File size: 28,250 Bytes
28ee467 8c9cb02 28ee467 8c9cb02 28ee467 8c9cb02 28ee467 8c9cb02 28ee467 8c9cb02 28ee467 8c9cb02 1ed8527 923c30d ef85bc1 923c30d ef85bc1 923c30d ef85bc1 923c30d ef85bc1 923c30d ef85bc1 923c30d ef85bc1 f8b3625 335f1ea 8c9cb02 335f1ea 33bf536 8c9cb02 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 | """End-to-end checks of the web viewer's octree LOD/picking and delta recolour.
Drives the real stack β ``toaster-web`` served from THIS checkout, headless
Chromium via Playwright β against a synthetic cloud big enough to build the
octree and trip the motion LOD (> 1M points). Skips cleanly when Playwright
or its browser is unavailable.
Invariants covered:
- the worker-built octree is a permutation of the cloud with well-formed,
disjoint node slices;
- camera motion renders the octree cut (a strict subset), idle refines back
to the full cloud, and the rAF loop parks afterwards (the QtWebEngine
leak guard);
- octree pick/pickBox return exactly what the brute-force scans return;
- after delta-applied label edits (assign, undo), the client's colour/alpha
buffers are indistinguishable from a from-scratch full-state re-render.
"""
from __future__ import annotations
import os
import socket
import subprocess
import sys
import time
from pathlib import Path
import numpy as np
import pytest
pytest.importorskip("playwright.sync_api")
from playwright.sync_api import sync_playwright # noqa: E402
REPO = Path(__file__).resolve().parent.parent
N_POINTS = 1_200_000 # > LOD_BUDGET (1M) so the motion cut engages
def _free_port() -> int:
with socket.socket() as s:
s.bind(("127.0.0.1", 0))
return s.getsockname()[1]
@pytest.fixture(scope="module")
def server(tmp_path_factory):
"""toaster-web on a random port, serving a 1.2M-point synthetic terrain."""
cloud = tmp_path_factory.mktemp("cloud") / "big.bin"
rng = np.random.default_rng(7)
xy = rng.uniform(-50, 50, (N_POINTS, 2)).astype(np.float32)
z = (np.sin(xy[:, 0] * 0.2) * np.cos(xy[:, 1] * 0.15) + rng.normal(0, 0.1, N_POINTS)).astype(
np.float32
)
i = rng.uniform(0, 1, N_POINTS).astype(np.float32)
np.column_stack([xy, z, i]).astype(np.float32).tofile(cloud)
port = _free_port()
env = os.environ | {"PYTHONPATH": str(REPO)} # serve THIS checkout, not the installed copy
proc = subprocess.Popen(
[sys.executable, "-m", "toaster.api.server", str(cloud), "--port", str(port)],
env=env,
cwd=REPO,
stdout=subprocess.DEVNULL,
stderr=subprocess.PIPE,
)
import urllib.request
deadline = time.time() + 30
while True:
try:
urllib.request.urlopen(f"http://127.0.0.1:{port}/api/meta", timeout=1)
break
except Exception:
if proc.poll() is not None:
pytest.skip(f"server died: {proc.stderr.read().decode()[-500:]}")
if time.time() > deadline:
proc.kill()
pytest.skip("server did not come up in 30s")
time.sleep(0.3)
yield f"http://127.0.0.1:{port}"
proc.terminate()
proc.wait(timeout=10)
@pytest.fixture(scope="module")
def browser():
with sync_playwright() as p:
try:
browser = p.chromium.launch()
except Exception as exc: # no browser installed
pytest.skip(f"chromium unavailable: {exc}")
yield browser
browser.close()
@pytest.fixture(scope="module")
def page(server, browser):
"""One loaded page (cloud + octree ready) shared by the module's tests."""
