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import { useState, useEffect } from 'react'
import Head from 'next/head'
export default function Home() {
const [players, setPlayers] = useState([
{ id: 1, name: 'Player1', x: 100, y: 200, hasStick: true },
{ id: 2, name: 'Player2', x: 400, y: 200, hasStick: false },
{ id: 3, name: 'Player3', x: 250, y: 350, hasStick: false }
])
const [selectedPlayer, setSelectedPlayer] = useState(null)
const [messages, setMessages] = useState([])
const [gameStarted, setGameStarted] = useState(false)
const handlePlayerClick = (clickedPlayer) => {
if (!selectedPlayer || !gameStarted) return
if (selectedPlayer.id === clickedPlayer.id) {
setSelectedPlayer(null)
return
}
if (selectedPlayer.hasStick) {
const distance = Math.sqrt(
Math.pow(clickedPlayer.x - selectedPlayer.x, 2) +
Math.pow(clickedPlayer.y - selectedPlayer.y, 2)
)
if (distance <= 150) {
const newMessage = {
id: Date.now(),
from: selectedPlayer.name,
to: clickedPlayer.name,
text: `Вы ударили палкой игрока ${clickedPlayer.name}`
}
setMessages(prev => [newMessage, ...prev].slice(0, 5))
setPlayers(prev => prev.map(p =>
p.id === selectedPlayer.id ? { ...p, hasStick: false } :
p.id === clickedPlayer.id ? { ...p, hasStick: true } : p
))
}
}
setSelectedPlayer(null)
}
const movePlayer = (playerId, newX, newY) => {
setPlayers(prev => prev.map(p =>
p.id === playerId ? { ...p, x: newX, y: newY } : p
))
}
const handleKeyPress = (e) => {
if (!selectedPlayer || !gameStarted) return
const step = 20
let newX = selectedPlayer.x
let newY = selectedPlayer.y
switch(e.key) {
case 'ArrowUp':
case 'w':
newY = Math.max(50, newY - step)
break
case 'ArrowDown':
case 's':
newY = Math.min(450, newY + step)
break
case 'ArrowLeft':
case 'a':
newX = Math.max(50, newX - step)
break
case 'ArrowRight':
case 'd':
newX = Math.min(550, newX + step)
break
}
movePlayer(selectedPlayer.id, newX, newY)
setSelectedPlayer(prev => ({ ...prev, x: newX, y: newY }))
}
useEffect(() => {
window.addEventListener('keydown', handleKeyPress)
return () => window.removeEventListener('keydown', handleKeyPress)
}, [selectedPlayer, gameStarted])
return (
<>
<Head>
<title>Stick Battle Game</title>
<meta name="description" content="Hit players with sticks!" />
</Head>
<div className="min-h-screen bg-gradient-to-br from-green-50 to-blue-50 p-4">
<div className="max-w-6xl mx-auto">
<header className="bg-white rounded-lg shadow-md p-4 mb-6">
<div className="flex justify-between items-center">
<h1 className="text-2xl font-bold text-gray-800">Stick Battle Game</h1>
<a
href="https://huggingface.co/spaces/akhaliq/anycoder"
target="_blank"
rel="noopener noreferrer"
className="text-blue-600 hover:text-blue-800 underline"
>
Built with anycoder
</a>
</div>
</header>
<div className="grid grid-cols-1 lg:grid-cols-3 gap-6">
<div className="lg:col-span-2">
<div className="bg-white rounded-lg shadow-md p-6">
<div className="mb-4 flex justify-between items-center">
<h2 className="text-xl font-semibold text-gray-700">Game Arena</h2>
<button
onClick={() => setGameStarted(!gameStarted)}
className={`px-4 py-2 rounded font-medium transition-colors ${
gameStarted
? 'bg-red-500 hover:bg-red-600 text-white'
: 'bg-green-500 hover:bg-green-600 text-white'
}`}
>
{gameStarted ? 'Stop Game' : 'Start Game'}
</button>
</div>
<div className="relative bg-gradient-to-b from-green-100 to-green-200 rounded-lg h-96 border-4 border-green-400 overflow-hidden">
{gameStarted && (
<>
{players.map(player => (
<div
key={player.id}
onClick={() => handlePlayerClick(player)}
className={`absolute cursor-pointer transition-all duration-200 transform hover:scale-110 ${
selectedPlayer?.id === player.id ? 'ring-4 ring-blue-400' : ''
}`}
style={{ left: `${player.x}px`, top: `${player.y}px` }}
>
<div className="relative">
<div className={`w-12 h-12 rounded-full flex items-center justify-center text-white font-bold shadow-lg ${
selectedPlayer?.id === player.id ? 'bg-blue-600' : 'bg-purple-600'
}`}>
{player.name[0]}
</div>
{player.hasStick && (
<div className="absolute -right-6 top-4 text-2xl transform rotate-45">
🏏
</div>
)}
<div className="text-xs text-center mt-1 font-semibold text-gray-700">
{player.name}
</div>
</div>
</div>
))}
</>
)}
{!gameStarted && (
<div className="flex items-center justify-center h-full">
<p className="text-gray-600 text-lg">Click "Start Game" to begin!</p>
</div>
)}
</div>
{gameStarted && (
<div className="mt-4 p-3 bg-blue-50 rounded border border-blue-200">
<p className="text-sm text-blue-700">
<strong>How to play:</strong> Click a player to select, use arrow keys or WASD to move.
Hit other players when you have the stick (🏏)!
</p>
</div>
)}
</div>
</div>
<div className="lg:col-span-1">
<div className="bg-white rounded-lg shadow-md p-6">
<h2 className="text-xl font-semibold text-gray-700 mb-4">Battle Log</h2>
<div className="space-y-2 max-h-96 overflow-y-auto">
{messages.length === 0 ? (
<p className="text-gray-500 text-sm italic">No hits yet...</p>
) : (
messages.map(msg => (
<div key={msg.id} className="p-3 bg-gray-50 rounded border-l-4 border-red-400">
<p className="text-sm font-medium text-gray-700">{msg.from}</p>
<p className="text-xs text-gray-600 mt-1">{msg.text}</p>
</div>
))
)}
</div>
</div>
<div className="bg-white rounded-lg shadow-md p-6 mt-6">
<h2 className="text-xl font-semibold text-gray-700 mb-4">Players</h2>
<div className="space-y-2">
{players.map(player => (
<div key={player.id} className="flex items-center justify-between p-2 bg-gray-50 rounded">
<div className="flex items-center space-x-2">
<div className="w-8 h-8 bg-purple-600 rounded-full flex items-center justify-center text-white text-sm font-bold">
{player.name[0]}
</div>
<span className="text-sm font-medium text-gray-700">{player.name}</span>
</div>
{player.hasStick && (
<span className="text-xl">🏏</span>
)}
</div>
))}
</div>
</div>
</div>
</div>
</div>
</div>
</>
)
}