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1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 | """Black-glove hand skeleton module.
This module is deliberately separate from ``RGB_TO_2D_BlackGlove``. Every
video input is processed independently by the black-glove detector:
* mono: one RGB video -> one 2D keypoint parquet + skeleton video;
* stereo: left and right RGB videos -> two independent outputs and an
optional side-by-side preview;
* depth, when compatible depth streams exist, is sampled from the matching
RGB view and lifted into that camera's coordinates, with one
``hand_3d/<source>.parquet`` artifact per device.
This workflow is the depth-based ``RGB-D_3D_BlackGlove`` workflow. The
separate ``RGB_TO_2D_BlackGlove`` module owns RGB-only estimated preview data.
There is no stereo triangulation. Left/right output slots are kept by the
detector track id and the D435 3D stage adds label-aware fixed-slot state;
there is no cross-camera matching. The detector implementation and D435
tracking helper are bundled under ``app/processing/black_glove``; this
workflow adapter owns the artifact contract, video rendering, and depth path.
"""
from __future__ import annotations
import json
import re
from pathlib import Path
from typing import Any, Callable
import numpy as np
from app.processing import ArtifactRef, JobContext, ProcessingModule, field
from app.processing.hand_render import draw_demo_style, hand_style_scale
from app.processing.black_glove.d435_tracking import (
BAND_HALF_M, BAND_MIN_VALID, AlphaBetaHandSlots, gate_observations,
)
from app.lerobot_v21 import DepthVideoReader
from app.processing.registry import register
from app.processing.theme import HAND3D_COLOR
_BLACK_GLOVE_ROOT = Path(__file__).resolve().parents[1] / "black_glove"
_DEFAULT_WEIGHTS = _BLACK_GLOVE_ROOT / "weights" / "yolov8m-worldv2.pt"
def _safe_key(value: str | None, fallback: str) -> str:
return re.sub(r"[^A-Za-z0-9_.-]", "_", str(value or fallback))
def _load_glove_detector():
"""Load the bundled detector lazily while keeping worker startup light."""
from app.processing.black_glove.glove_detector import GloveDetector
return GloveDetector
def _detector_config(config: dict[str, Any]) -> dict[str, Any]:
# Existing workflow graphs may already contain the first adapter's
# defaults (0.5/1/0.2/10/0.2). Migrate that exact untouched bundle so a
# user does not have to rebuild every saved workflow. A partially custom
# configuration is respected field-by-field below.
legacy_defaults = (
float(config.get("movement_thresh", float("nan"))) == 0.5 and
int(config.get("skip_timeout", -1)) == 1 and
float(config.get("box_alpha", float("nan"))) == 0.2 and
float(config.get("freq_min", float("nan"))) == 10.0 and
float(config.get("beta", float("nan"))) == 0.2
)
if legacy_defaults:
config = {
**config,
"movement_thresh": 1.5,
"skip_timeout": 3,
"box_alpha": 0.7,
"freq_min": 5.0,
"beta": 0.05,
}
# The previous stability profile was too aggressive for black gloves:
# it rejected low-confidence but usable hands and froze valid fast
# motions. Normalize that exact profile back to the high-recall settings,
# including already-saved workflow graphs.
over_filtered_profile = (
abs(float(config.get("det_conf", 0.08)) - 0.08) < 1e-6
and abs(float(config.get("movement_thresh", 2.0)) - 2.0) < 1e-6
and int(config.get("skip_timeout", 4)) == 4
and abs(float(config.get("pose_conf_thr", 0.4) or 0.4) - 0.4) < 1e-6
and config.get("hold_translate", False) is False
)
if over_filtered_profile:
config = {
**config,
"det_conf": 0.05,
"movement_thresh": 1.5,
"skip_timeout": 3,
"freeze_max": 15,
"pose_conf_thr": 0.15,
"hold_translate": True,
}
# 2026-08-26 远距离/手背修复档:旧默认 bundle(imgsz 320 +
# new_track_conf 0.25 + pose_conf_thr 0.3 且未设 lost_timeout)
# 整体升到远距离档,与 tools(1)(1) hand_3d_s80c 实测参数一致;
# 部分自定义的配置按字段保留不动。兼容两代旧快照:8-24 更早的
# 保存配置没有 new_track_conf/pose_conf_thr 键(缺键=旧默认,
# 直接升级);8-26 前的完整默认 bundle 按显式旧值识别。
legacy_far_defaults = (
int(config.get("imgsz", 640)) == 320
and config.get("lost_timeout") is None
and (
("new_track_conf" not in config
and "pose_conf_thr" not in config)
or (abs(float(config.get("new_track_conf", 0.1)) - 0.25) < 1e-6
and abs(float(config.get("pose_conf_thr", 0.15) or 0.15)
- 0.3) < 1e-6)
)
)
if legacy_far_defaults:
config = {
**config,
"imgsz": 640,
"new_track_conf": 0.1,
"pose_conf_thr": 0.15,
"lost_timeout": 8,
}
# 运动门控旧默认对(3px/10 帧):EMA 平滑框只跟手速 ~30%,3px 门控
# 在快动时几乎不触发、慢动时又长期冻结,实测造成"骨架跟手延迟感"。
# 旧默认组合整体收紧为 1.5px/3 帧(000003 快扫段实测有效)。
legacy_gate_defaults = (
abs(float(config.get("movement_thresh", 1.5)) - 3.0) < 1e-6
and int(config.get("skip_timeout", 3)) == 10
)
if legacy_gate_defaults:
config = {
**config,
"movement_thresh": 1.5,
"skip_timeout": 3,
}
weights = Path(str(config.get("weights_path") or _DEFAULT_WEIGHTS))
pose_conf_thr = config.get("pose_conf_thr", 0.15)
match_contain_thr = config.get("match_contain_thr", 0.7)
