dota-2 / index.html
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undefined - Initial Deployment
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Dota 2 Match Stats Viewer</title>
<script src="https://cdn.tailwindcss.com"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
<style>
.hero-gradient {
background: linear-gradient(135deg, #1a202c 0%, #2d3748 100%);
}
.radiant-gradient {
background: linear-gradient(135deg, rgba(26, 160, 93, 0.1) 0%, rgba(26, 160, 93, 0.2) 100%);
}
.dire-gradient {
background: linear-gradient(135deg, rgba(160, 26, 26, 0.1) 0%, rgba(160, 26, 26, 0.2) 100%);
}
.hero-icon {
width: 24px;
height: 24px;
border-radius: 50%;
background-size: cover;
background-position: center;
}
.player-item:hover {
transform: translateY(-2px);
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
}
.loading-spinner {
border: 4px solid rgba(255, 255, 255, 0.3);
border-radius: 50%;
border-top: 4px solid #ffffff;
width: 40px;
height: 40px;
animation: spin 1s linear infinite;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
</style>
</head>
<body class="bg-gray-900 text-gray-100 min-h-screen">
<div class="container mx-auto px-4 py-8">
<!-- Header -->
<header class="hero-gradient rounded-xl p-6 mb-8 shadow-lg">
<div class="flex flex-col md:flex-row justify-between items-center">
<div class="mb-4 md:mb-0">
<h1 class="text-3xl font-bold text-green-400">Dota 2 Match Stats</h1>
<p class="text-gray-300">Analyze match details in real-time</p>
</div>
<div class="flex items-center space-x-4">
<input
type="number"
id="matchIdInput"
placeholder="Enter Match ID"
class="px-4 py-2 rounded-lg bg-gray-800 text-white focus:outline-none focus:ring-2 focus:ring-green-500"
>
<button
id="fetchBtn"
class="bg-green-600 hover:bg-green-700 text-white px-6 py-2 rounded-lg transition duration-200 flex items-center"
>
<i class="fas fa-search mr-2"></i> Fetch
</button>
</div>
</div>
</header>
<!-- Loading State -->
<div id="loading" class="hidden flex flex-col items-center justify-center py-16">
<div class="loading-spinner mb-4"></div>
<p class="text-xl">Fetching match data...</p>
</div>
<!-- Error State -->
<div id="error" class="hidden bg-red-900 text-white p-6 rounded-xl mb-8">
<div class="flex items-center">
<i class="fas fa-exclamation-triangle text-2xl mr-4"></i>
<div>
<h3 class="font-bold text-xl">Error</h3>
<p id="errorMessage">Failed to fetch match data. Please try again.</p>
</div>
</div>
</div>
<!-- Match Info Section -->
<div id="matchInfo" class="hidden bg-gray-800 rounded-xl p-6 mb-8 shadow-lg">
<div class="flex flex-col md:flex-row justify-between items-center mb-6">
<div>
<h2 class="text-2xl font-bold">Match <span id="matchIdDisplay" class="text-green-400"></span></h2>
<div class="flex items-center mt-2">
<span id="gameMode" class="bg-gray-700 px-3 py-1 rounded-full text-sm"></span>
<span id="lobbyType" class="bg-gray-700 px-3 py-1 rounded-full text-sm ml-2"></span>
<span id="duration" class="bg-gray-700 px-3 py-1 rounded-full text-sm ml-2"></span>
</div>
</div>
<div class="mt-4 md:mt-0 flex items-center">
<div class="text-center px-4">
<div class="text-green-400 font-bold text-xl" id="radiantScore">0</div>
<div class="text-sm text-gray-300">Radiant</div>
</div>
<div class="text-2xl mx-2">vs</div>
<div class="text-center px-4">
<div class="text-red-400 font-bold text-xl" id="direScore">0</div>
<div class="text-sm text-gray-300">Dire</div>
</div>
</div>
<div class="mt-4 md:mt-0">
<div id="resultBadge" class="px-4 py-2 rounded-full font-bold"></div>
