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2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 | import { VERSION } from './lib/version.js';
import { EMBED, setupEmbed, setupBridge, snippet } from './lib/embed.js';
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
import { createTear } from './tear.js?v=20261016g';
import { loadRegistry, listLocal, getLocal, deleteLocal, localKey, remoteSource, fileSource, findManifest, buildMeshScroll, decodeImage } from './lib/scrolls.js';
import { validateManifest, peelOrder, layerWindings, layerFile, roleOf, fill, REGISTRY_LIMITS, LOCAL_LIMITS } from './lib/manifest.js';
import { setupOpenOwn, gatherFiles, filesFromURL, checkAndStore } from './lib/openown.js';
import { unpackInt16 } from './lib/formats.js';
import { createDamage, injectFrag, DMG_HEAD } from './damage.js?v=20261016g';
import { installAPI, ApiError } from './lib/api.js';
import { exampleZip } from './lib/example.js';
const $ = (id) => document.getElementById(id);
// state comes from the query string and the hash (the hash wins); see lib/apispec.js URL_PARAMS
const params = new URLSearchParams(location.search);
for (const [k, v] of new URLSearchParams(location.hash.slice(1))) params.set(k, v);
for (const [a, b] of [['scroll', 's'], ['layer', 'l']]) if (params.has(a)) params.set(b, params.get(a));
const SHOT = new URLSearchParams(location.search).has('shot'); // clean frame for the share image
if (SHOT) document.body.classList.add('shot');
const MOBILE = matchMedia('(pointer: coarse)').matches || Math.min(innerWidth, innerHeight) < 600;
const REDUCED = matchMedia('(prefers-reduced-motion: reduce)').matches;
// ---------------------------------------------------------------- loading
const loaded = {};
const sizes = {};
function setLoad() {
if (!$('loadbar')) return; // late loads (the ZeroGPU textures) arrive after the loader is gone
const got = Object.values(loaded).reduce((a, b) => a + b, 0);
const tot = Object.values(sizes).reduce((a, b) => a + b, 0) || 1;
$('loadbar').style.width = `${Math.min(100, (100 * got) / tot).toFixed(1)}%`;
$('loadtxt').textContent = `${(got / 1e6).toFixed(1)} / ${(tot / 1e6).toFixed(1)} MB`;
}
async function fetchBytes(url, guess) {
sizes[url] = guess;
let res;
for (let i = 0; ; i++) {
try { res = await fetch(url); break; } catch (e) { if (i >= 2) throw e; await new Promise((r) => setTimeout(r, 600 * (i + 1))); }
}
if (!res.ok) throw new Error(`${url}: ${res.status}`);
const len = +res.headers.get('content-length');
if (len) sizes[url] = len;
const reader = res.body.getReader();
const chunks = [];
let got = 0;
for (;;) {
const { done, value } = await reader.read();
if (done) break;
chunks.push(value);
got += value.length;
loaded[url] = got;
setLoad();
}
const out = new Uint8Array(got);
let o = 0;
for (const c of chunks) { out.set(c, o); o += c.length; }
return out.buffer;
}
async function loadTexture(url, guess) {
const buf = await fetchBytes(url, guess);
const bmp = await createImageBitmap(new Blob([buf]));
const tex = new THREE.Texture(bmp);
tex.flipY = false;
tex.generateMipmaps = true;
tex.minFilter = THREE.LinearMipmapLinearFilter;
tex.magFilter = THREE.LinearFilter;
tex.colorSpace = THREE.NoColorSpace;
tex.needsUpdate = true;
return tex;
}
function texFrom(img) {
const tex = new THREE.Texture(img);
tex.flipY = false;
tex.generateMipmaps = true;
tex.minFilter = THREE.LinearMipmapLinearFilter;
tex.magFilter = THREE.LinearFilter;
tex.colorSpace = THREE.NoColorSpace;
tex.needsUpdate = true;
return tex;
}
function shortLabel(l) { return l ? l.shortLabel || l.label : ''; }
const um = (l) => (l.resolutionUM ? `${l.resolutionUM} µm` : '');
// keep µ lower case inside upper-case styled text (text-transform would turn it into a capital Mu, which reads as M)
const muHTML = (x) => esc(x).replace(/µ/g, '<span class="mu">µ</span>');
const esc = (x) => String(x ?? '').replace(/[&<>"']/g, (c) => ({ '&': '&', '<': '<', '>': '>', '"': '"', "'": ''' }[c]));
// a load failure with a reason the visitor can act on; the error state in index.html shows it
function loadFail(why, back) {
window.__unrollWhy = why;
if (back) {
const b = document.createElement('button');
b.className = 'chip'; b.textContent = 'Back to the default scroll';
b.dataset.testid = 'load-back'; b.dataset.api = 'openScroll(default)';
b.onclick = () => { location.hash = ''; location.reload(); };
$('loadErr').appendChild(b);
}
// the scroll could not load, so the full API never installs; agents still get the state and the way out
if (!window.unroll) {
const fail = { ok: false, error: why, code: 'load_failed' };
const api = {
version: async () => ({ ok: true, ...(await VERSION), loadError: why }),
getState: async () => ({ ok: true, ready: false, loadError: why, url: location.href }),
schema: async () => ({ ok: true, loadError: why, methods: { getState: {}, openScroll: {}, reload: {} } }),
waitFor: async () => fail,
reload: async () => { setTimeout(() => location.reload(), 0); return { ok: true }; },
openScroll: async (id) => {
if (id !== undefined && typeof id !== 'string') return { ok: false, error: 'openScroll: id must be a string.', code: 'invalid' };
location.hash = id ? `s=${encodeURIComponent(id)}` : ''; setTimeout(() => location.reload(), 0); return { ok: true, id: id || null };
},
};
Object.defineProperty(window, 'unroll', { value: Object.freeze(api), configurable: false, writable: false });
}
throw new Error(why);
}
// ---------------------------------------------------------------- which scroll: the registry, or one opened in this browser
const REG = await loadRegistry();
const LOCALS = await listLocal();
const DEFAULT_ID = REG.default || REG.scrolls[0].id;
let SCROLL_KEY = params.get('s') || DEFAULT_ID;
let MAN, SRC, TRUSTED = true;
if (localKey(SCROLL_KEY)) {
const rec = await getLocal(SCROLL_KEY).catch(() => null);
if (!rec) loadFail('This scroll was opened in another browser, or removed from this one. Scrolls you open stay on the device you opened them on.', true);
try {
const f = await findManifest(rec.files);
MAN = f.manifest; SRC = fileSource(rec.files, f.path); TRUSTED = false;
} catch (e) { loadFail(e.message, true); }
} else {
const want = SCROLL_KEY;
const entry = REG.scrolls.find((x) => x.id === SCROLL_KEY) || REG.scrolls.find((x) => x.id === DEFAULT_ID);
SCROLL_KEY = entry.id;
if (want !== SCROLL_KEY) setTimeout(() => toast(`There is no scroll "${String(want).slice(0, 60)}" here, so ${entry.name || entry.id} opened instead. Scrolls: ${REG.scrolls.map((x) => x.id).join(', ')}.`), 600);
MAN = await (await fetch(entry.manifest)).json();
SRC = remoteSource(entry.manifest, MAN, fetchBytes);
}
{
const v = validateManifest(MAN, { trusted: TRUSTED, limits: TRUSTED ? REGISTRY_LIMITS : LOCAL_LIMITS });
if (!v.ok) loadFail(`The scroll's manifest has problems: ${v.errors.join(' ')}`, !TRUSTED);
}
const ORDER = peelOrder(MAN);
const IDS = ORDER.map((w) => w.id);
const L_CT = roleOf(MAN, 'ct'), L_INK = roleOf(MAN, 'ink'), L_OV = roleOf(MAN, 'overlay');
const OV_IDS = new Set(L_OV ? layerWindings(L_OV, IDS) : []);
// the overlay's coverage is read from its winding list, so the text grows by itself as windings are added
if (L_OV) {
const ids = [...OV_IDS].sort();
const runs = [];
for (const id of ids) {
const n = +id.replace(/\D/g, ''), r = runs[runs.length - 1];
if (r && n === r.n1 + 1) { r.n1 = n; r.b = id; } else runs.push({ n0: n, n1: n, a: id, b: id });
}
const span = runs.map((r) => (r.a === r.b ? r.a : `${r.a} to ${r.b}`));
const list = span.length > 1 ? `${span.slice(0, -1).join(', ')} and ${span[span.length - 1]}` : span[0] || '';
const words = ['no', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten', 'eleven', 'twelve'];
const count = words[ids.length] || String(ids.length);
for (const k of ['aboutHtml', 'title', 'hint']) if (typeof L_OV[k] === 'string') L_OV[k] = L_OV[k].replaceAll('{windings}', list).replaceAll('{count}', count);
}
const D = (TRUSTED && MAN.display) || null;
$('loader').querySelector('.mono').textContent = D?.loaderKicker || `${MAN.name.toUpperCase()} · LOCAL FILE`;
// ---------------------------------------------------------------- page text, credits, scroll picker, "Open your own"
{
// registry manifests may carry HTML; anything opened by a visitor is shown as plain text only
const cr = MAN.credits || {}, dt = MAN.dataTerms || {};
const link = (t, u) => (u ? `<a href="${esc(u)}" target="_blank" rel="noopener">${esc(t)}</a>` : esc(t));
if (D) {
if (D.pageTitle) document.title = D.pageTitle;
if (D.kicker) document.querySelector('.hud.tl .kicker').innerHTML = D.kicker;
if (D.titleHtml) document.querySelector('.hud.tl h1').innerHTML = D.titleHtml;
if (D.lede) document.querySelector('.hud.tl .lede').innerHTML = D.lede;
if (D.aboutHtml) document.querySelector('#about .about-body').innerHTML = D.aboutHtml.join('\n');
} else {
document.title = `Unroll · ${MAN.name}`;
document.querySelector('.hud.tl .kicker').textContent = `${MAN.name.toUpperCase()} / ${TRUSTED ? 'SCROLL' : 'LOCAL, NOT UPLOADED'}`;
document.querySelector('.hud.tl h1').textContent = MAN.name;
document.querySelector('.hud.tl .lede').textContent = `${MAN.description ? `${MAN.description} ` : ''}${TRUSTED ? '' : 'Opened from your own files, in this browser only: nothing was uploaded. '}Drag to look around. Scrub to unroll.`;
const ab = document.querySelector('#about .about-body');
ab.innerHTML = '';
const P = (t, cls) => { const e = document.createElement('p'); if (cls) e.className = cls; e.textContent = t; ab.appendChild(e); return e; };
if (MAN.description) P(MAN.description);
if (!TRUSTED) P('You opened this scroll from your own files. It was read and drawn by this page in your browser. Nothing was uploaded to any server; the files are kept in this browser until you remove them under Open your own.');
for (const l of MAN.layers) P(`${l.label}: ${[l.source, um(l), l.notes].filter(Boolean).join(', ')}`);
if (cr.text || cr.citation) P(`Credits: ${[cr.text, cr.citation].filter(Boolean).join('. ')}${cr.url ? ` (${cr.url})` : ''}`, 'mono dim small');
if (dt.license || dt.notes) P(`Data terms: ${[dt.license, dt.notes].filter(Boolean).join('. ')}${dt.url ? ` (${dt.url})` : ''}`, 'mono dim small');
const ag = document.createElement('p'); ag.id = 'aboutGpu'; ag.hidden = true; ab.appendChild(ag);
}
const credit = document.querySelector('.credit');
credit.innerHTML = `Data ${link(cr.text || MAN.name, cr.url)}${dt.license ? ` · ${link(dt.license, dt.url)}` : ''}${TRUSTED ? '' : ' · <span class="local-tag">local, not uploaded</span>'}`;
// the scroll picker: hidden while there is only one scroll to choose from
// each registry entry may carry prize: { eligible, sets }, mirroring the badge on scrollprize.org's data browser
const sel = $('scrollSel');
const isEligible = (k) => !!(REG.scrolls.find((x) => x.id === k)?.prize?.eligible);
const opts = REG.scrolls.map((x) => [x.id, `${x.name || x.id}${x.prize?.eligible ? ' 🏆' : ''}`]).concat(LOCALS.map((x) => [x.key, `${x.name} (local)`]));
let onlyEligible = params.get('prize') === '1';
const fill = () => {
sel.innerHTML = '';
for (const [k, n] of opts) {
if (onlyEligible && !isEligible(k) && k !== SCROLL_KEY) continue;
const o = document.createElement('option'); o.value = k; o.textContent = n; sel.appendChild(o);
}
sel.value = SCROLL_KEY;
};
fill();
$('scrollPick').hidden = opts.length < 2;
sel.onchange = () => switchScroll(sel.value);
const badge = $('prizeBadge'), cur = REG.scrolls.find((x) => x.id === SCROLL_KEY);
badge.hidden = !isEligible(SCROLL_KEY);
if (cur?.prize?.sets?.length) badge.dataset.sets = cur.prize.sets.join(', ');
const tog = $('prizeOnly');
tog.hidden = !REG.scrolls.some((x) => x.prize?.eligible);
tog.setAttribute('aria-pressed', String(onlyEligible));
const setOnly = (v) => { onlyEligible = !!v; tog.setAttribute('aria-pressed', String(onlyEligible)); tog.classList.toggle('on', onlyEligible); fill(); };
setOnly(onlyEligible);
tog.onclick = () => setOnly(!onlyEligible);
window.unrollScrolls = {
list: () => REG.scrolls.map((x) => ({ id: x.id, name: x.name, prizeEligible: !!x.prize?.eligible, prizeSets: x.prize?.sets || [] })),
current: () => SCROLL_KEY,
isPrizeEligible: (id = SCROLL_KEY) => isEligible(id),
setPrizeEligibleOnly: setOnly,
prizeEligibleOnly: () => onlyEligible,
visible: () => [...sel.options].map((o) => o.value),
open: (id) => switchScroll(id),
};
}
// the text for the "Why N ink layers?" box, from a list of ink layers (role ink or overlay); null for fewer than two
function inkLayerWhy(inks) {
if (inks.length < 2) return null;
const words = ['no', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'ten'];
const n = words[inks.length] || String(inks.length);
const plain = (t) => String(t || '').replace(/<[^>]*>/g, '');
const parts = inks.map((l) => {
const res = l.resolutionUM ? ` on the ${l.resolutionUM} µm scan` : '';
return `${plain(l.label)}: ${plain(l.why || `${l.source || 'ink detection'}${res}`)}.`.replace(/\.\.$/, '.');
});
const r = inks.map((l) => l.resolutionUM).filter((x) => x > 0);
let tail = '';
if (r.length > 1 && Math.max(...r) / Math.min(...r) >= 1.5) {
tail = ` The finest is ${Math.min(...r)} µm and the coarsest ${Math.max(...r)} µm, about ${Math.round(Math.max(...r) / Math.min(...r))}x apart: finer scans give sharper ink, coarser ones show what cheaper scans can recover.`;
}
return { summary: `Why ${n} ink layers?`, text: `This scroll has ${n} ink layers. ${parts.join(' ')}${tail}` };
}
// a short message at the bottom of the page, read out by screen readers
function toast(msg, ms = 7000) {
let el = document.getElementById('toast');
if (!el) { el = document.createElement('div'); el.id = 'toast'; el.className = 'toast mono'; el.setAttribute('role', 'status'); el.setAttribute('aria-live', 'polite'); document.body.appendChild(el); }
el.textContent = msg; el.hidden = false; clearTimeout(toast.t); toast.t = setTimeout(() => { el.hidden = true; }, ms);
}
function switchScroll(key) {
const h = new URLSearchParams(key && key !== DEFAULT_ID ? { s: key } : {});
location.hash = h.toString();
location.reload();
}
const OPEN = setupOpenOwn({ $, onOpen: switchScroll, currentKey: SCROLL_KEY });
$('btnOpen').onclick = () => { lastOpener = $('btnOpen'); OPEN.open(); };
window.__unroll = { scroll: () => ({ key: SCROLL_KEY, id: MAN.id, trusted: TRUSTED, windings: IDS, layers: MAN.layers.map((l) => l.role), inkLayers: MAN.layers.filter((l) => l.role !== 'ct').length, prizeEligible: window.unrollScrolls?.isPrizeEligible() || false }), open: OPEN, scrolls: window.unrollScrolls, inkLayerWhy };
let M, binBuf = null, texInk, texCT, MESHB = null;
const blankImg = () => { const c = document.createElement('canvas'); c.width = c.height = 4; return c; };
// a lighter copy of the mesh (geometry.lite) for phones and low-power devices; ?mesh=full or ?mesh=lite overrides
const LITE = MAN.geometry.format === 'grid-int16' && !!MAN.geometry.lite && (params.get('mesh') === 'lite' || (MOBILE && params.get('mesh') !== 'full'));
if (MAN.geometry.format === 'grid-int16') {
const g = LITE ? { ...MAN.geometry, ...MAN.geometry.lite } : MAN.geometry;
M = JSON.parse(new TextDecoder().decode(await SRC.bytes(g.index, 6e4)));
// atlases: WebP first, and the JPG fallback if this browser cannot decode WebP or the file does not arrive
const atl = async (l) => {
if (!l) return texFrom(blankImg());
try { return texFrom(await createImageBitmap(new Blob([await SRC.bytes(l.atlas, l.sizeHint || 3e6)]))); }
catch (e) {
if (!l.atlasFallback) throw e;
return texFrom(await createImageBitmap(new Blob([await SRC.bytes(l.atlasFallback, l.sizeHint || 3e6)])));
}
};
// geometry: the packed int16 file first (about half the bytes), the plain .bin if it is missing or cannot be unpacked
const geom = async () => {
if (g.binPacked && typeof DecompressionStream === 'function') {
try { return await unpackInt16(await SRC.bytes(g.binPacked, g.packedSizeHint || 1.7e6)); } catch (e) { console.warn('packed geometry failed, using', g.bin, e); }
}
return SRC.bytes(g.bin, g.sizeHint || 3.5e6);
};
[binBuf, texInk, texCT] = await Promise.all([geom(), atl(L_INK), atl(L_CT)]);
} else {
try {
MESHB = await buildMeshScroll(MAN, SRC, { limits: TRUSTED ? REGISTRY_LIMITS : LOCAL_LIMITS, atlasSide: MOBILE ? 2048 : 4096 });
} catch (e) { loadFail(e.message, !TRUSTED); }
texInk = texFrom(MESHB.inkCanvas); texCT = texFrom(MESHB.ctCanvas);
M = { voxelMM: MAN.voxelMM, cellMM: MESHB.cellMM, windings: MESHB.windings.map((w) => ({ ...w, seg: (ORDER.find((o) => o.id === w.id) || {}).mesh || '' })) };
}
// per-winding stats for the overlay layer (registry scrolls only: it may carry HTML)
