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Update index.html
Browse files- index.html +831 -13
index.html
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@@ -1,19 +1,837 @@
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<!
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<html>
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<head>
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<meta charset="
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<meta name="viewport" content="width=device-width" />
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<title>
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<link rel="stylesheet" href="style.css" />
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</head>
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<body>
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</div>
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</body>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Document</title>
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</head>
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<body>
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<style>
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@font-face {
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font-family: "Caveat Brush";
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font-style: normal;
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font-weight: 400;
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font-display: swap;
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src: url(https://fonts.gstatic.com/s/caveatbrush/v11/EYq0maZfwr9S9-ETZc3fKXtMWw.ttf) format("truetype");
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}
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body {
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background-color: rgba(var(--active-background-color), 1);
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| 20 |
+
/* background-image: radial-gradient(circle, rgba(var(--active-background-color), 1) 0%, color-mix(in srgb, rgba(var(--active-background-color), 1) 60%, black) 100%); */
|
| 21 |
+
background-image: radial-gradient(circle, rgba(0, 0, 0, 0) 0%, rgba(0, 0, 0, 0.6) 100%);
|
| 22 |
+
color: #222;
|
| 23 |
+
font-family: Arial, sans-serif;
|
| 24 |
+
margin: 0;
|
| 25 |
+
padding: 0;
|
| 26 |
+
display: flex;
|
| 27 |
+
justify-content: center;
|
| 28 |
+
align-items: center;
|
| 29 |
+
height: 100vh;
|
| 30 |
+
max-height: 100vh;
|
| 31 |
+
width: 100vw;
|
| 32 |
+
max-width: 100vw;
|
| 33 |
+
overflow: hidden;
|
| 34 |
+
transition: background-color 0.6s ease-out;
|
| 35 |
+
}
|
| 36 |
+
|
| 37 |
+
#game-container {
|
| 38 |
+
padding: 20px;
|
| 39 |
+
border-radius: 8px;
|
| 40 |
+
text-align: center;
|
| 41 |
+
position: relative;
|
| 42 |
+
display: flex;
|
| 43 |
+
flex-direction: column;
|
| 44 |
+
justify-content: center;
|
| 45 |
+
align-items: center;
|
| 46 |
+
}
|
| 47 |
+
|
| 48 |
+
.buttons {
|
| 49 |
+
position: relative;
|
| 50 |
+
z-index: 20;
|
| 51 |
+
display: flex;
|
| 52 |
+
flex-wrap: wrap;
|
| 53 |
+
justify-content: center;
|
| 54 |
+
align-items: center;
|
| 55 |
+
gap: 4px;
|
| 56 |
+
margin-top: 15px;
|
| 57 |
+
#new-game {
|
| 58 |
+
padding: 10px 20px;
|
| 59 |
+
background-color: #555;
|
| 60 |
+
border: none;
|
| 61 |
+
color: #fff;
|
| 62 |
+
font-size: 16px;
|
| 63 |
+
border-radius: 4px;
|
| 64 |
+
cursor: pointer;
|
| 65 |
+
}
|
| 66 |
+
|
| 67 |
+
#new-game:hover {
|
| 68 |
+
background-color: #777;
|
| 69 |
+
}
|
| 70 |
+
}
|
| 71 |
+
|
| 72 |
+
#status {
|
| 73 |
+
margin-bottom: 10px;
|
| 74 |
+
font-family: "Caveat Brush", serif;
|
| 75 |
+
font-size: 3rem;
|
| 76 |
+
font-weight: 600;
|
| 77 |
+
color: color-mix(in srgb, rgba(var(--active-background-color), 1) 30%, black);
|
| 78 |
+
}
|
| 79 |
+
|
| 80 |
+
#board {
|
| 81 |
+
display: grid;
|
| 82 |
