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Update app.py
Browse files
app.py
CHANGED
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@@ -43,12 +43,11 @@ def flip_coin():
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is_heads = random.random() < coin['winrate']
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if is_heads:
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game_state['balance'] += coin['value']
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game_state['flips_left'] -= 1
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# Apply coin ability if it exists
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if 'ability' in coin:
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ability_effect(coin['ability'])
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return jsonify({
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'result': 'H' if is_heads else 'T',
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'balance': game_state['balance'],
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@@ -76,7 +75,7 @@ def generate_coin():
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price (higher than 10),
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value (higher than 0.1),
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winrate (between 0.5 and 0.8),
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Example:
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{
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@@ -85,7 +84,7 @@ def generate_coin():
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"price": 15,
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"value": 0.2,
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"winrate": 0.65,
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"
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}
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"""
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@@ -126,24 +125,22 @@ def reset_game():
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return jsonify({'success': True})
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def validate_coin(coin):
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required_keys = ['name', 'color', 'price', 'value', 'winrate', '
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return all(key in coin for key in required_keys) and \
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isinstance(coin['name'], str) and \
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isinstance(coin['color'], str) and coin['color'].startswith('#') and \
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isinstance(coin['price'], (int, float)) and coin['price'] > 10 and \
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isinstance(coin['value'], (int, float)) and coin['value'] > 0.1 and \
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isinstance(coin['winrate'], (int, float)) and 0.5 <= coin['winrate'] <= 0.8 and \
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isinstance(coin['
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def
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pass
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# Add more ability effects as needed
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if __name__ == '__main__':
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app.run(host='0.0.0.0', port=7860)
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is_heads = random.random() < coin['winrate']
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if is_heads:
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game_state['balance'] += coin['value']
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# Apply coin bonus if it exists
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if coin['bonus'] != 'none':
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apply_bonus(coin['bonus'])
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game_state['flips_left'] -= 1
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return jsonify({
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'result': 'H' if is_heads else 'T',
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'balance': game_state['balance'],
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price (higher than 10),
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value (higher than 0.1),
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winrate (between 0.5 and 0.8),
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bonus (a bonus effect that triggers on successful flips, e.g., '+2 flips_left', '+0.5 balance', 'none')
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Example:
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{
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"price": 15,
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"value": 0.2,
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"winrate": 0.65,
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"bonus": "+2 flips_left"
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}
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"""
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return jsonify({'success': True})
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def validate_coin(coin):
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required_keys = ['name', 'color', 'price', 'value', 'winrate', 'bonus']
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return all(key in coin for key in required_keys) and \
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isinstance(coin['name'], str) and \
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isinstance(coin['color'], str) and coin['color'].startswith('#') and \
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isinstance(coin['price'], (int, float)) and coin['price'] > 10 and \
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isinstance(coin['value'], (int, float)) and coin['value'] > 0.1 and \
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isinstance(coin['winrate'], (int, float)) and 0.5 <= coin['winrate'] <= 0.8 and \
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isinstance(coin['bonus'], str)
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def apply_bonus(bonus):
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if bonus.startswith('+'):
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value, attribute = bonus.split()[0][1:], bonus.split()[1]
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if attribute == 'flips_left':
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game_state['flips_left'] += int(value)
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elif attribute == 'balance':
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game_state['balance'] += float(value)
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if __name__ == '__main__':
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app.run(host='0.0.0.0', port=7860)
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