let GPU = null;
if (L_OV && L_OV.stats && TRUSTED) {
try { GPU = JSON.parse(new TextDecoder().decode(await SRC.bytes(L_OV.stats, 4e3))); } catch (e) { /* no stats */ }
}
// the overlay layer's textures load the first time it is shown, winding by winding
const gpuTex = {};
let ovLoading = null;
const ovUploads = [];
function drainOverlayUploads() {
const t0 = performance.now();
while (ovUploads.length && (performance.now() - t0 < 6)) {
const { id, bmp, done } = ovUploads.shift();
gpuTex[id] = texFrom(bmp);
gpuTex[id].anisotropy = Math.min(8, maxAniso);
renderer.initTexture(gpuTex[id]);
const m = meshes.find((x) => x.userData.w.id === id);
if (m) m.userData.own.uGpuTex.value = gpuTex[id];
done();
}
}
function loadOverlay() {
if (!L_OV || ovLoading) return ovLoading;
ovLoading = Promise.all([...OV_IDS].map(async (id) => {
try {
const p = layerFile(L_OV, id);
const bmp = SRC.kind === 'files' ? await decodeImage(await SRC.blob(p), p) : await createImageBitmap(new Blob([await SRC.bytes(p, L_OV.sizeHint || 1.5e5)]));
// decoded off the main thread; the GPU upload (and mipmaps) goes through a queue, a few ms per frame
await new Promise((done) => ovUploads.push({ id, bmp, done }));
} catch (e) { console.warn('overlay', id, e); }
}));
return ovLoading;
}
const blank = new THREE.DataTexture(new Uint8Array([0, 0, 0, 255]), 1, 1);
blank.needsUpdate = true;
// ---------------------------------------------------------------- renderer and scene
const canvas = $('gl');
const renderer = new THREE.WebGLRenderer({ canvas, antialias: !MOBILE, powerPreference: 'high-performance' });
renderer.setPixelRatio(Math.min(devicePixelRatio, MOBILE ? 1.5 : 2));
renderer.setSize(innerWidth, innerHeight);
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.05;
renderer.setClearColor(0x030303, 1);
const maxAniso = renderer.capabilities.getMaxAnisotropy();
texInk.anisotropy = texCT.anisotropy = Math.min(8, maxAniso);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(32, innerWidth / innerHeight, 1, 20000);
const controls = new OrbitControls(camera, canvas);
controls.enableDamping = true;
controls.dampingFactor = 0.07;
controls.minDistance = 25;
controls.maxDistance = 9000;
controls.zoomSpeed = 0.9;
const composer = new EffectComposer(renderer);
composer.addPass(new RenderPass(scene, camera));
const bloom = new UnrealBloomPass(new THREE.Vector2(innerWidth, innerHeight), 0.55, 0.45, 0.82);
if (MOBILE) bloom.resolution.set(innerWidth / 2, innerHeight / 2);
composer.addPass(bloom);
composer.addPass(new OutputPass());
// ---------------------------------------------------------------- geometry
const VOX = M.voxelMM;
const CELL = M.cellMM;
const all = binBuf ? new Int16Array(binBuf) : null;
const shared = {
uInk: { value: texInk }, uCT: { value: texCT },
uRot: { value: 0 }, uRoll: { value: new THREE.Vector3() },
uSweep: { value: 999 }, uLayer: { value: 1 }, uGpuMix: { value: 0 },
uTime: { value: 0 }, uLift: { value: 3.5 },
uDmgT: { value: 0 }, uPickW: { value: 0 }, uCrumble: { value: 0 },
uCTWin: { value: new THREE.Vector2(0, 1) }, // X-ray window (low, high), set by lib/ctwl.js
};
const VERT = /* glsl */`
uniform sampler2D uDmg; uniform float uDmgOn;
attribute vec2 aLocal;
uniform float uP, uSoft, uRot, uLift;
uniform vec3 uRoll, uFlatO;
uniform vec2 uSize;
varying vec2 vLocal;
varying vec3 vN;
varying vec3 vW;
varying float vE;
void main() {
float e = clamp((uP * (1.0 + uSoft) - aLocal.x) / uSoft, 0.0, 1.0);
e = e * e * (3.0 - 2.0 * e);
float c = cos(uRot), s = sin(uRot);
vec3 pc = vec3(position.x * c + position.z * s, position.y, -position.x * s + position.z * c) + uRoll;
vec3 nc = vec3(normal.x * c + normal.z * s, normal.y, -normal.x * s + normal.z * c);
vec3 pf = uFlatO + vec3(aLocal.x * uSize.x, -aLocal.y * uSize.y, 0.0);
vec3 p = mix(pc, pf, e);
p.z -= sin(3.14159265 * e) * uLift;
// soaked papyrus softens and sags
// soaked charcoal swells a little and slumps where it turns to mush; it does not sag like wet paper
if (uDmgOn > 0.5) { float wv = texture2D(uDmg, aLocal).a; p.z += wv * 0.35; p.y -= wv * wv * 0.35; }
vec3 nm = mix(nc, vec3(0.0, 0.0, 1.0), e);
vN = dot(nm, nm) > 1e-8 ? normalize(nm) : vec3(0.0, 0.0, 1.0); // a zero normal would normalize to NaN
vLocal = aLocal;
vE = e;
vec4 w = modelMatrix * vec4(p, 1.0);
vW = w.xyz;
gl_Position = projectionMatrix * viewMatrix * w;
}`;
const FRAG = /* glsl */`
uniform sampler2D uInk, uCT, uGpuTex;
uniform vec4 uAtlas;
uniform float uGpuOn, uGpuMix, uLayer, uSweep, uTime, uHi;
uniform vec2 uCTWin;
varying vec2 vLocal;
varying vec3 vN;
varying vec3 vW;
varying float vE;
void main() {
vec2 auv = uAtlas.xy + vLocal * (uAtlas.zw - uAtlas.xy);
float ct = texture2D(uCT, auv).r;
float ink = texture2D(uInk, auv).r;
float gink = texture2D(uGpuTex, vLocal).r;
if (ct < 0.012 && ink < 0.02) discard; // outside the traced surface
ct = clamp((ct - uCTWin.x) / max(uCTWin.y - uCTWin.x, 0.001), 0.0, 1.0); // window/level (lib/ctwl.js)
vec3 n = normalize(vN);
vec3 v = normalize(cameraPosition - vW);
float ndl = abs(dot(n, normalize(vec3(-0.35, 0.75, 0.55))));
float ndv = abs(dot(n, v));
float rim = pow(max(1.0 - ndv, 0.0), 3.0);
float diff = 0.28 + 0.72 * ndl;
// X-ray: the CT intensity on the surface, cool and clinical
vec3 xray = mix(vec3(0.015, 0.017, 0.02), vec3(0.58, 0.62, 0.66), pow(ct, 1.3)) * (0.55 + 0.45 * diff);
xray += rim * vec3(0.25, 0.35, 0.45) * 0.35;
// Papyrus: carbon-dark, the fibers still faintly there
vec3 papy = mix(vec3(0.020, 0.015, 0.012), vec3(0.30, 0.22, 0.16), pow(ct, 1.6)) * diff;
papy += rim * vec3(1.0, 0.45, 0.16) * 0.18;
// a soft waxy sheen from the key light and a cool fill from below, so the carbon reads as a surface
float spec = pow(abs(dot(n, normalize(normalize(vec3(-0.35, 0.75, 0.55)) + v))), 28.0);
papy += spec * vec3(0.20, 0.15, 0.10) * (0.35 + ct);
papy += vec3(0.010, 0.013, 0.018) * (0.5 - 0.5 * n.y);
// far away the mipmaps average the strokes away; lower the thresholds so the glow survives
float k = clamp(log2(max(length(fwidth(auv)) * 4096.0, 1.0)) / 3.0, 0.0, 1.0);
float kg = clamp(log2(max(length(fwidth(vLocal)) * 900.0, 1.0)) / 3.0, 0.0, 1.0);
float iv = smoothstep(mix(0.40, 0.21, k), mix(0.88, 0.52, k), ink);
float gv = smoothstep(mix(0.36, 0.20, kg), mix(0.86, 0.50, kg), gink) * uGpuOn;
vec3 amber = vec3(1.0, 0.56, 0.18);
vec3 cyan = vec3(0.25, 0.90, 1.0);
float dimAmber = mix(1.0, uGpuOn > 0.5 ? 0.0 : 0.22, uGpuMix);
vec3 inked = papy + amber * iv * 1.45 * dimAmber + cyan * gv * 1.6 * uGpuMix;
inked += cyan * (0.035 + rim * 0.25) * uGpuOn * uGpuMix;
inked += vec3(1.0, 0.85, 0.6) * pow(iv, 3.0) * 0.45 * dimAmber;
// the reveal: a scan line sweeps down; above it the ink shows
float revealed = smoothstep(uSweep - 1.5, uSweep + 1.5, vW.y);
float layer = uLayer * revealed;
vec3 col = mix(xray, inked, layer);
// pow() with a negative base is undefined in GLSL: real GPUs return NaN there, which the bloom pass smears over the
// whole frame (color flashes, then black) during the intro sweep. Square it by hand.
float sd = (vW.y - uSweep) / 0.35;
float line = exp(-sd * sd);
col += vec3(1.0, 0.7, 0.35) * line * 1.6;
col += vec3(1.0, 0.6, 0.25) * uHi * 0.12;
gl_FragColor = vec4(col, 1.0);
}`;
// picking: winding id and surface UV (or world position when uPickW is set); holes in the damage mask let picks through to deeper wraps
const PICK_FRAG = DMG_HEAD + /* glsl */`
uniform float uId, uPickW;
uniform sampler2D uCT;
uniform vec4 uAtlas;
varying vec2 vLocal;
varying vec3 vW;
void main() {
vec2 auv = uAtlas.xy + vLocal * (uAtlas.zw - uAtlas.xy);
if (texture2D(uCT, auv).r < 0.012) discard;
if (uCrumble > 0.0 && dCrumbleD(vLocal, uDmgMM) < uCrumble) discard;
if (uDmgOn > 0.5) { float r = texture2D(uDmg, vLocal).r; if (r > 0.004 && dField(r, dFib(vLocal * uDmgMM), vLocal * uDmgMM) > 0.5) discard; }
gl_FragColor = uPickW > 0.5 ? vec4(vW, 1.0) : vec4(uId / 255.0, vLocal, 1.0);
}`;
const FRAG_D = injectFrag(FRAG, 'vec3 n = normalize(vN);');
// windings in peel order: outermost first
const wins = ORDER.map((o) => M.windings.find((w) => w.id === o.id));
if (wins.some((w) => !w)) loadFail(`The geometry file has no data for ${ORDER.filter((o, i) => !wins[i]).map((o) => o.id).join(', ')}.`, !TRUSTED);
let S = 0;
const gpuIds = OV_IDS;
const meshes = [];
const decim = MOBILE && !LITE ? 2 : 1; // the lite mesh is already coarse: use every vertex
const GSTEP = M.step || 3; // grid step of the built mesh, in cells
let Rmax = 0;
// Keep only the real sheet: drop triangle islands (connected through shared vertices) that are tiny next to the
// largest piece of the winding. Such islands are stray bits of the trace, often above the top edge, that float
// free of the sheet once it is unrolled flat. The vertices themselves are untouched, so every kept triangle maps
// rolled to flat exactly as before.
function pruneIslands(index, nVerts, id, minFrac = 0.02, minTris = 120) {
const nt = index.length / 3, parent = new Int32Array(nVerts);
for (let i = 0; i < nVerts; i++) parent[i] = i;
const find = (x) => { while (parent[x] !== x) { parent[x] = parent[parent[x]]; x = parent[x]; } return x; };
for (let t = 0; t < nt; t++) {
const a = find(index[t * 3]), b = find(index[t * 3 + 1]), c = find(index[t * 3 + 2]);
if (a !== b) parent[a] = b;
const b2 = find(b); if (find(c) !== b2) parent[find(c)] = b2;
}
const count = new Map();
for (let t = 0; t < nt; t++) { const r = find(index[t * 3]); count.set(r, (count.get(r) || 0) + 1); }
let big = 0; for (const v of count.values()) big = Math.max(big, v);
const keepMin = Math.min(big, Math.max(minTris, big * minFrac));
const out = [];
let dropped = 0;
for (let t = 0; t < nt; t++) {
if (count.get(find(index[t * 3])) >= keepMin) out.push(index[t * 3], index[t * 3 + 1], index[t * 3 + 2]);
else dropped++;
}
islandStats.dropped += dropped; islandStats.kept += out.length / 3;
if (dropped) islandStats.windings[id] = dropped;
return out;
}
const islandStats = { dropped: 0, kept: 0, windings: {}, opened: {} };
function meshGeometry(w) {
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(w.pos, 3));
geo.setAttribute('aLocal', new THREE.BufferAttribute(w.loc, 2));
geo.setIndex(pruneIslands(w.index, w.loc.length / 2, w.id));
geo.computeVertexNormals();
geo.computeBoundingSphere();
return { geo, ytop: w.ytop, colAng: w.colAng };
}
function gridGeometry(w) {
const R = w.rows, C = w.cols;
const a = all.subarray(w.offset / 2, (w.offset + w.bytes) / 2);
const pos = new Float32Array(R * C * 3);
const loc = new Float32Array(R * C * 2);
const valid = new Uint8Array(R * C);
let ytop = 0, ny = 0;
const colAng = new Float64Array(C);
const colN = new Float64Array(C);
const colX = new Float64Array(C), colZ = new Float64Array(C);
for (let r = 0; r < R; r++) {
for (let c = 0; c < C; c++) {
const k = r * C + c;
const x = a[k * 3], y = a[k * 3 + 1], z = a[k * 3 + 2];
loc[k * 2] = (w.colIdx[c] + 0.5) / w.gridW;
loc[k * 2 + 1] = (w.rowIdx[r] + 0.5) / w.gridH;
if (x === -32768) continue;
valid[k] = 1;
// scan (x, y, z) -> scene (x, -z, y): a proper rotation with row 0 at the top
const X = x * VOX, Y = -z * VOX, Z = y * VOX;
pos[k * 3] = X; pos[k * 3 + 1] = Y; pos[k * 3 + 2] = Z;
colX[c] += X; colZ[c] += Z; colN[c] += 1;
}
}
// top edge height for the flat layout: mean Y of the first few valid rows, extrapolated to row 0
for (let r = 0; r < R && ny < 40; r++) {
for (let c = 0; c < C; c++) {
const k = r * C + c;
if (valid[k]) { ytop += pos[k * 3 + 1] + loc[k * 2 + 1] * w.heightMM; ny++; }
}
}
ytop /= Math.max(ny, 1);
// column angles around the axis, unwrapped
let prev = null;
for (let c = 0; c < C; c++) {
if (!colN[c]) { colAng[c] = prev ?? 0; continue; }
let ang = Math.atan2(colZ[c] / colN[c], colX[c] / colN[c]);
if (prev !== null) while (ang - prev > Math.PI) ang -= 2 * Math.PI;
if (prev !== null) while (ang - prev < -Math.PI) ang += 2 * Math.PI;
colAng[c] = ang;
prev = ang;
}
// the grid's border columns hold no vertices: give leading ones the first real column's angle
let f0 = 0;
while (f0 < C && !colN[f0]) f0++;
if (f0 < C) for (let c = 0; c < f0; c++) colAng[c] = colAng[f0];
// triangles, skipping holes and tears
const idx = [];
const tear = CELL * GSTEP * 3.2 * decim;
const d2 = (p, q) => {
const dx = pos[p * 3] - pos[q * 3], dy = pos[p * 3 + 1] - pos[q * 3 + 1], dz = pos[p * 3 + 2] - pos[q * 3 + 2];
return dx * dx + dy * dy + dz * dz;
};
const t2 = tear * tear;
// drop thin slivers of the traced surface (one or two cells wide): they render as spikes off the edge
const solid = new Uint8Array(R * C);
for (let r = 0; r < R; r++) for (let c = 0; c < C; c++) {
if (!valid[r * C + c]) continue;
let n = 0;
for (let dr = -decim; dr <= decim; dr += decim) for (let dc = -decim; dc <= decim; dc += decim) {
const rr = r + dr, cc = c + dc;
if (rr >= 0 && cc >= 0 && rr < R && cc < C && valid[rr * C + cc]) n++;
}
solid[r * C + c] = n >= 6 ? 1 : 0;
}
// morphological opening (erode to points with at least 8 of their 9 neighbors, grow back one step): spikes and
// hairlines one or two samples wide, which the trace ran off the real edge, are removed; the sheet keeps its shape
const OPEN = 9;
{
const er = new Uint8Array(R * C);
for (let r = 0; r < R; r++) for (let c = 0; c < C; c++) {
if (!solid[r * C + c]) continue;
let n = 0;
for (let dr = -decim; dr <= decim; dr += decim) for (let dc = -decim; dc <= decim; dc += decim) {
const rr = r + dr, cc = c + dc;
if (rr >= 0 && cc >= 0 && rr < R && cc < C && solid[rr * C + cc]) n++;
}
er[r * C + c] = n >= OPEN ? 1 : 0;
}
for (let r = 0; r < R; r++) for (let c = 0; c < C; c++) {
if (!solid[r * C + c]) continue;
let any = 0;
for (let dr = -decim; dr <= decim && !any; dr += decim) for (let dc = -decim; dc <= decim; dc += decim) {
const rr = r + dr, cc = c + dc;
if (rr >= 0 && cc >= 0 && rr < R && cc < C && er[rr * C + cc]) { any = 1; break; }
}
if (!any) { const q = islandStats.opened[w.id] || (islandStats.opened[w.id] = { n: 0, u: 0, v: 1 }); q.n++; if (loc[(r * C + c) * 2 + 1] < q.v) { q.v = +loc[(r * C + c) * 2 + 1].toFixed(3); q.u = +loc[(r * C + c) * 2].toFixed(3); } }
solid[r * C + c] = any;
}
}
const ok = (p, q, r) => solid[p] && solid[q] && solid[r] && d2(p, q) < t2 && d2(q, r) < t2 && d2(p, r) < t2;
for (let r = 0; r + decim < R; r += decim) {
for (let c = 0; c + decim < C; c += decim) {
const p00 = r * C + c, p01 = r * C + c + decim, p10 = (r + decim) * C + c, p11 = (r + decim) * C + c + decim;
if (ok(p00, p10, p01)) idx.push(p00, p10, p01);
if (ok(p01, p10, p11)) idx.push(p01, p10, p11);
}
}
const geo = new THREE.BufferGeometry();
geo.setAttribute('position', new THREE.BufferAttribute(pos, 3));
geo.setAttribute('aLocal', new THREE.BufferAttribute(loc, 2));
geo.setIndex(pruneIslands(idx, R * C, w.id));
geo.computeVertexNormals();
geo.computeBoundingSphere();
return { geo, ytop, colAng };
}
for (const [j, w] of wins.entries()) {
const { geo, ytop, colAng } = w.pos ? meshGeometry(w) : gridGeometry(w);
Rmax = Math.max(Rmax, w.radiusMM);
const own = {
uP: { value: 0 }, uSoft: { value: 14 / w.widthMM },
uFlatO: { value: new THREE.Vector3(S, ytop, 0) },
uSize: { value: new THREE.Vector2(w.widthMM, w.heightMM) },
uAtlas: { value: new THREE.Vector4(...w.atlas) },
uGpuTex: { value: gpuTex[w.id] || blank }, uGpuOn: { value: gpuIds.has(w.id) ? 1 : 0 },
uHi: { value: 0 }, uId: { value: j + 1 },
uDmg: { value: blank }, uDmgOn: { value: 0 }, uDmgMM: { value: new THREE.Vector2(w.widthMM, w.heightMM) },
};
const mat = new THREE.ShaderMaterial({
uniforms: { ...shared, ...own }, vertexShader: VERT, fragmentShader: FRAG_D, side: THREE.DoubleSide,
});
const pickMat = new THREE.ShaderMaterial({
uniforms: { ...shared, ...own }, vertexShader: VERT, fragmentShader: PICK_FRAG, side: THREE.DoubleSide,
});
const mesh = new THREE.Mesh(geo, mat);
mesh.frustumCulled = false;
mesh.userData = { w, j, own, mat, pickMat, start: S, colAng, colIdx: w.colIdx };
scene.add(mesh);
meshes.push(mesh);
S += w.widthMM;
}
const L = S;
let bandStart = 1, bandEnd = 0;
for (const m of meshes) {
if (!gpuIds.has(m.userData.w.id)) continue;
bandStart = Math.min(bandStart, m.userData.start / L);
bandEnd = Math.max(bandEnd, (m.userData.start + m.userData.w.widthMM) / L);
}
const stripZ = -(Rmax + 3.5);
for (const m of meshes) m.userData.own.uFlatO.value.z = stripZ;
// ---------------------------------------------------------------- the floor under the scroll, and surface points
// The sheet is placed by the vertex shader (VERT); this is the same mapping on the CPU, so debris can start from a
// point on the deformed sheet and land on a floor just below wherever the scroll is now, rolled or unrolled.