+
grid-template-columns: repeat(8, 1fr);
|
| 83 |
+
gap: 2px;
|
| 84 |
+
margin: 0;
|
| 85 |
+
background-color: rgba(68, 68, 68, 1);
|
| 86 |
+
border: none;
|
| 87 |
+
border-radius: 0.35rem;
|
| 88 |
+
overflow: hidden;
|
| 89 |
+
padding: 8px;
|
| 90 |
+
width: 90%;
|
| 91 |
+
max-height: 90vw;
|
| 92 |
+
}
|
| 93 |
+
|
| 94 |
+
@media screen and (orientation: landscape) {
|
| 95 |
+
#game-container {
|
| 96 |
+
width: 100vh;
|
| 97 |
+
max-width: 100vh;
|
| 98 |
+
aspect-ratio: 4 / 3;
|
| 99 |
+
}
|
| 100 |
+
|
| 101 |
+
#board {
|
| 102 |
+
display: grid;
|
| 103 |
+
grid-template-columns: repeat(8, 1fr);
|
| 104 |
+
gap: 2px;
|
| 105 |
+
width: 70vh;
|
| 106 |
+
max-width: 70vh;
|
| 107 |
+
}
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
@media screen and (orientation: portrait) {
|
| 111 |
+
#game-container {
|
| 112 |
+
width: 90vw;
|
| 113 |
+
max-width: 90vw;
|
| 114 |
+
aspect-ratio: 4 / 3;
|
| 115 |
+
}
|
| 116 |
+
}
|
| 117 |
+
|
| 118 |
+
.cell {
|
| 119 |
+
width: 100%;
|
| 120 |
+
aspect-ratio: 1 / 1;
|
| 121 |
+
box-sizing: border-box;
|
| 122 |
+
position: relative;
|
| 123 |
+
cursor: pointer;
|
| 124 |
+
}
|
| 125 |
+
|
| 126 |
+
.light {
|
| 127 |
+
background-color: #666;
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
.dark {
|
| 131 |
+
background-color: rgb(68, 68, 68);
|
| 132 |
+
}
|
| 133 |
+
|
| 134 |
+
.cell.highlight {
|
| 135 |
+
background-image: repeating-linear-gradient(-45deg, rgba(var(--active-background-color), 0.1), rgba(var(--active-background-color), 0.1) 1rem, rgba(var(--active-background-color), 0.4) 1rem, rgba(var(--active-background-color), 0.4) 2rem);
|
| 136 |
+
background-size: 200% 200%;
|
| 137 |
+
animation: barberpole 10s linear infinite;
|
| 138 |
+
}
|
| 139 |
+
|
| 140 |
+
@keyframes barberpole {
|
| 141 |
+
100% {
|
| 142 |
+
background-position: 100% 100%;
|
| 143 |
+
}
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
.piece {
|
| 147 |
+
width: 80%;
|
| 148 |
+
height: 80%;
|
| 149 |
+
border-radius: 50%;
|
| 150 |
+
margin: 0;
|
| 151 |
+
position: relative;
|
| 152 |
+
top: 50%;
|
| 153 |
+
left: 50%;
|
| 154 |
+
transform: translate(-50%, -50%);
|
| 155 |
+
background-color: rgba(var(--player-color), 1);
|
| 156 |
+
/* border:0.35rem solid rgb(var(--player-color)); */
|
| 157 |
+
box-shadow: 0.2rem 0.2rem 0px 0px rgba(0, 0, 0, 0.2), 0px 0px 0 0.2rem inset rgba(0, 0, 0, 0.2);
|
| 158 |
+
/* filter: drop-shadow(0px 0px red);*/
|
| 159 |
+
}
|
| 160 |
+
|
| 161 |
+
.cell.selected .piece {
|
| 162 |
+
filter: brightness(0.6);
|
| 163 |
+
/* animation-name: pulse;
|
| 164 |
+
animation-duration: 1.4s;
|
| 165 |
+
animation-timing-function: linear;
|
| 166 |
+
animation-iteration-count: infinite; */
|
| 167 |
+
}
|
| 168 |
+
.piece.must-capture {
|
| 169 |
+
/* filter: brightness(0.6); */
|
| 170 |
+
animation-name: pulse;
|
| 171 |
+
animation-duration: 1.4s;
|
| 172 |
+
animation-timing-function: linear;
|
| 173 |
+
animation-iteration-count: infinite;
|
| 174 |
+
}
|
| 175 |
+
|
| 176 |
+
/* .piece::after {
|
| 177 |
+
position: absolute;
|
| 178 |
+
content: "";
|
| 179 |
+
width: 100%;
|
| 180 |
+
height: 100%;
|
| 181 |
+
border-radius: 50%;
|
| 182 |
+
margin: 0;
|
| 183 |
+
top: 50%;
|
| 184 |
+
left: 50%;
|
| 185 |
+
transform: translate(-50%, -50%) rotate(0deg);
|
| 186 |
+
/* border:0.35rem var(--border-style) var(--border-color); * /
|
| 187 |
+
animation-duration: 6s;
|
| 188 |
+
animation-timing-function: linear;
|
| 189 |
+
animation-iteration-count: infinite;
|
| 190 |
+
}
|
| 191 |
+
|
| 192 |
+
.piece.spin-ani::after {
|
| 193 |
+
transform: translate(-50%, -50%) rotate(0deg);
|
| 194 |
+
border: 0.35rem var(--border-style) var(--border-color);
|
| 195 |
+
animation-name: spin;
|
| 196 |
+
} */
|
| 197 |
+
|
| 198 |
+
.piece.king {
|
| 199 |
+
