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//! Solver service for Vehicle Routing Problem.
//!
//! Uses Late Acceptance local search with 3-opt moves for efficient route optimization.
//! Direct score calculation with full solution access (no global state).
use parking_lot::RwLock;
use rand::Rng;
use solverforge::prelude::*;
use std::collections::HashMap;
use std::sync::Arc;
use std::time::{Duration, Instant};
use tokio::sync::oneshot;
use tracing::{debug, info};
use crate::console::{self, PhaseTimer};
use crate::constraints::calculate_score;
use crate::domain::VehicleRoutePlan;
/// Default solving time: 30 seconds.
const DEFAULT_TIME_LIMIT_SECS: u64 = 30;
/// Late acceptance history size.
const LATE_ACCEPTANCE_SIZE: usize = 400;
/// Solver configuration with termination criteria.
///
/// Multiple termination conditions combine with OR logic (any triggers termination).
#[derive(Debug, Clone, Default)]
pub struct SolverConfig {
/// Stop after this duration.
pub time_limit: Option<Duration>,
/// Stop after this duration without improvement.
pub unimproved_time_limit: Option<Duration>,
/// Stop after this many steps.
pub step_limit: Option<u64>,
/// Stop after this many steps without improvement.
pub unimproved_step_limit: Option<u64>,
}
impl SolverConfig {
/// Creates a config with default 30-second time limit.
pub fn default_config() -> Self {
Self {
time_limit: Some(Duration::from_secs(DEFAULT_TIME_LIMIT_SECS)),
..Default::default()
}
}
/// Checks if any termination condition is met.
fn should_terminate(
&self,
elapsed: Duration,
steps: u64,
time_since_improvement: Duration,
steps_since_improvement: u64,
) -> bool {
if let Some(limit) = self.time_limit {
if elapsed >= limit {
return true;
}
}
if let Some(limit) = self.unimproved_time_limit {
if time_since_improvement >= limit {
return true;
}
}
if let Some(limit) = self.step_limit {
if steps >= limit {
return true;
}
}
if let Some(limit) = self.unimproved_step_limit {
if steps_since_improvement >= limit {
return true;
}
}
false
}
}
/// Status of a solving job.
#[derive(Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize)]
#[serde(rename_all = "SCREAMING_SNAKE_CASE")]
pub enum SolverStatus {
/// Not currently solving.
NotSolving,
/// Actively solving.
Solving,
}
impl SolverStatus {
/// Returns the status as a SCREAMING_SNAKE_CASE string for API responses.
///
/// ```
/// use vehicle_routing::solver::SolverStatus;
///
/// assert_eq!(SolverStatus::NotSolving.as_str(), "NOT_SOLVING");
/// assert_eq!(SolverStatus::Solving.as_str(), "SOLVING");
/// ```
pub fn as_str(self) -> &'static str {
match self {
SolverStatus::NotSolving => "NOT_SOLVING",
SolverStatus::Solving => "SOLVING",
}
}
}
/// A solving job with current state.
pub struct SolveJob {
/// Unique job identifier.
pub id: String,
/// Current status.
pub status: SolverStatus,
/// Current best solution.
pub plan: VehicleRoutePlan,
/// Solver configuration.
pub config: SolverConfig,
/// Stop signal sender.
stop_signal: Option<oneshot::Sender<()>>,
}
impl SolveJob {
/// Creates a new solve job with default config.
pub fn new(id: String, plan: VehicleRoutePlan) -> Self {
Self {
id,
status: SolverStatus::NotSolving,
plan,
config: SolverConfig::default_config(),
stop_signal: None,
}
}
/// Creates a new solve job with custom config.
pub fn with_config(id: String, plan: VehicleRoutePlan, config: SolverConfig) -> Self {
Self {
id,
status: SolverStatus::NotSolving,
plan,
config,
stop_signal: None,
}
}
}
/// Manages VRP solving jobs.
