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Browse files- Speedodude_installer.py +388 -0
- app.py +284 -0
- requirements.txt +3 -0
Speedodude_installer.py
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| 1 |
+
import os
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| 2 |
+
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| 3 |
+
# --- CONFIGURATION ---
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| 4 |
+
# New Folder Name matching the new branding
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| 5 |
+
FOLDER_NAME = "SpeedoDude_CyberDeckDroid"
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os.makedirs(FOLDER_NAME, exist_ok=True)
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| 8 |
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def write_file(filename, content):
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path = os.path.join(FOLDER_NAME, filename)
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with open(path, "w", encoding="utf-8") as f:
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f.write(content.strip())
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print(f"✅ Created: {path}")
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| 13 |
+
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+
# ==============================================================================
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| 15 |
+
# 1. APP.PY (The Main Logic)
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# ==============================================================================
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+
app_code = r'''
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+
import gradio as gr
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| 19 |
+
import os
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+
import json
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+
import random
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from huggingface_hub import InferenceClient
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+
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+
# --- CONFIGURATION ---
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| 25 |
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# Connects to Hugging Face's Free Inference API
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| 26 |
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# You must set 'HF_TOKEN' in your Space Settings (Variables and secrets)
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| 27 |
+
HF_TOKEN = os.getenv("HF_TOKEN")
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| 28 |
+
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| 29 |
+
# --- BRANDING & ASSETS ---
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| 30 |
+
COMPANY_NAME = "SpeedoDude"
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APP_NAME = "CyberDeckDroid"
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| 32 |
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APP_TITLE = f"🌊 {COMPANY_NAME} {APP_NAME}"
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| 33 |
+
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| 34 |
+
DONATION_HTML = """
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| 35 |
+
<div align="center">
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| 36 |
+
<p><b>Support {company} Development</b><br>
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| 37 |
+
{app_name} is free and open source. If this tool helped you, please consider donating!</p>
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| 38 |
+
<a href="https://www.patreon.com/YOUR_USERNAME" target="_blank">
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| 39 |
+
<img src="https://img.shields.io/badge/Support_on-Patreon-f96854?style=for-the-badge&logo=patreon&logoColor=white" alt="Support on Patreon"/>
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| 40 |
+
</a>
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| 41 |
+
<a href="https://ko-fi.com/YOUR_USERNAME" target="_blank">
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| 42 |
+
<img src="https://img.shields.io/badge/Buy_me_a-Coffee-ff5f5f?style=for-the-badge&logo=ko-fi&logoColor=white" alt="Buy me a Coffee"/>
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| 43 |
+
</a>
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| 44 |
+
</div>
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| 45 |
+
""".format(company=COMPANY_NAME, app_name=APP_NAME)
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| 46 |
+
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| 47 |
+
LEGAL_TEXT = f"""
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| 48 |
+
### ⚠️ Legal Disclaimer & Terms
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| 49 |
+
1. **Single-Player Only:** {APP_NAME} is strictly for offline, creative use. Do not use in multiplayer environments.
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| 50 |
+
2. **Liability:** {COMPANY_NAME} is not responsible for account bans or data loss. Always backup your save files.
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| 51 |
+
3. **Ownership:** Assets generated via the {COMPANY_NAME} Generator belong to you, the user.
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| 52 |
+
"""
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| 53 |
+
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| 54 |
+
# ==============================================================================
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| 55 |
+
# MODULE 1: THE GENERATOR (Assets & Textures)
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| 56 |
+
# ==============================================================================
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| 57 |
+
def generate_asset(prompt, style, asset_type):
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| 58 |
+
"""
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| 59 |
+
Generates game textures/concepts using Stable Diffusion.
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| 60 |
+
"""
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| 61 |
+
if not HF_TOKEN:
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| 62 |
+
return None, "⚠️ Error: HF_TOKEN secret is missing in Space Settings."
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| 63 |
+
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| 64 |
+
# Model Selection: Stable Diffusion 2.1 is reliable and free on HF
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| 65 |
+
model_id = "stabilityai/stable-diffusion-2-1"
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| 66 |
+
client = InferenceClient(model_id, token=HF_TOKEN)
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| 67 |
+
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| 68 |
+
# Optimized Prompt Engineering
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| 69 |
+
full_prompt = f"{prompt}, {style} style, {asset_type} game asset, high quality, 4k, flat lighting, seamless"
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| 70 |
+
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| 71 |
+
try:
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| 72 |
+
image = client.text_to_image(full_prompt)
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| 73 |
+
output_path = "/tmp/speedodude_asset.png"
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| 74 |
+
image.save(output_path)
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| 75 |
+
return output_path, f"✅ Success! Generated: '{full_prompt}'"
|
| 76 |
+
except Exception as e:
|
| 77 |
+
return None, f"❌ Generation Error: {str(e)}"
|
| 78 |
+
|
| 79 |
+
# ==============================================================================
|
| 80 |
+
# MODULE 2: THE FABRICATOR (Save File Editor)
|
| 81 |
+
# ==============================================================================
|
| 82 |
+
def analyze_save_file(file_obj):
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| 83 |
+
"""
|
| 84 |
+
Reads a .json or .xml file and shows the structure.
|
| 85 |
+
"""
|
| 86 |
+
if file_obj is None: return "Please upload a file first."
