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5c0856a c77f6d9 5c0856a c77f6d9 5c0856a 7d419bd 5c0856a 7d419bd 5c0856a 7d419bd 5c0856a 7d419bd 5c0856a 7d419bd c77f6d9 7d419bd c77f6d9 5c0856a c77f6d9 5c0856a 7d419bd 5c0856a 7d419bd 5c0856a 7d419bd 5c0856a 7d419bd 5c0856a 7d419bd 5c0856a 7d419bd 5c0856a 7d419bd 5c0856a 7d419bd 5c0856a 7d419bd 5c0856a c77f6d9 7d419bd 5c0856a 7d419bd 5c0856a c77f6d9 5c0856a 7d419bd 5c0856a 7d419bd 5c0856a 7d419bd 5c0856a 7d419bd e998ba1 7d419bd 5c0856a 7d419bd | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 | import * as THREE from "three";
import {AssetQueue,fetchSceneBytes} from "./scene-assets.js?v=20261002a";
import {loadProgressive} from "./progressive-gltf.js?v=20261002a";
import {Sky} from "three/addons/objects/Sky.js";
"use strict";
// The 3D engine: one shared WebGL renderer, one scene per loaded submission,
// and a Viewer per canvas that keeps the same interface the prototype's
// procedural viewer had (rotationX / rotationY / zoom / paused / group /
// draw(dt) / destroy()), so the page code above it did not have to change.
//
// Existing public Code4Scene geometry with progressively loaded card textures.
(function () {
const activeViewers = new Set();
window.activeViewers = activeViewers;
let lastFrame = performance.now();
/* ------------------------------------------------------------ renderer */
let gl = null, ENV = null, contextLost = false, restoreTimer = null;
function renderer() {
if (gl) return gl;
gl = new THREE.WebGLRenderer({ antialias: true, alpha: true, premultipliedAlpha: true, powerPreference: "high-performance" });
gl.setPixelRatio(1);
gl.domElement.addEventListener('webglcontextlost',event=>{
event.preventDefault();contextLost=true;
activeViewers.forEach(v=>{if(v.visible)v.status('Restoring 3D graphics…','restoring');});
clearTimeout(restoreTimer);restoreTimer=setTimeout(()=>activeViewers.forEach(v=>{if(v.visible)v.fail(new Error('3D graphics were interrupted.'),'graphics');}),10000);
});
gl.domElement.addEventListener('webglcontextrestored',()=>{
clearTimeout(restoreTimer);contextLost=false;
try{makeEnvironment();for(const e of assets.entries.values())if(e.asset)e.asset.scene.environment=ENV;activeViewers.forEach(v=>{v.dirty=true;v.hasDrawn=false;});}
catch(error){activeViewers.forEach(v=>v.fail(error,'graphics'));}
});
gl.outputColorSpace = THREE.SRGBColorSpace;
gl.toneMapping = THREE.ACESFilmicToneMapping; gl.toneMappingExposure = 1.0;
gl.shadowMap.enabled = true;
gl.shadowMap.type = THREE.PCFSoftShadowMap;
gl.setClearColor(0x000000, 0);
makeEnvironment();
return gl;
}
function makeEnvironment(){
ENV?.dispose();
const sky=new Sky();sky.scale.setScalar(1000);const u=sky.material.uniforms;u.turbidity.value=4;u.rayleigh.value=1.4;u.mieCoefficient.value=.004;u.mieDirectionalG.value=.8;u.sunPosition.value.setFromSphericalCoords(1,THREE.MathUtils.degToRad(52),THREE.MathUtils.degToRad(215));const skyScene=new THREE.Scene();skyScene.add(sky);const pmrem=new THREE.PMREMGenerator(gl);ENV=pmrem.fromScene(skyScene,0,.1,2000).texture;pmrem.dispose();sky.geometry.dispose();sky.material.dispose();
}
function recoverRenderer(){
clearTimeout(restoreTimer);contextLost=false;
if(gl){gl.dispose();gl=null;}ENV?.dispose();ENV=null;renderer();
for(const e of assets.entries.values())if(e.asset)e.asset.scene.environment=ENV;
activeViewers.forEach(v=>{v.dirty=true;v.hasDrawn=false;v.failed=null;});
}
// The benchmark's own light rig (city_bench.building_light/1), the numbers
// the board's renders use: sun in the south-east at 50 degrees, a pale sky,
// and a muted environment. One rig for the page, moved into whichever scene
// is being drawn.
