imgur isnot working - Initial Deployment
Browse files- README.md +7 -5
- index.html +634 -19
README.md
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: zb
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emoji: 🐳
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colorFrom: purple
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colorTo: gray
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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@@ -1,19 +1,634 @@
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<!
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<html>
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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| 3 |
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<head>
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| 4 |
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<meta charset="UTF-8">
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| 5 |
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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| 6 |
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<title>Anti-Zombie Venter - Threat Department</title>
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| 7 |
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<script src="https://cdn.tailwindcss.com"></script>
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| 8 |
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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
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| 9 |
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<style>
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| 10 |
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@keyframes flicker {
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| 11 |
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0% { opacity: 1; }
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| 12 |
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25% { opacity: 0.8; }
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| 13 |
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50% { opacity: 0.6; }
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| 14 |
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75% { opacity: 0.8; }
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| 15 |
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100% { opacity: 1; }
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| 16 |
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}
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| 17 |
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.flicker {
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| 18 |
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animation: flicker 2s infinite;
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| 19 |
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}
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| 20 |
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.camera-feed {
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| 21 |
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background: linear-gradient(rgba(0,0,0,0.7), rgba(0,0,0,0.7)), url('https://images.unsplash.com/photo-1518709268805-4e9042af9f23?ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8fA%3D%3D&auto=format&fit=crop&w=2048&q=80');
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| 22 |
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background-size: cover;
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| 23 |
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background-position: center;
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| 24 |
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}
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| 25 |
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.jumpscare {
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| 26 |
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position: fixed;
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| 27 |
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top: 0;
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| 28 |
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left: 0;
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| 29 |
