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from typing import Tuple, Union, List, Dict
from numpy import ndarray
import numpy as np
from abc import ABC, abstractmethod
from scipy.spatial.transform import Rotation as R
import random
import trimesh
from .spec import ConfigSpec
from .asset import Asset
from .utils import axis_angle_to_matrix
@dataclass(frozen=True)
class AugmentDropPartConfig(ConfigSpec):
# probability
p: float
# drop rate
rate: float
@classmethod
def parse(cls, config) -> Union['AugmentDropPartConfig', None]:
if config is None:
return None
cls.check_keys(config)
return AugmentDropPartConfig(
p=config.get('p', 0.),
rate=config.get('rate', 0.5),
)
@dataclass(frozen=True)
class AugmentJointDiscreteConfig(ConfigSpec):
# perturb the skeleton with probability p
p: float
# num of discretized coord
discrete: int
# continuous range
continuous_range: Tuple[float, float]
@classmethod
def parse(cls, config) -> Union['AugmentJointDiscreteConfig', None]:
if config is None:
return None
cls.check_keys(config)
return AugmentJointDiscreteConfig(
p=config.get('p', 0.),
discrete=config.get('discrete', 256),
continuous_range=config.get('continuous_range', [-1., 1.]),
)
@dataclass(frozen=True)
class AugmentJointPerturbConfig(ConfigSpec):
# perturb the skeleton with probability p
p: float
# jitter sigma on joints
sigma: float
# jitter clip on joints
clip: float
@classmethod
def parse(cls, config) -> Union['AugmentJointPerturbConfig', None]:
if config is None:
return None
cls.check_keys(config)
return AugmentJointPerturbConfig(
p=config.get('p', 0.),
sigma=config.get('sigma', 0.),
clip=config.get('clip', 0.),
)
@dataclass(frozen=True)
class AugmentCollapseConfig(ConfigSpec):
# collapse the skeleton with probability p
p: float
# probability to merge the bone
rate: float
# max bones
max_bones: int
@classmethod
def parse(cls, config) -> Union['AugmentCollapseConfig', None]:
if config is None:
return None
cls.check_keys(config)
return AugmentCollapseConfig(
p=config.get('p', 0.),
rate=config.get('rate', 0.),
max_bones=config.get('max_bones', 2147483647),
)
@dataclass(frozen=True)
class AugmentLBSConfig(ConfigSpec):
# apply a random pose with probability p
random_pose_p: float
# random pose angle range
random_pose_angle: float
# if true, add an additional random pose matrix for skinning loss calculation
pose_for_skin: bool
@classmethod
def parse(cls, config) -> Union['AugmentLBSConfig', None]:
if config is None:
return None
cls.check_keys(config)
return AugmentLBSConfig(
random_pose_p=config.get('random_pose_p', 0.),
random_pose_angle=config.get('random_pose_angle', 0.),
pose_for_skin=config.get('pose_for_skin', False),
)
@dataclass(frozen=True)
class AugmentLinearConfig(ConfigSpec):
# apply random rotation with probability p
random_rotate_p: float
# random rotation angle(degree)
random_rotate_angle: float
# swap x with probability p
random_flip_x_p: float
# swap y with probability p
random_flip_y_p: float
# swap z with probability p
random_flip_z_p: float
# probability to pick an angle in static_rotate_x
static_rotate_x_p: float
# rotate around x axis among given angles(degrees)
static_rotate_x: List[float]
# probability to pick an angle in static_rotate_y
static_rotate_y_p: float
# rotate around y axis among given angles(degrees)
static_rotate_y: List[float]
# probability to pick an angle in static_rotate_z
static_rotate_z_p: float
# rotate around z axis among given angles(degrees)
static_rotate_z: List[float]
# apply random scaling with probability p
random_scale_p: float
# random scaling xyz axis
random_scale: Tuple[float, float]