|
| 87 |
+
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| 88 |
+
try:
|
| 89 |
+
with open(file_obj.name, 'r') as f:
|
| 90 |
+
content = f.read()
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| 91 |
+
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| 92 |
+
# Try parsing JSON
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| 93 |
+
try:
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| 94 |
+
data = json.loads(content)
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| 95 |
+
keys = list(data.keys())[:50] # Preview first 50 keys
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| 96 |
+
return f"📂 File Valid (JSON).\nFound Top-Level Keys:\n{keys}..."
|
| 97 |
+
except json.JSONDecodeError:
|
| 98 |
+
# Fallback for XML/Text (Basic preview)
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| 99 |
+
return f"📄 File Valid (Text/XML).\nPreview:\n{content[:500]}..."
|
| 100 |
+
|
| 101 |
+
except Exception as e:
|
| 102 |
+
return f"❌ Error reading file: {str(e)}"
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| 103 |
+
|
| 104 |
+
def apply_hack(file_obj, key_to_find, new_value):
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| 105 |
+
"""
|
| 106 |
+
Recursively searches a JSON file for a specific key and updates it.
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| 107 |
+
"""
|
| 108 |
+
if file_obj is None: return None, "Upload a file first."
|
| 109 |
+
|
| 110 |
+
try:
|
| 111 |
+
with open(file_obj.name, 'r') as f:
|
| 112 |
+
data = json.load(f)
|
| 113 |
+
|
| 114 |
+
matches = 0
|
| 115 |
+
|
| 116 |
+
def update_recursive(d, target_k, target_v):
|
| 117 |
+
nonlocal matches
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| 118 |
+
for k in d:
|
| 119 |
+
if k == target_k:
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| 120 |
+
# Smart Type Conversion (Maintain Int/Float/String)
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| 121 |
+
if isinstance(d[k], int):
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| 122 |
+
d[k] = int(target_v)
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| 123 |
+
elif isinstance(d[k], float):
|
| 124 |
+
d[k] = float(target_v)
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| 125 |
+
else:
|
| 126 |
+
d[k] = str(target_v)
|
| 127 |
+
matches += 1
|
| 128 |
+
elif isinstance(d[k], dict):
|
| 129 |
+
update_recursive(d[k], target_k, target_v)
|
| 130 |
+
elif isinstance(d[k], list):
|
| 131 |
+
for item in d[k]:
|
| 132 |
+
if isinstance(item, dict):
|
| 133 |
+
update_recursive(item, target_k, target_v)
|
| 134 |
+
|
| 135 |
+
update_recursive(data, key_to_find, new_value)
|
| 136 |
+
|
| 137 |
+
if matches == 0:
|
| 138 |
+
return None, f"⚠️ Key '{key_to_find}' not found in file."
|
| 139 |
+
|
| 140 |
+
output_path = "/tmp/speedodude_modded.json"
|
| 141 |
+
with open(output_path, 'w') as f:
|
| 142 |
+
json.dump(data, f, indent=4)
|
| 143 |
+
|
| 144 |
+
return output_path, f"✅ Success! Updated {matches} instance(s) of '{key_to_find}'."
|
| 145 |
+
except Exception as e:
|
| 146 |
+
return None, f"❌ Error: {str(e)}"
|
| 147 |
+
|
| 148 |
+
# ==============================================================================
|
| 149 |
+
# MODULE 3: THE ARCHITECT (Alchemist, Dojo, Director, Genesis)
|
| 150 |
+
# ==============================================================================
|
| 151 |
+
def generate_blueprint(blueprint_type, name, details):
|
| 152 |
+
"""
|
| 153 |
+
Generates code snippets and configuration files for various game systems.
|
| 154 |
+
Combines Alchemist (Items), Dojo (Combat), Director (Scenes), Genesis (Project).
|
| 155 |
+
"""
|
| 156 |
+
name_clean = name.replace(" ", "")
|
| 157 |
+
|
| 158 |
+
# --- ALCHEMIST (Custom Items) ---
|
| 159 |
+
if blueprint_type == "Item Script (Unity C#)":
|
| 160 |
+
return f"""// Generated by SpeedoDude Alchemist
|
| 161 |
+
using UnityEngine;
|
| 162 |
+
|
| 163 |
+
[CreateAssetMenu(fileName = "{name}", menuName = "SpeedoDude/Item")]
|
| 164 |
+
public class {name_clean} : ItemObject {{
|
| 165 |
+
public string itemName = "{name}";
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| 166 |
+
[TextArea] public string description = "{details}";
|
| 167 |
+
|
| 168 |
+
public override void OnUse(Character user) {{
|
| 169 |
+
Debug.Log("Using {name}...");
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| 170 |
+
// Effect Logic: {details}
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| 171 |
+
// TODO: Implement specific stat changes here.
