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ea62c79 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 | const express = require('express');
const http = require('http');
const { Server } = require('socket.io');
const PORT = process.env.PORT || 7860;
const app = express();
app.use(express.static('public'));
const server = http.createServer(app);
const io = new Server(server);
const PLAYERS = [
{ symbol: 'X', color: '#FF4757', label: 'Player 1' },
{ symbol: 'Circle', color: '#2ED7F8', label: 'Player 2' },
{ symbol: 'Triangle',color: '#2ECC71', label: 'Player 3' },
{ symbol: 'Square', color: '#FFD32A', label: 'Player 4' },
];
function makeBoard(size) {
const hLines = Array.from({ length: size }, () => Array(size - 1).fill(null));
const vLines = Array.from({ length: size - 1 }, () => Array(size).fill(null));
const boxes = Array.from({ length: size - 1 }, () => Array(size - 1).fill(null));
return { size, hLines, vLines, boxes };
}
function getCompletedBoxes(hLines, vLines, boxes, row, col, isHorizontal) {
const size = hLines.length;
const completed = [];
if (isHorizontal) {
if (row > 0 && vLines[row-1][col] && vLines[row-1][col+1] && hLines[row-1][col]) {
completed.push([row-1, col]);
}
if (row < size - 1 && vLines[row][col] && vLines[row][col+1] && hLines[row+1][col]) {
completed.push([row, col]);
}
} else {
if (col > 0 && hLines[row][col-1] && hLines[row+1][col-1] && vLines[row][col-1]) {
completed.push([row, col-1]);
}
if (col < size - 1 && hLines[row][col] && hLines[row+1][col] && vLines[row][col+1]) {
completed.push([row, col]);
}
}
return completed.filter(([br, bc]) => !boxes[br][bc]);
}
function isGameOver(boxes) {
return boxes.every(row => row.every(cell => cell !== null));
}
function getWinner(boxes, players) {
const counts = {};
players.forEach(p => counts[p.symbol] = 0);
for (let r = 0; r < boxes.length; r++)
for (let c = 0; c < boxes[r].length; c++)
if (boxes[r][c]) counts[boxes[r][c]]++;
const max = Math.max(...Object.values(counts));
const tops = Object.keys(counts).filter(k => counts[k] === max);
if (tops.length === 1) return tops[0];
return null;
}
function getRoomState(room) {
return {
players: room.players,
hostId: room.hostId,
started: room.started,
gameOver: room.gameOver,
board: room.board,
currentTurn: room.currentTurn,
gridSize: room.gridSize,
};
}
function systemMsg(code, text) {
io.to(code).emit('chatMsg', { type: 'system', text, ts: Date.now() });
}
// ββ Rooms ββ
const rooms = {};
function generateCode() {
const chars = 'ABCDEFGHJKLMNPQRSTUVWXYZ23456789';
let code = '';
for (let i = 0; i < 6; i++) code += chars[Math.floor(Math.random() * chars.length)];
return code;
}
io.on('connection', (socket) => {
// ββ Create Room ββ
socket.on('createRoom', ({ playerName, gridSize }) => {
let code;
do { code = generateCode(); } while (rooms[code]);
const player = {
id: socket.id,
name: playerName || 'Host',
...PLAYERS[0],
};
rooms[code] = {
code,
hostId: socket.id,
players: [player],
gridSize: gridSize || 5,
board: null,
currentTurn: 0,
started: false,
gameOver: false,
winner: null,
winType: null,
};
socket.join(code);
socket.roomCode = code;
socket.emit('roomCreated', { code, state: getRoomState(rooms[code]) });
systemMsg(code, `${player.name} created the room.`);
});
// ββ Join Room ββ
socket.on('joinRoom', ({ code, playerName }) => {
const room = rooms[code.toUpperCase()];
if (!room) return socket.emit('error', 'Room not found.');
if (room.started) return socket.emit('error', 'Game already started.');
if (room.players.length >= 4) return socket.emit('error', 'Room is full.');
const idx = room.players.length;
const player = {
id: socket.id,
name: playerName || `Player ${idx + 1}`,
...PLAYERS[idx],
};
room.players.push(player);
socket.join(code.toUpperCase());
socket.roomCode = code.toUpperCase();