@classmethod
def parse(cls, config) -> Union['AugmentLinearConfig', None]:
if config is None:
return None
if config.get('random_flip_x_p', 0) > 0 or config.get('random_flip_y_p', 0) > 0 or config.get('random_flip_z_p', 0) > 0:
print("\033[31mWARNING: random flip is enabled and is very likely to confuse ar model !\033[0m")
cls.check_keys(config)
return AugmentLinearConfig(
random_rotate_p=config.get('random_rotate_p', 0.),
random_rotate_angle=config.get('random_rotate_angle', 0.),
random_flip_x_p=config.get('random_flip_x_p', 0.),
random_flip_y_p=config.get('random_flip_y_p', 0.),
random_flip_z_p=config.get('random_flip_z_p', 0.),
static_rotate_x_p=config.get('static_rotate_x_p', 0.),
static_rotate_x=config.get('static_rotate_x', []),
static_rotate_y_p=config.get('static_rotate_y_p', 0.),
static_rotate_y=config.get('static_rotate_y', []),
static_rotate_z_p=config.get('static_rotate_z_p', 0.),
static_rotate_z=config.get('static_rotate_z', []),
random_scale_p=config.get('random_scale_p', 0.),
random_scale=config.get('random_scale', [1.0, 1.0]),
)
@dataclass(frozen=True)
class AugmentAffineConfig(ConfigSpec):
# final normalization cube
normalize_into: Tuple[float, float]
# randomly scale coordinates with probability p
random_scale_p: float
# scale range (lower, upper)
random_scale: Tuple[float, float]
# randomly shift coordinates with probability p
random_shift_p: float
# shift range (lower, upper)
random_shift: Tuple[float, float]
@classmethod
def parse(cls, config) -> Union['AugmentAffineConfig', None]:
if config is None:
return None
cls.check_keys(config)
return AugmentAffineConfig(
normalize_into=config.normalize_into,
random_scale_p=config.get('random_scale_p', 0.),
random_scale=config.get('random_scale', [1., 1.]),
random_shift_p=config.get('random_shift_p', 0.),
random_shift=config.get('random_shift', [0., 0.]),
)
@dataclass(frozen=True)
class AugmentJitterConfig(ConfigSpec):
# probability
p: float
# jitter sigma on vertices
vertex_sigma: float
# jitter clip on vertices
vertex_clip: float
# jitter sigma on normals
normal_sigma: float
# jitter clip on normals
normal_clip: float
@classmethod
def parse(cls, config) -> Union['AugmentJitterConfig', None]:
if config is None:
return None
cls.check_keys(config)
return AugmentJitterConfig(
p=config.get('p', 0.5),
vertex_sigma=config.get('vertex_sigma', 0.),
vertex_clip=config.get('vertex_clip', 0.),
normal_sigma=config.get('normal_sigma', 0.),
normal_clip=config.get('normal_clip', 0.),
)
@dataclass(frozen=True)
class AugmentConfig(ConfigSpec):
'''
Config to handle final easy augmentation of vertices, normals and bones before sampling.
'''
augment_collapse_config: Union[AugmentCollapseConfig, None]
augment_lbs_config: Union[AugmentLBSConfig, None]
augment_linear_config: Union[AugmentLinearConfig, None]
augment_affine_config: Union[AugmentAffineConfig, None]
augment_jitter_config: Union[AugmentJitterConfig, None]
augment_joint_perturb_config: Union[AugmentJointPerturbConfig, None]
augment_joint_discrete_config: Union[AugmentJointDiscreteConfig, None]
augment_drop_part_config: Union[AugmentDropPartConfig, None]
@classmethod
def parse(cls, config) -> 'AugmentConfig':
cls.check_keys(config)
return AugmentConfig(
augment_collapse_config=AugmentCollapseConfig.parse(config.get('augment_collapse_config', None)),
augment_lbs_config=AugmentLBSConfig.parse(config.get('augment_lbs_config', None)),
augment_linear_config=AugmentLinearConfig.parse(config.get('augment_linear_config', None)),
augment_affine_config=AugmentAffineConfig.parse(config.get('augment_affine_config', None)),
