File size: 11,767 Bytes
0f6f6c1
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
"""Speech bubble detection β€” find bubble boundaries for accurate text placement.

Uses flood fill on the inpainted image (text already erased) to find
the enclosing speech bubble for each text region. The bubble interior
rectangle is used as the rendering target instead of the tight textline
bounding box, giving translated text much more room to breathe.
"""

import cv2
import numpy as np
from typing import List, Optional

from ..utils import TextBlock, get_logger

logger = get_logger("bubble")


def detect_bubbles(
    inpainted_img: np.ndarray,
    text_regions: List[TextBlock],
    min_bubble_area: int = 800,
    max_bubble_ratio: float = 0.3,
    padding: int = 12,
) -> List[Optional[np.ndarray]]:
    """
    For each text region, detect the enclosing speech bubble.

    Returns a list (one per region) of dst_points ``(1, 4, 2)`` int64 arrays
    representing the bubble interior rectangle, or ``None`` when no clear
    bubble is found (falls back to textline bounding box in the caller).
    """
    if inpainted_img.ndim == 3:
        gray = cv2.cvtColor(inpainted_img, cv2.COLOR_RGB2GRAY)
    else:
        gray = inpainted_img.copy()

    # Slight blur reduces pixel-level noise that can stop flood fill prematurely
    gray = cv2.GaussianBlur(gray, (3, 3), 0)

    h, w = gray.shape
    img_area = h * w

    results: List[Optional[np.ndarray]] = []
    for idx, region in enumerate(text_regions):
        cx = max(0, min(int(region.center[0]), w - 1))
        cy = max(0, min(int(region.center[1]), h - 1))

        detected = _detect_single_bubble(
            gray, cx, cy, h, w, img_area, region,
            min_bubble_area, max_bubble_ratio, padding,
        )
        rect = None
        conf = 0.0
        if detected is not None:
            rect, conf = detected
        region._bubble_confidence = conf

        if rect is not None:
            bw = int(rect[0, 1, 0] - rect[0, 0, 0])
            bh = int(rect[0, 2, 1] - rect[0, 0, 1])
            logger.debug(
                "Region %d: BUBBLE %dx%d at (%d,%d), conf=%.2f",
                idx,
                bw,
                bh,
                int(rect[0, 0, 0]),
                int(rect[0, 0, 1]),
                conf,
            )
        else:
            logger.debug("Region %d: no bubble detected", idx)
        results.append(rect)

    # If multiple regions share the same bubble, split the space.
    _resolve_overlaps(text_regions, results)
    return results


# ── internals ────────────────────────────────────────────────────────


def _detect_single_bubble(
    gray, cx, cy, h, w, img_area, region,
    min_area, max_ratio, padding,
) -> Optional[tuple[np.ndarray, float]]:
    """Flood-fill from the text center to find the enclosing bubble."""
    tx, ty, tw, th = cv2.boundingRect(region.min_rect[0].astype(np.int32))
    text_area = max(1, tw * th)
    text_len = len(getattr(region, "translation", "") or region.text or "")

    min_area_dyn = max(min_area, int(text_area * 0.9), 300)
    max_area_dyn = int(img_area * max_ratio)

    best_rect: Optional[np.ndarray] = None
    best_score = -1.0

    for sx, sy in _candidate_seed_points(cx, cy, tw, th, w, h):
        # ── 1. Flood fill from candidate seed ───────────────────────
        bubble_mask, flood_area = _flood_fill(gray, sx, sy)
        if flood_area < min_area_dyn:
            continue
        if flood_area > max_area_dyn:
            continue
        if flood_area < text_area * 1.05:
            continue

        contours, _ = cv2.findContours(bubble_mask, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE)
        compactness = 0.0
        if contours:
            cnt = max(contours, key=cv2.contourArea)
            hull_area = cv2.contourArea(cv2.convexHull(cnt))
            if hull_area > 0:
                compactness = cv2.contourArea(cnt) / hull_area

        # Relax compactness threshold for dense text to avoid over-rejection.
        density = text_len / max(np.sqrt(max(flood_area, 1)), 1.0)
        compact_thresh = max(0.28, min(0.42, 0.40 - 0.10 * density))
        if compactness > 0 and compactness < compact_thresh:
            continue