background-image: url("data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 576 512'><path fill='rgba(68,68,68,0.5)' d='M309 106c11.4-7 19-19.7 19-34c0-22.1-17.9-40-40-40s-40 17.9-40 40c0 14.4 7.6 27 19 34L209.7 220.6c-9.1 18.2-32.7 23.4-48.6 10.7L72 160c5-6.7 8-15 8-24c0-22.1-17.9-40-40-40S0 113.9 0 136s17.9 40 40 40c.2 0 .5 0 .7 0L86.4 427.4c5.5 30.4 32 52.6 63 52.6l277.2 0c30.9 0 57.4-22.1 63-52.6L535.3 176c.2 0 .5 0 .7 0c22.1 0 40-17.9 40-40s-17.9-40-40-40s-40 17.9-40 40c0 9 3 17.3 8 24l-89.1 71.3c-15.9 12.7-39.5 7.5-48.6-10.7L309 106z'/></svg>");
|
| 200 |
+
background-size: 50%;
|
| 201 |
+
background-repeat: no-repeat;
|
| 202 |
+
background-position: center;
|
| 203 |
+
}
|
| 204 |
+
|
| 205 |
+
#winMessage {
|
| 206 |
+
position: absolute;
|
| 207 |
+
top: 50%;
|
| 208 |
+
left: 50%;
|
| 209 |
+
transform: translate(-50%, -50%);
|
| 210 |
+
background-color: #222;
|
| 211 |
+
padding: 20px 30px;
|
| 212 |
+
border: 8px solid rgb(68, 68, 68);
|
| 213 |
+
color: rgb(68, 68, 68);
|
| 214 |
+
border-radius: 8px;
|
| 215 |
+
font-size: 24px;
|
| 216 |
+
display: none;
|
| 217 |
+
z-index: 10;
|
| 218 |
+
cursor: pointer;
|
| 219 |
+
}
|
| 220 |
+
|
| 221 |
+
#setPlayerNamesWrapper {
|
| 222 |
+
position: absolute;
|
| 223 |
+
top: 50%;
|
| 224 |
+
left: 50%;
|
| 225 |
+
width: 40%;
|
| 226 |
+
aspect-ratio: 16 / 9;
|
| 227 |
+
transform: translate(-50%, -50%);
|
| 228 |
+
border-radius: 8px;
|
| 229 |
+
padding: 20px 30px;
|
| 230 |
+
display: flex;
|
| 231 |
+
flex-direction: column;
|
| 232 |
+
justify-content: center;
|
| 233 |
+
align-items: center;
|
| 234 |
+
gap: 0;
|
| 235 |
+
background-image: url(http://62.68.75.171/themes/prismify-bootstrap-starter-kit/assets/images/dame_header_image.png);
|
| 236 |
+
background-repeat: no-repeat;
|
| 237 |
+
background-size: contain;
|
| 238 |
+
background-position: center;
|
| 239 |
+
#setPlayerNamesInputs {
|
| 240 |
+
position: relative;
|
| 241 |
+
display: flex;
|
| 242 |
+
flex-direction: column;
|
| 243 |
+
align-items: center;
|
| 244 |
+
input,
|
| 245 |
+
label {
|
| 246 |
+
font-family: "Caveat Brush", serif;
|
| 247 |
+
font-size: 2rem;
|
| 248 |
+
font-weight: 600;
|
| 249 |
+
border-radius: 4px;
|
| 250 |
+
border-width: 8px;
|
| 251 |
+
border-style: solid;
|
| 252 |
+
border-color: transparent;
|
| 253 |
+
background-color: transparent;
|
| 254 |
+
}
|
| 255 |
+
|
| 256 |
+
#inputPlayerName1 {
|
| 257 |
+
padding: 10px 20px;
|
| 258 |
+
background-color: rgb(var(--player1-color));
|
| 259 |
+
border-color: rgb(var(--player1-color));
|
| 260 |
+
color: color-mix(in srgb, rgba(var(--player1-color), 1) 20%, rgb(14, 14, 64));
|
| 261 |
+
transform: rotate(0.2deg);
|
| 262 |
+
margin-left: 4px;
|
| 263 |
+
margin-right: -4px;
|
| 264 |
+
}
|
| 265 |
+
|
| 266 |
+
#modeSelect {
|
| 267 |
+
padding: 10px 20px;
|
| 268 |
+
background-color: rgb(var(--player2-color));
|
| 269 |
+
border-color: rgb(var(--player2-color));
|
| 270 |
+
transform: rotate(-0.2deg);
|
| 271 |
+
border-radius: 4px;
|
| 272 |
+
border-width: 8px;
|
| 273 |
+
margin-top: -8px;
|
| 274 |
+
max-width: 60%;
|
| 275 |
+
margin-left: 60px;
|
| 276 |
+
#inputPlayerName2 {
|
| 277 |
+
color: color-mix(in srgb, rgba(var(--player2-color), 1) 20%, rgb(38, 7, 7));
|
| 278 |
+
text-align: right;
|
| 279 |
+
max-width: calc(100% - 60px);
|
| 280 |
+
}
|
| 281 |
+
|
| 282 |
+
#cpuToggle {
|
| 283 |
+
display: none;
|
| 284 |
+
}
|
| 285 |
+
|
| 286 |
+
label {
|
| 287 |
+
padding: 10px 20px;
|
| 288 |
+
background-color: rgb(var(--player2-color));
|
| 289 |
+
border: 8px solid rgb(var(--player2-color));
|
| 290 |
+
color: #555;
|
| 291 |
+
font-size: 16px;
|
| 292 |
+
cursor: pointer;
|
| 293 |
+
transition: all 0.3s ease-in-out;
|
| 294 |
+
background-repeat: no-repeat;
|
| 295 |
+
background-image: url("data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 448 512'><path fill='rgba(81,40,42,1)' d='M224 256c70.7 0 128-57.3 128-128S294.7 0 224 0 96 57.3 96 128s57.3 128 128 128zm89.6 32h-16.7c-22.2 10.2-46.9 16-72.9 16s-50.6-5.8-72.9-16h-16.7C60.2 288 0 348.2 0 422.4V464c0 26.5 21.5 48 48 48h352c26.5 0 48-21.5 48-48v-41.6c0-74.2-60.2-134.4-134.4-134.4z'/></svg>");