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width: 100%;
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| 30 |
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height: 100%;
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| 31 |
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background-color: black;
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| 32 |
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z-index: 100;
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| 33 |
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display: flex;
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| 34 |
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justify-content: center;
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| 35 |
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align-items: center;
|
| 36 |
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opacity: 0;
|
| 37 |
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pointer-events: none;
|
| 38 |
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transition: opacity 0.1s;
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| 39 |
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}
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| 40 |
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.jumpscare img {
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| 41 |
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width: 100%;
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| 42 |
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height: 100%;
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| 43 |
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object-fit: cover;
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| 44 |
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}
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| 45 |
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.mutant-presence {
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| 46 |
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position: absolute;
|
| 47 |
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transition: all 0.5s;
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| 48 |
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opacity: 0;
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| 49 |
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}
|
| 50 |
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.mutant-presence.visible {
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| 51 |
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opacity: 1;
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| 52 |
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}
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| 53 |
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.power-bar {
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| 54 |
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transition: width 0.5s;
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| 55 |
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}
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| 56 |
+
.serum-progress {
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| 57 |
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transition: width 1s;
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| 58 |
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}
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| 59 |
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</style>
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| 60 |
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</head>
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| 61 |
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<body class="bg-gray-900 text-white font-mono overflow-hidden">
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| 62 |
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<!-- Jumpscare Screen -->
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| 63 |
+
<div class="jumpscare" id="jumpscare">
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| 64 |
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<img src="" alt="Jumpscare" id="jumpscare-image">
|
| 65 |
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</div>
|
| 66 |
+
|
| 67 |
