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"schema_version": 2,
"title": "Reproduction: A Direct Second-Order Method for Solving Two-Player Zero-Sum Games",
"emoji": "🎯",
"space_id": "SabaPivot/repro-a-direct-second-order-method-for-solving-two-player-zero-sum-games",
"paper": null,
"tags": [
"icml2026-repro",
"paper-jn7gGAya5h"
],
"updated_at": "2026-08-01T05:33:10+00:00",
"root": {
"slug": "index",
"title": "Reproduction: A Direct Second-Order Method for Solving Two-Player Zero-Sum Games",
"file": "pages/index.md",
"children": [
{
"slug": "executive-summary",
"title": "Executive summary",
"file": "pages/executive-summary/page.md",
"children": []
},
{
"slug": "claim-1-fixed-points-and-nash-equilibria",
"title": "Claim 1: Fixed points and Nash equilibria",
"file": "pages/claim-1-fixed-points-and-nash-equilibria/page.md",
"children": []
},
{
"slug": "claim-2-local-quadratic-convergence",
"title": "Claim 2: Local quadratic convergence",
"file": "pages/claim-2-local-quadratic-convergence/page.md",
"children": []
},
{
"slug": "claim-3-monotone-and-1-lipschitz-residual",
"title": "Claim 3: Monotone and 1-Lipschitz residual",
"file": "pages/claim-3-monotone-and-1-lipschitz-residual/page.md",
"children": []
},
{
"slug": "claim-4-400x800-high-precision-speed",
"title": "Claim 4: 400x800 high-precision speed",
"file": "pages/claim-4-400x800-high-precision-speed/page.md",
"children": []
},
{
"slug": "claim-5-one-time-hybrid-switch",
"title": "Claim 5: One-time hybrid switch",
"file": "pages/claim-5-one-time-hybrid-switch/page.md",
"children": []
},
{
"slug": "conclusion",
"title": "Conclusion",
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"children": []
}
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