|
| 296 |
+
}
|
| 297 |
+
|
| 298 |
+
label:has(#cpuToggle:checked) {
|
| 299 |
+
background-image: url("data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 640 512'><path fill='rgba(81,40,42,1)' d='M320 0c17.7 0 32 14.3 32 32l0 64 120 0c39.8 0 72 32.2 72 72l0 272c0 39.8-32.2 72-72 72l-304 0c-39.8 0-72-32.2-72-72l0-272c0-39.8 32.2-72 72-72l120 0 0-64c0-17.7 14.3-32 32-32zM208 384c-8.8 0-16 7.2-16 16s7.2 16 16 16l32 0c8.8 0 16-7.2 16-16s-7.2-16-16-16l-32 0zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16l32 0c8.8 0 16-7.2 16-16s-7.2-16-16-16l-32 0zm96 0c-8.8 0-16 7.2-16 16s7.2 16 16 16l32 0c8.8 0 16-7.2 16-16s-7.2-16-16-16l-32 0zM264 256a40 40 0 1 0 -80 0 40 40 0 1 0 80 0zm152 40a40 40 0 1 0 0-80 40 40 0 1 0 0 80zM48 224l16 0 0 192-16 0c-26.5 0-48-21.5-48-48l0-96c0-26.5 21.5-48 48-48zm544 0c26.5 0 48 21.5 48 48l0 96c0 26.5-21.5 48-48 48l-16 0 0-192 16 0z'/></svg>");
|
| 300 |
+
}
|
| 301 |
+
}
|
| 302 |
+
|
| 303 |
+
input:focus {
|
| 304 |
+
outline: none;
|
| 305 |
+
}
|
| 306 |
+
|
| 307 |
+
span#vs {
|
| 308 |
+
position: absolute;
|
| 309 |
+
top: 50%;
|
| 310 |
+
margin-top: -10px;
|
| 311 |
+
font-family: "Caveat Brush", serif;
|
| 312 |
+
font-size: 2rem;
|
| 313 |
+
font-weight: 600;
|
| 314 |
+
left: 50%;
|
| 315 |
+
transform: translate(-50%, -50%);
|
| 316 |
+
color: rgba(255, 255, 255, 1);
|
| 317 |
+
text-shadow: #444 2px 2px 0px, #444 2px -2px 0px, #444 -2px 2px 0px, #444 -2px -2px 0px, #444 2px 0px 0px, #444 0px 2px 0px, #444 -2px 0px 0px, #444 0px -2px 0px;
|
| 318 |
+
}
|
| 319 |
+
}
|
| 320 |
+
|
| 321 |
+
#savePlayerNames {
|
| 322 |
+
padding: 10px 20px;
|
| 323 |
+
background-color: #555;
|
| 324 |
+
border: none;
|
| 325 |
+
color: #fff;
|
| 326 |
+
font-size: 16px;
|
| 327 |
+
border-radius: 4px;
|
| 328 |
+
cursor: pointer;
|
| 329 |
+
margin-top: 12px;
|
| 330 |
+
}
|
| 331 |
+
}
|
| 332 |
+
|
| 333 |
+
#setPlayerNamesWrapperBackdrop {
|
| 334 |
+
position: absolute;
|
| 335 |
+
content: "";
|
| 336 |
+
width: 100vw;
|
| 337 |
+
height: 100vh;
|
| 338 |
+
top: 0px;
|
| 339 |
+
left: 0;
|
| 340 |
+
backdrop-filter: blur(10px);
|
| 341 |
+
}
|
| 342 |
+
|
| 343 |
+
@keyframes pulse {
|
| 344 |
+
0% {
|
| 345 |
+
filter: brightness(1);
|
| 346 |
+
}
|
| 347 |
+
|
| 348 |
+
50% {
|
| 349 |
+
filter: brightness(0.4);
|
| 350 |
+
}
|
| 351 |
+
|
| 352 |
+
100% {
|
| 353 |
+
filter: brightness(1);
|
| 354 |
+
}
|
| 355 |
+
}
|
| 356 |
+
|
| 357 |
+
@keyframes spin {
|
| 358 |
+
from {
|
| 359 |
+
transform: translate(-50%, -50%) rotate(0deg);
|
| 360 |
+
}
|
| 361 |
+
|
| 362 |
+
to {
|
| 363 |
+
transform: translate(-50%, -50%) rotate(360deg);
|
| 364 |
+
}
|
| 365 |
+
}
|
| 366 |
+
</style>
|
| 367 |
+
|
| 368 |
+
<div id="game-container">
|
| 369 |
+
<div id="status">Spieler 1 am Zug</div>
|
| 370 |
+
<div id="board"></div>
|
| 371 |
+
<div class="buttons">
|
| 372 |
+
<button id="new-game">Neues Spiel</button>
|
| 373 |
+
</div>
|
| 374 |
</div>
|
| 375 |
+
<div id="winMessage"></div>
|
| 376 |
+
<div id="setPlayerNamesWrapperBackdrop">
|
| 377 |
+
<div id="setPlayerNamesWrapper">
|
| 378 |
+
<div id="setPlayerNamesInputs">
|
| 379 |
+
<input type="text" id="inputPlayerName1" autocomplete="off" />
|
| 380 |
+
<div id="modeSelect">
|
| 381 |
+
<input type="text" id="inputPlayerName2" autocomplete="off" /><label> <input type="checkbox" id="cpuToggle" /></label>
|
| 382 |
+
</div>
|
| 383 |
+
|
| 384 |
+
<span id="vs">gegen</span>
|
| 385 |
+
</div>
|
| 386 |
+
<button id="savePlayerNames">Los</button>
|
| 387 |
+
</div>
|
| 388 |
+
</div>
|
| 389 |
+
<script>
|
| 390 |
+
const boardSize = 8
|
| 391 |
+
let board = [],
|
| 392 |
+
currentPlayer = 1,
|
| 393 |
+
selectedPiece = null,
|
| 394 |
+
validMoves = [],
|
| 395 |
+
gameRunning = false,
|
| 396 |
+
vsCPU = false
|
| 397 |
+
|
| 398 |
