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<!DOCTYPE html>
<html lang="fr">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Gravity Simulator - Comparaison interplanétaire</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        .planet {
            transition: transform 0.3s ease, box-shadow 0.3s ease;
            will-change: transform;
        }
        .planet:hover {
            transform: scale(1.05);
            box-shadow: 0 10px 25px rgba(0,0,0,0.2);
        }
        .gravity-well {
            position: absolute;
            border-radius: 50%;
            opacity: 0.2;
            transform: translate(-50%, -50%);
        }
        #simulationCanvas {
            background: radial-gradient(circle at center, #1a202c 0%, #0f172a 100%);
            border-radius: 12px;
            box-shadow: inset 0 0 20px rgba(0,0,0,0.5);
        }
        .object {
            position: absolute;
            border-radius: 50%;
            transform: translate(-50%, -50%);
        }
        @keyframes float {
            0%, 100% { transform: translateY(0); }
            50% { transform: translateY(-10px); }
        }
        .floating {
            animation: float 3s ease-in-out infinite;
        }
        .planet-stats {
            position: absolute;
            background: rgba(30, 41, 59, 0.8);
            border-radius: 8px;
            padding: 8px;
            font-size: 12px;
            pointer-events: none;
            transform: translateX(-50%);
        }
        .fall-data {
            position: absolute;
            bottom: 10px;
            left: 50%;
            transform: translateX(-50%);
            background: rgba(30, 41, 59, 0.8);
            border-radius: 8px;
            padding: 8px;
            font-size: 12px;
            text-align: center;
            min-width: 120px;
        }
    </style>
</head>
<body class="bg-gray-900 text-gray-100 min-h-screen">
    <div class="container mx-auto px-4 py-8">
        <header class="mb-10 text-center">
            <h1 class="text-4xl md:text-5xl font-bold mb-2 bg-gradient-to-r from-blue-400 to-purple-600 bg-clip-text text-transparent">
                Gravity Simulator
            </h1>
            <p class="text-xl text-gray-300 max-w-2xl mx-auto">
                Comparez les effets de la gravité sur différentes planètes en temps réel
            </p>
        </header>

        <div class="grid grid-cols-1 lg:grid-cols-3 gap-8 mb-10">
            <!-- Contrôles -->
            <div class="bg-gray-800 p-6 rounded-xl shadow-lg col-span-1">
                <h2 class="text-2xl font-semibold mb-4 flex items-center">
                    <i class="fas fa-sliders-h mr-2 text-blue-400"></i> Paramètres
                </h2>
                
                <div class="mb-6">
                    <label class="block text-gray-300 mb-2">Planètes à comparer</label>
                    <div class="grid grid-cols-2 gap-2">
                        <button id="earthBtn" class="planet-btn bg-blue-600 hover:bg-blue-700 text-white py-2 px-4 rounded flex items-center justify-center">
                            <i class="fas fa-globe-americas mr-2"></i> Terre
                        </button>
                        <button id="moonBtn" class="planet-btn bg-gray-400 hover:bg-gray-500 text-gray-900 py-2 px-4 rounded flex items-center justify-center">
                            <i class="fas fa-moon mr-2"></i> Lune
                        </button>
                        <button id="marsBtn" class="planet-btn bg-red-600 hover:bg-red-700 text-white py-2 px-4 rounded flex items-center justify-center">
                            <i class="fas fa-globe mr-2"></i> Mars
                        </button>
                        <button id="jupiterBtn" class="planet-btn bg-yellow-600 hover:bg-yellow-700 text-white py-2 px-4 rounded flex items-center justify-center">
                            <i class="fas fa-globe mr-2"></i> Jupiter
                        </button>
                    </div>
                </div>
                
                <div class="mb-6">
                    <label class="block text-gray-300 mb-2">Objet à lâcher</label>
                    <select id="objectType" class="w-full bg-gray-700 border border-gray-600 rounded py-2 px-3 text-white focus:outline-none focus:ring-2 focus:ring-blue-500">
                        <option value="ball">Balle (1kg)</option>
                        <option value="feather">Plume (0.01kg)</option>
                        <option value="hammer">Marteau (5kg)</option>
                        <option value="car">Voiture (1000kg)</option>
                    </select>
                </div>
                
                <div class="mb-6">
                    <label class="block text-gray-300 mb-2">Hauteur de chute</label>
                    <input id="heightSlider" type="range" min="50" max="300" value="150" class="w-full h-2 bg-gray-700 rounded-lg appearance-none cursor-pointer">
                    <div class="flex justify-between text-sm text-gray-400">
                        <span>50m</span>
                        <span id="heightValue">150m</span>
                        <span>300m</span>
                    </div>
                </div>
                