const FLOOR_GAP = 8; // mm below the lowest point of the sheet; the flat sandbox uses the same gap
for (const m of meshes) {
const g = m.geometry, P = g.attributes.position.array, A = g.attributes.aLocal.array, n = A.length / 2;
let rolledMin = Infinity, vMax = 0;
for (let i = 0; i < n; i++) { rolledMin = Math.min(rolledMin, P[i * 3 + 1]); vMax = Math.max(vMax, A[i * 2 + 1]); }
// nearest-vertex lookup in UV: a coarse bucket grid, each bucket holding one vertex
const B = 96, bucket = new Int32Array(B * B).fill(-1);
for (let i = 0; i < n; i++) {
const bx = Math.min(B - 1, Math.max(0, Math.floor(A[i * 2] * B))), by = Math.min(B - 1, Math.max(0, Math.floor(A[i * 2 + 1] * B)));
if (bucket[by * B + bx] < 0) bucket[by * B + bx] = i;
}
m.userData.surf = { rolledMin, vMax, B, bucket };
}
function nearestVertex(m, u, v) {
const { B, bucket } = m.userData.surf, A = m.geometry.attributes.aLocal.array;
const bx = Math.min(B - 1, Math.max(0, Math.floor(u * B))), by = Math.min(B - 1, Math.max(0, Math.floor(v * B)));
let best = -1, bd = Infinity;
for (let r = 0; r < B && best < 0; r++) { // grow the ring until a bucket has a vertex (holes in the traced sheet)
for (let y = by - r; y <= by + r; y++) for (let x = bx - r; x <= bx + r; x++) {
if (x < 0 || y < 0 || x >= B || y >= B || (Math.abs(x - bx) !== r && Math.abs(y - by) !== r)) continue;
const i = bucket[y * B + x]; if (i < 0) continue;
const d = (A[i * 2] - u) ** 2 + (A[i * 2 + 1] - v) ** 2;
if (d < bd) { bd = d; best = i; }
}
}
return best;
}
// world position (and outward normal) of the sheet at UV (u, v) of winding m, as drawn right now
function surfacePoint(m, u, v, out, nrm) {
const i = nearestVertex(m, u, v);
if (i < 0) return null;
const P = m.geometry.attributes.position.array, N = m.geometry.attributes.normal.array, own = m.userData.own;
const soft = own.uSoft.value, e0 = Math.min(1, Math.max(0, (own.uP.value * (1 + soft) - u) / soft)), e = e0 * e0 * (3 - 2 * e0);
const c = Math.cos(shared.uRot.value), sn = Math.sin(shared.uRot.value), R = shared.uRoll.value, F = own.uFlatO.value, S = own.uSize.value;
const px = P[i * 3], py = P[i * 3 + 1], pz = P[i * 3 + 2];
const cx = px * c + pz * sn + R.x, cy = py + R.y, cz = -px * sn + pz * c + R.z;
const fx = F.x + u * S.x, fy = F.y - v * S.y, fz = F.z;
out.set(cx + (fx - cx) * e, cy + (fy - cy) * e, cz + (fz - cz) * e - Math.sin(Math.PI * e) * shared.uLift.value);
if (nrm) {
const nx = N[i * 3] * c + N[i * 3 + 2] * sn, ny = N[i * 3 + 1], nz = -N[i * 3] * sn + N[i * 3 + 2] * c;
nrm.set(nx + (0 - nx) * e, ny + (0 - ny) * e, nz + (1 - nz) * e).normalize();
}
return out;
}
// lowest point of the sheet as it is drawn now: rolled part from the geometry, unrolled part from the flat layout
function sheetBottom() {
let lo = Infinity;
for (const m of meshes) {
const { own } = m.userData, { rolledMin, vMax } = m.userData.surf, p = own.uP.value;
const flatMin = own.uFlatO.value.y - vMax * own.uSize.value.y;
if (p < 1) lo = Math.min(lo, rolledMin + shared.uRoll.value.y);
if (p > 0) lo = Math.min(lo, flatMin);
}
return lo - 0.4; // soaked papyrus slumps a little
}
let groundY = NaN;
function updateGround(dt) {
const want = sheetBottom() - FLOOR_GAP;
// follow the scroll down at once, ease up so landed debris is lifted, never buried
groundY = Number.isNaN(groundY) || want < groundY ? want : groundY + (want - groundY) * Math.min(1, dt * 4);
}
const floorMat = new THREE.ShaderMaterial({
transparent: true, depthWrite: false,
uniforms: { uC: { value: new THREE.Vector2() }, uR: { value: 160 }, uA: { value: 0 } },
vertexShader: `varying vec2 vXZ; void main(){ vec4 w = modelMatrix * vec4(position, 1.0); vXZ = w.xz; gl_Position = projectionMatrix * viewMatrix * w; }`,
fragmentShader: `uniform vec2 uC; uniform float uR, uA; varying vec2 vXZ;
void main(){ float d = length((vXZ - uC) / vec2(uR, uR * 0.6)); float a = uA * (1.0 - smoothstep(0.15, 1.0, d));
if (a < 0.003) discard; gl_FragColor = vec4(vec3(0.16, 0.13, 0.10), a); }`,
});
const floor = new THREE.Mesh(new THREE.PlaneGeometry(1, 1).rotateX(-Math.PI / 2), floorMat);
floor.frustumCulled = false; floor.renderOrder = -1;
scene.add(floor);
const _fc = new THREE.Vector3();
// a soft pool of light on the floor under the part of the scroll in view, shown in Destroy mode
function updateFloor(dt, on) {
floorMat.uniforms.uA.value += ((on ? 0.22 : 0) - floorMat.uniforms.uA.value) * Math.min(1, dt * 4);
floor.visible = floorMat.uniforms.uA.value > 0.004;
if (!floor.visible) return;
_fc.copy(controls.target);
const r = Math.max(120, camera.position.distanceTo(controls.target) * 1.4);
floor.position.set(_fc.x, groundY - 0.02, _fc.z);
floor.scale.set(r * 2.2, 1, r * 2.2);
floorMat.uniforms.uC.value.set(_fc.x, _fc.z); floorMat.uniforms.uR.value = r;
}
updateGround(0);
const damage = createDamage({ THREE, scene, meshes, MOBILE, ground: () => groundY, uDmgT: shared.uDmgT, uCrumble: shared.uCrumble, surfacePoint });
// ---------------------------------------------------------------- tear apart (just for fun)
let tear = null, tearOn = false;
function setTear(on) {
tearOn = on;
if (on && !tear) tear = createTear({ THREE, scene, camera, controls, canvas, meshes, shared, FRAG: FRAG_D, stripZ, ctImage: texCT.image, MOBILE, damage });
for (const m of meshes) m.visible = !on;
if (tear) tear.group.visible = on;
$('btnSandbox').classList.toggle('on', on);
$('btnSandbox').setAttribute('aria-pressed', on);
$('btnShake').hidden = !on;
for (const id of ['toolBurn', 'toolWater']) $(id).disabled = on;
if (on && (tool === 'burn' || tool === 'water')) setTool('tear');
if (tear) tear.setCrush(tool === 'crush');
document.body.classList.toggle('tearing', on);
if (on) {
introDone(); autoplayAt = 0; setPlaying(false);
t = tShown = 1; setTarget(1, 'tear');
// close enough to grab: a few windings around the middle of the strip
mode = 'overview';
const tg = new THREE.Vector3(L * 0.5, -meshes[0].userData.w.heightMM * 0.5 + meshes[0].userData.own.uFlatO.value.y, stripZ);
flyTo(tg.clone().add(new THREE.Vector3(0, 25, MOBILE ? 330 : 240)), tg, 1.8);
$('tip').hidden = true;
if (hover) { hover.userData.own.uHi.value = 0; hover = null; }
}
}
// unwrap the peel angle across windings so the roll turns continuously
let lastEnd = null;
for (const m of meshes) {
const A = m.userData.colAng;
if (lastEnd !== null) {
const k = Math.round((lastEnd - A[0]) / (2 * Math.PI));
for (let i = 0; i < A.length; i++) A[i] += 2 * Math.PI * k;
}
lastEnd = A[A.length - 1];
}
// ---------------------------------------------------------------- the unroll
let t = 0; // 0 rolled .. 1 unrolled
let tShown = 0;
let rot = null;
const FRONT = -Math.PI / 2; // the peel point faces the strip, behind the roll
function stateAt(tt) {
const s = tt * L;
let cur = meshes[meshes.length - 1];
for (const m of meshes) {
const { start, w } = m.userData;
if (s < start + w.widthMM) { cur = m; break; }
}
const { start, w, colAng, colIdx } = cur.userData;
const p = Math.min(1, Math.max(0, (s - start) / w.widthMM));
const g = p * w.gridW;
let i = 0;
while (i < colIdx.length - 1 && colIdx[i + 1] < g) i++;
const f = colIdx.length > 1 ? Math.min(1, Math.max(0, (g - colIdx[i]) / Math.max(1, (colIdx[i + 1] ?? colIdx[i]) - colIdx[i]))) : 0;
const ang = colAng[i] + ((colAng[i + 1] ?? colAng[i]) - colAng[i]) * f;
return { s, cur, p, rot: ang - FRONT, radius: w.radiusMM };
}
function applyT(tt, dt) {
const st = stateAt(tt);
for (const m of meshes) {
const { start, w, own } = m.userData;
own.uP.value = Math.min(1, Math.max(0, (st.s - start) / w.widthMM));
}
if (rot === null) rot = st.rot;
const k = dt ? 1 - Math.exp(-dt * 10) : 1;
rot += (st.rot - rot) * k;
if (!Number.isFinite(rot)) rot = st.rot; // never stay stuck on a bad value
shared.uRot.value = rot;
const rz = -(Rmax - st.radius) * 0.85;
shared.uRoll.value.set(st.s, 0, rz);
return st;
}
// ---------------------------------------------------------------- UI: scrubber, layers, readout
const ticks = $('ticks');
for (const m of meshes) {
const i = document.createElement('i');
i.style.left = `${(100 * m.userData.start) / L}%`;
if (gpuIds.has(m.userData.w.id)) i.className = 'gpu';
ticks.appendChild(i);
}
{
const outer = wins[0].id, inner = wins[wins.length - 1].id;
$('scrub').querySelector('.ends').innerHTML = `<span><span class="long">ROLLED · OUTERMOST ${esc(outer)}</span><span class="short">OUTER ${esc(outer)}</span></span><span><span class="long">INNERMOST ${esc(inner)} · UNROLLED</span><span class="short">INNER ${esc(inner)}</span></span>`;
}
let playing = false;
let target = t;
// the one place the unroll position changes: slider, scrubber drag, keys, buttons and code all go through here
function setTarget(v, src) {
target = Math.min(1, Math.max(0, +v || 0));
if (src !== 'slider') $('scrubIn').value = Math.round(target * 1000);
}
const DURATION = 70; // seconds for a full unroll
function setPlaying(v) {
playing = v;
$('play').classList.toggle('playing', v);
$('play').setAttribute('aria-pressed', v);
$('play').setAttribute('aria-label', v ? 'Pause the unroll' : 'Unroll');
$('playIcon').innerHTML = v ? '<path d="M7 5h3.5v14H7zM13.5 5H17v14h-3.5z" fill="currentColor"/>'
: '<path d="M7 5l12 7-12 7z" fill="currentColor"/>';
// replay from the end: rewind smoothly from where it is, never jump
if (v && target >= 0.999) setTarget(0, 'play');
}
$('play').onclick = () => { introDone(); autoplayAt = 0; setRolling(false); setPlaying(!playing); };
// roll it back up: a steady rewind to fully rolled, any time
let rolling = false;
function setRolling(v) {
rolling = v;
$('btnRollUp').textContent = v ? 'Stop' : 'Roll up';
$('btnRollUp').classList.toggle('on', v);
}
$('btnRollUp').onclick = () => {
introDone(); autoplayAt = 0;
if (rolling) { setRolling(false); return; }
if (tearOn) setTear(false);
setPlaying(false);
if (target > 0.0005) setRolling(true);
};
const scrub = $('scrub');
let scrubbing = false;
function scrubTo(ev) {
const r = scrub.getBoundingClientRect();
setTarget((ev.clientX - r.left) / r.width, 'drag');
}
scrub.addEventListener('pointerdown', (e) => { introDone(); autoplayAt = 0; setRolling(false); scrubbing = true; setPlaying(false); scrub.setPointerCapture(e.pointerId); scrubTo(e); });
scrub.addEventListener('pointermove', (e) => { if (scrubbing) scrubTo(e); });
scrub.addEventListener('pointerup', () => { scrubbing = false; setTarget(target, 'drag'); saveHash(); });
scrub.addEventListener('pointercancel', () => { scrubbing = false; setTarget(target, 'drag'); });
addEventListener('keydown', (e) => {
if (e.code === 'Escape') { closeSheets(); return; }
if (e.target.closest('input,textarea,select')) return;
if (!$('focus').hidden || !$('about').hidden || !$('openSheet').hidden) return;
if (e.code === 'Space') {
if (e.target.closest('button,a,[role=tab],[role=button]')) return; // let focused controls act natively
e.preventDefault(); introDone(); autoplayAt = 0; setPlaying(!playing);
}
if (e.code === 'ArrowRight') { introDone(); autoplayAt = 0; setTarget(target + 0.01, 'key'); }
if (e.code === 'ArrowLeft') { introDone(); autoplayAt = 0; setTarget(target - 0.01, 'key'); }
});
// a native range input over the scrubber, for keyboards and screen readers
const scrubIn = $('scrubIn');
// a pointer drag on the scrubber owns the position; the native slider only drives it from the keyboard or assistive tech
scrubIn.addEventListener('input', () => { if (scrubbing) { scrubIn.value = Math.round(target * 1000); return; } introDone(); autoplayAt = 0; setPlaying(false); setTarget(scrubIn.value / 1000, 'slider'); });
scrubIn.addEventListener('change', saveHash);
scrubIn.addEventListener('keydown', (e) => { if (e.code.startsWith('Arrow')) e.stopPropagation(); });
let layer = 'ink';
// the three layer chips map to the manifest's roles: xray = ct, ink = ink, gpu = overlay
const CHIP_LAYER = { xray: L_CT, ink: L_INK, gpu: L_OV };
const LAYER_HINTS = {};
for (const [k, l] of Object.entries(CHIP_LAYER)) {
const chip = document.querySelector(`.chip[data-layer="${k}"]`);
if (!l) { chip.hidden = true; continue; }
LAYER_HINTS[k] = l.hint || [l.label, l.source, um(l)].filter(Boolean).join(', ');
chip.title = l.title || LAYER_HINTS[k];
chip.innerHTML = (k === 'gpu' ? '<i class="dot"></i>' : '') + muHTML(shortLabel(l));
chip.setAttribute('aria-label', l.label);
}
if (!L_INK) layer = L_OV ? 'gpu' : 'xray';
let layerT = 1, gpuT = 0;
function setLayer(l) {
layer = l;
for (const b of document.querySelectorAll('.chip[data-layer]')) { b.classList.toggle('on', b.dataset.layer === l); b.setAttribute('aria-selected', b.dataset.layer === l); }
const hint = $('layerHint');
if (hint) hint.textContent = LAYER_HINTS[l] || '';
if (l === 'gpu') loadOverlay();
saveHash();
}
for (const b of document.querySelectorAll('.chip[data-layer]')) {
b.onclick = () => {
introDone();
setLayer(b.dataset.layer);
// the ZeroGPU band sits mid-roll: unroll far enough to lay it flat
if (b.dataset.layer === 'gpu' && target < bandEnd + 0.01) { autoplayAt = 0; setPlaying(false); setTarget(bandEnd + 0.015, 'layer'); }
};
}
$('layerHint').textContent = LAYER_HINTS[layer] || '';
// "Why N ink layers?": written from the manifest's own ink layers, so the count and the wording always match the scroll
{
const inks = MAN.layers.filter((l) => l.role === 'ink' || l.role === 'overlay');
const why = inkLayerWhy(inks);
$('layerWhy').hidden = !why;
if (why) { $('layerWhy').querySelector('summary').textContent = why.summary; $('layerWhy').querySelector('p').textContent = why.text; }
}
if (L_OV && OV_IDS.size) {
$('gpuChip').hidden = false;
const band = document.createElement('div');
band.className = 'band';
band.style.left = `${bandStart * 100}%`;
band.style.width = `${(bandEnd - bandStart) * 100}%`;
band.title = L_OV.bandTitle || `Windings with ${L_OV.label}`;
$('scrub').appendChild(band);
if (GPU) {
$('rGpuRow').hidden = false;
$('rGpuRow').querySelector('.dim').textContent = L_OV.readoutLabel || 'OVERLAY';
}
if (GPU && (L_OV.aboutHtml || GPU.about)) {
const a = $('aboutGpu');
a.hidden = false;
a.innerHTML = L_OV.aboutHtml || GPU.about;
}
} else $('gpuChip').hidden = true;
function hashState(withCam) {
const h = new URLSearchParams({ ...(SCROLL_KEY !== DEFAULT_ID ? { s: SCROLL_KEY } : {}), t: target.toFixed(3), l: layer });
if (focusW && !$('focus').hidden) {
h.set('focus', focusW.id);
const v = focusView();
if (v === 'compare') h.set('compare', (+$('fSwipe').value / 100).toFixed(2)); else if (v !== 'main') h.set('view', v);
}
const pn = openPanel();
if (pn) h.set('panel', pn);
if (destroyOn) h.set('destroy', '1');
if (destroyOn && tool !== 'tear') h.set('tool', tool);
if (tearOn) h.set('sandbox', '1');
if (withCam) h.set('cam', [...camera.position.toArray(), ...controls.target.toArray()].map((x) => +x.toFixed(2)).join(','));
return h;
}
function saveHash() {
history.replaceState(null, '', `#${hashState(false)}`);
}
// ---------------------------------------------------------------- camera choreography
const look = new THREE.Vector3();
let mode = 'roll'; // roll: follow the roll; overview: the whole strip; free: an API or deep-link camera, left alone
let fly = null;
