Spaces:
Running on Zero
Running on Zero
File size: 47,971 Bytes
7171bfb 5136010 7171bfb 5136010 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 de62f63 fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb fea4425 7171bfb 5136010 7171bfb | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 | // Scroll Lens viewer: draws the three slices of a cube in the visitor's browser.
//
// app.py loads this file as the js_on_load of a gr.HTML component. Gradio passes `element` (the component's root),
// `trigger(event, data)` (calls the Python listener for that event), `props` (props.value is the JSON view description
// that app.viewer_value() writes) and `watch('value', fn)`. The scan cube comes straight from the Vesuvius Challenge
// open-data bucket (it allows any origin) and the model layers from one compressed file the Space serves, so moving a
// slider, dragging, zooming and toggling a layer redraw at once, with no round trip to the server. Clicks for the
// search go to Python (trigger 'select'), which answers with the similarity map in a new view description.
const CHUNK = 128;
const PATCH = 8;
const OTHERS = [[1, 2], [0, 2], [0, 1]]; // per view: the axes of its rows and of its columns
const VIEW_NAMES = ['Top view (z)', 'Front view (y)', 'Side view (x)'];
const AXIS = ['z', 'y', 'x'];
const COLORS = {ink: [235, 64, 52], surface: [64, 200, 96], clicks: [40, 220, 235], reference: [250, 180, 30]};
const MARKS = {pos: '#ffffff', neg: '#ff46c8'};
const LAYERS = [
['ink', 'Ink (3D ink model)', true, 'rgb(235,64,52)'],
['surface', 'Recto surface', false, 'rgb(64,200,96)'],
['clicks', 'Your clicks', true, 'rgb(40,220,235)'],
['reference', "Organizers' ink reference", true, 'rgb(250,180,30)'],
['pca', 'DINO colors', false, 'linear-gradient(90deg,#e33,#3c3,#36f)'],
['cross', 'Crosshair', true, '#fff'],
];
const MODES = [['move', 'Move only'], ['pos', 'More like this'], ['neg', 'Not this']]; // the first is the default
const CT_CACHE_MAX = 4; // scan cubes kept in memory, for going back and forth
const TOP_FLOOR = 0.35; // opacity of the least similar patch inside Top % (app.TOP_FLOOR)
const st = {
meta: null, key: null, rev: -1, size: 0, n: 0,
ct: null, ink: null, surface: null, pca: null, ref: null, clk: null,
lo: 0, hi: 255, autoLo: 0, autoHi: 255, bright: 0, contrast: 0,
slices: [0, 0, 0], on: {}, mode: 'move', opacity: 0.7, top: 8,
refThr: 0, refTop: 1, clkThr: 0, clkTop: 1,
marks: {pos: [], neg: []}, pending: [], inflight: null, sent: [], clickSeq: 0, loading: 0, linkSlices: null,
maxRev: 0, abort: null,
};
const PAGE_ID = Math.random().toString(36).slice(2, 8);
const MODE_NAME = `slv-mode-${PAGE_ID}`; // one radio group for the three click modes
for (const [k, , on] of LAYERS) st.on[k] = on;
const ctCache = new Map();
// ---------------------------------------------------------------- the page
element.innerHTML = `
<div class="slv">
<div class="slv-bar">
<div class="slv-group slv-layers">${LAYERS.map(([k, label, on, color]) => `
<label class="slv-chip"><input type="checkbox" data-layer="${k}" ${on ? 'checked' : ''}>
<i style="background:${color}"></i>${label}</label>`).join('')}
</div>
<div class="slv-group">
<span class="slv-label">A click does</span>${MODES.map(([k, label], i) => `
<label class="slv-chip"><input type="radio" name="${MODE_NAME}"
data-mode="${k}" ${i === 0 ? 'checked' : ''}>${label}</label>`).join('')}
</div>
<details class="slv-more" open><summary>More controls</summary>
<div class="slv-group slv-sliders">
<label>Opacity <input type="range" data-set="opacity" min="0" max="1" step="0.05" value="0.7"></label>
<label>Top % shown <input type="range" data-set="top" min="1" max="40" step="1" value="8"><b data-out="top">8</b></label>
<label>Brightness <input type="range" data-set="bright" min="-100" max="100" step="1" value="0"></label>
<label>Contrast <input type="range" data-set="contrast" min="-100" max="100" step="1" value="0"></label>
</div>
<div class="slv-group slv-buttons">
<button data-act="center" title="Put the crosshair back on the cube's point (C)">Center on point</button>
<button data-act="reset" title="Undo zoom and pan in all views (0)">Reset zoom</button>
<button data-act="auto" title="Brightness and contrast back to automatic">Auto contrast</button>
<button data-act="undo" title="Forget your last click (Ctrl or Cmd + Z)">Undo click</button>
<button data-act="clear" title="Forget every More like this and Not this click">Clear clicks</button>
<button data-act="use" title="Copy the crosshair's scan position to Your own point">Use crosshair as point</button>
<button data-act="link" title="Copy a link that opens this cube at this crosshair">Copy link</button>
<button data-act="view3d" class="slv-3d-toggle" title="Turn the three views into one 3D space you can rotate">3D view</button>
</div>
</details>
</div>
<div class="slv-status"><span data-out="status">Pick a cube from the gallery, or a point in a scan.</span>
<progress data-out="progress" max="1" value="0" hidden></progress></div>
<div class="slv-views">${[0, 1, 2].map(a => `
<div class="slv-view">
<div class="slv-title">${VIEW_NAMES[a]} <span data-out="idx${a}"></span></div>
<canvas data-view="${a}" tabindex="0" aria-label="${VIEW_NAMES[a]}"></canvas>
<input type="range" data-slice="${a}" min="0" max="255" value="128" aria-label="${AXIS[a]} slice">
</div>`).join('')}
</div>
<div class="slv-3d" hidden>
<div class="slv-group slv-3d-bar">
<label class="slv-chip"><input type="checkbox" data-3d="slices" checked>Slices</label>
<label class="slv-chip"><input type="checkbox" data-3d="points" checked>Layers as points in 3D</label>
<label class="slv-chip"><input type="checkbox" data-3d="box" checked>Cube outline</label>
<label class="slv-chip"><input type="checkbox" data-3d="spin">Spin</label>
<span class="slv-buttons"><button data-act="camera" title="Look at the whole cube again">Reset camera</button></span>
</div>
<canvas class="slv-3d-canvas" aria-label="3D view of the cube"></canvas>
<div class="slv-group slv-3d-sliders">${[0, 1, 2].map(a => `
<label>${AXIS[a]} <input type="range" data-slice3="${a}" min="0" max="255" value="128"><b data-out="s3${a}"></b></label>`).join('')}
</div>
</div>
<div class="slv-readout" data-out="readout"> </div>
<div class="slv-help">Drag in a view: move the crosshair. Wheel or arrow keys: next slice (Shift: 8 at a time).