|
| 172 |
+
}}
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| 173 |
+
}}
|
| 174 |
+
"""
|
| 175 |
+
|
| 176 |
+
# --- DOJO (Combat Logic) ---
|
| 177 |
+
elif blueprint_type == "Combat Style (JSON)":
|
| 178 |
+
data = {
|
| 179 |
+
"style_name": name,
|
| 180 |
+
"description": details,
|
| 181 |
+
"creator": COMPANY_NAME,
|
| 182 |
+
"moves": [
|
| 183 |
+
{"name": "Light Attack", "damage": 10, "anim": f"{name}_Light.anim", "frame_data": 5},
|
| 184 |
+
{"name": "Heavy Attack", "damage": 25, "anim": f"{name}_Heavy.anim", "frame_data": 15},
|
| 185 |
+
{"name": "Special", "damage": 50, "effect": details}
|
| 186 |
+
]
|
| 187 |
+
}
|
| 188 |
+
return json.dumps(data, indent=4)
|
| 189 |
+
|
| 190 |
+
# --- DIRECTOR (Scene Layout) ---
|
| 191 |
+
elif blueprint_type == "Scene Layout (JSON)":
|
| 192 |
+
return json.dumps({
|
| 193 |
+
"scene_name": name,
|
| 194 |
+
"theme": details,
|
| 195 |
+
"lighting": {"ambient": "#1a1a1a", "sun_intensity": 0.8},
|
| 196 |
+
"objects": [
|
| 197 |
+
{"id": "player_start", "pos": [0, 1, 0]},
|
| 198 |
+
{"id": "enemy_spawn", "pos": [10, 0, 5]},
|
| 199 |
+
{"id": "prop_chest", "pos": [-5, 0, 2], "loot": "random"}
|
| 200 |
+
]
|
| 201 |
+
}, indent=4)
|
| 202 |
+
|
| 203 |
+
# --- GENESIS (Unreal Project Config) ---
|
| 204 |
+
elif blueprint_type == "Unreal Project File (.uproject)":
|
| 205 |
+
return json.dumps({
|
| 206 |
+
"FileVersion": 3,
|
| 207 |
+
"EngineAssociation": "5.3",
|
| 208 |
+
"Category": "",
|
| 209 |
+
"Description": f"{details} - Generated by {COMPANY_NAME} Genesis",
|
| 210 |
+
"Modules": [
|
| 211 |
+
{"Name": name_clean, "Type": "Runtime", "LoadingPhase": "Default"}
|
| 212 |
+
]
|
| 213 |
+
}, indent=4)
|
| 214 |
+
|
| 215 |
+
return "Error: Unknown Blueprint Type"
|
| 216 |
+
|
| 217 |
+
# ==============================================================================
|
| 218 |
+
# MAIN UI LAYOUT
|
| 219 |
+
# ==============================================================================
|
| 220 |
+
# Using 'Soft' theme with SpeedoDude colors
|
| 221 |
+
with gr.Blocks(theme=gr.themes.Soft(primary_hue="cyan", secondary_hue="indigo"), title=APP_TITLE) as app:
|
| 222 |
+
|
| 223 |
+
# --- HEADER ---
|
| 224 |
+
gr.Markdown(f"# {APP_TITLE}")
|
| 225 |
+
gr.Markdown(f"The ultimate cloud-based **{APP_NAME}** for single-player game modding.")
|
| 226 |
+
gr.HTML(DONATION_HTML) # Inject Donation Badges
|
| 227 |
+
|
| 228 |
+
# --- TABS ---
|
| 229 |
+
with gr.Tabs():
|
| 230 |
+
|
| 231 |
+
# TAB 1: GENERATOR
|
| 232 |
+
with gr.TabItem("🎨 Generator"):
|
| 233 |
+
gr.Markdown(f"### {COMPANY_NAME} Asset Factory")
|
| 234 |
+
with gr.Row():
|
| 235 |
+
gen_prompt = gr.Textbox(label="Prompt", placeholder="A rusty cyber-sword with glowing green edges")
|
| 236 |
+
gen_style = gr.Dropdown(["Realistic", "Pixel Art", "Sci-Fi", "Fantasy", "Cartoon"], label="Style", value="Realistic")
|
| 237 |
+
gen_type = gr.Dropdown(["Icon", "Texture", "Concept Art", "UI Element"], label="Type", value="Texture")
|
| 238 |
+
|
| 239 |
+
gen_btn = gr.Button("Generate Asset", variant="primary")
|
| 240 |
+
|
| 241 |
+
with gr.Row():
|
| 242 |
+
gen_image = gr.Image(label="Result")
|
| 243 |
+
gen_log = gr.Textbox(label="System Log")
|
| 244 |
+
|
| 245 |
+
gen_btn.click(generate_asset, inputs=[gen_prompt, gen_style, gen_type], outputs=[gen_image, gen_log])
|
| 246 |
+
|
| 247 |
+
# TAB 2: FABRICATOR
|
| 248 |
+
with gr.TabItem("💾 Fabricator"):
|
| 249 |
+
gr.Markdown(f"### {COMPANY_NAME} Save Editor")
|
| 250 |
+
with gr.Row():
|
| 251 |
+
file_input = gr.File(label="Upload Save (.json)")
|
| 252 |
+
analyze_btn = gr.Button("Analyze File")
|
| 253 |
+
|
| 254 |
+
file_info = gr.Textbox(label="File Structure Preview", lines=4)
|
| 255 |
+
analyze_btn.click(analyze_save_file, inputs=file_input, outputs=file_info)
|
| 256 |
+
|
| 257 |
+
gr.Markdown("---")
|
| 258 |
+
gr.Markdown("### Apply Modification")
|
| 259 |
+
with gr.Row():
|
| 260 |
+
hack_key = gr.Textbox(label="Key to Change", placeholder="e.g., gold, health, xp")
|
| 261 |
+
hack_val = gr.Textbox(label="New Value", placeholder="999999")
|
| 262 |
+
|
| 263 |
+
hack_btn = gr.Button("Apply Hack", variant="stop")
|
| 264 |
+
|
| 265 |
+
with gr.Row():
|
| 266 |
+
hack_download = gr.File(label="Download Modded Save")
|
| 267 |
+
hack_log = gr.Textbox(label="System Log")
|
| 268 |
+
|
| 269 |
+
hack_btn.click(apply_hack, inputs=[file_input, hack_key, hack_val], outputs=[hack_download, hack_log])
|
| 270 |
+
|
| 271 |
+
# TAB 3: ARCHITECT (Alchemist/Dojo/Director/Genesis)
|
| 272 |
+
with gr.TabItem("📜 Architect"):
|
| 273 |
+
gr.Markdown(f"### {COMPANY_NAME} Code Generator")
|
| 274 |
+
gr.Markdown("Generate production-ready scripts for Unity/Unreal.")
