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import streamlit as st
import os
import PyPDF2
import docx
from langchain.text_splitter import RecursiveCharacterTextSplitter
from langchain_community.embeddings import HuggingFaceEmbeddings # Use HuggingFaceEmbeddings
from langchain_community.vectorstores import Chroma
from groq import Groq
from langchain_core.prompts import PromptTemplate
import json
import random
import plotly.graph_objects as go
import plotly.express as px
import pandas as pd
from datetime import datetime

# Class Definitions (Combined)

class DocumentProcessor:
    def __init__(self):
        # Use a free Hugging Face model for embeddings
        self.embeddings = HuggingFaceEmbeddings(model_name="sentence-transformers/all-MiniLM-L6-v2")
        self.text_splitter = RecursiveCharacterTextSplitter(
            chunk_size=1000,
            chunk_overlap=200
        )
        
    def extract_text_from_pdf(self, pdf_path):
        """Extract text from PDF file"""
        text = ""
        with open(pdf_path, 'rb') as file:
            pdf_reader = PyPDF2.PdfReader(file)
            for page in pdf_reader.pages:
                text += page.extract_text()
        return text
    
    def extract_text_from_docx(self, docx_path):
        """Extract text from DOCX file"""
        doc = docx.Document(docx_path)
        text = ""
        for paragraph in doc.paragraphs:
            text += paragraph.text + "\n"
        return text
    
    def process_document(self, file_path, file_type):
        """Process document and create vector store"""
        if file_type.lower() == 'pdf':
            text = self.extract_text_from_pdf(file_path)
        elif file_type.lower() in ['docx', 'doc']:
            text = self.extract_text_from_docx(file_path)
        else:
            raise ValueError("Unsupported file type")
        
        chunks = self.text_splitter.split_text(text)
        
        vectorstore = Chroma.from_texts(
            texts=chunks,
            embedding=self.embeddings
        )
        
        return vectorstore, len(chunks)

class RAGLearningSystem:
    def __init__(self, vectorstore):
        # Initialize Groq client with API key from environment variable
        if "GROQ_API_KEY" not in os.environ:
            st.error("Groq API key is required for generating responses.")
            st.stop()
        self.llm = Groq(api_key=os.environ["GROQ_API_KEY"])

        self.vectorstore = vectorstore
        self.retriever = vectorstore.as_retriever(search_kwargs={"k": 3})
        
        # Story explanation prompt
        self.story_prompt = PromptTemplate(
            input_variables=["context", "topic"],
            template="""
            Based on the following context from the book, explain {topic} as an engaging story.
            Make it educational yet entertaining, using metaphors, analogies, and narrative elements.
            
            Context: {context}
            
            Create a story explanation for {topic}:
            """
        )
        
        # Question generation prompts
        self.mcq_prompt = PromptTemplate(
            input_variables=["context", "topic"],
            template="""
            Based on this context about {topic}, create 3 multiple choice questions.
            Format as JSON with structure:
            {{
                "questions": [
                    {{
                        "question": "Question text",
                        "options": ["A. Option 1", "B. Option 2", "C. Option 3", "D. Option 4"],
                        "correct": "A",
                        "explanation": "Why this answer is correct"
                    }}
                ]
            }}
            
            Context: {context}
            """
        )
        
        self.fill_blank_prompt = PromptTemplate(
            input_variables=["context", "topic"],
            template="""
            Based on this context about {topic}, create 3 fill-in-the-blank questions.
            Format as JSON with structure:
            {{
                "questions": [
                    {{
                        "question": "Question with _____ blank",
                        "answer": "correct answer",
                        "hint": "helpful hint"
                    }}
                ]
            }}
            
            Context: {context}
            """
        )
        
        self.match_prompt = PromptTemplate(
            input_variables=["context", "topic"],
            template="""
            Based on this context about {topic}, create a matching exercise with 4 pairs.
            Format as JSON with structure:
            {{
                "left_items": ["Item 1", "Item 2", "Item 3", "Item 4"],
                "right_items": ["Match A", "Match B", "Match C", "Match D"],
                "correct_matches": {{"Item 1": "Match A", "Item 2": "Match B", "Item 3": "Match C", "Item 4": "Match D"}}
            }}
            
