snake / index.html
Saurabh502's picture
Upload index.html
4bee0c3 verified
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Snake Game</title>
<style>
body {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
margin: 0;
background-color: #f0f0f0;
}
canvas {
border: 1px solid black;
background-color: #fff;
}
</style>
</head>
<body>
<canvas id="gameCanvas" width="400" height="400"></canvas>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const box = 20; // Size of each grid box
const canvasSize = 400;
let snake = [];
snake[0] = { x: 9 * box, y: 10 * box }; // Initial snake position
let food = {
x: Math.floor(Math.random() * (canvasSize / box)) * box,
y: Math.floor(Math.random() * (canvasSize / box)) * box
};
let score = 0;
let direction;
document.addEventListener('keydown', setDirection);
function setDirection(event) {
if (event.keyCode == 37 && direction != 'RIGHT') {
direction = 'LEFT';
} else if (event.keyCode == 38 && direction != 'DOWN') {
direction = 'UP';
} else if (event.keyCode == 39 && direction != 'LEFT') {
direction = 'RIGHT';
} else if (event.keyCode == 40 && direction != 'UP') {
direction = 'DOWN';
}
}
function collision(head, array) {
for (let i = 0; i < array.length; i++) {
if (head.x == array[i].x && head.y == array[i].y) {
return true;
}
}
return false;
}
function draw() {
// Clear canvas
ctx.fillStyle = 'white';
ctx.fillRect(0, 0, canvasSize, canvasSize);
// Draw snake
for (let i = 0; i < snake.length; i++) {
ctx.fillStyle = (i == 0) ? 'green' : 'lightgreen';
ctx.fillRect(snake[i].x, snake[i].y, box, box);
ctx.strokeStyle = 'darkgreen';
ctx.strokeRect(snake[i].x, snake[i].y, box, box);
}
// Draw food
ctx.fillStyle = 'red';
ctx.fillRect(food.x, food.y, box, box);
// Old head position
let snakeX = snake[0].x;
let snakeY = snake[0].y;
// Which direction
if (direction == 'LEFT') snakeX -= box;
if (direction == 'UP') snakeY -= box;
if (direction == 'RIGHT') snakeX += box;
if (direction == 'DOWN') snakeY += box;
// If the snake eats the food
if (snakeX == food.x && snakeY == food.y) {
score++;
food = {
x: Math.floor(Math.random() * (canvasSize / box)) * box,
y: Math.floor(Math.random() * (canvasSize / box)) * box
};
// Don't remove tail
} else {
// Remove the tail
snake.pop();
}
// New head
let newHead = {
x: snakeX,
y: snakeY
};
// Game over conditions
if (snakeX < 0 || snakeX >= canvasSize || snakeY < 0 || snakeY >= canvasSize || collision(newHead, snake)) {
clearInterval(game);
alert('Game Over! Score: ' + score);
// Optionally reset game or provide restart button
document.location.reload(); // Simple reload to restart
}
snake.unshift(newHead);
// Draw score
ctx.fillStyle = 'black';
ctx.font = '20px Arial';
ctx.fillText('Score: ' + score, box, 1.6 * box);
}
let game = setInterval(draw, 100); // Game loop speed
</script>
</body>
</html>