File size: 25,350 Bytes
420beb6 43fdbce 420beb6 43fdbce 420beb6 43fdbce 420beb6 43fdbce 420beb6 43fdbce 420beb6 43fdbce 420beb6 583757b | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 | <!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>ChessMaster Pro</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://unpkg.com/feather-icons"></script>
<script src="https://cdn.jsdelivr.net/npm/feather-icons/dist/feather.min.js"></script>
<style>
.chess-square {
position: relative;
width: 100%;
padding-bottom: 100%;
}
.chess-piece {
position: absolute;
width: 80%;
height: 80%;
top: 10%;
left: 10%;
background-size: contain;
background-repeat: no-repeat;
background-position: center;
cursor: pointer;
transition: transform 0.2s ease;
z-index: 10;
}
.chess-piece.dragging {
z-index: 20;
transform: scale(1.1);
}
.legal-move {
position: absolute;
width: 30%;
height: 30%;
border-radius: 50%;
background-color: rgba(0, 255, 0, 0.3);
top: 35%;
left: 35%;
z-index: 5;
}
.selected {
background-color: rgba(255, 215, 0, 0.3) !important;
}
.check {
background-color: rgba(255, 0, 0, 0.3) !important;
}
.captured-piece {
width: 30px;
height: 30px;
background-size: contain;
background-repeat: no-repeat;
background-position: center;
margin: 2px;
}
@media (max-width: 768px) {
.captured-piece {
width: 20px;
height: 20px;
}
}
.promotion-modal {
display: none;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.7);
z-index: 100;
justify-content: center;
align-items: center;
}
.promotion-options {
display: flex;
background-color: #2d3748;
padding: 20px;
border-radius: 10px;
}
.promotion-piece {
width: 60px;
height: 60px;
margin: 10px;
background-size: contain;
background-repeat: no-repeat;
background-position: center;
cursor: pointer;
transition: transform 0.2s;
}
.promotion-piece:hover {
transform: scale(1.1);
}
</style>
</head>
<body class="bg-gray-900 text-white min-h-screen flex flex-col">
<header class="bg-indigo-900 py-4 px-6 shadow-lg">
<div class="container mx-auto flex justify-between items-center">
<h1 class="text-2xl md:text-3xl font-bold flex items-center">
<i data-feather="shield" class="mr-2"></i> ChessMaster Pro
</h1>
<div class="flex space-x-4">
<button id="resetBtn" class="bg-red-600 hover:bg-red-700 px-4 py-2 rounded-lg flex items-center">
<i data-feather="refresh-cw" class="mr-2"></i> Reset
</button>
<button id="undoBtn" class="bg-blue-600 hover:bg-blue-700 px-4 py-2 rounded-lg flex items-center">
<i data-feather="corner-up-left" class="mr-2"></i> Undo
</button>
</div>
</div>
</header>
<main class="flex-grow container mx-auto px-4 py-8 flex flex-col md:flex-row items-center md:items-start justify-center gap-8">
<!-- Game info section -->
<div class="w-full md:w-1/4 bg-gray-800 p-6 rounded-lg shadow-lg">
<div class="mb-6">
<h2 class="text-xl font-semibold mb-2">Game Status</h2>
<div id="gameStatus" class="bg-gray-700 p-3 rounded">White's turn</div>
</div>
<div class="mb-6">
<h2 class="text-xl font-semibold mb-2">Captured Pieces</h2>
<div class="bg-gray-700 p-3 rounded">
<h3 class="font-medium mb-1">White captured:</h3>
<div id="whiteCaptured" class="flex flex-wrap"></div>
<h3 class="font-medium mt-3 mb-1">Black captured:</h3>
<div id="blackCaptured" class="flex flex-wrap"></div>
</div>
</div>
<div>
<h2 class="text-xl font-semibold mb-2">Move History</h2>
<div id="moveHistory" class="bg-gray-700 p-3 rounded max-h-40 overflow-y-auto">
<!-- Move history will be populated here -->
</div>
</div>
</div>
<!-- Chess board -->
<div class="w-full md:w-2/4 max-w-lg mx-auto">
<div class="bg-gray-800 p-4 rounded-lg shadow-lg">
<div id="chessBoard" class="grid grid-cols-8 aspect-square">
<!-- Board will be generated by JavaScript -->
</div>
</div>
</div>
<!-- Controls and info -->
<div class="w-full md:w-1/4 bg-gray-800 p-6 rounded-lg shadow-lg">
<div class="mb-6">
<h2 class="text-xl font-semibold mb-2">Current Player</h2>
