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| "schema_version": 2, |
| "title": "Reproduction: A Direct Second-Order Method for Solving Two-Player Zero-Sum Games", |
| "emoji": "🎯", |
| "space_id": "SabaPivot/repro-a-direct-second-order-method-for-solving-two-player-zero-sum-games", |
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| "tags": [ |
| "icml2026-repro", |
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| "updated_at": "2026-08-01T05:33:10+00:00", |
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| "slug": "index", |
| "title": "Reproduction: A Direct Second-Order Method for Solving Two-Player Zero-Sum Games", |
| "file": "pages/index.md", |
| "children": [ |
| { |
| "slug": "executive-summary", |
| "title": "Executive summary", |
| "file": "pages/executive-summary/page.md", |
| "children": [] |
| }, |
| { |
| "slug": "claim-1-fixed-points-and-nash-equilibria", |
| "title": "Claim 1: Fixed points and Nash equilibria", |
| "file": "pages/claim-1-fixed-points-and-nash-equilibria/page.md", |
| "children": [] |
| }, |
| { |
| "slug": "claim-2-local-quadratic-convergence", |
| "title": "Claim 2: Local quadratic convergence", |
| "file": "pages/claim-2-local-quadratic-convergence/page.md", |
| "children": [] |
| }, |
| { |
| "slug": "claim-3-monotone-and-1-lipschitz-residual", |
| "title": "Claim 3: Monotone and 1-Lipschitz residual", |
| "file": "pages/claim-3-monotone-and-1-lipschitz-residual/page.md", |
| "children": [] |
| }, |
| { |
| "slug": "claim-4-400x800-high-precision-speed", |
| "title": "Claim 4: 400x800 high-precision speed", |
| "file": "pages/claim-4-400x800-high-precision-speed/page.md", |
| "children": [] |
| }, |
| { |
| "slug": "claim-5-one-time-hybrid-switch", |
| "title": "Claim 5: One-time hybrid switch", |
| "file": "pages/claim-5-one-time-hybrid-switch/page.md", |
| "children": [] |
| }, |
| { |
| "slug": "conclusion", |
| "title": "Conclusion", |
| "file": "pages/conclusion/page.md", |
| "children": [] |
| } |
| ] |
| }, |
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