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d646dd7 95f5290 d646dd7 95f5290 d646dd7 95f5290 d646dd7 95f5290 d646dd7 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 | /* Bionic Hand Sensor — synced with video playback */
let heatmapFps = 30;
let heatmapSyncing = false;
const heatmapSyncBound = new WeakSet();
let currentEpisodeUuid = null;
let lastFrameIdx = -1;
let totalFrames = 0;
// Sensor → hand mapping (populated by loadFrameData)
let sensorRight = null; // sensor name for right hand (e.g. "sensors_right")
let sensorLeft = null; // sensor name for left hand (e.g. "sensors_left")
// Hand-pressure tiles placed on the video canvas by drag & drop.
// Each entry: {canvas: <canvas element>, hand: 'left' | 'right'}.
// frames-data already contains the complete sensor sequence, so the browser
// renders it locally instead of requesting one PNG per frame.
let canvasHandTiles = [];
let sensorFramesByIndex = new Map();
function registerHandTile(canvas, hand) {
canvasHandTiles.push({ canvas, hand });
const frame = typeof getCurrentFrame === 'function' ? getCurrentFrame() : 0;
const sensor = hand === 'left' ? sensorLeft : sensorRight;
const values = _sensorValue(frame, sensor);
if (canvas && values) renderHandSensorCanvas(canvas, values, hand === 'left');
}
function renderGloveHeatmapCanvas(canvas, values) {
// Plain 16x16 sensor heatmap drawn locally from the preloaded
// frames-data payload — mirrors the backend PNG (Viridis ramp +
// Gaussian-ish smoothing) without any per-frame HTTP request.
if (!canvas) return;
const size = 512, cell = size / 16;
if (canvas.width !== size || canvas.height !== size) {
canvas.width = size;
canvas.height = size;
}
const ctx = canvas.getContext('2d');
const matrix = Array.isArray(values) && Array.isArray(values[0])
? values : [];
const flat = (Array.isArray(values) && !Array.isArray(values[0]))
? values : (matrix.flat ? matrix.flat() : []);
if (!flat.length) return;
const vmax = Math.max(1, ...flat.map(v => Number(v) || 0));
const drawCells = () => {
ctx.fillStyle = '#121212';
ctx.fillRect(0, 0, size, size);
for (let r = 0; r < 16; r++) {
for (let c = 0; c < 16; c++) {
const value = Number(matrix[r] ? matrix[r][c]
: flat[r * 16 + c]) || 0;
ctx.fillStyle = _viridisSensorColor(value, vmax);
ctx.fillRect(c * cell, r * cell, cell + 1, cell + 1);
}
}
};
if (typeof ctx.filter === 'string') {
// ~Gaussian blur like the backend's 7px kernel (Chrome/Firefox).
ctx.filter = 'blur(7px)';
drawCells();
ctx.filter = 'none';
} else {
drawCells();
}
}
function registerGloveTile(canvas, sensor) {
if (!canvas || !sensor) return;
canvasHandTiles.push({ canvas, sensor });
const frame = typeof getCurrentFrame === 'function' ? getCurrentFrame() : 0;
const values = _sensorValue(frame, sensor);
if (values) renderGloveHeatmapCanvas(canvas, values);
}
function unregisterHandTile(canvas) {
canvasHandTiles = canvasHandTiles.filter(entry => entry.canvas !== canvas);
}
function clearHandTiles() {
canvasHandTiles = [];
}
function hasHandSensor(hand) {
return hand === 'left' ? Boolean(sensorLeft) : Boolean(sensorRight);
}
function handTileUrl(frameIndex, hand) {
const sensor = hand === 'left' ? sensorLeft : sensorRight;
const params = new URLSearchParams({ frame_index: frameIndex });
if (sensor) params.set('sensor', sensor);
if (hand === 'left') params.set('mirror', 'true');
params.set('compact', 'true');
return `/api/v1/video/${currentEpisodeUuid}/hand?${params.toString()}`;
}
function _resolveSensorMapping(sensors) {
/* Given available sensor names, decide which to use for left/right hand.
- Only columns containing "sensor" are considered as hand pressure sensors
(columns like hand_angles / hand_joints are not 16×16 pressure grids)
- Contains "right" / "left" in name → map accordingly
- Single sensor with direction hint → only that hand, other hand hidden
- Single sensor without hint → both hands use it (old hardware compat)
- Multiple sensors without hints → index 0→right, index 1→left
*/
sensorRight = null;
sensorLeft = null;
if (!sensors || sensors.length === 0) return;
// Filter to pressure-sensor columns only (ignore hand_angles, hand_joints, etc.).