<div id="currentPlayer" class="bg-gray-700 p-3 rounded flex items-center">
<div class="w-6 h-6 bg-white rounded-full mr-2"></div> White
</div>
</div>
<div class="mb-6">
<h2 class="text-xl font-semibold mb-2">Game Controls</h2>
<div class="space-y-2">
<button id="flipBoardBtn" class="w-full bg-purple-600 hover:bg-purple-700 py-2 rounded flex items-center justify-center">
<i data-feather="rotate-cw" class="mr-2"></i> Flip Board
</button>
<button id="hintBtn" class="w-full bg-green-600 hover:bg-green-700 py-2 rounded flex items-center justify-center">
<i data-feather="help-circle" class="mr-2"></i> Show Hints
</button>
</div>
</div>
<div>
<h2 class="text-xl font-semibold mb-2">Game Time</h2>
<div class="bg-gray-700 p-3 rounded">
<div class="flex justify-between">
<span>White:</span>
<span id="whiteTime">10:00</span>
</div>
<div class="flex justify-between mt-2">
<span>Black:</span>
<span id="blackTime">10:00</span>
</div>
</div>
</div>
</div>
</main>
<!-- Promotion modal -->
<div id="promotionModal" class="promotion-modal">
<div class="promotion-options">
<div class="promotion-piece" data-piece="q"></div>
<div class="promotion-piece" data-piece="r"></div>
<div class="promotion-piece" data-piece="b"></div>
<div class="promotion-piece" data-piece="n"></div>
</div>
</div>
<footer class="bg-indigo-900 py-4 text-center">
<p>ChessMaster Pro ♟️ - Play like a grandmaster!</p>
</footer>
<script>
document.addEventListener('DOMContentLoaded', function() {
feather.replace();
// Chess game implementation
const chessBoard = document.getElementById('chessBoard');
const gameStatus = document.getElementById('gameStatus');
const currentPlayer = document.getElementById('currentPlayer');
const whiteCaptured = document.getElementById('whiteCaptured');
const blackCaptured = document.getElementById('blackCaptured');
const moveHistory = document.getElementById('moveHistory');
const resetBtn = document.getElementById('resetBtn');
const undoBtn = document.getElementById('undoBtn');
const flipBoardBtn = document.getElementById('flipBoardBtn');
const hintBtn = document.getElementById('hintBtn');
const promotionModal = document.getElementById('promotionModal');
let board = [];
let selectedPiece = null;
let legalMoves = [];
let isWhiteTurn = true;
let boardFlipped = false;
let moveHistoryList = [];
let capturedPieces = { white: [], black: [] };
// Initialize the chess board
function initializeBoard() {
board = [
['br', 'bn', 'bb', 'bq', 'bk', 'bb', 'bn', 'br'],
['bp', 'bp', 'bp', 'bp', 'bp', 'bp', 'bp', 'bp'],
['', '', '', '', '', '', '', ''],
['', '', '', '', '', '', '', ''],
['', '', '', '', '', '', '', ''],
['', '', '', '', '', '', '', ''],
['wp', 'wp', 'wp', 'wp', 'wp', 'wp', 'wp', 'wp'],
['wr', 'wn', 'wb', 'wq', 'wk', 'wb', 'wn', 'wr']
];
renderBoard();
updateGameStatus();
updateCapturedPieces();
moveHistory.innerHTML = '';
moveHistoryList = [];
isWhiteTurn = true;
updateCurrentPlayerDisplay();
}
// Get piece image URL
function getPieceImageUrl(piece) {
const color = piece[0] === 'w' ? 'white' : 'black';
const pieceType = piece[1];
const pieceSymbols = {
'p': '♟', 'r': '♜', 'n': '♞', 'b': '♝', 'q': '♛', 'k': '♚'
};
// Create a canvas to generate the piece image
const canvas = document.createElement('canvas');
canvas.width = 200;
canvas.height = 200;
const ctx = canvas.getContext('2d');
// Draw background
ctx.fillStyle = 'transparent';
ctx.fillRect(0, 0, 200, 200);
// Draw piece symbol
ctx.font = '120px Arial, sans-serif';
ctx.fillStyle = color === 'white' ? '#ffffff' : '#000000';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(pieceSymbols[pieceType], 100, 100);
return canvas.toDataURL();
}
// Render the chess board
function renderBoard() {
chessBoard.innerHTML = '';
for (let row = 0; row < 8; row++) {
for (let col = 0; col < 8; col++) {
const displayRow = boardFlipped ? 7 - row : row;
