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d3405a2 f521c52 d3405a2 f521c52 d3405a2 f521c52 d3405a2 f521c52 d3405a2 f521c52 d3405a2 f521c52 d3405a2 f521c52 d3405a2 f521c52 d3405a2 f521c52 d3405a2 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 | /* 3D Scroll: the fit's mesh of PHerc. Paris 4 as a point cloud that rolls and unrolls.
*
* Plain browser script, no bundler and no modules. It defines window.Scroll3D = { mount, parse }.
*
* var view = Scroll3D.mount(document.getElementById('scroll3d'), {
* url: '/api/mesh3d.bin?stride=8', // or stride: 8, or data: an ArrayBuffer already fetched
* onPick: function (p) { ... }, // p.x, p.y in map pixels (also p.winding, p.ink)
* });
* view.setCursor({x: 71000, y: 1200}); // a marker at a map pixel; null hides it
* view.setT(0.5); // 0 rolled, 1 unrolled
*
* The binary layout is documented in scroll3d.py and at /api/mesh3d.json. three.js r128 comes from cdnjs when
* window.THREE is missing. An ink map is model output, not a reading.
*/
(function () {
'use strict';
var THREE_URL = 'https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js';
var HEADER_BYTES = 72;
var threePromise = null;
var last = null;
function loadThree(src) {
if (window.THREE) return Promise.resolve(window.THREE);
if (threePromise) return threePromise;
threePromise = new Promise(function (resolve, reject) {
var s = document.createElement('script');
s.src = src || THREE_URL;
s.async = true;
s.onload = function () {
if (window.THREE) resolve(window.THREE); else reject(new Error('three.js did not load'));
};
s.onerror = function () { threePromise = null; reject(new Error('three.js could not be loaded')); };
document.head.appendChild(s);
});
return threePromise;
}
/* ------------------------------------------------------------------ the binary */
function parse(buf) {
var dv = new DataView(buf);
var magic = String.fromCharCode(dv.getUint8(0), dv.getUint8(1), dv.getUint8(2), dv.getUint8(3));
if (magic !== 'P4S3') throw new Error('not a mesh3d file');
var f32 = function (o) { return dv.getFloat32(o, true); };
var h = {
version: dv.getUint16(4, true), stride: dv.getUint16(6, true), n: dv.getUint32(8, true),
rows: dv.getUint32(12, true), cols: dv.getUint32(16, true),
mapW: dv.getUint32(20, true), mapH: dv.getUint32(24, true),
lo: [f32(28), f32(32), f32(36)], hi: [f32(40), f32(44), f32(48)],
flatPx: f32(52), mmPerPx: f32(56), mmPerVoxel: f32(60),
inkLevel: dv.getUint16(64, true), inkWindow: dv.getUint16(66, true)
};
var n = h.n, o = HEADER_BYTES;
if (buf.byteLength < o + 13 * n) throw new Error('mesh3d file is cut short');
h.q = new Uint16Array(buf, o, 3 * n);
h.flat = new Uint16Array(buf, o + 6 * n, 2 * n);
h.wind = new Int16Array(buf, o + 10 * n, n);
h.ink = new Uint8Array(buf, o + 12 * n, n);
return h;
}
function hsv(h, s, v) {
var i = Math.floor(h * 6) % 6, f = h * 6 - Math.floor(h * 6);
var p = v * (1 - s), q = v * (1 - f * s), t = v * (1 - (1 - f) * s);
return [[v, t, p], [q, v, p], [p, v, t], [p, q, v], [t, p, v], [v, p, q]][i];
}
/* Build the arrays the shader reads: rolled position (mm, centered, y up = high scan z), flat position, order
* along the sheet (0 outer end, 1 inner end), ink and a color per winding. */
function prepare(h, opts) {
var n = h.n, mv = h.mmPerVoxel;
var c = [0, 1, 2].map(function (a) { return (h.lo[a] + h.hi[a]) / 2; });
var sc = [0, 1, 2].map(function (a) { return (h.hi[a] - h.lo[a]) / 65535; });
var pos = new Float32Array(3 * n), flat = new Float32Array(2 * n), u = new Float32Array(n);
var wcol = new Uint8Array(3 * n), mapX = new Float32Array(n), mapY = new Float32Array(n);
var rows = Math.max(1, opts.rows | 0 || 1);
var dx = (h.hi[0] - h.lo[0]) * mv, dy = (h.hi[1] - h.lo[1]) * mv, dz = (h.hi[2] - h.lo[2]) * mv;
var height = Math.max(dz, 1e-3), diameter = Math.max(dx, dy, 1e-3);
var rowLen = h.mapW / rows, gap = h.mapH * 0.25;