Ctrl or Cmd with the wheel, or pinch: zoom. Right-drag or Shift-drag: pan. Double-click: reset zoom.
Click: More like this (white cross), Not this (magenta cross), or nothing, as chosen above.
Amber marks the organizers' ink reference (their threshold, cosine 0.5, and the Top % shown).
3D view: drag to rotate, wheel to zoom, right-drag to pan; click a slice to search or move the crosshair.</div>
</div>`;
const $ = sel => element.querySelector(sel);
if (window.matchMedia && window.matchMedia('(max-width: 600px)').matches) {
element.querySelector('.slv-more').open = false; // phones: the views come sooner
}
const out = name => element.querySelector(`[data-out="${name}"]`);
const V = [0, 1, 2].map(a => {
const canvas = element.querySelector(`canvas[data-view="${a}"]`);
const off = document.createElement('canvas');
return {canvas, ctx: canvas.getContext('2d'), off, offctx: off.getContext('2d'), img: null,
slider: element.querySelector(`input[data-slice="${a}"]`), zoom: 1, cx: 0, cy: 0, fit: 1};
});
function setStatus(text, progress) {
out('status').textContent = text;
const bar = out('progress');
if (progress == null) { bar.hidden = true; } else { bar.hidden = false; bar.value = progress; }
}
// ---------------------------------------------------------------- drawing
const dirty = new Set();
const dirtyPaint = new Set();
let frame = 0;
function redraw(views = [0, 1, 2], paintOnly = false) {
for (const a of views) (paintOnly ? dirtyPaint : dirty).add(a);
if (!frame) frame = requestAnimationFrame(flush);
}
function flush() {
frame = 0;
const composed = [...dirty];
for (const a of dirty) compose(a);
for (const a of new Set([...dirty, ...dirtyPaint])) paint(a);
dirty.clear();
dirtyPaint.clear();
if (g3.on && g3.ready) update3D(composed);
}
function windowLevel() {
const width = Math.max(1, (st.autoHi - st.autoLo) * Math.pow(2, -st.contrast / 50));
const center = (st.autoLo + st.autoHi) / 2 - (st.bright / 100) * (st.autoHi - st.autoLo) / 2;
st.lo = center - width / 2;
st.hi = center + width / 2;
}
function compose(a) {
const S = st.size;
if (!S) return;
const v = V[a];
if (!v.img || v.img.width !== S) {
v.off.width = S;
v.off.height = S;
v.img = v.offctx.createImageData(S, S);
}
const n = st.n, [r, c] = OTHERS[a];
const strides = [S * S, S, 1], pst = [n * n, n, 1];
const s = st.slices[a];
const base = s * strides[a], pbase = (s >> 3) * pst[a];
const rs = strides[r], cs = strides[c], prs = pst[r], pcs = pst[c];
const img = v.img.data;
const ct = st.ct, ink = st.on.ink ? st.ink : null, sf = st.on.surface ? st.surface : null;
const pca = st.on.pca ? st.pca : null, ref = st.on.reference ? st.ref : null, clk = st.on.clicks ? st.clk : null;
const op = st.opacity, lo = st.lo, k = 255 / Math.max(1e-6, st.hi - st.lo);
const [ir, ig, ib] = COLORS.ink, [sr, sg, sb] = COLORS.surface;
const [rr, rg, rb] = COLORS.reference, [cr, cg, cb] = COLORS.clicks;
const refThr = st.refThr, refK = 1 / Math.max(1e-6, st.refTop - st.refThr);
const clkThr = st.clkThr, clkK = 1 / Math.max(1e-6, st.clkTop - st.clkThr);
const pw = 0.6 * op;
let p = 0;
for (let i = 0; i < S; i++) {
const row = base + i * rs, prow = pbase + (i >> 3) * prs;
for (let j = 0; j < S; j++) {
const idx = row + j * cs;
let g = ct ? (ct[idx] - lo) * k : 0;
g = g < 0 ? 0 : (g > 255 ? 255 : g);
let R = g, G = g, B = g;
const pidx = prow + (j >> 3) * pcs;
if (pca) {
const q = pidx * 3;
R = R * (1 - pw) + pca[q] * pw; G = G * (1 - pw) + pca[q + 1] * pw; B = B * (1 - pw) + pca[q + 2] * pw;
}
if (sf) {
const al = sf[idx] * op / 255;
if (al > 0) { R += (sr - R) * al; G += (sg - G) * al; B += (sb - B) * al; }
}
if (ink) {
const al = ink[idx] * op / 255;
if (al > 0) { R += (ir - R) * al; G += (ig - G) * al; B += (ib - B) * al; }
}
if (ref) {
const sv = ref[pidx];
if (sv >= refThr) {
const al = (TOP_FLOOR + (1 - TOP_FLOOR) * Math.min(1, (sv - refThr) * refK)) * op;
R += (rr - R) * al; G += (rg - G) * al; B += (rb - B) * al;
}
}
if (clk) {
const sv = clk[pidx];
if (sv >= clkThr) {
const al = (TOP_FLOOR + (1 - TOP_FLOOR) * Math.min(1, (sv - clkThr) * clkK)) * op;
R += (cr - R) * al; G += (cg - G) * al; B += (cb - B) * al;
}
}
img[p++] = R; img[p++] = G; img[p++] = B; img[p++] = 255;
}
}
v.offctx.putImageData(v.img, 0, 0);
out(`idx${a}`).textContent = `${AXIS[a]} ${s} of ${S - 1}`;
if (+v.slider.value !== s) v.slider.value = s;
}
function transform(a) {
const v = V[a], W = v.canvas.width, sc = v.fit * v.zoom;
return {sc, ox: W / 2 - v.cx * sc, oy: v.canvas.height / 2 - v.cy * sc};
}
function paint(a) {
const v = V[a], ctx = v.ctx, W = v.canvas.width, H = v.canvas.height;
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.fillStyle = '#0b0f14';
ctx.fillRect(0, 0, W, H);
const S = st.size;
if (!S || !v.img) return;
const {sc, ox, oy} = transform(a);
ctx.imageSmoothingEnabled = false;
ctx.drawImage(v.off, ox, oy, S * sc, S * sc);
const [r, c] = OTHERS[a];
const dpr = window.devicePixelRatio || 1;
if (st.on.cross) {
ctx.save();
ctx.strokeStyle = 'rgba(255,255,255,0.85)';
ctx.lineWidth = Math.max(1, dpr);
ctx.setLineDash([4 * dpr, 4 * dpr]);
const y = oy + (st.slices[r] + 0.5) * sc, x = ox + (st.slices[c] + 0.5) * sc;
ctx.beginPath(); ctx.moveTo(0, y); ctx.lineTo(W, y); ctx.moveTo(x, 0); ctx.lineTo(x, H); ctx.stroke();
ctx.restore();
}
// the clicks made in this cube whose patch lies in this slice
const tok = st.slices[a] >> 3;
for (const kind of ['pos', 'neg']) {
const list = st.marks[kind].concat(st.pending.filter(m => m.kind === kind && m.key === st.key).map(m => m.voxel));
for (const vox of list) {