        # ── 2. Erode to safe interior while keeping selected seed inside ────
        adaptive_padding = _adaptive_padding(flood_area, region, tw, th, padding)
        eroded = _erode_mask(bubble_mask, sx, sy, adaptive_padding)
        if eroded is None:
            continue

        num_labels, labels = cv2.connectedComponents(eroded)
        label_at_seed = labels[sy, sx]
        if label_at_seed == 0:
            continue

        component = (labels == label_at_seed).astype(np.uint8) * 255
        bx, by, bw, bh = cv2.boundingRect(component)

        min_dim = max(18, int(min(tw, th) * 0.55))
        if bw < min_dim or bh < min_dim:
            continue
        if region.horizontal and bw < tw * 0.7:
            continue

        score = _bubble_confidence_score(flood_area, text_area, compactness, bw, bh, tw, th)
        if score > best_score:
            best_score = score
            best_rect = _rect_to_dst(bx, by, bw, bh)

    if best_rect is None:
        return None
    return best_rect, float(max(0.0, min(1.0, best_score)))


def _candidate_seed_points(cx: int, cy: int, tw: int, th: int, w: int, h: int) -> list[tuple[int, int]]:
    delta = max(2, int(round(min(tw, th) * 0.10)))
    pts = [
        (cx, cy),
        (cx + delta, cy),
        (cx - delta, cy),
        (cx, cy + delta),
        (cx, cy - delta),
    ]
    uniq = set()
    out = []
    for x, y in pts:
        sx = max(0, min(int(x), w - 1))
        sy = max(0, min(int(y), h - 1))
        key = (sx, sy)
        if key not in uniq:
            uniq.add(key)
            out.append(key)
    return out


def _flood_fill(gray: np.ndarray, sx: int, sy: int) -> tuple[np.ndarray, int]:
    flood_mask = np.zeros((gray.shape[0] + 2, gray.shape[1] + 2), np.uint8)
    gray_copy = gray.copy()
    cv2.floodFill(
        gray_copy,
        flood_mask,
        (int(sx), int(sy)),
        newVal=0,
        loDiff=(35,),
        upDiff=(35,),
        flags=cv2.FLOODFILL_MASK_ONLY | (255 << 8),
    )
    bubble_mask = flood_mask[1:-1, 1:-1]
    flood_area = int(np.sum(bubble_mask > 0))
    return bubble_mask, flood_area


def _bubble_confidence_score(
    flood_area: int,
    text_area: int,
    compactness: float,
    bw: int,
    bh: int,
    tw: int,
    th: int,
) -> float:
    area_ratio = flood_area / max(text_area, 1)
    area_term = max(0.0, min(1.0, (area_ratio - 1.0) / 4.0))
    compact_term = max(0.0, min(1.0, compactness))

    width_fit = max(0.0, min(1.0, bw / max(tw, 1)))
    height_fit = max(0.0, min(1.0, bh / max(th, 1)))
    fit_term = 0.5 * width_fit + 0.5 * height_fit

    return 0.45 * area_term + 0.30 * compact_term + 0.25 * fit_term


def _erode_mask(mask, cx, cy, padding):
    """Erode *mask*, reducing padding until *center* is still inside."""
    h, w = mask.shape
    if cy < 0 or cy >= h or cx < 0 or cx >= w:
        return None

    for p in range(padding, 1, -2):
        kernel = np.ones((p * 2 + 1, p * 2 + 1), np.uint8)
        eroded = cv2.erode(mask, kernel)
        if eroded[cy, cx] > 0:
            return eroded

    # Minimal / no erosion
    if mask[cy, cx] > 0:
        return mask
    return None


def _adaptive_padding(
    flood_area: int,
    region: TextBlock,
    text_w: int,
    text_h: int,
    base_padding: int,
) -> int:
    """Compute erosion padding from bubble size and text density.