// view directions onto the roll; the distance and a sideways shift come from fitView(): the roll's own height and
// width are fitted into the part of the screen the control panel, header and scrubber leave free
const OPEN_STEP = 1 / Math.pow(0.95, controls.zoomSpeed); // about 1.047 at zoomSpeed 0.9
const ROLL_DIR = new THREE.Vector3(-105, 52, 235).normalize();
const ROLL_DIR_PORTRAIT = new THREE.Vector3(-70, 70, 330).normalize();
const ROLL_OFF = new THREE.Vector3(), ROLL_SHIFT = new THREE.Vector3();
const rollOffset = () => ROLL_OFF;
let FIT = null;
// roll height (robust: 0.5 and 99.5 percentiles of the drawn vertices, so stray trace points do not count)
const ROLL_Y = (() => {
const ys = [];
for (const m of meshes) {
const I = m.geometry.index.array, P = m.geometry.attributes.position.array;
for (let i = 0; i < I.length; i += 23) ys.push(P[I[i] * 3 + 1]);
}
ys.sort((a, b) => a - b);
return ys.length ? [ys[Math.floor(ys.length * 0.005)], ys[Math.floor(ys.length * 0.995)]] : [-40, 40];
})();
// the free rectangle in CSS pixels: the viewport minus the control panel (right column or bottom sheet), the header
// on narrow screens and the scrubber row
function freeRect() {
const W = innerWidth, H = innerHeight, r = { x0: 0, y0: 0, x1: W, y1: H };
const nav = document.querySelector('nav.hud.tr');
const n = nav && getComputedStyle(nav).display !== 'none' ? nav.getBoundingClientRect() : null;
if (n && n.width && n.height) {
if (n.left > W * 0.45 && n.width < W * 0.6) r.x1 = Math.min(r.x1, n.left - 8);
else if (n.top > H * 0.3) r.y1 = Math.min(r.y1, n.top - 8);
}
// on narrow screens the readout card sits right above the panel, across the roll
const ro = $('readout');
if (ro && W < 720) { const q = ro.getBoundingClientRect(); if (q.height && q.top > H * 0.4) r.y1 = Math.min(r.y1, q.top - 8); }
const sc = document.getElementById('scrub');
if (sc) { const q = sc.getBoundingClientRect(); if (q.height && q.top > H * 0.5) r.y1 = Math.min(r.y1, q.top - 12); }
const tl = document.querySelector('.hud.tl');
if (W < 900 || camera.aspect < 1) for (const el of [document.querySelector('.hud.tl'), document.querySelector('.credit')]) {
const q = el && el.getBoundingClientRect();
if (q && q.height && q.bottom < H * 0.4) r.y0 = Math.max(r.y0, q.bottom + 8);
}
if (r.x1 - r.x0 < W * 0.3) { r.x0 = 0; r.x1 = W; }
if (r.y1 - r.y0 < H * 0.3) { r.y0 = 0; r.y1 = H; }
return r;
}
// the world shift that puts the target at screen point (nx, ny) in NDC, for a camera at dir * D from it
function ndcShift(dir, D, nx, ny, out) {
const fwd = dir.clone().negate(), right = new THREE.Vector3().crossVectors(fwd, camera.up).normalize();
const up = new THREE.Vector3().crossVectors(right, fwd);
const tv = Math.tan(THREE.MathUtils.degToRad(camera.fov) / 2);
return out.copy(right).multiplyScalar(-nx * tv * camera.aspect * D).addScaledVector(up, -ny * tv * D);
}
function fitView() {
const W = innerWidth, H = innerHeight, portrait = camera.aspect < 1, fr = freeRect();
const dir = portrait ? ROLL_DIR_PORTRAIT : ROLL_DIR;
const tv = Math.tan(THREE.MathUtils.degToRad(camera.fov) / 2);
const fw = (fr.x1 - fr.x0) / W, fh = (fr.y1 - fr.y0) / H;
const rh = ROLL_Y[1] - ROLL_Y[0], rw = 2 * Rmax;
// seen from a little above: the projected height is about the height plus a share of the diameter
const elev = Math.asin(Math.min(1, dir.y));
const ph = rh * Math.cos(elev) + rw * Math.sin(elev);
// OPEN_STEP: open one OrbitControls wheel step (at devicePixelRatio 1) farther out than the plain fit
const D = OPEN_STEP * Math.max(ph / 2 / (tv * fh * 0.78), rw / 2 / (tv * camera.aspect * fw * (portrait ? 0.7 : 0.35)), 60);
ROLL_OFF.copy(dir).multiplyScalar(D);
// landscape: the roll sits right of the free area's center, so the emerging strip (to its left) has room
const px = fr.x0 + (fr.x1 - fr.x0) * (portrait ? 0.54 : 0.62), py = (fr.y0 + fr.y1) / 2;
ndcShift(dir, D, px / W * 2 - 1, 1 - py / H * 2, ROLL_SHIFT);
// the intro's view down the axis, centered in the same free area
const td = new THREE.Vector3(0, 120, 7), tD = OPEN_STEP * Math.max(120, td.length() * 0.5 / Math.min(fw, fh));
td.setLength(tD);
const tx = (fr.x0 + fr.x1) / 2;
TOP_TARGET.set(0, -2, 0).add(ndcShift(td.clone().normalize(), tD, tx / W * 2 - 1, 1 - py / H * 2, new THREE.Vector3()));
TOP_POS.copy(TOP_TARGET).add(td);
FIT = { free: [fr.x0, fr.y0, fr.x1, fr.y1].map(Math.round), distance: +D.toFixed(1), rollY: ROLL_Y.map((v) => +v.toFixed(1)), rollW: +rw.toFixed(1), screen: [Math.round(px), Math.round(py)] };
return FIT;
}
window.__unrollFrame = () => FIT;
window.__unrollLite = LITE;
function flyTo(pos, tgt, dur = 2.4) {
fly = { p0: camera.position.clone(), t0: controls.target.clone(), p1: pos, t1: tgt, start: performance.now(), dur: dur * 1000 };
}
function overview() {
const vf = THREE.MathUtils.degToRad(camera.fov);
const hf = 2 * Math.atan(Math.tan(vf / 2) * camera.aspect);
const portrait = camera.aspect < 1;
const tgt = new THREE.Vector3(L * (portrait ? 0.12 : 0.30), -6, stripZ);
const pos = new THREE.Vector3(-150, portrait ? 150 : 110, stripZ + (portrait ? 520 : 360));
return [pos, tgt];
}
let intro = !params.has('t') && !REDUCED && !SHOT && !localKey(SCROLL_KEY);
if (!intro) shared.uSweep.value = -999;
// the intro opens looking straight down the roll's axis, where the windings read as a spiral
const TOP_TARGET = new THREE.Vector3(), TOP_POS = new THREE.Vector3();
fitView();
let introStart = performance.now();
function introDone() {
if (!intro) return;
intro = false;
$('skipIntro')?.remove();
shared.uSweep.value = -999;
const f = framing(stateAt(t));
flyTo(f.clone().add(rollOffset()), f, 1.6);
}
controls.addEventListener('start', () => { introDone(); fly = null; autoplayAt = 0; });
function framing(st) {
// the roll's center (it moves along x as it unrolls and in z as it thins), shifted into the free part of the screen
const rz = -(Rmax - st.radius) * 0.85;
return new THREE.Vector3(st.s, (ROLL_Y[0] + ROLL_Y[1]) / 2, rz).add(ROLL_SHIFT);
}
if (params.has('t')) {
t = tShown = Math.min(1, Math.max(0, +params.get('t') || 0)); setTarget(t, 'hash');
{ const lk = { xray: 'xray', ct: 'xray', ink: 'ink', gpu: 'gpu', overlay: 'gpu' }[params.get('l')]; if (lk && CHIP_LAYER[lk]) setLayer(lk); }
if (layer === 'gpu') await loadOverlay();
shared.uSweep.value = -999;
}
{
const st = applyT(t);
const f = framing(st);
if (intro) { controls.target.copy(TOP_TARGET); camera.position.copy(TOP_POS); camera.lookAt(TOP_TARGET); }
else { controls.target.copy(f); camera.position.copy(f).add(rollOffset()); camera.lookAt(f); }
}
// refit when the panel, header or scrubber settle or change size; the camera follows only until the user moves it
let camTouched = false;
controls.addEventListener('start', () => { camTouched = true; });
function refit() {
const before = JSON.stringify(FIT);
fitView();
if (JSON.stringify(FIT) === before || intro || mode !== 'roll' || camTouched || tearOn) return;
const f = framing(stateAt(t));
if (fly) { fly.t1 = f; fly.p1 = f.clone().add(ROLL_OFF); } else flyTo(f.clone().add(ROLL_OFF), f, 0.6);
}
if (typeof ResizeObserver === 'function') {
const ro = new ResizeObserver(() => refit());
for (const el of [document.querySelector('nav.hud.tr'), document.querySelector('.hud.tl'), document.querySelector('.credit'), $('readout'), $('scrub')]) if (el) ro.observe(el);
}
// ---------------------------------------------------------------- picking, hover, focus view
const pickTarget = new THREE.WebGLRenderTarget(1, 1);
const pickBuf = new Uint8Array(4);
function pick(clientX, clientY) {
const prevClear = renderer.getClearColor(new THREE.Color()).getHex(); // was undefined here: hover threw on every move
const dpr = renderer.getPixelRatio();
camera.setViewOffset(innerWidth * dpr, innerHeight * dpr, clientX * dpr, clientY * dpr, 1, 1);
for (const m of meshes) m.material = m.userData.pickMat;
renderer.setRenderTarget(pickTarget);
renderer.setClearColor(0x000000, 1);
renderer.clear();
renderer.render(scene, camera);
renderer.readRenderTargetPixels(pickTarget, 0, 0, 1, 1, pickBuf);
renderer.setRenderTarget(null);
renderer.setClearColor(prevClear, 1);
for (const m of meshes) m.material = m.userData.mat;
camera.clearViewOffset();
const id = pickBuf[0];
return id ? meshes[id - 1] : null;
}
let hover = null;
let hoverAt = 0;
let down = null;
canvas.addEventListener('pointerdown', (e) => { if (tearOn || destroyOn) return; down = { x: e.clientX, y: e.clientY, t: performance.now() }; });
canvas.addEventListener('pointerup', (e) => {
if (!down || tearOn) return;
const moved = Math.hypot(e.clientX - down.x, e.clientY - down.y);
if (moved < 6 && performance.now() - down.t < 500) {
const m = pick(e.clientX, e.clientY);
if (m) openFocus(m);
}
down = null;
});
canvas.addEventListener('pointermove', (e) => {
if (MOBILE || e.buttons || tearOn || destroyOn) return;
const now = performance.now();
if (now - hoverAt < 70) return;
hoverAt = now;
const m = pick(e.clientX, e.clientY);
if (hover && hover !== m) hover.userData.own.uHi.value = 0;
hover = m;
const tip = $('tip');
if (m) {
m.userData.own.uHi.value = 1;
const w = m.userData.w;
tip.hidden = false;
tip.style.left = `${e.clientX}px`;
tip.style.top = `${e.clientY}px`;
tip.innerHTML = `${w.id.toUpperCase()} · r ${w.radiusMM.toFixed(1)} mm · ${w.areaCM2.toFixed(0)} cm²${gpuIds.has(w.id) ? ` · <span style="color:var(--gpu)">${esc(L_OV.readoutLabel || L_OV.label.toUpperCase())}</span>` : ''} <span class="dim">· click to read</span>`;
canvas.style.cursor = 'pointer';
} else {
tip.hidden = true;
canvas.style.cursor = '';
}
});
canvas.addEventListener('pointerleave', () => { $('tip').hidden = true; if (hover) hover.userData.own.uHi.value = 0; hover = null; });
// pan and zoom image viewer
const viewer = $('viewer');
const img = $('fImg');
let vz = { s: 1, x: 0, y: 0 };
var focusW = null; // var: saveHash may run before this line during start-up
function vApply() {
const tf = `translate(${vz.x}px, ${vz.y}px) scale(${vz.s})`;
img.style.transform = tf;
const img2 = $('fImg2');
img2.style.transform = tf;
// the compare image is drawn over the right part of the picture, split at the swipe position
if (!img2.hidden) {
const f = +$('fSwipe').value / 100;
img2.style.clipPath = `inset(0 0 0 ${f * 100}%)`;
$('fSwipeLine').style.left = `${vz.x + f * img.naturalWidth * vz.s}px`;
}
// scale bar: a round number of millimeters about 90 to 180 px long
if (focusW && img.naturalWidth) {
const pxPerMM = (img.naturalWidth * vz.s) / focusW.widthMM;
let mm = 1;
for (const c of [0.5, 1, 2, 5, 10, 20, 50]) if (c * pxPerMM <= 180) mm = c;
$('fScale').querySelector('i').style.width = `${mm * pxPerMM}px`;
$('fScale').querySelector('span').textContent = `${mm} mm`;
}
}
$('fSwipe').addEventListener('input', vApply);
$('fSwipe').addEventListener('pointerdown', (e) => e.stopPropagation());
img.addEventListener('error', () => { if (img.getAttribute('src')) $('fErr').hidden = false; });
img.addEventListener('load', () => { $('fErr').hidden = true; });
function vFit() {
const r = viewer.getBoundingClientRect();
const s = Math.min(r.width / img.naturalWidth, r.height / img.naturalHeight) * 0.96;
vz = { s, x: (r.width - img.naturalWidth * s) / 2, y: (r.height - img.naturalHeight * s) / 2 };
vApply();
}
img.onload = () => { if (!img.dataset.keep) vFit(); img.dataset.keep = ''; };
viewer.addEventListener('wheel', (e) => {
e.preventDefault();
const r = viewer.getBoundingClientRect();
const mx = e.clientX - r.left, my = e.clientY - r.top;
const k = Math.exp(-e.deltaY * 0.0015);
vz.x = mx - (mx - vz.x) * k; vz.y = my - (my - vz.y) * k; vz.s *= k;
vApply();
}, { passive: false });
const ptrs = new Map();
let pinch = null;
viewer.addEventListener('pointerdown', (e) => { viewer.setPointerCapture(e.pointerId); ptrs.set(e.pointerId, { x: e.clientX, y: e.clientY }); });
viewer.addEventListener('pointermove', (e) => {
if (!ptrs.has(e.pointerId)) return;
const p = ptrs.get(e.pointerId);
if (ptrs.size === 1) { vz.x += e.clientX - p.x; vz.y += e.clientY - p.y; vApply(); }
ptrs.set(e.pointerId, { x: e.clientX, y: e.clientY });
if (ptrs.size === 2) {
const [a, b] = [...ptrs.values()];
const d = Math.hypot(a.x - b.x, a.y - b.y);
const r = viewer.getBoundingClientRect();
const cx = (a.x + b.x) / 2 - r.left, cy = (a.y + b.y) / 2 - r.top;
if (pinch) {
const k = d / pinch;
vz.x = cx - (cx - vz.x) * k; vz.y = cy - (cy - vz.y) * k; vz.s *= k;
vApply();
}
pinch = d;
}
});
const endPtr = (e) => { ptrs.delete(e.pointerId); if (ptrs.size < 2) pinch = null; };
viewer.addEventListener('pointerup', endPtr);
viewer.addEventListener('pointercancel', endPtr);
viewer.addEventListener('dblclick', vFit);
// which close-up tab is showing: main, overlay or compare
function focusView() {
const on = [...$('fSeg').children].findIndex((b) => b.classList.contains('on'));
const k = $('fSeg').children[on]?.dataset.view;
return k === 'gpu' ? 'overlay' : k === 'cmp' ? 'compare' : 'main';
}
function openFocus(m) {
introDone();
autoplayAt = 0;
setPlaying(false);
const w = m.userData.w;
$('fTitle').textContent = w.id;
const setSrc = async (el, which) => {
const u = await hiURL(which, w);
if (focusW === w) el.src = u;
};
$('fKicker').textContent = `TRACED WINDING ${wins.length - m.userData.j} OF ${wins.length}, INNERMOST FIRST · ${w.seg}`;
const seg = $('fSeg');
seg.innerHTML = '';
const g = gpuIds.has(w.id) ? (GPU && GPU.windings[w.id]) || {} : null;
const base = L_INK ? 'ink' : 'ct';
const views = [['vc', closeLabel(L_INK || L_CT), base]];
if (g) views.push(['gpu', closeLabel(L_OV), 'overlay']);
if (g && views.length) views.push(['cmp', 'Compare (swipe)', base]);
$('fSwipeA').innerHTML = muHTML(shortLabel(L_INK || L_CT));
$('fSwipeB').innerHTML = muHTML(shortLabel(L_OV));
$('fSwipe').setAttribute('aria-label', `Swipe between ${shortLabel(L_INK || L_CT)} and ${shortLabel(L_OV)}`);
focusW = w;
$('fErr').hidden = true;
const setCmp = (on) => {
$('fImg2').hidden = $('fSwipeWrap').hidden = $('fSwipeLine').hidden = !on;
if (on) { $('fImg2').onload = vApply; setSrc($('fImg2'), 'overlay'); }
};
setCmp(false);
for (const [k, label, src] of views) {
const b = document.createElement('button');
b.className = `chip${k === 'gpu' ? ' gpu' : ''}`;
b.innerHTML = muHTML(label);
b.dataset.view = k;
const vname = k === 'gpu' ? 'overlay' : k === 'cmp' ? 'compare' : 'main';
b.dataset.testid = `closeup-tab-${vname}`;
b.dataset.api = k === 'cmp' ? 'compare(true, pos)' : `focus(winding, { view: "${vname}" })`;
b.setAttribute('role', 'tab');
b.onclick = () => {
for (const x of seg.children) { x.classList.toggle('on', x === b); x.setAttribute('aria-selected', x === b); }
img.dataset.keep = '1';
setSrc(img, src);
setCmp(k === 'cmp');
$('fMeta').innerHTML = k === 'gpu' ? ovMeta(w, g) : k === 'cmp' ? `Left of the line: ${esc(closeLabel(L_INK || L_CT))}. Right: ${esc(closeLabel(L_OV))}. Drag the swipe control to compare.` : vcMeta(w);
};
seg.appendChild(b);
}
const start = g && layer === 'gpu' ? 1 : 0;
seg.children[start].classList.add('on');
for (const x of seg.children) x.setAttribute('aria-selected', x === seg.children[start]);
img.dataset.keep = '';
setSrc(img, views[start][2]);