return {
"weights": str(weights.expanduser()),
"num_hands": max(1, min(2, int(config.get("max_hands", 2)))),
"device": str(config.get("device", "auto")),
"pose_device": str(config.get("pose_device", "auto")),
"det_conf": float(config.get("det_conf", 0.05)),
"imgsz": int(config.get("imgsz", 640)),
"use_tracker": bool(config.get("use_tracker", True)),
# Keep the detector defaults in sync with the validated standalone
# black-glove pipeline. Refreshing RTMPose on every tiny box wobble
# makes the output noisier; the tracker should gate pose inference and
# retain the last good pose briefly when a detector box is missed.
"movement_thresh": max(0.0, float(config.get("movement_thresh", 1.5))),
"skip_timeout": max(1, int(config.get("skip_timeout", 3))),
"box_alpha": min(1.0, max(0.0, float(config.get("box_alpha", 0.7)))),
"use_oe": bool(config.get("smooth", True)),
"oe_freq_min": float(config.get("freq_min", 5.0)),
"oe_beta": float(config.get("beta", 0.05)),
"freeze_max": int(config.get("freeze_max", 15)),
"pose_conf_thr": (None if pose_conf_thr is None
or float(pose_conf_thr) <= 0
else float(pose_conf_thr)),
"pose_backend": str(config.get("pose_backend", "rtmpose")),
"pose_model": (str(config.get("pose_model"))
if config.get("pose_model") else None),
"pose_box_raw": bool(config.get("pose_box_raw", False)),
"hold_translate": bool(config.get("hold_translate", True)),
# 低置信闪框不能创建新轨迹;已有轨迹仍允许用低置信框维持。
# 远距离档(S80C 实测):0.1 而非 0.25——离线统计 93% 的
# world 框 conf<0.25,旧门会挡死远手重捕获。
"new_track_conf": max(0.0, float(config.get("new_track_conf", 0.1))),
# 丢失容忍(远距离档 8 帧:远手/手背框闪烁时 3 帧即死会持续丢手)。
"lost_timeout": max(1, int(config.get("lost_timeout", 8))),
# 低置信 hold 放行上限(手背/握拳修复:无限 hold 会把骨架永久
# 冻在旧姿势)。
"hold_max": max(1, int(config.get("hold_max", 12))),
# 新框入场确认帧数(拦单帧背景假框/闪框,低 conf 下必须)。
"spawn_confirm": max(1, int(config.get("spawn_confirm", 2))),
# 跨手碎片框拒收占比(0 关):防"框飘到另一只手上"。
"match_contain_thr": (
None if match_contain_thr is None
or float(match_contain_thr) <= 0
else min(1.0, float(match_contain_thr))),
}
def _make_detector(config: dict[str, Any]):
cls = _load_glove_detector()
cfg = _detector_config(config)
return cls(**cfg)
def _transcode_to_h264(src: Path, dst: Path) -> bool:
import shutil
import subprocess
exe = shutil.which("ffmpeg")
if not exe:
return False
try:
subprocess.run(
[exe, "-y", "-loglevel", "error", "-i", str(src),
"-c:v", "libx264", "-preset", "veryfast", "-pix_fmt", "yuv420p",
"-movflags", "+faststart", "-an", str(dst)],
check=True, capture_output=True, timeout=900,
)
return dst.exists() and dst.stat().st_size > 0
except Exception as exc:
print(f"[black_glove] H.264 transcode skipped: {exc}")
return False
def _find_depth_sources(ctx: JobContext, video_refs: list,
config: dict[str, Any]):
"""Return one depth sampler source per RGB device.
A multi-camera batch may contain different depth resolutions and different
calibration files. Never choose the first depth directory globally:
pair each RGB ref through the same slot/token matcher used by Hand 3D.
"""
import cv2
try:
from app.processing.modules.depth_hand_3d import (
_find_device_pairs, _load_demo, _pair_calibration,
)
demo = _load_demo()
if demo is None:
return {}, ["black_glove: depth demo not found"]
configured = str(config.get("depth_camera") or "").strip()
requested_rgb = str(config.get("depth_source") or "").strip()
sources: dict[str, tuple] = {}
failures: list[str] = []
pairs = _find_device_pairs(ctx, video_refs)
for pair in pairs:
source_key = str(pair.get("rgb_source") or "")
depth_name = str(pair.get("depth_source") or "")
if configured and depth_name != configured:
continue
if requested_rgb and source_key != requested_rgb:
continue
depth_dir = pair.get("depth_dir")
depth_video = pair.get("depth_video")
ref = pair.get("rgb_ref")
video_path = ctx.resolve(ref)
if (depth_dir is None and depth_video is None) or not depth_name:
failures.append(f"{source_key}: depth pair missing")
continue
if video_path is None or not video_path.exists():
failures.append(f"{source_key}: video artifact missing")
continue
depth_pngs = sorted(depth_dir.glob("*.png")) if depth_dir else []
depth_reader = None
if depth_video is not None:
try:
depth_reader = DepthVideoReader(depth_video)
first = depth_reader.read()
except (OSError, RuntimeError, ValueError) as exc:
failures.append(f"{source_key}: depth video unreadable ({exc})")
first = None
finally:
if depth_reader is not None:
depth_reader.close()
else:
first = (cv2.imread(str(depth_pngs[0]), cv2.IMREAD_UNCHANGED)
if depth_pngs else None)
if first is None:
failures.append(f"{source_key}: depth frame unreadable")
continue
cap = cv2.VideoCapture(str(video_path))
if not cap.isOpened():
failures.append(f"{source_key}: video cannot be opened")
continue
width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH)) or 0
height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT)) or 0
cap.release()
try:
calib, calib_source = _pair_calibration(
pair, demo, (height, width), first.shape[:2])
aligner = demo.LiveAligner(
calib["color_intrinsics"], calib["depth_to_color"],
calib["depth_intrinsics"],
fill_passes=max(1, min(3, int(config.get("depth_fill", 1)))),
)
except (OSError, ValueError, TypeError, KeyError, RuntimeError) as exc:
failures.append(f"{source_key}: calibration unavailable ({exc})")
continue
sources[source_key] = (depth_dir, depth_pngs, depth_video, aligner,
depth_name, calib_source)
return sources, failures
except Exception as exc:
print(f"[black_glove] depth path disabled: {exc}")
return {}, [f"black_glove: depth path disabled ({exc})"]
class _DepthSampler:
# Keep this in sync with the D435 Hand 3D lift path. The aligned depth
# image can contain background pixels at a glove landmark (especially on
# the glove boundary), so a single unbounded sample can produce a valid
# but completely wrong camera-space Z.
_BAND_HALF_MM = BAND_HALF_M * 1000.0
_BAND_MIN_VALID = BAND_MIN_VALID
def __init__(self, source):
if len(source) == 5:
(self.depth_dir, self.depth_pngs, self.aligner,
self.depth_name, self.calib_source) = source
self.depth_video = None
else:
(self.depth_dir, self.depth_pngs, self.depth_video, self.aligner,
self.depth_name, self.calib_source) = source
self.depth_reader = (DepthVideoReader(self.depth_video)
if self.depth_video is not None else None)
# Recordings in the current batches start at 000001, while some
# exporters use 000000. Detect the convention once so frame 0 is not
# silently paired with the wrong depth image.
self.frame_offset = (
0 if self.depth_reader is not None
else 0 if (self.depth_dir / "000000.png").exists() else 1
)
def close(self) -> None:
if self.depth_reader is not None:
self.depth_reader.close()
self.depth_reader = None
def frame_xyz(self, frame_index: int, keypoints_px: list[list[float]],
video_w: int, video_h: int) -> np.ndarray:
xyz, _measured, _zc = self.frame_xyz_with_meta(
frame_index, keypoints_px, video_w, video_h)
return xyz
def frame_xyz_with_meta(self, frame_index: int,
keypoints_px: list[list[float]],
video_w: int, video_h: int):
"""Return xyz plus measured-point mask and raw hand-depth centre."""