+
const playerColors = {
|
| 399 |
+
1: "168, 208, 230",
|
| 400 |
+
2: "246, 171, 182",
|
| 401 |
+
}
|
| 402 |
+
|
| 403 |
+
let players = {
|
| 404 |
+
1: { name: "Spieler 1", color: "168, 208, 230" },
|
| 405 |
+
2: { name: "Spieler 2", color: "246, 171, 182" },
|
| 406 |
+
}
|
| 407 |
+
|
| 408 |
+
const captureHighlightColors = {
|
| 409 |
+
1: "128, 168, 190",
|
| 410 |
+
2: "206, 131, 142",
|
| 411 |
+
}
|
| 412 |
+
|
| 413 |
+
const pieceColors = {
|
| 414 |
+
1: "77, 129, 199",
|
| 415 |
+
2: "214, 106, 139",
|
| 416 |
+
}
|
| 417 |
+
|
| 418 |
+
const body = document.body
|
| 419 |
+
body.style.setProperty("--player1-color", players[1].color)
|
| 420 |
+
body.style.setProperty("--player2-color", players[2].color)
|
| 421 |
+
|
| 422 |
+
const inputPlayerName1 = document.getElementById("inputPlayerName1")
|
| 423 |
+
inputPlayerName1.value = players[1].name
|
| 424 |
+
|
| 425 |
+
const inputPlayerName2 = document.getElementById("inputPlayerName2")
|
| 426 |
+
inputPlayerName2.value = players[2].name
|
| 427 |
+
|
| 428 |
+
const savePlayerNamesButton = document.getElementById("savePlayerNames")
|
| 429 |
+
const boardElement = document.getElementById("board")
|
| 430 |
+
const statusElement = document.getElementById("status")
|
| 431 |
+
const newGameButton = document.getElementById("new-game")
|
| 432 |
+
const winMessageElement = document.getElementById("winMessage")
|
| 433 |
+
const cpuToggle = document.getElementById("cpuToggle")
|
| 434 |
+
|
| 435 |
+
function inBounds(row, col) {
|
| 436 |
+
return row >= 0 && row < boardSize && col >= 0 && col < boardSize
|
| 437 |
+
}
|
| 438 |
+
|
| 439 |
+
function isEmpty(row, col) {
|
| 440 |
+
return board[row][col] === 0
|
| 441 |
+
}
|
| 442 |
+
|
| 443 |
+
function isOpponent(piece, player) {
|
| 444 |
+
return piece !== 0 && (player === 1 ? piece === 2 || piece === 4 : piece === 1 || piece === 3)
|
| 445 |
+
}
|
| 446 |
+
|
| 447 |
+
function isPlayerPiece(piece, player) {
|
| 448 |
+
return player === 1 ? piece === 1 || piece === 3 : player === 2 && (piece === 2 || piece === 4)
|
| 449 |
+
}
|
| 450 |
+
|
| 451 |
+
function isKing(piece) {
|
| 452 |
+
return piece === 3 || piece === 4
|
| 453 |
+
}
|
| 454 |
+
|
| 455 |
+
function initGame() {
|
| 456 |
+
board = Array.from({ length: boardSize }, () => Array(boardSize).fill(0))
|
| 457 |
+
|
| 458 |
+
for (let row = 0; row < 3; row++) {
|
| 459 |
+
for (let col = 0; col < boardSize; col++) {
|
| 460 |
+
if ((row + col) % 2 === 1) board[row][col] = 1
|
| 461 |
+
}
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
for (let row = boardSize - 3; row < boardSize; row++) {
|
| 465 |
+
for (let col = 0; col < boardSize; col++) {
|
| 466 |
+
if ((row + col) % 2 === 1) board[row][col] = 2
|
| 467 |
+
}
|
| 468 |
+
}
|
| 469 |
+
|
| 470 |
+
currentPlayer = 1
|
| 471 |
+
selectedPiece = null
|
| 472 |
+
validMoves = []
|
| 473 |
+
gameRunning = true
|
| 474 |
+
winMessageElement.style.display = "none"
|
| 475 |
+
newGameButton.style.display = "inline-block"
|
| 476 |
+
vsCPU = cpuToggle.checked
|
| 477 |
+
cpuToggle.disabled = false
|
| 478 |
+
updateStatus()
|
| 479 |
+
updateBackground()
|
| 480 |
+
renderBoard()
|
| 481 |
+
|
| 482 |
+
if (vsCPU && currentPlayer === 2) {
|
| 483 |
+
setTimeout(cpuMove, 500)
|
| 484 |
+
}
|
| 485 |
+
}
|
| 486 |
+
|
| 487 |
+
function updateStatus() {
|
| 488 |
+
statusElement.textContent = `${players[currentPlayer].name} ist am Zug`
|
| 489 |
+
}
|
| 490 |
+
|
| 491 |
+
function updateBackground() {
|
| 492 |
+
body.style.setProperty("--active-background-color", players[currentPlayer].color)
|
| 493 |
+
}
|
| 494 |
+
|
| 495 |
+
function getValidMoves(row, col) {
|
| 496 |
+
const moves = []
|
| 497 |
+
const piece = board[row][col]
|
| 498 |
+
|
| 499 |
+
if (!isPlayerPiece(piece, currentPlayer)) return moves
|
| 500 |
+
|
| 501 |
+
const directions = isKing(piece)
|
| 502 |
+
? [
|
| 503 |
+
[1, 1],