+
<!-- Main Game Container -->
|
| 68 |
+
<div class="container mx-auto px-4 py-8 relative" id="game-container">
|
| 69 |
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<!-- Header -->
|
| 70 |
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<header class="flex justify-between items-center mb-6 border-b border-red-700 pb-4">
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| 71 |
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<h1 class="text-3xl font-bold text-red-500 flicker">THREAT DEPARTMENT</h1>
|
| 72 |
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<div class="text-right">
|
| 73 |
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<p class="text-yellow-400">NIGHT <span id="night-number">1</span></p>
|
| 74 |
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<p class="text-sm text-gray-400">Anti-Zombie Venter System</p>
|
| 75 |
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</div>
|
| 76 |
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</header>
|
| 77 |
+
|
| 78 |
+
<div class="grid grid-cols-1 lg:grid-cols-3 gap-6">
|
| 79 |
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<!-- Camera Select Section -->
|
| 80 |
+
<div class="bg-gray-800 p-4 rounded-lg border border-gray-700">
|
| 81 |
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<h2 class="text-xl font-bold text-red-400 mb-4 border-b border-gray-700 pb-2">CAM SELECT</h2>
|
| 82 |
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<div class="grid grid-cols-2 gap-3">
|
| 83 |
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<button class="cam-btn bg-gray-700 hover:bg-gray-600 py-2 px-3 rounded text-sm" data-cam="1">CAM 1: Main Hall</button>
|
| 84 |
+
<button class="cam-btn bg-gray-700 hover:bg-gray-600 py-2 px-3 rounded text-sm" data-cam="2">CAM 2: East Corridor</button>
|
| 85 |
+
<button class="cam-btn bg-gray-700 hover:bg-gray-600 py-2 px-3 rounded text-sm" data-cam="3">CAM 3: West Corridor</button>
|
| 86 |
+
<button class="cam-btn bg-gray-700 hover:bg-gray-600 py-2 px-3 rounded text-sm" data-cam="4">CAM 4: Storage Room</button>
|
| 87 |
+
<button class="cam-btn bg-gray-700 hover:bg-gray-600 py-2 px-3 rounded text-sm" data-cam="5">CAM 5: Lab Entrance</button>
|
| 88 |
+
<button class="cam-btn bg-gray-700 hover:bg-gray-600 py-2 px-3 rounded text-sm" data-cam="6">CAM 6: Ventilation</button>
|
| 89 |
+
<button class="cam-btn bg-gray-700 hover:bg-gray-600 py-2 px-3 rounded text-sm" data-cam="7">CAM 7: Serum Storage</button>
|
| 90 |
+
<button class="cam-btn bg-gray-700 hover:bg-gray-600 py-2 px-3 rounded text-sm" data-cam="8">CAM 8: Office Hall</button>
|
| 91 |
+
</div>
|
| 92 |
+
</div>
|
| 93 |
+
|
| 94 |
+
<!-- Camera Feed Section -->
|
| 95 |
+
<div class="bg-gray-800 p-4 rounded-lg border border-gray-700 lg:col-span-2">
|
| 96 |
+
<div class="flex justify-between items-center mb-4 border-b border-gray-700 pb-2">
|
| 97 |
+
<h2 class="text-xl font-bold text-red-400">CAM FEED</h2>
|
| 98 |
+
<div class="text-sm text-yellow-400" id="current-cam">CAM 1: Main Hall</div>
|
| 99 |
+
</div>
|
| 100 |
+
<div class="camera-feed h-64 md:h-96 rounded-lg relative overflow-hidden" id="camera-feed">
|
| 101 |
+
<!-- Mutants will appear here -->
|
| 102 |
+
<div class="mutant-presence" id="mutant-1">
|
| 103 |
+
<img src="https://cdn.pixabay.com/photo/2023/10/15/11/03/zombie-8317034_640.png" alt="Mutant 1" class="h-24 absolute bottom-0 right-4">
|
| 104 |
+
</div>
|
| 105 |
+
<div class="mutant-presence" id="mutant-2">
|
| 106 |
+
<img src="https://cdn.pixabay.com/photo/2023/10/15/11/03/zombie-8317035_640.png" alt="Mutant 2" class="h-24 absolute bottom-0 left-4">
|
| 107 |
+
</div>
|
| 108 |
+
<div class="mutant-presence" id="mutant-3">
|
| 109 |
+
<img src="https://cdn.pixabay.com/photo/2023/10/15/11/03/zombie-8317036_640.png" alt="Mutant 3" class="h-24 absolute bottom-0 right-10">
|
| 110 |
+
</div>
|
| 111 |
+
<div class="mutant-presence" id="mutant-4">
|
| 112 |
+
<img src="https://cdn.pixabay.com/photo/2023/10/15/11/03/zombie-8317037_640.png" alt="Mutant 4" class="h-24 absolute bottom-0 left-10">
|
| 113 |
+
</div>
|
| 114 |
+
</div>
|
| 115 |
+
<div class="mt-4 flex justify-between items-center">
|
| 116 |
+
<button class="bg-red-700 hover:bg-red-600 py-2 px-4 rounded flex items-center" id="serum-btn">
|
| 117 |
+
<i class="fas fa-syringe mr-2"></i> DELIVER SERUM (<span id="serum-count">3</span>)