page = browser.new_page(viewport={"width": 1280, "height": 800})
errors: list[str] = []
page.on("pageerror", lambda e: errors.append(f"pageerror: {e}"))
# Headless SwiftShader emits a spurious "VALIDATE_STATUS false" with an
# EMPTY info log under multi-context pressure; a real shader break always
# carries a compile log, so only the empty-log noise is filtered.
page.on(
"console",
lambda m: errors.append(f"console: {m.text}")
if m.type == "error" and not ("VALIDATE_STATUS false" in m.text and "ERROR:" not in m.text)
else None,
)
page.goto(server)
page.wait_for_function(
f"window.__toaster && window.__toaster.viewer.geom && "
f"window.__toaster.viewer.geom.getAttribute('position').count === {N_POINTS}",
timeout=90000,
)
page.wait_for_function("window.__toaster.viewer._octree !== null", timeout=90000)
yield page
assert not errors, f"console/page errors: {errors}"
page.close()
def test_octree_is_a_permutation_with_wellformed_slices(page):
ok = page.evaluate(
f"""(() => {{
const o = window.__toaster.viewer._octree.data;
if (o.order.length !== {N_POINTS}) return "bad order length";
const seen = new Uint8Array({N_POINTS});
for (let k = 0; k < o.order.length; k++) {{
if (seen[o.order[k]]) return "duplicate index";
seen[o.order[k]] = 1;
}}
for (let i = 0; i < seen.length; i++) if (!seen[i]) return "missing index";
for (let ni = 0; ni < o.start.length; ni++) {{
if (o.start[ni] + o.count[ni] > o.order.length) return "slice out of bounds";
for (let c = 0; c < 8; c++) {{
const ch = o.children[ni * 8 + c];
if (ch >= 0 && o.start[ch] < o.start[ni] + o.count[ni])
return "child overlaps parent sample";
}}
}}
return "ok";
}})()"""
)
assert ok == "ok"
def test_motion_draws_octree_cut_then_idle_refines_full(page):
# A held fly key keeps the view "in motion" for as long as we need to
# observe it (a drag's 150 ms settle window is shorter than one headless
# software-GL frame, so the refine would race the assertion).
page.click("canvas", position={"x": 10, "y": 10})
page.keyboard.down("w")
time.sleep(0.4)
during = page.evaluate(
"""(() => {
const v = window.__toaster.viewer;
return { cut: v.geom.index === v._drawAttr, n: v.geom.drawRange.count };
})()"""
)
page.keyboard.up("w")
assert during["cut"], "motion frames must render the octree cut"
assert 0 < during["n"] < N_POINTS, "the cut must be a strict subset"
time.sleep(1.5) # settle + slow software-GL frames
after = page.evaluate(
"(() => { const v = window.__toaster.viewer;"
" return v.geom.index === null && !v._lodOn; })()"
)
assert after, "idle must refine back to the full cloud"
# The rAF loop must park at idle (the QtWebEngine leak guard).
for _ in range(4):
assert page.evaluate("window.__toaster.viewer._rafPending") is not True
time.sleep(0.4)
def test_orbit_crosshair_shows_during_motion_and_fades(page):