import cv2
empty = np.full((len(keypoints_px), 3), np.nan, np.float32)
empty_mask = np.zeros(len(keypoints_px), dtype=bool)
if self.depth_reader is not None:
depth = self.depth_reader.read()
else:
# Prefer the detected filename convention. Never blindly use a
# positional fallback: one missing middle depth frame would shift
# every later RGB/depth pair by one frame.
expected = frame_index + self.frame_offset
named = self.depth_dir / f"{expected:06d}.png"
depth_path = named if named.exists() else None
if depth_path is None and 0 <= frame_index < len(self.depth_pngs):
candidate = self.depth_pngs[frame_index]
if not candidate.stem.isdigit() or int(candidate.stem) == expected:
depth_path = candidate
depth = (cv2.imread(str(depth_path), cv2.IMREAD_UNCHANGED)
if depth_path is not None else None)
if depth is None or depth.shape[:2] != (self.aligner.dh, self.aligner.dw):
return empty, empty_mask, None
aligned = self.aligner.align_depth_to_color(depth)
scale_x = self.aligner.cw / max(1.0, float(video_w))
scale_y = self.aligner.ch / max(1.0, float(video_h))
uv = np.asarray(keypoints_px, np.float32).reshape(-1, 2)
uv_aligned = uv * [scale_x, scale_y]
# Match Hand 3D's two-pass lift: estimate the hand's depth centre
# first, then resample only inside that depth band. This removes a
# background sample such as 0.8 m -> 2.7 m which otherwise becomes a
# long 3D bone segment.
z_mm = self.aligner.sample_points(aligned, uv_aligned)
raw_valid = np.isfinite(z_mm) & (z_mm > 0)
measured = raw_valid.copy()
zc_mm = None
if int(raw_valid.sum()) >= self._BAND_MIN_VALID:
zc_mm = float(np.median(z_mm[raw_valid]))
band = (zc_mm - self._BAND_HALF_MM,
zc_mm + self._BAND_HALF_MM)
band_z = self.aligner.sample_points(
aligned, uv_aligned, band=band)
band_valid = np.isfinite(band_z) & (band_z > 0)
measured = band_valid.copy()
# Missing/out-of-band landmarks are completed at the measured
# hand centre, as in Hand 3D's complete=True path. X/Y still
# come from the 2D landmark, so the projected skeleton remains
# aligned with the RGB image.
z_mm = np.where(band_valid, band_z, zc_mm).astype(np.float32)
fx, fy, cx, cy = (self.aligner.fx_c, self.aligner.fy_c,
self.aligner.cx_c, self.aligner.cy_c)
xyz = np.full((len(uv), 3), np.nan, np.float32)
valid = np.isfinite(z_mm) & (z_mm > 0)
z = z_mm[valid] / 1000.0
u, v = uv_aligned[valid, 0], uv_aligned[valid, 1]
xyz[valid, 0] = ((u - cx) / fx * z).astype(np.float32)
xyz[valid, 1] = ((v - cy) / fy * z).astype(np.float32)
xyz[valid, 2] = z.astype(np.float32)
return xyz, measured & valid, (
None if zc_mm is None else float(zc_mm) / 1000.0)
class _DepthTemporalSmoother:
"""Smooth lifted 3D points without inventing missing observations.
The standalone D435 pipeline keeps a short-lived 3D slot state and
reinitializes it after a long gap. The workflow used to write every
depth-lifted frame directly to parquet, so depth noise and a stale filter
state could leak into the 3D preview. This small, device-agnostic layer
keeps the same semantics for any depth camera: valid observations are
smoothed, missing frames stay missing, and a label/long-gap/large-jump
transition starts a fresh filter.
"""
def __init__(self, fps: float, config: dict[str, Any]):
from app.processing.black_glove.filters import OneEuroFilter
self._filter_type = OneEuroFilter
self._fps = max(float(fps or 30.0), 1.0)
self._freq_min = max(float(config.get("depth_freq_min", 3.0)), 0.01)
self._beta = max(float(config.get("depth_beta", 0.3)), 0.0)
self._dcutoff = max(float(config.get("depth_dcutoff", 1.0)), 0.01)
self._max_lost = max(1, int(config.get("depth_max_lost", 15)))
self._filters: list[list[list[OneEuroFilter]] | None] = [None, None]
self._labels: list[str | None] = [None, None]
self._last_frame: list[int | None] = [None, None]
self._centres: list[np.ndarray | None] = [None, None]
def _new_filters(self):
return [
[self._filter_type(self._freq_min, self._beta, self._dcutoff)
for _ in range(3)]
for _ in range(21)
]
def _reset(self, slot: int, label: str, frame_index: int,
centre: np.ndarray):
self._filters[slot] = self._new_filters()
self._labels[slot] = label or None
self._last_frame[slot] = frame_index
self._centres[slot] = centre.copy()
def apply(self, rows: list[dict[str, Any]], fps: float | None = None):
if fps:
self._fps = max(float(fps), 1.0)
for row in rows:
frame_index = int(row.get("frame_index", 0))
ts_ms = frame_index * 1000.0 / self._fps
for slot in (0, 1):
prefix = f"hand_{slot}"
if not row.get(f"{prefix}_present"):
continue
raw = row.get(f"{prefix}_landmarks_3d")
if raw is None:
continue
xyz = np.asarray(raw, dtype=np.float32).reshape(-1, 3)
if xyz.shape != (21, 3):
continue
valid = np.isfinite(xyz).all(axis=1)
if int(valid.sum()) < 4:
continue
centre = np.nanmedian(np.where(valid[:, None], xyz, np.nan), axis=0)
label = str(row.get(f"{prefix}_handedness") or "")
last = self._last_frame[slot]
jump = (self._centres[slot] is not None and
float(np.linalg.norm(centre - self._centres[slot])) > 0.35)
must_reset = (
self._filters[slot] is None or
(self._labels[slot] not in (None, "", label)
and label) or
(last is not None and frame_index - last > self._max_lost) or
jump
)
if must_reset:
self._reset(slot, label, frame_index, centre)
filters = self._filters[slot]
if filters is None:
continue
smoothed = xyz.copy()
for point_index in np.flatnonzero(valid):
for axis in range(3):
smoothed[point_index, axis] = filters[point_index][axis](
float(xyz[point_index, axis]), ts_ms)
row[f"{prefix}_landmarks_3d"] = smoothed.tolist()
self._labels[slot] = label or self._labels[slot]
self._last_frame[slot] = frame_index
self._centres[slot] = np.nanmedian(
np.where(np.isfinite(smoothed), smoothed, np.nan), axis=0)
def _row_for_hands(frame_index: int, hands: list, width: int, height: int,
depth_sampler: _DepthSampler | None = None,
rgb_tracker=None, timestamp_s: float = 0.0) -> dict:
row: dict[str, Any] = {"frame_index": int(frame_index)}
for slot in range(2):
hand = hands[slot] if slot < len(hands) else None
if hand is None:
row.update({
f"hand_{slot}_present": False,
f"hand_{slot}_2d_present": False,
f"hand_{slot}_keypoints": None,
f"hand_{slot}_handedness": None,
f"hand_{slot}_confidence": None,
f"hand_{slot}_depth_mm": None,
f"hand_{slot}_landmarks_3d": None,
f"hand_{slot}_landmarks_3d_local": None,
f"hand_{slot}_world_position": None,