            Context: {context}
            """
        )
    
    def get_story_explanation(self, topic):
        docs = self.retriever.get_relevant_documents(topic)
        context = "\n".join([doc.page_content for doc in docs])
        
        response = self.llm.chat.completions.create(
            messages=[
                {
                    "role": "user",
                    "content": self.story_prompt.format(context=context, topic=topic),
                }
            ],
            model="llama3-8b-8192",
        )
        
        return response.choices[0].message.content
    
    def generate_mcq_questions(self, topic):
        docs = self.retriever.get_relevant_documents(topic)
        context = "\n".join([doc.page_content for doc in docs])
        
        response = self.llm.chat.completions.create(
            messages=[
                {
                    "role": "user",
                    "content": self.mcq_prompt.format(context=context, topic=topic),
                }
            ],
            model="llama3-8b-8192",
            response_format={"type": "json_object"},
        )
        
        try:
            return json.loads(response.choices[0].message.content)
        except json.JSONDecodeError:
            return {"questions": []}
    
    def generate_fill_blank_questions(self, topic):
        docs = self.retriever.get_relevant_documents(topic)
        context = "\n".join([doc.page_content for doc in docs])
        
        response = self.llm.chat.completions.create(
            messages=[
                {
                    "role": "user",
                    "content": self.fill_blank_prompt.format(context=context, topic=topic),
                }
            ],
            model="llama3-8b-8192",
            response_format={"type": "json_object"},
        )
        
        try:
            return json.loads(response.choices[0].message.content)
        except json.JSONDecodeError:
            return {"questions": []}
    
    def generate_matching_questions(self, topic):
        docs = self.retriever.get_relevant_documents(topic)
        context = "\n".join([doc.page_content for doc in docs])
        
        response = self.llm.chat.completions.create(
            messages=[
                {
                    "role": "user",
                    "content": self.match_prompt.format(context=context, topic=topic),
                }
            ],
            model="llama3-8b-8192",
            response_format={"type": "json_object"},
        )
        
        try:
            return json.loads(response.choices[0].message.content)
        except json.JSONDecodeError:
            return {"left_items": [], "right_items": [], "correct_matches": {}}

class LearningGames:
    def __init__(self):
        self.init_session_state()
    
    def init_session_state(self):
        if 'game_scores' not in st.session_state:
            st.session_state.game_scores = {
                'mcq': [],
                'fill_blank': [],
                'matching': []
            }
        
        if 'current_topic' not in st.session_state:
            st.session_state.current_topic = ""
    
    def play_mcq_game(self, questions, topic):
        st.subheader(f"๐ŸŽฏ Multiple Choice Quiz: {topic}")
        if not questions.get('questions'):
            st.error("No questions available for this topic.")
            return
        
        score = 0
        total_questions = len(questions['questions'])
        with st.form("mcq_form"):
            answers = {}
            for i, q in enumerate(questions['questions']):
                st.write(f"**Question {i+1}:** {q['question']}")
                answers[i] = st.radio(
                    f"Select answer for Q{i+1}:",
                    q['options'],
                    key=f"mcq_{i}"
                )
                st.write("---")
            
            submitted = st.form_submit_button("Submit Quiz")
            if submitted:
                for i, q in enumerate(questions['questions']):
                    selected = answers[i]
                    correct = q['correct']
                    if selected.startswith(correct):
                        score += 1
                        st.success(f"Q{i+1}: Correct! โœ…")
                    else:
                        st.error(f"Q{i+1}: Wrong. Correct answer: {correct}")
                        st.info(f"Explanation: {q.get('explanation', 'No explanation provided')}")
                
                percentage = (score / total_questions) * 100
                st.write(f"**Final Score: {score}/{total_questions} ({percentage:.1f}%)**")
                st.session_state.game_scores['mcq'].append({
                    'topic': topic,
                    'score': percentage,
                    'timestamp': datetime.now(),
                    'questions_attempted': total_questions
                })
                return percentage
    
    def play_fill_blank_game(self, questions, topic):
        st.subheader(f"๐Ÿ“ Fill in the Blanks: {topic}")
        if not questions.get('questions'):
            st.error("No questions available for this topic.")
            return
        