</div>
</div>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6">
<!-- Radiant Team -->
<div class="radiant-gradient rounded-xl p-4">
<div class="flex justify-between items-center mb-4">
<h3 class="text-xl font-bold text-green-400">Radiant</h3>
<div class="flex items-center">
<span class="text-sm mr-2">Advantage:</span>
<span id="radiantAdvantage" class="font-bold">0</span>
</div>
</div>
<div id="radiantPlayers" class="space-y-3">
<!-- Players will be inserted here -->
</div>
</div>
<!-- Dire Team -->
<div class="dire-gradient rounded-xl p-4">
<div class="flex justify-between items-center mb-4">
<h3 class="text-xl font-bold text-red-400">Dire</h3>
<div class="flex items-center">
<span class="text-sm mr-2">Advantage:</span>
<span id="direAdvantage" class="font-bold">0</span>
</div>
</div>
<div id="direPlayers" class="space-y-3">
<!-- Players will be inserted here -->
</div>
</div>
</div>
</div>
<!-- Match Details Section -->
<div id="matchDetails" class="hidden bg-gray-800 rounded-xl p-6 shadow-lg mt-8">
<h3 class="text-xl font-bold mb-4">Match Details</h3>
<div class="grid grid-cols-1 md:grid-cols-3 gap-6">
<!-- Kills/Damage -->
<div class="bg-gray-700 rounded-lg p-4">
<h4 class="font-bold mb-3 text-green-400">Combat Stats</h4>
<div class="space-y-4">
<div>
<div class="flex justify-between mb-1">
<span>Total Kills</span>
<span id="totalKills" class="font-bold">0</span>
</div>
<div class="w-full bg-gray-600 rounded-full h-2">
<div id="killsBar" class="bg-gradient-to-r from-green-400 to-red-500 h-2 rounded-full" style="width: 50%"></div>
</div>
</div>
<div>
<div class="flex justify-between mb-1">
<span>Hero Damage</span>
<span id="heroDamage" class="font-bold">0</span>
</div>
<div class="w-full bg-gray-600 rounded-full h-2">
<div id="damageBar" class="bg-gradient-to-r from-green-400 to-red-500 h-2 rounded-full" style="width: 50%"></div>
</div>
</div>
<div>
<div class="flex justify-between mb-1">
<span>Tower Damage</span>
<span id="towerDamage" class="font-bold">0</span>
</div>
<div class="w-full bg-gray-600 rounded-full h-2">
<div id="towerDamageBar" class="bg-gradient-to-r from-green-400 to-red-500 h-2 rounded-full" style="width: 50%"></div>
</div>
</div>
</div>
</div>
<!-- Economy -->
<div class="bg-gray-700 rounded-lg p-4">
<h4 class="font-bold mb-3 text-yellow-400">Economy</h4>
<div class="space-y-4">
<div>
<div class="flex justify-between mb-1">
<span>Gold Earned</span>
<span id="goldEarned" class="font-bold">0</span>
</div>
<div class="w-full bg-gray-600 rounded-full h-2">
<div id="goldBar" class="bg-gradient-to-r from-green-400 to-red-500 h-2 rounded-full" style="width: 50%"></div>
</div>
</div>
<div>
<div class="flex justify-between mb-1">
<span>XP Earned</span>
<span id="xpEarned" class="font-bold">0</span>
</div>
<div class="w-full bg-gray-600 rounded-full h-2">
<div id="xpBar" class="bg-gradient-to-r from-green-400 to-red-500 h-2 rounded-full" style="width: 50%"></div>
</div>
</div>
<div>
<div class="flex justify-between mb-1">
<span>Last Hits</span>
<span id="lastHits" class="font-bold">0</span>
</div>
<div class="w-full bg-gray-600 rounded-full h-2">
<div id="lastHitsBar" class="bg-gradient-to-r from-green-400 to-red-500 h-2 rounded-full" style="width: 50%"></div>
</div>
</div>
</div>
</div>
<!-- Objectives -->
<div class="bg-gray-700 rounded-lg p-4">
<h4 class="font-bold mb-3 text-blue-400">Objectives</h4>
<div class="grid grid-cols-2 gap-4">
<div class="text-center">