    Uses a smooth formula rather than fixed area classes:
    - Larger bubbles get more padding.
    - Longer/denser text gets less padding to avoid cramped rendering.
    - Preserves caller-provided ``base_padding`` as a soft prior.
    """
    bubble_dim = max(1.0, float(np.sqrt(max(flood_area, 1))))
    text_len = len(getattr(region, "translation", "") or region.text or "")

    # Size-driven padding component (smooth growth with bubble dimension)
    size_padding = 0.06 * bubble_dim

    # Text density proxy: higher density => less interior erosion
    text_density = text_len / max(bubble_dim, 1.0)
    density_factor = max(0.72, min(1.12, 1.06 - 0.16 * text_density))

    # Blend caller default with adaptive value for backward compatibility
    blended = (0.45 * float(base_padding) + 0.55 * size_padding) * density_factor

    # Prevent erosion from consuming tiny bubbles
    upper_bound = max(3, int(min(text_w, text_h) * 0.22))
    return int(max(3, min(24, min(upper_bound, round(blended)))))


def _resolve_overlaps(text_regions, bubble_rects):
    """Split shared bubbles among multiple text regions."""
    n = len(bubble_rects)
    for i in range(n):
        if bubble_rects[i] is None:
            continue
        for j in range(i + 1, n):
            if bubble_rects[j] is None:
                continue

            r1 = cv2.boundingRect(bubble_rects[i][0].astype(np.int32))
            r2 = cv2.boundingRect(bubble_rects[j][0].astype(np.int32))

            if _rect_iou(r1, r2) < 0.5:
                continue

            _split_shared_bubble(text_regions, bubble_rects, i, j)


def _rect_iou(r1, r2):
    x1 = max(r1[0], r2[0])
    y1 = max(r1[1], r2[1])
    x2 = min(r1[0] + r1[2], r2[0] + r2[2])
    y2 = min(r1[1] + r1[3], r2[1] + r2[3])
    inter = max(0, x2 - x1) * max(0, y2 - y1)
    union = r1[2] * r1[3] + r2[2] * r2[3] - inter
    return inter / union if union > 0 else 0.0


def _split_shared_bubble(text_regions, bubble_rects, i, j):
    """Split shared bubble along dominant region-center axis."""
    ri = bubble_rects[i][0]
    bx = int(ri[0, 0])
    by = int(ri[0, 1])
    bw = int(ri[1, 0] - bx)
    bh = int(ri[2, 1] - by)

    cy_i = float(text_regions[i].center[1])
    cy_j = float(text_regions[j].center[1])
    cx_i = float(text_regions[i].center[0])
    cx_j = float(text_regions[j].center[0])

    if abs(cx_i - cx_j) > abs(cy_i - cy_j):
        _split_horizontally(text_regions, bubble_rects, i, j, bx, by, bw, bh, cx_i, cx_j)
    else:
        _split_vertically(text_regions, bubble_rects, i, j, bx, by, bw, bh, cy_i, cy_j)


def _split_vertically(text_regions, bubble_rects, i, j, bx, by, bw, bh, cy_i, cy_j):
    """Split a shared bubble between two regions by Y axis."""

    split_y = int((cy_i + cy_j) / 2)
    split_y = max(by + 10, min(split_y, by + bh - 10))

    if cy_i <= cy_j:
        h_top = split_y - by
        h_bot = by + bh - split_y
        bubble_rects[i] = _rect_to_dst(bx, by, bw, h_top)
        bubble_rects[j] = _rect_to_dst(bx, split_y, bw, h_bot)
    else:
        h_top = split_y - by
        h_bot = by + bh - split_y
        bubble_rects[j] = _rect_to_dst(bx, by, bw, h_top)
        bubble_rects[i] = _rect_to_dst(bx, split_y, bw, h_bot)


def _split_horizontally(text_regions, bubble_rects, i, j, bx, by, bw, bh, cx_i, cx_j):
    """Split a shared bubble between two regions by X axis."""
    split_x = int((cx_i + cx_j) / 2)
    split_x = max(bx + 10, min(split_x, bx + bw - 10))

    if cx_i <= cx_j:
        w_left = split_x - bx
        w_right = bx + bw - split_x
        bubble_rects[i] = _rect_to_dst(bx, by, w_left, bh)
        bubble_rects[j] = _rect_to_dst(split_x, by, w_right, bh)
    else:
        w_left = split_x - bx
        w_right = bx + bw - split_x
        bubble_rects[j] = _rect_to_dst(bx, by, w_left, bh)
        bubble_rects[i] = _rect_to_dst(split_x, by, w_right, bh)


def _rect_to_dst(x, y, w, h):
    """Pack (x, y, w, h) into a ``(1, 4, 2)`` int64 dst_points array."""
    return np.array(
        [[[x, y], [x + w, y], [x + w, y + h], [x, y + h]]],
        dtype=np.int64,
    )