unroll / tools

Commit History

8 days ago

  1. One page scroll bar and American English

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    757768f

19 days ago

  1. v1.5.0: labeled segments in the CT volume and window.unroll.ct API; roll-angle guard; topoAudit and sweepAudit test hooks (Grok's WIP patches, tested)

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    e31bb23
  2. Restore b24a488 files overwritten by eadab8d (an upload from an older local copy)

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    943fb39
  3. Open one wheel step farther out

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    eadab8d
  4. Lighter mesh for phones: tools/build.py --coarsen N (and UNROLL_STEP) keeps every Nth sampled row and column of a built mesh with the same UV mapping; PHerc0172 lite mesh 527,834 vertices (from 2,082,140), 1.5 MB packed, loaded automatically on phones via geometry.lite (?mesh=full or ?mesh=lite overrides); tear threshold follows the mesh step

    Chase
    0d6db02
  5. Public API at window.unroll (schema, help, coverage test; ui and bench groups), embed mode with postMessage bridge and oEmbed, version 0.9.4 in About and API, ink_9um (9 µm) label and credit, Ink Bench hardening from the audit, hashchange without reload, capped test hooks

    cc6b6d8
  6. build.py: read blosc-compressed surface volumes

    ed64aa7
  7. Overlay textures upload through a per-frame queue (about 6 ms per frame, initTexture) instead of all at once, removing the 14.6 s main-thread freeze; import map versions for tear.js, damage.js and lib/*.js; scan shown as 9.4 µm with 9.362 µm voxels in the details; glossary links every occurrence; mobile panel clears the bottom bar

    1410d57
  8. build.py: take the surface volume's .zarr, not its .tifs folder

    b1ddf0d
  9. Relabel the second ink layer as ink_9um (9 µm): Chase Hendrick ran the public scrollprize/ink_9um model, which the Vesuvius Challenge trained; HUD readout INK_9UM; cache-busting version on JS and CSS

    01b454f
  10. Multi-scroll support: build.py and fetch.py take any open-data scroll (per-scroll voxel size, X-ray scan, renumbering by radius, optional ink, a second 1 um ink layer), make_manifest.py, the scroll picker's prize eligible badge and eligible-only toggle (window.unrollScrolls), and a 'Why N ink layers?' box written from each manifest's ink layers

    cf20894
  11. Faster first load: ship the int16 geometry as byte planes + gzip (scroll.i16p.gz, 1.62 MB instead of 3.48 MB), unpacked in the browser to the exact scroll.bin bytes with a fallback to scroll.bin; tools/pack_bin.py builds it, tests/pack_bin.mjs checks the round trip

    77b49a9
  12. Ink Bench: examples on all 37 windings, researcher takeaway (rank by AP, report the X-ray floor), ink_9um credit, untrack pycache, sturdier leaderboard test

    a9ce211
  13. Ink Bench: fix a share-link restore race, patient start in the e2e test

    05acee5
  14. Ink Bench: score your own ink prediction against the published ink, in the browser, with a Python and CLI companion, an open bundle format, a leaderboard view and Apache-2.0 code

    f918b86
  15. Data-driven scroll framework and Open your own⁠

    f6dcaa7
  16. Unroll: review fixes, ZeroGPU receipts, licence

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    10880af
  17. Unroll: first private preview

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    e6863b5