// Accepts "sensors_left/right", SenseGlove "left_glove"/"right_glove" and
// tactile "left"/"right" naming. IMU/valid telemetry columns must never
// win the right/left assignment over a real pressure array.
const pressureSensors = sensors.filter(s => {
const n = s.toLowerCase();
if (n.includes('imu') || n.endsWith('_valid')) return false;
return n.includes('sensor') || n.includes('glove') || n.includes('tactile');
});
// If no pressure sensors found, fall back to all columns
const candidates = pressureSensors.length > 0 ? pressureSensors : sensors;
// Look for left/right hints in names
for (const s of candidates) {
const lower = s.toLowerCase();
if (lower.includes('right') || lower.includes('_r')) sensorRight = s;
if (lower.includes('left') || lower.includes('_l')) sensorLeft = s;
}
if (candidates.length === 1) {
// Single sensor: only assign to the hand it names, if any
if (!sensorRight && !sensorLeft) {
// No direction hint → both hands same source (old hardware compat)
sensorRight = candidates[0];
sensorLeft = candidates[0];
}
// else: direction hint already set above, other hand stays null → hidden
return;
}
// Multi-sensor: fill gaps with index-order fallback
if (!sensorRight) sensorRight = candidates[0];
if (!sensorLeft) sensorLeft = candidates.length >= 2 ? candidates[1] : candidates[0];
}
const HAND_SENSOR_REGIONS = [
{ rows: [0, 1, 2], cols: [14, 12, 13, 15], x: 250, y: 12, finger: true },
{ rows: [3, 4, 5], cols: [14, 12, 13, 15], x: 313, y: 12, finger: true },
{ rows: [6, 7, 8], cols: [14, 12, 13, 15], x: 376, y: 12, finger: true },
{ rows: [9, 10, 11], cols: [14, 12, 13, 15], x: 439, y: 12, finger: true },
{ rows: [12, 13, 14], cols: [14, 12, 13, 15], x: 502, y: 12, finger: true },
{ rows: Array.from({ length: 15 }, (_, i) => i), cols: [10, 9, 8, 6, 4], x: 280, y: 101, finger: false },
];
function _viridisSensorColor(value, vmax) {
const stops = [
[68, 1, 84], [59, 82, 139], [33, 145, 140],
[94, 201, 98], [253, 231, 37],
];
const ratio = Math.max(0, Math.min(1, Number(value || 0) / vmax));
const pos = ratio * (stops.length - 1);
const i = Math.min(stops.length - 2, Math.floor(pos));
const t = pos - i;
const a = stops[i], b = stops[i + 1];
return `rgb(${Math.round(a[0] + (b[0] - a[0]) * t)},` +
`${Math.round(a[1] + (b[1] - a[1]) * t)},` +
`${Math.round(a[2] + (b[2] - a[2]) * t)})`;
}
function renderHandSensorCanvas(canvas, values, mirror) {
if (!canvas) return;
const width = 800, height = 200, cell = 16;
if (canvas.width !== width || canvas.height !== height) {
canvas.width = width;
canvas.height = height;
}
canvas.style.aspectRatio = '4 / 1';
const ctx = canvas.getContext('2d');
const matrix = Array.isArray(values) && Array.isArray(values[0])
? values : [];
const flat = matrix.flat ? matrix.flat() : [];
const vmax = Math.max(1, ...flat.map(v => Number(v) || 0));
ctx.save();
if (mirror) {
ctx.translate(width, 0);
ctx.scale(-1, 1);
}
ctx.fillStyle = '#121212';
ctx.fillRect(0, 0, width, height);
ctx.font = '10px sans-serif';
HAND_SENSOR_REGIONS.forEach(region => {
const cs = cell;
region.rows.forEach((row, i) => region.cols.forEach((col, j) => {
const value = Number(matrix[row]?.[col]) || 0;
const x = region.x + i * cs;
const y = region.y + j * cs - 8;
ctx.fillStyle = _viridisSensorColor(value, vmax);
ctx.fillRect(x, y, cs, cs);
ctx.strokeStyle = 'rgb(70,70,70)';
ctx.strokeRect(x + 0.5, y + 0.5, cs - 1, cs - 1);
ctx.fillStyle = vmax > 1 && value / vmax > 0.55 ? '#000' : '#fff';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillText(String(Math.round(value)), x + cs / 2, y + cs / 2);
}));
});
ctx.restore();
}
function _sensorValue(frameIndex, sensor) {
const row = sensorFramesByIndex.get(frameIndex);
return row ? row[`observation_${sensor}`] : null;
}
async function loadFrameData(episodeId, sessionToken = null) {
if (typeof isCurrentPlaybackSession === 'function' &&
!isCurrentPlaybackSession(episodeId, sessionToken)) return;
if (typeof currentEpisodeId !== 'undefined' && currentEpisodeId !== episodeId) return; // 已切换批次
currentEpisodeUuid = episodeId;
lastFrameIdx = -1;
_lastHandFrameIdx = -1; // reset hand throttle on episode switch
try {
const signal = typeof getMediaLoadSignal === 'function'