|
| 275 |
+
|
| 276 |
+
with gr.Row():
|
| 277 |
+
arch_type = gr.Dropdown([
|
| 278 |
+
"Item Script (Unity C#)",
|
| 279 |
+
"Combat Style (JSON)",
|
| 280 |
+
"Scene Layout (JSON)",
|
| 281 |
+
"Unreal Project File (.uproject)"
|
| 282 |
+
], label="Blueprint Type")
|
| 283 |
+
|
| 284 |
+
arch_name = gr.Textbox(label="Name", placeholder="Excalibur / CyberArena")
|
| 285 |
+
|
| 286 |
+
arch_details = gr.Textbox(label="Description / Effect / Theme", placeholder="High damage sword that heals on hit...")
|
| 287 |
+
|
| 288 |
+
arch_btn = gr.Button("Generate Blueprint", variant="primary")
|
| 289 |
+
arch_output = gr.Code(label="Generated Output", language="csharp")
|
| 290 |
+
|
| 291 |
+
arch_btn.click(generate_blueprint, inputs=[arch_type, arch_name, arch_details], outputs=arch_output)
|
| 292 |
+
|
| 293 |
+
# --- FOOTER ---
|
| 294 |
+
gr.Markdown("---")
|
| 295 |
+
gr.Markdown(LEGAL_TEXT)
|
| 296 |
+
gr.Markdown(f"© 2025 {COMPANY_NAME}. All Rights Reserved.")
|
| 297 |
+
|
| 298 |
+
# ==============================================================================
|
| 299 |
+
# LAUNCHER (MCP ENABLED)
|
| 300 |
+
# ==============================================================================
|
| 301 |
+
if __name__ == "__main__":
|
| 302 |
+
# mcp=True enables Claude/Cursor to control this app as a server
|
| 303 |
+
app.launch(mcp=True)
|
| 304 |
+
'''
|
| 305 |
+
write_file("app.py", app_code)
|
| 306 |
+
|
| 307 |
+
# ==============================================================================
|
| 308 |
+
# 2. REQUIREMENTS.TXT
|
| 309 |
+
# ==============================================================================
|
| 310 |
+
req_code = """
|
| 311 |
+
gradio>=5.0.0
|
| 312 |
+
huggingface_hub
|
| 313 |
+
pillow
|
| 314 |
+
"""
|
| 315 |
+
write_file("requirements.txt", req_code)
|
| 316 |
+
|
| 317 |
+
# ==============================================================================
|
| 318 |
+
# 3. README.MD (Branded & Legal)
|
| 319 |
+
# ==============================================================================
|
| 320 |
+
readme_code = """
|
| 321 |
+
---
|
| 322 |
+
title: SpeedoDude CyberDeckDroid
|
| 323 |
+
emoji: 🌊
|
| 324 |
+
colorFrom: blue
|
| 325 |
+
colorTo: indigo
|
| 326 |
+
sdk: gradio
|
| 327 |
+
sdk_version: 5.0.0
|
| 328 |
+
app_file: app.py
|
| 329 |
+
pinned: false
|
| 330 |
+
license: mit
|
| 331 |
+
short_description: The official SpeedoDude™ CyberDeckDroid for AI game modding.
|
| 332 |
+
---
|
| 333 |
+
|
| 334 |
+
# 🌊 SpeedoDude CyberDeckDroid
|
| 335 |
+
|
| 336 |
+
<div align="center">
|
| 337 |
+
<a href="https://www.patreon.com/YOUR_USERNAME">
|
| 338 |
+
<img src="https://img.shields.io/badge/Support_on-Patreon-f96854?style=for-the-badge&logo=patreon&logoColor=white" alt="Support on Patreon"/>
|
| 339 |
+
</a>
|
| 340 |
+
<a href="https://ko-fi.com/YOUR_USERNAME">
|
| 341 |
+
<img src="https://img.shields.io/badge/Buy_me_a-Coffee-ff5f5f?style=for-the-badge&logo=ko-fi&logoColor=white" alt="Buy me a Coffee"/>
|
| 342 |
+
</a>
|
| 343 |
+
</div>
|
| 344 |
+
**CyberDeckDroid** is the premier open-source creative suite for next-gen game modding. Developed by **SpeedoDude**, this architect tool leverages advanced LLMs and Generative AI to help you build your dream game worlds.
|
| 345 |
+
|
| 346 |
+
## ✨ The SpeedoDude Toolset
|
| 347 |
+
|
| 348 |
+
* **🎨 SpeedoDude Generator:** Create unique, high-fidelity game textures, UI elements, and character skins using our tuned Stable Diffusion pipeline.