        score = 0
        total_questions = len(questions['questions'])
        with st.form("fill_blank_form"):
            answers = {}
            for i, q in enumerate(questions['questions']):
                st.write(f"**Question {i+1}:** {q['question']}")
                st.write(f"๐Ÿ’ก Hint: {q.get('hint', 'No hint available')}")
                answers[i] = st.text_input(
                    f"Your answer for Q{i+1}:",
                    key=f"fill_{i}"
                )
                st.write("---")
            
            submitted = st.form_submit_button("Submit Answers")
            if submitted:
                for i, q in enumerate(questions['questions']):
                    user_answer = answers[i].strip().lower()
                    correct_answer = q['answer'].strip().lower()
                    if user_answer == correct_answer:
                        score += 1
                        st.success(f"Q{i+1}: Correct! โœ…")
                    else:
                        st.error(f"Q{i+1}: Wrong. Correct answer: {q['answer']}")
                
                percentage = (score / total_questions) * 100
                st.write(f"**Final Score: {score}/{total_questions} ({percentage:.1f}%)**")
                st.session_state.game_scores['fill_blank'].append({
                    'topic': topic,
                    'score': percentage,
                    'timestamp': datetime.now(),
                    'questions_attempted': total_questions
                })
                return percentage
    
    def play_matching_game(self, questions, topic):
        st.subheader(f"๐Ÿ”— Match the Following: {topic}")
        if not questions.get('left_items') or not questions.get('right_items'):
            st.error("No matching pairs available for this topic.")
            return
        
        left_items = questions['left_items']
        right_items = questions['right_items'].copy()
        correct_matches = questions['correct_matches']
        random.shuffle(right_items)
        
        score = 0
        total_pairs = len(left_items)
        with st.form("matching_form"):
            matches = {}
            st.write("Match each item on the left with the correct item on the right:")
            for i, left_item in enumerate(left_items):
                matches[left_item] = st.selectbox(
                    f"**{left_item}** matches with:",
                    ["Select..."] + right_items,
                    key=f"match_{i}"
                )
            
            submitted = st.form_submit_button("Submit Matches")
            if submitted:
                for left_item, user_match in matches.items():
                    correct_match = correct_matches.get(left_item, "")
                    if user_match == correct_match:
                        score += 1
                        st.success(f"โœ… {left_item} โ†’ {user_match} (Correct!)")
                    else:
                        st.error(f"โŒ {left_item} โ†’ {user_match} (Wrong! Correct: {correct_match})")
                
                percentage = (score / total_pairs) * 100
                st.write(f"**Final Score: {score}/{total_pairs} ({percentage:.1f}%)**")
                st.session_state.game_scores['matching'].append({
                    'topic': topic,
                    'score': percentage,
                    'timestamp': datetime.now(),
                    'questions_attempted': total_pairs
                })
                return percentage

class LearningDashboard:
    def __init__(self):
        pass
    
    def show_dashboard(self):
        st.title("๐Ÿ“Š Learning Analytics Dashboard")
        if not any(st.session_state.game_scores.values()):
            st.info("No learning data available yet. Complete some games to see your analytics!")
            return
        
        self.show_overall_stats()
        col1, col2 = st.columns(2)
        with col1:
            self.show_game_type_performance()
        with col2:
            self.show_topic_performance()
        self.show_progress_over_time()
        self.show_strengths_weaknesses()
    
    def show_overall_stats(self):
        st.subheader("๐ŸŽฏ Overall Performance")
        all_scores = []
        for game_type, scores in st.session_state.game_scores.items():
            for score_data in scores:
                all_scores.append({
                    'game_type': game_type,
                    'score': score_data['score'],
                    'topic': score_data['topic'],
                    'timestamp': score_data['timestamp']
                })
        if not all_scores:
            return
        df = pd.DataFrame(all_scores)
        col1, col2, col3, col4 = st.columns(4)
        with col1:
            avg_score = df['score'].mean()
            st.metric("Average Score", f"{avg_score:.1f}%")
        with col2:
            total_games = len(df)
            st.metric("Games Played", total_games)
        with col3:
            best_score = df['score'].max()
            st.metric("Best Score", f"{best_score:.1f}%")
        with col4:
            unique_topics = df['topic'].nunique()
            st.metric("Topics Studied", unique_topics)
    