# The rerun-style pivot crosshair: hidden at rest, visible while orbiting,
# lingers briefly after release, then fades back out.
assert page.evaluate("window.__toaster.viewer.orbitIndicator.lines.visible") is False
page.mouse.move(640, 400)
page.mouse.down()
for i in range(6):
page.mouse.move(640 + i * 10, 400 + i * 5, steps=2)
time.sleep(0.05)
state = page.evaluate(
"""(() => {
const v = window.__toaster.viewer;
const pos = v.orbitIndicator.lines.geometry.attributes.position.array;
const t = v.controls.target;
return {
visible: v.orbitIndicator.lines.visible,
centred: Math.abs(pos[0] - t.x) < 1e-3 && Math.abs(pos[1] - t.y) < 1e-3,
};
})()"""
)
page.mouse.up()
assert state["visible"], "crosshair must show while orbiting"
assert state["centred"], "crosshair must sit exactly on the orbit pivot"
time.sleep(1.0) # > linger (350ms) + fade (100ms), slow-frame margin
assert page.evaluate("window.__toaster.viewer.orbitIndicator.lines.visible") is False
def test_octree_picking_matches_brute_force(page):
out = page.evaluate(
"""(() => {
const v = window.__toaster.viewer;
const pick1 = v.pick(640, 400);
const box1 = v.pickBox(610, 370, 670, 430);
const oct = v._octree;
v._octree = null; // brute-force path
const pick2 = v.pick(640, 400);
const box2 = v.pickBox(610, 370, 670, 430);
v._octree = oct;
box1.sort((a, b) => a - b);
box2.sort((a, b) => a - b);
return {
pickSame: pick1 === pick2,
picked: pick1,
boxSame: box1.length === box2.length && box1.every((x, i) => x === box2[i]),
boxN: box1.length,
};
})()"""
)
assert out["pickSame"], "octree pick must match the exact scan"
assert out["picked"] >= 0
assert out["boxSame"], "octree pickBox must match the exact scan"
assert out["boxN"] > 0
def test_delta_recolor_matches_full_rerender(page):
# Box-select a screen region, label it, and compare the delta-patched
# colour/alpha buffers against a from-scratch full-state re-render β
# byte-identical or the delta path has drifted from the reference rules.
# Drive the real UI: box mode, rubber-band drag, double-click to label.
page.click("button[data-mode-pick=box]") # idempotent β asserts the mode, not a toggle
page.mouse.move(560, 320)
page.mouse.down()
page.mouse.move(720, 480, steps=5)
page.mouse.up()
page.wait_for_function(
"window.__toaster.debug.getState().selection.length > 0", timeout=15000
)
page.mouse.dblclick(640, 440) # viewport coords, inside the drawn box β delta path
page.wait_for_function(
"window.__toaster.debug.getState().selection.length === 0", timeout=15000
)
def buffers_equal_after_full_refresh() -> dict:
return page.evaluate(
"""(async () => {
const { viewer, debug } = window.__toaster;
const live = viewer.colorArrays();
const colors = live.colors.slice();
const alpha = live.alpha.slice();
await debug.refresh(); // from-scratch reference render
const ref = viewer.colorArrays();
let colorDiff = 0, alphaDiff = 0;
for (let i = 0; i < colors.length; i++) if (colors[i] !== ref.colors[i]) colorDiff++;
for (let i = 0; i < alpha.length; i++) if (alpha[i] !== ref.alpha[i]) alphaDiff++;
const labeled = debug.getState().labels.reduce((a, v) => a + (v !== 0 ? 1 : 0), 0);
return { colorDiff, alphaDiff, labeled };
})()"""
)
out = buffers_equal_after_full_refresh()
assert out["labeled"] > 0, "the double-click must have labelled the box selection"
assert out["colorDiff"] == 0, f"{out['colorDiff']} colour slots diverged from the reference"
assert out["alphaDiff"] == 0, f"{out['alphaDiff']} alpha slots diverged from the reference"
# Same equivalence with the visibility mask active (hide-labelled points):
# the delta must now patch alphas too, and keep the hidden-count pill exact.
page.check("#hide-labeled")
page.mouse.move(400, 250)
page.mouse.down()
page.mouse.move(560, 400, steps=5)
page.mouse.up()
page.wait_for_function(
"window.__toaster.debug.getState().selection.length > 0", timeout=15000
)
page.mouse.dblclick(480, 330) # viewport coords, inside the second box
page.wait_for_function(
"window.__toaster.debug.getState().selection.length === 0", timeout=15000
)
out = buffers_equal_after_full_refresh()
assert out["colorDiff"] == 0, "colours diverged with the visibility mask on"
assert out["alphaDiff"] == 0, "alphas diverged with the visibility mask on"