|
| 118 |
+
</button>
|
| 119 |
+
<div class="text-xs text-gray-400">Serum progress: <span id="serum-percent">0</span>%</div>
|
| 120 |
+
</div>
|
| 121 |
+
<div class="w-full bg-gray-700 h-2 mt-2 rounded">
|
| 122 |
+
<div class="bg-green-500 h-2 rounded serum-progress" id="serum-progress" style="width: 0%"></div>
|
| 123 |
+
</div>
|
| 124 |
+
</div>
|
| 125 |
+
</div>
|
| 126 |
+
|
| 127 |
+
<!-- Office Controls Section -->
|
| 128 |
+
<div class="mt-6 bg-gray-800 p-4 rounded-lg border border-gray-700">
|
| 129 |
+
<h2 class="text-xl font-bold text-red-400 mb-4 border-b border-gray-700 pb-2">OFFICE CONTROLS</h2>
|
| 130 |
+
<div class="grid grid-cols-1 md:grid-cols-3 gap-4">
|
| 131 |
+
<div>
|
| 132 |
+
<h3 class="text-lg font-bold text-yellow-400 mb-2">DOOR CONTROLS</h3>
|
| 133 |
+
<div class="flex space-x-4">
|
| 134 |
+
<div>
|
| 135 |
+
<button class="door-btn bg-gray-700 hover:bg-gray-600 py-2 px-4 rounded flex items-center mb-2" data-door="left">
|
| 136 |
+
<i class="fas fa-door-closed mr-2" id="left-door-icon"></i> LEFT DOOR
|
| 137 |
+
</button>
|
| 138 |
+
<div class="text-xs text-center">Power: <span id="left-door-power">100</span>%</div>
|
| 139 |
+
</div>
|
| 140 |
+
<div>
|
| 141 |
+
<button class="door-btn bg-gray-700 hover:bg-gray-600 py-2 px-4 rounded flex items-center mb-2" data-door="right">
|
| 142 |
+
<i class="fas fa-door-closed mr-2" id="right-door-icon"></i> RIGHT DOOR
|
| 143 |
+
</button>
|
| 144 |
+
<div class="text-xs text-center">Power: <span id="right-door-power">100</span>%</div>
|
| 145 |
+
</div>
|
| 146 |
+
</div>
|
| 147 |
+
</div>
|
| 148 |
+
|
| 149 |
+
<div>
|
| 150 |
+
<h3 class="text-lg font-bold text-yellow-400 mb-2">VENT CONTROLS</h3>
|
| 151 |
+
<div class="flex space-x-4">
|
| 152 |
+
<div>
|
| 153 |
+
<button class="vent-btn bg-gray-700 hover:bg-gray-600 py-2 px-4 rounded flex items-center mb-2" data-vent="left">
|
| 154 |
+
<i class="fas fa-fan mr-2" id="left-vent-icon"></i> LEFT VENT
|
| 155 |
+
</button>
|
| 156 |
+
<div class="text-xs text-center">Power: <span id="left-vent-power">100</span>%</div>
|
| 157 |
+
</div>
|
| 158 |
+
<div>
|
| 159 |
+
<button class="vent-btn bg-gray-700 hover:bg-gray-600 py-2 px-4 rounded flex items-center mb-2" data-vent="right">
|
| 160 |
+
<i class="fas fa-fan mr-2" id="right-vent-icon"></i> RIGHT VENT
|
| 161 |
+
</button>
|
| 162 |
+
<div class="text-xs text-center">Power: <span id="right-vent-power">100</span>%</div>
|
| 163 |
+
</div>
|
| 164 |
+
</div>
|
| 165 |
+
</div>
|
| 166 |
+
|
| 167 |
+
<div>
|
| 168 |
+
<h3 class="text-lg font-bold text-yellow-400 mb-2">SYSTEM STATUS</h3>
|
| 169 |
+
<div class="mb-2">
|
| 170 |
+
<div class="flex justify-between text-sm mb-1">
|
| 171 |
+
<span>POWER</span>
|
| 172 |
+
<span id="power-percent">100%</span>
|
| 173 |
+
</div>
|
| 174 |
+
<div class="w-full bg-gray-700 h-4 rounded">
|
| 175 |
+
<div class="bg-blue-500 h-4 rounded power-bar" id="power-bar" style="width: 100%"></div>
|
| 176 |
+
</div>
|
| 177 |
+
</div>
|
| 178 |
+
<div class="text-sm">
|
| 179 |
+
<div class="flex justify-between">
|
| 180 |
+
<span>Time:</span>
|
| 181 |
+
<span id="game-time">12:00 AM</span>
|
| 182 |
+
</div>
|
| 183 |
+
<div class="flex justify-between">
|
| 184 |
+
<span>Serum:</span>
|
| 185 |
+
<span id="serum-status">Ready</span>
|
| 186 |
+
</div>
|
| 187 |
+
<div class="flex justify-between">
|
| 188 |
+
<span>Threat Level:</span>
|
| 189 |
+
<span id="threat-level">Low</span>
|
| 190 |
+
</div>
|
| 191 |
+
</div>
|
| 192 |
+
</div>
|
| 193 |
+
</div>
|
| 194 |
+
</div>
|
| 195 |
+
|
| 196 |
+
<!-- Audio elements -->
|
| 197 |
+
<audio id="camera-sound" src="https://www.soundjay.com/mechanical/sounds/camera-shutter-click-01.mp3" preload="auto"></audio>
|
| 198 |
+
<audio id="door-sound" src="https://www.soundjay.com/mechanical/sounds/door-creak-1.mp3" preload="auto"></audio>
|
| 199 |
+
<audio id="vent-sound" src="https://www.soundjay.com/mechanical/sounds/fan-01.mp3" preload="auto"></audio>
|
| 200 |
+
<audio id="serum-sound" src="https://www.soundjay.com/mechanical/sounds/beep-07.mp3" preload="auto"></audio>
|
| 201 |
+
<audio id="jumpscare-sound" src="https://www.soundjay.com/human/sounds/scream-06.mp3" preload="auto"></audio>
|
| 202 |
+
<audio id="static-sound" src="https://www.soundjay.com/communication/sounds/radio-static-1.mp3" preload="auto" loop></audio>