if ((vox[a] >> 3) !== tok) continue;
const x = ox + (vox[c] + 0.5) * sc, y = oy + (vox[r] + 0.5) * sc, h = 6 * dpr + 2;
ctx.strokeStyle = 'rgba(0,0,0,0.7)';
ctx.lineWidth = 4 * dpr;
ctx.beginPath(); ctx.moveTo(x - h, y); ctx.lineTo(x + h, y); ctx.moveTo(x, y - h); ctx.lineTo(x, y + h); ctx.stroke();
ctx.strokeStyle = MARKS[kind];
ctx.lineWidth = 2 * dpr;
ctx.beginPath(); ctx.moveTo(x - h, y); ctx.lineTo(x + h, y); ctx.moveTo(x, y - h); ctx.lineTo(x, y + h); ctx.stroke();
}
}
}
function resize() {
const dpr = window.devicePixelRatio || 1;
for (const v of V) {
const w = Math.max(120, v.canvas.parentElement.clientWidth);
v.canvas.style.width = `${w}px`;
v.canvas.style.height = `${w}px`;
const px = Math.round(w * dpr);
if (v.canvas.width !== px) { v.canvas.width = px; v.canvas.height = px; }
v.fit = st.size ? px / st.size : 1;
}
redraw([0, 1, 2], true);
}
new ResizeObserver(resize).observe(element.querySelector('.slv-views'));
// ---------------------------------------------------------------- similarity thresholds
function topThreshold(sim, pct) {
const sorted = Float32Array.from(sim).sort();
const best = sorted[sorted.length - 1];
if (best - sorted[0] < 1e-6) return [Infinity, Infinity]; // a flat map (the concept cancels out): show nothing
const k = Math.min(sorted.length - 1, Math.max(0, Math.floor(sorted.length * (1 - pct / 100))));
return [sorted[k], best];
}
function updateThresholds() {
if (st.ref) {
// the organizers' reference never lights a patch below their own threshold (tau, cosine 0.5)
[st.refThr, st.refTop] = topThreshold(st.ref, st.top);
const tau = st.meta && st.meta.tau != null ? st.meta.tau : 0.5;
if (st.refThr < tau) st.refThr = tau;
if (st.refTop < st.refThr) st.refThr = Infinity;
}
if (st.clk) [st.clkThr, st.clkTop] = topThreshold(st.clk, st.top);
if (g3.on && g3.ready) buildPatchClouds();
}
// ---------------------------------------------------------------- loading a cube
function chunkRange(o, size) {
const out = [];
for (let k = Math.floor(o / CHUNK); k <= Math.floor((o + size - 1) / CHUNK); k++) out.push(k);
return out;
}
async function fetchRetry(url, signal, tries = 3) {
let last;
for (let t = 0; t < tries; t++) {
try {
const resp = await fetch(url, {signal});
if (resp.status === 404) return null; // no chunk stored there: all outside the scroll (403 is a refusal)
if (!resp.ok) throw new Error(`HTTP ${resp.status}`);
return await resp.arrayBuffer();
} catch (e) {
if (signal && signal.aborted) throw e; // another cube was picked: stop, do not retry
last = e;
await new Promise(res => setTimeout(res, 800 * (t + 1)));
}
}
throw last;
}
async function loadCT(m, token, signal) {
const S = m.size, [oz, oy, ox] = m.origin;
const ckey = `${m.volume}:${m.origin.join(',')}:${S}`;
if (ctCache.has(ckey)) { const ct = ctCache.get(ckey); ctCache.delete(ckey); ctCache.set(ckey, ct); return ct; }
const ct = new Uint8Array(S * S * S);
const keys = [];
for (const cz of chunkRange(oz, S)) for (const cy of chunkRange(oy, S)) for (const cx of chunkRange(ox, S)) keys.push([cz, cy, cx]);
let done = 0;
const one = async key => {
const buf = await fetchRetry(`${m.ct.base}/${key.join('/')}`, signal);
if (token !== st.loading) return;
done += 1;
setStatus(`Reading the scan from the open-data bucket: ${done} of ${keys.length} chunks`, done / keys.length);
if (!buf) return;
if (buf.byteLength !== CHUNK ** 3) throw new Error(`chunk ${key} has ${buf.byteLength} bytes`);
const src = new Uint8Array(buf);
const z0 = Math.max(oz, key[0] * CHUNK), z1 = Math.min(oz + S, (key[0] + 1) * CHUNK);
const y0 = Math.max(oy, key[1] * CHUNK), y1 = Math.min(oy + S, (key[1] + 1) * CHUNK);
const x0 = Math.max(ox, key[2] * CHUNK), x1 = Math.min(ox + S, (key[2] + 1) * CHUNK);
for (let z = z0; z < z1; z++) {
for (let y = y0; y < y1; y++) {
const sOff = ((z - key[0] * CHUNK) * CHUNK + (y - key[1] * CHUNK)) * CHUNK + (x0 - key[2] * CHUNK);
const dOff = ((z - oz) * S + (y - oy)) * S + (x0 - ox);
ct.set(src.subarray(sOff, sOff + (x1 - x0)), dOff);
}
}
};
const queue = keys.slice();
await Promise.all(Array.from({length: Math.min(8, keys.length)}, async () => {
while (queue.length && token === st.loading) await one(queue.shift());
}));
if (token !== st.loading) return null; // another cube was picked: never cache a part-read scan
ctCache.set(ckey, ct);
while (ctCache.size > CT_CACHE_MAX) ctCache.delete(ctCache.keys().next().value);
return ct;
}
function autoWindow(ct) {
// the 0.5th and 99.5th percentiles of the papyrus (non-zero) voxels, as the server did
const hist = new Uint32Array(256);
for (let i = 0; i < ct.length; i++) hist[ct[i]]++;
const total = ct.length - hist[0];
if (!total) return [0, 255];
let acc = 0, lo = 1, hi = 255;
for (let v = 1; v < 256; v++) { acc += hist[v]; if (acc >= total * 0.005) { lo = v; break; } }
acc = 0;
for (let v = 1; v < 256; v++) { acc += hist[v]; if (acc >= total * 0.995) { hi = v; break; } }
return [lo, Math.max(hi, lo + 1)];
}
async function loadLayers(m, signal) {
if (!m.data) return {};
const resp = await fetch(m.data, {signal});
if (!resp.ok) throw new Error(`model layers: HTTP ${resp.status}`);
let buf = await resp.arrayBuffer();
const head = new Uint8Array(buf, 0, 2);
if (head[0] === 0x1f && head[1] === 0x8b) {
buf = await new Response(new Blob([buf]).stream().pipeThrough(new DecompressionStream('gzip'))).arrayBuffer();
}
const hlen = new DataView(buf).getUint32(0, true);
const header = JSON.parse(new TextDecoder().decode(new Uint8Array(buf, 4, hlen)));
const dataStart = (4 + hlen + 3) & ~3; // arrays start 4-byte aligned after the header