# Undo (a delta of the same edit, reversed) must also match the reference.
page.keyboard.press("Control+z")
time.sleep(0.5)
out = buffers_equal_after_full_refresh()
assert out["colorDiff"] == 0, "colours diverged after an undo delta"
assert out["alphaDiff"] == 0, "alphas diverged after an undo delta"
page.uncheck("#hide-labeled")
def test_delta_upload_matches_full_upload_on_screen(page):
# The CPU-array equality above can't see a bad commitColors update range β
# a wrong range leaves stale bytes GPU-side only. Render both ways and
# compare pixels: delta-patched frame vs the same state fully re-uploaded.
page.click("button[data-mode-pick=box]")
page.mouse.move(700, 500)
page.mouse.down()
page.mouse.move(860, 620, steps=5)
page.mouse.up()
page.wait_for_function(
"window.__toaster.debug.getState().selection.length > 0", timeout=15000
)
page.mouse.dblclick(780, 560) # delta path
page.wait_for_function(
"window.__toaster.debug.getState().selection.length === 0", timeout=15000
)
time.sleep(1.5) # settle: full-res idle frame with the delta-patched buffers
# Clip to the cloud area: the toolbar's neon "buzz" animation (triggered by
# the assign) is still pulsing in frame A, and side panels are irrelevant.
clip = {"x": 300, "y": 150, "width": 700, "height": 550}
a = np.frombuffer(page.screenshot(clip=clip), dtype=np.uint8)
page.evaluate("window.__toaster.debug.refresh()")
time.sleep(1.5) # full recompute + full GPU upload, then idle again
b = np.frombuffer(page.screenshot(clip=clip), dtype=np.uint8)
if a.shape == b.shape and (a == b).all():
return # byte-identical PNGs β perfect
# Compare decoded pixels with a tiny tolerance for encoder nondeterminism.
import io
from PIL import Image
pa = np.asarray(Image.open(io.BytesIO(a.tobytes())).convert("RGB"), dtype=np.int16)
pb = np.asarray(Image.open(io.BytesIO(b.tobytes())).convert("RGB"), dtype=np.int16)
diff_ratio = float((np.abs(pa - pb).max(axis=2) > 2).mean())
assert diff_ratio < 0.001, f"{diff_ratio:.4%} of pixels differ between delta and full upload"
def test_isolate_mode_falls_back_to_full_recompute(page):
# Isolate couples every point's alpha to the selection β assigning under
# isolate must go through the full recompute and still match the reference.
page.click("button[data-mode-pick=box]")
page.mouse.move(300, 500)
page.mouse.down()
page.mouse.move(440, 620, steps=5)
page.mouse.up()
page.wait_for_function(
"window.__toaster.debug.getState().selection.length > 0", timeout=15000
)
page.keyboard.press("i") # isolate the selection
page.mouse.dblclick(370, 560) # label it (assign clears the selection β isolate disarms)
page.wait_for_function(
"window.__toaster.debug.getState().selection.length === 0", timeout=15000
)
out = page.evaluate(
"""(async () => {
const { viewer, debug } = window.__toaster;
const live = viewer.colorArrays();
const colors = live.colors.slice();
const alpha = live.alpha.slice();
await debug.refresh();
const ref = viewer.colorArrays();
let colorDiff = 0, alphaDiff = 0;
for (let i = 0; i < colors.length; i++) if (colors[i] !== ref.colors[i]) colorDiff++;
for (let i = 0; i < alpha.length; i++) if (alpha[i] !== ref.alpha[i]) alphaDiff++;
return { colorDiff, alphaDiff };
})()"""
)
assert out["colorDiff"] == 0, "colours diverged after assigning under isolate"
assert out["alphaDiff"] == 0, "alphas diverged after assigning under isolate"
def test_page_idle_pauses_decorative_css_animations(page):
