Spaces:
Paused
Paused
File size: 14,154 Bytes
f498ac0 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 | # Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
import os
import sys
import numpy as np
import torch
import nvdiffrast.torch as dr
import imageio
#----------------------------------------------------------------------------
# Vector operations
#----------------------------------------------------------------------------
def dot(x: torch.Tensor, y: torch.Tensor) -> torch.Tensor:
return torch.sum(x*y, -1, keepdim=True)
def reflect(x: torch.Tensor, n: torch.Tensor) -> torch.Tensor:
return 2*dot(x, n)*n - x
def length(x: torch.Tensor, eps: float =1e-20) -> torch.Tensor:
return torch.sqrt(torch.clamp(dot(x,x), min=eps)) # Clamp to avoid nan gradients because grad(sqrt(0)) = NaN
def safe_normalize(x: torch.Tensor, eps: float =1e-20) -> torch.Tensor:
return x / length(x, eps)
def to_hvec(x: torch.Tensor, w: float) -> torch.Tensor:
return torch.nn.functional.pad(x, pad=(0,1), mode='constant', value=w)
#----------------------------------------------------------------------------
# Tonemapping
#----------------------------------------------------------------------------
def tonemap_srgb(f: torch.Tensor) -> torch.Tensor:
return torch.where(f > 0.0031308, torch.pow(torch.clamp(f, min=0.0031308), 1.0/2.4)*1.055 - 0.055, 12.92*f)
#----------------------------------------------------------------------------
# sRGB color transforms
#----------------------------------------------------------------------------
def _rgb_to_srgb(f: torch.Tensor) -> torch.Tensor:
return torch.where(f <= 0.0031308, f * 12.92, torch.pow(torch.clamp(f, 0.0031308), 1.0/2.4)*1.055 - 0.055)
def rgb_to_srgb(f: torch.Tensor) -> torch.Tensor:
assert f.shape[-1] == 3 or f.shape[-1] == 4
out = torch.cat((_rgb_to_srgb(f[..., 0:3]), f[..., 3:4]), dim=-1) if f.shape[-1] == 4 else _rgb_to_srgb(f)
assert out.shape[0] == f.shape[0] and out.shape[1] == f.shape[1] and out.shape[2] == f.shape[2]
return out
def _srgb_to_rgb(f: torch.Tensor) -> torch.Tensor:
return torch.where(f <= 0.04045, f / 12.92, torch.pow((torch.clamp(f, 0.04045) + 0.055) / 1.055, 2.4))
def srgb_to_rgb(f: torch.Tensor) -> torch.Tensor:
assert f.shape[-1] == 3 or f.shape[-1] == 4
out = torch.cat((_srgb_to_rgb(f[..., 0:3]), f[..., 3:4]), dim=-1) if f.shape[-1] == 4 else _srgb_to_rgb(f)
assert out.shape[0] == f.shape[0] and out.shape[1] == f.shape[1] and out.shape[2] == f.shape[2]
return out
#----------------------------------------------------------------------------
# Displacement texture lookup
#----------------------------------------------------------------------------
def get_miplevels(texture: np.ndarray) -> float:
minDim = min(texture.shape[0], texture.shape[1])
return np.floor(np.log2(minDim))
# TODO: Handle wrapping maybe
def tex_2d(tex_map : torch.Tensor, coords : torch.Tensor, filter='nearest') -> torch.Tensor:
tex_map = tex_map[None, ...] # Add batch dimension
tex_map = tex_map.permute(0, 3, 1, 2) # NHWC -> NCHW
tex = torch.nn.functional.grid_sample(tex_map, coords[None, None, ...] * 2 - 1, mode=filter, align_corners=False)
tex = tex.permute(0, 2, 3, 1) # NCHW -> NHWC
return tex[0, 0, ...]
#----------------------------------------------------------------------------
# Image scaling
#----------------------------------------------------------------------------
def scale_img_hwc(x : torch.Tensor, size, mag='bilinear', min='area') -> torch.Tensor:
return scale_img_nhwc(x[None, ...], size, mag, min)[0]
def scale_img_nhwc(x : torch.Tensor, size, mag='bilinear', min='area') -> torch.Tensor:
assert (x.shape[1] >= size[0] and x.shape[2] >= size[1]) or (x.shape[1] < size[0] and x.shape[2] < size[1]), "Trying to magnify image in one dimension and minify in the other"
y = x.permute(0, 3, 1, 2) # NHWC -> NCHW
if x.shape[1] > size[0] and x.shape[2] > size[1]: # Minification, previous size was bigger
y = torch.nn.functional.interpolate(y, size, mode=min)
else: # Magnification
if mag == 'bilinear' or mag == 'bicubic':
y = torch.nn.functional.interpolate(y, size, mode=mag, align_corners=True)
else:
y = torch.nn.functional.interpolate(y, size, mode=mag)
return y.permute(0, 2, 3, 1).contiguous() # NCHW -> NHWC
def avg_pool_nhwc(x : torch.Tensor, size) -> torch.Tensor:
y = x.permute(0, 3, 1, 2) # NHWC -> NCHW
y = torch.nn.functional.avg_pool2d(y, size)
return y.permute(0, 2, 3, 1).contiguous() # NCHW -> NHWC
#----------------------------------------------------------------------------
# Behaves similar to tf.segment_sum
#----------------------------------------------------------------------------
def segment_sum(data: torch.Tensor, segment_ids: torch.Tensor) -> torch.Tensor:
num_segments = torch.unique_consecutive(segment_ids).shape[0]
# Repeats ids until same dimension as data
if len(segment_ids.shape) == 1:
s = torch.prod(torch.tensor(data.shape[1:], dtype=torch.int64, device='cuda')).long()
segment_ids = segment_ids.repeat_interleave(s).view(segment_ids.shape[0], *data.shape[1:])
assert data.shape == segment_ids.shape, "data.shape and segment_ids.shape should be equal"
shape = [num_segments] + list(data.shape[1:])
result = torch.zeros(*shape, dtype=torch.float32, device='cuda')
result = result.scatter_add(0, segment_ids, data)