|
| 203 |
+
</div>
|
| 204 |
+
|
| 205 |
+
<script>
|
| 206 |
+
// Game State
|
| 207 |
+
const gameState = {
|
| 208 |
+
currentCam: 1,
|
| 209 |
+
power: 100,
|
| 210 |
+
leftDoor: true,
|
| 211 |
+
rightDoor: true,
|
| 212 |
+
leftVent: false,
|
| 213 |
+
rightVent: false,
|
| 214 |
+
serumCount: 3,
|
| 215 |
+
serumProgress: 0,
|
| 216 |
+
night: 1,
|
| 217 |
+
time: 0, // 0-6 hours (0-360 minutes)
|
| 218 |
+
gameOver: false,
|
| 219 |
+
mutants: {
|
| 220 |
+
1: { name: "Necro", location: 8, aggression: 1, fakeMoves: 0 },
|
| 221 |
+
2: { name: "Venom", location: 8, aggression: 2, fakeMoves: 0 },
|
| 222 |
+
3: { name: "Fester", location: 8, aggression: 3, fakeMoves: 0 },
|
| 223 |
+
4: { name: "Rot", location: 8, aggression: 4, fakeMoves: 0 }
|
| 224 |
+
},
|
| 225 |
+
mutantLocations: {
|
| 226 |
+
1: "Main Hall",
|
| 227 |
+
2: "East Corridor",
|
| 228 |
+
3: "West Corridor",
|
| 229 |
+
4: "Storage Room",
|
| 230 |
+
5: "Lab Entrance",
|
| 231 |
+
6: "Ventilation",
|
| 232 |
+
7: "Serum Storage",
|
| 233 |
+
8: "Office Hall"
|
| 234 |
+
}
|
| 235 |
+
};
|
| 236 |
+
|
| 237 |
+
// DOM Elements
|
| 238 |
+
const elements = {
|
| 239 |
+
gameContainer: document.getElementById('game-container'),
|
| 240 |
+
jumpscare: document.getElementById('jumpscare'),
|
| 241 |
+
jumpscareImage: document.getElementById('jumpscare-image'),
|
| 242 |
+
currentCamDisplay: document.getElementById('current-cam'),
|
| 243 |
+
cameraFeed: document.getElementById('camera-feed'),
|
| 244 |
+
powerBar: document.getElementById('power-bar'),
|
| 245 |
+
powerPercent: document.getElementById('power-percent'),
|
| 246 |
+
leftDoorIcon: document.getElementById('left-door-icon'),
|
| 247 |
+
rightDoorIcon: document.getElementById('right-door-icon'),
|
| 248 |
+
leftVentIcon: document.getElementById('left-vent-icon'),
|
| 249 |
+
rightVentIcon: document.getElementById('right-vent-icon'),
|
| 250 |
+
leftDoorPower: document.getElementById('left-door-power'),
|
| 251 |
+
rightDoorPower: document.getElementById('right-door-power'),
|
| 252 |
+
leftVentPower: document.getElementById('left-vent-power'),
|
| 253 |
+
rightVentPower: document.getElementById('right-vent-power'),
|
| 254 |
+
serumCount: document.getElementById('serum-count'),
|
| 255 |
+
serumProgress: document.getElementById('serum-progress'),
|
| 256 |
+
serumPercent: document.getElementById('serum-percent'),
|
| 257 |
+
serumStatus: document.getElementById('serum-status'),
|
| 258 |
+
gameTime: document.getElementById('game-time'),
|
| 259 |
+
threatLevel: document.getElementById('threat-level'),
|
| 260 |
+
nightNumber: document.getElementById('night-number'),
|
| 261 |
+
// Audio elements
|
| 262 |
+
cameraSound: document.getElementById('camera-sound'),
|
| 263 |
+
doorSound: document.getElementById('door-sound'),
|
| 264 |
+
ventSound: document.getElementById('vent-sound'),
|
| 265 |
+
serumSound: document.getElementById('serum-sound'),
|
| 266 |
+
jumpscareSound: document.getElementById('jumpscare-sound'),
|
| 267 |
+
staticSound: document.getElementById('static-sound')
|
| 268 |
+
};
|
| 269 |
+
|
| 270 |
+
// Initialize game
|
| 271 |
+
function initGame() {
|
| 272 |
+
// Set up event listeners
|
| 273 |
+
document.querySelectorAll('.cam-btn').forEach(btn => {
|
| 274 |
+
btn.addEventListener('click', () => switchCamera(parseInt(btn.dataset.cam)));
|
| 275 |
+
});
|
| 276 |
+
|
| 277 |
+
document.querySelectorAll('.door-btn').forEach(btn => {
|
| 278 |
+
btn.addEventListener('click', () => toggleDoor(btn.dataset.door));
|
| 279 |
+
});
|
| 280 |
+
|
| 281 |
+
document.querySelectorAll('.vent-btn').forEach(btn => {
|
| 282 |
+
btn.addEventListener('click', () => toggleVent(btn.dataset.vent));
|
| 283 |
+
});
|
| 284 |
+
|
| 285 |
+
document.getElementById('serum-btn').addEventListener('click', deliverSerum);
|
| 286 |
+
|
| 287 |
+
// Start game loop
|
| 288 |
+
setInterval(gameLoop, 1000);
|
| 289 |
+
setInterval(cameraStatic, 5000);
|
| 290 |
+
setInterval(updatePower, 30000);
|
| 291 |
+
}
|
| 292 |
+
|
| 293 |
+
// Game loop
|
| 294 |
+
function gameLoop() {
|
| 295 |
+
if (gameState.gameOver) return;
|
| 296 |
+
|
| 297 |
+
// Update time
|
| 298 |
+
gameState.time += 1;
|
| 299 |
+
updateTimeDisplay();
|
| 300 |
+
|
| 301 |
+
// Check for mutants in office
|
| 302 |
+
checkForAttack();
|
| 303 |
+
|
| 304 |
+
// Update UI
|
| 305 |