$('fMeta').innerHTML = start ? ovMeta(w, g) : vcMeta(w);
$('focus').hidden = false;
$('fClose').focus();
saveHash();
}
const closeLabel = (l) => (l ? l.closeupLabel || [l.label, um(l)].filter(Boolean).join(' · ') : '');
// shortLabel is a hoisted function below (the chips use it before this point)
// the close-up image of a layer for one winding: its "hi" file, else the layer's own texture, else the atlas rectangle
const hiCache = new Map();
async function hiURL(which, w) {
const key = `${which}:${w.id}`;
if (hiCache.has(key)) return hiCache.get(key);
const l = which === 'overlay' ? L_OV : which === 'ink' ? L_INK : L_CT;
let u;
if (l && l.hi) u = SRC.kind === 'files' ? await SRC.imageURL(fill(l.hi, w.id)) : SRC.url(fill(l.hi, w.id));
else if (l && l.texture !== undefined || (l && l.files)) u = await SRC.imageURL(layerFile(l, w.id));
else u = await atlasCrop(which === 'ct' ? texCT : texInk, w);
hiCache.set(key, u);
return u;
}
async function atlasCrop(tex, w) {
const im = tex.image, [a, b, c, d] = w.atlas;
const cv = document.createElement('canvas');
cv.width = Math.max(1, Math.round((c - a) * im.width)); cv.height = Math.max(1, Math.round((d - b) * im.height));
cv.getContext('2d').drawImage(im, a * im.width, b * im.height, cv.width, cv.height, 0, 0, cv.width, cv.height);
return new Promise((ok) => cv.toBlob((bl) => ok(URL.createObjectURL(bl)), 'image/png'));
}
function ovMeta(w, g) {
if (g && g.meta) return g.meta;
return `${esc(L_OV.label)}${L_OV.source ? ` · ${esc(L_OV.source)}` : ''}${um(L_OV) ? ` · ${um(L_OV)}` : ''} · drag to pan, scroll or pinch to zoom, double-click to fit`;
}
function vcMeta(w) {
const l = L_INK || L_CT;
const note = l.notes || [l === L_INK ? 'ink' : 'X-ray', l.source].filter(Boolean).join(': ');
return `${w.widthMM.toFixed(0)} × ${w.heightMM.toFixed(0)} mm · ${w.areaCM2.toFixed(1)} cm² · radius ${w.radiusMM.toFixed(1)} mm · ` +
`${esc(note)} · drag to pan, scroll or pinch to zoom, double-click to fit`;
}
let lastOpener = null;
function closeSheets() {
const wasOpen = !$('focus').hidden || !$('about').hidden || !$('openSheet').hidden || !$('embedSheet').hidden;
$('focus').hidden = true;
$('embedSheet').hidden = true;
$('about').hidden = true;
$('openSheet').hidden = true;
if (wasOpen && lastOpener) lastOpener.focus();
if (wasOpen) saveHash();
}
$('fClose').onclick = closeSheets;
$('btnRead').onclick = () => { lastOpener = $('btnRead'); openFocus(stateAt(t).cur); };
$('btnInfo').onclick = () => {
introDone();
lastOpener = $('btnInfo');
$('about').hidden = !$('about').hidden;
if (!$('about').hidden) $('aClose').focus();
saveHash();
};
$('aClose').onclick = closeSheets;
// ---------------------------------------------------------------- capture
function composeShot() {
// the WebGL frame plus the page's title and credit, drawn at the canvas's own resolution
if (SHOT) { // a share-image render may come before any animation frame: settle the layer blend now
layerT = layer === 'xray' ? 0 : 1;
gpuT = layer === 'gpu' ? 1 : 0;
shared.uLayer.value = layerT;
shared.uGpuMix.value = gpuT;
controls.update();
}
composer.render();
const src = renderer.domElement;
const c = document.createElement('canvas');
c.width = src.width; c.height = src.height;
const g = c.getContext('2d');
g.drawImage(src, 0, 0);
const s = c.width / innerWidth;
const grad = g.createRadialGradient(0, 0, 0, 0, 0, 640 * s);
grad.addColorStop(0, 'rgba(6,5,5,0.78)');
grad.addColorStop(1, 'rgba(6,5,5,0)');
g.fillStyle = grad;
g.fillRect(0, 0, c.width, c.height);
const x = 28 * s;
g.fillStyle = 'rgba(141,133,122,1)';
g.font = `${Math.round(11 * s)}px "JetBrains Mono", monospace`;
const SH = D?.shot || { kicker: `${MAN.name.toUpperCase()} / OPENED LOCALLY`, line1: MAN.name, line2: '', accent: '', footer: `data: ${MAN.credits?.text || MAN.name}${MAN.dataTerms?.license ? `, ${MAN.dataTerms.license}` : ''}` };
g.fillText(SH.kicker, x, 40 * s);
const fs = Math.round(Math.min(64, Math.max(34, innerWidth * 0.046)) * s);
g.font = `${fs}px "Instrument Serif", Georgia, serif`;
g.fillStyle = 'rgba(236,230,219,1)';
g.fillText(SH.line1, x, 40 * s + fs * 1.05);
const l2 = SH.line2;
g.fillText(l2, x, 40 * s + fs * 2.03);
const w2 = g.measureText(l2).width;
g.font = `italic ${fs}px "Instrument Serif", Georgia, serif`;
g.fillStyle = '#ffb347';
g.fillText(SH.accent, x + w2, 40 * s + fs * 2.03);
g.fillStyle = 'rgba(141,133,122,1)';
g.font = `${Math.round(11 * s)}px "JetBrains Mono", monospace`;
g.fillText(`${(tShown * L / 1000).toFixed(2)} m of traced strip unrolled · ${SH.footer}`, x, c.height - 26 * s);
return c;
}
$('btnShot').onclick = () => {
composeShot().toBlob((b) => {
const a = document.createElement('a');
a.href = URL.createObjectURL(b);
a.download = `${MAN.id.toLowerCase().replace(/[^a-z0-9_-]+/g, '-')}-unroll-${Math.round(tShown * 100)}.png`;
a.click();
setTimeout(() => URL.revokeObjectURL(a.href), 4000);
}, 'image/png');
};
// ---------------------------------------------------------------- Destroy: tear, crush, burn and soak at any unroll amount
var destroyOn = false, tool = 'tear', act = null; // var: hashState can run before this line
function setTool(tl) {
tool = tl;
for (const b of document.querySelectorAll('.chip.tool')) { const on = b.dataset.tool === tl; b.classList.toggle('on', on); b.setAttribute('aria-pressed', on); }
document.body.classList.remove('tool-tear', 'tool-crush', 'tool-burn', 'tool-water');
if (destroyOn) document.body.classList.add(`tool-${tl}`);
if (tear) tear.setCrush(tl === 'crush');
}
function setDestroy(on) {
destroyOn = on;
$('btnTear').classList.toggle('on', on);
$('btnTear').setAttribute('aria-pressed', on);
for (const id of ['toolTear', 'btnCrush', 'toolBurn', 'toolWater', 'btnReset', 'btnCrumble', 'btnSandbox', 'btnSound']) $(id).hidden = !on;
document.body.classList.toggle('destroy', on);
if (!on && tearOn) setTear(false);
if (!on) $('btnShake').hidden = true;
setTool(tool);
if (on) { introDone(); autoplayAt = 0; $('tip').hidden = true; if (hover) { hover.userData.own.uHi.value = 0; hover = null; } }
}
$('btnTear').onclick = () => setDestroy(!destroyOn);
for (const b of document.querySelectorAll('.chip.tool')) b.onclick = () => setTool(b.dataset.tool);
$('btnSandbox').onclick = () => setTear(!tearOn);
$('btnReset').onclick = () => { damage.reset(); if (tear) tear.reset(); };
// Crumble: the whole scroll breaks up from its edges and comes down as a heap of dust (Reset restores it)
function crumble() {
if (tearOn) return false;
if (!destroyOn) setDestroy(true);
setPlaying(false); setRolling(false); autoplayAt = 0;
return damage.crumble();
}
$('btnCrumble').onclick = () => crumble();
// pick the surface under the pointer: winding, UV on it and world position, through any holes already made
const pickF = new THREE.WebGLRenderTarget(1, 1, { type: THREE.FloatType });
const pickFB = new Float32Array(4);
// GPUs that cannot render to float targets (no EXT_color_buffer_float) get a CPU pick on the deformed surface
const FLOAT_PICK = renderer.extensions.has('EXT_color_buffer_float');
function cpuPick(x, y) {
const p = new THREE.Vector3(), best = { d: 14 * 14, m: null, u: 0, v: 0, z: Infinity };
const test = (m, u, v) => {
if (!surfacePoint(m, u, v, p)) return;
const w = p.clone(); p.project(camera);
if (p.z > 1) return;
const dx = (p.x + 1) / 2 * innerWidth - x, dy = (1 - p.y) / 2 * innerHeight - y, d = dx * dx + dy * dy;
const z = w.distanceTo(camera.position);
if (d < best.d || (d < 36 && z < best.z - 2)) Object.assign(best, { d, m, u, v, z, world: w });
};
for (const m of meshes) if (m.visible) for (let i = 0; i <= 48; i++) for (let j = 0; j <= 12; j++) test(m, i / 48, j / 12);
if (!best.m) return null;
for (let r = 0, s = 1 / 96; r < 4; r++, s /= 2) { // refine around the best sample
const { m, u, v } = best;
for (const [a, b] of [[s, 0], [-s, 0], [0, s * 4], [0, -s * 4]]) test(m, Math.min(1, Math.max(0, u + a)), Math.min(1, Math.max(0, v + b)));
}
return { m: best.m, u: best.u, v: best.v, world: best.world };
}
function pickHit(x, y) {
if (!FLOAT_PICK) return cpuPick(x, y);
const prevClear = renderer.getClearColor(new THREE.Color()).getHex();
const dpr = renderer.getPixelRatio();
camera.setViewOffset(innerWidth * dpr, innerHeight * dpr, x * dpr, y * dpr, 1, 1);
for (const m of meshes) m.material = m.userData.pickMat;
for (const o of damage.objects) o.visible = false;
renderer.setRenderTarget(pickF);
renderer.setClearColor(0x000000, 0);
shared.uPickW.value = 0;
renderer.clear(); renderer.render(scene, camera);
renderer.readRenderTargetPixels(pickF, 0, 0, 1, 1, pickFB);
const id = Math.round(pickFB[0] * 255), u = pickFB[1], v = pickFB[2];
let world = null;
if (id) {
shared.uPickW.value = 1;
renderer.clear(); renderer.render(scene, camera);
renderer.readRenderTargetPixels(pickF, 0, 0, 1, 1, pickFB);
world = new THREE.Vector3(pickFB[0], pickFB[1], pickFB[2]);
}
shared.uPickW.value = 0;
renderer.setRenderTarget(null);
renderer.setClearColor(0x030303, 1);
for (const m of meshes) m.material = m.userData.mat;
for (const o of damage.objects) o.visible = true;
camera.clearViewOffset();
if (!Number.isFinite(pickFB[0])) return cpuPick(x, y);
return id && meshes[id - 1] ? { m: meshes[id - 1], u, v, world } : null;
}
function applyTool(first) {
const h = pickHit(act.x, act.y);
if (!h) { act.last = null; return; }
const now = performance.now();
if (act.tool === 'tear') {
const l = act.last;
if (l && l.m === h.m) {
const mm = Math.hypot((h.u - l.u) * h.m.userData.w.widthMM, (h.v - l.v) * h.m.userData.w.heightMM);
if (mm < 0.4) return;
if (mm < 18) { damage.tear(h.m, l.u, l.v, h.u, h.v); damage.debris(h.world, 0.8, mm > 2 ? 2 : 1, 'tear'); }
}
act.last = h;
} else if (act.tool === 'crush') {
// hold to press harder: a wider bite, and as the outer wrap gives way the next pick lands on the wrap beneath
const hold = (now - act.t0) / 1000;
const r = 2.2 + 1.8 * Math.min(hold, 2.5);
if (!act.first) act.first = h.m;
// the wraps a press has broken through to sit in shadow and crushed fiber: a crater, not a clean drill hole
if (h.m !== act.first) damage.bruise(h.m, h.u, h.v, r * 1.3);
damage.crush(h.m, h.u, h.v, r, 0.5 + 0.15 * Math.min(hold, 2));
damage.debris(h.world, r, MOBILE ? 2 : 4);
} else if (act.tool === 'burn') {
if (first) damage.ignite(h.m, h.u, h.v, h.world);
} else if (act.tool === 'water') {
// pouring: the longer you hold, the wider the wet patch; amounts follow wall time so slow frames pour the same
const hold = (now - act.t0) / 1000, gap = Math.min(0.5, (now - (act.wt || now - 90)) / 1000);
act.wt = now;
damage.wetAt(h.m, h.u, h.v, 3 + 2 * Math.min(hold, 3), first ? 0.45 : Math.min(1, 0.22 * gap / 0.09));
damage.drops(h.world, first ? 3 : 1);
}
}
function touchIcon(e) {
const d = document.createElement('div');
d.className = `touch-pop ${tool}`;
d.style.left = `${e.clientX}px`; d.style.top = `${e.clientY}px`;
document.body.appendChild(d);
setTimeout(() => d.remove(), 650);
}
canvas.addEventListener('pointerdown', (e) => {
if (!destroyOn || tearOn || e.button > 0) return;
act = { tool, x: e.clientX, y: e.clientY, t0: performance.now(), tick: performance.now(), last: null };
const h = pickHit(e.clientX, e.clientY);
if (!h) { act = null; return; }
e.stopImmediatePropagation();
controls.enabled = false;
try { canvas.setPointerCapture(e.pointerId); } catch {} // synthetic API pointers have no capture
autoplayAt = 0; setPlaying(false); setRolling(false);
document.body.classList.add('pressing');
if (e.pointerType === 'touch') touchIcon(e);
applyTool(true);
}, true);
canvas.addEventListener('pointermove', (e) => {
if (!act) return;
act.x = e.clientX; act.y = e.clientY;
if (act.tool === 'tear' && performance.now() - act.tick > 24) { act.tick = performance.now(); applyTool(false); }
});
const endAct = () => { if (!act) return; act = null; controls.enabled = true; document.body.classList.remove('pressing'); };
canvas.addEventListener('pointerup', endAct);
canvas.addEventListener('pointercancel', endAct);
document.body.classList.add('js-tools');
$('btnShake').onclick = () => tear && tear.shake();
$('btnSound').onclick = () => {
const on = $('btnSound').getAttribute('aria-pressed') !== 'true';
$('btnSound').setAttribute('aria-pressed', on);
$('btnSound').textContent = on ? 'Sound on' : 'Sound off';
$('btnSound').classList.toggle('on', on);
tear && tear.setSound(on);
};
// ---------------------------------------------------------------- loop
addEventListener('resize', () => {
camera.aspect = innerWidth / innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(innerWidth, innerHeight);
composer.setSize(innerWidth, innerHeight);
refit();
});
document.fonts?.ready.then(() => refit());
const clock = new THREE.Clock();
const st0 = stateAt(0);
let lastHash = 0;
// compile the shaders and upload the textures behind the loader, so the first visible frames do not stall
try { if (renderer.compileAsync) await renderer.compileAsync(scene, camera); } catch {}
try { composer.render(); } catch {}
await new Promise((r) => requestAnimationFrame(() => r()));
clock.getDelta();
let autoplayAt = SHOT ? 0 : performance.now() + 3000;
introStart = performance.now();
$('loader').classList.add('gone');
setTimeout(() => $('loader').remove(), 1200);
function frame() {
const rawDt = clock.getDelta();
const dt = Math.min(0.05, rawDt);
shared.uTime.value += dt;
const now = performance.now();
if (ovUploads.length) drainOverlayUploads();
if (intro) {
// intro, about 2.6 s at speed 1 (Settings speed scales it): the camera starts moving on the first frame with an
// ease-out down to a three-quarter view (0-1.6 s) while the ink scan sweeps down (0.8-2.4 s), then the unroll starts
const k = (now - introStart) / 1000 * (window.__uiSpeed || 1);
const a = Math.min(1, Math.max(0, k / 1.6));
const e = 1 - Math.pow(1 - a, 3);
const f = framing(st0);
controls.target.lerpVectors(TOP_TARGET, f, e);
camera.position.lerpVectors(TOP_POS, f.clone().add(rollOffset()), e);
const sw = Math.min(1, Math.max(0, (k - 0.8) / 1.6));
shared.uSweep.value = 40 - sw * 85;
if (k > 2.5) { intro = false; shared.uSweep.value = -999; autoplayAt = now + 150; $('skipIntro')?.remove(); }
} else if (!playing && autoplayAt && now > autoplayAt && t === 0 && !scrubbing) {
setPlaying(true);
setTarget(0.05, 'play'); // ease-out kick so the first turn is visible at once
}
if (!intro && autoplayAt && (playing || scrubbing || t > 0)) autoplayAt = 0;
if (rolling) {
setTarget(target - dt * (window.__uiSpeed || 1) / 7, 'play');
if (target <= 0) setRolling(false);
}
if (act && (act.tool === 'crush' || act.tool === 'water') && now - act.tick > (act.tool === 'crush' ? 70 : 90)) { act.tick = now; applyTool(false); }
if (playing) {
setTarget(target + dt * (window.__uiSpeed || 1) / DURATION, 'play');
if (target >= 1) setPlaying(false);
}
t += (target - t) * (1 - Math.exp(-dt * (scrubbing ? 14 : 6)));
tShown = t;
const st = applyT(t, dt);
if (tearOn) tear.step(dt);
updateGround(dt);
updateFloor(dt, destroyOn && !tearOn);
damage.update(dt, shared.uTime.value, Math.min(0.5, rawDt));
// follow the roll
if (mode === 'free') { /* camera stays where it was put */ } else if (!intro && mode === 'roll' && t >= 0.999 && !scrubbing) {