|
| 349 |
+
* **💾 SpeedoDude Fabricator:** The ultimate save-file surgeon. Analyze and modify `.json` / `.xml` data with surgical precision.
|
| 350 |
+
* **📜 SpeedoDude Architect:** Summon production-ready code. Generate boilerplate modding scripts (C#, Lua, JSON) for Unity and Unreal Engine instantly.
|
| 351 |
+
* **☁️ SpeedoDude Cloud:** All processing happens on our optimized cloud infrastructure—no heavy local GPU required.
|
| 352 |
+
|
| 353 |
+
---
|
| 354 |
+
|
| 355 |
+
## ⚠️ SpeedoDude Legal Disclaimers & Terms
|
| 356 |
+
|
| 357 |
+
By accessing the **SpeedoDude CyberDeckDroid**, you agree to the following terms. **SpeedoDude** prioritizes creative freedom and safe modding practices.
|
| 358 |
+
|
| 359 |
+
### 1. Single-Player & Creative Use Only
|
| 360 |
+
**SpeedoDude** tools are strictly designed for **offline, single-player** experiences.
|
| 361 |
+
* **DO NOT** use **CyberDeckDroid** in multiplayer, competitive, or online environments.
|
| 362 |
+
* **DO NOT** use **SpeedoDude** tools to bypass DRM, anti-cheat software, or paywalls.
|
| 363 |
+
* **SpeedoDude** and its developers condemn cheating in online ecosystems and accept no liability for users who violate third-party Terms of Service.
|
| 364 |
+
|
| 365 |
+
### 2. Limitation of Liability
|
| 366 |
+
The **SpeedoDude** software suite is provided "AS IS".
|
| 367 |
+
* **Account Safety:** **SpeedoDude** is not responsible for account bans, suspensions, or penalties resulting from the use of our tools.
|
| 368 |
+
* **Data Integrity:** Modifying game files carries inherent risks. **SpeedoDude** recommends backing up all save data before using the Fabricator.
|
| 369 |
+
|
| 370 |
+
### 3. Asset Ownership
|
| 371 |
+
* **Your Creations:** Any assets generated via the **SpeedoDude Generator** belong to you (the user), subject to the underlying model licenses. **SpeedoDude** claims no ownership over your creative output.
|
| 372 |
+
|
| 373 |
+
---
|
| 374 |
+
|
| 375 |
+
## 🛡️ Run Your Own SpeedoDude Instance
|
| 376 |
+
|
| 377 |
+
For maximum privacy and speed, we recommend duplicating the **SpeedoDude** space:
|
| 378 |
+
|
| 379 |
+
1. Click the **Three Dots** menu (top right) -> **Duplicate this Space**.
|
| 380 |
+
2. Add your own `HF_TOKEN` in the settings.
|
| 381 |
+
3. Enjoy your private **SpeedoDude** studio.
|
| 382 |
+
|
| 383 |
+
---
|
| 384 |
+
|
| 385 |
+
## ⚖️ License
|
| 386 |
+
|
| 387 |
+
**SpeedoDude CyberDeckDroid** is licensed under the **MIT License**.
|
| 388 |
+
|
app.py
ADDED
|
@@ -0,0 +1,284 @@
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|
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|
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|
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|
|
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|
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|
|
|
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|
|
|
|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import gradio as gr
|
| 2 |
+
import os
|
| 3 |
+
import json
|
| 4 |
+
import random
|
| 5 |
+
from huggingface_hub import InferenceClient
|
| 6 |
+
|
| 7 |
+
# --- CONFIGURATION ---
|
| 8 |
+
# Connects to Hugging Face's Free Inference API
|
| 9 |
+
# You must set 'HF_TOKEN' in your Space Settings (Variables and secrets)
|
| 10 |
+
HF_TOKEN = os.getenv("HF_TOKEN")
|
| 11 |
+
|
| 12 |
+
# --- BRANDING & ASSETS ---
|
| 13 |
+
COMPANY_NAME = "SpeedoDude"
|
| 14 |
+
APP_TITLE = f"🌊 {COMPANY_NAME} AI Game Architect"
|
| 15 |
+
DONATION_HTML = """
|
| 16 |
+
<div align="center">
|
| 17 |
+
<p><b>Support {company} Development</b><br>
|
| 18 |
+
OmniMod is free and open source. If this tool helped you, please consider donating!</p>
|
| 19 |
+
<a href="https://www.patreon.com/YOUR_USERNAME" target="_blank">
|
| 20 |
+
<img src="https://img.shields.io/badge/Support_on-Patreon-f96854?style=for-the-badge&logo=patreon&logoColor=white" alt="Support on Patreon"/>
|
| 21 |
+
</a>
|
| 22 |
+
<a href="https://ko-fi.com/YOUR_USERNAME" target="_blank">
|
| 23 |
+
<img src="https://img.shields.io/badge/Buy_me_a-Coffee-ff5f5f?style=for-the-badge&logo=ko-fi&logoColor=white" alt="Buy me a Coffee"/>
|
| 24 |
+
</a>
|
| 25 |
+
</div>
|
| 26 |
+
""".format(company=COMPANY_NAME)
|
| 27 |
+
|
| 28 |
+
LEGAL_TEXT = """
|
| 29 |
+
### ⚠️ Legal Disclaimer & Terms
|
| 30 |
+
1. **Single-Player Only:** This tool is strictly for offline, creative use. Do not use in multiplayer environments.