<div class="text-3xl font-bold text-green-400" id="radiantTowers">0</div>
<div class="text-sm">Towers</div>
</div>
<div class="text-center">
<div class="text-3xl font-bold text-green-400" id="radiantBarracks">0</div>
<div class="text-sm">Barracks</div>
</div>
<div class="text-center">
<div class="text-3xl font-bold text-red-400" id="direTowers">0</div>
<div class="text-sm">Towers</div>
</div>
<div class="text-center">
<div class="text-3xl font-bold text-red-400" id="direBarracks">0</div>
<div class="text-sm">Barracks</div>
</div>
</div>
<div class="mt-4 pt-4 border-t border-gray-600">
<div class="flex justify-between items-center">
<span>Roshan Kills</span>
<div class="flex items-center">
<span class="text-green-400 mr-2" id="radiantRoshan">0</span>
<span class="text-gray-400">-</span>
<span class="text-red-400 ml-2" id="direRoshan">0</span>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- Charts Section -->
<div id="chartsSection" class="hidden bg-gray-800 rounded-xl p-6 shadow-lg mt-8">
<h3 class="text-xl font-bold mb-4">Gold & XP Advantage</h3>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6">
<div class="bg-gray-700 rounded-lg p-4">
<h4 class="font-bold mb-3 text-yellow-400">Gold Advantage</h4>
<canvas id="goldChart" height="250"></canvas>
</div>
<div class="bg-gray-700 rounded-lg p-4">
<h4 class="font-bold mb-3 text-blue-400">XP Advantage</h4>
<canvas id="xpChart" height="250"></canvas>
</div>
</div>
</div>
</div>
<script src="https://cdn.jsdelivr.net/npm/chart.js"></script>
<script>
// DOM Elements
const matchIdInput = document.getElementById('matchIdInput');
const fetchBtn = document.getElementById('fetchBtn');
const loading = document.getElementById('loading');
const error = document.getElementById('error');
const matchInfo = document.getElementById('matchInfo');
const matchDetails = document.getElementById('matchDetails');
const chartsSection = document.getElementById('chartsSection');
const errorMessage = document.getElementById('errorMessage');
// Event Listeners
fetchBtn.addEventListener('click', fetchMatchData);
matchIdInput.addEventListener('keypress', (e) => {
if (e.key === 'Enter') fetchMatchData();
});
// Chart instances
let goldChart = null;
let xpChart = null;
// Fetch match data from OpenDota API
async function fetchMatchData() {
const matchId = matchIdInput.value.trim();
if (!matchId) {
showError('Please enter a valid Match ID');
return;
}
// Show loading state
loading.classList.remove('hidden');
error.classList.add('hidden');
matchInfo.classList.add('hidden');
matchDetails.classList.add('hidden');
chartsSection.classList.add('hidden');
try {
// Clear previous charts if they exist
if (goldChart) goldChart.destroy();
if (xpChart) xpChart.destroy();
// Fetch match data
const matchResponse = await fetch(`https://api.opendota.com/api/matches/${matchId}`);
if (!matchResponse.ok) throw new Error('Match not found or API error');
const matchData = await matchResponse.json();
// Fetch additional details if needed
let playersData = [];
try {
const playersResponse = await fetch(`https://api.opendota.com/api/matches/${matchId}/players`);
if (!playersResponse.ok) {
console.warn('Failed to fetch player details, using basic match data only');
} else {
playersData = await playersResponse.json();
}
} catch (err) {
console.warn('Error fetching player details:', err);
}
// Process and display data
displayMatchData(matchData, playersData);
// Hide loading and show content
loading.classList.add('hidden');