                <div class="flex space-x-3">
                    <button id="startBtn" class="flex-1 bg-green-600 hover:bg-green-700 text-white py-2 px-4 rounded flex items-center justify-center">
                        <i class="fas fa-play mr-2"></i> Démarrer
                    </button>
                    <button id="resetBtn" class="flex-1 bg-gray-600 hover:bg-gray-700 text-white py-2 px-4 rounded flex items-center justify-center">
                        <i class="fas fa-redo mr-2"></i> Réinitialiser
                    </button>
                </div>
            </div>
            
            <!-- Simulation -->
            <div class="bg-gray-800 p-6 rounded-xl shadow-lg col-span-2">
                <div class="flex justify-between items-center mb-4">
                    <h2 class="text-2xl font-semibold flex items-center">
                        <i class="fas fa-atom mr-2 text-purple-400"></i> Simulation
                    </h2>
                    <div class="text-sm bg-gray-700 px-3 py-1 rounded-full flex items-center">
                        <i class="fas fa-info-circle mr-1 text-blue-400"></i>
                        <span id="timeScale">Temps réel</span>
                    </div>
                </div>
                
                <div class="relative h-96 w-full" id="simulationContainer">
                    <canvas id="simulationCanvas" class="w-full h-full"></canvas>
                    
                    <!-- Conteneurs pour les planètes sélectionnées -->
                    <div id="planetsContainer" class="absolute inset-0"></div>
                    
                    <!-- Affichage des résultats -->
                    <div id="resultsPanel" class="absolute bottom-4 left-4 bg-gray-900 bg-opacity-80 p-3 rounded-lg hidden">
                        <div class="grid grid-cols-3 gap-4 text-sm">
                            <div>
                                <div class="text-gray-400">Temps de chute:</div>
                                <div id="fallTime" class="font-mono">0.00s</div>
                            </div>
                            <div>
                                <div class="text-gray-400">Vitesse finale:</div>
                                <div id="finalSpeed" class="font-mono">0.00 m/s</div>
                            </div>
                            <div>
                                <div class="text-gray-400">Force gravitationnelle:</div>
                                <div id="gravForce" class="font-mono">0.00 N</div>
                            </div>
                        </div>
                    </div>
                </div>
                
                <div class="mt-4 grid grid-cols-1 md:grid-cols-3 gap-4" id="planetStats">
                    <!-- Les statistiques des planètes seront ajoutées ici dynamiquement -->
                </div>
            </div>
        </div>
        
        <!-- Tableau comparatif -->
        <div class="bg-gray-800 p-6 rounded-xl shadow-lg mb-10">
            <h2 class="text-2xl font-semibold mb-4 flex items-center">
                <i class="fas fa-table mr-2 text-green-400"></i> Données planétaires
            </h2>
            
            <div class="overflow-x-auto">
                <table class="w-full text-left">
                    <thead class="bg-gray-700">
                        <tr>
                            <th class="py-3 px-4">Planète</th>
                            <th class="py-3 px-4">Gravité (m/s²)</th>
                            <th class="py-3 px-4">Masse (×10²⁴ kg)</th>
                            <th class="py-3 px-4">Rayon (km)</th>
                            <th class="py-3 px-4">Temps de chute de 100m</th>
                            <th class="py-3 px-4">Vitesse finale (100m)</th>
                        </tr>
                    </thead>
                    <tbody id="planetData">
                        <!-- Les données seront ajoutées dynamiquement -->
                    </tbody>
                </table>
            </div>
        </div>
        
        <!-- Explications scientifiques -->
        <div class="bg-gray-800 p-6 rounded-xl shadow-lg">
            <h2 class="text-2xl font-semibold mb-4 flex items-center">
                <i class="fas fa-book-open mr-2 text-yellow-400"></i> Science de la gravité
            </h2>
            
            <div class="grid grid-cols-1 md:grid-cols-2 gap-6">
                <div class="bg-gray-700 p-4 rounded-lg">
                    <h3 class="text-lg font-medium mb-2 text-blue-300">Loi de la gravitation universelle</h3>
                    <p class="text-gray-300 mb-3">
                        La force gravitationnelle entre deux objets est donnée par la formule:
                    </p>
                    <div class="bg-gray-800 p-3 rounded font-mono text-center mb-3">
                        F = G × (m₁ × m₂) / r²
                    </div>
                    <p class="text-gray-300">
                        Où F est la force, G la constante gravitationnelle (6.674×10⁻¹¹ N·m²/kg²), 
                        m₁ et m₂ les masses des objets, et r la distance entre leurs centres.
                    </p>
                </div>
                