const RIG = (window.BB_DATA && window.BB_DATA.rig) || {};
const RIG_GROUP = new THREE.Group();
const SUN = new THREE.DirectionalLight(0xffffff, RIG.sun_intensity ?? 3.2);
SUN.color.setRGB(...(RIG.sun_colour || [1, 0.97, 0.92]));
SUN.castShadow = true;
SUN.shadow.mapSize.set(1024, 1024);
SUN.shadow.bias = -0.0006;
SUN.shadow.normalBias = 0.02;
const SKY = new THREE.HemisphereLight(0xbcd4f0, 0x6b6157, RIG.sky_intensity ?? 0.45);
SKY.color.setRGB(...(RIG.sky_colour || [0.7, 0.8, 0.94]));
SKY.groundColor.setRGB(...(RIG.ground_colour || [0.36, 0.34, 0.31]));
// A ground that shows only the shadow that lands on it, so the page's own
// background reads through everywhere else.
const GROUND = new THREE.Mesh(new THREE.PlaneGeometry(1, 1), new THREE.ShadowMaterial({ opacity: 0.22, transparent: true }));
GROUND.rotation.x = -Math.PI / 2;
GROUND.receiveShadow = true;
RIG_GROUP.add(SUN, SUN.target, SKY);
function rigFor(asset) {
const reach = Math.max(RIG.reach_m || 400, asset.radius * 1.6);
const az = THREE.MathUtils.degToRad(RIG.sun_azimuth_deg ?? 135), el = THREE.MathUtils.degToRad(RIG.sun_elevation_deg ?? 50);
SUN.position.set(Math.cos(el) * Math.sin(az), Math.sin(el), -Math.cos(el) * Math.cos(az)).multiplyScalar(reach).add(asset.centre);
SUN.target.position.copy(asset.centre);
const s = SUN.shadow.camera, r = asset.radius * 1.15;
s.left = -r; s.right = r; s.top = r; s.bottom = -r; s.near = 1; s.far = reach * 3;
s.updateProjectionMatrix();
GROUND.position.set(asset.centre.x, asset.floor, asset.centre.z);
GROUND.scale.set(asset.radius * 8, asset.radius * 8, 1);
asset.scene.add(RIG_GROUP);
}
function disposeAsset(asset){
if(!asset)return;asset.materials?.dispose();asset.scene.remove(RIG_GROUP);const geometries=new Set(),materials=new Set(),textures=new Set();
asset.scene.traverse(n=>{if(n.geometry)geometries.add(n.geometry);for(const m of [].concat(n.material||[])){materials.add(m);for(const v of Object.values(m))if(v?.isTexture)textures.add(v);}});
geometries.forEach(g=>g.dispose());textures.forEach(t=>{t.dispose();t.source?.data?.close?.();});materials.forEach(m=>m.dispose());
}
function assetProfile(root){
const buffers=new Set(),images=new Set();let geometry=0,textures=0,maxTexture=0;
root.traverse(n=>{if(n.geometry){for(const a of [...Object.values(n.geometry.attributes),n.geometry.index].filter(Boolean)){const buffer=(a.array||a.data?.array)?.buffer;if(buffer&&!buffers.has(buffer)){buffers.add(buffer);geometry+=buffer.byteLength;}}}for(const m of [].concat(n.material||[]))for(const t of Object.values(m))if(t?.isTexture){const image=t.source?.data;if(image&&!images.has(image)){images.add(image);textures+=(image.width||0)*(image.height||0)*4*1.34;maxTexture=Math.max(maxTexture,image.width||0,image.height||0);}}});
return {geometry,textures,maxTexture,bytes:geometry+textures};
}
const assets=new AssetQueue({
maxConcurrent:2,maxIdle:1,maxBytes:128*1024*1024,dispose:disposeAsset,
onChange:s=>{document.documentElement.dataset.sceneJobs=String(s.running);document.documentElement.dataset.scenePeakJobs=String(s.peak);document.documentElement.dataset.sceneCached=String(s.cached);document.documentElement.dataset.sceneBytes=String(Math.round(s.bytes));},
load:async(key,signal,progress)=>{
const gltf=await loadProgressive(key,{signal,onProgress:progress});
