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Update app.py
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app.py
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import streamlit as st
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import
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from bokeh.plotting import figure
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from bokeh.models import ColumnDataSource
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from bokeh.events import Tap
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# Create touch points
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num_points = 20
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y = np.linspace(50, HEIGHT-50, num_points)
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xx, yy = np.meshgrid(x, y)
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touch_points = np.column_stack((xx.ravel(), yy.ravel()))
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original_points = touch_points.copy()
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velocities = np.zeros_like(touch_points, dtype=np.bool_)
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# Set up the Bokeh plot
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p = figure(width=WIDTH, height=HEIGHT, tools="", toolbar_location=None)
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chart = st.bokeh_chart(p)
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def update_points():
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global
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# Apply spring force
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# Apply damping
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# Update position
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# Update Bokeh data source
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source.data = dict(x=
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def on_tap(event):
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global
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x, y = event.x, event.y
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st.write(f"Touch at ({x:.2f}, {y:.2f})")
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update_points()
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import streamlit as st
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from dataclasses import dataclass, field
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from typing import List
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from bokeh.plotting import figure
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from bokeh.models import ColumnDataSource
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from bokeh.events import Tap
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# Create touch points
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num_points = 20
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touch_points = [(x, y) for x in range(50, WIDTH-50, int((WIDTH-100)/(num_points-1))) for y in range(50, HEIGHT-50, int((HEIGHT-100)/(num_points-1)))]
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original_points = touch_points.copy()
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@dataclass
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class TouchPoint:
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x: float
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y: float
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velocity_x: float = 0.0
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velocity_y: float = 0.0
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touch_point_objects: List[TouchPoint] = [TouchPoint(x, y) for x, y in touch_points]
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source = ColumnDataSource(data=dict(x=[tp.x for tp in touch_point_objects], y=[tp.y for tp in touch_point_objects]))
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# Set up the Bokeh plot
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p = figure(width=WIDTH, height=HEIGHT, tools="", toolbar_location=None)
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chart = st.bokeh_chart(p)
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def update_points():
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global touch_point_objects
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# Apply spring force
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for tp in touch_point_objects:
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force_x = (original_points[touch_point_objects.index(tp)][0] - tp.x) * ELASTICITY
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force_y = (original_points[touch_point_objects.index(tp)][1] - tp.y) * ELASTICITY
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tp.velocity_x += force_x
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tp.velocity_y += force_y
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# Apply damping
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for tp in touch_point_objects:
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tp.velocity_x *= DAMPING
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tp.velocity_y *= DAMPING
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# Update position
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for tp in touch_point_objects:
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tp.x += tp.velocity_x
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tp.y += tp.velocity_y
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# Update Bokeh data source
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source.data = dict(x=[tp.x for tp in touch_point_objects], y=[tp.y for tp in touch_point_objects])
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def on_tap(event):
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global touch_point_objects
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x, y = event.x, event.y
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for tp in touch_point_objects:
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distance = ((tp.x - x)**2 + (tp.y - y)**2)**0.5
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if distance < 30:
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force_x = (tp.x - x) / distance
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force_y = (tp.y - y) / distance
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tp.velocity_x -= force_x * 10
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tp.velocity_y -= force_y * 10
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st.write(f"Touch at ({x:.2f}, {y:.2f})")
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update_points()
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