augment_jitter_config=AugmentJitterConfig.parse(config.get('augment_jitter_config', None)),
augment_joint_perturb_config=AugmentJointPerturbConfig.parse(config.get('augment_joint_perturb_config', None)),
augment_joint_discrete_config=AugmentJointDiscreteConfig.parse(config.get('augment_joint_discrete_config', None)),
augment_drop_part_config=AugmentDropPartConfig.parse(config.get('augment_drop_part_config', None)),
)
class Augment(ABC):
'''
Abstract class for augmentation
'''
def __init__(self):
pass
@abstractmethod
def transform(self, asset: Asset, **kwargs):
pass
@abstractmethod
def inverse(self, asset: Asset):
pass
class AugmentDropPart(Augment):
def __init__(self, config: AugmentDropPartConfig):
super().__init__()
self.config = config
def transform(self, asset: Asset, **kwargs):
if np.random.rand() >= self.config.p:
return
names = []
id_to_name = {}
for (id, name) in enumerate(asset.names):
id_to_name[id] = name
if np.random.rand() < self.config.rate:
names.append(name)
if len(names) == 0:
return
for (i, p) in reversed(list(enumerate(asset.parents))):
if p is None:
continue
if id_to_name[i] in names and id_to_name[p] not in names:
names.append(id_to_name[p])
asset.drop_part(keep=names)
def inverse(self, asset: Asset):
pass
class AugmentCollapse(Augment):
def __init__(self, config: AugmentCollapseConfig):
super().__init__()
self.config = config
def transform(self, asset: Asset, **kwargs):
def select_k(arr: List, k: int):
if len(arr) <= k:
return arr
else:
rest_indices = list(range(1, len(arr)))
selected_indices = sorted(random.sample(rest_indices, k - 1))
return [arr[0]] + [arr[i] for i in selected_indices]
if np.random.rand() < self.config.p:
names = asset.names
assert names is not None, f"do not find names while doing collapse"
keep = [names[0]]
for name in names[1:]:
if np.random.rand() >= self.config.rate:
keep.append(name)
asset.collapse(keep=select_k(keep, self.config.max_bones))
elif asset.J > self.config.max_bones:
keep = select_k(asset.names, self.config.max_bones)
asset.collapse(keep=keep)
def inverse(self, asset: Asset):
pass
class AugmentJointDiscrete(Augment):
def __init__(self, config: AugmentJointDiscreteConfig):
super().__init__()
self.config = config
def _discretize(
self,
t: ndarray,
continuous_range: Tuple[float, float],
num_discrete: int,
) -> ndarray:
lo, hi = continuous_range
assert hi >= lo
t = (t - lo) / (hi - lo)
t *= num_discrete
return np.clip(t.round(), 0, num_discrete - 1).astype(np.int64)
def _undiscretize(
self,
t: ndarray,
continuous_range: Tuple[float, float],
num_discrete: int,
) -> ndarray:
lo, hi = continuous_range
assert hi >= lo
t = t.astype(np.float32) + 0.5
t /= num_discrete
return t * (hi - lo) + lo
def transform(self, asset: Asset, **kwargs):
if np.random.rand() < self.config.p:
asset.joints = self._undiscretize(self._discretize(
asset.joints,
self.config.continuous_range,
self.config.discrete,
),
self.config.continuous_range,
self.config.discrete,)
if asset.tails is not None:
asset.tails = self._undiscretize(self._discretize(
asset.tails,
self.config.continuous_range,
self.config.discrete,
),
self.config.continuous_range,
self.config.discrete,
)
def inverse(self, asset: Asset):
pass
class AugmentJointPerturb(Augment):
def __init__(self, config: AugmentJointPerturbConfig):
super().__init__()
self.config = config
def transform(self, asset: Asset, **kwargs):
if np.random.rand() < self.config.p:
asset.joints += np.clip(
np.random.normal(0, self.config.sigma, (asset.J, 3)),
-self.config.clip,
self.config.clip,
)
if asset.tails is not None:
asset.tails += np.clip(
np.random.normal(0, self.config.sigma, (asset.J, 3)),