var stripLen = (opts.stripLength || 3) * height; // the unrolled strip, scaled to fit beside the roll
var s = stripLen / rowLen; // world mm per map px when flat
var totalH = rows * h.mapH + (rows - 1) * gap;
var wc = {};
for (var i = 0; i < n; i++) {
var vx = h.lo[0] + h.q[3 * i] * sc[0], vy = h.lo[1] + h.q[3 * i + 1] * sc[1], vz = h.lo[2] + h.q[3 * i + 2] * sc[2];
pos[3 * i] = (vx - c[0]) * mv;
pos[3 * i + 1] = (vz - c[2]) * mv;
pos[3 * i + 2] = -(vy - c[1]) * mv;
var x = h.flat[2 * i] * h.flatPx, y = h.flat[2 * i + 1] * h.flatPx;
mapX[i] = x; mapY[i] = y;
var r = Math.min(rows - 1, Math.floor(x / rowLen));
flat[2 * i] = (x - r * rowLen - rowLen / 2) * s;
flat[2 * i + 1] = (totalH / 2 - (r * (h.mapH + gap) + y)) * s;
u[i] = x / h.mapW;
var w = h.wind[i], col = wc[w];
if (!col) {
if (w >= 0) col = hsv((w * 0.6180339887) % 1, 0.72, 1).map(function (v) { return Math.round(v * 255); });
else if (w === -2) col = [150, 150, 150];
else col = [70, 76, 84];
wc[w] = col;
}
wcol[3 * i] = col[0]; wcol[3 * i + 1] = col[1]; wcol[3 * i + 2] = col[2];
}
var noInk = 0;
for (i = 0; i < n; i++) if (h.ink[i] === 0) noInk++; // no ink data at these nodes
var gridStep = h.stride * 2; // full mesh grid steps between nodes
var index = new Int32Array(h.rows * h.cols).fill(-1);
for (i = 0; i < n; i++) {
var gi = Math.round(h.flat[2 * i + 1] / gridStep), gj = Math.round(h.flat[2 * i] / gridStep);
if (gi < h.rows && gj < h.cols) index[gi * h.cols + gj] = i;
}
return {
n: n, noInk: noInk, pos: pos, flat: flat, u: u, wcol: wcol, mapX: mapX, mapY: mapY, index: index,
height: height, diameter: diameter, radius3d: 0.5 * Math.sqrt(dx * dx + dy * dy + dz * dz),
stripLen: stripLen, stripH: totalH * s, scale: s, rowLen: rowLen, rows: rows, gap: gap, totalH: totalH,
spacing3d: gridStep * h.flatPx * h.mmPerPx, // mm between nodes along the sheet
spacingFlat: gridStep * h.flatPx * s,
gridStep: gridStep
};
}
/* ------------------------------------------------------------------ shaders */
var MORPH = [
'attribute vec2 aFlat;',
'attribute float aU;',
'uniform float uT;',
'uniform float uSpread;',
'float localT() {',
' float lt = clamp(uT * (1.0 + uSpread) - aU * uSpread, 0.0, 1.0);',
' return lt * lt * (3.0 - 2.0 * lt);',
'}'
].join('\n');
var VERT = MORPH + '\n' + [
'attribute float aInk;',
'attribute vec3 aWcol;',
'uniform float uSize, uProj, uS3, uSF, uMode, uMinPx, uMaxPx, uGamma, uNear, uRange;',
'uniform vec3 uC0, uC1, uC2, uC3, uCnd;',
'varying vec3 vColor;',
'vec3 ramp(float v) {',
' if (v < 0.33) return mix(uC0, uC1, v / 0.33);',
' if (v < 0.7) return mix(uC1, uC2, (v - 0.33) / 0.37);',
' return mix(uC2, uC3, (v - 0.7) / 0.3);',
'}',
'void main() {',
' float lt = localT();',
' vec3 p = mix(position, vec3(aFlat, 0.0), lt);',
' vec4 mv = modelViewMatrix * vec4(p, 1.0);',
' gl_Position = projectionMatrix * mv;',
' float sp = mix(uS3, uSF, lt);',
// ink 0 is where the map has no ink data: a faint fine dot in ink mode, so the turns behind show through
' float nd = (aInk < 0.5 / 255.0 ? 1.0 : 0.0) * (1.0 - uMode);',
' gl_PointSize = mix(clamp(uSize * sp * uProj / max(-mv.z, 1e-4), uMinPx, uMaxPx), uMinPx * 1.6, nd);',
' vec3 c = mix(mix(ramp(pow(aInk, uGamma)), uCnd, nd), aWcol, uMode);',
' float d = clamp((-mv.z - uNear) / uRange, 0.0, 1.0);',
' c *= mix(1.0, mix(1.0, 0.42, d), 1.0 - lt);',
' vColor = c;',
'}'
].join('\n');
var FRAG = [
'varying vec3 vColor;',
'void main() {',
' vec2 q = gl_PointCoord - 0.5;',
' if (dot(q, q) > 0.25) discard;',
' gl_FragColor = vec4(vColor, 1.0);',
'}'
].join('\n');
var MARK_VERT = MORPH + '\n' + [
'uniform float uPx;',
'void main() {',
' vec3 p = mix(position, vec3(aFlat, 0.0), localT());',
' gl_Position = projectionMatrix * modelViewMatrix * vec4(p, 1.0);',
' gl_PointSize = uPx;',
'}'
].join('\n');
var MARK_FRAG = [
'uniform vec3 uColor;',
'void main() {',