f"hand_{slot}_coordinate_frame": None,
f"hand_{slot}_tracking_source": None,
f"hand_{slot}_depth_source": None,
f"hand_{slot}_state": "absent",
f"hand_{slot}_propagated": False,
f"hand_{slot}_depth_measured": None,
f"hand_{slot}_depth_center_m": None,
})
continue
px = np.asarray(hand.landmarks, np.float32).reshape(21, 2)
norm = np.column_stack((px[:, 0] / max(1, width),
px[:, 1] / max(1, height),
np.zeros(21, np.float32)))
norm[:, :2] = np.clip(norm[:, :2], 0.0, 1.0)
hand_label = str(getattr(hand, "label", "") or "")
if rgb_tracker is not None:
hand_label = rgb_tracker.stabilize_handedness(
f"hand_{slot}", hand_label)
rgb_estimate = None
if depth_sampler:
xyz, depth_measured, depth_center_m = \
depth_sampler.frame_xyz_with_meta(
frame_index, px.tolist(), width, height)
elif rgb_tracker is not None:
local = rgb_tracker.local_from_image(norm)
local = (rgb_tracker.orient_palm_facing(
local, hand_label)
if local is not None else None)
rgb_estimate = (rgb_tracker.update(
f"hand_{slot}", norm, local, timestamp_s,
preserve_model_geometry=True)
if local is not None else None)
xyz = (np.asarray(rgb_estimate["landmarks_3d"], np.float32)
if rgb_estimate is not None else
np.full((21, 3), np.nan, np.float32))
else:
xyz = np.full((21, 3), np.nan, np.float32)
depth_mm = (xyz[:, 2] * 1000.0).tolist() if depth_sampler else None
local_xyz = (np.asarray(
rgb_estimate.get("landmarks_3d_local"), np.float32).tolist()
if rgb_estimate is not None else None)
world_position = (np.asarray(
rgb_estimate.get("position"), np.float32).tolist()
if rgb_estimate is not None else None)
row.update({
f"hand_{slot}_present": True,
f"hand_{slot}_2d_present": True,
f"hand_{slot}_keypoints": norm.tolist(),
f"hand_{slot}_handedness": hand_label,
f"hand_{slot}_confidence": float(getattr(hand, "score", 0.0)),
f"hand_{slot}_depth_mm": depth_mm,
f"hand_{slot}_landmarks_3d": xyz.tolist(),
f"hand_{slot}_landmarks_3d_local": local_xyz,
f"hand_{slot}_world_position": world_position,
f"hand_{slot}_coordinate_frame": (
str(rgb_estimate.get("coordinate_frame"))
if rgb_estimate is not None else None),
f"hand_{slot}_tracking_source": (
str(rgb_estimate.get("tracking_source"))
if rgb_estimate is not None else None),
f"hand_{slot}_depth_source": "depth" if depth_sampler else None,
f"hand_{slot}_state": "real",
f"hand_{slot}_propagated": False,
f"hand_{slot}_depth_measured": (
depth_measured.tolist() if depth_sampler else None),
f"hand_{slot}_depth_center_m": (
depth_center_m if depth_sampler else None),
})
return row
def _same_wholesale_observation(previous, current, threshold: float = 0.08) -> bool:
"""Return whether two wholesale 3D observations are mutually consistent."""
if previous is None:
return False
a = np.asarray(previous, np.float64).reshape(21, 3)
b = np.asarray(current, np.float64).reshape(21, 3)
ok = np.isfinite(a).all(axis=1) & np.isfinite(b).all(axis=1)
if int(ok.sum()) < 4:
return False
return float(np.median(np.linalg.norm(a[ok] - b[ok], axis=1))) <= threshold
def _apply_d435_tracking(rows: list[dict], config: dict[str, Any]) -> dict[str, int]:
"""Add v1.0-style 3D gating, slot tracking and explicit frame states.
The detector remains the existing YOLO/RTMPose detector. This stage only
operates on its 2D/depth output and never changes detector coordinates.
``real`` means the current frame supplied a usable observation;
``propagated`` means the 3D value is an alpha-beta prediction; ``absent``
means there is no usable observation or bounded prediction.
"""
tracker = AlphaBetaHandSlots(
max_lost=max(1, int(config.get("propagate_max",
config.get("depth_max_lost", 15)))),
alpha=float(config.get("ab_alpha", 0.5)),
beta=float(config.get("ab_beta", 0.1)),
)
wholesale_previous: list[np.ndarray | None] = [None, None]
wholesale_streak = [0, 0]
gate_streak = [np.zeros(21, dtype=np.int32),
np.zeros(21, dtype=np.int32)]
gate_labels = ["", ""]
slot_zc: list[float | None] = [None, None]
slot_zc_labels = ["", ""]
stats = {"real": 0, "propagated": 0, "absent": 0}
# Keep immutable observations so a reverse pass can fill a leading gap
# without treating a forward prediction as training data.
observations = []
for source in rows:
frame_observations = []
for slot in (0, 1):
prefix = f"hand_{slot}"
label = str(source.get(f"{prefix}_handedness") or "")
detected = bool(source.get(f"{prefix}_2d_present"))
points = None
raw = source.get(f"{prefix}_landmarks_3d")
if raw is not None:
try:
candidate = np.asarray(raw, np.float64).reshape(21, 3)
if int(np.isfinite(candidate).all(axis=1).sum()) >= 4:
points = candidate.copy()
except (TypeError, ValueError):
points = None
# v1.0 M5: the per-frame depth median can jump when the set of
# valid glove pixels changes. Stabilize only completed points at
# a slot-level z centre; measured points remain untouched.
measured = source.get(f"{prefix}_depth_measured")
if points is not None and measured is not None:
try:
measured_mask = np.asarray(measured, dtype=bool).reshape(21)
except (TypeError, ValueError):
measured_mask = np.zeros(21, dtype=bool)
measured_mask &= np.isfinite(points).all(axis=1)
if int(measured_mask.sum()) >= BAND_MIN_VALID:
zf = source.get(f"{prefix}_depth_center_m")
if zf is None or not np.isfinite(float(zf)):
zf = float(np.median(points[measured_mask, 2]))
else:
zf = float(zf)
if slot_zc_labels[slot] != label or slot_zc[slot] is None:
slot_zc[slot] = zf
else:
slot_zc[slot] = 0.5 * slot_zc[slot] + 0.5 * zf
missing = np.isfinite(points).all(axis=1) & ~measured_mask
if missing.any() and slot_zc[slot] > 0:
old_z = points[missing, 2].copy()
scale = slot_zc[slot] / np.maximum(old_z, 1.0e-6)
points[missing, 0] *= scale
points[missing, 1] *= scale
points[missing, 2] = slot_zc[slot]
slot_zc_labels[slot] = label
frame_observations.append((detected, points, label))
observations.append(frame_observations)
for row_index, row in enumerate(rows):
frame_index = int(row.get("frame_index", 0))
for slot in (0, 1):
prefix = f"hand_{slot}"
detected_2d, points, label = observations[row_index][slot]
prediction = tracker.predict(slot, frame_index)
state = "absent"
output = None
if detected_2d and points is not None:
gated, wholesale = gate_observations(
points, prediction,
gate=float(config.get("depth_gate_m", 0.15)),
)
if wholesale:
if _same_wholesale_observation(
wholesale_previous[slot], gated) or wholesale_streak[slot] >= 2:
# The old slot state is stale. Re-seed only after a
# second agreeing frame so one bad depth frame cannot
# teleport the entire hand.
tracker.reset(slot, label)
tracker.observe(slot, label, points, frame_index)
wholesale_previous[slot] = None
wholesale_streak[slot] = 0
output = tracker.predict(slot, frame_index)
state = "real"
else:
wholesale_previous[slot] = gated
wholesale_streak[slot] += 1
output = prediction
state = "propagated" if output is not None else "absent"
else:
if gate_labels[slot] != label:
gate_streak[slot][:] = 0
gate_labels[slot] = label
finite_points = np.isfinite(points).all(axis=1)
gated_finite = np.isfinite(gated).all(axis=1)
latched = finite_points & ~gated_finite
gate_streak[slot][latched] += 1
gate_streak[slot][~latched] = 0
forgive_after = max(1, int(config.get("gate_forgive", 5)))
forgive = (gate_streak[slot] >= forgive_after
) & finite_points
observation_for_tracker = np.asarray(gated, np.float64).copy()
if forgive.any():
# Re-admit recovered joints instead of leaving a gate
# permanently locked.
observation_for_tracker[forgive] = points[forgive]
gate_streak[slot][forgive] = 0
tracker.observe(slot, label, observation_for_tracker,
frame_index)
wholesale_previous[slot] = None
wholesale_streak[slot] = 0
output = tracker.predict(slot, frame_index)
state = "real"
else:
# No current usable observation: predict before incrementing
# lost count, exactly as the v1.0 live path does.
tracker.mark_lost(slot)
output = prediction
state = "propagated" if output is not None else "absent"
wholesale_previous[slot] = None
wholesale_streak[slot] = 0
gate_streak[slot][:] = 0
row[f"{prefix}_state"] = state
row[f"{prefix}_propagated"] = state == "propagated"
if state != "real":
stable_label = tracker.slot_label(slot)
if stable_label:
row[f"{prefix}_handedness"] = stable_label
if state == "absent" or output is None:
row[f"{prefix}_present"] = False
row[f"{prefix}_landmarks_3d"] = None
row[f"{prefix}_tracking_source"] = "none"
else:
row[f"{prefix}_present"] = True
row[f"{prefix}_landmarks_3d"] = np.asarray(
output, np.float32).reshape(21, 3).tolist()
row[f"{prefix}_tracking_source"] = (
"yolo_rtmpose_depth_real" if state == "real"
else "d435_alpha_beta_propagated")
# Offline processing has the whole sequence available. A reverse pass
# fills a bounded leading portion of a gap that the forward-only pass
# could not reach, while real observations always remain authoritative.
reverse = AlphaBetaHandSlots(
max_lost=tracker.max_lost, alpha=tracker.alpha, beta=tracker.beta)
for row_index in range(len(rows) - 1, -1, -1):
row = rows[row_index]
frame_index = int(row.get("frame_index", row_index))
for slot in (0, 1):
prefix = f"hand_{slot}"
detected, points, label = observations[row_index][slot]
if detected and points is not None:
gated, wholesale = gate_observations(
points, reverse.predict(slot, frame_index),
gate=float(config.get("depth_gate_m", 0.15)),
)
reverse.observe(slot, label, points if wholesale else gated,
frame_index)
continue
prediction = reverse.predict(slot, frame_index)
reverse.mark_lost(slot)
if (str(row.get(f"{prefix}_state") or "absent") == "absent"
and prediction is not None):
row[f"{prefix}_present"] = True
row[f"{prefix}_propagated"] = True
row[f"{prefix}_state"] = "propagated"
row[f"{prefix}_landmarks_3d"] = np.asarray(
prediction, np.float32).reshape(21, 3).tolist()
stable_label = reverse.slot_label(slot)
if stable_label:
row[f"{prefix}_handedness"] = stable_label
row[f"{prefix}_tracking_source"] = "d435_alpha_beta_propagated"
for row in rows:
for slot in (0, 1):
state = str(row.get(f"hand_{slot}_state") or "absent")
stats[state] += 1
return stats
def _flat63(value) -> list[float]:
"""Normalize one 21x3 value to the hand_3d parquet contract."""
if value is None:
return np.full(63, np.nan, np.float32).tolist()
try:
arr = np.asarray(value)
if arr.dtype == object:
arr = np.asarray([np.asarray(point, dtype=np.float32)
for point in value], dtype=np.float32)
arr = arr.astype(np.float32).reshape(21, 3)
except (TypeError, ValueError):
return np.full(63, np.nan, np.float32).tolist()
return arr.reshape(63).tolist()
def _hand_3d_rows(rows: list[dict], fps: float = 30.0,
config: dict[str, Any] | None = None) -> list[dict]:
"""Convert depth or RGB-estimated rows to the existing Hand 3D schema."""
config = config or {}
_apply_d435_tracking(rows, config)
if bool(config.get("depth_smooth", True)):
_DepthTemporalSmoother(fps, config).apply(rows, fps)
output = []
for source in rows:
row = {"frame_index": int(source["frame_index"])}
for slot in (0, 1):
prefix = f"hand_{slot}"
present = bool(source.get(f"{prefix}_present"))
state = str(source.get(f"{prefix}_state") or
("real" if present else "absent"))
row.update({
f"{prefix}_present": present,
f"{prefix}_2d_present": bool(
source.get(f"{prefix}_2d_present", present)),
f"{prefix}_landmarks_3d": _flat63(
source.get(f"{prefix}_landmarks_3d")),
f"{prefix}_landmarks_3d_local": _flat63(
source.get(f"{prefix}_landmarks_3d_local")),
f"{prefix}_world_position": (
list(source.get(f"{prefix}_world_position"))
if source.get(f"{prefix}_world_position") is not None
else None),
f"{prefix}_coordinate_frame": source.get(
f"{prefix}_coordinate_frame"),
f"{prefix}_tracking_source": source.get(
f"{prefix}_tracking_source"),
f"{prefix}_depth_source": source.get(
f"{prefix}_depth_source"),
f"{prefix}_keypoints": _flat63(
source.get(f"{prefix}_keypoints")),
f"{prefix}_label": str(
source.get(f"{prefix}_handedness") or ""),
f"{prefix}_confidence": float(
source.get(f"{prefix}_confidence") or 0.0),
f"{prefix}_reprojection_error": float("nan"),
f"{prefix}_gesture": "",
f"{prefix}_fingers": -1,
f"{prefix}_state": state,
f"{prefix}_propagated": bool(
source.get(f"{prefix}_propagated", state == "propagated")),
})
output.append(row)
return output
def _draw_hands(frame, hands) -> None:
for hand in hands:
points = np.asarray(hand.landmarks, np.float32).reshape(21, 2)
draw_demo_style(frame, points.tolist())
import cv2
label = str(getattr(hand, "label", "") or "Hand")
score = float(getattr(hand, "score", 0.0))
x, y = int(points[:, 0].min()), int(points[:, 1].min())
scale = hand_style_scale(points)
cv2.putText(frame, f"glove {label} {score:.2f}",
(max(0, x), max(16, y - 6)),
cv2.FONT_HERSHEY_SIMPLEX, max(0.28, 0.45 * scale),
(0, 220, 255), max(1, int(round(scale))),
cv2.LINE_AA)
def _stable_slot_hands(hands: list, slot_by_track: dict,
slot_last_seen: list[int], slot_last_centres: list,
frame_index: int,
slot_labels: list[str] | None = None,
slot_velocities: list | None = None) -> list:
"""Keep a disappearing hand in its output slot.