const out = {};
for (const a of header.arrays) {
const start = dataStart + a.offset;
if (a.dtype === 'uint8') out[a.name] = new Uint8Array(buf, start, a.nbytes);
else if (a.dtype === 'float32') out[a.name] = new Float32Array(buf, start, a.nbytes / 4);
}
return out;
}
function decodeSim(b64) {
if (!b64) return null;
const bin = atob(b64), n = bin.length / 2, outArr = new Float32Array(n);
for (let i = 0; i < n; i++) {
let v = bin.charCodeAt(2 * i) | (bin.charCodeAt(2 * i + 1) << 8);
if (v & 0x8000) v -= 0x10000;
outArr[i] = v / 8192;
}
return outArr;
}
function linkSlicesOnce() {
// a link made with Copy link carries the crosshair as s=z,y,x (cube voxels), for the cube the link names: a gallery
// cube (cube=ID) or the cube run at a point (v, z, y, x); it is applied when that cube opens, and to no other
try {
const q = new URLSearchParams(window.location.search);
if (!q.get('s')) return null;
const s = q.get('s').split(',').map(Number);
if (s.length !== 3 || !s.every(Number.isFinite)) return null;
if (q.get('cube')) return {s, cube: q.get('cube')};
const point = ['z', 'y', 'x'].map(k => Number(q.get(k)));
return q.get('v') && point.every(Number.isFinite) ? {s, v: q.get('v'), point} : null;
} catch (e) { return null; }
}
st.linkSlices = linkSlicesOnce();
// Every answer from Python carries a revision (app.next_rev), and answers can arrive out of order: a click answered
// after another cube was opened, say. Each answer's acknowledgments count, but only the newest answer is shown, so
// a late one never brings back a cube the visitor has left.
async function onValue(raw) {
let m = null;
try { m = raw ? JSON.parse(raw) : null; } catch (e) { m = null; }
if (!m || !m.key) return;
const acked = takeAcks(m);
if (m.ack_only || !(m.rev > st.maxRev)) {
if (acked) redraw([0, 1, 2], true);
flushClicks();
return;
}
st.maxRev = m.rev;
if (m.key !== st.key || st.failed) {
await newCube(m);
} else {
applyClicks(m);
redraw();
}
}
function takeAcks(m) {
const acked = new Set((m.clicks && m.clicks.acked) || []);
if (!acked.size) return false;
const before = st.pending.length;
st.pending = st.pending.filter(p => !acked.has(p.id));
if (st.inflight && st.sent.some(id => acked.has(id))) { // the request in flight was answered: send the next
clearTimeout(st.inflight);
st.inflight = null;
st.sent = [];
st.flushTries = 0;
}
return st.pending.length !== before;
}
function applyClicks(m) {
st.meta = m;
st.rev = m.rev;
st.clk = decodeSim(m.clicks && m.clicks.sim);
st.marks = {pos: (m.clicks && m.clicks.pos) || [], neg: (m.clicks && m.clicks.neg) || []};
updateThresholds();
flushClicks();
}
// Clicks go to Python one request at a time, each carrying every click on one cube not yet acknowledged, so a click
// made while another is being handled is sent next instead of being dropped; the ids stop a resent click counting
// twice. Each click keeps the cube it was made on, so one made just before another cube opens still counts there.
function flushClicks() {
if (st.inflight || !st.pending.length) return;
if ((st.flushTries = (st.flushTries || 0) + 1) > 3) {
st.pending = [];
st.sent = [];
st.flushTries = 0;
setStatus('The Space did not answer these clicks; try again in a moment.', null);
redraw([0, 1, 2], true);
return;
}
const key = st.pending[0].key;
const batch = st.pending.filter(p => p.key === key);
for (const p of batch) p.sent = true;
st.sent = batch.map(p => p.id);
st.inflight = setTimeout(() => { st.inflight = null; flushClicks(); }, 15000);
trigger('select', {key, clicks: batch.map(p => ({id: p.id, index: p.voxel, value: p.kind}))});
}
async function newCube(m) {
const token = ++st.loading;
if (st.abort) st.abort.abort(); // stop the downloads for the cube before
const abort = st.abort = new AbortController();
const S = m.size;
const same = st.size === S;
st.key = m.key;
st.size = S;
st.n = S / PATCH;
st.ct = st.ink = st.surface = st.pca = st.ref = null;
st.failed = false;
applyClicks(m);
const local = m.point.map((p, i) => Math.min(S - 1, Math.max(0, p - m.origin[i])));
const link = st.linkSlices;
const forThisCube = link && (link.cube ? link.cube === m.cube_id
: (link.v && link.v.toLowerCase() === String(m.volume).toLowerCase() && link.point.every((p, i) => p === m.point[i])));
st.slices = forThisCube ? link.s.map(v => Math.min(S - 1, Math.max(0, v | 0))) : local;
if (forThisCube) st.linkSlices = null;
for (const v of V) {
v.slider.max = S - 1;
if (!same) { v.zoom = 1; }
v.cx = S / 2; v.cy = S / 2;
}
resize();
redraw(); // black views, not the previous cube, while this one loads
setStatus(`Loading ${m.title || m.volume}...`, 0);
try {
const [ct, layers] = await Promise.all([loadCT(m, token, abort.signal), loadLayers(m, abort.signal)]);
if (token !== st.loading || !ct) return;
st.ct = ct;
Object.assign(st, {ink: layers.ink || null, surface: layers.surface || null, pca: layers.pca || null,
ref: layers.ref || null});
[st.autoLo, st.autoHi] = autoWindow(ct);
windowLevel();
updateThresholds();
if (g3.on && g3.ready) build3D();
const missing = ['ink', 'surface', 'dino'].filter(k => !(m.has || {})[k]);
setStatus(`${m.title || m.volume}: cube of ${S}³ voxels at z ${m.origin[0]}, y ${m.origin[1]}, x ${m.origin[2]}`
+ (missing.length ? ` (not run: ${missing.join(', ')})` : ''), null);
redraw();
} catch (e) {
if (token !== st.loading) return;
st.failed = true; // picking the same cube again retries the load
setStatus(`Could not load this cube: ${e.message}. Pick it again in a minute to retry.`, null);
console.error('scroll lens viewer', e);
}
}