matchInfo.classList.remove('hidden');
matchDetails.classList.remove('hidden');
chartsSection.classList.remove('hidden');
} catch (err) {
console.error('Error fetching match data:', err);
let errorMsg = err.message || 'Failed to fetch match data.';
if (errorMsg.includes('player details')) {
errorMsg += ' Some player details may be missing.';
}
showError(errorMsg + ' Please try again.');
loading.classList.add('hidden');
}
}
function showError(message) {
errorMessage.textContent = message;
error.classList.remove('hidden');
}
function displayMatchData(match, players) {
// Display basic match info
document.getElementById('matchIdDisplay').textContent = match.match_id;
document.getElementById('gameMode').textContent = getGameMode(match.game_mode);
document.getElementById('lobbyType').textContent = getLobbyType(match.lobby_type);
document.getElementById('duration').textContent = formatDuration(match.duration);
// Display scores and result
document.getElementById('radiantScore').textContent = match.radiant_score;
document.getElementById('direScore').textContent = match.dire_score;
const resultBadge = document.getElementById('resultBadge');
if (match.radiant_win) {
resultBadge.textContent = 'Radiant Victory';
resultBadge.className = 'px-4 py-2 rounded-full font-bold bg-green-600 text-white';
} else {
resultBadge.textContent = 'Dire Victory';
resultBadge.className = 'px-4 py-2 rounded-full font-bold bg-red-600 text-white';
}
// Process players data
const radiantPlayers = players.filter(p => p.isRadiant);
const direPlayers = players.filter(p => !p.isRadiant);
// Calculate team stats
const radiantStats = calculateTeamStats(radiantPlayers);
const direStats = calculateTeamStats(direPlayers);
// Display team advantages
document.getElementById('radiantAdvantage').textContent = radiantStats.networth.toLocaleString();
document.getElementById('direAdvantage').textContent = direStats.networth.toLocaleString();
// Display players
displayPlayers(radiantPlayers, 'radiantPlayers');
displayPlayers(direPlayers, 'direPlayers');
// Display match details
displayMatchDetails(radiantStats, direStats, match);
// Prepare and display charts
prepareCharts(match);
}
function calculateTeamStats(players) {
return players.reduce((stats, player) => {
stats.kills += player.kills || 0;
stats.deaths += player.deaths || 0;
stats.assists += player.assists || 0;
stats.heroDamage += player.hero_damage || 0;
stats.towerDamage += player.tower_damage || 0;
stats.lastHits += player.last_hits || 0;
stats.goldPerMin += player.gold_per_min || 0;
stats.xpPerMin += player.xp_per_min || 0;
stats.networth += player.net_worth || 0;
stats.totalGold += player.total_gold || 0;
stats.totalXp += player.total_xp || 0;
return stats;
}, {
kills: 0,
deaths: 0,
assists: 0,
heroDamage: 0,
towerDamage: 0,
lastHits: 0,
goldPerMin: 0,
xpPerMin: 0,
networth: 0,
totalGold: 0,
totalXp: 0
});
}
function displayPlayers(players, containerId) {
const container = document.getElementById(containerId);
container.innerHTML = '';
players.forEach(player => {
const playerElement = document.createElement('div');
playerElement.className = 'player-item bg-gray-700 rounded-lg p-3 transition duration-200';
playerElement.innerHTML = `
<div class="flex items-center justify-between">
<div class="flex items-center">
<div class="hero-icon mr-3" style="background-image: url('https://cdn.cloudflare.steamstatic.com/apps/dota2/images/dota_react/heroes/${getHeroShortName(player.hero_id)}.png')"></div>
<div>