# Regression: two `infinite` CSS animations (the bottom-edge "ember" glow,
# the active theme's logo) ran unconditionally β independent of the 3D
# canvas's own render-on-demand loop, they alone kept QtWebEngine's Vulkan
# fallback compositing forever and OOM'd a session left open. app.js's
# watchPageIdle() adds body.idle after PAGE_IDLE_MS (8s) of no input
# anywhere on the page; style.css pauses those animations off it.
page.mouse.move(50, 50) # establish an "active" baseline
idle_before = page.evaluate("document.body.classList.contains('idle')")
assert not idle_before, "must not be idle right after activity"
time.sleep(8.5) # > PAGE_IDLE_MS with zero synthesized input in between
idle_after = page.evaluate("document.body.classList.contains('idle')")
assert idle_after, "must go idle after a stretch with no input anywhere"
paused = page.evaluate(
"""(() => {
const after = getComputedStyle(document.body, '::after').animationPlayState;
// Target the ACTIVE theme's mark specifically β the other two themes'
// logo-art blocks sit at display:none and never animate regardless.
const marks = { toaster: '.toast', cafe: '.steam', arcade: '.invader' };
const cls = marks[document.body.dataset.theme];
const logo = document.querySelector(`.logo-art ${cls}`);
const logoState = logo ? getComputedStyle(logo).animationPlayState : 'n/a';
return { emberState: after, logoState };
})()"""
)
assert paused["emberState"] == "paused", f"ember glow must pause when idle: {paused}"
assert paused["logoState"] == "paused", f"active theme's logo must pause when idle: {paused}"
# Any input wakes it back up immediately β no lingering "still idle" frame.
page.mouse.move(60, 60)
idle_woken = page.evaluate("document.body.classList.contains('idle')")
assert not idle_woken, "must wake up on the very next interaction"
def test_camera_control_style_defaults_to_trackball_and_persists(page):
# Regression: toaster briefly defaulted to Orbit-style controls (matching
# most 3D viewers), but OrbitControls walls off at the poles β "blocked
# at a plane" β which is exactly why this codebase used TrackballControls
# exclusively in the first place (free tumble in any direction, needed to
# turn a scan that isn't gravity-aligned upright). Reverted: trackball is
# the default again; Orbit stays available as an opt-in toggle.
default_style = page.evaluate("window.__toaster.viewer._controlStyle")
assert default_style == "trackball", "toaster must default to free-tumble trackball"
assert page.evaluate("document.getElementById('controls-style').value") == "trackball"
canvas = page.query_selector("canvas")
box = canvas.bounding_box()
cx, cy = box["x"] + box["width"] / 2, box["y"] + box["height"] / 2
# Trackball: a drag must still move the camera (basic sanity β its whole
# point is that it does NOT constrain the horizon the way Orbit does, so
# unlike the Orbit case there is no "up never changes" assertion here).
# Retried: a synthetic drag landing right after another test's real 8.5s
# sleep (the idle-CSS test just before this one) occasionally gets
# coalesced away by a loaded headless Chromium β a pointer-event timing
# artifact, not a product behaviour to pin down with more raw sleeps.
pos_before_drag = page.evaluate("window.__toaster.viewer.camera.position.toArray()")
pos_after_drag = pos_before_drag
for attempt in range(3):
page.mouse.move(cx, cy)
page.mouse.down()
page.mouse.move(cx + 150 + attempt, cy + 20, steps=8)
page.mouse.up()
time.sleep(0.3)
pos_after_drag = page.evaluate("window.__toaster.viewer.camera.position.toArray()")
if pos_after_drag != pos_before_drag:
break
assert pos_after_drag != pos_before_drag, "trackball drag must move the camera"
# Switching to Orbit (for a gravity-aligned scan where a level horizon is
# wanted) persists and actually swaps the underlying controls; a drag
# then never rolls the horizon β the defining Orbit behaviour.
page.evaluate("document.getElementById('win-display').style.display = 'flex'")
page.select_option("#controls-style", "orbit")
assert page.evaluate("window.__toaster.viewer._controlStyle") == "orbit"
assert page.evaluate("localStorage.getItem('toaster-controls')") == "orbit"
up_before = page.evaluate("window.__toaster.viewer.camera.up.toArray()")
page.mouse.move(cx, cy)
page.mouse.down()
page.mouse.move(cx - 100, cy + 60, steps=8)
page.mouse.up()
time.sleep(0.3)
up_after = page.evaluate("window.__toaster.viewer.camera.up.toArray()")
assert up_after == up_before, "an orbit drag must never roll the horizon"