-self.config.clip,
self.config.clip,
)
def inverse(self, asset: Asset):
pass
class AugmentLBS(Augment):
def __init__(self, config: AugmentLBSConfig):
super().__init__()
self.config = config
def _apply(self, v: ndarray, trans: ndarray) -> ndarray:
return np.matmul(v, trans[:3, :3].transpose()) + trans[:3, 3]
def transform(self, asset: Asset, **kwargs):
def get_matrix_basis(angle: float):
matrix = axis_angle_to_matrix((np.random.rand(asset.J, 3) - 0.5) * angle / 180 * np.pi * 2).astype(np.float32)
return matrix
if np.random.rand() < self.config.random_pose_p:
matrix_basis = get_matrix_basis(self.config.random_pose_angle)
asset.apply_matrix_basis(matrix_basis=matrix_basis)
if self.config.pose_for_skin:
matrix_basis = get_matrix_basis(self.config.random_pose_angle)
pose_matrix = asset.get_matrix(matrix_basis=matrix_basis)
asset.pose_matrix = pose_matrix
def inverse(self, asset: Asset):
pass
class AugmentLinear(Augment):
def __init__(self, config: AugmentLinearConfig):
super().__init__()
self.config = config
def _apply(self, v: ndarray, trans: ndarray) -> ndarray:
return np.matmul(v, trans[:3, :3].transpose()) + trans[:3, 3]
def transform(self, asset: Asset, **kwargs):
trans_vertex = np.eye(4, dtype=np.float32)
r = np.eye(4, dtype=np.float32)
if np.random.rand() < self.config.random_rotate_p:
angle = self.config.random_rotate_angle
axis_angle = (np.random.rand(3) - 0.5) * angle / 180 * np.pi * 2
r = R.from_rotvec(axis_angle).as_matrix()
r = np.pad(r, ((0, 1), (0, 1)), 'constant', constant_values=0.)
r[3, 3] = 1.
if np.random.uniform(0, 1) < self.config.random_flip_x_p:
r @= np.array([
[-1.0, 0.0, 0.0, 0.0],
[ 0.0, 1.0, 0.0, 0.0],
[ 0.0, 0.0, 1.0, 0.0],
[ 0.0, 0.0, 0.0, 1.0],
])
if np.random.uniform(0, 1) < self.config.random_flip_y_p:
r @= np.array([
[1.0, 0.0, 0.0, 0.0],
[0.0, -1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0],
])
if np.random.uniform(0, 1) < self.config.random_flip_z_p:
r @= np.array([
[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, -1.0, 0.0],
[0.0, 0.0, 0.0, 1.0],
])
if np.random.uniform(0, 1) < self.config.static_rotate_x_p:
assert len(self.config.static_rotate_x) > 0, "static rotation of x is enabled, but static_rotate_x is empty"
angle = np.random.choice(self.config.static_rotate_x) / 180 * np.pi
c = np.cos(angle)
s = np.sin(angle)
r @= np.array([
[ 1.0, 0.0, 0.0, 0.0],
[ 0.0, c, s, 0.0],
[ 0.0, -s, c, 0.0],
[ 0.0, 0.0, 0.0, 1.0],
])
if np.random.uniform(0, 1) < self.config.static_rotate_y_p:
assert len(self.config.static_rotate_y) > 0, "static rotation of y is enabled, but static_rotate_y is empty"
angle = np.random.choice(self.config.static_rotate_y) / 180 * np.pi
c = np.cos(angle)
s = np.sin(angle)
r @= np.array([
[ c, 0.0, -s, 0.0],
[ 0.0, 1.0, 0.0, 0.0],
[ s, 0.0, c, 0.0],
[ 0.0, 0.0, 0.0, 1.0],
])
if np.random.uniform(0, 1) < self.config.static_rotate_z_p:
assert len(self.config.static_rotate_z) > 0, "static rotation of z is enabled, but static_rotate_z is empty"
angle = np.random.choice(self.config.static_rotate_z) / 180 * np.pi
c = np.cos(angle)
s = np.sin(angle)
r @= np.array([
[ c, s, 0.0, 0.0],
[ -s, c, 0.0, 0.0],
[ 0.0, 0.0, 1.0, 0.0],
[ 0.0, 0.0, 0.0, 1.0],
])
if np.random.uniform(0, 1) < self.config.random_scale_p:
scale_x = np.random.uniform(self.config.random_scale[0], self.config.random_scale[1])
scale_y = np.random.uniform(self.config.random_scale[0], self.config.random_scale[1])
scale_z = np.random.uniform(self.config.random_scale[0], self.config.random_scale[1])
r @= np.array([
[scale_x, 0.0, 0.0, 0.0],
[0.0, scale_y, 0.0, 0.0],
[0.0, 0.0, scale_z, 0.0],
[0.0, 0.0, 0.0, 1.0],