+
updatePowerDisplay();
|
| 306 |
+
updateMutantVisibility();
|
| 307 |
+
updateThreatLevel();
|
| 308 |
+
}
|
| 309 |
+
|
| 310 |
+
// Camera static effect
|
| 311 |
+
function cameraStatic() {
|
| 312 |
+
if (Math.random() < 0.3) { // 30% chance of static
|
| 313 |
+
elements.cameraFeed.style.backgroundImage = 'none';
|
| 314 |
+
elements.cameraFeed.style.backgroundColor = 'black';
|
| 315 |
+
elements.staticSound.currentTime = 0;
|
| 316 |
+
elements.staticSound.play();
|
| 317 |
+
setTimeout(() => {
|
| 318 |
+
elements.cameraFeed.style.backgroundImage = 'linear-gradient(rgba(0,0,0,0.7), rgba(0,0,0,0.7)), url("https://images.unsplash.com/photo-1518709268805-4e9042af9f23?ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8fA%3D%3D&auto=format&fit=crop&w=2048&q=80")';
|
| 319 |
+
}, 500);
|
| 320 |
+
}
|
| 321 |
+
}
|
| 322 |
+
|
| 323 |
+
// Switch camera view
|
| 324 |
+
function switchCamera(camNumber) {
|
| 325 |
+
if (gameState.gameOver) return;
|
| 326 |
+
|
| 327 |
+
gameState.currentCam = camNumber;
|
| 328 |
+
elements.currentCamDisplay.textContent = `CAM ${camNumber}: ${gameState.mutantLocations[camNumber]}`;
|
| 329 |
+
|
| 330 |
+
// Play camera sound
|
| 331 |
+
elements.cameraSound.currentTime = 0;
|
| 332 |
+
elements.cameraSound.play();
|
| 333 |
+
|
| 334 |
+
// Use a bit of power
|
| 335 |
+
gameState.power -= 0.2;
|
| 336 |
+
if (gameState.power < 0) gameState.power = 0;
|
| 337 |
+
|
| 338 |
+
updatePowerDisplay();
|
| 339 |
+
}
|
| 340 |
+
|
| 341 |
+
// Toggle door
|
| 342 |
+
function toggleDoor(doorSide) {
|
| 343 |
+
if (gameState.gameOver) return;
|
| 344 |
+
|
| 345 |
+
// Play door sound
|
| 346 |
+
elements.doorSound.currentTime = 0;
|
| 347 |
+
elements.doorSound.play();
|
| 348 |
+
|
| 349 |
+
if (doorSide === 'left') {
|
| 350 |
+
gameState.leftDoor = !gameState.leftDoor;
|
| 351 |
+
elements.leftDoorIcon.className = gameState.leftDoor ? 'fas fa-door-open mr-2' : 'fas fa-door-closed mr-2';
|
| 352 |
+
} else {
|
| 353 |
+
gameState.rightDoor = !gameState.rightDoor;
|
| 354 |
+
elements.rightDoorIcon.className = gameState.rightDoor ? 'fas fa-door-open mr-2' : 'fas fa-door-closed mr-2';
|
| 355 |
+
}
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
// Toggle vent
|
| 359 |
+
function toggleVent(ventSide) {
|
| 360 |
+
if (gameState.gameOver) return;
|
| 361 |
+
|
| 362 |
+
// Play vent sound
|
| 363 |
+
elements.ventSound.currentTime = 0;
|
| 364 |
+
elements.ventSound.play();
|
| 365 |
+
|
| 366 |
+
if (ventSide === 'left') {
|
| 367 |
+
gameState.leftVent = !gameState.leftVent;
|
| 368 |
+
elements.leftVentIcon.className = gameState.leftVent ? 'fas fa-fan mr-2 text-green-500' : 'fas fa-fan mr-2';
|
| 369 |
+
} else {
|
| 370 |
+
gameState.rightVent = !gameState.rightVent;
|
| 371 |
+
elements.rightVentIcon.className = gameState.rightVent ? 'fas fa-fan mr-2 text-green-500' : 'fas fa-fan mr-2';
|
| 372 |
+
}
|
| 373 |
+
}
|
| 374 |
+
|
| 375 |
+
// Deliver serum
|
| 376 |
+
function deliverSerum() {
|
| 377 |
+
if (gameState.gameOver || gameState.serumCount <= 0 || gameState.serumProgress >= 100) return;
|
| 378 |
+
|
| 379 |
+
// Play serum sound
|
| 380 |
+
elements.serumSound.currentTime = 0;
|
| 381 |
+
elements.serumSound.play();
|
| 382 |
+
|
| 383 |
+
gameState.serumCount--;
|
| 384 |
+
gameState.serumProgress += 33;
|
| 385 |
+
|
| 386 |
+
if (gameState.serumProgress >= 99) {
|
| 387 |
+
gameState.serumProgress = 99;
|
| 388 |
+
elements.serumStatus.textContent = "Complete";
|
| 389 |
+
// Win condition
|
| 390 |
+
setTimeout(() => {
|
| 391 |
+
alert(`Congratulations! You survived Night ${gameState.night}!`);
|
| 392 |
+
gameState.night++;
|
| 393 |
+
elements.nightNumber.textContent = gameState.night;
|
| 394 |
+
resetNight();
|
| 395 |
+
}, 1000);
|
| 396 |
+
}
|
| 397 |
+
|
| 398 |
+
updateSerumDisplay();
|
| 399 |
+
}
|
| 400 |
+
|
| 401 |
+
// Check for mutant attack
|
| 402 |
+
function checkForAttack() {
|
| 403 |
+
Object.keys(gameState.mutants).forEach(mutantId => {
|
| 404 |
+
const mutant = gameState.mutants[mutantId];
|
| 405 |
+
|
| 406 |
+
if (mutant.location === 8) { // Office Hall
|
| 407 |
+
// Check if door is closed
|
| 408 |
+
if ((mutantId % 2 === 0 && !gameState.rightDoor) || (mutantId % 2 !== 0 && !gameState.leftDoor)) {
|
| 409 |
+
// Attack!
|
| 410 |
+
triggerJumpscare(mutantId);
|
| 411 |
+
}
|
| 412 |
+
}
|
| 413 |
