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const express = require('express');
const http = require('http');
const { Server } = require('socket.io');

const PORT = process.env.PORT || 7860;

const app = express();
app.use(express.static('public'));

const server = http.createServer(app);
const io = new Server(server);

const PLAYERS = [
  { symbol: 'X',       color: '#FF4757', label: 'Player 1' },
  { symbol: 'Circle',  color: '#2ED7F8', label: 'Player 2' },
  { symbol: 'Triangle',color: '#2ECC71', label: 'Player 3' },
  { symbol: 'Square',  color: '#FFD32A', label: 'Player 4' },
];

function makeBoard(size) {
  const hLines = Array.from({ length: size }, () => Array(size - 1).fill(null));
  const vLines = Array.from({ length: size - 1 }, () => Array(size).fill(null));
  const boxes = Array.from({ length: size - 1 }, () => Array(size - 1).fill(null));
  return { size, hLines, vLines, boxes };
}

function getCompletedBoxes(hLines, vLines, boxes, row, col, isHorizontal) {
  const size = hLines.length;
  const completed = [];
  if (isHorizontal) {
    if (row > 0 && vLines[row-1][col] && vLines[row-1][col+1] && hLines[row-1][col]) {
      completed.push([row-1, col]);
    }
    if (row < size - 1 && vLines[row][col] && vLines[row][col+1] && hLines[row+1][col]) {
      completed.push([row, col]);
    }
  } else {
    if (col > 0 && hLines[row][col-1] && hLines[row+1][col-1] && vLines[row][col-1]) {
      completed.push([row, col-1]);
    }
    if (col < size - 1 && hLines[row][col] && hLines[row+1][col] && vLines[row][col+1]) {
      completed.push([row, col]);
    }
  }
  return completed.filter(([br, bc]) => !boxes[br][bc]);
}

function isGameOver(boxes) {
  return boxes.every(row => row.every(cell => cell !== null));
}

function getWinner(boxes, players) {
  const counts = {};
  players.forEach(p => counts[p.symbol] = 0);
  for (let r = 0; r < boxes.length; r++)
    for (let c = 0; c < boxes[r].length; c++)
      if (boxes[r][c]) counts[boxes[r][c]]++;
  const max = Math.max(...Object.values(counts));
  const tops = Object.keys(counts).filter(k => counts[k] === max);
  if (tops.length === 1) return tops[0];
  return null;
}

function getRoomState(room) {
  return {
    players: room.players,
    hostId: room.hostId,
    started: room.started,
    gameOver: room.gameOver,
    board: room.board,
    currentTurn: room.currentTurn,
    gridSize: room.gridSize,
  };
}

function systemMsg(code, text) {
  io.to(code).emit('chatMsg', { type: 'system', text, ts: Date.now() });
}

// ── Rooms ──
const rooms = {};

function generateCode() {
  const chars = 'ABCDEFGHJKLMNPQRSTUVWXYZ23456789';
  let code = '';
  for (let i = 0; i < 6; i++) code += chars[Math.floor(Math.random() * chars.length)];
  return code;
}

io.on('connection', (socket) => {

  // ── Create Room ──
  socket.on('createRoom', ({ playerName, gridSize }) => {
    let code;
    do { code = generateCode(); } while (rooms[code]);

    const player = {
      id: socket.id,
      name: playerName || 'Host',
      ...PLAYERS[0],
    };

    rooms[code] = {
      code,
      hostId: socket.id,
      players: [player],
      gridSize: gridSize || 5,
      board: null,
      currentTurn: 0,
      started: false,
      gameOver: false,
      winner: null,
      winType: null,
    };

    socket.join(code);
    socket.roomCode = code;
    socket.emit('roomCreated', { code, state: getRoomState(rooms[code]) });
    systemMsg(code, `${player.name} created the room.`);
  });

  // ── Join Room ──
  socket.on('joinRoom', ({ code, playerName }) => {
    const room = rooms[code.toUpperCase()];
    if (!room) return socket.emit('error', 'Room not found.');
    if (room.started) return socket.emit('error', 'Game already started.');
    if (room.players.length >= 4) return socket.emit('error', 'Room is full.');

    const idx = room.players.length;
    const player = {
      id: socket.id,
      name: playerName || `Player ${idx + 1}`,
      ...PLAYERS[idx],
    };
    room.players.push(player);
    socket.join(code.toUpperCase());
    socket.roomCode = code.toUpperCase();
    socket.emit('joinedRoom', { code: code.toUpperCase(), state: getRoomState(room) });
    io.to(code.toUpperCase()).emit('roomUpdate', getRoomState(room));
    systemMsg(code.toUpperCase(), `${player.name} joined as ${player.symbol}.`);
  });