                <div class="bg-gray-700 p-4 rounded-lg">
                    <h3 class="text-lg font-medium mb-2 text-purple-300">Mouvement des corps en chute libre</h3>
                    <p class="text-gray-300 mb-3">
                        Pour un objet en chute libre près de la surface d'une planète:
                    </p>
                    <div class="bg-gray-800 p-3 rounded font-mono text-center mb-3">
                        v = √(2 × g × h)<br>
                        t = √(2 × h / g)
                    </div>
                    <p class="text-gray-300">
                        Où v est la vitesse finale, g l'accélération gravitationnelle, 
                        h la hauteur de chute, et t le temps de chute.
                    </p>
                </div>
            </div>
        </div>
    </div>

    <script>
        document.addEventListener('DOMContentLoaded', function() {
            // Constantes physiques
            const G = 6.67430e-11; // Constante gravitationnelle
            const PLANETS = {
                earth: { name: "Terre", color: "#3b82f6", g: 9.81, mass: 5.972, radius: 6371, emoji: "🌍" },
                moon: { name: "Lune", color: "#9ca3af", g: 1.62, mass: 0.07346, radius: 1737, emoji: "🌕" },
                mars: { name: "Mars", color: "#ef4444", g: 3.71, mass: 0.64171, radius: 3389, emoji: "♂️" },
                jupiter: { name: "Jupiter", color: "#f59e0b", g: 24.79, mass: 1898.19, radius: 69911, emoji: "♃" }
            };
            
            const OBJECTS = {
                ball: { name: "Balle", mass: 1, color: "#ffffff", radius: 10 },
                feather: { name: "Plume", mass: 0.01, color: "#f3f4f6", radius: 5 },
                hammer: { name: "Marteau", mass: 5, color: "#a1a1aa", radius: 12 },
                car: { name: "Voiture", mass: 1000, color: "#60a5fa", radius: 15 }
            };
            
            // État de la simulation
            let selectedPlanets = [];
            let simulationRunning = false;
            let animationId = null;
            let startTime = null;
            let objects = [];
            let currentHeight = 150;
            
            // Éléments DOM
            const simulationContainer = document.getElementById('simulationContainer');
            const simulationCanvas = document.getElementById('simulationCanvas');
            const planetsContainer = document.getElementById('planetsContainer');
            const planetStats = document.getElementById('planetStats');
            const planetData = document.getElementById('planetData');
            const heightSlider = document.getElementById('heightSlider');
            const heightValue = document.getElementById('heightValue');
            const objectType = document.getElementById('objectType');
            const startBtn = document.getElementById('startBtn');
            const resetBtn = document.getElementById('resetBtn');
            const resultsPanel = document.getElementById('resultsPanel');
            const fallTime = document.getElementById('fallTime');
            const finalSpeed = document.getElementById('finalSpeed');
            const gravForce = document.getElementById('gravForce');
            
            // Initialisation du canvas
            const ctx = simulationCanvas.getContext('2d');
            simulationCanvas.width = simulationContainer.clientWidth;
            simulationCanvas.height = simulationContainer.clientHeight;
            
            // Gestionnaires d'événements
            document.querySelectorAll('.planet-btn').forEach(btn => {
                btn.addEventListener('click', function() {
                    const planetId = this.id.replace('Btn', '');
                    togglePlanetSelection(planetId);
                });
            });
            
            heightSlider.addEventListener('input', function() {
                currentHeight = parseInt(this.value);
                heightValue.textContent = `${currentHeight}m`;
                updateFallData();
            });
            
            startBtn.addEventListener('click', startSimulation);
            resetBtn.addEventListener('click', resetSimulation);
            
