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f498ac0 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 | import glm
import torch
import random
import numpy as np
import torchvision.transforms as transforms
from .resize_right import resize
blurs = [
transforms.Compose([
transforms.GaussianBlur(11, sigma=(5, 5))
]),
transforms.Compose([
transforms.GaussianBlur(11, sigma=(2, 2))
]),
transforms.Compose([
transforms.GaussianBlur(5, sigma=(5, 5))
]),
transforms.Compose([
transforms.GaussianBlur(5, sigma=(2, 2))
]),
]
def get_random_bg(h, w, rand_solid=False):
p = torch.rand(1)
if p > 0.66666:
if rand_solid:
background = torch.vstack([
torch.full( (1, h, w), torch.rand(1).item()),
torch.full( (1, h, w), torch.rand(1).item()),
torch.full( (1, h, w), torch.rand(1).item()),
]).unsqueeze(0) + torch.rand(1, 3, h, w)
background = ((background - background.amin()) / (background.amax() - background.amin()))
background = blurs[random.randint(0, 3)](background).permute(0, 2, 3, 1)
else:
background = blurs[random.randint(0, 3)]( torch.rand((1, 3, h, w)) ).permute(0, 2, 3, 1)
elif p > 0.333333:
size = random.randint(5, 10)
background = torch.vstack([
torch.full( (1, size, size), torch.rand(1).item() / 2),
torch.full( (1, size, size), torch.rand(1).item() / 2 ),
torch.full( (1, size, size), torch.rand(1).item() / 2 ),
]).unsqueeze(0)
second = torch.rand(3)
background[:, 0, ::2, ::2] = second[0]
background[:, 1, ::2, ::2] = second[1]
background[:, 2, ::2, ::2] = second[2]
background[:, 0, 1::2, 1::2] = second[0]
background[:, 1, 1::2, 1::2] = second[1]
background[:, 2, 1::2, 1::2] = second[2]
background = blurs[random.randint(0, 3)]( resize(background, out_shape=(h, w)) )
background = background.permute(0, 2, 3, 1)
else:
background = torch.vstack([
torch.full( (1, h, w), torch.rand(1).item()),
torch.full( (1, h, w), torch.rand(1).item()),
torch.full( (1, h, w), torch.rand(1).item()),
]).unsqueeze(0).permute(0, 2, 3, 1)
return background
def cosine_sample(N : np.ndarray) -> np.ndarray:
"""
#----------------------------------------------------------------------------
# Cosine sample around a vector N
#----------------------------------------------------------------------------
Copied from nvdiffmodelling
"""
# construct local frame
N = N/np.linalg.norm(N)
dx0 = np.array([0, N[2], -N[1]])
dx1 = np.array([-N[2], 0, N[0]])
dx = dx0 if np.dot(dx0,dx0) > np.dot(dx1,dx1) else dx1
dx = dx/np.linalg.norm(dx)
dy = np.cross(N,dx)
dy = dy/np.linalg.norm(dy)
# cosine sampling in local frame
phi = 2.0*np.pi*np.random.uniform()
s = np.random.uniform()
costheta = np.sqrt(s)
sintheta = np.sqrt(1.0 - s)
# cartesian vector in local space
x = np.cos(phi)*sintheta
y = np.sin(phi)*sintheta
z = costheta
# local to world
return dx*x + dy*y + N*z
def persp_proj(fov_x=45, ar=1, near=1.0, far=50.0):
"""
From https://github.com/rgl-epfl/large-steps-pytorch by @bathal1 (Baptiste Nicolet)
Build a perspective projection matrix.
Parameters
----------
fov_x : float
Horizontal field of view (in degrees).
ar : float
Aspect ratio (w/h).
near : float
Depth of the near plane relative to the camera.
far : float
Depth of the far plane relative to the camera.