' float r = length(gl_PointCoord - 0.5) * 2.0;',
' if (r > 1.0) discard;',
' float ring = smoothstep(0.62, 0.72, r) * (1.0 - smoothstep(0.9, 1.0, r));',
' float dot_ = 1.0 - smoothstep(0.18, 0.26, r);',
' float a = max(ring, dot_);',
' if (a < 0.05) discard;',
' gl_FragColor = vec4(uColor, a);',
'}'
].join('\n');
/* ------------------------------------------------------------------ page parts */
var CSS = [
'.s3d{position:relative;width:100%;height:100%;min-height:360px;overflow:hidden;border-radius:inherit;',
'background:var(--bg,#05070a);color:var(--text,#e6e9ee);font:13px/1.4 var(--sans,Inter,system-ui,sans-serif)}',
'.s3d canvas{display:block;position:absolute;inset:0;width:100%;height:100%;cursor:grab;touch-action:none;outline:none}',
'.s3d canvas.s3d-drag{cursor:grabbing}',
'.s3d-head{position:absolute;left:14px;top:10px;right:14px;display:flex;gap:10px;align-items:baseline;pointer-events:none}',
'.s3d-head h3{margin:0;font:400 19px/1.2 var(--serif,Georgia,serif);color:var(--text,#e6e9ee);letter-spacing:0;text-transform:none}',
'.s3d-status{color:var(--dim,#8b96a5);font-size:12px}',
'.s3d-bar{position:absolute;left:10px;right:10px;bottom:10px;display:flex;flex-wrap:wrap;gap:8px 12px;align-items:center;',
'padding:8px 10px;border:1px solid var(--line,#1c2530);border-radius:10px;background:rgba(11,15,20,.84);',
'-webkit-backdrop-filter:blur(8px);backdrop-filter:blur(8px)}',
'.s3d-bar label{display:flex;align-items:center;gap:8px;color:var(--dim,#8b96a5);flex:1 1 180px;min-width:150px}',
'.s3d-bar input[type=range]{flex:1;min-width:80px;accent-color:var(--amber,#f4b860)}',
'.s3d-btn{padding:5px 11px;border-radius:8px;border:1px solid var(--line,#1c2530);background:var(--panel2,#10161d);',
'color:var(--text,#e6e9ee);font:500 12.5px var(--sans,Inter,system-ui,sans-serif);cursor:pointer;white-space:nowrap}',
'.s3d-btn:hover{border-color:#33404f;background:#151d26}',
'.s3d-btn.s3d-play{background:#2a2010;border-color:#4a3614;color:var(--amber2,#ffd89a);min-width:64px}',
'.s3d-seg{display:inline-flex;border:1px solid var(--line,#1c2530);border-radius:8px;overflow:hidden}',
'.s3d-seg .s3d-btn{border:0;border-radius:0}',
'.s3d-seg .s3d-btn[aria-pressed=true]{background:#2a2010;color:var(--amber2,#ffd89a)}',
'.s3d-key{display:flex;align-items:center;gap:6px;color:var(--dim,#8b96a5);font-size:11.5px}',
'.s3d-ramp{width:64px;height:8px;border-radius:4px;',
'background:linear-gradient(90deg,#3b424b 0%,#6e4c1f 33%,#f4b860 70%,#ffd89a 100%)}',
'.s3d-nd{width:4px;height:4px;margin-left:8px;border-radius:50%;background:#5f7f9f;box-shadow:5px 0 #5f7f9f,10px 0 #5f7f9f;margin-right:10px}',
'.s3d-hues{background:linear-gradient(90deg,#ff6b47,#ffd447,#73ff47,#47ffd0,#4782ff,#c847ff,#ff4796)}',
'.s3d-hint{position:absolute;right:14px;top:12px;color:var(--dim,#8b96a5);font-size:11.5px;text-align:right;',
'max-width:46%;pointer-events:none}',
'.s3d-pick{color:var(--cyan,#7fd6ff);font:12px var(--mono,ui-monospace,monospace)}',
'@media (max-width:640px){.s3d-hint{display:none}.s3d-key{display:none}}'
].join('');
function addStyle() {
if (document.getElementById('s3d-style')) return;
var st = document.createElement('style');
st.id = 's3d-style';
st.textContent = CSS;
document.head.appendChild(st);
}
function el(tag, cls, text) {
var e = document.createElement(tag);
if (cls) e.className = cls;
if (text != null) e.textContent = text;
return e;
}
function fmt(v) { return Math.round(v).toLocaleString('en-US'); }
/* ------------------------------------------------------------------ mount */
function mount(host, opts) {
opts = opts || {};
addStyle();
var root = el('div', 's3d');
var canvas = el('canvas');
canvas.tabIndex = 0;
canvas.setAttribute('aria-label', '3D view of the scroll; drag to turn, scroll to zoom');
var head = el('div', 's3d-head');
if (opts.title !== false) head.appendChild(el('h3', null, opts.title || '3D Scroll'));