+
});
|
| 414 |
+
}
|
| 415 |
+
|
| 416 |
+
// Trigger jumpscare
|
| 417 |
+
function triggerJumpscare(mutantId) {
|
| 418 |
+
gameState.gameOver = true;
|
| 419 |
+
|
| 420 |
+
// Set jumpscare image based on mutant
|
| 421 |
+
const mutantImages = {
|
| 422 |
+
1: "https://cdn.pixabay.com/photo/2023/10/15/11/03/zombie-8317034_640.png",
|
| 423 |
+
2: "https://cdn.pixabay.com/photo/2023/10/15/11/03/zombie-8317035_640.png",
|
| 424 |
+
3: "https://cdn.pixabay.com/photo/2023/10/15/11/03/zombie-8317036_640.png",
|
| 425 |
+
4: "https://cdn.pixabay.com/photo/2023/10/15/11/03/zombie-8317037_640.png"
|
| 426 |
+
};
|
| 427 |
+
|
| 428 |
+
elements.jumpscareImage.src = mutantImages[mutantId];
|
| 429 |
+
|
| 430 |
+
// Play sounds
|
| 431 |
+
elements.jumpscareSound.currentTime = 0;
|
| 432 |
+
elements.jumpscareSound.play();
|
| 433 |
+
elements.staticSound.currentTime = 0;
|
| 434 |
+
elements.staticSound.play();
|
| 435 |
+
|
| 436 |
+
// Show jumpscare
|
| 437 |
+
elements.jumpscare.style.opacity = "1";
|
| 438 |
+
|
| 439 |
+
// Game over
|
| 440 |
+
setTimeout(() => {
|
| 441 |
+
alert(`Game Over! You were caught by ${gameState.mutants[mutantId].name} on Night ${gameState.night}.`);
|
| 442 |
+
resetNight();
|
| 443 |
+
}, 2000);
|
| 444 |
+
}
|
| 445 |
+
|
| 446 |
+
// Update power display
|
| 447 |
+
function updatePowerDisplay() {
|
| 448 |
+
elements.powerBar.style.width = `${gameState.power}%`;
|
| 449 |
+
elements.powerPercent.textContent = `${Math.floor(gameState.power)}%`;
|
| 450 |
+
|
| 451 |
+
// Low power effects
|
| 452 |
+
if (gameState.power < 20) {
|
| 453 |
+
elements.powerBar.classList.add('bg-red-500');
|
| 454 |
+
elements.powerBar.classList.remove('bg-blue-500');
|
| 455 |
+
|
| 456 |
+
// Random flickering
|
| 457 |
+
if (Math.random() < 0.3) {
|
| 458 |
+
elements.gameContainer.classList.add('opacity-50');
|
| 459 |
+
setTimeout(() => {
|
| 460 |
+
elements.gameContainer.classList.remove('opacity-50');
|
| 461 |
+
}, 200);
|
| 462 |
+
}
|
| 463 |
+
} else {
|
| 464 |
+
elements.powerBar.classList.remove('bg-red-500');
|
| 465 |
+
elements.powerBar.classList.add('bg-blue-500');
|
| 466 |
+
}
|
| 467 |
+
|
| 468 |
+
// Power outage
|
| 469 |
+
if (gameState.power <= 0) {
|
| 470 |
+
gameState.power = 0;
|
| 471 |
+
triggerPowerOutage();
|
| 472 |
+
}
|
| 473 |
+
}
|
| 474 |
+
|
| 475 |
+
// Update time display
|
| 476 |
+
function updateTimeDisplay() {
|
| 477 |
+
const hours = Math.floor(gameState.time / 60);
|
| 478 |
+
const minutes = gameState.time % 60;
|
| 479 |
+
const ampm = hours >= 6 ? 'PM' : 'AM';
|
| 480 |
+
const displayHours = hours % 12 || 12;
|
| 481 |
+
|
| 482 |
+
elements.gameTime.textContent = `${displayHours}:${minutes < 10 ? '0' + minutes : minutes} ${ampm}`;
|
| 483 |
+
|
| 484 |
+
// Night completion
|
| 485 |
+
if (gameState.time >= 360) {
|
| 486 |
+
alert(`Congratulations! You survived Night ${gameState.night}!`);
|
| 487 |
+
gameState.night++;
|
| 488 |
+
elements.nightNumber.textContent = gameState.night;
|
| 489 |
+
resetNight();
|
| 490 |
+
}
|
| 491 |
+
}
|
| 492 |
+
|
| 493 |
+
// Update mutant visibility
|
| 494 |
+
function updateMutantVisibility() {
|
| 495 |
+
// Hide all mutants first
|
| 496 |
+
document.querySelectorAll('.mutant-presence').forEach(el => {
|
| 497 |
+
el.classList.remove('visible');
|
| 498 |
+
});
|
| 499 |
+
|
| 500 |
+
// Show mutants in current camera view
|
| 501 |
+
Object.keys(gameState.mutants).forEach(mutantId => {
|
| 502 |
+
const mutant = gameState.mutants[mutantId];
|
| 503 |
+
if (mutant.location === gameState.currentCam) {
|
| 504 |
+
const mutantEl = document.getElementById(`mutant-${mutantId}`);
|
| 505 |
+
mutantEl.classList.add('visible');
|
| 506 |
+
|
| 507 |
+
// Show fake movements
|
| 508 |
+
if (mutant.fakeMoves > 0) {
|
| 509 |
+
mutantEl.style.transform = `translateX(${Math.random() * 20 - 10}px)`;
|
| 510 |
+
}
|
| 511 |
+
}
|
| 512 |
+
});
|
| 513 |
+
}
|
| 514 |
+
|
| 515 |
+
// Update threat level
|
| 516 |
+
function updateThreatLevel() {
|
| 517 |
+
let threatScore = 0;
|
| 518 |
+
|
| 519 |
+
Object.keys(gameState.mutants).forEach(mutantId => {
|
| 520 |
+
const mutant = gameState.mutants[mutantId];
|
| 521 |
+
threatScore += mutant.location * mutant.aggression;
|
| 522 |
+
});
|
| 523 |
+
|
| 524 |
+
threatScore = threatScore / 10 + (gameState.time / 60);
|
| 525 |
+
|
| 526 |
+