///
/// # Examples
///
/// ```
/// use vehicle_routing::solver::SolverService;
/// use vehicle_routing::demo_data::generate_philadelphia;
///
/// let service = SolverService::new();
/// let plan = generate_philadelphia();
///
/// // Create a job (doesn't start solving yet)
/// let job = service.create_job("test-1".to_string(), plan);
/// assert_eq!(job.read().status, vehicle_routing::solver::SolverStatus::NotSolving);
/// ```
pub struct SolverService {
jobs: RwLock<HashMap<String, Arc<RwLock<SolveJob>>>>,
}
impl SolverService {
/// Creates a new solver service.
pub fn new() -> Self {
Self {
jobs: RwLock::new(HashMap::new()),
}
}
/// Creates a new job for the given plan with default config.
pub fn create_job(&self, id: String, plan: VehicleRoutePlan) -> Arc<RwLock<SolveJob>> {
let job = Arc::new(RwLock::new(SolveJob::new(id.clone(), plan)));
self.jobs.write().insert(id, job.clone());
job
}
/// Creates a new job with custom config.
pub fn create_job_with_config(
&self,
id: String,
plan: VehicleRoutePlan,
config: SolverConfig,
) -> Arc<RwLock<SolveJob>> {
let job = Arc::new(RwLock::new(SolveJob::with_config(id.clone(), plan, config)));
self.jobs.write().insert(id, job.clone());
job
}
/// Gets a job by ID.
pub fn get_job(&self, id: &str) -> Option<Arc<RwLock<SolveJob>>> {
self.jobs.read().get(id).cloned()
}
/// Lists all job IDs.
pub fn list_jobs(&self) -> Vec<String> {
self.jobs.read().keys().cloned().collect()
}
/// Removes a job by ID.
pub fn remove_job(&self, id: &str) -> Option<Arc<RwLock<SolveJob>>> {
self.jobs.write().remove(id)
}
/// Starts solving a job in the background.
pub fn start_solving(&self, job: Arc<RwLock<SolveJob>>) {
let (tx, rx) = oneshot::channel();
let config = job.read().config.clone();
{
let mut job_guard = job.write();
job_guard.status = SolverStatus::Solving;
job_guard.stop_signal = Some(tx);
}
let job_clone = job.clone();
tokio::task::spawn_blocking(move || {
solve_blocking(job_clone, rx, config);
});
}
/// Stops a solving job.
pub fn stop_solving(&self, id: &str) -> bool {
if let Some(job) = self.get_job(id) {
let mut job_guard = job.write();
if let Some(stop_signal) = job_guard.stop_signal.take() {
let _ = stop_signal.send(());
job_guard.status = SolverStatus::NotSolving;
return true;
}
}
false
}
}
impl Default for SolverService {
fn default() -> Self {
Self::new()
}
}
/// Runs the solver in a blocking context.
fn solve_blocking(
job: Arc<RwLock<SolveJob>>,
mut stop_rx: oneshot::Receiver<()>,
config: SolverConfig,
) {
let mut solution = job.read().plan.clone();
let job_id = job.read().id.clone();
let solve_start = Instant::now();
// Print problem configuration
console::print_config(
solution.vehicles.len(),
solution.visits.len(),
solution.locations.len(),
);
info!(
job_id = %job_id,
visits = solution.visits.len(),
vehicles = solution.vehicles.len(),
"Starting VRP solver"
);
// Phase 1: Construction heuristic (round-robin)
let mut ch_timer = PhaseTimer::start("ConstructionHeuristic", 0);
let mut current_score = construction_heuristic(&mut solution, &mut ch_timer);
ch_timer.finish();
// Print solving started after construction
console::print_solving_started(
solve_start.elapsed().as_millis() as u64,
¤t_score.to_string(),
solution.visits.len(),
solution.visits.len(),
solution.vehicles.len(),
);
// Update job with constructed solution
update_job(&job, &solution, current_score);
// Phase 2: Late Acceptance local search with 3-opt
let n_vehicles = solution.vehicles.len();
if n_vehicles == 0 {
info!("No vehicles to optimize");
console::print_solving_ended(
solve_start.elapsed(),
0,
1,
¤t_score.to_string(),
current_score.is_feasible(),
);
finish_job(&job, &solution, current_score);
return;
}
let mut ls_timer = PhaseTimer::start("LateAcceptance", 1);