const displayCol = boardFlipped ? 7 - col : col;
const square = document.createElement('div');
square.className = `chess-square ${(displayRow + displayCol) % 2 === 0 ? 'bg-amber-100' : 'bg-amber-800'}`;
square.dataset.row = row;
square.dataset.col = col;
const piece = board[row][col];
if (piece) {
const pieceElement = document.createElement('div');
pieceElement.className = `chess-piece ${piece[0] === 'w' ? 'white-piece' : 'black-piece'}`;
pieceElement.style.backgroundImage = `url('${getPieceImageUrl(piece)})`;
pieceElement.dataset.piece = piece;
square.appendChild(pieceElement);
}
square.addEventListener('click', handleSquareClick);
chessBoard.appendChild(square);
}
}
}
// Handle square click
function handleSquareClick(event) {
const square = event.target.closest('.chess-square');
if (!square) return;
const row = parseInt(square.dataset.row);
const col = parseInt(square.dataset.col);
const piece = board[row][col];
// If a piece is already selected
if (selectedPiece) {
// Check if the clicked square is a legal move
const isLegalMove = legalMoves.some(move =>
move.toRow === row && move.toCol === col
);
if (isLegalMove) {
movePiece(selectedPiece.row, selectedPiece.col, row, col);
clearSelection();
} else if (piece && piece[0] === (isWhiteTurn ? 'w' : 'b')) {
// Select a different piece of the same color
selectPiece(row, col);
} else {
// Clicked on an empty square or opponent's piece without a legal move
clearSelection();
}
} else if (piece && piece[0] === (isWhiteTurn ? 'w' : 'b')) {
// Select a piece
selectPiece(row, col);
}
}
// Select a piece
function selectPiece(row, col) {
clearSelection();
selectedPiece = { row, col, piece: board[row][col] };
highlightSquare(row, col, true);
// Calculate legal moves (simplified for this example)
legalMoves = calculateLegalMoves(row, col);
highlightLegalMoves(legalMoves);
}
// Clear selection
function clearSelection() {
if (selectedPiece) {
highlightSquare(selectedPiece.row, selectedPiece.col, false);
}
selectedPiece = null;
legalMoves = [];
// Remove all legal move indicators
document.querySelectorAll('.legal-move').forEach(el => el.remove());
}
// Highlight a square
function highlightSquare(row, col, isSelected) {
const displayRow = boardFlipped ? 7 - row : row;
const displayCol = boardFlipped ? 7 - col : col;
const index = displayRow * 8 + displayCol;
const square = chessBoard.children[index];
if (isSelected) {
square.classList.add('selected');
} else {
square.classList.remove('selected');
}
}
// Highlight legal moves
function highlightLegalMoves(moves) {
moves.forEach(move => {
const displayRow = boardFlipped ? 7 - move.toRow : move.toRow;
const displayCol = boardFlipped ? 7 - move.toCol : move.toCol;
const index = displayRow * 8 + displayCol;
const square = chessBoard.children[index];
const indicator = document.createElement('div');
indicator.className = 'legal-move';
square.appendChild(indicator);
});
}
// Calculate legal moves (simplified version)
function calculateLegalMoves(row, col) {
const piece = board[row][col];
const moves = [];
// This is a simplified version - a real implementation would be more complex
if (piece[1] === 'p') { // Pawn
const direction = piece[0] === 'w' ? -1 : 1;
// Move forward
if (isInBounds(row + direction, col) && !board[row + direction][col]) {
moves.push({ toRow: row + direction, toCol: col });
// Initial double move
if ((piece[0] === 'w' && row === 6) || (piece[0] === 'b' && row === 1)) {
if (!board[row + 2 * direction][col]) {
moves.push({ toRow: row + 2 * direction, toCol: col });
}
}
}
// Capture diagonally
for (let offset of [-1, 1]) {
if (isInBounds(row + direction, col + offset)) {
const target = board[row + direction][col + offset];
if (target && target[0] !== piece[0]) {
moves.push({ toRow: row + direction, toCol: col + offset });
}
}
}
}
// Add more piece movement logic here...