if(signal.aborted){disposeAsset({scene:gltf.scene,materials:gltf.materials});signal.throwIfAborted();}
const root = gltf.scene;
root.traverse(node => { if (node.isMesh) { node.castShadow = true; node.receiveShadow = true; } });
const box = new THREE.Box3(), pts=[];
root.traverse(o=>{if(o.isMesh){const b=new THREE.Box3().setFromObject(o);if(!b.isEmpty())pts.push(b);for(const m of [].concat(o.material||[]))if(m.specularIntensity!==undefined)m.specularIntensity=Math.min(m.specularIntensity,.5);}});
const q=(arr,t)=>arr.slice().sort((a,b)=>a-b)[Math.floor(t*(arr.length-1))];
if(pts.length>8){const cx=pts.map(b=>(b.min.x+b.max.x)/2),cy=pts.map(b=>(b.min.y+b.max.y)/2),cz=pts.map(b=>(b.min.z+b.max.z)/2);box.set(new THREE.Vector3(q(cx,.03),q(cy,.03),q(cz,.03)),new THREE.Vector3(q(cx,.97),q(cy,.97),q(cz,.97)));}else box.setFromObject(root);
const centre = box.getCenter(new THREE.Vector3());
const size = box.getSize(new THREE.Vector3());
const corners = [];
for (const x of [box.min.x, box.max.x]) for (const y of [box.min.y, box.max.y]) for (const z of [box.min.z, box.max.z]) corners.push(new THREE.Vector3(x, y, z));
const scene = new THREE.Scene();
scene.environment = ENV || (renderer(), ENV);
scene.environmentIntensity = RIG.environment_intensity ?? 0.8;
scene.background = new THREE.Color(0xe6edf0); scene.add(root);
const task=window.SITE.cases.find(c=>c.track==='i2s'&&(c.input_glb===key||c.gt_glb===key||c.agents.some(a=>a.glb===key)));
if(task){root.updateMatrixWorld(true);root.traverse(o=>{const duplicate=(task.duplicates||[]).includes(o.name);if(!duplicate&&!(task.targets||[]).includes(o.name))return;const b=new THREE.Box3().setFromObject(o);if(b.isEmpty())return;const h=new THREE.Box3Helper(b.expandByScalar(.08),duplicate?0xff6b5e:0x5ee08a);h.material.depthTest=false;h.material.transparent=true;h.renderOrder=999;scene.add(h);});}
return {key,root,scene,materials:gltf.materials,box,centre,corners,radius:Math.max(size.length()/2,1),floor:box.min.y,...assetProfile(root)};
}
});
/* -------------------------------------------------------------- viewer */
const clamp = (v, a, b) => Math.min(b, Math.max(a, v));
const reduced = () => window.matchMedia("(prefers-reduced-motion: reduce)").matches;
class Viewer {
constructor(canvas, options = {}) {
this.canvas = canvas; this.element=canvas.closest(".live-scene");this.visible=false;this.dirty=true;this.handle=null;this.key=null;this.generation=0;
this.ctx = canvas.getContext("2d", { alpha: true });
this.rotationY = options.rotationY ?? -0.65;
this.rotationX = options.rotationX ?? 0.35;
this.zoom = options.zoom ?? 1;
this.centerX = options.centerX ?? 0.5;
this.speed = options.speed ?? 0.22;
this.group = options.group || null;
this.refCam = options.refCam; this.paused = !!options.refCam; this.dragging = false; this.lastPointer = null;
this.destroyed = false; this.hasDrawn = false; this.failed = null;
this.initialRotation = [this.rotationX,this.rotationY];
this.camera = new THREE.PerspectiveCamera(36, 1, 0.1, 5000);
this.entry = null; this.asset = null;
this.bind();
activeViewers.add(this);
if (options.assetKey) this.key=options.assetKey;
}
status(text,state){
this.element.dataset.statePhase=state;this.canvas.dataset.rendered='false';