return result
#----------------------------------------------------------------------------
# Projection and transformation matrix helpers.
#----------------------------------------------------------------------------
def projection(x=0.1, n=1.0, f=50.0):
return np.array([[n/x, 0, 0, 0],
[ 0, n/-x, 0, 0],
[ 0, 0, -(f+n)/(f-n), -(2*f*n)/(f-n)],
[ 0, 0, -1, 0]]).astype(np.float32)
def translate(x, y, z):
return np.array([[1, 0, 0, x],
[0, 1, 0, y],
[0, 0, 1, z],
[0, 0, 0, 1]]).astype(np.float32)
def rotate_x(a):
s, c = np.sin(a), np.cos(a)
return np.array([[1, 0, 0, 0],
[0, c, s, 0],
[0, -s, c, 0],
[0, 0, 0, 1]]).astype(np.float32)
def rotate_y(a):
s, c = np.sin(a), np.cos(a)
return np.array([[ c, 0, s, 0],
[ 0, 1, 0, 0],
[-s, 0, c, 0],
[ 0, 0, 0, 1]]).astype(np.float32)
def scale(s):
return np.array([[ s, 0, 0, 0],
[ 0, s, 0, 0],
[ 0, 0, s, 0],
[ 0, 0, 0, 1]]).astype(np.float32)
def lookAt(eye, at, up):
a = eye - at
b = up
w = a / np.linalg.norm(a)
u = np.cross(b, w)
u = u / np.linalg.norm(u)
v = np.cross(w, u)
translate = np.array([[1, 0, 0, -eye[0]],
[0, 1, 0, -eye[1]],
[0, 0, 1, -eye[2]],
[0, 0, 0, 1]]).astype(np.float32)
rotate = np.array([[u[0], u[1], u[2], 0],
[v[0], v[1], v[2], 0],
[w[0], w[1], w[2], 0],
[0, 0, 0, 1]]).astype(np.float32)
return np.matmul(rotate, translate)
def random_rotation_translation(t):
m = np.random.normal(size=[3, 3])
m[1] = np.cross(m[0], m[2])
m[2] = np.cross(m[0], m[1])
m = m / np.linalg.norm(m, axis=1, keepdims=True)
m = np.pad(m, [[0, 1], [0, 1]], mode='constant')
m[3, 3] = 1.0
m[:3, 3] = np.random.uniform(-t, t, size=[3])
return m
#----------------------------------------------------------------------------
# Cosine sample around a vector N
#----------------------------------------------------------------------------
def cosine_sample(N : np.ndarray) -> np.ndarray:
# construct local frame
N = N/np.linalg.norm(N)
dx0 = np.array([0, N[2], -N[1]])
dx1 = np.array([-N[2], 0, N[0]])
dx = dx0 if np.dot(dx0,dx0) > np.dot(dx1,dx1) else dx1
dx = dx/np.linalg.norm(dx)
dy = np.cross(N,dx)
dy = dy/np.linalg.norm(dy)
# cosine sampling in local frame
phi = 2.0*np.pi*np.random.uniform()
s = np.random.uniform()
costheta = np.sqrt(s)
sintheta = np.sqrt(1.0 - s)
# cartesian vector in local space
x = np.cos(phi)*sintheta
y = np.sin(phi)*sintheta
z = costheta
# local to world
return dx*x + dy*y + N*z
#----------------------------------------------------------------------------
# Cosine sampled light directions around the vector N
#----------------------------------------------------------------------------
def cosine_sample_texture(res, N : np.ndarray) -> torch.Tensor:
# construct local frame
N = N/np.linalg.norm(N)
dx0 = np.array([0, N[2], -N[1]])
dx1 = np.array([-N[2], 0, N[0]])
dx = dx0 if np.dot(dx0,dx0) > np.dot(dx1,dx1) else dx1
dx = dx/np.linalg.norm(dx)
dy = np.cross(N,dx)
dy = dy/np.linalg.norm(dy)
X = torch.tensor(dx, dtype=torch.float32, device='cuda')
Y = torch.tensor(dy, dtype=torch.float32, device='cuda')
Z = torch.tensor(N, dtype=torch.float32, device='cuda')
# cosine sampling in local frame
phi = 2.0*np.pi*torch.rand(res, res, 1, dtype=torch.float32, device='cuda')
s = torch.rand(res, res, 1, dtype=torch.float32, device='cuda')
costheta = torch.sqrt(s)
sintheta = torch.sqrt(1.0 - s)