// ---------------------------------------------------------------- controls
element.querySelectorAll('input[data-layer]').forEach(box => box.addEventListener('change', () => {
st.on[box.dataset.layer] = box.checked;
redraw();
if (g3.on && g3.ready) visibility3D();
}));
element.querySelectorAll('input[data-mode]').forEach(radio => radio.addEventListener('change', () => {
if (radio.checked) st.mode = radio.dataset.mode;
}));
element.querySelectorAll('input[data-set]').forEach(input => input.addEventListener('input', () => {
const k = input.dataset.set, val = +input.value;
st[k] = val;
if (k === 'top') { out('top').textContent = val; updateThresholds(); }
if (k === 'bright' || k === 'contrast') windowLevel();
redraw();
}));
V.forEach((v, a) => v.slider.addEventListener('input', () => {
st.slices[a] = +v.slider.value;
redraw();
}));
function setSlider(name, value) {
const input = element.querySelector(`input[data-set="${name}"]`);
input.value = value;
st[name] = value;
}
element.querySelectorAll('button[data-act]').forEach(btn => btn.addEventListener('click', () => {
const act = btn.dataset.act, m = st.meta;
if (act === 'center' && m) {
st.slices = m.point.map((p, i) => Math.min(st.size - 1, Math.max(0, p - m.origin[i])));
redraw();
} else if (act === 'reset') {
for (const v of V) { v.zoom = 1; v.cx = st.size / 2; v.cy = st.size / 2; }
redraw([0, 1, 2], true);
} else if (act === 'auto') {
setSlider('bright', 0); setSlider('contrast', 0); windowLevel(); redraw();
} else if (act === 'undo') {
const last = st.pending.pop(); // the newest click, on any cube
if (last && last.sent) trigger('undo', {key: st.key, id: last.id}); // Python may have it already
else if (!last) trigger('undo', {key: st.key});
redraw([0, 1, 2], true);
} else if (act === 'clear') {
const sent = st.pending.filter(p => p.sent).map(p => p.id);
st.pending = [];
trigger('clear', {key: st.key, ids: sent});
} else if (act === 'use' && m) {
trigger('apply', {volume: m.volume, point: st.slices.map((s, i) => s + m.origin[i])});
flash(btn, 'Copied to Your own point');
} else if (act === 'link' && m) {
copyLink(btn);
} else if (act === 'view3d') {
toggle3D(btn);
} else if (act === 'camera') {
resetCamera();
}
}));
function flash(btn, text) {
if (btn.dataset.label === undefined) btn.dataset.label = btn.textContent;
clearTimeout(btn._flash);
btn.textContent = text;
btn._flash = setTimeout(() => { btn.textContent = btn.dataset.label; }, 1500);
}
function copyLink(btn) {
const m = st.meta, q = new URLSearchParams();
if (m.cube_id) q.set('cube', m.cube_id);
else {
q.set('v', m.volume);
m.point.forEach((p, i) => q.set(AXIS[i], p));
q.set('size', m.request_size || m.size);
}
q.set('s', st.slices.join(','));
const url = `${window.location.origin}${window.location.pathname}?${q}`;
const show = () => setStatus(`Link: ${url}`, null);
if (navigator.clipboard && window.isSecureContext) {
navigator.clipboard.writeText(url).then(() => flash(btn, 'Link copied'), show);
} else {
show();
}
}
// ---------------------------------------------------------------- mouse, touch and keys in the views
function toVoxel(a, ev) {
const v = V[a], rect = v.canvas.getBoundingClientRect();
const dpr = v.canvas.width / rect.width;
const {sc, ox, oy} = transform(a);
const col = Math.floor(((ev.clientX - rect.left) * dpr - ox) / sc);
const row = Math.floor(((ev.clientY - rect.top) * dpr - oy) / sc);
const S = st.size;
if (row < 0 || col < 0 || row >= S || col >= S) return null;
const [r, c] = OTHERS[a], vox = [0, 0, 0];
vox[a] = st.slices[a];
vox[r] = row;
vox[c] = col;
return vox;
}
function readout(vox) {
const m = st.meta;
if (!vox || !m) { out('readout').innerHTML = ' '; return; }
const S = st.size, n = st.n;
const idx = (vox[0] * S + vox[1]) * S + vox[2];
const pidx = ((vox[0] >> 3) * n + (vox[1] >> 3)) * n + (vox[2] >> 3);
const parts = [`cube z ${vox[0]}, y ${vox[1]}, x ${vox[2]}`,
`scan z ${vox[0] + m.origin[0]}, y ${vox[1] + m.origin[1]}, x ${vox[2] + m.origin[2]}`];
if (st.ct) parts.push(`CT ${st.ct[idx]}`);
if (st.ink) parts.push(`ink ${Math.round(st.ink[idx] / 2.55)}%`);
if (st.surface) parts.push(`surface ${Math.round(st.surface[idx] / 2.55)}%`);
if (st.ref) parts.push(`reference cos ${st.ref[pidx].toFixed(2)}`);
if (st.clk) parts.push(`your concept ${st.clk[pidx].toFixed(2)}`);
out('readout').textContent = parts.join(' · ');
}
function zoomAt(a, factor, clientX, clientY) {
const v = V[a], rect = v.canvas.getBoundingClientRect();
const dpr = v.canvas.width / rect.width;
const {sc, ox, oy} = transform(a);
const sx = (clientX - rect.left) * dpr, sy = (clientY - rect.top) * dpr;
const ix = (sx - ox) / sc, iy = (sy - oy) / sc; // image point under the cursor stays put
v.zoom = Math.min(32, Math.max(1, v.zoom * factor));
const nsc = v.fit * v.zoom;
v.cx = ix - (sx - v.canvas.width / 2) / nsc;
v.cy = iy - (sy - v.canvas.height / 2) / nsc;
if (v.zoom === 1) { v.cx = st.size / 2; v.cy = st.size / 2; }
redraw([a], true);
}
function moveCrosshair(a, vox) {
const [r, c] = OTHERS[a];
if (st.slices[r] === vox[r] && st.slices[c] === vox[c]) return;
st.slices[r] = vox[r];
st.slices[c] = vox[c];
redraw([r, c]);
redraw([a], true);
}
function sendClick(kind, vox) {
if (!st.ct) {
setStatus('This cube is still loading; click again in a moment.', null);
return;
}
if (!st.meta || !st.meta.has || !st.meta.has.dino) {
setStatus('This cube has no 3D DINO embeddings, so it cannot be searched. Run it with the 3D DINO model.', null);
return;
}
st.pending.push({id: `${PAGE_ID}-${++st.clickSeq}`, kind, voxel: vox, key: st.key});