"""
fov_rad = np.deg2rad(fov_x)
tanhalffov = np.tan( (fov_rad / 2) )
max_y = tanhalffov * near
min_y = -max_y
max_x = max_y * ar
min_x = -max_x
z_sign = -1.0
proj_mat = np.array([[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0]])
proj_mat[0, 0] = 2.0 * near / (max_x - min_x)
proj_mat[1, 1] = 2.0 * near / (max_y - min_y)
proj_mat[0, 2] = (max_x + min_x) / (max_x - min_x)
proj_mat[1, 2] = (max_y + min_y) / (max_y - min_y)
proj_mat[3, 2] = z_sign
proj_mat[2, 2] = z_sign * far / (far - near)
proj_mat[2, 3] = -(far * near) / (far - near)
return proj_mat
def get_camera_params(elev_angle, azim_angle, distance, resolution, fov=60, look_at=[0, 0, 0], up=[0, -1, 0]):
elev = np.radians( elev_angle )
azim = np.radians( azim_angle )
# Generate random view
cam_z = distance * np.cos(elev) * np.sin(azim)
cam_y = distance * np.sin(elev)
cam_x = distance * np.cos(elev) * np.cos(azim)
modl = glm.mat4()
view = glm.lookAt(
glm.vec3(cam_x, cam_y, cam_z),
glm.vec3(look_at[0], look_at[1], look_at[2]),
glm.vec3(up[0], up[1], up[2]),
)
a_mv = view * modl
a_mv = np.array(a_mv.to_list()).T
proj_mtx = persp_proj(fov)
a_mvp = np.matmul(proj_mtx, a_mv).astype(np.float32)[None, ...]
a_lightpos = np.linalg.inv(a_mv)[None, :3, 3]
a_campos = a_lightpos
return {
'mvp' : a_mvp,
'lightpos' : a_lightpos,
'campos' : a_campos,
'resolution' : [resolution, resolution],
}
# Returns a batch of camera parameters
class CameraBatch(torch.utils.data.Dataset):
def __init__(
self,
image_resolution,
distances,
azimuths,
elevation_params,
fovs,
aug_loc,
aug_light,
aug_bkg,
bs,
look_at=[0, 0, 0], up=[0, -1, 0],
rand_solid=False
):
self.res = image_resolution
self.dist_min = distances[0]
self.dist_max = distances[1]
self.azim_min = azimuths[0]
self.azim_max = azimuths[1]
self.fov_min = fovs[0]
self.fov_max = fovs[1]
self.elev_alpha = elevation_params[0]
self.elev_beta = elevation_params[1]
self.elev_max = elevation_params[2]
self.aug_loc = aug_loc
self.aug_light = aug_light
self.aug_bkg = aug_bkg
self.look_at = look_at
self.up = up
self.batch_size = bs
self.rand_solid = rand_solid
def __len__(self):
return self.batch_size
def __getitem__(self, index):
elev = np.radians( np.random.beta( self.elev_alpha, self.elev_beta ) * self.elev_max )
azim = np.radians( np.random.uniform( self.azim_min, self.azim_max+1.0 ) )
dist = np.random.uniform( self.dist_min, self.dist_max )
fov = np.random.uniform( self.fov_min, self.fov_max )
proj_mtx = persp_proj(fov)
# Generate random view
cam_z = dist * np.cos(elev) * np.sin(azim)
cam_y = dist * np.sin(elev)
cam_x = dist * np.cos(elev) * np.cos(azim)
if self.aug_loc:
# Random offset
limit = self.dist_min // 2
rand_x = np.random.uniform( -limit, limit )
rand_y = np.random.uniform( -limit, limit )
modl = glm.translate(glm.mat4(), glm.vec3(rand_x, rand_y, 0))
else:
modl = glm.mat4()
view = glm.lookAt(
glm.vec3(cam_x, cam_y, cam_z),
glm.vec3(self.look_at[0], self.look_at[1], self.look_at[2]),
glm.vec3(self.up[0], self.up[1], self.up[2]),
)
r_mv = view * modl
r_mv = np.array(r_mv.to_list()).T
mvp = np.matmul(proj_mtx, r_mv).astype(np.float32)
campos = np.linalg.inv(r_mv)[:3, 3]
if self.aug_light:
lightpos = cosine_sample(campos)*dist
else:
lightpos = campos*dist
if self.aug_bkg:
bkgs = get_random_bg(self.res, self.res, self.rand_solid).squeeze(0)
else:
bkgs = torch.ones(self.res, self.res, 3)
return {
'mvp': torch.from_numpy( mvp ).float(),
'lightpos': torch.from_numpy( lightpos ).float(),
'campos': torch.from_numpy( campos ).float(),
'bkgs': bkgs,
'azim': torch.tensor(azim).float(),
'elev': torch.tensor(elev).float(),
}
class ListCameraBatch(torch.utils.data.Dataset):
def __init__(self, datasets, bs, weights=None):
self.datasets = datasets
self.batch_size = bs
self.weights = weights
def __len__(self):
return self.batch_size
def __getitem__(self, index):
d = random.choices(self.datasets, weights=self.weights)[0]
return d[index] |