var status = el('span', 's3d-status', 'Loading the mesh...');
head.appendChild(status);
var hint = el('div', 's3d-hint',
'Drag to turn, scroll to zoom, right-drag or Shift-drag to pan. Click a point to open it in the map.');
var bar = el('div', 's3d-bar');
var lab = el('label', null, 'Unroll');
var slider = el('input');
slider.type = 'range'; slider.min = '0'; slider.max = '100'; slider.step = '0.1'; slider.value = '0';
slider.setAttribute('aria-label', 'Unroll');
lab.appendChild(slider);
var play = el('button', 's3d-btn s3d-play', 'Play');
play.type = 'button';
var seg = el('div', 's3d-seg');
seg.setAttribute('role', 'group');
seg.setAttribute('aria-label', 'Color');
var bInk = el('button', 's3d-btn', 'Ink'), bWind = el('button', 's3d-btn', 'Windings');
bInk.type = bWind.type = 'button';
seg.appendChild(bInk); seg.appendChild(bWind);
var reset = el('button', 's3d-btn', 'Reset view');
reset.type = 'button';
var key = el('div', 's3d-key');
var keyBar = el('span', 's3d-ramp'), keyText = el('span', null, 'Ink, low to high');
var keyNd = el('span', 's3d-nd'), keyNdText = el('span', null, 'no ink data');
key.appendChild(keyBar); key.appendChild(keyText); key.appendChild(keyNd); key.appendChild(keyNdText);
var picked = el('span', 's3d-pick');
bar.appendChild(lab); bar.appendChild(play); bar.appendChild(seg); bar.appendChild(reset);
bar.appendChild(key); bar.appendChild(picked);
root.appendChild(canvas); root.appendChild(head); root.appendChild(hint); root.appendChild(bar);
host.appendChild(root);
var api = {
el: root, ready: null, t: 0,
setT: function () {}, setMode: function () {}, setCursor: function () {}, play: function () {},
stop: function () {}, resetView: function () {}, destroy: function () {}
};
var pendingCursor = null, pendingT = null, pendingMode = null;
api.setCursor = function (p) { pendingCursor = p; };
api.setT = function (t) { pendingT = t; };
api.setMode = function (m) { pendingMode = m; };
var dead = false;
api.destroy = function () { dead = true; root.remove(); };
last = api;
function getData() {
if (opts.data) return Promise.resolve(opts.data);
var url = opts.url || ((opts.base || '') + '/api/mesh3d.bin?stride=' + (opts.stride || 8));
var tries = 0;
return new Promise(function (resolve, reject) {
(function go() {
fetch(url).then(function (r) {
if (r.status === 503 && tries++ < 200 && !dead) {
status.textContent = 'The map is still loading on the server...';
setTimeout(go, opts.retryMs || 3000);
return;
}
if (!r.ok) throw new Error('mesh request failed (' + r.status + ')');
return r.arrayBuffer().then(resolve);
}).catch(reject);
})();
});
}
api.ready = Promise.all([loadThree(opts.threeUrl), getData()]).then(function (res) {
if (dead) return api;
start(res[0], parse(res[1]));
return api;
}).catch(function (err) {
status.textContent = 'Could not show the 3D view: ' + (err && err.message || err);
throw err;
});
function start(THREE, h) {
var G = prepare(h, opts);
var renderer;
try {
renderer = new THREE.WebGLRenderer({ canvas: canvas, antialias: true, powerPreference: 'high-performance' });
} catch (e) {
status.textContent = 'The 3D view needs WebGL, which this browser has turned off.';
return;
}
var cs = getComputedStyle(root);
renderer.setClearColor(new THREE.Color((cs.backgroundColor && cs.backgroundColor !== 'rgba(0, 0, 0, 0)') ? cs.backgroundColor : '#05070a'), 1);
var dpr = 1;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(40, 1, 0.1, 1e5);
var geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(G.pos, 3));
geo.setAttribute('aFlat', new THREE.BufferAttribute(G.flat, 2));
geo.setAttribute('aU', new THREE.BufferAttribute(G.u, 1));
geo.setAttribute('aInk', new THREE.BufferAttribute(h.ink, 1, true));
geo.setAttribute('aWcol', new THREE.BufferAttribute(G.wcol, 3, true));
var col = function (s) { return new THREE.Color(s); };
