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| // Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. | |
| // | |
| // NVIDIA CORPORATION and its licensors retain all intellectual property | |
| // and proprietary rights in and to this software, related documentation | |
| // and any modifications thereto. Any use, reproduction, disclosure or | |
| // distribution of this software and related documentation without an express | |
| // license agreement from NVIDIA CORPORATION is strictly prohibited. | |
| struct LambertKernelParams | |
| { | |
| Tensor nrm; | |
| Tensor wi; | |
| Tensor out; | |
| dim3 gridSize; | |
| }; | |
| struct FresnelShlickKernelParams | |
| { | |
| Tensor f0; | |
| Tensor f90; | |
| Tensor cosTheta; | |
| Tensor out; | |
| dim3 gridSize; | |
| }; | |
| struct NdfGGXParams | |
| { | |
| Tensor alphaSqr; | |
| Tensor cosTheta; | |
| Tensor out; | |
| dim3 gridSize; | |
| }; | |
| struct MaskingSmithParams | |
| { | |
| Tensor alphaSqr; | |
| Tensor cosThetaI; | |
| Tensor cosThetaO; | |
| Tensor out; | |
| dim3 gridSize; | |
| }; | |
| struct PbrSpecular | |
| { | |
| Tensor col; | |
| Tensor nrm; | |
| Tensor wo; | |
| Tensor wi; | |
| Tensor alpha; | |
| Tensor out; | |
| dim3 gridSize; | |
| float min_roughness; | |
| }; | |
| struct PbrBSDF | |
| { | |
| Tensor kd; | |
| Tensor arm; | |
| Tensor pos; | |
| Tensor nrm; | |
| Tensor view_pos; | |
| Tensor light_pos; | |
| Tensor out; | |
| dim3 gridSize; | |
| float min_roughness; | |
| }; | |