if (threatScore < 5) {
|
| 527 |
+
elements.threatLevel.textContent = "Low";
|
| 528 |
+
elements.threatLevel.className = "text-green-500";
|
| 529 |
+
} else if (threatScore < 10) {
|
| 530 |
+
elements.threatLevel.textContent = "Medium";
|
| 531 |
+
elements.threatLevel.className = "text-yellow-500";
|
| 532 |
+
} else if (threatScore < 20) {
|
| 533 |
+
elements.threatLevel.textContent = "High";
|
| 534 |
+
elements.threatLevel.className = "text-orange-500";
|
| 535 |
+
} else {
|
| 536 |
+
elements.threatLevel.textContent = "Extreme";
|
| 537 |
+
elements.threatLevel.className = "text-red-500";
|
| 538 |
+
}
|
| 539 |
+
}
|
| 540 |
+
|
| 541 |
+
// Update serum display
|
| 542 |
+
function updateSerumDisplay() {
|
| 543 |
+
elements.serumCount.textContent = gameState.serumCount;
|
| 544 |
+
elements.serumProgress.style.width = `${gameState.serumProgress}%`;
|
| 545 |
+
elements.serumPercent.textContent = Math.floor(gameState.serumProgress);
|
| 546 |
+
|
| 547 |
+
if (gameState.serumProgress >= 100) {
|
| 548 |
+
elements.serumStatus.textContent = "Complete";
|
| 549 |
+
elements.serumStatus.className = "text-green-500";
|
| 550 |
+
} else if (gameState.serumCount <= 0) {
|
| 551 |
+
elements.serumStatus.textContent = "Depleted";
|
| 552 |
+
elements.serumStatus.className = "text-red-500";
|
| 553 |
+
} else {
|
| 554 |
+
elements.serumStatus.textContent = "Ready";
|
| 555 |
+
elements.serumStatus.className = "text-yellow-500";
|
| 556 |
+
}
|
| 557 |
+
}
|
| 558 |
+
|
| 559 |
+
// Update power consumption
|
| 560 |
+
function updatePower() {
|
| 561 |
+
// Base power drain
|
| 562 |
+
gameState.power -= 2;
|
| 563 |
+
|
| 564 |
+
// Base power drain only
|
| 565 |
+
|
| 566 |
+
if (gameState.power < 0) gameState.power = 0;
|
| 567 |
+
|
| 568 |
+
updatePowerDisplay();
|
| 569 |
+
}
|
| 570 |
+
|
| 571 |
+
// Trigger power outage
|
| 572 |
+
function triggerPowerOutage() {
|
| 573 |
+
elements.staticSound.currentTime = 0;
|
| 574 |
+
elements.staticSound.play();
|
| 575 |
+
|
| 576 |
+
// Disable all systems
|
| 577 |
+
gameState.leftDoor = false;
|
| 578 |
+
gameState.rightDoor = false;
|
| 579 |
+
gameState.leftVent = false;
|
| 580 |
+
gameState.rightVent = false;
|
| 581 |
+
|
| 582 |
+
// Update UI
|
| 583 |
+
elements.leftDoorIcon.className = 'fas fa-door-open mr-2';
|
| 584 |
+
elements.rightDoorIcon.className = 'fas fa-door-open mr-2';
|
| 585 |
+
elements.leftVentIcon.className = 'fas fa-fan mr-2';
|
| 586 |
+
elements.rightVentIcon.className = 'fas fa-fan mr-2';
|
| 587 |
+
|
| 588 |
+
// Game over soon if mutants are nearby
|
| 589 |
+
setTimeout(() => {
|
| 590 |
+
if (!gameState.gameOver) {
|
| 591 |
+
triggerJumpscare(Math.floor(Math.random() * 4) + 1);
|
| 592 |
+
}
|
| 593 |
+
}, 5000);
|
| 594 |
+
}
|
| 595 |
+
|
| 596 |
+
// Reset for new night
|
| 597 |
+
function resetNight() {
|
| 598 |
+
gameState.power = 100;
|
| 599 |
+
gameState.leftDoor = false;
|
| 600 |
+
gameState.rightDoor = false;
|
| 601 |
+
gameState.leftVent = false;
|
| 602 |
+
gameState.rightVent = false;
|
| 603 |
+
gameState.serumCount = 3;
|
| 604 |
+
gameState.serumProgress = 0;
|
| 605 |
+
gameState.time = 0;
|
| 606 |
+
gameState.gameOver = false;
|
| 607 |
+
|
| 608 |
+
// Reset mutants
|
| 609 |
+
Object.keys(gameState.mutants).forEach(mutantId => {
|
| 610 |
+
gameState.mutants[mutantId].location = 1;
|
| 611 |
+
gameState.mutants[mutantId].fakeMoves = 0;
|
| 612 |
+
});
|
| 613 |
+
|
| 614 |
+
// Reset UI
|
| 615 |
+
elements.jumpscare.style.opacity = "0";
|
| 616 |
+
elements.staticSound.pause();
|
| 617 |
+
elements.leftDoorIcon.className = 'fas fa-door-open mr-2';
|
| 618 |
+
elements.rightDoorIcon.className = 'fas fa-door-open mr-2';
|
| 619 |
+
elements.leftVentIcon.className = 'fas fa-fan mr-2';
|
| 620 |
+
elements.rightVentIcon.className = 'fas fa-fan mr-2';
|
| 621 |
+
elements.currentCamDisplay.textContent = 'CAM 1: Main Hall';
|
| 622 |
+
gameState.currentCam = 1;
|
| 623 |
+
|
| 624 |
+
updatePowerDisplay();
|
| 625 |
+
updateSerumDisplay();
|
| 626 |
+
updateTimeDisplay();
|
| 627 |
+
updateMutantVisibility();
|
| 628 |
+
}
|
| 629 |
+
|
| 630 |
+
// Initialize game when page loads
|
| 631 |
+
window.onload = initGame;
|
| 632 |
+
</script>
|
| 633 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=Soda5601/zb" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
| 634 |
+
</html>
|