<div class="font-bold">${player.personaname || 'Anonymous'}</div>
<div class="text-sm text-gray-400">${getHeroName(player.hero_id)}</div>
</div>
</div>
<div class="text-right">
<div class="font-bold">${player.kills || 0}/${player.deaths || 0}/${player.assists || 0}</div>
<div class="text-sm text-gray-400">K/D/A</div>
</div>
</div>
<div class="grid grid-cols-4 gap-2 mt-3 text-center text-xs">
<div>
<div class="font-bold">${player.last_hits || 0}</div>
<div class="text-gray-400">LH</div>
</div>
<div>
<div class="font-bold">${player.denies || 0}</div>
<div class="text-gray-400">DN</div>
</div>
<div>
<div class="font-bold">${player.gold_per_min || 0}</div>
<div class="text-gray-400">GPM</div>
</div>
<div>
<div class="font-bold">${player.xp_per_min || 0}</div>
<div class="text-gray-400">XPM</div>
</div>
</div>
`;
container.appendChild(playerElement);
});
}
function displayMatchDetails(radiantStats, direStats, match) {
// Combat Stats
document.getElementById('totalKills').textContent = `${radiantStats.kills} - ${direStats.kills}`;
document.getElementById('heroDamage').textContent = `${radiantStats.heroDamage.toLocaleString()} - ${direStats.heroDamage.toLocaleString()}`;
document.getElementById('towerDamage').textContent = `${radiantStats.towerDamage.toLocaleString()} - ${direStats.towerDamage.toLocaleString()}`;
// Update progress bars
const totalKills = radiantStats.kills + direStats.kills;
const killsPercentage = totalKills > 0 ? (radiantStats.kills / totalKills * 100) : 50;
document.getElementById('killsBar').style.width = `${killsPercentage}%`;
const totalDamage = radiantStats.heroDamage + direStats.heroDamage;
const damagePercentage = totalDamage > 0 ? (radiantStats.heroDamage / totalDamage * 100) : 50;
document.getElementById('damageBar').style.width = `${damagePercentage}%`;
const totalTowerDamage = radiantStats.towerDamage + direStats.towerDamage;
const towerDamagePercentage = totalTowerDamage > 0 ? (radiantStats.towerDamage / totalTowerDamage * 100) : 50;
document.getElementById('towerDamageBar').style.width = `${towerDamagePercentage}%`;
// Economy Stats
document.getElementById('goldEarned').textContent = `${radiantStats.totalGold.toLocaleString()} - ${direStats.totalGold.toLocaleString()}`;
document.getElementById('xpEarned').textContent = `${radiantStats.totalXp.toLocaleString()} - ${direStats.totalXp.toLocaleString()}`;
document.getElementById('lastHits').textContent = `${radiantStats.lastHits} - ${direStats.lastHits}`;
const totalGold = radiantStats.totalGold + direStats.totalGold;
const goldPercentage = totalGold > 0 ? (radiantStats.totalGold / totalGold * 100) : 50;
document.getElementById('goldBar').style.width = `${goldPercentage}%`;
const totalXp = radiantStats.totalXp + direStats.totalXp;
const xpPercentage = totalXp > 0 ? (radiantStats.totalXp / totalXp * 100) : 50;
document.getElementById('xpBar').style.width = `${xpPercentage}%`;
const totalLastHits = radiantStats.lastHits + direStats.lastHits;
const lastHitsPercentage = totalLastHits > 0 ? (radiantStats.lastHits / totalLastHits * 100) : 50;
document.getElementById('lastHitsBar').style.width = `${lastHitsPercentage}%`;
// Objectives
document.getElementById('radiantTowers').textContent = match.tower_status_radiant ? countBits(match.tower_status_radiant) : 0;
document.getElementById('direTowers').textContent = match.tower_status_dire ? countBits(match.tower_status_dire) : 0;
document.getElementById('radiantBarracks').textContent = match.barracks_status_radiant ? countBits(match.barracks_status_radiant) : 0;