mode = 'overview';
flyTo(...overview(), 3.2);
} else if (!intro && mode === 'overview' && t < 0.97) {
mode = 'roll';
const f = framing(st);
flyTo(f.clone().add(rollOffset()), f, 1.6);
}
if (fly) {
const a = Math.min(1, (now - fly.start) / fly.dur);
const e = a < 0.5 ? 4 * a * a * a : 1 - Math.pow(-2 * a + 2, 3) / 2;
if (mode === 'roll') fly.t1 = framing(st), fly.p1 = fly.t1.clone().add(rollOffset());
camera.position.lerpVectors(fly.p0, fly.p1, e);
controls.target.lerpVectors(fly.t0, fly.t1, e);
if (a >= 1) fly = null;
} else if (!intro && mode === 'roll' ) {
const f = framing(st);
const d = f.sub(controls.target).multiplyScalar(1 - Math.exp(-dt * 3));
controls.target.add(d);
camera.position.add(d);
}
// layers
const wantLayer = layer === 'xray' ? 0 : 1;
layerT += (wantLayer - layerT) * (1 - Math.exp(-dt * 6));
gpuT += ((layer === 'gpu' ? 1 : 0) - gpuT) * (1 - Math.exp(-dt * 6));
shared.uLayer.value = layerT;
shared.uGpuMix.value = gpuT;
// readout
$('rWind').textContent = st.cur.userData.w.id;
$('btnRead').textContent = `Read ${st.cur.userData.w.id}`;
scrubIn.setAttribute('aria-valuetext', `${(st.s / 1000).toFixed(2)} of ${(L / 1000).toFixed(2)} meters unrolled, winding ${st.cur.userData.w.id}`);
$('rRad').textContent = `${st.radius.toFixed(1)} mm`;
$('rLen').textContent = `${(st.s / 1000).toFixed(2)} / ${(L / 1000).toFixed(2)} m`;
if (GPU) {
const g = gpuIds.has(st.cur.userData.w.id) && GPU.windings[st.cur.userData.w.id];
$('rGpu').textContent = g ? `${g.patches.toLocaleString()} pieces read · ${g.gpuSeconds} s` : '·';
$('rGpuRow').classList.toggle('live', !!g);
}
$('fill').style.width = `${t * 100}%`;
$('knob').style.left = `${t * 100}%`;
if (playing && now - lastHash > 1500) { lastHash = now; saveHash(); }
controls.update();
if (!document.body.classList.contains('bench-open')) composer.render(); // paused under the Ink Bench
requestAnimationFrame(frame);
}
requestAnimationFrame(frame);
// the overlay textures load after the first frame; until then those sheets show the main ink layer
requestAnimationFrame(() => loadOverlay());
// camera hooks for the keyboard shortcuts in polish.js; gfx is read by ui.js (Settings)
window.unrollView = {
gfx: { renderer, bloom, controls, scene, camera, composer, ctWindow: shared.uCTWin, ctTexture: () => texCT },
// lib/ctvolume.js: the int16 scan-space grids (voxels minus the axis center) and a surface pick in winding UV
scanGeom: () => ({ all, wins, axis: M.axis || null, voxelMM: M.voxelMM, scroll: MAN.id }),
scanPick: (x, y) => { const h = pickHit(x, y); return h ? { winding: h.m.userData.w.id, u: +h.u, v: +h.v } : null; },
pickMode: () => (FLOAT_PICK ? 'gpu-float' : 'cpu'),
cpuPick: (x, y) => { const h = cpuPick(x, y); return h ? { winding: h.m.userData.w?.id, u: +h.u.toFixed(3), v: +h.v.toFixed(3) } : null; },
introActive: () => intro,
skipIntro: () => { if (!intro) return false; introDone(); autoplayAt = performance.now() + 150; $('skipIntro')?.remove(); return true; },
damageStats: () => damage.stats(),
viewFlat: (id, u, v, d = 40, tt = null) => { const m = meshes.find((q) => q.userData.w.id === id); if (!m) return null; const { start, w, own } = m.userData; const x = tt ?? Math.min(1, (start + w.widthMM) / L + 0.004); introDone(); autoplayAt = 0; setPlaying(false); t = tShown = x; setTarget(x, 'hash'); applyT(x, 0); mode = 'shot'; fly = null; const F = own.uFlatO.value; controls.target.set(F.x + u * w.widthMM, F.y - v * w.heightMM, F.z); camera.position.copy(controls.target).add(new THREE.Vector3(0, -d * 0.15, d)); controls.update(); return x; },
islandStats: () => islandStats,
// test hook: per winding, triangle islands left after the prune (size, UV box), NaN vertices and edges longer than lim mm rolled or flat
topoAudit: (lim = 3) => { const out = [];
for (const m of meshes) { const g = m.geometry, P = g.attributes.position.array, A = g.attributes.aLocal.array, I = g.index.array, W = m.userData.w.widthMM, H = m.userData.w.heightMM, n = A.length / 2;
const par = new Int32Array(n); for (let i = 0; i < n; i++) par[i] = i; const f = (x) => { while (par[x] !== x) { par[x] = par[par[x]]; x = par[x]; } return x; };
let nan = 0, longR = 0, longF = 0; const lx = [];
for (let t = 0; t < I.length; t += 3) { for (let e = 0; e < 3; e++) { const a = I[t + e], b = I[t + (e + 1) % 3]; const ra = f(a), rb = f(b); if (ra !== rb) par[ra] = rb;
if (!Number.isFinite(P[a * 3] + P[a * 3 + 1] + P[a * 3 + 2] + A[a * 2] + A[a * 2 + 1])) nan++;
const d3 = Math.hypot(P[a * 3] - P[b * 3], P[a * 3 + 1] - P[b * 3 + 1], P[a * 3 + 2] - P[b * 3 + 2]), df = Math.hypot((A[a * 2] - A[b * 2]) * W, (A[a * 2 + 1] - A[b * 2 + 1]) * H);
if (d3 > lim) longR++; if (df > lim) longF++; if ((d3 > lim || df > lim) && lx.length < 4) lx.push([t / 3, +d3.toFixed(2), +df.toFixed(2), +A[a * 2].toFixed(3), +A[a * 2 + 1].toFixed(3)]); } }
const comp = new Map(); for (let t = 0; t < I.length; t += 3) { const r = f(I[t]); let c = comp.get(r); if (!c) comp.set(r, c = { n: 0, u0: 1, u1: 0, v0: 1, v1: 0 }); c.n++; const i = I[t]; c.u0 = Math.min(c.u0, A[i * 2]); c.u1 = Math.max(c.u1, A[i * 2]); c.v0 = Math.min(c.v0, A[i * 2 + 1]); c.v1 = Math.max(c.v1, A[i * 2 + 1]); }
const cs = [...comp.values()].sort((a, b) => b.n - a.n).map((c) => [c.n, +c.u0.toFixed(3), +c.u1.toFixed(3), +c.v0.toFixed(3), +c.v1.toFixed(3)]);
const N = g.attributes.normal.array, used = new Uint8Array(n); for (let t = 0; t < I.length; t++) used[I[t]] = 1;
let zn = 0, degen = 0; for (let i = 0; i < n; i++) if (used[i]) { const l = Math.hypot(N[i * 3], N[i * 3 + 1], N[i * 3 + 2]); if (!(l > 1e-4)) zn++; }
for (let t = 0; t < I.length; t += 3) { const a = I[t] * 3, b = I[t + 1] * 3, c = I[t + 2] * 3; const ux = P[b] - P[a], uy = P[b + 1] - P[a + 1], uz = P[b + 2] - P[a + 2], vx = P[c] - P[a], vy = P[c + 1] - P[a + 1], vz = P[c + 2] - P[a + 2];
if (!(Math.hypot(uy * vz - uz * vy, uz * vx - ux * vz, ux * vy - uy * vx) > 1e-9)) degen++; }
out.push({ id: m.userData.w.id, tris: I.length / 3, comps: cs.length, small: cs.slice(1, 6), nan, zn, degen, longR, longF, lx }); }
return out; },
setT: (x) => { introDone(); autoplayAt = 0; setPlaying(false); t = tShown = x; setTarget(x, 'hash'); const st = applyT(x, 0); const f = framing(st); controls.target.copy(f); camera.position.copy(f).add(rollOffset()); fly = null; return st.cur.userData.w.id; },
// test hook: the worst stretch of any triangle mid-unroll, relative to its rolled and flat size (1 = none)
morphAudit: (lim = 4) => { const out = { tot: 0, bad: 0, worst: 0, ex: [] }, c = Math.cos(shared.uRot.value), sn = Math.sin(shared.uRot.value), q = new Float32Array(9);
for (const m of meshes) { const g = m.geometry, P = g.attributes.position.array, A = g.attributes.aLocal.array, I = g.index.array, own = m.userData.own, W = own.uSize.value.x, H = own.uSize.value.y, F = own.uFlatO.value, soft = own.uSoft.value;
for (let t = 0; t < I.length; t += 3) { out.tot++;
const uc = (A[I[t] * 2] + A[I[t + 1] * 2] + A[I[t + 2] * 2]) / 3, uP = (uc + 0.5 * soft) / (1 + soft), Rx = m.userData.start + uP * W, Rz = 0;
let base = 0, mo = 0;
for (let v = 0; v < 3; v++) { const i = I[t + v], u = A[i * 2], vv = A[i * 2 + 1];
const e0 = Math.min(1, Math.max(0, (uP * (1 + soft) - u) / soft)), e = e0 * e0 * (3 - 2 * e0);
const cx = P[i * 3] * c + P[i * 3 + 2] * sn + Rx, cy = P[i * 3 + 1], cz = -P[i * 3] * sn + P[i * 3 + 2] * c + Rz;
const fx = F.x + u * W, fy = F.y - vv * H, fz = F.z;
q[v * 3] = cx + (fx - cx) * e; q[v * 3 + 1] = cy + (fy - cy) * e; q[v * 3 + 2] = cz + (fz - cz) * e - Math.sin(Math.PI * e) * shared.uLift.value; }
for (let e = 0; e < 3; e++) { const a = I[t + e], b = I[t + (e + 1) % 3], f = (e + 1) % 3;
base = Math.max(base, Math.hypot(P[a * 3] - P[b * 3], P[a * 3 + 1] - P[b * 3 + 1], P[a * 3 + 2] - P[b * 3 + 2]), Math.hypot((A[a * 2] - A[b * 2]) * W, (A[a * 2 + 1] - A[b * 2 + 1]) * H));
mo = Math.max(mo, Math.hypot(q[e * 3] - q[f * 3], q[e * 3 + 1] - q[f * 3 + 1], q[e * 3 + 2] - q[f * 3 + 2])); }
const r = mo / (base + 0.05);
if (r > out.worst) out.worst = r;
if (mo > lim && r > 3) { out.bad++; if (out.ex.length < 6) out.ex.push([m.userData.w.id, t / 3, +mo.toFixed(1), +base.toFixed(2), +uc.toFixed(3)]); } } }
out.worst = +out.worst.toFixed(1); return out; },
// test hook: triangles whose flat (unrolled) size is far from their rolled size stretch into spikes while unrolling
geomAudit: (ratio = 3) => { let bad = 0, worst = 0, tot = 0; const ex = [];
for (const m of meshes) { const g = m.geometry, P = g.attributes.position.array, A = g.attributes.aLocal.array, I = g.index.array, W = m.userData.w.widthMM, H = m.userData.w.heightMM;
for (let t = 0; t < I.length; t += 3) { tot++; let rf = 0;
for (let e = 0; e < 3; e++) { const a = I[t + e], b = I[t + (e + 1) % 3];
const d3 = Math.hypot(P[a * 3] - P[b * 3], P[a * 3 + 1] - P[b * 3 + 1], P[a * 3 + 2] - P[b * 3 + 2]);
const df = Math.hypot((A[a * 2] - A[b * 2]) * W, (A[a * 2 + 1] - A[b * 2 + 1]) * H);
rf = Math.max(rf, (Math.max(d3, df) + 0.05) / (Math.min(d3, df) + 0.05)); }
if (rf > ratio) { bad++; if (ex.length < 5) ex.push([m.userData.w.id, t / 3, +rf.toFixed(1)]); } worst = Math.max(worst, rf); } }
return { tot, bad, worst: +worst.toFixed(1), ex }; },
// test hook: step the unroll 0..1 and flag geometric outliers per triangle at each step, using the live uniforms
sweepAudit: (steps = 60, kEdge = 8, kVert = 6) => { const hits = [], comp = {}, c0 = shared.uRot.value; let tris = 0, worstE = 0, worstV = 0;
for (const m of meshes) { const I = m.geometry.index.array, n = m.geometry.attributes.position.count, par = new Int32Array(n); for (let i = 0; i < n; i++) par[i] = i;
const f = (x) => { while (par[x] !== x) { par[x] = par[par[x]]; x = par[x]; } return x; };
for (let t = 0; t < I.length; t += 3) { par[f(I[t])] = f(I[t + 1]); par[f(I[t + 2])] = f(I[t + 1]); }
const cnt = new Map(); for (let t = 0; t < I.length; t += 3) { const r = f(I[t]); cnt.set(r, (cnt.get(r) || 0) + 1); }
const sz = [...cnt.values()].sort((a, b) => b - a); comp[m.userData.w.id] = sz.length; if (sz.length > 1) hits.push({ step: -1, w: m.userData.w.id, kind: 'component', sizes: sz.slice(0, 5) }); }
const q = new Float32Array(3);
for (let s = 0; s <= steps; s++) { const tt = s / steps; applyT(tt, 0); const c = Math.cos(shared.uRot.value), sn = Math.sin(shared.uRot.value), R = shared.uRoll.value, lift = shared.uLift.value;
for (const m of meshes) { const g = m.geometry, P = g.attributes.position.array, A = g.attributes.aLocal.array, I = g.index.array, own = m.userData.own, W = own.uSize.value.x, H = own.uSize.value.y, F = own.uFlatO.value, soft = own.uSoft.value, uP = own.uP.value, n = P.length / 3;
const X = new Float32Array(n * 3);
for (let i = 0; i < n; i++) { const u = A[i * 2], v = A[i * 2 + 1]; let e = Math.min(1, Math.max(0, (uP * (1 + soft) - u) / soft)); e = e * e * (3 - 2 * e);
const cx = P[i * 3] * c + P[i * 3 + 2] * sn + R.x, cy = P[i * 3 + 1] + R.y, cz = -P[i * 3] * sn + P[i * 3 + 2] * c + R.z;
X[i * 3] = cx + (F.x + u * W - cx) * e; X[i * 3 + 1] = cy + (F.y - v * H - cy) * e; X[i * 3 + 2] = cz + (F.z - cz) * e - Math.sin(Math.PI * e) * lift; }
const L = new Float32Array(I.length), vmax = new Float32Array(n);
for (let t = 0; t < I.length; t += 3) for (let k = 0; k < 3; k++) { const a = I[t + k], b = I[t + (k + 1) % 3]; const d = Math.hypot(X[a * 3] - X[b * 3], X[a * 3 + 1] - X[b * 3 + 1], X[a * 3 + 2] - X[b * 3 + 2]); L[t + k] = d; if (d > vmax[a]) vmax[a] = d; if (d > vmax[b]) vmax[b] = d; }
const so = Float32Array.from(L).sort(), med = so[so.length >> 1] || 1; tris += I.length / 3;
for (let t = 0; t < I.length; t += 3) { const e = Math.max(L[t], L[t + 1], L[t + 2]) / med; if (e > worstE) worstE = e; if (e > kEdge && hits.length < 200) hits.push({ step: s, w: m.userData.w.id, kind: 'edge', tri: t / 3, ratio: +e.toFixed(1), u: +A[I[t] * 2].toFixed(3), v: +A[I[t] * 2 + 1].toFixed(3) }); }
for (let i = 0; i < n; i++) { if (!vmax[i]) continue; const r = vmax[i] / med; if (r > worstV) worstV = r; if (r > kVert && hits.length < 200) hits.push({ step: s, w: m.userData.w.id, kind: 'vertex', vert: i, ratio: +r.toFixed(1), u: +A[i * 2].toFixed(3), v: +A[i * 2 + 1].toFixed(3) }); } } }
applyT(t, 0); return { steps, windings: meshes.length, triSteps: tris, worstEdge: +worstE.toFixed(2), worstVert: +worstV.toFixed(2), components: comp, hits }; },
sandboxStats: () => (tear ? tear.stats() : null),
sandboxSim: (n) => { if (!tear) return null; n = Math.max(0, Math.min(600, Math.floor(+n) || 0)); for (let i = 0; i < n; i++) { tear.step(1 / 60); damage.update(1 / 60, shared.uTime.value += 1 / 60, 1 / 60); } return tear.stats(); },
crumble: () => crumble(), // owner feature: crumble the whole scroll to dust; Reset restores it
damageSim: (n, dt) => damage.simulate(Math.max(0, Math.min(600, Math.floor(+n) || 0)), Number.isFinite(+dt) ? Math.max(0, Math.min(0.1, +dt)) : 1 / 60), // capped: a test hook must not freeze the tab
surfaceScreen: (j, u, v) => { const p = surfacePoint(meshes[j], u, v, new THREE.Vector3()); if (!p) return null; p.project(camera); return [Math.round((p.x + 1) / 2 * innerWidth), Math.round((1 - p.y) / 2 * innerHeight), meshes[j].userData.own.uP.value]; },
floorY: () => groundY, sheetBottom: () => sheetBottom(),
// test hook: distance (mm) between the rendered surface under a screen point and surfacePoint() at the same UV
surfaceCheck: (x, y) => { const h = pickHit(x, y); if (!h || !h.world) return null; const p = surfacePoint(h.m, h.u, h.v, new THREE.Vector3()); return p ? [+p.distanceTo(h.world).toFixed(3), h.world.toArray().map((x) => +x.toFixed(2)), p.toArray().map((x) => +x.toFixed(2))] : null; }, // test hook: step the debris without waiting for frames
reset: () => cameraReset(),
};
function cameraReset() {
introDone(); autoplayAt = 0;
if (mode === 'free') mode = target >= 0.97 ? 'overview' : 'roll';
if (mode === 'overview') flyTo(...overview(), 1.4);
else { const f = framing(stateAt(t)); flyTo(f.clone().add(rollOffset()), f, 1.4); }
}
// ---------------------------------------------------------------- the public API (window.unroll) and deep links
const sleepMs = (ms) => new Promise((r) => setTimeout(r, ms));
const nextFrame = () => new Promise((r) => requestAnimationFrame(() => r()));
const v3 = (a) => a.toArray().map((x) => +x.toFixed(3));
function openPanel() {
if (!$('about').hidden) return 'about';
if ($('openSheet') && !$('openSheet').hidden) return 'open';
if ($('help') && !$('help').hidden) return 'help';
if (!$('embedSheet').hidden) return 'embed';
return null;
}
const LAYER_ALIASES = { xray: 'xray', ct: 'xray', ink: 'ink', gpu: 'gpu', overlay: 'gpu' };
function layerKey(id) {
const s = String(id).toLowerCase();
let k = LAYER_ALIASES[s];
if (!k) { const l = MAN.layers.find((x) => x.id === id); if (l) k = { ct: 'xray', ink: 'ink', overlay: 'gpu' }[l.role]; }
if (!k) throw new ApiError(`Unknown layer "${id}". This scroll has: ${Object.entries(CHIP_LAYER).filter(([, l]) => l).map(([c, l]) => `${c === 'gpu' ? 'overlay' : c} (${l.label})`).join(', ')}.`, 'not_found');