|
| 31 |
+
2. **Liability:** SpeedoDude is not responsible for account bans or data loss. Always backup your save files.
|
| 32 |
+
3. **Ownership:** Assets generated via the SpeedoDude Generator belong to you, the user.
|
| 33 |
+
"""
|
| 34 |
+
|
| 35 |
+
# ==============================================================================
|
| 36 |
+
# MODULE 1: THE GENERATOR (Assets & Textures)
|
| 37 |
+
# ==============================================================================
|
| 38 |
+
def generate_asset(prompt, style, asset_type):
|
| 39 |
+
"""
|
| 40 |
+
Generates game textures/concepts using Stable Diffusion.
|
| 41 |
+
"""
|
| 42 |
+
if not HF_TOKEN:
|
| 43 |
+
return None, "⚠️ Error: HF_TOKEN secret is missing in Space Settings."
|
| 44 |
+
|
| 45 |
+
# Model Selection: Stable Diffusion 2.1 is reliable and free on HF
|
| 46 |
+
model_id = "stabilityai/stable-diffusion-2-1"
|
| 47 |
+
client = InferenceClient(model_id, token=HF_TOKEN)
|
| 48 |
+
|
| 49 |
+
# Optimized Prompt Engineering
|
| 50 |
+
full_prompt = f"{prompt}, {style} style, {asset_type} game asset, high quality, 4k, flat lighting, seamless"
|
| 51 |
+
|
| 52 |
+
try:
|
| 53 |
+
image = client.text_to_image(full_prompt)
|
| 54 |
+
output_path = "/tmp/speedodude_asset.png"
|
| 55 |
+
image.save(output_path)
|
| 56 |
+
return output_path, f"✅ Success! Generated: '{full_prompt}'"
|
| 57 |
+
except Exception as e:
|
| 58 |
+
return None, f"❌ Generation Error: {str(e)}"
|
| 59 |
+
|
| 60 |
+
# ==============================================================================
|
| 61 |
+
# MODULE 2: THE FABRICATOR (Save File Editor)
|
| 62 |
+
# ==============================================================================
|
| 63 |
+
def analyze_save_file(file_obj):
|
| 64 |
+
"""
|
| 65 |
+
Reads a .json or .xml file and shows the structure.
|
| 66 |
+
"""
|
| 67 |
+
if file_obj is None: return "Please upload a file first."
|
| 68 |
+
|
| 69 |
+
try:
|
| 70 |
+
with open(file_obj.name, 'r') as f:
|
| 71 |
+
content = f.read()
|
| 72 |
+
|
| 73 |
+
# Try parsing JSON
|
| 74 |
+
try:
|
| 75 |
+
data = json.loads(content)
|
| 76 |
+
keys = list(data.keys())[:50] # Preview first 50 keys
|
| 77 |
+
return f"📂 File Valid (JSON).\nFound Top-Level Keys:\n{keys}..."
|
| 78 |
+
except json.JSONDecodeError:
|
| 79 |
+
# Fallback for XML/Text (Basic preview)
|
| 80 |
+
return f"📄 File Valid (Text/XML).\nPreview:\n{content[:500]}..."
|
| 81 |
+
|
| 82 |
+
except Exception as e:
|
| 83 |
+
return f"❌ Error reading file: {str(e)}"
|
| 84 |
+
|
| 85 |
+
def apply_hack(file_obj, key_to_find, new_value):
|
| 86 |
+
"""
|
| 87 |
+
Recursively searches a JSON file for a specific key and updates it.
|
| 88 |
+
"""
|
| 89 |
+
if file_obj is None: return None, "Upload a file first."
|
| 90 |
+
|
| 91 |
+
try:
|
| 92 |
+
with open(file_obj.name, 'r') as f:
|
| 93 |
+
data = json.load(f)
|
| 94 |
+
|
| 95 |
+
matches = 0
|
| 96 |
+
|
| 97 |
+
def update_recursive(d, target_k, target_v):
|
| 98 |
+
nonlocal matches
|
| 99 |
+
for k in d:
|
| 100 |
+
if k == target_k:
|
| 101 |
+
# Smart Type Conversion (Maintain Int/Float/String)
|
| 102 |
+
if isinstance(d[k], int):
|
| 103 |
+
d[k] = int(target_v)
|
| 104 |
+
elif isinstance(d[k], float):
|
| 105 |
+
d[k] = float(target_v)
|
| 106 |
+
else:
|
| 107 |
+
d[k] = str(target_v)
|
| 108 |
+
matches += 1
|
| 109 |
+
elif isinstance(d[k], dict):
|
| 110 |
+
update_recursive(d[k], target_k, target_v)
|
| 111 |
+
elif isinstance(d[k], list):
|
| 112 |
+
for item in d[k]:
|
| 113 |
+
if isinstance(item, dict):
|
| 114 |
+
update_recursive(item, target_k, target_v)
|
| 115 |
+
|
| 116 |
+
update_recursive(data, key_to_find, new_value)
|
| 117 |
+
|
| 118 |
+
if matches == 0:
|
| 119 |
+
return None, f"⚠️ Key '{key_to_find}' not found in file."