|
| 504 |
+
[1, -1],
|
| 505 |
+
[-1, 1],
|
| 506 |
+
[-1, -1],
|
| 507 |
+
]
|
| 508 |
+
: currentPlayer === 1
|
| 509 |
+
? [
|
| 510 |
+
[1, -1],
|
| 511 |
+
[1, 1],
|
| 512 |
+
]
|
| 513 |
+
: [
|
| 514 |
+
[-1, -1],
|
| 515 |
+
[-1, 1],
|
| 516 |
+
]
|
| 517 |
+
|
| 518 |
+
directions.forEach(([dr, dc]) => {
|
| 519 |
+
const newRow = row + dr,
|
| 520 |
+
newCol = col + dc
|
| 521 |
+
if (inBounds(newRow, newCol) && isEmpty(newRow, newCol)) {
|
| 522 |
+
moves.push({ row: newRow, col: newCol, capture: false })
|
| 523 |
+
}
|
| 524 |
+
|
| 525 |
+
const captureRow = row + 2 * dr,
|
| 526 |
+
captureCol = col + 2 * dc
|
| 527 |
+
if (inBounds(newRow, newCol) && inBounds(captureRow, captureCol) && isOpponent(board[newRow][newCol], currentPlayer) && isEmpty(captureRow, captureCol)) {
|
| 528 |
+
moves.push({
|
| 529 |
+
row: captureRow,
|
| 530 |
+
col: captureCol,
|
| 531 |
+
capture: true,
|
| 532 |
+
captured: { row: newRow, col: newCol },
|
| 533 |
+
})
|
| 534 |
+
}
|
| 535 |
+
})
|
| 536 |
+
|
| 537 |
+
return moves
|
| 538 |
+
}
|
| 539 |
+
|
| 540 |
+
function getValidMovesForPlayer(row, col, player) {
|
| 541 |
+
const moves = []
|
| 542 |
+
const piece = board[row][col]
|
| 543 |
+
|
| 544 |
+
if (!isPlayerPiece(piece, player)) return moves
|
| 545 |
+
|
| 546 |
+
const directions = isKing(piece)
|
| 547 |
+
? [
|
| 548 |
+
[1, 1],
|
| 549 |
+
[1, -1],
|
| 550 |
+
[-1, 1],
|
| 551 |
+
[-1, -1],
|
| 552 |
+
]
|
| 553 |
+
: player === 1
|
| 554 |
+
? [
|
| 555 |
+
[1, -1],
|
| 556 |
+
[1, 1],
|
| 557 |
+
]
|
| 558 |
+
: [
|
| 559 |
+
[-1, -1],
|
| 560 |
+
[-1, 1],
|
| 561 |
+
]
|
| 562 |
+
|
| 563 |
+
directions.forEach(([dr, dc]) => {
|
| 564 |
+
const newRow = row + dr,
|
| 565 |
+
newCol = col + dc
|
| 566 |
+
if (inBounds(newRow, newCol) && isEmpty(newRow, newCol)) {
|
| 567 |
+
moves.push({ row: newRow, col: newCol, capture: false })
|
| 568 |
+
}
|
| 569 |
+
|
| 570 |
+
const captureRow = row + 2 * dr,
|
| 571 |
+
captureCol = col + 2 * dc
|
| 572 |
+
if (inBounds(newRow, newCol) && inBounds(captureRow, captureCol) && isOpponent(board[newRow][newCol], player) && isEmpty(captureRow, captureCol)) {
|
| 573 |
+
moves.push({
|
| 574 |
+
row: captureRow,
|
| 575 |
+
col: captureCol,
|
| 576 |
+
capture: true,
|
| 577 |
+
captured: { row: newRow, col: newCol },
|
| 578 |
+
})
|
| 579 |
+
}
|
| 580 |
+
})
|
| 581 |
+
|
| 582 |
+
return moves
|
| 583 |
+
}
|
| 584 |
+
|
| 585 |
+
function hasAnyMoves(player) {
|
| 586 |
+
for (let row = 0; row < boardSize; row++) {
|
| 587 |
+
for (let col = 0; col < boardSize; col++) {
|
| 588 |
+
if (isPlayerPiece(board[row][col], player) && getValidMovesForPlayer(row, col, player).length > 0) {
|
| 589 |
+
return true
|
| 590 |
+
}
|
| 591 |
+
}
|
| 592 |
+
}
|
| 593 |
+
return false
|
| 594 |
+
}
|
| 595 |
+
|
| 596 |
+
function hasAnyCapture() {
|
| 597 |
+
for (let row = 0; row < boardSize; row++) {
|
| 598 |
+
for (let col = 0; col < boardSize; col++) {
|
| 599 |
+
if (isPlayerPiece(board[row][col], currentPlayer) && getValidMoves(row, col).some((move) => move.capture)) {
|
| 600 |
+
return true
|
| 601 |
+
}
|
| 602 |
+
}
|
| 603 |
+
}
|
| 604 |
+
return false
|
| 605 |
+
}
|
| 606 |
+
|
| 607 |
+
function makeMove(fromRow, fromCol, move) {
|
| 608 |
+
board[move.row][move.col] = board[fromRow][fromCol]
|
| 609 |
+
board[fromRow][fromCol] = 0
|
| 610 |
+
|
| 611 |
+
if (move.capture) {
|
| 612 |
+
const captured = move.captured
|
| 613 |
+
board[captured.row][captured.col] = 0
|
| 614 |
+
}
|
| 615 |
+
|
| 616 |
+
if (currentPlayer === 1 && move.row === boardSize - 1 && board[move.row][move.col] === 1) {
|
| 617 |
+
board[move.row][move.col] = 3
|
| 618 |
+
} else if (currentPlayer === 2 && move.row === 0 && board[move.row][move.col] === 2) {
|
| 619 |
+
board[move.row][move.col] = 4
|
| 620 |
+
}
|
| 621 |
+
}
|
| 622 |
+
|
| 623 |
+
function switchPlayer() {
|
| 624 |
+
currentPlayer = currentPlayer === 1 ? 2 : 1