document.getElementById('direBarracks').textContent = match.barracks_status_dire ? countBits(match.barracks_status_dire) : 0;
// Roshan kills
document.getElementById('radiantRoshan').textContent = match.roshan_respawn_timer ? 'Unknown' : 0;
document.getElementById('direRoshan').textContent = match.roshan_respawn_timer ? 'Unknown' : 0;
}
function prepareCharts(match) {
// Prepare gold advantage data
const goldAdvantage = match.radiant_gold_adv || [];
const xpAdvantage = match.radiant_xp_adv || [];
// Create time labels (every minute)
const durationMinutes = Math.ceil(match.duration / 60);
const timeLabels = Array.from({length: durationMinutes}, (_, i) => `${i+1}'`);
// Gold Advantage Chart
const goldCtx = document.getElementById('goldChart').getContext('2d');
goldChart = new Chart(goldCtx, {
type: 'line',
data: {
labels: timeLabels,
datasets: [{
label: 'Gold Advantage',
data: goldAdvantage,
borderColor: '#f6e05e',
backgroundColor: 'rgba(246, 224, 94, 0.1)',
borderWidth: 2,
tension: 0.1,
fill: true
}]
},
options: {
responsive: true,
maintainAspectRatio: false,
plugins: {
legend: {
display: false
}
},
scales: {
x: {
grid: {
color: 'rgba(255, 255, 255, 0.1)'
},
ticks: {
color: 'rgba(255, 255, 255, 0.7)'
}
},
y: {
grid: {
color: 'rgba(255, 255, 255, 0.1)'
},
ticks: {
color: 'rgba(255, 255, 255, 0.7)'
}
}
}
}
});
// XP Advantage Chart
const xpCtx = document.getElementById('xpChart').getContext('2d');
xpChart = new Chart(xpCtx, {
type: 'line',
data: {
labels: timeLabels,
datasets: [{
label: 'XP Advantage',
data: xpAdvantage,
borderColor: '#63b3ed',
backgroundColor: 'rgba(99, 179, 237, 0.1)',
borderWidth: 2,
tension: 0.1,
fill: true
}]
},
options: {
responsive: true,
maintainAspectRatio: false,
plugins: {
legend: {
display: false
}
},
scales: {
x: {
grid: {
color: 'rgba(255, 255, 255, 0.1)'
},
ticks: {
color: 'rgba(255, 255, 255, 0.7)'
}
},
y: {
grid: {
color: 'rgba(255, 255, 255, 0.1)'
},
ticks: {
color: 'rgba(255, 255, 255, 0.7)'
}
}
}
}
});
}
// Helper functions
function getGameMode(modeId) {
const modes = {
0: 'Unknown',
1: 'All Pick',
2: 'Captains Mode',
3: 'Random Draft',
4: 'Single Draft',
5: 'All Random',
6: 'Intro',
7: 'Diretide',
8: 'Reverse Captains Mode',
9: 'Greeviling',
10: 'Tutorial',
11: 'Mid Only',
12: 'Least Played',
13: 'Limited Heroes',
14: 'Compendium Matchmaking',
15: 'Custom',
16: 'Captains Draft',
17: 'Balanced Draft',
18: 'Ability Draft',
19: 'Event',
20: 'All Random Deathmatch',
21: '1v1 Mid',
22: 'All Draft',
23: 'Turbo',
24: 'Mutation'
};
return modes[modeId] || `Mode ${modeId}`;
}
function getLobbyType(lobbyId) {
const lobbies = {
0: 'Normal',
1: 'Practice',
2: 'Tournament',
3: 'Tutorial',
4: 'Co-op Bots',
5: 'Ranked',
6: 'Solo Ranked',
7: 'Ranked Roles',
8: 'Battle Cup'
};
return lobbies[lobbyId] || `Lobby ${lobbyId}`;
}
function formatDuration(seconds) {
const mins = Math.floor(seconds / 60);
const secs = seconds % 60;
return `${mins}m ${secs}s`;
}
function getHeroName(heroId) {
// This would normally come from a heroes API endpoint
// For simplicity, we'll use a placeholder
return `Hero ${heroId}`;
}
function getHeroShortName(heroId) {
// This would normally come from a heroes API endpoint
// For simplicity, we'll use a placeholder
return `hero_placeholder`;
}
function countBits(n) {
// Count number of set bits (1s) in a number
let count = 0;
while (n) {
count += n & 1;
n >>= 1;
}
return count;
}
</script>
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