let box=this.element.querySelector('.scene-loading');if(!box){box=document.createElement('div');box.className='scene-loading';box.setAttribute('role','status');this.element.append(box);}
if(box.textContent!==text)box.textContent=text;
}
fail(error,kind='asset'){
if(!this.visible)return;this.failed=error;this.failureKind=kind;this.status(kind==='graphics'?'3D graphics were interrupted.':'Could not load this scene.','error');
const box=this.element.querySelector('.scene-loading');box.title=error?.message||'';
const retry=document.createElement('button');retry.className='scene-retry';retry.textContent='Retry scene';retry.onclick=()=>{this.failed=null;if(this.failureKind==='graphics'){try{recoverRenderer();this.status('Preparing 3D scene…','decoding');}catch(e){this.fail(e,'graphics');}}else this.load(this.key);};box.append(retry);
}
load(key){
this.key=key;this.generation++;this.handle?.release();this.handle=null;this.asset=null;this.failed=null;this.hasDrawn=false;this.dirty=true;
if(!this.visible)return;
const generation=this.generation;this.status('Waiting for a download slot…','queued');
this.handle=assets.retain(key,entry=>{
if(this.destroyed||!this.visible||generation!==this.generation)return;
if(entry.state==='ready'){this.asset=entry.asset;this.element.dataset.sceneMb=(entry.bytes/1048576).toFixed(1);this.element.dataset.sceneGeometryMb=(entry.asset.geometry/1048576).toFixed(1);this.element.dataset.sceneTextureMb=(entry.asset.textures/1048576).toFixed(1);this.element.dataset.sceneMaxTexture=String(entry.asset.maxTexture);this.hasDrawn=false;this.dirty=true;this.status('Preparing 3D scene…','rendering');}
else if(entry.state==='error')this.fail(entry.error);
else if(entry.state==='downloading'){const text=entry.total?Math.min(100,Math.round(entry.received/entry.total*100))+'%':(entry.received/1048576).toFixed(1)+' MB';this.status('Downloading scene · '+text,'downloading');}
else if(entry.state==='decoding')this.status('Preparing scene geometry…','decoding');
else if(entry.state==='retrying')this.status('Connection interrupted · retrying…','retrying');
},()=>Math.abs(this.canvas.getBoundingClientRect().top));
}
setVisible(visible){
if(this.visible===visible)return;this.visible=visible;
if(visible){this.load(this.key);}
else{this.generation++;this.handle?.release();this.handle=null;this.asset=null;this.element.dataset.statePhase='paused';}
}
bind() {
this.onDown = e => { this.paused = true; this.dragging = true; this.lastPointer = [e.clientX, e.clientY]; this.canvas.setPointerCapture?.(e.pointerId); };
this.onMove = e => { if (!this.dragging) return; this.dirty=true; const dx = e.clientX - this.lastPointer[0], dy = e.clientY - this.lastPointer[1]; this.rotationY += dx * .012; this.rotationX = clamp(this.rotationX + dy * .008, -.05, 1.3); this.lastPointer = [e.clientX, e.clientY]; if (this.group) { this.group.rotationX = this.rotationX; this.group.rotationY = this.rotationY; } };
this.onUp = () => { this.dragging = false; this.lastPointer = null; };
this.onWheel = e => { e.preventDefault();this.dirty=true; this.zoom = clamp(this.zoom - e.deltaY * .0007, .6, 2.2); if (this.group) this.group.zoom = this.zoom; };