# Reset for any later test on this shared page.
page.select_option("#controls-style", "trackball")
page.evaluate("document.getElementById('win-display').style.display = 'none'")
assert page.evaluate("window.__toaster.viewer._controlStyle") == "trackball"
def test_windows_minimize_resize_and_persist(page):
# Every floating window (Segmenter, Segments, etc.) gets a minimize
# toggle and a resize grip, added uniformly by setupWindows() β no
# per-window HTML wiring. Segmenter is the case that motivated this:
# its params list (or the Segments window's segment list) can run long.
counts = page.evaluate(
"""(() => ({
windows: document.querySelectorAll('.window').length,
minBtns: document.querySelectorAll('.window .titlebar .min').length,
grips: document.querySelectorAll('.window .resize-handle').length,
}))()"""
)
assert counts["windows"] > 0
assert counts["minBtns"] == counts["windows"]
assert counts["grips"] == counts["windows"]
seg = page.query_selector("#win-segmenter")
min_btn = seg.query_selector(".titlebar .min")
# Minimize collapses the body and persists; restoring un-collapses it.
assert seg.query_selector(".body").is_visible()
min_btn.click()
time.sleep(0.1)
assert page.evaluate("document.getElementById('win-segmenter').classList.contains('minimized')")
assert not seg.query_selector(".body").is_visible()
assert page.evaluate(
"JSON.parse(localStorage.getItem('toaster-windows'))['win-segmenter'].minimized"
) is True
min_btn.click()
time.sleep(0.1)
assert not page.evaluate(
"document.getElementById('win-segmenter').classList.contains('minimized')"
)
# Dragging the corner grip resizes both dimensions, and the body actually
# fills the extra height (base .body is flex:1 now, not just the old
# .grow modifier) instead of leaving dead space below static content.
box_before = seg.bounding_box()
grip = seg.query_selector(".resize-handle")
gbox = grip.bounding_box()
gx, gy = gbox["x"] + gbox["width"] / 2, gbox["y"] + gbox["height"] / 2
page.mouse.move(gx, gy)
page.mouse.down()
page.mouse.move(gx + 120, gy + 200, steps=10)
page.mouse.up()
time.sleep(0.2)
box_after = seg.bounding_box()
assert box_after["width"] > box_before["width"] + 50
assert box_after["height"] > box_before["height"] + 50
body_height = page.evaluate(
"document.querySelector('#win-segmenter .body').getBoundingClientRect().height"
)
assert body_height > 100, "a taller window must give its body the extra space"
# Shrinking past the floor clamps to WIN_MIN_WIDTH/HEIGHT, not zero.
gbox2 = grip.bounding_box()
gx2, gy2 = gbox2["x"] + gbox2["width"] / 2, gbox2["y"] + gbox2["height"] / 2
page.mouse.move(gx2, gy2)
page.mouse.down()
page.mouse.move(gx2 - 2000, gy2 - 2000, steps=10)
page.mouse.up()
time.sleep(0.2)
tiny = seg.bounding_box()
assert tiny["width"] >= 150 and tiny["height"] >= 80
# The titlebar drag (raise/move) still works after adding the min/resize
# controls β they must not have hijacked its pointer events.
bar = seg.query_selector(".titlebar")
bbox = bar.bounding_box()
bx, by = bbox["x"] + 40, bbox["y"] + bbox["height"] / 2
x_before = seg.bounding_box()["x"]
page.mouse.move(bx, by)
page.mouse.down()
page.mouse.move(bx + 60, by + 40, steps=8)
page.mouse.up()
time.sleep(0.2)