])
trans_vertex = r @ trans_vertex
# apply transform here
self.trans_vertex = trans_vertex
asset.vertices = self._apply(asset.vertices, self.trans_vertex)
mesh = trimesh.Trimesh(vertices=asset.vertices, faces=asset.faces, process=False)
asset.vertex_normals = mesh.vertex_normals.copy()
asset.face_normals = mesh.face_normals.copy()
if asset.matrix_local is not None:
asset.matrix_local = trans_vertex @ asset.matrix_local
if asset.pose_matrix is not None:
asset.pose_matrix = trans_vertex @ asset.pose_matrix
if asset.joints is not None:
asset.joints = self._apply(asset.joints, self.trans_vertex)
if asset.tails is not None:
asset.tails = self._apply(asset.tails, self.trans_vertex)
# normalize normals
# Add small epsilon to avoid division by zero
epsilon = 1e-10
vertex_norms = np.linalg.norm(asset.vertex_normals, axis=1, keepdims=True)
vertex_norms = np.maximum(vertex_norms, epsilon) # Ensure no zeros
asset.vertex_normals = asset.vertex_normals / vertex_norms
face_norms = np.linalg.norm(asset.face_normals, axis=1, keepdims=True)
face_norms = np.maximum(face_norms, epsilon) # Ensure no zeros
asset.face_normals = asset.face_normals / face_norms
# Clean up any remaining NaN or Inf values
asset.vertex_normals = np.nan_to_num(asset.vertex_normals, nan=0., posinf=0., neginf=0.)
asset.face_normals = np.nan_to_num(asset.face_normals, nan=0., posinf=0., neginf=0.)
def inverse(self, asset: Asset):
m = np.linalg.inv(self.trans_vertex)
asset.vertices = self._apply(asset.vertices, m)
if asset.joints is not None:
asset.joints = self._apply(asset.joints, m)
if asset.tails is not None:
asset.tails = self._apply(asset.tails, m)
class AugmentAffine(Augment):
def __init__(self, config: AugmentAffineConfig):
super().__init__()
self.config = config
def _apply(self, v: ndarray, trans: ndarray) -> ndarray:
return np.matmul(v, trans[:3, :3].transpose()) + trans[:3, 3]
def transform(self, asset: Asset, **kwargs):
bound_min = asset.vertices.min(axis=0)
bound_max = asset.vertices.max(axis=0)
if asset.joints is not None:
joints_bound_min = asset.joints.min(axis=0)
joints_bound_max = asset.joints.max(axis=0)
bound_min = np.minimum(bound_min, joints_bound_min)
bound_max = np.maximum(bound_max, joints_bound_max)
trans_vertex = np.eye(4, dtype=np.float32)
trans_vertex = _trans_to_m(-(bound_max + bound_min)/2) @ trans_vertex
# scale into the cube
normalize_into = self.config.normalize_into
scale = np.max((bound_max - bound_min) / (normalize_into[1] - normalize_into[0]))
trans_vertex = _scale_to_m(1. / scale) @ trans_vertex
bias = (normalize_into[0] + normalize_into[1]) / 2
trans_vertex = _trans_to_m(np.array([bias, bias, bias], dtype=np.float32)) @ trans_vertex
if np.random.rand() < self.config.random_scale_p:
scale = _scale_to_m(np.random.uniform(self.config.random_scale[0], self.config.random_scale[1]))
trans_vertex = scale @ trans_vertex
if np.random.rand() < self.config.random_shift_p:
l, r = self.config.random_shift
shift = _trans_to_m(np.array([np.random.uniform(l, r), np.random.uniform(l, r), np.random.uniform(l, r)]))
trans_vertex = shift @ trans_vertex
asset.vertices = self._apply(asset.vertices, trans_vertex)
# do not affect scale in matrix
if asset.matrix_local is not None:
asset.matrix_local[:, :, 3:4] = trans_vertex @ asset.matrix_local[:, :, 3:4]
if asset.pose_matrix is not None:
asset.pose_matrix[:, :, 3:4] = trans_vertex @ asset.pose_matrix[:, :, 3:4]
# do not affect normal here
if asset.joints is not None:
asset.joints = self._apply(asset.joints, trans_vertex)
if asset.tails is not None:
asset.tails = self._apply(asset.tails, trans_vertex)
