ceccurr commited on
Commit
ec6a863
·
verified ·
1 Parent(s): df9a279

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +15 -1
README.md CHANGED
@@ -6,5 +6,19 @@ colorTo: indigo
6
  sdk: static
7
  pinned: false
8
  ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
9
 
10
- Edit this `README.md` markdown file to author your organization card.
 
6
  sdk: static
7
  pinned: false
8
  ---
9
+ # SkeletonDiffusion: Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction
10
+ This is the official Huggingface space of the CVPR2025 paper _Nonisotropic Gaussian Diffusion for Realistic 3D Human Motion Prediction_, codebase available [here](https://github.com/Ceveloper/SkeletonDiffusion/tree/main).
11
+
12
+ SkeletonDiffusion is a probabilistic human motion prediction model that takes as input 0.5s of human motion and generates future motions of 2s with a inference time of 0.4s.
13
+ SkeletonDiffusion generates motions that are at the same time realistic and diverse. It is a latent diffusion model that with a custom graph attention architecture trained with a nonisotropic Gaussian diffusion formulation reflecting body joint connections.
14
+
15
+ We provide a model for each dataset mentioned in the paper (AMASS, FreeMan, Human3.6M), and a further model trained on AMASS with hands joints (AMASS-MANO).
16
+
17
+ <img src="./media/trailer.gif" alt="trailer" width="512">
18
+
19
+
20
+ ## Online demo
21
+ The model trained on AMASS is accessible in a demo workflow that predicts future motions from videos.
22
+ The demo extracts 3D human poses from video via Neural Localizer Fields ([NLF](https://istvansarandi.com/nlf/)) by Sarandi et al., and SkeletonDiffusion generates future motions conditioned on the extracted poses:
23
+ SkeletonDiffusion has not been trained with real-world, noisy data, but despite this fact it can handle most cases reasonably.
24