unroll / damage.js

Commit History

8 days ago

  1. One page scroll bar and American English

    Verified signature
    757768f

19 days ago

  1. Realism pass for carbonized papyrus, island and outlier prune for unroll morph, docs/REALISM.md, cache bust d

    78b3d8f
  2. Destroy: floor follows the scroll as drawn (rolled or unrolled) with a soft visible floor glow; smoke, ash, sparks and burnt flakes rise from each ember's current spot on the deformed sheet; new Crumble (K, unrollView.crumble()) breaks the scroll up from its edges into a heap of dust, Reset restores it; help and README

    235aa03
  3. Destroy debris: landed shards and dust fade out soon after landing instead of resting 25 to 30 s on the undrawn floor, where they read as hanging in mid-air; reset clears every instanced slot; watchdog retires anything drawn and unmoving for 2.5 s; damageStats reports stillMax, stillAirMax, retired

    dc2ef88
  4. Destroy: fibrous alpha-tested damage edges, Burn and Water tools with cursors, Roll up, size-dependent debris that settles on the floor, wall-clock burn timing; rename Tear apart to Destroy; ink model text reads its coverage from the manifest

    de293f3
  5. Destroy mode: UV damage mask with tear, crush, burn and water at any unroll amount; roll up; size-dependent debris

    6dde6ff