if (kind === 'pos' && !st.on.clicks) {
st.on.clicks = true;
element.querySelector('input[data-layer="clicks"]').checked = true;
}
redraw([0, 1, 2], true);
flushClicks();
}
const DOUBLE_CLICK_MS = 260;
let clickTimer = 0;
V.forEach((v, a) => {
const cv = v.canvas;
const pointers = new Map();
let gesture = null;
cv.addEventListener('contextmenu', ev => ev.preventDefault());
cv.addEventListener('pointerdown', ev => {
if (!st.size) return;
cv.focus({preventScroll: true});
try { cv.setPointerCapture(ev.pointerId); } catch (e) { /* a synthetic pointer: dragging still works */ }
pointers.set(ev.pointerId, {x: ev.clientX, y: ev.clientY});
if (pointers.size === 2) { // two fingers: pinch to zoom, move to pan
const [p, q] = [...pointers.values()];
gesture = {type: 'pinch', d: Math.hypot(p.x - q.x, p.y - q.y), mx: (p.x + q.x) / 2, my: (p.y + q.y) / 2};
return;
}
const pan = ev.button === 2 || ev.button === 1 || ev.shiftKey;
gesture = {type: pan ? 'pan' : 'pending', x: ev.clientX, y: ev.clientY, lx: ev.clientX, ly: ev.clientY};
ev.preventDefault();
});
cv.addEventListener('pointermove', ev => {
if (!st.size) return;
if (pointers.has(ev.pointerId)) pointers.set(ev.pointerId, {x: ev.clientX, y: ev.clientY});
const vox = toVoxel(a, ev);
readout(vox);
if (!gesture) return;
if (gesture.type === 'pinch' && pointers.size === 2) {
const [p, q] = [...pointers.values()];
const d = Math.hypot(p.x - q.x, p.y - q.y), mx = (p.x + q.x) / 2, my = (p.y + q.y) / 2;
zoomAt(a, d / Math.max(1, gesture.d), mx, my);
const sc = v.fit * v.zoom, dpr = cv.width / cv.getBoundingClientRect().width;
v.cx -= (mx - gesture.mx) * dpr / sc;
v.cy -= (my - gesture.my) * dpr / sc;
Object.assign(gesture, {d, mx, my});
redraw([a], true);
return;
}
if (gesture.type === 'pan') {
const sc = v.fit * v.zoom, dpr = cv.width / cv.getBoundingClientRect().width;
v.cx -= (ev.clientX - gesture.lx) * dpr / sc;
v.cy -= (ev.clientY - gesture.ly) * dpr / sc;
gesture.lx = ev.clientX;
gesture.ly = ev.clientY;
redraw([a], true);
return;
}
if (gesture.type === 'pending' && Math.hypot(ev.clientX - gesture.x, ev.clientY - gesture.y) > 4) {
gesture.type = 'drag';
}
if (gesture.type === 'drag' && vox) moveCrosshair(a, vox);
});
const end = ev => {
pointers.delete(ev.pointerId);
if (!gesture) return;
if (gesture.type === 'pinch') { if (pointers.size === 0) gesture = null; return; }
if (gesture.type === 'pending') {
const vox = toVoxel(a, ev);
if (vox) {
clearTimeout(clickTimer);
if (st.mode === 'move') moveCrosshair(a, vox);
else clickTimer = setTimeout(() => sendClick(st.mode, vox), DOUBLE_CLICK_MS);
}
}
gesture = null;
};
cv.addEventListener('pointerup', end);
cv.addEventListener('pointercancel', ev => { pointers.delete(ev.pointerId); gesture = null; });
cv.addEventListener('pointerleave', () => { if (!gesture) readout(null); });
cv.addEventListener('dblclick', () => {
clearTimeout(clickTimer); // the two clicks of a double-click search nothing
v.zoom = 1; v.cx = st.size / 2; v.cy = st.size / 2;
redraw([a], true);
});
let wheelAcc = 0;
cv.addEventListener('wheel', ev => {
if (!st.size) return;
ev.preventDefault();
if (ev.ctrlKey || ev.metaKey) {
zoomAt(a, Math.exp(-(ev.deltaY || ev.deltaX) * 0.0025), ev.clientX, ev.clientY);
return;
}
// a mouse wheel notch (deltaY of about 100 pixels, or a line) is one slice; a trackpad's small deltas add up
const dy = ev.deltaY || (ev.shiftKey ? ev.deltaX : 0); // Shift turns a wheel notch sideways on many systems
let steps;
if (ev.deltaMode !== 0 || Math.abs(dy) >= 50) {
steps = Math.sign(dy);
wheelAcc = 0;
} else {
wheelAcc += dy;
steps = Math.trunc(wheelAcc / 30);
wheelAcc -= steps * 30;
}
if (!steps) return;
stepSlice(a, -steps * (ev.shiftKey ? 8 : 1));
}, {passive: false});
cv.addEventListener('keydown', ev => {
if (!st.size) return;
if ((ev.ctrlKey || ev.metaKey) && (ev.key === 'z' || ev.key === 'Z') && !ev.shiftKey && !ev.altKey) {
element.querySelector('button[data-act="undo"]').click();
ev.preventDefault();
return;
}
if (ev.ctrlKey || ev.metaKey || ev.altKey) return; // the browser's own shortcuts (zoom, copy, history)
const big = ev.shiftKey ? 8 : 1;
const keys = {ArrowUp: big, ArrowRight: big, PageUp: 8, ArrowDown: -big, ArrowLeft: -big, PageDown: -8};
if (ev.key in keys) { stepSlice(a, keys[ev.key]); ev.preventDefault(); return; }
if (ev.key === '+' || ev.key === '=') { const r = cv.getBoundingClientRect(); zoomAt(a, 1.25, r.left + r.width / 2, r.top + r.height / 2); }
else if (ev.key === '-' || ev.key === '_') { const r = cv.getBoundingClientRect(); zoomAt(a, 0.8, r.left + r.width / 2, r.top + r.height / 2); }
else if (ev.key === '0') { v.zoom = 1; v.cx = st.size / 2; v.cy = st.size / 2; redraw([a], true); }
else if (ev.key === 'c' || ev.key === 'C') element.querySelector('button[data-act="center"]').click();
else return;
ev.preventDefault();
});
});
function stepSlice(a, delta) {
const s = Math.min(st.size - 1, Math.max(0, st.slices[a] + delta));
if (s === st.slices[a]) return;
st.slices[a] = s;
redraw();
}
// ---------------------------------------------------------------- the 3D view
//
// One three.js scene (three 0.160, as Unroll uses) holding the cube: the three slices as planes textured with the
// same images the flat views draw, so they move and recolor live; the cube's outline; ink and recto surface voxels
// as points; and the patches like your concept or like the organizers' reference as larger glowing points. World
// axes: x to the right, the scan's z up (z grows downward in the scan, as in the front and side views), y toward you.