let mut late_scores = vec![current_score; LATE_ACCEPTANCE_SIZE];
let mut step: u64 = 0;
let mut rng = rand::thread_rng();
// Track best score and improvement times
let mut best_score = current_score;
let mut last_improvement_time = solve_start;
let mut last_improvement_step: u64 = 0;
loop {
// Check termination conditions
let elapsed = solve_start.elapsed();
let time_since_improvement = last_improvement_time.elapsed();
let steps_since_improvement = step - last_improvement_step;
if config.should_terminate(elapsed, step, time_since_improvement, steps_since_improvement) {
debug!("Termination condition met");
break;
}
// Check for stop signal
if stop_rx.try_recv().is_ok() {
info!("Solving terminated early by user");
break;
}
// Alternate between list-change and 2-opt moves
let accepted = if step % 3 == 0 {
// 2-opt move (intra-route segment reversal)
try_two_opt_move(&mut solution, &mut current_score, &late_scores, step, &mut rng, &mut ls_timer)
} else {
// List-change move (visit relocation)
try_list_change_move(&mut solution, &mut current_score, &late_scores, step, &mut rng, &mut ls_timer)
};
if accepted {
// Update late acceptance history
let late_idx = (step as usize) % LATE_ACCEPTANCE_SIZE;
late_scores[late_idx] = current_score;
// Track improvements
if current_score > best_score {
best_score = current_score;
last_improvement_time = Instant::now();
last_improvement_step = step;
}
// Periodic update
if ls_timer.steps_accepted() % 1000 == 0 {
update_job(&job, &solution, current_score);
debug!(
step,
moves_accepted = ls_timer.steps_accepted(),
score = %current_score,
elapsed_secs = solve_start.elapsed().as_secs(),
"Progress update"
);
}
// Periodic console progress (every 10000 moves)
if ls_timer.moves_evaluated() % 10000 == 0 {
console::print_step_progress(
ls_timer.steps_accepted(),
ls_timer.elapsed(),
ls_timer.moves_evaluated(),
¤t_score.to_string(),
);
}
}
step += 1;
}
ls_timer.finish();
let total_duration = solve_start.elapsed();
let total_moves = step;
info!(
job_id = %job_id,
duration_secs = total_duration.as_secs_f64(),
steps = step,
score = %current_score,
feasible = current_score.is_feasible(),
"Solving complete"
);
console::print_solving_ended(
total_duration,
total_moves,
2,
¤t_score.to_string(),
current_score.is_feasible(),
);
finish_job(&job, &solution, current_score);
}
/// Construction heuristic: round-robin visit assignment.
///
/// Skips construction if all visits are already assigned (continue mode).
fn construction_heuristic(solution: &mut VehicleRoutePlan, timer: &mut PhaseTimer) -> HardSoftScore {
let n_visits = solution.visits.len();
let n_vehicles = solution.vehicles.len();
if n_vehicles == 0 || n_visits == 0 {
return calculate_score(solution);
}
// Count already-assigned visits
let assigned_count: usize = solution.vehicles.iter().map(|v| v.visits.len()).sum();
// If all visits already assigned, skip construction (continue mode)
if assigned_count == n_visits {
info!("All visits already assigned, skipping construction heuristic");
return calculate_score(solution);
}
// Build set of already-assigned visits
let assigned: std::collections::HashSet<usize> = solution
.vehicles
.iter()
.flat_map(|v| v.visits.iter().copied())
.collect();
// Round-robin assignment for unassigned visits only
let mut vehicle_idx = 0;
for visit_idx in 0..n_visits {
if assigned.contains(&visit_idx) {
continue;
}
timer.record_move();
solution.vehicles[vehicle_idx].visits.push(visit_idx);
let score = calculate_score(solution);
timer.record_accepted(&score.to_string());
vehicle_idx = (vehicle_idx + 1) % n_vehicles;
}
calculate_score(solution)
}
/// Tries a list-change (visit relocation) move.
/// Returns true if the move was accepted.