? getMediaLoadSignal() : null;
const cacheKey = `${episodeId}:glove:frames-data:v1`;
let data = null;
if (window.EgoMediaCache) {
const cached = await window.EgoMediaCache.get(cacheKey);
if (cached && cached.value) data = cached.value;
}
if (!data) {
const res = await fetch(`/api/v1/episode/${episodeId}/frames-data`,
signal ? { signal } : {});
if ((typeof isCurrentPlaybackSession === 'function' &&
!isCurrentPlaybackSession(episodeId, sessionToken)) ||
(typeof currentEpisodeId !== 'undefined' && currentEpisodeId !== episodeId)) return; // stale — discard
if (!res.ok) throw new Error(`frames-data request failed: ${res.status}`);
data = await res.json();
if (window.EgoMediaCache) {
window.EgoMediaCache.put(cacheKey, data);
}
}
if ((typeof isCurrentPlaybackSession === 'function' &&
!isCurrentPlaybackSession(episodeId, sessionToken)) ||
(typeof currentEpisodeId !== 'undefined' && currentEpisodeId !== episodeId)) return; // stale — discard
heatmapFps = data.fps || 30;
// Resolve sensor → hand mapping from available sensors
_resolveSensorMapping(data.sensors || []);
// Keep the complete sensor payload indexed by the real frame number.
// The source parquet may contain repeated/resampled rows, while the
// API has already de-duplicated them to the video frame timeline.
sensorFramesByIndex = new Map();
(data.frames || []).forEach(frame => {
if (frame && Number.isFinite(Number(frame.frame_index))) {
sensorFramesByIndex.set(Number(frame.frame_index), frame);
}
});
totalFrames = data.frame_count || 0;
// Hand heatmaps are now draggable canvas tiles (top buttons), not a
// fixed section under the video. Notify player.js to render the
// drag-source buttons when sensor data exists.
_updateHandLabels();
updateHandImages(0);
if (typeof renderSourceBar === 'function') renderSourceBar();
// Notify player.js of frame info
if (typeof setEpisodeFrameInfo === 'function') {
setEpisodeFrameInfo(heatmapFps, totalFrames);
}
} catch (err) {
const heatmapSection = document.getElementById('heatmap-section');
if (heatmapSection) heatmapSection.classList.add('hidden');
}
}
// 切换批次时清掉旧批次的帧状态:fps/总帧数在 loadFrameData 返回前保持
// "未知",避免同步换算(深度/手套 tile、热力图、seek)用到脏值。
// 同时把 uuid 立刻指向新批次,手部 tile 挂载时的首帧 URL 不会请求旧批次。
function resetHeatmapFrameState(episodeId) {
heatmapFps = 0;
totalFrames = 0;
lastFrameIdx = -1;
_lastHandFrameIdx = -1;
sensorFramesByIndex = new Map();
currentEpisodeUuid = episodeId || null;
}
function _updateHandLabels() {
/* Show sensor name hints in hand labels. Hide hand when no sensor data available. */
const leftContainer = document.querySelector('#heatmap-section .flex-1:first-child');
const rightContainer = document.querySelector('#heatmap-section .flex-1:last-child');
const leftLabel = leftContainer ? leftContainer.querySelector('.text-xs') : null;
const rightLabel = rightContainer ? rightContainer.querySelector('.text-xs') : null;
const imgL = document.getElementById('hand-left');
const imgR = document.getElementById('hand-right');
// 没有手部传感器数据 → 对应手部热力图容器保持隐藏,绝不显示空图
if (leftContainer && imgL) {
const baseLeft = (typeof t === 'function') ? t('left_hand') : 'Left Hand';
if (sensorLeft) {
leftLabel.textContent = baseLeft + ' (' + sensorLeft + ')';
leftContainer.style.display = '';
imgL.style.display = '';
} else {
leftLabel.textContent = baseLeft;
leftContainer.style.display = 'none';
imgL.style.display = 'none';
}
}
if (rightContainer && imgR) {
const baseRight = (typeof t === 'function') ? t('right_hand') : 'Right Hand';
if (sensorRight) {
rightLabel.textContent = baseRight + ' (' + sensorRight + ')';
rightContainer.style.display = '';
imgR.style.display = '';
} else {
rightLabel.textContent = baseRight;
rightContainer.style.display = 'none';
imgR.style.display = 'none';
}
}
}
let _lastHandFrameIdx = -1;
function updateHandImages(frameIndex) {
if (!currentEpisodeUuid || frameIndex === lastFrameIdx) return;
// Clamp to last frame to avoid 404 on out-of-range requests
if (totalFrames > 0) frameIndex = Math.min(frameIndex, totalFrames - 1);
lastFrameIdx = frameIndex;
_lastHandFrameIdx = frameIndex;
// Draw every frame from the already-loaded sensor sequence. No per-frame
// HTTP request and no intentional frame skipping during playback.