    def show_game_type_performance(self):
        st.subheader("๐ŸŽฎ Performance by Game Type")
        game_averages = {}
        for game_type, scores in st.session_state.game_scores.items():
            if scores:
                avg_score = sum(score['score'] for score in scores) / len(scores)
                game_averages[game_type] = avg_score
        if game_averages:
            fig = go.Figure(data=[
                go.Bar(
                    x=list(game_averages.keys()),
                    y=list(game_averages.values()),
                    marker_color=['#FF6B6B', '#4ECDC4', '#45B7D1']
                )
            ])
            fig.update_layout(
                title="Average Score by Game Type",
                xaxis_title="Game Type",
                yaxis_title="Average Score (%)",
                showlegend=False
            )
            st.plotly_chart(fig, use_container_width=True)
    
    def show_topic_performance(self):
        st.subheader("๐Ÿ“š Performance by Topic")
        topic_scores = {}
        for game_type, scores in st.session_state.game_scores.items():
            for score_data in scores:
                topic = score_data['topic']
                if topic not in topic_scores:
                    topic_scores[topic] = []
                topic_scores[topic].append(score_data['score'])
        topic_averages = {topic: sum(scores)/len(scores) for topic, scores in topic_scores.items()}
        if topic_averages:
            fig = go.Figure(data=[
                go.Bar(
                    x=list(topic_averages.keys()),
                    y=list(topic_averages.values()),
                    marker_color='#96CEB4'
                )
            ])
            fig.update_layout(
                title="Average Score by Topic",
                xaxis_title="Topic",
                yaxis_title="Average Score (%)",
                showlegend=False
            )
            st.plotly_chart(fig, use_container_width=True)
    
    def show_progress_over_time(self):
        st.subheader("๐Ÿ“ˆ Progress Over Time")
        all_data = []
        for game_type, scores in st.session_state.game_scores.items():
            for score_data in scores:
                all_data.append({
                    'timestamp': score_data['timestamp'],
                    'score': score_data['score'],
                    'game_type': game_type,
                    'topic': score_data['topic']
                })
        if all_data:
            df = pd.DataFrame(all_data)
            df = df.sort_values('timestamp')
            fig = px.line(df, x='timestamp', y='score', 
                         color='game_type', 
                         title="Score Progress Over Time",
                         labels={'timestamp': 'Time', 'score': 'Score (%)'})
            st.plotly_chart(fig, use_container_width=True)
    
    def show_strengths_weaknesses(self):
        st.subheader("๐Ÿ’ช Strengths & Areas for Improvement")
        game_averages = {}
        topic_averages = {}
        for game_type, scores in st.session_state.game_scores.items():
            if scores:
                game_averages[game_type] = sum(score['score'] for score in scores) / len(scores)
        topic_scores = {}
        for game_type, scores in st.session_state.game_scores.items():
            for score_data in scores:
                topic = score_data['topic']
                if topic not in topic_scores:
                    topic_scores[topic] = []
                topic_scores[topic].append(score_data['score'])
        topic_averages = {topic: sum(scores)/len(scores) for topic, scores in topic_scores.items()}
        col1, col2 = st.columns(2)
        with col1:
            st.write("**๐ŸŽฏ Strengths:**")
            if game_averages:
                best_game = max(game_averages, key=game_averages.get)
                st.success(f"โ€ข Excellent at {best_game} games ({game_averages[best_game]:.1f}% avg)")
            if topic_averages:
                best_topic = max(topic_averages, key=topic_averages.get)
                st.success(f"โ€ข Strong understanding of {best_topic} ({topic_averages[best_topic]:.1f}% avg)")
        with col2:
            st.write("**๐Ÿ“ˆ Areas for Improvement:**")
            if game_averages:
                weak_game = min(game_averages, key=game_averages.get)
                if game_averages[weak_game] < 80:
                    st.warning(f"โ€ข Practice {weak_game} games more ({game_averages[weak_game]:.1f}% avg)")
            if topic_averages:
                weak_topic = min(topic_averages, key=topic_averages.get)
                if topic_averages[weak_topic] < 80:
                    st.warning(f"โ€ข Review {weak_topic} concepts ({topic_averages[weak_topic]:.1f}% avg)")
        st.subheader("๐ŸŽ“ Personalized Recommendations")
        if game_averages:
            overall_avg = sum(game_averages.values()) / len(game_averages)
            if overall_avg >= 90:
                st.success("๐ŸŒŸ Excellent performance! You're mastering the material well.")
            elif overall_avg >= 75:
                st.info("๐Ÿ‘ Good progress! Focus on your weaker areas to improve further.")
            else:
                st.warning("๐Ÿ“š Keep practicing! Consider reviewing the story explanations before attempting games.")