fn try_list_change_move<R: Rng>(
solution: &mut VehicleRoutePlan,
current_score: &mut HardSoftScore,
late_scores: &[HardSoftScore],
step: u64,
rng: &mut R,
timer: &mut PhaseTimer,
) -> bool {
let n_vehicles = solution.vehicles.len();
// Find a non-empty source vehicle
let non_empty: Vec<usize> = solution
.vehicles
.iter()
.enumerate()
.filter(|(_, v)| !v.visits.is_empty())
.map(|(i, _)| i)
.collect();
if non_empty.is_empty() {
return false;
}
let src_vehicle = non_empty[rng.gen_range(0..non_empty.len())];
let src_len = solution.vehicles[src_vehicle].visits.len();
let src_pos = rng.gen_range(0..src_len);
// Pick destination vehicle and position
let dst_vehicle = rng.gen_range(0..n_vehicles);
let dst_len = solution.vehicles[dst_vehicle].visits.len();
// Valid insertion position
let max_pos = if src_vehicle == dst_vehicle {
src_len
} else {
dst_len + 1
};
if max_pos == 0 {
return false;
}
let dst_pos = rng.gen_range(0..max_pos);
// Skip no-op moves
if src_vehicle == dst_vehicle {
let effective_dst = if dst_pos > src_pos { dst_pos - 1 } else { dst_pos };
if src_pos == effective_dst {
return false;
}
}
timer.record_move();
// Apply move
let visit_idx = solution.vehicles[src_vehicle].visits.remove(src_pos);
let adjusted_dst = if src_vehicle == dst_vehicle && dst_pos > src_pos {
dst_pos - 1
} else {
dst_pos
};
solution.vehicles[dst_vehicle].visits.insert(adjusted_dst, visit_idx);
// Evaluate
let new_score = calculate_score(solution);
let late_idx = (step as usize) % late_scores.len();
let late_score = late_scores[late_idx];
if new_score >= *current_score || new_score >= late_score {
// Accept
timer.record_accepted(&new_score.to_string());
*current_score = new_score;
true
} else {
// Reject - undo
solution.vehicles[dst_vehicle].visits.remove(adjusted_dst);
solution.vehicles[src_vehicle].visits.insert(src_pos, visit_idx);
false
}
}
/// Tries a 2-opt move (reverse a segment within a route).
/// Returns true if the move was accepted.
fn try_two_opt_move<R: Rng>(
solution: &mut VehicleRoutePlan,
current_score: &mut HardSoftScore,
late_scores: &[HardSoftScore],
step: u64,
rng: &mut R,
timer: &mut PhaseTimer,
) -> bool {
// Find a vehicle with at least 2 visits
let eligible: Vec<usize> = solution
.vehicles
.iter()
.enumerate()
.filter(|(_, v)| v.visits.len() >= 2)
.map(|(i, _)| i)
.collect();
if eligible.is_empty() {
return false;
}
let vehicle_idx = eligible[rng.gen_range(0..eligible.len())];
let route_len = solution.vehicles[vehicle_idx].visits.len();
// Pick two cut points for 2-opt
let i = rng.gen_range(0..route_len);
let j = rng.gen_range(0..route_len);
if i == j {
return false;
}
let (start, end) = if i < j { (i, j) } else { (j, i) };
// Need at least 2 elements to reverse
if end - start < 1 {
return false;
}
timer.record_move();
// Apply 2-opt: reverse segment [start, end]
solution.vehicles[vehicle_idx].visits[start..=end].reverse();
// Evaluate
let new_score = calculate_score(solution);
let late_idx = (step as usize) % late_scores.len();
let late_score = late_scores[late_idx];
if new_score >= *current_score || new_score >= late_score {
// Accept
timer.record_accepted(&new_score.to_string());
*current_score = new_score;
true
} else {
// Reject - undo (reverse again)
solution.vehicles[vehicle_idx].visits[start..=end].reverse();
false
}
}
/// Updates job with current solution.
fn update_job(job: &Arc<RwLock<SolveJob>>, solution: &VehicleRoutePlan, score: HardSoftScore) {
let mut job_guard = job.write();
job_guard.plan = solution.clone();
job_guard.plan.score = Some(score);
}
/// Finishes job and sets status.
fn finish_job(job: &Arc<RwLock<SolveJob>>, solution: &VehicleRoutePlan, score: HardSoftScore) {
let mut job_guard = job.write();
job_guard.plan = solution.clone();
job_guard.plan.score = Some(score);
job_guard.status = SolverStatus::NotSolving;
}
#[cfg(test)]
mod tests {
use super::*;
use crate::demo_data::generate_philadelphia;
#[test]
fn test_construction_heuristic() {
let mut plan = generate_philadelphia();
// Create a timer but don't print (we're in a test)
let mut timer = PhaseTimer::start("ConstructionHeuristic", 0);
let score = construction_heuristic(&mut plan, &mut timer);
// All visits should be assigned
let total_visits: usize = plan.vehicles.iter().map(|v| v.visits.len()).sum();
assert_eq!(total_visits, 49); // Philadelphia has 49 visits
assert!(score.hard() <= 0); // May have some violations
}
}
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