this.onKey = e => { const keys = ["ArrowLeft", "ArrowRight", "ArrowUp", "ArrowDown", "+", "=", "-"]; if (!keys.includes(e.key)) return; e.preventDefault(); this.dirty=true; this.paused = true; if (e.key === "ArrowLeft") this.rotationY -= .12; if (e.key === "ArrowRight") this.rotationY += .12; if (e.key === "ArrowUp") this.rotationX = clamp(this.rotationX + .1, -.05, 1.3); if (e.key === "ArrowDown") this.rotationX = clamp(this.rotationX - .1, -.05, 1.3); if (e.key === "+" || e.key === "=") this.zoom = clamp(this.zoom + .08, .6, 2.2); if (e.key === "-") this.zoom = clamp(this.zoom - .08, .6, 2.2); if (this.group) Object.assign(this.group, { rotationX: this.rotationX, rotationY: this.rotationY, zoom: this.zoom, paused: true }); };
this.canvas.addEventListener("wheel", this.onWheel, { passive: false }); this.canvas.addEventListener("keydown", this.onKey);
this.canvas.addEventListener("pointerdown", this.onDown); this.canvas.addEventListener("pointermove", this.onMove); this.canvas.addEventListener("pointerup", this.onUp); this.canvas.addEventListener("pointercancel", this.onUp);
}
resize() {
const rect = this.canvas.getBoundingClientRect();
const dpr = Math.min(window.devicePixelRatio || 1, 1.5, 960/Math.max(1,rect.width),600/Math.max(1,rect.height));
const w = Math.max(1, Math.round(rect.width * dpr)), h = Math.max(1, Math.round(rect.height * dpr));
if (this.canvas.width !== w || this.canvas.height !== h) { this.canvas.width = w; this.canvas.height = h;this.dirty=true; }
this.w = rect.width; this.h = rect.height; this.dpr = dpr;
}
// Orbit the model's centre. The distance is fitted to the bounding box
// seen from this direction, not to the sphere, so a wide flat building
// fills its card the way a tower does.
aim() {
const a = this.asset, cam = this.camera;
if(this.refCam){
const rc=this.refCam,target=new THREE.Vector3(...rc.target),offset=new THREE.Vector3(...rc.pos).sub(target);
const spherical=new THREE.Spherical().setFromVector3(offset);
spherical.theta += this.rotationY-this.initialRotation[1]; spherical.phi -= this.rotationX-this.initialRotation[0]; spherical.makeSafe(); spherical.radius /= this.zoom;
cam.aspect=this.w/this.h;cam.fov=2*Math.atan(Math.tan(rc.hfov*Math.PI/360)/cam.aspect)*180/Math.PI;
cam.near=.05;cam.far=Math.max(2000,a.radius*24);cam.position.copy(target).add(new THREE.Vector3().setFromSpherical(spherical));cam.lookAt(target);cam.updateProjectionMatrix();return;
}
const az = this.rotationY, el = this.rotationX;
const dir = new THREE.Vector3(Math.cos(el) * Math.sin(az), Math.sin(el), Math.cos(el) * Math.cos(az)).normalize();
const aspect = this.w / this.h;
cam.aspect = aspect; cam.fov = 34;
const vfov = THREE.MathUtils.degToRad(cam.fov), tanV = Math.tan(vfov / 2), tanH = tanV * aspect;
const probe = new THREE.Object3D();
probe.position.copy(a.centre).add(dir); probe.up.set(0, 1, 0); probe.lookAt(a.centre); probe.updateMatrixWorld();
const right = new THREE.Vector3().setFromMatrixColumn(probe.matrixWorld, 0);
const up = new THREE.Vector3().setFromMatrixColumn(probe.matrixWorld, 1);
let dist = 0;
for (const c of a.corners) { const q = c.clone().sub(a.centre); const z = q.dot(dir); dist = Math.max(dist, z + Math.abs(q.dot(right)) / tanH, z + Math.abs(q.dot(up)) / tanV); }
dist = Math.max(dist * 1.08, a.radius * 0.2) / this.zoom;
const target = a.centre.clone().addScaledVector(right, -(this.centerX - 0.5) * 2 * dist * tanH);