const THREE_URL = 'https://cdn.jsdelivr.net/npm/three@0.160.0/+esm';
const ORBIT_URL = 'https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/controls/OrbitControls.js/+esm';
const MAX_POINTS = 160000; // voxels drawn per layer in 3D; denser layers are thinned evenly
const g3 = {on: false, ready: false, loading: null, T: null, renderer: null, scene: null, camera: null, controls: null,
planes: [], textures: [], box: null, clouds: {}, raf: 0, size: 0, key: null,
show: {slices: true, points: true, box: true}, down: null};
const panel3 = element.querySelector('.slv-3d');
const canvas3 = element.querySelector('.slv-3d-canvas');
function world(z, y, x) {
const h = st.size / 2;
return [x - h, h - z, y - h];
}
async function load3D() {
if (g3.T) return;
if (!g3.loading) {
g3.loading = Promise.all([import(THREE_URL), import(ORBIT_URL)]).then(([T, O]) => {
g3.T = T;
g3.Orbit = O.OrbitControls;
});
}
await g3.loading;
}
async function toggle3D(btn) {
if (!g3.on) {
btn.disabled = true;
setStatus('Loading the 3D view...', null);
try {
await load3D();
} catch (e) {
btn.disabled = false;
g3.loading = null;
setStatus(`Could not load the 3D view (${e.message}); the flat views still work.`, null);
return;
}
btn.disabled = false;
g3.on = true;
element.querySelector('.slv-views').hidden = true;
panel3.hidden = false;
btn.textContent = btn.dataset.label = 'Flat views';
if (!g3.renderer) init3D();
size3D();
build3D();
loop3D();
setStatus('3D view: drag to rotate, wheel to zoom, right-drag to pan. Click a slice to search it.', null);
} else {
g3.on = false;
cancelAnimationFrame(g3.raf);
panel3.hidden = true;
element.querySelector('.slv-views').hidden = false;
btn.textContent = btn.dataset.label = '3D view';
resize();
redraw();
}
}
function init3D() {
const T = g3.T;
g3.renderer = new T.WebGLRenderer({canvas: canvas3, antialias: true});
g3.renderer.setPixelRatio(Math.min(2, window.devicePixelRatio || 1));
g3.renderer.setClearColor(0x0b0f14);
g3.scene = new T.Scene();
g3.camera = new T.PerspectiveCamera(40, 1, 1, 10000);
g3.controls = new g3.Orbit(g3.camera, canvas3);
g3.controls.enableDamping = true;
g3.controls.dampingFactor = 0.07;
g3.controls.autoRotateSpeed = 1.2;
g3.ready = true;
new ResizeObserver(() => { if (g3.on) size3D(); }).observe(panel3);
canvas3.addEventListener('pointerdown', ev => { g3.down = {x: ev.clientX, y: ev.clientY, button: ev.button}; });
canvas3.addEventListener('pointerup', ev => {
const d = g3.down;
g3.down = null;
if (!d || d.button !== 0 || Math.hypot(ev.clientX - d.x, ev.clientY - d.y) > 4) return;
const hit = pick3D(ev);
if (!hit) return;
if (st.mode === 'move') { st.slices = hit.voxel.slice(); redraw(); }
else sendClick(st.mode, hit.voxel);
});
canvas3.addEventListener('pointermove', ev => {
if (ev.buttons) return;
const hit = pick3D(ev);
readout(hit ? hit.voxel : null);
});
canvas3.addEventListener('pointerleave', () => readout(null));
element.querySelectorAll('input[data-3d]').forEach(box => box.addEventListener('change', () => {
const k = box.dataset['3d'];
if (k === 'spin') g3.controls.autoRotate = box.checked;
else { g3.show[k] = box.checked; visibility3D(); }
}));
element.querySelectorAll('input[data-slice3]').forEach(input => input.addEventListener('input', () => {
st.slices[+input.dataset.slice3] = +input.value;
redraw();
}));
}
function size3D() {
const w = Math.max(200, panel3.clientWidth);
const h = Math.round(Math.min(window.innerHeight * 0.72, w * 0.7));
canvas3.style.width = `${w}px`;
canvas3.style.height = `${h}px`;
g3.renderer.setSize(w, h, false);
g3.camera.aspect = w / h;
g3.camera.updateProjectionMatrix();
}
function resetCamera() {
if (!g3.ready) return;
const S = st.size || 256;
g3.camera.position.set(S * 1.25, S * 0.85, S * 1.55);
g3.camera.near = S / 100;
g3.camera.far = S * 20;
g3.camera.updateProjectionMatrix();
g3.controls.target.set(0, 0, 0);
g3.controls.minDistance = S * 0.2;
g3.controls.maxDistance = S * 6;
g3.controls.update();
}
function clear3D() {
for (const obj of [...g3.planes, g3.box, ...Object.values(g3.clouds)]) {
if (!obj) continue;
g3.scene.remove(obj);
obj.geometry.dispose();
obj.material.dispose();
}
for (const t of g3.textures) t.dispose();
g3.planes = []; g3.textures = []; g3.box = null; g3.clouds = {};
}
function build3D() {
const T = g3.T, S = st.size;
if (!S) return;
const fresh = g3.key !== st.key;
g3.size = S;
clear3D();
for (let a = 0; a < 3; a++) {
compose(a); // the textures read the flat views' images
const tex = new T.CanvasTexture(V[a].off);
tex.flipY = false;
tex.magFilter = T.NearestFilter;
tex.minFilter = T.LinearFilter;
tex.generateMipmaps = false;
tex.colorSpace = T.SRGBColorSpace;
const geo = new T.BufferGeometry();
geo.setAttribute('position', new T.BufferAttribute(new Float32Array(12), 3));
geo.setAttribute('uv', new T.BufferAttribute(new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]), 2));
geo.setIndex([0, 2, 1, 1, 2, 3]);
const mesh = new T.Mesh(geo, new T.MeshBasicMaterial({map: tex, side: T.DoubleSide}));
mesh.userData.axis = a;
g3.scene.add(mesh);
g3.planes.push(mesh);
g3.textures.push(tex);
placePlane(a);
}
g3.box = new T.LineSegments(new T.EdgesGeometry(new T.BoxGeometry(S, S, S)),
new T.LineBasicMaterial({color: 0xc9d4de, transparent: true, opacity: 0.45}));
g3.scene.add(g3.box);
buildVoxelCloud('ink', st.ink, 0xeb4034, 0.5);
buildVoxelCloud('surface', st.surface, 0x40c860, 0.25);