if (!CHIP_LAYER[k]) throw new ApiError(`This scroll has no ${k === 'gpu' ? 'overlay' : k} layer.`, 'unavailable');
return k;
}
const pubLayer = (k) => (k === 'gpu' ? 'overlay' : k);
function meshOf(id) {
if (typeof id === 'number') { // a number is a winding index (0 is the outermost listed) or the number in the id
const byNum = IDS.find((x) => parseInt(x.replace(/\D+/g, ''), 10) === id);
id = byNum || IDS[id] || String(id);
}
const m = meshes.find((x) => x.userData.w.id === id);
if (!m) throw new ApiError(`Unknown winding "${id}". This scroll has ${IDS.length} windings: ${IDS.join(', ')}.`, 'not_found');
return m;
}
const settledNow = () => !fly && !intro && Math.abs(target - t) < 1e-3 && !playing;
// tear.js counts breaks for the whole session; the API also reports them since the last reset
let breakBase = 0;
const tstats = () => { const st = tear.stats(); return { ...st, breaksSinceReset: st.breaks - breakBase }; };
function describeView() {
const st = stateAt(t), w = st.cur.userData.w;
const L1 = CHIP_LAYER[layer];
const parts = [`${MAN.name}${TRUSTED ? '' : ' (opened locally, not uploaded)'}.`];
parts.push(target <= 0.001 ? `The roll is closed: ${IDS.length} windings, outermost ${IDS[0]}.` : target >= 0.999 ? `Fully unrolled: ${IDS.length} windings laid flat side by side, ${(L / 1000).toFixed(2)} m of strip.` : `${Math.round(t * 100)} percent unrolled, ${(st.s / 1000).toFixed(2)} of ${(L / 1000).toFixed(2)} m; the roll is peeling winding ${w.id}, radius ${st.radius.toFixed(1)} mm.`);
parts.push(`Layer: ${L1 ? L1.label : layer}.${layer === 'gpu' ? ` It covers ${[...OV_IDS].join(', ')}.` : ''}`);
if (destroyOn) parts.push(`Destroy mode is on with the ${tool} tool${tearOn ? ', in the Sandbox (the strip laid flat with fracture physics)' : ''}.`);
if (focusW && !$('focus').hidden) {
const v = focusView();
parts.push(`Close-up of ${focusW.id}, ${focusW.widthMM.toFixed(0)} by ${focusW.heightMM.toFixed(0)} mm, showing ${v === 'compare' ? `a compare swipe at ${$('fSwipe').value} percent between ${shortLabel(L_INK || L_CT)} and ${shortLabel(L_OV)}` : v === 'overlay' ? shortLabel(L_OV) : shortLabel(L_INK || L_CT)}.`);
}
const pn = openPanel();
if (pn) parts.push(`The ${pn === 'open' ? 'Open your own' : pn === 'help' ? 'keyboard help' : 'About'} panel is open.`);
return parts.join(' ');
}
function stateNow() {
const st = stateAt(t), w = st.cur.userData.w;
const sph = new THREE.Spherical().setFromVector3(camera.position.clone().sub(controls.target));
return {
ready: true,
settled: settledNow(),
scroll: { key: SCROLL_KEY, id: MAN.id, name: MAN.name, local: !TRUSTED, windings: IDS, voxelMM: MAN.voxelMM, stripMM: +L.toFixed(1) },
t: +t.toFixed(4), target: +target.toFixed(4), playing,
winding: { id: w.id, index: IDS.indexOf(w.id), radiusMM: +st.radius.toFixed(2), widthMM: w.widthMM, heightMM: w.heightMM, hasOverlay: gpuIds.has(w.id) },
unrolledMM: +st.s.toFixed(1),
layer: pubLayer(layer),
layers: {
available: Object.entries(CHIP_LAYER).filter(([, l]) => l).map(([k, l]) => ({ id: pubLayer(k), manifestId: l.id, label: l.label, role: l.role, resolutionUM: l.resolutionUM ?? null, windings: k === 'gpu' ? [...OV_IDS] : 'all' })),
overlayLoaded: !L_OV || [...OV_IDS].every((id) => gpuTex[id]),
},
focus: focusW && !$('focus').hidden ? { open: true, winding: focusW.id, view: focusView(), compare: focusView() === 'compare' ? +(+$('fSwipe').value / 100).toFixed(2) : null, zoom: +vz.s.toFixed(4), imageLoaded: !!img.naturalWidth } : { open: false },
panels: { about: !$('about').hidden, help: !!$('help') && !$('help').hidden, open: !$('openSheet').hidden, why: !!$('layerWhy').open, embed: !$('embedSheet').hidden },
destroy: { on: destroyOn, tool, sandbox: tearOn, sound: $('btnSound').getAttribute('aria-pressed') === 'true', tools: destroyTools(), stats: dstats() },
rolling,
camera: { mode, position: v3(camera.position), target: v3(controls.target), distance: +sph.radius.toFixed(2), azimuthDeg: +THREE.MathUtils.radToDeg(sph.theta).toFixed(2), polarDeg: +THREE.MathUtils.radToDeg(sph.phi).toFixed(2), fov: camera.fov, moving: !!fly },
fullscreen: !!document.fullscreenElement,
embed: EMB.info(),
readout: $('readout').innerText.replace(/\s+/g, ' ').trim(),
description: describeView(),
url: location.href,
};
}
function destroyTools() { return ['tear', 'crush', 'burn', 'water'].filter((n) => document.querySelector(`.chip.tool[data-tool="${n}"]`)); }
const dstats = () => ({ damage: damage.stats(), sandbox: tear ? tstats() : null });
// a pointer drag on the 3D view, the same events a mouse makes
async function dragAt(x, y, o = {}) {
const dx = o.dx ?? 90, dy = o.dy ?? -200, steps = Math.max(1, Math.min(200, o.steps ?? 24)), ms = Math.max(0, Math.min(200, o.ms ?? 30));
if (x > innerWidth || y > innerHeight) throw new ApiError(`(${x}, ${y}) is outside the ${innerWidth} x ${innerHeight} view.`);
const ev = (type, px, py, buttons) => canvas.dispatchEvent(new PointerEvent(type, { clientX: px, clientY: py, button: 0, buttons, pointerId: 1, pointerType: 'mouse', isPrimary: true, bubbles: true, cancelable: true }));
const wasEnabled = controls.enabled;
controls.enabled = false;
try {
ev('pointerdown', x, y, 1);
for (let i = 1; i <= steps; i++) { await sleepMs(ms); if (o.frames !== false) await nextFrame(); ev('pointermove', x + (dx * i) / steps, y + (dy * i) / steps, 1); }
ev('pointerup', x + dx, y + dy, 0);
} finally { controls.enabled = wasEnabled; }
await sleepMs(250);
}
function needDestroy() { if (!destroyOn) setDestroy(true); saveHash(); }
function needSandbox() { needDestroy(); if (!tearOn) setTear(true); saveHash(); }
const holdOf = (o, d) => { const h = o && o.hold !== undefined ? o.hold : d; if (typeof h !== 'number' || !(h >= 0 && h <= 5000)) throw new ApiError('options.hold must be a number of milliseconds from 0 to 5000.'); return h; };
// a press on the scroll with the current Destroy tool, through the same pointer events a mouse sends
async function destroyAt(name, x, y, o = {}) {
const hold = name === 'tear' ? 0 : holdOf(o, name === 'burn' ? 120 : name === 'water' ? 900 : 700);
needDestroy();
if (tearOn) setTear(false);
setTool(name);
if (!pickHit(x, y)) throw new ApiError(`No papyrus at (${x}, ${y}). destroy.aim() gives a point that is on it.`, 'not_found');
const before = damage.stats();
if (name === 'tear') await dragAt(x, y, { dx: 120, dy: 30, steps: 12, ...o, frames: false });
else {
// press and hold: the frame loop keeps applying the tool while the pointer is down, at its own pace
const ev = (type, buttons) => canvas.dispatchEvent(new PointerEvent(type, { clientX: x, clientY: y, button: 0, buttons, pointerId: 1, pointerType: 'mouse', isPrimary: true, bubbles: true, cancelable: true }));
ev('pointerdown', 1); await sleepMs(hold); ev('pointerup', 0);
}
await nextFrame();
return { tool: name, at: { x, y }, before, after: damage.stats() };
}
// one small pick render of the whole view, then the papyrus pixel nearest the center
let aimRT = null;
function aimPoint() {
const W = 96, H = Math.max(24, Math.round(96 * innerHeight / innerWidth));
if (!aimRT) aimRT = new THREE.WebGLRenderTarget(W, H, { type: THREE.FloatType });
aimRT.setSize(W, H);
const buf = new Float32Array(W * H * 4);
for (const m of meshes) m.material = m.userData.pickMat;
for (const o of damage.objects) o.visible = false;
shared.uPickW.value = 0;
renderer.setRenderTarget(aimRT); renderer.setClearColor(0x000000, 0); renderer.clear(); renderer.render(scene, camera);
renderer.readRenderTargetPixels(aimRT, 0, 0, W, H, buf);
renderer.setRenderTarget(null); renderer.setClearColor(0x030303, 1);
for (const m of meshes) m.material = m.userData.mat;
for (const o of damage.objects) o.visible = true;
let best = null, bd = Infinity;
for (let py = 1; py < H - 1; py++) for (let px = 1; px < W - 1; px++) {
const id = Math.round(buf[(py * W + px) * 4] * 255);
if (!id || !meshes[id - 1]) continue;
// keep away from edges: the four neighbors must be papyrus too
const ok = [[1, 0], [-1, 0], [0, 1], [0, -1]].every(([a, b]) => Math.round(buf[((py + b) * W + px + a) * 4] * 255) > 0);
if (!ok) continue;
const d = (px - W / 2) ** 2 + (py - H / 2) ** 2;
if (d < bd) { bd = d; best = { px, py, id }; }
}
if (!best) throw new ApiError('No papyrus is in view. Try camera.reset() first.', 'not_found');
const x = Math.round(((best.px + 0.5) / W) * innerWidth), y = Math.round((1 - (best.py + 0.5) / H) * innerHeight);
return { x, y, winding: meshes[best.id - 1].userData.w.id };
}
function setSoundBtn(on) {
$('btnSound').setAttribute('aria-pressed', on);
$('btnSound').textContent = on ? 'Sound on' : 'Sound off';
$('btnSound').classList.toggle('on', on);
if (tear) tear.setSound(on);
}
function focusOpen(id, view) {
const m = id === undefined ? stateAt(t).cur : meshOf(id);
if (!focusW || focusW !== m.userData.w || $('focus').hidden) { lastOpener = lastOpener || $('btnRead'); openFocus(m); }
if (view) {
const k = { main: 'vc', overlay: 'gpu', compare: 'cmp' }[view];
if (!k) throw new ApiError(`focus: view must be "main", "overlay" or "compare"; got ${JSON.stringify(view)}.`);
const b = [...$('fSeg').children].find((x) => x.dataset.view === k);
if (!b) throw new ApiError(`${m.userData.w.id} has no ${view} view: the ${L_OV ? L_OV.label : 'overlay'} layer covers ${[...OV_IDS].join(', ') || 'no windings'}.`, 'unavailable');
b.click();
}
saveHash();
}
async function filesFromAPI(files) {
if (!files.length) throw new ApiError('open.fromFiles: give at least one file.');
const out = [];
for (const [i, f] of files.entries()) {
if (!f || typeof f.name !== 'string' || !f.name) throw new ApiError(`open.fromFiles: file ${i} needs a "name".`);
let d = f.data, blob;
if (d instanceof Blob) blob = d;
else if (d instanceof ArrayBuffer || ArrayBuffer.isView(d)) blob = new Blob([d]);
else if (typeof d === 'string') {
const b64 = d.replace(/^data:[^,]*,/, '');
if (!/^[A-Za-z0-9+/=\s]*$/.test(b64)) throw new ApiError(`open.fromFiles: ${f.name}: "data" is a string but not base64.`);
const bin = atob(b64.replace(/\s/g, ''));
const u8 = new Uint8Array(bin.length);
for (let k = 0; k < bin.length; k++) u8[k] = bin.charCodeAt(k);
blob = new Blob([u8]);
} else throw new ApiError(`open.fromFiles: ${f.name}: "data" must be an ArrayBuffer, Uint8Array, Blob or base64 string.`);
out.push(new File([blob], f.name.split('/').pop(), { lastModified: 0 }));
out[out.length - 1].relPath = f.name;
}
return out;
}
async function storeAndOpen(getFiles) {
let files;
try { files = await getFiles(); }
catch (e) { throw new ApiError(e.list ? `${e.message} ${e.list.join(' ')}` : e.message, 'invalid'); }
let r;
try { r = await checkAndStore(files); }
catch (e) { throw new ApiError(e.list ? `${e.message} ${e.list.join(' ')}` : e.message, 'invalid'); }
setTimeout(() => switchScroll(r.key), 50);
return { key: r.key, warnings: r.warnings, reloading: true };
}
function keyPress(k, o = {}) {
const map = { ' ': 'Space', space: 'Space', esc: 'Escape' };
const key = map[k.toLowerCase?.()] || k;
const code = key === 'Space' ? 'Space' : key.startsWith('Arrow') || ['Home', 'End', 'Escape', 'Enter'].includes(key) ? key : /^[a-z]$/i.test(key) ? `Key${key.toUpperCase()}` : /^\d$/.test(key) ? `Digit${key}` : '';
const KNOWN = ['Space', 'ArrowLeft', 'ArrowRight', 'Home', 'End', 'Escape', '1', '2', '3', 'r', 'v', 't', 'x', 'c', 'b', 'w', 'u', 'k', 'f', 'i', '?'];
if (!KNOWN.includes(key.length === 1 ? key.toLowerCase() : key)) throw new ApiError(`key: "${k}" is not a shortcut. Shortcuts: ${KNOWN.join(', ')}.`, 'invalid');
const tgt = document.activeElement && document.activeElement !== document.body && !document.activeElement.closest('input,select,textarea') ? document.activeElement : document.body;
document.body.focus();
document.body.dispatchEvent(new KeyboardEvent('keydown', { key: key === 'Space' ? ' ' : key, code, shiftKey: !!o.shift, bubbles: true, cancelable: true }));
return { key, target: tgt === document.body ? 'page' : tgt.id || tgt.tagName.toLowerCase() };
}
// embedding: ?embed=1 mode, the Embed panel and the postMessage bridge (lib/embed.js)
const embedState = () => { const h = hashState(false); h.delete('panel'); const o = Object.fromEntries(h); if (o.s) { o.scroll = o.s; delete o.s; } if (o.l) { o.layer = o.l === 'gpu' ? 'overlay' : o.l; delete o.l; } return o; };
const EMB = setupEmbed({ $, stateParams: embedState });
$('btnEmbed').onclick = () => { lastOpener = $('btnEmbed'); IMPL.panel('embed', true); $('eClose').focus(); };
$('eClose').onclick = () => { IMPL.panel('embed', false); $('btnEmbed').focus(); };
$('btnFull').onclick = () => IMPL.fullscreen();
document.addEventListener('fullscreenchange', () => $('btnFull').setAttribute('aria-pressed', !!document.fullscreenElement));
const IMPL = {
'embed.snippet': (o = {}) => { const extra = Object.keys(o).filter((k) => !['state', 'autoplay', 'controls', 'width', 'height'].includes(k)); if (extra.length) throw new ApiError(`embed.snippet: unknown option ${extra.join(', ')}. Use { state, autoplay, controls, width, height }.`); return snippet({ state: o.state !== false, autoplay: !!o.autoplay, controls: o.controls !== false, width: o.width ?? '100%', height: o.height ?? 480, stateParams: embedState() }); },
'embed.info': () => ({ embed: EMB.info() }),
'embed.activate': (on = true) => { if (!EMBED.on) throw new ApiError('embed.activate: the page is not in embed mode (?embed=1).', 'unavailable'); EMB.setActive(on); return { embed: EMB.info() }; },
version: async () => ({ ...(await VERSION) }),
getState: () => stateNow(),
describe: () => ({ text: describeView() }),
links: () => ({ links: [...document.querySelectorAll('a[href]')].map((a) => ({ text: a.textContent.trim(), url: a.href, testid: a.dataset.testid })) }),
deepLink: (cam) => ({ url: `${location.origin}${location.pathname}#${hashState(!!cam)}` }),
reload: () => { setTimeout(() => location.reload(), 30); return { reloading: true }; },
listScrolls: async () => {
const loc = await listLocal();
return { current: SCROLL_KEY, default: DEFAULT_ID, scrolls: REG.scrolls.map((x) => ({ id: x.id, name: x.name || x.id, local: false })).concat(loc.map((x) => ({ id: x.key, name: x.name, manifestId: x.id, local: true, bytes: x.size }))) };
},
openScroll: async (id) => {
const loc = await listLocal();
if (!REG.scrolls.some((x) => x.id === id) && !loc.some((x) => x.key === id)) throw new ApiError(`Unknown scroll "${id}". Try: ${REG.scrolls.map((x) => x.id).concat(loc.map((x) => x.key)).join(', ')}.`, 'not_found');
if (id === SCROLL_KEY) return { id, reloading: false, note: 'already open' };
emitter.emit('scroll', { id });
setTimeout(() => switchScroll(id), 30);
return { id, reloading: true };
},
setUnroll: (v, o = {}) => {
introDone(); autoplayAt = 0; setPlaying(false);
if (mode === 'free') mode = v >= 0.999 ? 'overview' : 'roll';
setTarget(v, 'api');
if (o.instant) { t = tShown = target; rot = null; }
saveHash();
return { target: +target.toFixed(4) };
},
play: (on) => { introDone(); autoplayAt = 0; setPlaying(on === undefined ? !playing : on); return { playing }; },
setLayer: (id) => {
const k = layerKey(id);
introDone();
document.querySelector(`.chip[data-layer="${k}"]`).click();
