CT volume view (lib/ctvolume.js, lib/ctsource.js): a cube of the raw X-ray scan around a picked papyrus point (256 voxels, 128 on phones) as a Data3DTexture, raymarched MIP clipped to an oriented slab that starts square to the surface; own canvas beside the scroll, render on demand; panel group (Pick a point, Show volume) and floating panel with slab, tilt, window/level, size and detail controls; Settings, unrollView.ct.volume API and actions, ?ctvol URLs, scanGeom and scanPick hooks in app.js, glossary (MIP, slab, CT volume, raymarching), docs
Chase Hendrick
42b53b4
X-ray window/level with percentile auto contrast (lib/ctwl.js): uCTWin uniform in the surface shader, X-ray contrast panel group (Window, Level, Auto contrast, Full range), Settings (auto on load, low and high percentiles), unrollView.ct API and actions, ?ctwin ?ctlevel ?ctauto URLs, glossary entries, docs
Chase Hendrick
ce6b88b
Lower resolution while dragging (lib/dragres.js): renderer and composer pixel ratio drop on OrbitControls start and return 150 ms after the camera settles; Settings and panel control (off, light, strong), unrollView.dragRes API, ?dragRes= URL, glossary entry, docs/CT_VIEW.md; fix undefined prevClear in hover pick
Chase Hendrick
1c31760
Install app: web app manifest, icons from the favicon art, service worker caching the app shell and default scroll (cache names tied to version.json), Install app button in View and Settings, install action, glossary entry, README section
Chase
3203736
Overlay textures upload through a per-frame queue (about 6 ms per frame, initTexture) instead of all at once, removing the 14.6 s main-thread freeze; import map versions for tear.js, damage.js and lib/*.js; scan shown as 9.4 µm with 9.362 µm voxels in the details; glossary links every occurrence; mobile panel clears the bottom bar
Control panel redesign (ui.js, ui.css): grouped Layers, Ink Bench, View, Destroy and Scrolls with icon and text labels, 44 px targets, pressed states, shortcut tooltips, focus rings, docked mobile panel; Settings (quality, reduced motion, speed, glow, background, HUD, labels, sensitivity, units, Ink Bench button) saved in localStorage and settable by URL; agent API unrollView.actions/settings/state/glossary (docs/AGENT_API_UI.md); plain language glossary.json under About with linked terms; faster intro (motion within one frame, ease-out, about 2.5 s, skip with Enter or button, follows speed) with shaders compiled behind the loader; CPU pick fallback for Destroy on GPUs without float targets; readout panel, fixed Roll up width, header clear of the panel