``GloveDetector`` supplies a useful tracker id in ``DetectedHand.index``,
but that id can be recreated when a glove is briefly occluded. Therefore
it is only a soft hint. Existing slots are assigned jointly by predicted
image position first, then by track id and the latched handedness label.
This is important when two hands cross: trusting the detector list or a
newly-created id at that exact frame swaps the two output columns and
consequently swaps the RGB 3D hands as well.
"""
ordered = [None, None]
if not hands:
return ordered
slot_labels = slot_labels if slot_labels is not None else ["", ""]
if slot_velocities is None:
slot_velocities = [None, None]
from itertools import combinations, permutations
def _centre(hand) -> np.ndarray:
points = np.asarray(hand.landmarks, dtype=np.float32).reshape(21, 2)
return np.nanmedian(points, axis=0).astype(np.float32)
def _key(hand, fallback_index: int):
raw_key = getattr(hand, "index", None)
try:
return int(raw_key)
except (TypeError, ValueError):
return ("position", fallback_index)
candidates = []
used_keys = set()
for fallback_index, hand in enumerate(hands[:2]):
key = _key(hand, fallback_index)
if key in used_keys:
key = ("position", fallback_index)
used_keys.add(key)
candidates.append((key, hand, _centre(hand),
str(getattr(hand, "label", "") or "")))
active_slots = [s for s in (0, 1) if slot_last_centres[s] is not None]
assignments: list[tuple[int, int]] = [] # (candidate index, slot)
if active_slots:
def _predicted(slot: int) -> np.ndarray:
centre = np.asarray(slot_last_centres[slot], dtype=np.float32)
velocity = slot_velocities[slot]
if velocity is None:
return centre
gap = min(3, max(1, int(frame_index - slot_last_seen[slot])))
return centre + np.asarray(velocity, dtype=np.float32) * gap
def _cost(candidate_index: int, slot: int) -> float:
key, _hand, centre, label = candidates[candidate_index]
distance = float(np.linalg.norm(centre - _predicted(slot)))
mapped = slot_by_track.get(key)
# Track IDs and handedness are deliberately weak tie-breakers.
# Position continuity must win when an ID is recreated or two
# hands cross in the image.
if mapped == slot:
distance -= 30.0
elif mapped in (0, 1):
distance += 30.0
stable = str(slot_labels[slot] or "")
if label and stable and label != stable:
distance += 20.0
return distance
count = min(len(candidates), len(active_slots))
best = None
for slot_subset in combinations(active_slots, count):
for candidate_order in permutations(range(len(candidates)), count):
total = sum(_cost(ci, slot)
for slot, ci in zip(slot_subset, candidate_order))
# Prefer keeping more recently observed slots when costs tie.
key = (total, tuple(-slot_last_seen[s] for s in slot_subset),
tuple(candidate_order))
if best is None or key < best[0]:
best = (key, slot_subset, candidate_order)
if best is not None:
_, slots, candidate_order = best
assignments.extend(zip(candidate_order, slots))
used_candidates = {ci for ci, _slot in assignments}
used_slots = {slot for _ci, slot in assignments}
free_slots = [s for s in (0, 1) if s not in used_slots]
for ci, (_key_value, _hand, _centre_value, _label) in enumerate(candidates):
if ci in used_candidates or not free_slots:
continue
slot = free_slots.pop(0)
assignments.append((ci, slot))
else:
# Initial order is kept for backward compatibility with existing
# batches. Once initialized, the geometric assignment above takes
# over and prevents later left/right swaps.
assignments = [(ci, ci) for ci in range(min(2, len(candidates)))]
for ci, slot in assignments:
key, hand, centre, label = candidates[ci]
old_centre = slot_last_centres[slot]
old_seen = slot_last_seen[slot]
if old_centre is not None and old_seen >= 0:
gap = max(1, int(frame_index - old_seen))
measured_velocity = (centre - old_centre) / float(gap)
previous_velocity = slot_velocities[slot]
slot_velocities[slot] = measured_velocity if previous_velocity is None else (
0.5 * np.asarray(previous_velocity, dtype=np.float32)
+ 0.5 * measured_velocity)
slot_last_seen[slot] = int(frame_index)
slot_last_centres[slot] = centre
# Latch handedness once per persistent output slot. The detector's
# per-frame geometric label is allowed to flip during a palm/back
# transition, but that must not rename a healthy 3D track.
if not slot_labels[slot] and label:
slot_labels[slot] = label
stable = str(slot_labels[slot] or label or "")
if stable:
try:
hand.label = stable
except AttributeError:
pass
# Remove stale IDs that previously pointed at this slot. A recreated
# detector ID is then associated with the slot without causing a
# one-frame swap.
for old_key, old_slot in list(slot_by_track.items()):
if old_slot == slot and old_key != key:
slot_by_track.pop(old_key, None)
slot_by_track[key] = slot
ordered[slot] = hand
return ordered
def run_local(video_path: Path, output_dir: Path, skeleton_dir: Path,
config: dict[str, Any], progress_callback: Callable[[float], None] | None,
depth_sampler: _DepthSampler | None = None,
keypoint_name: str = "hand_keypoints.parquet") -> dict[str, Any]:
import cv2
import pandas as pd
output_dir.mkdir(parents=True, exist_ok=True)
skeleton_dir.mkdir(parents=True, exist_ok=True)
cap = cv2.VideoCapture(str(video_path))
if not cap.isOpened():
raise RuntimeError(f"Cannot open video: {video_path}")
total = int(cap.get(cv2.CAP_PROP_FRAME_COUNT)) or 0
fps = cap.get(cv2.CAP_PROP_FPS) or 25.0
width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH)) or 640
height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT)) or 480
detector = _make_detector(config)
rgb_tracker = None
if (depth_sampler is None
and bool(config.get("preview_3d", True))):
from app.processing.modules.rgb_world_tracking import RGBWorldTracker
rgb_tracker = RGBWorldTracker(
width, height,
freq_min=float(config.get("freq_min", 5.0)),
beta=float(config.get("beta", 0.05)),
)
raw_path = skeleton_dir / f"{Path(keypoint_name).stem}_skeleton.mp4"
writer = cv2.VideoWriter(str(raw_path), cv2.VideoWriter_fourcc(*"mp4v"),
fps, (width, height))
if not writer.isOpened():
detector.close()
cap.release()
raise RuntimeError(f"Cannot create skeleton video: {raw_path}")
rows: list[dict] = []
slot_by_track: dict = {}
slot_last_seen = [-1, -1]
slot_last_centres = [None, None]
slot_velocities = [None, None]
slot_labels = ["", ""]
try:
frame_index = 0
while True:
ok, frame = cap.read()
if not ok:
break
hands = detector.detect(frame)
ordered_hands = _stable_slot_hands(
hands, slot_by_track, slot_last_seen, slot_last_centres,
frame_index, slot_labels, slot_velocities)
rows.append(_row_for_hands(
frame_index, ordered_hands, width, height, depth_sampler, rgb_tracker,
frame_index / max(1.0, float(fps))))
_draw_hands(frame, [hand for hand in ordered_hands if hand is not None])
writer.write(frame)
frame_index += 1
if progress_callback and total:
progress_callback(min(0.98, frame_index / total))
finally:
cap.release()
writer.release()
detector.close()
if not rows:
raise RuntimeError(f"No frames in video: {video_path}")