socket.emit('joinedRoom', { code: code.toUpperCase(), state: getRoomState(room) });
io.to(code.toUpperCase()).emit('roomUpdate', getRoomState(room));
systemMsg(code.toUpperCase(), `${player.name} joined as ${player.symbol}.`);
});
// ββ Start Game ββ
socket.on('startGame', () => {
const room = rooms[socket.roomCode];
if (!room || socket.id !== room.hostId) return;
if (room.players.length < 2) return socket.emit('error', 'Need at least 2 players.');
room.started = true;
room.board = makeBoard(room.gridSize);
room.currentTurn = 0;
room.gameOver = false;
room.winner = null;
room.winType = null;
io.to(room.code).emit('gameStarted', getRoomState(room));
systemMsg(room.code, `Game started! ${room.players[0].name}'s turn.`);
});
// ββ Make Move ββ
socket.on('makeMove', ({ type, r, c }) => {
const room = rooms[socket.roomCode];
if (!room || !room.started || room.gameOver) return;
const player = room.players.find(p => p.id === socket.id);
if (!player) return;
if (room.players[room.currentTurn]?.id !== socket.id) return;
const board = room.board;
if (type === 'h') {
if (board.hLines[r][c] !== null) return;
board.hLines[r][c] = player.symbol;
} else {
if (board.vLines[r][c] !== null) return;
board.vLines[r][c] = player.symbol;
}
const completed = getCompletedBoxes(board.hLines, board.vLines, board.boxes, r, c, type === 'h');
let scored = false;
completed.forEach(([br, bc]) => {
board.boxes[br][bc] = player.symbol;
scored = true;
});
if (isGameOver(board.boxes)) {
const winner = getWinner(board.boxes, room.players);
const winType = winner ? 'boxes' : 'draw';
room.gameOver = true;
room.winner = winner;
room.winType = winType;
const state = getRoomState(room);
io.to(room.code).emit('gameOver', { winner, winType, state });
if (winner) {
const wp = room.players.find(p => p.symbol === winner);
systemMsg(room.code, `${wp?.name || winner} wins with the most boxes!`);
} else {
systemMsg(room.code, "It's a draw!");
}
} else {
if (!scored) {
room.currentTurn = (room.currentTurn + 1) % room.players.length;
}
const state = getRoomState(room);
io.to(room.code).emit('boardUpdate', state);
if (!scored) {
const nextPlayer = room.players[room.currentTurn];
systemMsg(room.code, `${nextPlayer.name}'s turn.`);
}
}
});
// ββ Chat ββ
socket.on('chatMsg', ({ text }) => {
const room = rooms[socket.roomCode];
if (!room) return;
const player = room.players.find(p => p.id === socket.id);
if (!player) return;
if (!text || text.trim().length === 0) return;
io.to(room.code).emit('chatMsg', {
type: 'player',
name: player.name,
symbol: player.symbol,
color: player.color,
text: text.trim().substring(0, 200),
ts: Date.now(),
});
});
// ββ Restart ββ
socket.on('restartGame', () => {
const room = rooms[socket.roomCode];
if (!room || socket.id !== room.hostId) return;
room.board = makeBoard(room.gridSize);
room.currentTurn = 0;
room.gameOver = false;
room.winner = null;
room.winType = null;
io.to(room.code).emit('gameStarted', getRoomState(room));
systemMsg(room.code, 'Game restarted!');
});
// ββ Disconnect ββ
socket.on('disconnect', () => {
for (const code in rooms) {
const room = rooms[code];
const idx = room.players.findIndex(p => p.id === socket.id);
if (idx === -1) continue;
const player = room.players[idx];
room.players.splice(idx, 1);
if (room.players.length === 0) {
delete rooms[code];
return;
}
if (socket.id === room.hostId) {
room.hostId = room.players[0].id;
}
socket.leave(code);
io.to(code).emit('roomUpdate', getRoomState(room));
systemMsg(code, `${player.name} disconnected.`);
if (room.hostId === room.players[0].id) {
systemMsg(code, `${room.players[0].name} is now the host.`);
}
break;
}
});
});
server.listen(PORT, '0.0.0.0', () => {
console.log(`Dots & Boxes running on port ${PORT}`);
});
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