return moves;
}
// Check if coordinates are within bounds
function isInBounds(row, col) {
return row >= 0 && row < 8 && col >= 0 && col < 8;
}
// Move a piece
function movePiece(fromRow, fromCol, toRow, toCol) {
const piece = board[fromRow][fromCol];
const targetPiece = board[toRow][toCol];
// Handle capture
if (targetPiece) {
capturedPieces[piece[0] === 'w' ? 'black' : 'white'].push(targetPiece);
updateCapturedPieces();
}
// Handle pawn promotion (simplified)
if (piece[1] === 'p' && (toRow === 0 || toRow === 7)) {
showPromotionModal(fromRow, fromCol, toRow, toCol);
return;
}
// Execute the move
board[toRow][toCol] = piece;
board[fromRow][fromCol] = '';
// Add to move history
const moveNotation = getMoveNotation(fromRow, fromCol, toRow, toCol, targetPiece);
moveHistoryList.push(moveNotation);
updateMoveHistory();
// Switch turns
isWhiteTurn = !isWhiteTurn;
updateCurrentPlayerDisplay();
renderBoard();
updateGameStatus();
}
// Get algebraic notation for a move
function getMoveNotation(fromRow, fromCol, toRow, toCol, capturedPiece) {
const piece = board[fromRow][fromCol];
const pieceSymbol = piece[1] === 'p' ? '' : piece[1].toUpperCase();
const captureSymbol = capturedPiece ? 'x' : '';
const file = String.fromCharCode(97 + fromCol);
const rank = 8 - fromRow;
const toFile = String.fromCharCode(97 + toCol);
const toRank = 8 - toRow;
return `${isWhiteTurn ? 'White' : 'Black'}: ${pieceSymbol}${file}${rank}${captureSymbol}${toFile}${toRank}`;
}
// Update move history display
function updateMoveHistory() {
moveHistory.innerHTML = '';
moveHistoryList.forEach((move, index) => {
const moveElement = document.createElement('div');
moveElement.textContent = `${index + 1}. ${move}`;
moveHistory.appendChild(moveElement);
});
// Scroll to bottom
moveHistory.scrollTop = moveHistory.scrollHeight;
}
// Update captured pieces display
function updateCapturedPieces() {
whiteCaptured.innerHTML = '';
blackCaptured.innerHTML = '';
capturedPieces.white.forEach(piece => {
const pieceElement = document.createElement('div');
pieceElement.className = 'captured-piece';
pieceElement.style.backgroundImage = `url('${getPieceImageUrl('w' + piece[1])})`;
whiteCaptured.appendChild(pieceElement);
});
capturedPieces.black.forEach(piece => {
const pieceElement = document.createElement('div');
pieceElement.className = 'captured-piece';
pieceElement.style.backgroundImage = `url('${getPieceImageUrl('b' + piece[1])})`;
blackCaptured.appendChild(pieceElement);
});
}
// Update game status display
function updateGameStatus() {
// Simplified status - a real implementation would check for check, checkmate, etc.
gameStatus.textContent = isWhiteTurn ? "White's turn" : "Black's turn";
gameStatus.className = 'bg-gray-700 p-3 rounded';
}
// Update current player display
function updateCurrentPlayerDisplay() {
currentPlayer.innerHTML = isWhiteTurn ?
'<div class="w-6 h-6 bg-white rounded-full mr-2"></div> White' :
'<div class="w-6 h-6 bg-black border border-white rounded-full mr-2"></div> Black';
}
// Show promotion modal
function showPromotionModal(fromRow, fromCol, toRow, toCol) {
promotionModal.style.display = 'flex';
// Set up promotion options
const color = board[fromRow][fromCol][0];
const options = document.querySelectorAll('.promotion-piece');
options.forEach(option => {
const pieceType = option.dataset.piece;
option.style.backgroundImage = `url('${getPieceImageUrl(color + pieceType)})`;
option.onclick = function() {
// Promote the pawn
board[toRow][toCol] = color + pieceType;
board[fromRow][fromCol] = '';
// Add to move history with promotion notation
const moveNotation = getMoveNotation(fromRow, fromCol, toRow, toCol, null) + '=' + pieceType.toUpperCase();
moveHistoryList.push(moveNotation);
updateMoveHistory();
// Switch turns
isWhiteTurn = !isWhiteTurn;
updateCurrentPlayerDisplay();
renderBoard();
updateGameStatus();
// Hide modal
promotionModal.style.display = 'none';
};
});
}
// Event listeners
resetBtn.addEventListener('click', initializeBoard);
undoBtn.addEventListener('click', function() {
if (moveHistoryList.length > 0) {
// Simplified undo - a real implementation would be more complex
alert("Undo functionality would be implemented here!");
}
});
flipBoardBtn.addEventListener('click', function() {
boardFlipped = !boardFlipped;
renderBoard();
});
hintBtn.addEventListener('click', function() {
if (selectedPiece) {
// Already showing hints
return;
}
// Find a piece with legal moves
for (let row = 0; row < 8; row++) {
for (let col = 0; col < 8; col++) {
const piece = board[row][col];
if (piece && piece[0] === (isWhiteTurn ? 'w' : 'b')) {
const moves = calculateLegalMoves(row, col);
if (moves.length > 0) {
selectPiece(row, col);
return;
}
}
}
}
});
// Initialize the game
initializeBoard();
});
</script>
</body>
</html>
|