parquet_path = output_dir / keypoint_name
# Depth masks/centres are internal inputs to the 3D tracker, not part of
# the public 2D keypoint artifact. Keep the 2D schema compact.
public_rows = [
{key: value for key, value in row.items()
if not (key.endswith("_depth_measured")
or key.endswith("_depth_center_m"))}
for row in rows
]
pd.DataFrame(public_rows).to_parquet(parquet_path, index=False)
h264_path = skeleton_dir / f"{Path(keypoint_name).stem}_skeleton_h264.mp4"
video_path_out = h264_path if _transcode_to_h264(raw_path, h264_path) else raw_path
if video_path_out != raw_path:
raw_path.unlink(missing_ok=True)
frames_with_hands = sum(bool(r["hand_0_present"] or r["hand_1_present"]) for r in rows)
manifest = {
"frames": len(rows),
"frames_with_hands": frames_with_hands,
"fps": fps,
"width": width,
"height": height,
"detector": ("YOLO-World + "
+ str(config.get("pose_backend", "rtmpose"))),
"weights": str(_detector_config(config)["weights"]),
"mode": "independent_2d_per_view",
"triangulation": False,
"depth_lift": bool(depth_sampler),
"rgb_estimated_3d": (
depth_sampler is None
and bool(config.get("preview_3d", True))),
"preview_3d": bool(config.get("preview_3d", True)),
"depth_camera": depth_sampler.depth_name if depth_sampler else None,
"skeleton_video": str(video_path_out.name),
}
if depth_sampler:
manifest.update({
"unit": "camera_meters",
"coordinate_frame": "aligned_color_camera",
"world_coordinates": True,
})
(output_dir / f"{Path(keypoint_name).stem}.manifest.json").write_text(
json.dumps(manifest, indent=2), encoding="utf-8")
if progress_callback:
progress_callback(1.0)
return {"parquet": parquet_path, "video": video_path_out, "manifest": manifest,
"rows": rows}
@register
class BlackGloveHandModule(ProcessingModule):
slug = "rgbd_to_3d_black_glove"
version = "1.7"
category = "process"
label = "RGB-D_3D_BlackGlove"
icon = "ant-design:aim-outlined"
color = HAND3D_COLOR
inputs = ({"key": "video", "label": "RGB Video"},
{"key": "depth", "label": "Depth"})
# 2D keypoints remain an internal artifact for rendering/tracking. The
# workflow graph exposes the single downstream contract: Hand 3D.
outputs = ({"key": "hand_3d", "label": "Hand 3D"},)
default_config = {
"mode": "auto", "max_hands": 2, "det_conf": 0.05,
"device": "auto", "pose_device": "auto", "imgsz": 640,
"pose_backend": "rtmpose", "pose_model": "",
"smooth": True, "freq_min": 5.0, "beta": 0.05,
"use_tracker": True, "movement_thresh": 1.5, "skip_timeout": 3,
"box_alpha": 0.7, "freeze_max": 15, "pose_conf_thr": 0.15,
"pose_box_raw": False, "hold_translate": True, "new_track_conf": 0.1,
"lost_timeout": 8, "hold_max": 12, "spawn_confirm": 2,
"match_contain_thr": 0.7,
"depth_camera": "",
"depth_fill": 1, "depth_smooth": True, "depth_freq_min": 3.0,
"depth_beta": 0.3, "depth_max_lost": 15, "propagate_max": 15,
"depth_gate_m": 0.15, "gate_forgive": 5,
"ab_alpha": 0.5, "ab_beta": 0.1,
}
config_schema = (
field("mode", "select", "Input mode", "auto", options=["auto", "mono", "stereo"]),
field("max_hands", "number", "Max hands", 2, min=1, max=2),
field("det_conf", "number", "Glove detection confidence", 0.05, min=0.01, max=1, step=0.01),
field("device", "select", "Detector device", "auto", options=["auto", "cpu", "cuda"]),
field("pose_device", "select", "Pose device", "auto", options=["auto", "cpu", "cuda"]),
field("pose_backend", "select", "Pose backend", "rtmpose",
options=["rtmpose", "mediapipe"]),
field("pose_model", "string", "MediaPipe task path (optional)", ""),
field("imgsz", "number", "Detector image size", 640, min=160, max=1280, step=32),
field("smooth", "boolean", "One-Euro smoothing", True),
field("freq_min", "number", "Smoothing cutoff Hz", 5.0, min=1, max=60, step=1),
field("beta", "number", "Smoothing speed coefficient", 0.05, min=0, max=2, step=0.05),
field("use_tracker", "boolean", "Track hands between frames", True),
field("movement_thresh", "number", "Pose refresh movement threshold (px)", 1.5,
min=0, max=20, step=0.5),
field("skip_timeout", "number", "Maximum skipped pose frames", 3,
min=1, max=30, step=1),
field("box_alpha", "number", "Tracking box smoothing", 0.7,
min=0, max=1, step=0.05),
field("pose_conf_thr", "number", "Pose confidence threshold", 0.15,
min=0, max=1, step=0.05),
field("pose_box_raw", "boolean", "Use raw box for pose crop", False),
field("hold_translate", "boolean", "Compensate held pose motion", True),
field("new_track_conf", "number", "New track confidence gate", 0.1,
min=0, max=1, step=0.01),
field("lost_timeout", "number", "Lost track timeout (frames)", 8,
min=1, max=60, step=1),
field("hold_max", "number", "Low-confidence hold limit (frames)", 12,
min=1, max=120, step=1),
field("spawn_confirm", "number", "New box confirm frames", 2,
min=1, max=5, step=1),
field("match_contain_thr", "number", "Cross-hand box reject ratio (0=off)", 0.7,
min=0, max=1, step=0.05),
field("depth_camera", "string", "Depth source override (optional)", ""),
field("depth_source", "string", "RGB source to receive depth (optional)", ""),
field("depth_fill", "number", "Depth hole-fill passes", 1, min=1, max=3),
field("depth_smooth", "boolean", "Smooth lifted 3D points", True),
field("depth_freq_min", "number", "3D smoothing cutoff Hz", 3.0,
min=0.1, max=30, step=0.5),
field("depth_beta", "number", "3D smoothing speed coefficient", 0.3,
min=0, max=2, step=0.05),
field("depth_max_lost", "number", "3D reset gap (frames)", 15,
min=1, max=120, step=1),
field("propagate_max", "number", "3D prediction limit (frames)", 15,
min=1, max=60, step=1),
field("depth_gate_m", "number", "3D jump gate (meters)", 0.15,
min=0.03, max=1, step=0.01),
field("gate_forgive", "number", "Gate recovery frames", 5,
min=1, max=30, step=1),
field("ab_alpha", "number", "3D alpha correction", 0.5,
min=0.05, max=1, step=0.05),
field("ab_beta", "number", "3D beta velocity correction", 0.1,
min=0.01, max=1, step=0.01),
)
execution_target = "worker"
capabilities = ("black_glove", "hand_keypoints", "hand_3d", "video_overlay",
"mono", "stereo", "depth_camera_meters",
"no_triangulation")
def run(self, ctx: JobContext) -> dict[str, ArtifactRef] | None:
video_refs = [r for key, r in ctx.incoming.items()
if r.kind == "video"
and (key == "video" or key.startswith("video#"))]
if not video_refs:
ctx.skip("RGB Video is not connected — skipped")
depth_refs = [r for key, r in ctx.incoming.items()
if r.kind == "depth"
and (key == "depth" or key.startswith("depth#"))]
if not depth_refs:
ctx.skip("Depth is not connected — skipped")
depth_ref = depth_refs[0]
depth_path = ctx.resolve(depth_ref)
if not depth_path or not depth_path.exists():
ctx.skip("Connected Depth is unavailable — skipped")
