,
    sendMessage,
    userId,
    users,
  }), [connectionState, error, gomoku, messages, sendGameAction, sendMessage, userId, users]);

  return value;
}