var U = {
uT: { value: 0 }, uSpread: { value: opts.spread == null ? 0.7 : opts.spread },
uSize: { value: opts.pointSize || 1.5 }, uProj: { value: 1 },
uS3: { value: G.spacing3d }, uSF: { value: G.spacingFlat }, uMode: { value: 0 },
uMinPx: { value: 1 }, uMaxPx: { value: 48 }, uGamma: { value: opts.gamma || 1 },
uNear: { value: 0 }, uRange: { value: 1 },
uC0: { value: col('#3b424b') }, uC1: { value: col('#6e4c1f') }, uC2: { value: col('#f4b860') },
uC3: { value: col('#ffd89a') }, uCnd: { value: col('#5f7f9f') }
};
var mat = new THREE.ShaderMaterial({ uniforms: U, vertexShader: VERT, fragmentShader: FRAG });
var points = new THREE.Points(geo, mat);
points.frustumCulled = false;
scene.add(points);
// the cursor marker: one point that morphs with the cloud, drawn on top
var mgeo = new THREE.BufferGeometry();
var mPos = new Float32Array(3), mFlat = new Float32Array(2), mU = new Float32Array(1);
mgeo.setAttribute('position', new THREE.BufferAttribute(mPos, 3));
mgeo.setAttribute('aFlat', new THREE.BufferAttribute(mFlat, 2));
mgeo.setAttribute('aU', new THREE.BufferAttribute(mU, 1));
var MU = { uT: U.uT, uSpread: U.uSpread, uPx: { value: 22 }, uColor: { value: col('#7fd6ff') } };
var mmat = new THREE.ShaderMaterial({ uniforms: MU, vertexShader: MARK_VERT, fragmentShader: MARK_FRAG,
transparent: true, depthTest: false, depthWrite: false });
var marker = new THREE.Points(mgeo, mmat);
marker.frustumCulled = false;
marker.renderOrder = 10;
marker.visible = false;
scene.add(marker);
status.textContent = fmt(G.n) + ' points, one every ' + G.spacing3d.toFixed(1) + ' mm of sheet' +
(G.noInk ? '; ' + fmt(G.noInk) + ' have no ink data' : '');
/* ---------------- camera: a small orbit controller with eased framing */
var cam = { target: new THREE.Vector3(), theta: 0.6, phi: 1.25, radius: 300 };
var goal = null, userMoved = false;
var W = 1, H = 1, Heff = 1;
function vfov() { return camera.fov * Math.PI / 180; }
function hfov() { return 2 * Math.atan(Math.tan(vfov() / 2) * camera.aspect); }
function frameFor(t) {
var e = t * t * (3 - 2 * t);
var tv = Math.tan(vfov() / 2) * Heff / H, th = Math.tan(hfov() / 2) * 0.96; // the free band between head and bar
var d0 = Math.max((G.height / 2) / tv, (G.diameter / 2) / th) * 1.04 + G.diameter / 2;
var d1 = Math.max((G.stripLen / 2) / th, (G.stripH / 2) / tv) * 1.04;
return {
target: new THREE.Vector3(0, 0, 0), theta: 0.6 * (1 - e), phi: 1.25 + (Math.PI / 2 - 1.25) * e,
radius: Math.exp(Math.log(d0) * (1 - e) + Math.log(d1) * e)
};
}
function cloudRadius(t) {
var e = t * t * (3 - 2 * t);
return G.radius3d * (1 - e) + (G.stripLen / 2) * e;
}
function applyCamera() {
var sp = Math.sin(cam.phi);
camera.position.set(cam.target.x + cam.radius * sp * Math.sin(cam.theta),
cam.target.y + cam.radius * Math.cos(cam.phi),
cam.target.z + cam.radius * sp * Math.cos(cam.theta));
camera.up.set(0, 1, 0);
camera.lookAt(cam.target);
camera.near = Math.max(cam.radius * 0.005, 0.01);
camera.far = cam.radius * 50 + G.stripLen * 4;
camera.updateProjectionMatrix();
camera.updateMatrixWorld();
var R = cloudRadius(api.t);
U.uNear.value = cam.radius - R;
U.uRange.value = 2 * R;
}
function snap(f) {
cam.target.copy(f.target); cam.theta = f.theta; cam.phi = f.phi; cam.radius = f.radius;
}
function aim(instant) {
userMoved = false;
goal = frameFor(api.t);
if (instant) { snap(goal); goal = null; }
dirty = true; kick();
}
function easeCamera(dt) {
if (!goal) return false;
var k = 1 - Math.exp(-dt * 5);
cam.target.lerp(goal.target, k);
var dth = Math.atan2(Math.sin(goal.theta - cam.theta), Math.cos(goal.theta - cam.theta));
cam.theta += dth * k;
cam.phi += (goal.phi - cam.phi) * k;
cam.radius = Math.exp(Math.log(cam.radius) + (Math.log(goal.radius) - Math.log(cam.radius)) * k);
if (Math.abs(dth) < 1e-4 && Math.abs(goal.phi - cam.phi) < 1e-4 &&