|
| 120 |
+
|
| 121 |
+
output_path = "/tmp/speedodude_modded.json"
|
| 122 |
+
with open(output_path, 'w') as f:
|
| 123 |
+
json.dump(data, f, indent=4)
|
| 124 |
+
|
| 125 |
+
return output_path, f"✅ Success! Updated {matches} instance(s) of '{key_to_find}'."
|
| 126 |
+
except Exception as e:
|
| 127 |
+
return None, f"❌ Error: {str(e)}"
|
| 128 |
+
|
| 129 |
+
# ==============================================================================
|
| 130 |
+
# MODULE 3: THE ARCHITECT (Alchemist, Dojo, Director, Genesis)
|
| 131 |
+
# ==============================================================================
|
| 132 |
+
def generate_blueprint(blueprint_type, name, details):
|
| 133 |
+
"""
|
| 134 |
+
Generates code snippets and configuration files for various game systems.
|
| 135 |
+
Combines Alchemist (Items), Dojo (Combat), Director (Scenes), Genesis (Project).
|
| 136 |
+
"""
|
| 137 |
+
name_clean = name.replace(" ", "")
|
| 138 |
+
|
| 139 |
+
# --- ALCHEMIST (Custom Items) ---
|
| 140 |
+
if blueprint_type == "Item Script (Unity C#)":
|
| 141 |
+
return f"""// Generated by SpeedoDude Alchemist
|
| 142 |
+
using UnityEngine;
|
| 143 |
+
|
| 144 |
+
[CreateAssetMenu(fileName = "{name}", menuName = "SpeedoDude/Item")]
|
| 145 |
+
public class {name_clean} : ItemObject {{
|
| 146 |
+
public string itemName = "{name}";
|
| 147 |
+
[TextArea] public string description = "{details}";
|
| 148 |
+
|
| 149 |
+
public override void OnUse(Character user) {{
|
| 150 |
+
Debug.Log("Using {name}...");
|
| 151 |
+
// Effect Logic: {details}
|
| 152 |
+
// TODO: Implement specific stat changes here.
|
| 153 |
+
}}
|
| 154 |
+
}}
|
| 155 |
+
"""
|
| 156 |
+
|
| 157 |
+
# --- DOJO (Combat Logic) ---
|
| 158 |
+
elif blueprint_type == "Combat Style (JSON)":
|
| 159 |
+
data = {
|
| 160 |
+
"style_name": name,
|
| 161 |
+
"description": details,
|
| 162 |
+
"creator": COMPANY_NAME,
|
| 163 |
+
"moves": [
|
| 164 |
+
{"name": "Light Attack", "damage": 10, "anim": f"{name}_Light.anim", "frame_data": 5},
|
| 165 |
+
{"name": "Heavy Attack", "damage": 25, "anim": f"{name}_Heavy.anim", "frame_data": 15},
|
| 166 |
+
{"name": "Special", "damage": 50, "effect": details}
|
| 167 |
+
]
|
| 168 |
+
}
|
| 169 |
+
return json.dumps(data, indent=4)
|
| 170 |
+
|
| 171 |
+
# --- DIRECTOR (Scene Layout) ---
|
| 172 |
+
elif blueprint_type == "Scene Layout (JSON)":
|
| 173 |
+
return json.dumps({
|
| 174 |
+
"scene_name": name,
|
| 175 |
+
"theme": details,
|
| 176 |
+
"lighting": {"ambient": "#1a1a1a", "sun_intensity": 0.8},
|
| 177 |
+
"objects": [
|
| 178 |
+
{"id": "player_start", "pos": [0, 1, 0]},
|
| 179 |
+
{"id": "enemy_spawn", "pos": [10, 0, 5]},
|
| 180 |
+
{"id": "prop_chest", "pos": [-5, 0, 2], "loot": "random"}
|
| 181 |
+
]
|
| 182 |
+
}, indent=4)
|
| 183 |
+
|
| 184 |
+
# --- GENESIS (Unreal Project Config) ---
|
| 185 |
+
elif blueprint_type == "Unreal Project File (.uproject)":
|
| 186 |
+
return json.dumps({
|
| 187 |
+
"FileVersion": 3,
|
| 188 |
+
"EngineAssociation": "5.3",
|
| 189 |
+
"Category": "",
|
| 190 |
+
"Description": f"{details} - Generated by SpeedoDude Genesis",
|
| 191 |
+
"Modules": [
|
| 192 |
+
{"Name": name_clean, "Type": "Runtime", "LoadingPhase": "Default"}
|
| 193 |
+
]
|
| 194 |
+
}, indent=4)
|
| 195 |
+
|
| 196 |
+
return "Error: Unknown Blueprint Type"
|
| 197 |
+
|
| 198 |
+
# ==============================================================================
|
| 199 |
+
# MAIN UI LAYOUT
|
| 200 |
+
# ==============================================================================
|
| 201 |
+
# Using 'Soft' theme with SpeedoDude colors
|
| 202 |
+
with gr.Blocks(theme=gr.themes.Soft(primary_hue="cyan", secondary_hue="indigo"), title=APP_TITLE) as app:
|
| 203 |
+
|
| 204 |
+
# --- HEADER ---
|
| 205 |
+
gr.Markdown(f"# {APP_TITLE}")
|
| 206 |
+
gr.Markdown("The ultimate cloud-based suite for single-player game modding.")