# Streamlit App Pages (Combined)

def upload_and_process_page(doc_processor):
    st.header("๐Ÿ“‚ Process Your Learning Material")
    
    # Hardcoded file name and path
    file_path = "ragdatascience.pdf"
    file_extension = "pdf"
    
    st.info(f"Processing the pre-uploaded file: `{file_path}`")
    
    if st.button("Process Document"):
        with st.spinner("Processing document..."):
            try:
                vectorstore, chunk_count = doc_processor.process_document(
                    file_path, file_extension
                )
                st.session_state.vectorstore = vectorstore
                st.session_state.document_name = file_path
                st.success(f"Document processed successfully! Created {chunk_count} text chunks.")
                st.info("You can now go to 'Learn Topic' to start learning!")
            except Exception as e:
                st.error(f"Error processing document: {str(e)}")

def learn_topic_page(rag_system):
    st.header("๐Ÿ“– Learn About Any Topic")
    topic = st.text_input("What would you like to learn about?", 
                         placeholder="e.g., machine learning algorithms, statistics, data visualization")
    if st.button("Get Story Explanation") and topic:
        with st.spinner("Generating story explanation..."):
            try:
                story = rag_system.get_story_explanation(topic)
                st.session_state.current_topic = topic
                st.subheader(f"๐Ÿ“ Story: {topic}")
                st.write(story)
                st.success("Story generated! Now you can test your understanding with games.")
            except Exception as e:
                st.error(f"Error generating explanation: {str(e)}")

def play_games_page(rag_system, games):
    st.header("๐ŸŽฎ Test Your Knowledge")
    topic = st.text_input("Enter topic to test:", 
                         value=st.session_state.get('current_topic', ''))
    if topic:
        game_type = st.selectbox("Choose game type:", 
                                ["Multiple Choice", "Fill in the Blanks", "Matching"])
        if st.button("Generate Questions"):
            with st.spinner("Generating questions..."):
                try:
                    if game_type == "Multiple Choice":
                        questions = rag_system.generate_mcq_questions(topic)
                        games.play_mcq_game(questions, topic)
                    elif game_type == "Fill in the Blanks":
                        questions = rag_system.generate_fill_blank_questions(topic)
                        games.play_fill_blank_game(questions, topic)
                    elif game_type == "Matching":
                        questions = rag_system.generate_matching_questions(topic)
                        games.play_matching_game(questions, topic)
                except Exception as e:
                    st.error(f"Error generating questions: {str(e)}")

# Main function to run the app
def main():
    st.set_page_config(
        page_title="RAG Learning System",
        page_icon="๐Ÿค–",
        layout="wide"
    )
    st.title("๐Ÿค– RAG Learning System")
    st.write("Upload your learning materials and start your interactive learning journey!")
    
    # Check for API keys from Hugging Face secrets before proceeding
    if "COHERE_API_KEY" not in os.environ or "GROQ_API_KEY" not in os.environ:
        st.error("API keys not found. Please add `COHERE_API_KEY` and `GROQ_API_KEY` as secrets in the Hugging Face Space settings.")
        st.stop()

    doc_processor = DocumentProcessor()
    games = LearningGames()
    dashboard = LearningDashboard()
    
    st.sidebar.title("Navigation")
    page = st.sidebar.selectbox("Choose a page:", 
                               ["Process Document", "Learn Topic", "Play Games", "Dashboard"])
    
    if page == "Process Document":
        upload_and_process_page(doc_processor)
    elif page == "Learn Topic":
        if 'vectorstore' in st.session_state:
            learn_topic_page(RAGLearningSystem(st.session_state.vectorstore))
        else:
            st.warning("Please process a document first!")
    elif page == "Play Games":
        if 'vectorstore' in st.session_state:
            play_games_page(RAGLearningSystem(st.session_state.vectorstore), games)
        else:
            st.warning("Please process a document first!")
    elif page == "Dashboard":
        dashboard.show_dashboard()

if __name__ == "__main__":
    main()