            // Fonctions
            function togglePlanetSelection(planetId) {
                const index = selectedPlanets.indexOf(planetId);
                const btn = document.getElementById(`${planetId}Btn`);
                
                if (index === -1) {
                    if (selectedPlanets.length < 3) {
                        selectedPlanets.push(planetId);
                        btn.classList.add('ring-2', 'ring-blue-400');
                        renderPlanetSelection();
                        updatePlanetDataTable();
                        updateFallData();
                    }
                } else {
                    selectedPlanets.splice(index, 1);
                    btn.classList.remove('ring-2', 'ring-blue-400');
                    renderPlanetSelection();
                    updatePlanetDataTable();
                    updateFallData();
                }
            }
            
            function renderPlanetSelection() {
                planetsContainer.innerHTML = '';
                planetStats.innerHTML = '';
                
                if (selectedPlanets.length === 0) {
                    planetsContainer.innerHTML = `
                        <div class="absolute inset-0 flex items-center justify-center text-gray-500">
                            <div class="text-center">
                                <i class="fas fa-globe-europe text-5xl mb-4"></i>
                                <p>Sélectionnez au moins une planète pour commencer</p>
                            </div>
                        </div>
                    `;
                    return;
                }
                
                const containerWidth = simulationContainer.clientWidth;
                const planetWidth = containerWidth / selectedPlanets.length;
                
                selectedPlanets.forEach((planetId, index) => {
                    const planet = PLANETS[planetId];
                    const left = (index * planetWidth) + (planetWidth / 2);
                    
                    // Création de la représentation visuelle de la planète
                    const planetEl = document.createElement('div');
                    planetEl.className = `planet absolute top-1/2 flex flex-col items-center`;
                    planetEl.style.left = `${left}px`;
                    planetEl.style.transform = 'translate(-50%, -50%)';
                    planetEl.innerHTML = `
                        <div class="w-16 h-16 rounded-full shadow-lg mb-2" style="background-color: ${planet.color}">
                            <div class="w-full h-full flex items-center justify-center text-2xl">
                                ${planet.emoji}
                            </div>
                        </div>
                        <div class="text-sm font-medium">${planet.name}</div>
                        <div class="text-xs text-gray-400">${planet.g}m/s²</div>
                    `;
                    planetsContainer.appendChild(planetEl);
                    
                    // Création du puits de gravité (effet visuel)
                    const gravityWell = document.createElement('div');
                    gravityWell.className = 'gravity-well';
                    gravityWell.style.width = `${planetWidth * 0.8}px`;
                    gravityWell.style.height = `${planetWidth * 0.8}px`;
                    gravityWell.style.left = `${left}px`;
                    gravityWell.style.top = '50%';
                    gravityWell.style.backgroundColor = planet.color;
                    planetsContainer.appendChild(gravityWell);
                    
                    // Ajout des données de chute sous chaque planète
                    const fallDataEl = document.createElement('div');
                    fallDataEl.className = 'fall-data';
                    fallDataEl.style.left = `${left}px`;
                    fallDataEl.style.color = planet.color;
                    fallDataEl.innerHTML = `
                        <div>Hauteur: ${currentHeight}m</div>
                        <div>Temps: ${calculateFallTime(currentHeight, planet.g).toFixed(2)}s</div>
                        <div>Vitesse: ${calculateFinalSpeed(currentHeight, planet.g).toFixed(2)}m/s</div>
                    `;
                    fallDataEl.id = `fall-data-${planetId}`;
                    planetsContainer.appendChild(fallDataEl);
                    
                    // Ajout des statistiques de la planète
                    const statsEl = document.createElement('div');
                    statsEl.className = 'bg-gray-700 p-4 rounded-lg';
                    statsEl.innerHTML = `
                        <div class="flex items-center mb-2">
                            <div class="w-6 h-6 rounded-full mr-2" style="background-color: ${planet.color}"></div>
                            <h3 class="font-medium">${planet.name}</h3>
                        </div>
                        <div class="grid grid-cols-2 gap-2 text-sm">
                            <div>
                                <div class="text-gray-400">Gravité:</div>
                                <div>${planet.g} m/s²</div>
                            </div>
                            <div>
                                <div class="text-gray-400">Masse:</div>
                                <div>${planet.mass} ×10²⁴ kg</div>
                            </div>
                            <div>
                                <div class="text-gray-400">Rayon:</div>
                                <div>${planet.radius} km</div>
                            </div>
                            <div>
                                <div class="text-gray-400">Poids de l'objet:</div>
                                <div id="weight-${planetId}">0 N</div>
                            </div>
                        </div>
                    `;
                    planetStats.appendChild(statsEl);
                });
            }
            
            function calculateFallTime(height, gravity) {
                return Math.sqrt(2 * height / gravity);
            }
            
            function calculateFinalSpeed(height, gravity) {
                return Math.sqrt(2 * gravity * height);
            }
            
            function updateFallData() {
                selectedPlanets.forEach(planetId => {
                    const planet = PLANETS[planetId];
                    const fallDataEl = document.getElementById(`fall-data-${planetId}`);
                    if (fallDataEl) {
                        fallDataEl.innerHTML = `
                            <div>Hauteur: ${currentHeight}m</div>
                            <div>Temps: ${calculateFallTime(currentHeight, planet.g).toFixed(2)}s</div>
                            <div>Vitesse: ${calculateFinalSpeed(currentHeight, planet.g).toFixed(2)}m/s</div>
                        `;
                    }
                });
            }
            
            function updatePlanetDataTable() {
                planetData.innerHTML = '';
                