Math.abs(goal.radius / cam.radius - 1) < 1e-4 && cam.target.distanceTo(goal.target) < cam.radius * 1e-4) {
snap(goal); goal = null;
}
return true;
}
/* ---------------- size, visibility and the frame loop */
var dirty = true, raf = 0, visible = true, lastTime = 0;
var playing = false, playDir = 1, hold = 0;
function resize() {
var r = root.getBoundingClientRect();
W = Math.max(1, Math.round(r.width)); H = Math.max(1, Math.round(r.height));
dpr = Math.min(window.devicePixelRatio || 1, 2);
renderer.setPixelRatio(dpr);
renderer.setSize(W, H, false);
camera.aspect = W / H;
// frame the scroll in the band between the heading and the control bar: shift the projection center
var padTop = head.offsetHeight + 16, padBottom = bar.offsetHeight + 22;
Heff = Math.max(H - padTop - padBottom, H * 0.4);
camera.setViewOffset(W, H, 0, Math.round((padBottom - padTop) / 2), W, H);
camera.updateProjectionMatrix();
U.uProj.value = (H * dpr) / (2 * Math.tan(vfov() / 2));
U.uMinPx.value = 1.2 * dpr;
U.uMaxPx.value = 48 * dpr;
MU.uPx.value = 22 * dpr;
if (!userMoved) { goal = frameFor(api.t); snap(goal); goal = null; }
dirty = true; kick();
}
function frame(now) {
raf = 0;
if (dead || !visible) return;
var dt = lastTime ? Math.min((now - lastTime) / 1000, 0.1) : 1 / 60;
lastTime = now;
var busy = false;
if (playing) {
busy = true;
if (hold > 0) hold -= dt;
else {
var t = api.t + playDir * dt / (opts.playSeconds || 5);
if (t >= 1) { t = 1; playDir = -1; hold = 1.2; }
if (t <= 0 && playDir < 0) { t = 0; stopPlay(); }
setT(t, false, true);
}
}
if (easeCamera(dt)) busy = true;
if (dirty || busy) {
applyCamera();
renderer.render(scene, camera);
dirty = false;
}
if (busy) kick(); else lastTime = 0;
}
function kick() { if (!raf && visible && !dead) raf = requestAnimationFrame(frame); }
function setT(t, instant, fromPlay) {
t = Math.min(1, Math.max(0, +t || 0));
api.t = t;
U.uT.value = t;
slider.value = String(Math.round(t * 1000) / 10);
if (!fromPlay && playing) stopPlay();
aim(instant);
}
function setMode(m) {
var w = m === 'winding' || m === 'windings' || m === 'wind';
U.uMode.value = w ? 1 : 0;
bInk.setAttribute('aria-pressed', String(!w));
bWind.setAttribute('aria-pressed', String(w));
keyBar.className = w ? 's3d-ramp s3d-hues' : 's3d-ramp';
keyText.textContent = w ? 'One hue per winding' : 'Ink, low to high';
keyNd.style.display = keyNdText.style.display = w ? 'none' : '';
dirty = true; kick();
}
function startPlay() {
playing = true; playDir = api.t >= 1 ? -1 : 1; hold = 0;
play.textContent = 'Pause';
lastTime = 0; kick();
}
function stopPlay() { playing = false; play.textContent = 'Play'; }
/* ---------------- cursor and picking */
function nearestNode(x, y) {
var gi = Math.round(y / h.flatPx / G.gridStep), gj = Math.round(x / h.flatPx / G.gridStep);
for (var r = 0; r <= 6; r++) {
var best = -1, bd = Infinity;
for (var di = -r; di <= r; di++) {
for (var dj = -r; dj <= r; dj++) {
if (Math.max(Math.abs(di), Math.abs(dj)) !== r) continue;
var i = gi + di, j = gj + dj;
if (i < 0 || j < 0 || i >= h.rows || j >= h.cols) continue;
var k = G.index[i * h.cols + j];
if (k < 0) continue;
var d = (G.mapX[k] - x) * (G.mapX[k] - x) + (G.mapY[k] - y) * (G.mapY[k] - y);
if (d < bd) { bd = d; best = k; }
}
}
if (best >= 0) return best;
}
var b = -1, bb = Infinity;
for (var q = 0; q < G.n; q++) {
var e = (G.mapX[q] - x) * (G.mapX[q] - x) + (G.mapY[q] - y) * (G.mapY[q] - y);
if (e < bb) { bb = e; b = q; }
}
return b;
}
function setCursor(p) {
if (!p || !isFinite(p.x) || !isFinite(p.y) || !G.n) { marker.visible = false; dirty = true; kick(); return; }
var k = nearestNode(p.x, p.y);
if (k < 0) { marker.visible = false; dirty = true; kick(); return; }
mPos[0] = G.pos[3 * k]; mPos[1] = G.pos[3 * k + 1]; mPos[2] = G.pos[3 * k + 2];
var r = Math.min(G.rows - 1, Math.max(0, Math.floor(p.x / G.rowLen)));
mFlat[0] = (p.x - r * G.rowLen - G.rowLen / 2) * G.scale;