assert seg.bounding_box()["x"] != x_before
# Geometry survives a reload (localStorage-backed, restored in setupWindows()).
page.reload()
page.wait_for_function("window.__toaster.viewer._octree !== null", timeout=90000)
restored = page.evaluate(
"(() => { const w = document.getElementById('win-segmenter');"
" return { width: w.style.width, height: w.style.height }; })()"
)
assert restored["width"] and restored["height"]
def test_engine_options_then_dispose(server, browser):
# dispose() is for hosts that embed the engine and tear viewers down β
# exercise it on its own page so the shared page fixture stays alive.
page = browser.new_page(viewport={"width": 800, "height": 600})
errors: list[str] = []
page.on("pageerror", lambda e: errors.append(str(e)))
page.goto(server)
page.wait_for_function(
"window.__toaster && window.__toaster.viewer._octree !== null", timeout=90000
)
# Exercise the embedding-oriented options on this throwaway page first:
# orbit control style, world-size attenuation, streaming setCloud.
opts = page.evaluate(
"""(() => {
const v = window.__toaster.viewer;
v.setControlStyle("orbit");
const orbitOk = v._controlStyle === "orbit" && v.controls.enableDamping === false;
v.setSizeAttenuation(true);
const attenOk =
v.material.uniforms.uAttenuate.value === 1 &&
v.material.uniforms.uProjScalePx.value > 0;
v.setSizeAttenuation(false);
v.setControlStyle("trackball");
const backOk = v._controlStyle === "trackball" && !!v.controls.staticMoving;
// Streaming: a smaller frame, no octree churn, camera untouched.
const camBefore = v.camera.position.toArray();
const xyz = new Float32Array(3000);
for (let i = 0; i < 1000; i++) {
xyz[i * 3] = Math.random() * 10;
xyz[i * 3 + 1] = Math.random() * 10;
xyz[i * 3 + 2] = Math.random();
}
v.setCloud(xyz, { octree: false, frame: false });
const camAfter = v.camera.position.toArray();
const streamOk =
v._octree === null &&
v.geom.getAttribute("position").count === 1000 &&
camBefore.every((x, i) => x === camAfter[i]);
return { orbitOk, attenOk, backOk, streamOk };
})()"""
)
assert opts["orbitOk"], "setControlStyle('orbit') must install OrbitControls without damping"
assert opts["attenOk"], "setSizeAttenuation must arm the world-size shader path"
assert opts["backOk"], "switching back to trackball must restore the free-tumble controls"
assert opts["streamOk"], "streaming setCloud must skip the octree and leave the camera alone"
# Camera-feel guards (rerun-style): fly speed follows the camera-to-pivot
# distance, and the orbit radius can never collapse through the pivot.
feel = page.evaluate(
"""(() => {
const v = window.__toaster.viewer;
const minDistOk = v.controls.minDistance > 0;
// Fly one tick from far, then from close: the step must shrink.
const target = v.controls.target.clone();
const step = (dist) => {
v.camera.position.set(target.x + dist, target.y, target.z);
v.controls.target.copy(target);
const before = v.camera.position.clone();
v._flyKeys.add("KeyW");
v._fly(0.05);
v._flyKeys.clear();
return v.camera.position.distanceTo(before);
};
const farStep = step(100);
const nearStep = step(0.5);
return { minDistOk, farStep, nearStep };
})()"""
)
assert feel["minDistOk"], "controls.minDistance must clamp the orbit radius"
assert feel["nearStep"] < feel["farStep"] / 20, (
f"fly speed must scale with pivot distance (far {feel['farStep']}, near {feel['nearStep']})"
)
gone = page.evaluate(
"""(() => {
window.__toaster.viewer.dispose();
return document.querySelector('#viewport canvas') === null;
})()"""
)
assert gone, "dispose must remove the canvas"
# Events that used to hit the viewer's window listeners must be harmless now.
page.keyboard.down("w")
page.keyboard.up("w")
page.mouse.move(400, 300)
time.sleep(0.5)
assert not errors, f"errors after dispose: {errors}"
page.close()
|