  // ── Start Game ──
  socket.on('startGame', () => {
    const room = rooms[socket.roomCode];
    if (!room || socket.id !== room.hostId) return;
    if (room.players.length < 2) return socket.emit('error', 'Need at least 2 players.');
    room.started = true;
    room.board = makeBoard(room.gridSize);
    room.currentTurn = 0;
    room.gameOver = false;
    room.winner = null;
    room.winType = null;

    io.to(room.code).emit('gameStarted', getRoomState(room));
    systemMsg(room.code, `Game started! ${room.players[0].name}'s turn.`);
  });

  // ── Make Move ──
  socket.on('makeMove', ({ type, r, c }) => {
    const room = rooms[socket.roomCode];
    if (!room || !room.started || room.gameOver) return;
    const player = room.players.find(p => p.id === socket.id);
    if (!player) return;
    if (room.players[room.currentTurn]?.id !== socket.id) return;

    const board = room.board;
    if (type === 'h') {
      if (board.hLines[r][c] !== null) return;
      board.hLines[r][c] = player.symbol;
    } else {
      if (board.vLines[r][c] !== null) return;
      board.vLines[r][c] = player.symbol;
    }

    const completed = getCompletedBoxes(board.hLines, board.vLines, board.boxes, r, c, type === 'h');
    let scored = false;
    completed.forEach(([br, bc]) => {
      board.boxes[br][bc] = player.symbol;
      scored = true;
    });

    if (isGameOver(board.boxes)) {
      const winner = getWinner(board.boxes, room.players);
      const winType = winner ? 'boxes' : 'draw';
      room.gameOver = true;
      room.winner = winner;
      room.winType = winType;

      const state = getRoomState(room);
      io.to(room.code).emit('gameOver', { winner, winType, state });

      if (winner) {
        const wp = room.players.find(p => p.symbol === winner);
        systemMsg(room.code, `${wp?.name || winner} wins with the most boxes!`);
      } else {
        systemMsg(room.code, "It's a draw!");
      }
    } else {
      if (!scored) {
        room.currentTurn = (room.currentTurn + 1) % room.players.length;
      }
      const state = getRoomState(room);
      io.to(room.code).emit('boardUpdate', state);

      if (!scored) {
        const nextPlayer = room.players[room.currentTurn];
        systemMsg(room.code, `${nextPlayer.name}'s turn.`);
      }
    }
  });

  // ── Chat ──
  socket.on('chatMsg', ({ text }) => {
    const room = rooms[socket.roomCode];
    if (!room) return;
    const player = room.players.find(p => p.id === socket.id);
    if (!player) return;
    if (!text || text.trim().length === 0) return;
    io.to(room.code).emit('chatMsg', {
      type: 'player',
      name: player.name,
      symbol: player.symbol,
      color: player.color,
      text: text.trim().substring(0, 200),
      ts: Date.now(),
    });
  });

  // ── Restart ──
  socket.on('restartGame', () => {
    const room = rooms[socket.roomCode];
    if (!room || socket.id !== room.hostId) return;
    room.board = makeBoard(room.gridSize);
    room.currentTurn = 0;
    room.gameOver = false;
    room.winner = null;
    room.winType = null;
    io.to(room.code).emit('gameStarted', getRoomState(room));
    systemMsg(room.code, 'Game restarted!');
  });

  // ── Disconnect ──
  socket.on('disconnect', () => {
    for (const code in rooms) {
      const room = rooms[code];
      const idx = room.players.findIndex(p => p.id === socket.id);
      if (idx === -1) continue;

      const player = room.players[idx];
      room.players.splice(idx, 1);

      if (room.players.length === 0) {
        delete rooms[code];
        return;
      }

      if (socket.id === room.hostId) {
        room.hostId = room.players[0].id;
      }

      socket.leave(code);
      io.to(code).emit('roomUpdate', getRoomState(room));
      systemMsg(code, `${player.name} disconnected.`);

      if (room.hostId === room.players[0].id) {
        systemMsg(code, `${room.players[0].name} is now the host.`);
      }

      break;
    }
  });
});

server.listen(PORT, '0.0.0.0', () => {
  console.log(`Dots & Boxes running on port ${PORT}`);
});