return { layer: pubLayer(layer), target: +target.toFixed(4) };
},
focus: (id, o = {}) => {
if (id === null) { closeSheets(); return { focus: { open: false } }; }
focusOpen(id, o.view);
return { focus: stateNow().focus };
},
compare: (on, pos) => {
if (!on) {
if (focusW && !$('focus').hidden && focusView() === 'compare') focusOpen(focusW.id, 'main');
return { focus: stateNow().focus };
}
const id = focusW && !$('focus').hidden ? focusW.id : stateAt(t).cur.userData.w.id;
if (!gpuIds.has(id)) throw new ApiError(`${id} has no ${L_OV ? L_OV.label : 'overlay'} layer to compare with. Windings that do: ${[...OV_IDS].join(', ') || 'none'}.`, 'unavailable');
focusOpen(id, 'compare');
if (pos !== undefined) { $('fSwipe').value = Math.round(pos * 100); vApply(); }
saveHash();
return { focus: stateNow().focus };
},
closeup: (o) => {
if (!focusW || $('focus').hidden) throw new ApiError('closeup: open a close-up first with focus(winding).', 'unavailable');
const extra = Object.keys(o).filter((k) => !['scale', 'x', 'y', 'fit'].includes(k));
if (extra.length) throw new ApiError(`closeup: unknown option ${extra.join(', ')}. Use { scale, x, y, fit }.`);
if (o.fit) vFit();
if (o.scale !== undefined) {
if (!(typeof o.scale === 'number' && o.scale > 0.01 && o.scale < 100)) throw new ApiError('closeup: scale must be a number between 0.01 and 100.');
const r = viewer.getBoundingClientRect(), mx = r.width / 2, my = r.height / 2;
vz.x = mx - (mx - vz.x) * o.scale; vz.y = my - (my - vz.y) * o.scale; vz.s *= o.scale;
}
for (const k of ['x', 'y']) if (o[k] !== undefined) { if (typeof o[k] !== 'number' || !Number.isFinite(o[k])) throw new ApiError(`closeup: ${k} must be a number of CSS pixels.`); vz[k] += o[k]; }
vApply();
return { zoom: +vz.s.toFixed(4), x: +vz.x.toFixed(1), y: +vz.y.toFixed(1) };
},
panel: (name, open) => {
if (name === 'why') { const d = $('layerWhy'); if (d.hidden) throw new ApiError('This scroll has no "why two ink layers" note.', 'unavailable'); d.open = open === undefined ? !d.open : open; return { panels: stateNow().panels }; }
const el = { about: $('about'), help: $('help'), open: $('openSheet'), embed: $('embedSheet') }[name];
if (!el) throw new ApiError(`The ${name} panel is not on this page.`, 'unavailable');
const show = open === undefined ? el.hidden : open;
if (show) {
for (const x of [$('about'), $('help'), $('openSheet'), $('embedSheet'), $('focus')]) if (x && x !== el) x.hidden = true;
if (name === 'open') OPEN.open(); else el.hidden = false;
if (name === 'embed') EMB.fill();
introDone();
} else el.hidden = true;
saveHash();
return { panels: stateNow().panels };
},
sound: (on) => { needDestroy(); setSoundBtn(on); return { sound: on, note: 'Browsers only play audio after the person has clicked or pressed a key on the page.' }; },
fullscreen: async (on) => {
const want = on === undefined ? !document.fullscreenElement : on;
try { if (want && !document.fullscreenElement) await document.documentElement.requestFullscreen(); else if (!want && document.fullscreenElement) await document.exitFullscreen(); }
catch (e) { throw new ApiError(`The browser refused full screen (${e.message}). It usually needs a click or key press first.`, 'refused'); }
return { fullscreen: !!document.fullscreenElement };
},
screenshot: (o = {}) => {
let c;
if (o.clean) { composer.render(); c = renderer.domElement; } else c = composeShot();
const dataURL = c.toDataURL('image/png');
if (o.download) { const a = document.createElement('a'); a.href = dataURL; a.download = `${MAN.id.toLowerCase().replace(/[^a-z0-9_-]+/g, '-')}-unroll-${Math.round(tShown * 100)}.png`; a.click(); }
return { dataURL, width: c.width, height: c.height, mime: 'image/png' };
},
key: (k, o) => keyPress(k, o),
reset: async () => {
closeSheets(); if ($('help')) $('help').hidden = true;
damage.reset(); if (tear) tear.reset();
if (tearOn) setTear(false);
if (destroyOn) setDestroy(false);
setTool('tear'); setRolling(false);
setPlaying(false); setTarget(0, 'api'); mode = 'roll';
if (L_INK) setLayer('ink'); else if (L_CT) setLayer('xray');
cameraReset(); saveHash();
return { state: stateNow() };
},
'camera.get': () => stateNow().camera,
'camera.orbit': (da, dp = 0) => {
introDone(); fly = null;
const off = camera.position.clone().sub(controls.target);
const sph = new THREE.Spherical().setFromVector3(off);
sph.theta += THREE.MathUtils.degToRad(da);
sph.phi = Math.min(Math.PI - 0.01, Math.max(0.01, sph.phi - THREE.MathUtils.degToRad(dp)));
camera.position.copy(controls.target).add(new THREE.Vector3().setFromSpherical(sph));
camera.lookAt(controls.target); controls.update();
return stateNow().camera;
},
'camera.zoom': (f) => {
introDone(); fly = null;
const off = camera.position.clone().sub(controls.target);
const d = Math.min(controls.maxDistance, Math.max(controls.minDistance, off.length() / f));
camera.position.copy(controls.target).add(off.setLength(d)); controls.update();
return stateNow().camera;
},
'camera.pan': (dx, dy = 0) => {
introDone(); fly = null; mode = 'free';
const right = new THREE.Vector3().setFromMatrixColumn(camera.matrixWorld, 0), up = new THREE.Vector3().setFromMatrixColumn(camera.matrixWorld, 1);
const d = right.multiplyScalar(dx).add(up.multiplyScalar(dy));
camera.position.add(d); controls.target.add(d); controls.update();
return stateNow().camera;
},
'camera.set': (p, tg) => {
const ok = (a) => Array.isArray(a) && a.length === 3 && a.every((x) => typeof x === 'number' && Number.isFinite(x));
if (!ok(p)) throw new ApiError('camera.set: position must be [x, y, z] numbers (scene millimeters).');
if (tg !== undefined && !ok(tg)) throw new ApiError('camera.set: target must be [x, y, z] numbers (scene millimeters).');
introDone(); fly = null; mode = 'free';
camera.position.set(...p); if (tg) controls.target.set(...tg);
camera.lookAt(controls.target); controls.update();
return stateNow().camera;
},
'camera.reset': () => { cameraReset(); return { flying: true, mode }; },
'destroy.mode': (on) => { setDestroy(on === undefined ? !destroyOn : on); saveHash(); return { on: destroyOn, tool }; },
'destroy.tool': (name) => { if (!destroyTools().includes(name)) throw new ApiError(`The ${name} tool is not in this build. Tools: ${destroyTools().join(', ')}.`, 'unavailable'); needDestroy(); setTool(name); saveHash(); return { on: destroyOn, tool }; },
'destroy.aim': async () => {
// the scroll can still be moving into view (camera reset, unroll); retry for up to 5 s
for (let t0 = performance.now(); ;) {
try { return aimPoint(); } catch (e) { if (performance.now() - t0 > 5000) throw e; }
await sleepMs(100); await nextFrame();
}
},
'destroy.tear': (x, y, o) => destroyAt('tear', x, y, o),
'destroy.crush': (x, y, o) => destroyAt('crush', x, y, o),
'destroy.burn': (x, y, o) => destroyAt('burn', x, y, o),
'destroy.water': (x, y, o) => destroyAt('water', x, y, o),
'destroy.reset': () => { damage.reset(); if (tear) { tear.reset(); breakBase = tear.stats().breaks; } return { stats: dstats() }; },
'destroy.sandbox': (on) => { needDestroy(); const want = on === undefined ? !tearOn : on; if (want !== tearOn) setTear(want); saveHash(); return { sandbox: tearOn }; },
'destroy.grab': async (x, y, o) => {
needSandbox();
const before = tstats().breaks;
// the strip may still be settling after the Sandbox opens: retry while nothing was picked up
for (let i = 0; i < 4; i++) { await dragAt(x, y, o); if (tstats().activeSheets > 0 || tstats().breaks !== before) break; await sleepMs(600); }
// the physics keeps running after the release; give slow machines a moment to show the rip
for (let t0 = performance.now(); tstats().breaks === before && performance.now() - t0 < 3000;) await nextFrame();
return { breaksBefore: before, breaksAfter: tstats().breaks, stats: tstats() };
},
'destroy.crumble': () => { needDestroy(); if (tearOn) setTear(false); crumble(); return { stats: dstats() }; },
prizeOnly: (on) => { const S = window.unrollScrolls; if (!S) throw new ApiError('The scroll picker is not ready yet.', 'unavailable'); S.setPrizeEligibleOnly(on === undefined ? !S.prizeEligibleOnly() : on); return { prizeOnly: S.prizeEligibleOnly(), visible: S.visible() }; },
'destroy.shake': () => { if (!tearOn) throw new ApiError('Shake works in the Sandbox: call destroy.sandbox(true) first.', 'unavailable'); tear.shake(); return { stats: tstats() }; },
'destroy.stats': () => ({ on: destroyOn, tool, sandbox: tearOn, stats: dstats() }),
'destroy.tools': () => ({ tools: destroyTools(), all: ['tear', 'crush', 'burn', 'water'], sandbox: ['grab', 'shake'] }),
rollUp: (on) => { const want = on === undefined ? !rolling : on; if (want !== rolling) $('btnRollUp').click(); return { rolling, target: +target.toFixed(4) }; },
'open.fromURL': (u) => storeAndOpen(() => filesFromURL(u)),
'open.fromFiles': (files) => storeAndOpen(async () => gatherFiles(await filesFromAPI(files))),
'open.example': async (o = {}) => {
const b = await exampleZip();
const u8 = new Uint8Array(await b.arrayBuffer());
let bin = ''; for (let i = 0; i < u8.length; i += 0x8000) bin += String.fromCharCode(...u8.subarray(i, i + 0x8000));
if (o.download) { const a = document.createElement('a'); a.href = URL.createObjectURL(b); a.download = 'unroll-synthetic-scroll.zip'; a.click(); }
return { name: 'unroll-synthetic-scroll.zip', bytes: u8.length, base64: btoa(bin) };
},
'open.listLocal': async () => ({ scrolls: await listLocal() }),
'open.removeLocal': async (key) => {
const loc = await listLocal();
if (!loc.some((x) => x.key === key)) throw new ApiError(`No local scroll "${key}". Local scrolls: ${loc.map((x) => x.key).join(', ') || 'none'}.`, 'not_found');
await deleteLocal(key); OPEN.refreshList();
return { removed: key, current: key === SCROLL_KEY };
},
'open.validate': (m) => { const v = validateManifest(m, { limits: LOCAL_LIMITS }); return { valid: v.ok, errors: v.errors, warnings: v.warnings, files: v.files }; },
};
const emitter = installAPI(IMPL, { stateFn: stateNow, onTick: (st) => a11yTick(st) });
const BRIDGE = setupBridge({ api: window.unroll, version: () => VERSION });
window.unroll.waitFor('ready', { timeout: 120000 }).then((r) => {
if (!r.ok) return;
if (EMBED.on && EMBED.autoplay) window.unroll.play(true);
if (BRIDGE) BRIDGE.announce();
});
// accessibility: a live line for screen readers, a text alternative for the 3D view
let lastSpoken = '';
function a11yTick(st) {
const line = `${st.scroll.name}. ${st.layers.available.find((l) => l.id === st.layer)?.label || st.layer}. Winding ${st.winding.id}. ${Math.round(st.t * 100)} percent unrolled.${st.destroy.on ? ' Destroy mode.' : ''}${st.focus.open ? ` Close-up of ${st.focus.winding}, ${st.focus.view}.` : ''}`;
if (st.settled && line !== lastSpoken) { $('liveState').textContent = line; lastSpoken = line; }
$('viewDesc').textContent = st.description;
}
// keyboard for the 3D view (focus it with Tab): arrows orbit, Shift+arrows pan, + and - zoom, Enter reads the winding
canvas.addEventListener('keydown', (e) => {
const k = e.key;
const step = e.shiftKey ? null : 6;
if (k.startsWith('Arrow')) {
e.preventDefault(); e.stopPropagation();
const dx = k === 'ArrowLeft' ? -1 : k === 'ArrowRight' ? 1 : 0, dy = k === 'ArrowUp' ? 1 : k === 'ArrowDown' ? -1 : 0;
if (step) IMPL['camera.orbit'](-dx * step, dy * step); else IMPL['camera.pan'](dx * 10, dy * 10);
} else if (k === '+' || k === '=') { e.preventDefault(); IMPL['camera.zoom'](1.2); }
else if (k === '-' || k === '_') { e.preventDefault(); IMPL['camera.zoom'](1 / 1.2); }
else if (k === 'Enter') { e.preventDefault(); lastOpener = canvas; openFocus(stateAt(t).cur); }
});
viewer.addEventListener('keydown', (e) => {
const k = e.key, o = {};
if (k === '+' || k === '=') o.scale = 1.25; else if (k === '-' || k === '_') o.scale = 0.8; else if (k === '0') o.fit = true;
else if (k.startsWith('Arrow')) { o.x = k === 'ArrowLeft' ? 40 : k === 'ArrowRight' ? -40 : 0; o.y = k === 'ArrowUp' ? 40 : k === 'ArrowDown' ? -40 : 0; }
else return;
e.preventDefault(); e.stopPropagation(); IMPL.closeup(o);
});
// links get a stable test id and point agents at links()
function tagLinks() {
for (const a of document.querySelectorAll('a[href]')) {
if (!a.dataset.api) a.dataset.api = 'links()';
if (a.dataset.testid) continue;
const scope = a.closest('[data-testid$="-panel"], header, footer, [id]');
const base = `link-${scope && scope.id ? scope.id.toLowerCase() + '-' : ''}${(a.getAttribute('href') || '').replace(/^https?:\/\//, '').replace(/[^a-z0-9]+/gi, '-').replace(/^-|-$/g, '').toLowerCase().slice(0, 50)}`;
let id = base, n = 2;
while (document.querySelector(`[data-testid="${id}"]`)) id = `${base}-${n++}`;
a.dataset.testid = id;
}
}
tagLinks();
new MutationObserver(tagLinks).observe(document.body, { childList: true, subtree: true });
// deep links: restore close-up, compare, panels, Destroy mode and camera from the URL
{
const p = params;
{ const tl = p.get('tool') || (p.get('crush') === '1' ? 'crush' : null);
if (p.get('destroy') === '1' || p.get('tear') === '1' || tl || p.get('sandbox') === '1') { setDestroy(true); if (tl && destroyTools().includes(tl)) setTool(tl); if (p.get('sandbox') === '1') setTear(true); } }
if (p.has('cam')) {
const c = p.get('cam').split(',').map(Number);
if (c.length === 6 && c.every(Number.isFinite)) { setTimeout(() => IMPL['camera.set'](c.slice(0, 3), c.slice(3)), tearOn ? 2000 : 0); }
}
const f = p.get('focus');
try {
if (p.has('compare')) { const cv = p.get('compare'); const pos = ['', 'on', 'true'].includes(cv) ? 0.5 : +cv; if (f) focusOpen(f); IMPL.compare(true, Number.isFinite(pos) ? Math.min(1, Math.max(0, pos)) : 0.5); }
else if (f) focusOpen(f, ['main', 'overlay', 'compare'].includes(p.get('view')) ? p.get('view') : undefined);
} catch (e) { console.warn('deep link:', e.message); }
if (['about', 'help', 'open', 'why'].includes(p.get('panel'))) {
const go = () => { try { IMPL.panel(p.get('panel'), true); } catch (e) { console.warn('deep link:', e.message); } };
if (p.get('panel') === 'help' && !$('help')) setTimeout(go, 300); else go();
}
}
// Add-ons such as lib/bench.js (loaded by index.html) register themselves with window.unroll.register,
// or push onto window.unrollExtensions when they load before the API.
// editing the hash in the same tab applies it without a reload (a different scroll still has to load)
addEventListener('hashchange', async () => {
const h = new URLSearchParams(location.hash.slice(1));
const s = h.get('s') || h.get('scroll') || DEFAULT_ID;
if (s !== SCROLL_KEY) {
const known = REG.scrolls.some((x) => x.id === s) || (localKey(s) && (await listLocal()).some((x) => x.key === s));
if (!known) { toast(`There is no scroll "${s.slice(0, 60)}" here. Scrolls: ${REG.scrolls.map((x) => x.id).join(', ')}.`); saveHash(); return; }
return switchScroll(s);
}
try {
const l = h.get('l') || h.get('layer');
if (l) await IMPL.setLayer(l === 'gpu' ? 'overlay' : l === 'ct' ? 'xray' : l);
if (h.has('t') && Number.isFinite(+h.get('t'))) await IMPL.setUnroll(Math.min(1, Math.max(0, +h.get('t'))));
} catch (e) { toast(e.message || String(e)); }
saveHash();
});
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