# Only the depth artifact connected to this card may select the depth
# sidecar. This keeps a multi-camera batch from borrowing another
# camera's depth directory during the legacy pairing scan.
depth_metadata = getattr(depth_ref, "metadata", None) or {}
connected_depth_key = str(
depth_ref.source_key or depth_metadata.get("depth_source") or ""
).strip()
depth_config = dict(ctx.config)
# A stale manually entered override must not win over the port that is
# actually connected in this run. An empty connected key deliberately
# leaves pairing to the single-source legacy matcher.
depth_config["depth_camera"] = connected_depth_key
depth_config["depth_source"] = ""
video_refs.sort(key=lambda r: (r.source_key or "", r.path or ""))
mode = str(ctx.config.get("mode") or "auto")
if mode == "mono":
video_refs = video_refs[:1]
elif mode == "stereo":
video_refs = video_refs[:2]
depth_sources, depth_failures = _find_depth_sources(
ctx, video_refs, depth_config)
if not depth_sources:
ctx.skip("Black Glove Hand Skeleton requires a matching depth stream")
# Keep only RGB views that have their own depth pair. Never fall back
# to RGB-estimated 3D in this module; that is the separate
# Black Hand RGB3D workflow.
video_refs = [ref for ref in video_refs
if str(ref.source_key or "") in depth_sources]
if not video_refs:
ctx.skip("No RGB/depth pair available for Black Glove Hand Skeleton")
output_kp = ctx.output_root / "hand_keypoints"
output_video = ctx.output_root / "skeleton"
out: dict[str, ArtifactRef] = {}
results = []
world_count = 0
for index, ref in enumerate(video_refs):
path = ctx.resolve(ref)
if not path or not path.exists():
ctx.skip(f"Video artifact missing — skipped: {ref.path}")
key = _safe_key(ref.source_key, path.stem)
source_key = str(ref.source_key or path.stem)
depth_source = depth_sources.get(source_key)
sampler = _DepthSampler(depth_source)
try:
result = run_local(path, output_kp, output_video, ctx.config,
lambda p, i=index, n=len(video_refs):
ctx.progress((i + p) / n),
depth_sampler=sampler,
keypoint_name=f"{key}.parquet")
finally:
sampler.close()
# Keep the original artifact source in the manifest as well as in
# ArtifactRef. The review resolver uses this when a source name
# contains characters that were sanitized for the filename.
result["manifest"]["source_key"] = source_key
if depth_failures:
result["manifest"]["processing_warnings"] = list(depth_failures)
(result["parquet"].parent / f"{key}.manifest.json").write_text(
json.dumps(result["manifest"], indent=2), encoding="utf-8")
results.append((ref, key, result))
keypoint_handle = "hand_keypoints" if index == 0 else f"hand_keypoints#{index + 1}"
out[keypoint_handle] = ctx.ref(
"hand_keypoints", result["parquet"], source_key=source_key,
metadata=result["manifest"])
skeleton_handle = "skeleton_video" if index == 0 else f"skeleton_video#{index + 1}"
out[skeleton_handle] = ctx.ref(
"video", result["video"], source_key=source_key,
metadata={**result["manifest"], "skeleton": True})
import pandas as pd
world_dir = ctx.output_root / "hand_3d"
world_dir.mkdir(parents=True, exist_ok=True)
world_path = world_dir / f"{key}.parquet"
world_rows = _hand_3d_rows(result["rows"], result["manifest"]["fps"],
ctx.config)
pd.DataFrame(world_rows).to_parquet(world_path, index=False)
state_counts = {"real": 0, "propagated": 0, "absent": 0}
for world_row in world_rows:
for slot in (0, 1):
state = str(world_row.get(f"hand_{slot}_state") or "absent")
if state in state_counts:
state_counts[state] += 1
world_manifest = {
**result["manifest"],
"mode": "black_glove_depth_lift",
"unit": "camera_meters",
"coordinate_frame": "aligned_color_camera",
"world_coordinates": True,
"metric_3d_available": True,
"box_overlay": False,
"prediction_for_preview_only": True,
"real_only_export_default": True,
"state_counts": state_counts,
"calib_source": depth_source[5],
"method": ("YOLO-World + "
+ str(ctx.config.get("pose_backend", "rtmpose"))
+ " 2D keypoints + "
"per-device depth alignment, 3x3 median depth-band lift, "
"hand-centre completion, depth jump gating, alpha-beta "
"slot prediction, and reset-aware temporal smoothing"),
}
(world_dir / f"{key}.manifest.json").write_text(
json.dumps(world_manifest, indent=2), encoding="utf-8")
hand_handle = "hand_3d" if world_count == 0 else "hand_3d#right"
out[hand_handle] = ctx.ref(
"hand_3d", world_path, source_key=source_key,
metadata=world_manifest)
world_count += 1
if depth_failures:
print("[black_glove] processing warnings: "
+ "; ".join(depth_failures))
# A stereo preview is only a display artifact. It does not combine
# detections or create any cross-camera coordinates.
if len(results) == 2:
try:
import cv2
left, right = results[0][2]["video"], results[1][2]["video"]
cap_l, cap_r = cv2.VideoCapture(str(left)), cv2.VideoCapture(str(right))
w = int(cap_l.get(cv2.CAP_PROP_FRAME_WIDTH)) or 640
h = int(cap_l.get(cv2.CAP_PROP_FRAME_HEIGHT)) or 480
fps = cap_l.get(cv2.CAP_PROP_FPS) or 25.0
raw = output_video / "black_glove_stereo_side_by_side.mp4"
writer = cv2.VideoWriter(str(raw), cv2.VideoWriter_fourcc(*"mp4v"),
fps, (w * 2, h))
while True:
ok_l, fl = cap_l.read(); ok_r, fr = cap_r.read()
if not ok_l or not ok_r:
break
writer.write(cv2.hconcat([fl, fr]))
writer.release(); cap_l.release(); cap_r.release()
h264 = output_video / "black_glove_stereo_side_by_side_h264.mp4"
combined = h264 if _transcode_to_h264(raw, h264) else raw
if combined != raw:
raw.unlink(missing_ok=True)
out["stereo_preview"] = ctx.ref(
"video", combined, source_key="stereo",
metadata={"skeleton": True, "triangulation": False,
"independent_views": True})
except Exception as exc:
print(f"[black_glove] stereo preview skipped: {exc}")
return out
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