self.trans_vertex = trans_vertex
def inverse(self, asset: Asset):
m = np.linalg.inv(self.trans_vertex)
asset.vertices = self._apply(asset.vertices, m)
if asset.joints is not None:
asset.joints = self._apply(asset.joints, m)
if asset.tails is not None:
asset.tails = self._apply(asset.tails, m)
class AugmentJitter(Augment):
def __init__(self, config: AugmentJitterConfig):
super().__init__()
self.config = config
def _apply(self, v: ndarray, trans: ndarray) -> ndarray:
return np.matmul(v, trans[:3, :3].transpose()) + trans[:3, 3]
def transform(self, asset: Asset, **kwargs):
p = self.config.p
vertex_sigma = self.config.vertex_sigma
vertex_clip = self.config.vertex_clip
normal_sigma = self.config.normal_sigma
normal_clip = self.config.normal_clip
if np.random.rand() < p:
scale = np.random.rand() + 1e-6
vertex_sigma *= scale
vertex_clip *= scale
scale = np.random.rand() + 1e-6
normal_sigma *= scale
normal_clip *= scale
if vertex_sigma > 0:
noise = np.clip(np.random.randn(*asset.vertices.shape) * vertex_sigma, -vertex_clip, vertex_clip).astype(np.float32)
asset.vertices += noise
if normal_sigma > 0:
noise = np.clip(np.random.randn(*asset.vertex_normals.shape) * normal_sigma, -normal_clip, normal_clip).astype(np.float32)
asset.vertex_normals += noise
noise = np.clip(np.random.randn(*asset.face_normals.shape) * normal_sigma, -normal_clip, normal_clip).astype(np.float32)
asset.face_normals += noise
asset.vertex_normals = asset.vertex_normals / np.linalg.norm(asset.vertex_normals, axis=1, keepdims=True)
asset.face_normals = asset.face_normals / np.linalg.norm(asset.face_normals, axis=1, keepdims=True)
asset.vertex_normals = np.nan_to_num(asset.vertex_normals, nan=0., posinf=0., neginf=0.)
asset.face_normals = np.nan_to_num(asset.face_normals, nan=0., posinf=0., neginf=0.)
def inverse(self, asset: Asset):
pass
def _trans_to_m(v: ndarray):
m = np.eye(4, dtype=np.float32)
m[0:3, 3] = v
return m
def _scale_to_m(r: ndarray):
m = np.zeros((4, 4), dtype=np.float32)
m[0, 0] = r
m[1, 1] = r
m[2, 2] = r
m[3, 3] = 1.
return m
def get_augments(config: AugmentConfig) -> Tuple[List[Augment], List[Augment]]:
first_augments = [] # augments before sample
second_augments = [] # augments after sample
augment_collapse_config = config.augment_collapse_config
augment_lbs_config = config.augment_lbs_config
augment_linear_config = config.augment_linear_config
augment_affine_config = config.augment_affine_config
augment_jitter_config = config.augment_jitter_config
augment_joint_perturb_config = config.augment_joint_perturb_config
augment_joint_discrete_config = config.augment_joint_discrete_config
augment_drop_part_config = config.augment_drop_part_config
if augment_drop_part_config is not None:
first_augments.append(AugmentDropPart(config=augment_drop_part_config))
if augment_collapse_config is not None:
first_augments.append(AugmentCollapse(config=augment_collapse_config))
if augment_lbs_config is not None:
first_augments.append(AugmentLBS(config=augment_lbs_config))
if augment_linear_config is not None:
first_augments.append(AugmentLinear(config=augment_linear_config))
if augment_affine_config is not None:
first_augments.append(AugmentAffine(config=augment_affine_config))
if augment_jitter_config is not None:
second_augments.append(AugmentJitter(config=augment_jitter_config))
if augment_joint_perturb_config is not None:
second_augments.append(AugmentJointPerturb(config=augment_joint_perturb_config))
if augment_joint_discrete_config is not None:
second_augments.append(AugmentJointDiscrete(config=augment_joint_discrete_config))
return first_augments, second_augments |