|
| 625 |
+
selectedPiece = null
|
| 626 |
+
renderBoard()
|
| 627 |
+
validMoves = []
|
| 628 |
+
updateStatus()
|
| 629 |
+
updateBackground()
|
| 630 |
+
|
| 631 |
+
if (hasAnyMoves(currentPlayer)) {
|
| 632 |
+
if (vsCPU && currentPlayer === 2) {
|
| 633 |
+
setTimeout(cpuMove, 500)
|
| 634 |
+
}
|
| 635 |
+
} else {
|
| 636 |
+
endGame(currentPlayer === 1 ? 2 : 1)
|
| 637 |
+
}
|
| 638 |
+
}
|
| 639 |
+
|
| 640 |
+
function cpuMove() {
|
| 641 |
+
let possibleMoves = []
|
| 642 |
+
const mustCapture = hasAnyCapture()
|
| 643 |
+
|
| 644 |
+
for (let row = 0; row < boardSize; row++) {
|
| 645 |
+
for (let col = 0; col < boardSize; col++) {
|
| 646 |
+
if (isPlayerPiece(board[row][col], currentPlayer)) {
|
| 647 |
+
let moves = getValidMoves(row, col)
|
| 648 |
+
if (mustCapture) {
|
| 649 |
+
moves = moves.filter((move) => move.capture)
|
| 650 |
+
}
|
| 651 |
+
if (moves.length > 0) {
|
| 652 |
+
possibleMoves.push({ row, col, moves })
|
| 653 |
+
}
|
| 654 |
+
}
|
| 655 |
+
}
|
| 656 |
+
}
|
| 657 |
+
|
| 658 |
+
if (possibleMoves.length === 0) {
|
| 659 |
+
endGame(currentPlayer === 1 ? 2 : 1)
|
| 660 |
+
return
|
| 661 |
+
}
|
| 662 |
+
|
| 663 |
+
const { row, col, moves } = possibleMoves[Math.floor(Math.random() * possibleMoves.length)]
|
| 664 |
+
const move = moves[Math.floor(Math.random() * moves.length)]
|
| 665 |
+
|
| 666 |
+
setTimeout(() => {
|
| 667 |
+
makeMove(row, col, move)
|
| 668 |
+
renderBoard()
|
| 669 |
+
if (move.capture) {
|
| 670 |
+
cpuCaptureChain(move.row, move.col)
|
| 671 |
+
} else {
|
| 672 |
+
checkWin() || switchPlayer()
|
| 673 |
+
}
|
| 674 |
+
}, 500)
|
| 675 |
+
}
|
| 676 |
+
|
| 677 |
+
function cpuCaptureChain(row, col) {
|
| 678 |
+
let captureMoves = getValidMoves(row, col).filter((move) => move.capture)
|
| 679 |
+
if (captureMoves.length > 0) {
|
| 680 |
+
const move = captureMoves[Math.floor(Math.random() * captureMoves.length)]
|
| 681 |
+
setTimeout(() => {
|
| 682 |
+
makeMove(row, col, move)
|
| 683 |
+
renderBoard()
|
| 684 |
+
cpuCaptureChain(move.row, move.col)
|
| 685 |
+
}, 500)
|
| 686 |
+
} else {
|
| 687 |
+
checkWin() || switchPlayer()
|
| 688 |
+
}
|
| 689 |
+
}
|
| 690 |
+
|
| 691 |
+
function checkWin() {
|
| 692 |
+
let player1Pieces = 0,
|
| 693 |
+
player2Pieces = 0
|
| 694 |
+
|
| 695 |
+
for (let row = 0; row < boardSize; row++) {
|
| 696 |
+
for (let col = 0; col < boardSize; col++) {
|
| 697 |
+
if (board[row][col] === 1 || board[row][col] === 3) {
|
| 698 |
+
player1Pieces++
|
| 699 |
+
} else if (board[row][col] === 2 || board[row][col] === 4) {
|
| 700 |
+
player2Pieces++
|
| 701 |
+
}
|
| 702 |
+
}
|
| 703 |
+
}
|
| 704 |
+
|
| 705 |
+
if (player1Pieces === 0) {
|
| 706 |
+
endGame(2)
|
| 707 |
+
return true
|
| 708 |
+
} else if (player2Pieces === 0) {
|
| 709 |
+
endGame(1)
|
| 710 |
+
return true
|
| 711 |
+
} else if (!hasAnyMoves(currentPlayer === 1 ? 2 : 1)) {
|
| 712 |
+
endGame(currentPlayer)
|
| 713 |
+
return true
|
| 714 |
+
}
|
| 715 |
+
|
| 716 |
+
return false
|
| 717 |
+
}
|
| 718 |
+
|
| 719 |
+
function endGame(winner) {
|
| 720 |
+
gameRunning = false
|
| 721 |
+
newGameButton.style.display = "none"
|
| 722 |
+
winMessageElement.textContent = `Spieler ${winner} hat gewonnen! (Zum Neustart klicken)`
|
| 723 |
+
winMessageElement.style.display = "block"
|
| 724 |
+
winMessageElement.style.backgroundColor = `rgba(${players[winner].color}, 1.0)`
|
| 725 |
+
cpuToggle.disabled = false
|
| 726 |
+
winMessageElement.addEventListener("click", initGame, { once: true })
|
| 727 |
+
}
|
| 728 |
+
|
| 729 |
+
function renderBoard() {
|
| 730 |
+
boardElement.innerHTML = ""
|
| 731 |
+
|
| 732 |
+
for (let row = 0; row < boardSize; row++) {
|
| 733 |
+
for (let col = 0; col < boardSize; col++) {
|
| 734 |
+
const cell = document.createElement("div")
|
| 735 |
+
cell.classList.add("cell")
|
| 736 |
+
cell.classList.add((row + col) % 2 === 0 ? "light" : "dark")