|
| 207 |
+
gr.HTML(DONATION_HTML) # Inject Donation Badges
|
| 208 |
+
|
| 209 |
+
# --- TABS ---
|
| 210 |
+
with gr.Tabs():
|
| 211 |
+
|
| 212 |
+
# TAB 1: GENERATOR
|
| 213 |
+
with gr.TabItem("🎨 Generator"):
|
| 214 |
+
gr.Markdown("### Create Game Assets")
|
| 215 |
+
with gr.Row():
|
| 216 |
+
gen_prompt = gr.Textbox(label="Prompt", placeholder="A rusty cyber-sword with glowing green edges")
|
| 217 |
+
gen_style = gr.Dropdown(["Realistic", "Pixel Art", "Sci-Fi", "Fantasy", "Cartoon"], label="Style", value="Realistic")
|
| 218 |
+
gen_type = gr.Dropdown(["Icon", "Texture", "Concept Art", "UI Element"], label="Type", value="Texture")
|
| 219 |
+
|
| 220 |
+
gen_btn = gr.Button("Generate Asset", variant="primary")
|
| 221 |
+
|
| 222 |
+
with gr.Row():
|
| 223 |
+
gen_image = gr.Image(label="Result")
|
| 224 |
+
gen_log = gr.Textbox(label="System Log")
|
| 225 |
+
|
| 226 |
+
gen_btn.click(generate_asset, inputs=[gen_prompt, gen_style, gen_type], outputs=[gen_image, gen_log])
|
| 227 |
+
|
| 228 |
+
# TAB 2: FABRICATOR
|
| 229 |
+
with gr.TabItem("💾 Fabricator"):
|
| 230 |
+
gr.Markdown("### Save File Editor")
|
| 231 |
+
with gr.Row():
|
| 232 |
+
file_input = gr.File(label="Upload Save (.json)")
|
| 233 |
+
analyze_btn = gr.Button("Analyze File")
|
| 234 |
+
|
| 235 |
+
file_info = gr.Textbox(label="File Structure Preview", lines=4)
|
| 236 |
+
analyze_btn.click(analyze_save_file, inputs=file_input, outputs=file_info)
|
| 237 |
+
|
| 238 |
+
gr.Markdown("---")
|
| 239 |
+
gr.Markdown("### Apply Modification")
|
| 240 |
+
with gr.Row():
|
| 241 |
+
hack_key = gr.Textbox(label="Key to Change", placeholder="e.g., gold, health, xp")
|
| 242 |
+
hack_val = gr.Textbox(label="New Value", placeholder="999999")
|
| 243 |
+
|
| 244 |
+
hack_btn = gr.Button("Apply Hack", variant="stop")
|
| 245 |
+
|
| 246 |
+
with gr.Row():
|
| 247 |
+
hack_download = gr.File(label="Download Modded Save")
|
| 248 |
+
hack_log = gr.Textbox(label="System Log")
|
| 249 |
+
|
| 250 |
+
hack_btn.click(apply_hack, inputs=[file_input, hack_key, hack_val], outputs=[hack_download, hack_log])
|
| 251 |
+
|
| 252 |
+
# TAB 3: ARCHITECT (Alchemist/Dojo/Director/Genesis)
|
| 253 |
+
with gr.TabItem("📜 Architect"):
|
| 254 |
+
gr.Markdown("### Code & Blueprint Generator")
|
| 255 |
+
gr.Markdown("Generate production-ready scripts for Unity/Unreal.")
|
| 256 |
+
|
| 257 |
+
with gr.Row():
|
| 258 |
+
arch_type = gr.Dropdown([
|
| 259 |
+
"Item Script (Unity C#)",
|
| 260 |
+
"Combat Style (JSON)",
|
| 261 |
+
"Scene Layout (JSON)",
|
| 262 |
+
"Unreal Project File (.uproject)"
|
| 263 |
+
], label="Blueprint Type")
|
| 264 |
+
|
| 265 |
+
arch_name = gr.Textbox(label="Name", placeholder="Excalibur / CyberArena")
|
| 266 |
+
|
| 267 |
+
arch_details = gr.Textbox(label="Description / Effect / Theme", placeholder="High damage sword that heals on hit...")
|
| 268 |
+
|
| 269 |
+
arch_btn = gr.Button("Generate Blueprint", variant="primary")
|
| 270 |
+
arch_output = gr.Code(label="Generated Output", language="csharp")
|
| 271 |
+
|
| 272 |
+
arch_btn.click(generate_blueprint, inputs=[arch_type, arch_name, arch_details], outputs=arch_output)
|
| 273 |
+
|
| 274 |
+
# --- FOOTER ---
|
| 275 |
+
gr.Markdown("---")
|
| 276 |
+
gr.Markdown(LEGAL_TEXT)
|
| 277 |
+
gr.Markdown(f"© 2025 {COMPANY_NAME}. All Rights Reserved.")
|
| 278 |
+
|
| 279 |
+
# ==============================================================================
|
| 280 |
+
# LAUNCHER (MCP ENABLED)
|
| 281 |
+
# ==============================================================================
|
| 282 |
+
if __name__ == "__main__":
|
| 283 |
+
# mcp=True enables Claude/Cursor to control this app as a server
|
| 284 |
+
app.launch(mcp=True)
|
requirements.txt
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
gradio>=5.0.0
|
| 2 |
+
huggingface_hub
|
| 3 |
+
pillow
|