mFlat[1] = (G.totalH / 2 - (r * (h.mapH + G.gap) + p.y)) * G.scale;
mU[0] = p.x / h.mapW;
mgeo.attributes.position.needsUpdate = true;
mgeo.attributes.aFlat.needsUpdate = true;
mgeo.attributes.aU.needsUpdate = true;
marker.visible = true;
dirty = true; kick();
}
function pickAt(cx, cy) {
applyCamera();
var m = new THREE.Matrix4().multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse).elements;
var t = U.uT.value, sp = U.uSpread.value, best = -1, bestZ = Infinity;
var proj = U.uProj.value, size = U.uSize.value, lo = U.uMinPx.value, hi = U.uMaxPx.value;
for (var i = 0; i < G.n; i++) {
var lt = Math.min(1, Math.max(0, t * (1 + sp) - G.u[i] * sp));
lt = lt * lt * (3 - 2 * lt);
var x = G.pos[3 * i] + (G.flat[2 * i] - G.pos[3 * i]) * lt;
var y = G.pos[3 * i + 1] + (G.flat[2 * i + 1] - G.pos[3 * i + 1]) * lt;
var z = G.pos[3 * i + 2] * (1 - lt);
var w = m[3] * x + m[7] * y + m[11] * z + m[15];
if (w <= 0) continue;
var sx = ((m[0] * x + m[4] * y + m[8] * z + m[12]) / w * 0.5 + 0.5) * W;
var sy = (0.5 - (m[1] * x + m[5] * y + m[9] * z + m[13]) / w * 0.5) * H;
var px = Math.min(hi, Math.max(lo, size * (G.spacing3d + (G.spacingFlat - G.spacing3d) * lt) * proj / w)) / dpr;
var rr = Math.max(px / 2, 6);
var dx = sx - cx, dy = sy - cy;
if (dx * dx + dy * dy > rr * rr) continue;
var zz = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w;
if (zz < bestZ) { bestZ = zz; best = i; }
}
return best;
}
/* ---------------- pointer, wheel, touch and keys */
var pointers = {}, drag = null;
function count() { return Object.keys(pointers).length; }
function panBy(dx, dy) {
var per = 2 * cam.radius * Math.tan(vfov() / 2) / H;
var right = new THREE.Vector3().setFromMatrixColumn(camera.matrixWorld, 0);
var up = new THREE.Vector3().setFromMatrixColumn(camera.matrixWorld, 1);
cam.target.addScaledVector(right, -dx * per).addScaledVector(up, dy * per);
}
function rotateBy(dx, dy) {
cam.theta -= dx * 2 * Math.PI / H * 0.6;
cam.phi = Math.min(Math.PI - 0.02, Math.max(0.02, cam.phi - dy * Math.PI / H * 0.9));
}
function zoomAt(factor, cx, cy) {
applyCamera();
var nr = Math.min(Math.max(cam.radius * factor, G.spacingFlat * 4), frameFor(1).radius * 6 + frameFor(0).radius * 6);
var k = nr / cam.radius;
// keep the point under the cursor fixed, on the plane through the target facing the camera
var ndc = new THREE.Vector3(cx / W * 2 - 1, 1 - cy / H * 2, 0.5).unproject(camera);
var dir = ndc.sub(camera.position).normalize();
var n = new THREE.Vector3().subVectors(cam.target, camera.position).normalize();
var denom = dir.dot(n);
if (denom > 1e-6) {
var dist = new THREE.Vector3().subVectors(cam.target, camera.position).dot(n) / denom;
var P = camera.position.clone().addScaledVector(dir, dist);
cam.target.sub(P).multiplyScalar(k).add(P);
}
cam.radius = nr;
}
function userMove() { userMoved = true; goal = null; dirty = true; kick(); }
function local(e) {
var r = canvas.getBoundingClientRect();
return [e.clientX - r.left, e.clientY - r.top];
}
canvas.addEventListener('contextmenu', function (e) { e.preventDefault(); });
canvas.addEventListener('pointerdown', function (e) {
canvas.focus({ preventScroll: true });
try { canvas.setPointerCapture(e.pointerId); } catch (err) { /* old browsers */ }
var p = local(e);
pointers[e.pointerId] = p;
if (count() === 1) {
drag = { x: p[0], y: p[1], sx: p[0], sy: p[1], time: performance.now(), moved: 0,
pan: e.button === 2 || e.shiftKey || e.button === 1, button: e.button };
} else {
drag = null;
}
canvas.classList.add('s3d-drag');
});
canvas.addEventListener('pointermove', function (e) {
if (!(e.pointerId in pointers)) return;
var p = local(e);
var prev = pointers[e.pointerId];
if (count() >= 2) {
var ids = Object.keys(pointers);
var a = pointers[ids[0]], b = pointers[ids[1]];
var d0 = Math.hypot(a[0] - b[0], a[1] - b[1]), m0 = [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2];
