oculus-ui-detector / modules /element_processing.py
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Initial commit for HuggingFace Spaces deployment
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import io
import os
import time
import logging
import numpy as np
from typing import List, Dict, Tuple, Any, Union
from PIL import Image
from fastapi import BackgroundTasks
from modules.element_detector import detect_elements
from modules.element_annotation import annotate_image
from modules.config import ANNOTATION_DIR
logger = logging.getLogger(__name__)
# Unambiguous character set for code generation
LETTER_SET = "ACDEFHJKLMNPQRTUVWXY"
NUMBER_SET = "3479"
def generate_unique_codes(count: int) -> List[str]:
"""Generate unique two-character alphanumeric codes using visually unambiguous characters."""
if count <= 0:
return []
codes = []
letters = list(LETTER_SET)
numbers = list(NUMBER_SET)
# First use letter+number combinations
for letter in letters:
for number in numbers:
codes.append(f"{letter}{number}")
if len(codes) >= count:
return codes
# Then use letter+letter combinations if needed
for first_letter in letters:
for second_letter in letters:
codes.append(f"{first_letter}{second_letter}")
if len(codes) >= count:
return codes
return codes[:count]
def resolve_overlaps(text_elements: List[Dict], object_elements: List[Dict]) -> List[Dict]:
"""Resolve overlaps between text and object detection elements, prioritizing text."""
# Safeguard against None values
text_elements = text_elements or []
object_elements = object_elements or []
# Combine all elements
all_elements = text_elements.copy()
# Helper function to calculate IoU
def calculate_iou(box1, box2):
x1_min, y1_min, x1_max, y1_max = box1
x2_min, y2_min, x2_max, y2_max = box2
# Calculate intersection area
x_left = max(x1_min, x2_min)
y_top = max(y1_min, y2_min)
x_right = min(x1_max, x2_max)
y_bottom = min(y1_max, y2_max)
if x_right < x_left or y_bottom < y_top:
return 0.0
intersection_area = (x_right - x_left) * (y_bottom - y_top)
# Calculate union area
box1_area = (x1_max - x1_min) * (y1_max - y1_min)
box2_area = (x2_max - x2_min) * (y2_max - y2_min)
union_area = box1_area + box2_area - intersection_area
if union_area == 0:
return 0.0
return intersection_area / union_area
# Check each object element against text elements
for obj in object_elements:
if "bbox" not in obj or len(obj["bbox"]) != 4:
continue
# Flag to check if object overlaps with any text element
overlap = False
obj_box = obj["bbox"]
for text in text_elements:
if "bbox" not in text or len(text["bbox"]) != 4:
continue
text_box = text["bbox"]
iou = calculate_iou(obj_box, text_box)
# If significant overlap, don't add the object element
if iou > 0.5:
overlap = True
break
if not overlap:
all_elements.append(obj)
return all_elements
def normalize_bounding_box(bbox: List[int], image_width: int, image_height: int) -> List[float]:
"""Convert absolute pixel coordinates to normalized coordinates (0.0-1.0)."""
x_min, y_min, x_max, y_max = bbox
# Ensure values are in valid range and convert any numpy types to Python native types
x_min = float(max(0, min(int(x_min), image_width)))
y_min = float(max(0, min(int(y_min), image_height)))
x_max = float(max(0, min(int(x_max), image_width)))
y_max = float(max(0, min(int(y_max), image_height)))
return [
x_min / float(image_width),
y_min / float(image_height),
x_max / float(image_width),
y_max / float(image_height)
]
def calculate_center_coordinates(bbox: List[int], target_width: int = None, target_height: int = None, image_width: int = None, image_height: int = None) -> Tuple[int, int]:
"""
Calculate the center coordinates of a bounding box as integers.
If target dimensions are provided, scale the coordinates to match target screen dimensions.
"""
x_min, y_min, x_max, y_max = bbox
# Calculate center coordinates as floats first to maintain precision
center_x_float = (x_min + x_max) / 2.0
center_y_float = (y_min + y_max) / 2.0
# If target dimensions are provided, scale the coordinates
if all([target_width, target_height, image_width, image_height]):
# Use floating point division for more accurate scaling
x_scale = float(target_width) / float(image_width)
y_scale = float(target_height) / float(image_height)
center_x_float = center_x_float * x_scale
center_y_float = center_y_float * y_scale
# Only convert to integers at the final step to minimize rounding errors
center_x = int(round(center_x_float))
center_y = int(round(center_y_float))
return center_x, center_y
def convert_numpy_types(obj: Any) -> Any:
"""Convert numpy types to Python native types to ensure JSON serialization works."""
if isinstance(obj, np.integer):
return int(obj)
elif isinstance(obj, np.floating):
return float(obj)
elif isinstance(obj, np.ndarray):
return obj.tolist()
elif isinstance(obj, dict):
return {k: convert_numpy_types(v) for k, v in obj.items()}
elif isinstance(obj, list):
return [convert_numpy_types(i) for i in obj]
else:
return obj
async def process_screenshot(image_data: bytes, background_tasks: BackgroundTasks, screen_width: int = None, screen_height: int = None) -> Tuple[List[Dict], str]:
"""Process the screenshot to identify UI elements and assign unique codes."""
start_time = time.time()
try:
# Convert image bytes to PIL Image
image = Image.open(io.BytesIO(image_data))
if image.mode == 'RGBA':
image = image.convert('RGB')
image_np = np.array(image)
width, height = image.size
# Detect elements (text and objects)
text_elements, object_elements = await detect_elements(image_np)
# Convert detection results to a common format
elements = []
# Process text elements
for text in text_elements:
if "text" in text and "bbox" in text:
# Convert numpy types to Python native types
bbox = [int(val) if isinstance(val, np.integer) else val for val in text["bbox"]]
elements.append({
"type": "text",
"text_content": text["text"],
"bbox_pixels": bbox
})
# Process object elements
for obj in object_elements:
if "label" in obj and "bbox" in obj:
# Convert numpy types to Python native types
bbox = [int(val) if isinstance(val, np.integer) else val for val in obj["bbox"]]
elements.append({
"type": "object",
"object_label": obj["label"],
"bbox_pixels": bbox
})
# Add normalized bounding boxes and center coordinates
for element in elements:
element["bbox_normalized"] = normalize_bounding_box(
element["bbox_pixels"], width, height
)
# Calculate center coordinates, scaling to target screen dimensions if provided
center_x, center_y = calculate_center_coordinates(
element["bbox_pixels"],
target_width=screen_width,
target_height=screen_height,
image_width=width,
image_height=height
)
element["center_x"] = center_x
element["center_y"] = center_y
# Generate and assign unique codes
if elements:
codes = generate_unique_codes(len(elements))
for i, element in enumerate(elements):
element["code"] = codes[i]
# Generate unique filename for the annotated image
image_filename = f"annotated_{int(time.time())}.jpg"
image_path = os.path.join(ANNOTATION_DIR, image_filename)
# Process annotation (not in background anymore, we need the path)
if elements:
await annotate_image(
image=image,
elements=elements,
filename=image_filename
)
logger.info(f"Element processing completed in {time.time() - start_time:.2f} seconds")
logger.info(f"Found {len(elements)} elements: {len(text_elements)} text, {len(object_elements)} objects")
# Convert any remaining numpy types to Python native types
elements = convert_numpy_types(elements)
return elements, image_path
except Exception as e:
logger.error(f"Error in process_screenshot: {str(e)}")
return [], ""