cam.near = Math.max(0.1, dist / 200); cam.far = Math.max(2000, dist * 20 + a.radius * 4);
cam.position.copy(target).addScaledVector(dir, dist);
cam.up.set(0, 1, 0); cam.lookAt(target); cam.updateProjectionMatrix();
}
draw(dt) {
if (this.destroyed || !this.visible || !this.canvas.isConnected || contextLost || this.failed) return;
const rect = this.canvas.getBoundingClientRect();
if (rect.width < 2 || rect.height < 2 || document.hidden) return;
if (rect.bottom < 0 || rect.top > window.innerHeight) return;
this.resize();
if(this.asset&&this.hasDrawn){const asset=this.asset;asset.materials?.start(state=>{
for(const v of activeViewers)if(v.asset===asset){v.dirty=true;v.textureStatus();}
if(state.loaded===state.total||state.loaded%32===0){const e=assets.entries.get(asset.key);if(e){Object.assign(asset,assetProfile(asset.root));e.bytes=asset.bytes;assets.changed();for(const v of activeViewers)if(v.asset===asset){v.element.dataset.sceneMb=(asset.bytes/1048576).toFixed(1);v.element.dataset.sceneTextureMb=(asset.textures/1048576).toFixed(1);v.element.dataset.sceneMaxTexture=String(asset.maxTexture);}}}
});}
if(this.hasDrawn&&!this.dirty&&(this.paused||reduced()))return;
if (this.group) { this.rotationX = this.group.rotationX; this.rotationY = this.group.rotationY; this.zoom = this.group.zoom; }
if (!this.group && !this.paused && !this.dragging && !reduced()) this.rotationY += this.speed * dt;
const ctx = this.ctx, W = this.canvas.width, H = this.canvas.height;
if (!this.asset) {
if (this.hasDrawn) return;
ctx.clearRect(0, 0, W, H);
if (this.failed) { ctx.fillStyle = "#93673f"; ctx.font = `${Math.max(9, Math.round(10 * this.dpr))}px Arial`; ctx.textAlign = "center"; ctx.fillText("mesh unavailable", W / 2, H / 2); this.hasDrawn = true; }
return;
}
const g = renderer();
if(g.domElement.width!==W||g.domElement.height!==H)g.setSize(W,H,false);
this.aim();
rigFor(this.asset);
g.render(this.asset.scene, this.camera);
ctx.clearRect(0, 0, W, H);
ctx.drawImage(g.domElement, 0, 0, W, H, 0, 0, W, H);
this.hasDrawn = true; this.dirty=false;this.element.dataset.statePhase="ready"; this.canvas.dataset.rendered="true"; this.canvas.parentElement.querySelector(".scene-loading")?.remove();this.textureStatus();
}
textureStatus(){
if(!this.asset?.materials)return;const s=this.asset.materials.status;this.element.dataset.texturesLoaded=String(s.loaded);this.element.dataset.texturesTotal=String(s.total);
let badge=this.element.querySelector('.scene-texture-status');
if(s.loaded===s.total){badge?.remove();return;}
if(!badge){badge=document.createElement('div');badge.className='scene-texture-status';badge.setAttribute('role','status');this.element.append(badge);}
const signature=s.loaded+'/'+s.total+'/'+s.failed;if(badge.dataset.signature===signature)return;badge.dataset.signature=signature;badge.replaceChildren(document.createTextNode('Textures '+s.loaded+' / '+s.total));
if(s.failed){const retry=document.createElement('button');retry.textContent='Retry textures';retry.onclick=()=>{this.asset?.materials.retry();this.dirty=true;};badge.append(retry);}
}
destroy() {
this.destroyed = true; activeViewers.delete(this);
this.handle?.release(); this.handle=null;this.asset=null;