canvasHandTiles.forEach((entry) => {
if (entry.hand) {
const sensor = entry.hand === 'left' ? sensorLeft : sensorRight;
const values = _sensorValue(frameIndex, sensor);
if (entry.canvas && values) {
renderHandSensorCanvas(entry.canvas, values, entry.hand === 'left');
}
} else if (entry.sensor) {
const values = _sensorValue(frameIndex, entry.sensor);
if (entry.canvas && values) {
renderGloveHeatmapCanvas(entry.canvas, values);
}
}
});
const el = document.getElementById('heatmap-frame');
if (el) el.textContent = frameIndex;
}
function _readFps() {
/* Single source of truth — always read from player.js to avoid divergence. */
return typeof getEpisodeFps === 'function' ? getEpisodeFps() : (heatmapFps || 30);
}
function _timeToFrame(currentTime) {
/* Standard video frame→time inverse: frame N occupies [N/fps, (N+1)/fps).
The +0.002 epsilon guards against float truncation when the browser seek
lands a fraction of a millisecond short of the exact frame boundary. */
return Math.floor(currentTime * _readFps() + 0.002);
}
function _tryConsumeSeekTarget() {
/* Return the exact target frame from seekToFrame, or null if none pending.
MUST only be called from seeked/pause — timeupdate must never consume it,
otherwise timeupdate can steal the target before seeked fires, causing
the display to jump target→recalculated→back. */
return typeof consumeSeekTarget === 'function' ? consumeSeekTarget() : null;
}
function startHeatmapSync(plyrInstance) {
if (!plyrInstance || !currentEpisodeUuid) return;
heatmapSyncing = true;
if (heatmapSyncBound.has(plyrInstance)) return;
heatmapSyncBound.add(plyrInstance);
plyrInstance.on('timeupdate', () => {
if (!heatmapSyncing) return;
// Ignore intermediate seek states while the shared timeline is being
// scrubbed; the final pointer release performs one committed refresh.
if (typeof isFrameScrubbing === 'function' && isFrameScrubbing()) return;
// NEVER consume seek target — timeupdate fires asynchronously and
// can race ahead of seeked, stealing the target and causing flicker.
const frameIndex = _timeToFrame(plyrInstance.currentTime);
updateHandImages(frameIndex);
if (typeof updateFrameDisplay === 'function') updateFrameDisplay(frameIndex);
});
plyrInstance.on('seeked', () => {
if (!heatmapSyncing) return;
// Prefer exact target from seekToFrame (zero round-trip error).
// Fall back to time→frame for user-dragged seeks.
let frameIndex = _tryConsumeSeekTarget();
if (frameIndex == null) {
frameIndex = _timeToFrame(plyrInstance.currentTime);
}
updateHandImages(frameIndex);
if (typeof updateFrameDisplay === 'function') updateFrameDisplay(frameIndex);
});
plyrInstance.on('pause', () => {
if (!heatmapSyncing) return;
// On pause: prefer pending seek target (stepFrame pauses-then-seeks),
// otherwise compute exact paused frame so captureStart/End see it.
let frameIndex = _tryConsumeSeekTarget();
if (frameIndex == null) {
frameIndex = _timeToFrame(plyrInstance.currentTime);
}
if (typeof updateFrameDisplay === 'function') updateFrameDisplay(frameIndex);
});
}
function stopHeatmapSync() {
heatmapSyncing = false;
}
// player.js owns the single rAF frame clock. Registering here keeps glove
// sensor canvases on exactly the same integer frame as RGB, depth and 3D.
if (typeof setOnFrameChange === 'function') {
setOnFrameChange(frameIndex => {
if (heatmapSyncing) updateHandImages(frameIndex);
});
}
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