unroll / data

Commit History

19 days ago

  1. Restore b24a488 files overwritten by eadab8d (an upload from an older local copy)

    Verified signature
    943fb39
  2. Open one wheel step farther out

    Verified signature
    eadab8d
  3. Lighter mesh for phones: tools/build.py --coarsen N (and UNROLL_STEP) keeps every Nth sampled row and column of a built mesh with the same UV mapping; PHerc0172 lite mesh 527,834 vertices (from 2,082,140), 1.5 MB packed, loaded automatically on phones via geometry.lite (?mesh=full or ?mesh=lite overrides); tear threshold follows the mesh step

    Chase
    0d6db02
  4. Add PHerc1667 (Scroll 4): 19 segments (7.91 um meshes, X-ray from the 2.399 um scan, published ink 2.399 um and 1.129 um), from the open data bucket (CC BY-NC 4.0), with the EduceLab-Scrolls citation

    623318d
  5. Public API at window.unroll (schema, help, coverage test; ui and bench groups), embed mode with postMessage bridge and oEmbed, version 0.9.4 in About and API, ink_9um (9 µm) label and credit, Ink Bench hardening from the audit, hashchange without reload, capped test hooks

    cc6b6d8
  6. Add PHerc1447 (prize eligible): 15 segments, 8.64 um meshes and X-ray only, no ink layer and no ink model run, from the open data bucket (CC BY-NC 4.0)

    a11db9d
  7. Overlay textures upload through a per-frame queue (about 6 ms per frame, initTexture) instead of all at once, removing the 14.6 s main-thread freeze; import map versions for tear.js, damage.js and lib/*.js; scan shown as 9.4 µm with 9.362 µm voxels in the details; glossary links every occurrence; mobile panel clears the bottom bar

    1410d57
  8. Add PHerc0172 (Scroll 5): 44 segments w052 to w095 (7.91 um meshes and X-ray, published ink 7.91 um, newest model), from the open data bucket (CC BY-NC 4.0)

    0b28f8c
  9. Add PHerc0800 (prize eligible): 6 segments, 8.64 um meshes and X-ray only, no ink layer and no ink model run, from the open data bucket (CC BY-NC 4.0)

    9b732da
  10. Add PHerc0841: 3 segments (9.366 um meshes and X-ray, published ink 2.403 um), from the open data bucket (CC BY-NC 4.0)

    47dae70
  11. Add PHerc0343P: 8 segments (8.64 um meshes and X-ray, published ink 2.215 um), from the open data bucket (CC BY-NC 4.0)

    3dbdbf9
  12. Add PHerc0009B: 18 segments with published ink (8.64 um meshes and X-ray, ink 2.401 um), from the open data bucket (CC BY-NC 4.0)

    7194fee
  13. Relabel the second ink layer as ink_9um (9 µm): Chase Hendrick ran the public scrollprize/ink_9um model, which the Vesuvius Challenge trained; HUD readout INK_9UM; cache-busting version on JS and CSS

    01b454f
  14. Add PHerc0814: 19 segments (9.362 um meshes), X-ray, published ink 2.399 um and 1.129 um, from the open data bucket (CC BY-NC 4.0)

    e2acbe0
  15. Faster first load: ship the int16 geometry as byte planes + gzip (scroll.i16p.gz, 1.62 MB instead of 3.48 MB), unpacked in the browser to the exact scroll.bin bytes with a fallback to scroll.bin; tools/pack_bin.py builds it, tests/pack_bin.mjs checks the round trip

    77b49a9
  16. Ink Bench: examples on all 37 windings, researcher takeaway (rank by AP, report the X-ray floor), ink_9um credit, untrack pycache, sturdier leaderboard test

    a9ce211
  17. Ink Bench: score your own ink prediction against the published ink, in the browser, with a Python and CLI companion, an open bundle format, a leaderboard view and Apache-2.0 code

    f918b86
  18. ink_9um layer: all 37 windings (w023 to w045 and w052 to w059 run on Modal), manifest range and gpu.json

    Grok Bot
    e0226a7
  19. Destroy: fibrous alpha-tested damage edges, Burn and Water tools with cursors, Roll up, size-dependent debris that settles on the floor, wall-clock burn timing; rename Tear apart to Destroy; ink model text reads its coverage from the manifest

    de293f3
  20. Data-driven scroll framework and Open your own⁠

    f6dcaa7
  21. Unroll: review fixes, ZeroGPU receipts, licence

    Verified signature
    10880af
  22. Unroll: first private preview

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    e6863b5