pointers[e.pointerId] = p;
a = pointers[ids[0]]; b = pointers[ids[1]];
var d1 = Math.hypot(a[0] - b[0], a[1] - b[1]), m1 = [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2];
if (d0 > 0 && d1 > 0) zoomAt(d0 / d1, m1[0], m1[1]);
panBy(m1[0] - m0[0], m1[1] - m0[1]);
userMove();
return;
}
pointers[e.pointerId] = p;
if (!drag) return;
var dx = p[0] - prev[0], dy = p[1] - prev[1];
drag.moved = Math.max(drag.moved, Math.hypot(p[0] - drag.sx, p[1] - drag.sy));
if (drag.moved < 3) return;
if (drag.pan || e.shiftKey) panBy(dx, dy); else rotateBy(dx, dy);
userMove();
});
function up(e) {
if (!(e.pointerId in pointers)) return;
var p = local(e);
delete pointers[e.pointerId];
if (drag && count() === 0 && drag.moved < 5 && drag.button === 0 && !drag.pan &&
performance.now() - drag.time < 700 && e.type === 'pointerup') {
var k = pickAt(p[0], p[1]);
if (k >= 0) {
var hit = { x: G.mapX[k], y: G.mapY[k], winding: h.wind[k] >= 0 ? h.wind[k] : null, ink: h.ink[k] };
picked.textContent = 'x ' + fmt(hit.x) + ', y ' + fmt(hit.y) +
(hit.winding != null ? ', winding ' + hit.winding : '');
setCursor(hit);
if (typeof opts.onPick === 'function') opts.onPick(hit);
}
}
if (count() === 0) { drag = null; canvas.classList.remove('s3d-drag'); }
}
canvas.addEventListener('pointerup', up);
canvas.addEventListener('pointercancel', up);
canvas.addEventListener('wheel', function (e) {
e.preventDefault();
var dy = e.deltaY * (e.deltaMode === 1 ? 16 : e.deltaMode === 2 ? H : 1);
var p = local(e);
zoomAt(Math.exp(Math.max(-1, Math.min(1, dy * 0.0015))), p[0], p[1]);
userMove();
}, { passive: false });
canvas.addEventListener('keydown', function (e) {
var k = e.key, s = 24;
if (k === 'ArrowLeft') rotateBy(-s, 0);
else if (k === 'ArrowRight') rotateBy(s, 0);
else if (k === 'ArrowUp') rotateBy(0, -s);
else if (k === 'ArrowDown') rotateBy(0, s);
else if (k === '+' || k === '=') zoomAt(0.85, W / 2, H / 2);
else if (k === '-' || k === '_') zoomAt(1 / 0.85, W / 2, H / 2);
else return;
e.preventDefault();
userMove();
});
/* ---------------- controls */
slider.addEventListener('input', function () { setT(slider.value / 100); });
play.addEventListener('click', function () { if (playing) stopPlay(); else startPlay(); });
bInk.addEventListener('click', function () { setMode('ink'); });
bWind.addEventListener('click', function () { setMode('winding'); });
reset.addEventListener('click', function () { aim(false); });
var ro = window.ResizeObserver ? new ResizeObserver(resize) : null;
if (ro) ro.observe(root); else window.addEventListener('resize', resize);
var io = window.IntersectionObserver ? new IntersectionObserver(function (es) {
visible = es[es.length - 1].isIntersecting;
if (visible) { dirty = true; lastTime = 0; kick(); }
}) : null;
if (io) io.observe(root);
api.setT = function (t, instant) { setT(t, instant); };
api.setMode = setMode;
api.setCursor = setCursor;
api.play = startPlay;
api.stop = stopPlay;
api.resetView = function (instant) { aim(instant); };
api.render = function () { applyCamera(); renderer.render(scene, camera); };
api.info = function () { return { nodes: G.n, stride: h.stride, spacingMm: G.spacing3d, header: h }; };
api.destroy = function () {
dead = true;
if (raf) cancelAnimationFrame(raf);
if (ro) ro.disconnect(); else window.removeEventListener('resize', resize);
if (io) io.disconnect();
geo.dispose(); mat.dispose(); mgeo.dispose(); mmat.dispose(); renderer.dispose();
root.remove();
if (last === api) last = null;
};
setMode(pendingMode || opts.mode || 'ink');
resize();
setT(pendingT != null ? pendingT : (opts.t || 0), true);
if (pendingCursor) setCursor(pendingCursor);
}
return api;
}
window.Scroll3D = {
mount: mount,
parse: parse,
loadThree: loadThree,
setCursor: function (p) { if (last) last.setCursor(p); }
};
})();
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