# cartesian vector in local space
x = torch.cos(phi)*sintheta
y = torch.sin(phi)*sintheta
z = costheta
# local to world
return X*x + Y*y + Z*z
#----------------------------------------------------------------------------
# Bilinear downsample by 2x.
#----------------------------------------------------------------------------
def bilinear_downsample(x : torch.tensor) -> torch.Tensor:
w = torch.tensor([[1, 3, 3, 1], [3, 9, 9, 3], [3, 9, 9, 3], [1, 3, 3, 1]], dtype=torch.float32, device=x.device) / 64.0
w = w.expand(x.shape[-1], 1, 4, 4)
x = torch.nn.functional.conv2d(x.permute(0, 3, 1, 2), w, padding=1, stride=2, groups=x.shape[-1])
return x.permute(0, 2, 3, 1)
#----------------------------------------------------------------------------
# Bilinear downsample log(spp) steps
#----------------------------------------------------------------------------
def bilinear_downsample(x : torch.tensor, spp) -> torch.Tensor:
w = torch.tensor([[1, 3, 3, 1], [3, 9, 9, 3], [3, 9, 9, 3], [1, 3, 3, 1]], dtype=torch.float32, device=x.device) / 64.0
g = x.shape[-1]
w = w.expand(g, 1, 4, 4)
x = x.permute(0, 3, 1, 2) # NHWC -> NCHW
steps = int(np.log2(spp))
for _ in range(steps):
xp = torch.nn.functional.pad(x, (1,1,1,1), mode='replicate')
x = torch.nn.functional.conv2d(xp, w, padding=0, stride=2, groups=g)
return x.permute(0, 2, 3, 1).contiguous() # NCHW -> NHWC
#----------------------------------------------------------------------------
# Image display function using OpenGL.
#----------------------------------------------------------------------------
_glfw_window = None
def display_image(image, zoom=None, size=None, title=None): # HWC
# Import OpenGL and glfw.
import OpenGL.GL as gl
import glfw
# Zoom image if requested.
image = np.asarray(image)
if size is not None:
assert zoom is None
zoom = max(1, size // image.shape[0])
if zoom is not None:
image = image.repeat(zoom, axis=0).repeat(zoom, axis=1)
height, width, channels = image.shape
# Initialize window.
if title is None:
title = 'Debug window'
global _glfw_window
if _glfw_window is None:
glfw.init()
_glfw_window = glfw.create_window(width, height, title, None, None)
glfw.make_context_current(_glfw_window)
glfw.show_window(_glfw_window)
glfw.swap_interval(0)
else:
glfw.make_context_current(_glfw_window)
glfw.set_window_title(_glfw_window, title)
glfw.set_window_size(_glfw_window, width, height)
# Update window.
glfw.poll_events()
gl.glClearColor(0, 0, 0, 1)
gl.glClear(gl.GL_COLOR_BUFFER_BIT)
gl.glWindowPos2f(0, 0)
gl.glPixelStorei(gl.GL_UNPACK_ALIGNMENT, 1)
gl_format = {3: gl.GL_RGB, 2: gl.GL_RG, 1: gl.GL_LUMINANCE}[channels]
gl_dtype = {'uint8': gl.GL_UNSIGNED_BYTE, 'float32': gl.GL_FLOAT}[image.dtype.name]
gl.glDrawPixels(width, height, gl_format, gl_dtype, image[::-1])
glfw.swap_buffers(_glfw_window)
if glfw.window_should_close(_glfw_window):
return False
return True
#----------------------------------------------------------------------------
# Image save helper.
#----------------------------------------------------------------------------
def save_image(fn, x : np.ndarray) -> np.ndarray:
imageio.imwrite(fn, np.clip(np.rint(x * 255.0), 0, 255).astype(np.uint8))
def load_image(fn) -> np.ndarray:
img = imageio.imread(fn)
if img.dtype == np.float32: # HDR image
return img
else: # LDR image
return img.astype(np.float32) / 255
#----------------------------------------------------------------------------
def time_to_text(x):
if x > 3600:
return "%.2f h" % (x / 3600)
elif x > 60:
return "%.2f m" % (x / 60)
else:
return "%.2f s" % x
#----------------------------------------------------------------------------
def checkerboard(width, repetitions) -> np.ndarray:
tilesize = int(width//repetitions//2)
check = np.kron([[1, 0] * repetitions, [0, 1] * repetitions] * repetitions, np.ones((tilesize, tilesize)))*0.33 + 0.33
return np.stack((check, check, check), axis=-1)[None, ...]
|