|
| 737 |
+
cell.dataset.row = row
|
| 738 |
+
cell.dataset.col = col
|
| 739 |
+
|
| 740 |
+
if (validMoves.some((move) => move.row === row && move.col === col)) {
|
| 741 |
+
cell.classList.add("highlight")
|
| 742 |
+
}
|
| 743 |
+
|
| 744 |
+
if (selectedPiece && selectedPiece.row === row && selectedPiece.col === col) {
|
| 745 |
+
cell.classList.add("selected")
|
| 746 |
+
}
|
| 747 |
+
|
| 748 |
+
const piece = board[row][col]
|
| 749 |
+
if (piece !== 0) {
|
| 750 |
+
const pieceElement = document.createElement("div")
|
| 751 |
+
pieceElement.classList.add("piece")
|
| 752 |
+
pieceElement.style.setProperty("--player-color", players[piece % 2 === 0 ? 2 : 1].color)
|
| 753 |
+
|
| 754 |
+
if (isKing(piece)) {
|
| 755 |
+
pieceElement.classList.add("king")
|
| 756 |
+
}
|
| 757 |
+
|
| 758 |
+
if (getValidMoves(row, col).some((move) => move.capture)) {
|
| 759 |
+
pieceElement.classList.add("must-capture")
|
| 760 |
+
} else {
|
| 761 |
+
pieceElement.classList.remove("must-capture")
|
| 762 |
+
}
|
| 763 |
+
|
| 764 |
+
cell.appendChild(pieceElement)
|
| 765 |
+
}
|
| 766 |
+
|
| 767 |
+
cell.addEventListener("click", handleCellClick)
|
| 768 |
+
boardElement.appendChild(cell)
|
| 769 |
+
}
|
| 770 |
+
}
|
| 771 |
+
}
|
| 772 |
+
|
| 773 |
+
function handleCellClick(event) {
|
| 774 |
+
if (!gameRunning || (vsCPU && currentPlayer === 2)) return
|
| 775 |
+
|
| 776 |
+
const row = parseInt(event.currentTarget.dataset.row)
|
| 777 |
+
const col = parseInt(event.currentTarget.dataset.col)
|
| 778 |
+
|
| 779 |
+
if (selectedPiece) {
|
| 780 |
+
const move = validMoves.find((move) => move.row === row && move.col === col)
|
| 781 |
+
if (move) {
|
| 782 |
+
makeMove(selectedPiece.row, selectedPiece.col, move)
|
| 783 |
+
renderBoard()
|
| 784 |
+
if (move.capture) {
|
| 785 |
+
const captureMoves = getValidMoves(move.row, move.col).filter((move) => move.capture)
|
| 786 |
+
if (captureMoves.length > 0) {
|
| 787 |
+
selectedPiece = { row: move.row, col: move.col }
|
| 788 |
+
validMoves = captureMoves
|
| 789 |
+
return
|
| 790 |
+
}
|
| 791 |
+
}
|
| 792 |
+
selectedPiece = null
|
| 793 |
+
validMoves = []
|
| 794 |
+
checkWin() || switchPlayer()
|
| 795 |
+
return
|
| 796 |
+
}
|
| 797 |
+
}
|
| 798 |
+
|
| 799 |
+
if (isPlayerPiece(board[row][col], currentPlayer)) {
|
| 800 |
+
if (hasAnyCapture()) {
|
| 801 |
+
const captureMoves = getValidMoves(row, col).filter((move) => move.capture)
|
| 802 |
+
if (captureMoves.length === 0) return
|
| 803 |
+
selectedPiece = { row, col }
|
| 804 |
+
validMoves = captureMoves
|
| 805 |
+
} else {
|
| 806 |
+
selectedPiece = { row, col }
|
| 807 |
+
validMoves = getValidMoves(row, col)
|
| 808 |
+
}
|
| 809 |
+
renderBoard()
|
| 810 |
+
}
|
| 811 |
+
}
|
| 812 |
+
|
| 813 |
+
function openSavePlayerNamesDialog() {
|
| 814 |
+
if (!cpuToggle.checked) {
|
| 815 |
+
inputPlayerName2.value = inputPlayerName2.value === "CPU" ? "Spieler 2" : inputPlayerName2.value
|
| 816 |
+
} else {
|
| 817 |
+
inputPlayerName2.value = "CPU"
|
| 818 |
+
}
|
| 819 |
+
inputPlayerName2.disabled = cpuToggle.checked
|
| 820 |
+
document.getElementById("setPlayerNamesWrapperBackdrop").style.display = "block"
|
| 821 |
+
}
|
| 822 |
+
|
| 823 |
+
savePlayerNamesButton.addEventListener("click", () => {
|
| 824 |
+
players[1].name = inputPlayerName1.value.length > 0 ? inputPlayerName1.value : "Spieler 1"
|
| 825 |
+
players[2].name = inputPlayerName2.value.length > 0 ? inputPlayerName2.value : "Spieler 2"
|
| 826 |
+
document.getElementById("setPlayerNamesWrapperBackdrop").style.display = "none"
|
| 827 |
+
cpuToggle.disabled = false
|
| 828 |
+
initGame()
|
| 829 |
+
})
|
| 830 |
+
|
| 831 |
+
newGameButton.addEventListener("click", openSavePlayerNamesDialog)
|
| 832 |
+
cpuToggle.addEventListener("click", openSavePlayerNamesDialog)
|
| 833 |
+
|
| 834 |
+
initGame()
|
| 835 |
+
</script>
|
| 836 |
</body>
|
| 837 |
</html>
|