                Object.keys(PLANETS).forEach(planetId => {
                    const planet = PLANETS[planetId];
                    const isSelected = selectedPlanets.includes(planetId);
                    const fallTime100m = calculateFallTime(100, planet.g);
                    const finalSpeed100m = calculateFinalSpeed(100, planet.g);
                    
                    const row = document.createElement('tr');
                    row.className = isSelected ? 'bg-gray-700' : 'border-b border-gray-700';
                    row.innerHTML = `
                        <td class="py-3 px-4 flex items-center">
                            ${isSelected ? `<span class="w-2 h-2 rounded-full mr-2" style="background-color: ${planet.color}"></span>` : ''}
                            ${planet.name}
                        </td>
                        <td class="py-3 px-4">${planet.g}</td>
                        <td class="py-3 px-4">${planet.mass}</td>
                        <td class="py-3 px-4">${planet.radius}</td>
                        <td class="py-3 px-4">${fallTime100m.toFixed(2)} s</td>
                        <td class="py-3 px-4">${finalSpeed100m.toFixed(2)} m/s</td>
                    `;
                    planetData.appendChild(row);
                });
            }
            
            function startSimulation() {
                if (selectedPlanets.length === 0 || simulationRunning) return;
                
                simulationRunning = true;
                startBtn.disabled = true;
                startTime = Date.now();
                objects = [];
                
                const height = currentHeight;
                const object = OBJECTS[objectType.value];
                
                // Créer un objet pour chaque planète sélectionnée
                selectedPlanets.forEach((planetId, index) => {
                    const planet = PLANETS[planetId];
                    const containerWidth = simulationContainer.clientWidth;
                    const planetWidth = containerWidth / selectedPlanets.length;
                    const planetX = (index * planetWidth) + (planetWidth / 2);
                    
                    const obj = {
                        planetId,
                        x: planetX,
                        y: 50,
                        vy: 0,
                        mass: object.mass,
                        radius: object.radius,
                        color: object.color,
                        planetX,
                        planetY: simulationContainer.clientHeight / 2,
                        g: planet.g,
                        height,
                        falling: false,
                        startTime: null,
                        fallDuration: null,
                        finalSpeed: null,
                        statsEl: null
                    };
                    
                    // Créer l'élément pour afficher les stats en temps réel
                    obj.statsEl = document.createElement('div');
                    obj.statsEl.className = 'planet-stats';
                    obj.statsEl.style.left = `${planetX}px`;
                    obj.statsEl.style.top = '20px';
                    obj.statsEl.style.color = planet.color;
                    obj.statsEl.innerHTML = `
                        <div>Temps: <span class="time-value">0.00</span>s</div>
                        <div>Vitesse: <span class="speed-value">0.00</span>m/s</div>
                    `;
                    planetsContainer.appendChild(obj.statsEl);
                    
                    objects.push(obj);
                    
                    // Mettre à jour le poids affiché
                    const weightEl = document.getElementById(`weight-${planetId}`);
                    if (weightEl) {
                        weightEl.textContent = `${(object.mass * planet.g).toFixed(2)} N`;
                    }
                });
                
                // Démarrer l'animation
                animate();
                
                // Afficher le panneau de résultats après un délai
                setTimeout(() => {
                    resultsPanel.classList.remove('hidden');
                }, 500);
            }
            
            function animate() {
                animationId = requestAnimationFrame(animate);
                const now = Date.now();
                const elapsedTime = (now - startTime) / 1000;
                
                // Effacer le canvas
                ctx.clearRect(0, 0, simulationCanvas.width, simulationCanvas.height);
                
                // Dessiner les étoiles en arrière-plan
                drawStars();
                
                // Mettre à jour et dessiner chaque objet
                objects.forEach(obj => {
                    if (!obj.falling && elapsedTime > 1) {
                        obj.falling = true;
                        obj.startTime = now;
                    }
                    
                    if (obj.falling) {
                        // Calculer la position en fonction de la gravité
                        const fallTime = (now - obj.startTime) / 1000;
                        