this.canvas.removeEventListener("pointerdown", this.onDown); this.canvas.removeEventListener("pointermove", this.onMove); this.canvas.removeEventListener("pointerup", this.onUp); this.canvas.removeEventListener("pointercancel", this.onUp); this.canvas.removeEventListener("wheel", this.onWheel); this.canvas.removeEventListener("keydown", this.onKey);
}
}
window.GLBViewer = Viewer;
window.destroyViewersWithin = root => { activeViewers.forEach(v => { if (root.contains(v.canvas)) v.destroy(); }); };
window.BB_ENGINE = { renderer };
/* ------------------------------------------------------------- the clock */
function loop(now) {
requestAnimationFrame(loop);
if (now - lastFrame < 32) return;
const dt = Math.min(.05, (now - lastFrame) / 1000); lastFrame = now;
const groups = new Set([...activeViewers].filter(v => v.group && !v.destroyed).map(v => v.group));
if (!document.hidden && !reduced()) groups.forEach(g => { if (!g.paused && ![...activeViewers].some(v => v.group === g && v.dragging)) g.rotationY += dt * .14; });
activeViewers.forEach(v => { try { v.draw(dt); } catch (err) { v.fail(err,'graphics');console.error('Code4Scene: viewer draw failed',err); } });
}
requestAnimationFrame(loop);
})();
// Visibility owns the asset subscription; hidden task panels and offscreen cards release resources.
const viewers=new Map();
function syncMotion(viewer,button){button.textContent=viewer.paused?'▶':'Ⅱ';button.setAttribute('aria-label',viewer.paused?'Resume scene rotation':'Pause scene rotation');}
function mount(el){
// a showcase card names its model itself (data-glb): it has no case, score or case-explorer entry in data/site.js
const c=el.dataset.glb?{agents:[{key:el.dataset.agent,glb:el.dataset.glb}]}:window.SITE.cases.find(c=>c.id===el.dataset.case),a=c.agents.find(a=>a.key===el.dataset.agent);
const url=state=>state==='input'?c.input_glb:state==='gt'?c.gt_glb:a.glb;
const viewer=new window.GLBViewer(el.querySelector('canvas'),{assetKey:url(el.dataset.state||'repair'),refCam:c.ref_cam,rotationX:.55,rotationY:-.62,speed:.1});viewers.set(el,viewer);
const pause=el.querySelector('.scene-motion');syncMotion(viewer,pause);pause.addEventListener('click',()=>{viewer.paused=!viewer.paused;viewer.dirty=true;syncMotion(viewer,pause);});
el.querySelector('canvas').addEventListener('pointerdown',()=>syncMotion(viewer,pause));
el.parentElement.querySelectorAll(':scope > .scene-versions button').forEach(b=>b.addEventListener('click',()=>{
const state=b.dataset.state;el.dataset.state=state;el.parentElement.querySelectorAll(':scope > .scene-versions button').forEach(x=>{x.classList.toggle('on',x===b);x.setAttribute('aria-pressed',String(x===b));});
el.querySelector('.scene-hint').textContent=b.textContent+' · Drag to orbit';viewer.load(url(state));
}));return viewer;
}
const observer=new IntersectionObserver(entries=>entries.forEach(({target,isIntersecting})=>{const viewer=viewers.get(target)||mount(target);viewer.setVisible(isIntersecting&&!target.closest('[hidden]'));}),{rootMargin:'40px',threshold:0});
document.querySelectorAll('.live-scene').forEach(el=>observer.observe(el));
document.addEventListener('taskchange',()=>{for(const[el,v]of viewers){if(el.closest('[hidden]'))v.setVisible(false);else{const r=el.getBoundingClientRect();v.setVisible(r.width>0&&r.bottom>0&&r.top<innerHeight+40);}}});
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