buildPatchClouds();
visibility3D();
for (const input of element.querySelectorAll('input[data-slice3]')) input.max = S - 1;
syncSliders3D();
if (fresh) { g3.key = st.key; resetCamera(); }
}
function placePlane(a) {
const S = st.size, [r, c] = OTHERS[a], s = st.slices[a] + 0.5;
const pos = g3.planes[a].geometry.attributes.position;
[[0, 0], [0, S], [S, 0], [S, S]].forEach(([row, col], i) => {
const v = [0, 0, 0];
v[a] = s; v[r] = row; v[c] = col;
const [X, Y, Z] = world(v[0], v[1], v[2]);
pos.setXYZ(i, X, Y, Z);
});
pos.needsUpdate = true;
g3.planes[a].geometry.computeBoundingSphere();
g3.planes[a].geometry.computeBoundingBox();
}
function buildVoxelCloud(name, vol, color, opacity) {
if (!vol) return;
const T = g3.T, S = st.size;
let count = 0;
for (let i = 0; i < vol.length; i++) if (vol[i] >= 128) count++;
if (!count) return;
const stride = Math.max(1, Math.ceil(count / MAX_POINTS));
const pts = new Float32Array(Math.ceil(count / stride) * 3);
let k = 0, seen = 0;
for (let i = 0; i < vol.length; i++) {
if (vol[i] < 128) continue;
if (seen++ % stride) continue;
const z = Math.floor(i / (S * S)), y = Math.floor(i / S) % S, x = i % S;
const [X, Y, Z] = world(z + 0.5, y + 0.5, x + 0.5);
pts[k++] = X; pts[k++] = Y; pts[k++] = Z;
}
const geo = new T.BufferGeometry();
geo.setAttribute('position', new T.BufferAttribute(pts.subarray(0, k), 3));
const mat = new T.PointsMaterial({color, size: Math.max(0.9, 1.1 * stride ** (1 / 3)), sizeAttenuation: true,
transparent: true, opacity, depthWrite: false});
g3.clouds[name] = new T.Points(geo, mat);
g3.scene.add(g3.clouds[name]);
}
function patchCloud(name, sim, thr, color, opacity) {
const T = g3.T, n = st.n;
if (g3.clouds[name]) {
g3.scene.remove(g3.clouds[name]);
g3.clouds[name].geometry.dispose();
g3.clouds[name].material.dispose();
delete g3.clouds[name];
}
if (!sim || !Number.isFinite(thr)) return;
const out = [];
for (let i = 0; i < sim.length; i++) {
if (sim[i] < thr) continue;
const tz = Math.floor(i / (n * n)), ty = Math.floor(i / n) % n, tx = i % n;
out.push(...world(tz * PATCH + PATCH / 2, ty * PATCH + PATCH / 2, tx * PATCH + PATCH / 2));
}
if (!out.length) return;
const geo = new T.BufferGeometry();
geo.setAttribute('position', new T.BufferAttribute(new Float32Array(out), 3));
g3.clouds[name] = new T.Points(geo, new T.PointsMaterial({color, size: PATCH * 0.8, sizeAttenuation: true,
transparent: true, opacity, depthWrite: false, blending: T.AdditiveBlending}));
g3.scene.add(g3.clouds[name]);
}
function buildPatchClouds() {
if (!g3.ready || !st.size) return;
patchCloud('reference', st.ref, st.refThr, 0xfab41e, 0.55);
patchCloud('clicks', st.clk, st.clkThr, 0x28dceb, 0.7);
const marks = [];
for (const kind of ['pos', 'neg']) for (const v of st.marks[kind]) marks.push({kind, v});
if (g3.clouds.marks) {
g3.scene.remove(g3.clouds.marks);
g3.clouds.marks.geometry.dispose();
g3.clouds.marks.material.dispose();
delete g3.clouds.marks;
}
if (marks.length) {
const T = g3.T, pos = [], col = [];
for (const {kind, v} of marks) {
pos.push(...world(v[0] + 0.5, v[1] + 0.5, v[2] + 0.5));
col.push(...(kind === 'pos' ? [1, 1, 1] : [1, 0.27, 0.78]));
}
const geo = new T.BufferGeometry();
geo.setAttribute('position', new T.BufferAttribute(new Float32Array(pos), 3));
geo.setAttribute('color', new T.BufferAttribute(new Float32Array(col), 3));
g3.clouds.marks = new T.Points(geo, new T.PointsMaterial({size: PATCH * 1.2, vertexColors: true,
sizeAttenuation: true, depthTest: false}));
g3.scene.add(g3.clouds.marks);
}
visibility3D();
}
function visibility3D() {
if (!g3.ready) return;
for (const p of g3.planes) p.visible = g3.show.slices;
if (g3.box) g3.box.visible = g3.show.box;
const want = {ink: st.on.ink, surface: st.on.surface, reference: st.on.reference, clicks: st.on.clicks, marks: true};
for (const [name, cloud] of Object.entries(g3.clouds)) cloud.visible = g3.show.points && !!want[name];
}
function syncSliders3D() {
element.querySelectorAll('input[data-slice3]').forEach(input => {
const a = +input.dataset.slice3;
if (+input.value !== st.slices[a]) input.value = st.slices[a];
out(`s3${a}`).textContent = st.slices[a];
});
}
function update3D(composed) {
if (!g3.planes.length) return;
if (g3.size !== st.size) { build3D(); return; } // a cube of another size: new planes and textures
for (const a of composed) {
if (!g3.planes[a]) continue;
g3.textures[a].needsUpdate = true;
placePlane(a);
}
syncSliders3D();
}
function pick3D(ev) {
if (!g3.ready || !g3.show.slices || !st.size) return null;
const T = g3.T, rect = canvas3.getBoundingClientRect();
const ndc = new T.Vector2(((ev.clientX - rect.left) / rect.width) * 2 - 1, -((ev.clientY - rect.top) / rect.height) * 2 + 1);
const ray = new T.Raycaster();
ray.setFromCamera(ndc, g3.camera);
const hit = ray.intersectObjects(g3.planes, false)[0];
if (!hit) return null;
const h = st.size / 2, p = hit.point;
const vox = [h - p.y, p.z + h, p.x + h].map(v => Math.min(st.size - 1, Math.max(0, Math.floor(v))));
vox[hit.object.userData.axis] = st.slices[hit.object.userData.axis];
return {voxel: vox};
}
function loop3D() {
if (!g3.on) return;
g3.controls.update();
g3.renderer.render(g3.scene, g3.camera);
g3.raf = requestAnimationFrame(loop3D);
}
// ---------------------------------------------------------------- start
watch('value', () => onValue(props.value));
if (props.value) onValue(props.value);
|