                        // Formule de chute libre: y = y0 + 0.5 * g * t^2
                        // On ajuste l'échelle pour que la chute soit visible à l'écran
                        const scaleFactor = (simulationCanvas.height / 2 - 50) / obj.height;
                        obj.y = 50 + 0.5 * obj.g * fallTime * fallTime * scaleFactor;
                        
                        // Vitesse: v = g * t
                        obj.vy = obj.g * fallTime;
                        
                        // Mettre à jour les stats en temps réel
                        if (obj.statsEl) {
                            obj.statsEl.querySelector('.time-value').textContent = fallTime.toFixed(2);
                            obj.statsEl.querySelector('.speed-value').textContent = obj.vy.toFixed(2);
                        }
                        
                        // Vérifier si l'objet a atteint le sol
                        if (obj.y >= obj.planetY - 30) {
                            obj.y = obj.planetY - 30;
                            obj.falling = false;
                            obj.fallDuration = fallTime;
                            obj.finalSpeed = obj.vy;
                            
                            // Mettre à jour l'affichage des résultats
                            updateResults();
                        }
                    }
                    
                    // Dessiner l'objet
                    ctx.beginPath();
                    ctx.arc(obj.x, obj.y, obj.radius, 0, Math.PI * 2);
                    ctx.fillStyle = obj.color;
                    ctx.fill();
                    ctx.closePath();
                    
                    // Dessiner une ombre
                    ctx.beginPath();
                    ctx.ellipse(obj.x, obj.y + obj.radius + 2, obj.radius, obj.radius/3, 0, 0, Math.PI * 2);
                    ctx.fillStyle = 'rgba(0,0,0,0.3)';
                    ctx.fill();
                    ctx.closePath();
                });
            }
            
            function drawStars() {
                ctx.fillStyle = 'white';
                
                // Dessiner des étoiles aléatoires
                for (let i = 0; i < 50; i++) {
                    const x = Math.random() * simulationCanvas.width;
                    const y = Math.random() * simulationCanvas.height;
                    const radius = Math.random() * 1.5;
                    
                    ctx.beginPath();
                    ctx.arc(x, y, radius, 0, Math.PI * 2);
                    ctx.fill();
                }
            }
            
            function updateResults() {
                if (objects.length === 0) return;
                
                // Trouver l'objet avec le temps de chute le plus long
                const longestFall = objects.reduce((prev, current) => {
                    return (prev.fallDuration || 0) > (current.fallDuration || 0) ? prev : current;
                });
                
                if (longestFall.fallDuration) {
                    fallTime.textContent = `${longestFall.fallDuration.toFixed(2)}s`;
                    finalSpeed.textContent = `${longestFall.finalSpeed.toFixed(2)} m/s`;
                    
                    // Calculer la force gravitationnelle (poids)
                    const planet = PLANETS[longestFall.planetId];
                    const object = OBJECTS[objectType.value];
                    const force = object.mass * planet.g;
                    gravForce.textContent = `${force.toFixed(2)} N`;
                }
            }
            
            function resetSimulation() {
                if (animationId) {
                    cancelAnimationFrame(animationId);
                    animationId = null;
                }
                
                simulationRunning = false;
                startBtn.disabled = false;
                
                // Supprimer les éléments de stats
                objects.forEach(obj => {
                    if (obj.statsEl && obj.statsEl.parentNode) {
                        obj.statsEl.parentNode.removeChild(obj.statsEl);
                    }
                });
                
                objects = [];
                
                // Effacer le canvas
                ctx.clearRect(0, 0, simulationCanvas.width, simulationCanvas.height);
                
                // Cacher le panneau de résultats
                resultsPanel.classList.add('hidden');
                
                // Réinitialiser les valeurs affichées
                fallTime.textContent = '0.00s';
                finalSpeed.textContent = '0.00 m/s';
                gravForce.textContent = '0.00 N';
                
                // Mettre à jour les poids à 0
                selectedPlanets.forEach(planetId => {
                    const weightEl = document.getElementById(`weight-${planetId}`);
                    if (weightEl) {
                        weightEl.textContent = '0 N';
                    }
                });
            }
            
            // Initialisation
            updatePlanetDataTable();
            
            // Redimensionnement responsive
            window.addEventListener('resize', function() {
                simulationCanvas.width = simulationContainer.clientWidth;
                simulationCanvas.height = simulationContainer.clientHeight;
                renderPlanetSelection();
            });
        });
    </script>
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