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app.py
CHANGED
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@@ -8,6 +8,7 @@ import gradio as gr
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from pathlib import Path
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import tempfile
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import shutil
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# Add the current directory to Python path
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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@@ -125,19 +126,83 @@ DEFAULT_CONFIG = {
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'log_light_power': 3.0
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}
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def process_garment(text_prompt, base_text_prompt, epochs, learning_rate, clip_weight, delta_clip_weight, progress=gr.Progress()):
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"""
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Main function to process garment generation
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"""
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try:
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# Create a temporary output directory
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with tempfile.TemporaryDirectory() as temp_dir:
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# Update configuration
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config = DEFAULT_CONFIG.copy()
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config.update({
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'output_path': temp_dir,
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'text_prompt': text_prompt,
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'base_text_prompt': base_text_prompt,
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'epochs': int(epochs),
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'lr': float(learning_rate),
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'clip_weight': float(clip_weight),
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@@ -160,14 +225,43 @@ def process_garment(text_prompt, base_text_prompt, epochs, learning_rate, clip_w
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progress(0.9, desc="Processing complete, preparing output...")
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# Look for output files
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for file_path in Path(temp_dir).rglob("*"):
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if file_path.is_file() and file_path.suffix.lower() in ['.
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else:
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return "Processing completed but no output files found."
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gr.Markdown("""
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# Garment3DGen: 3D Garment Stylization and Texture Generation
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This tool allows you to stylize 3D garments using text prompts
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## How to use:
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1.
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2. Enter
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4.
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**Note:** Processing may take several minutes depending on the number of epochs.
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""")
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with gr.Column(scale=1):
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gr.Markdown("### Input Parameters")
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value="
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)
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label="Learning Rate"
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)
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minimum=0.1,
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maximum=20.0,
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value=5.0,
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step=0.1,
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label="Delta CLIP Weight"
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)
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generate_btn = gr.Button("Generate 3D Garment", variant="primary")
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with gr.Column(scale=1):
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gr.Markdown("### Output")
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output = gr.File(label="Generated 3D Garment")
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status = gr.Textbox(label="Status", interactive=False)
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# Connect the button to the processing function
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generate_btn.click(
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fn=process_garment,
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inputs=[
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outputs=[output]
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)
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gr.Markdown("""
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## Tips for better results:
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-
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- Use descriptive terms for materials, colors, and styles
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- The base text prompt should accurately describe your input mesh
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- Higher epoch counts generally produce better results but take longer
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- Experiment with different CLIP weights for different effects
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## Technical Details:
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This tool uses Neural Jacobian Fields and CLIP embeddings to deform and stylize 3D garment meshes.
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The process involves optimizing
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""")
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return interface
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server_name="0.0.0.0",
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server_port=7860,
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share=False,
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debug=
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from pathlib import Path
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import tempfile
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import shutil
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from PIL import Image
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# Add the current directory to Python path
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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'log_light_power': 3.0
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}
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def process_garment(input_type, text_prompt, base_text_prompt, target_image, base_image, custom_mesh, epochs, learning_rate, clip_weight, delta_clip_weight, progress=gr.Progress()):
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"""
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Main function to process garment generation
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Args:
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input_type: Either "Text" or "Image" to determine the processing mode
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text_prompt: Text description of target garment (for text mode)
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base_text_prompt: Text description of base garment (for text mode)
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target_image: Image of target garment style (for image mode)
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base_image: Optional image of base garment (for image mode)
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custom_mesh: Optional custom source mesh file (.obj)
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epochs: Number of optimization epochs
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learning_rate: Optimization learning rate
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clip_weight: Weight for CLIP loss
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delta_clip_weight: Weight for delta CLIP loss
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progress: Gradio progress tracking object
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"""
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try:
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# Create a temporary output directory
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with tempfile.TemporaryDirectory() as temp_dir:
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# Update configuration
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config = DEFAULT_CONFIG.copy()
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# Set up input parameters based on mode
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if input_type == "Image" and target_image is not None:
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# Image-based processing
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progress(0.05, desc="Preparing image inputs...")
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# Save target image to temp directory
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target_image_path = os.path.join(temp_dir, "target_image.jpg")
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if isinstance(target_image, str):
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shutil.copy(target_image, target_image_path)
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else:
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target_image.save(target_image_path)
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# Save base image if provided, or use default
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if base_image is not None:
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base_image_path = os.path.join(temp_dir, "base_image.jpg")
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if isinstance(base_image, str):
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shutil.copy(base_image, base_image_path)
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else:
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base_image.save(base_image_path)
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else:
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# If no base image, use a placeholder or default
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base_image_path = target_image_path
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# Configure for image-based processing
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config.update({
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'image_prompt': target_image_path,
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'base_image_prompt': base_image_path,
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'fashion_image': True,
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'fashion_text': False
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})
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else:
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# Text-based processing
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if not text_prompt or len(text_prompt.strip()) == 0:
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return "Error: Text prompt is required for text-based generation."
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if not base_text_prompt or len(base_text_prompt.strip()) == 0:
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base_text_prompt = "simple t-shirt" # Default base prompt
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config.update({
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'text_prompt': text_prompt,
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'base_text_prompt': base_text_prompt,
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'fashion_image': False,
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'fashion_text': True
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})
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# Handle custom mesh if provided
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if custom_mesh is not None:
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custom_mesh_path = os.path.join(temp_dir, "custom_mesh.obj")
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shutil.copy(custom_mesh, custom_mesh_path)
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config['mesh'] = custom_mesh_path
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# Update optimization parameters
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config.update({
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'output_path': temp_dir,
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'epochs': int(epochs),
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'lr': float(learning_rate),
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'clip_weight': float(clip_weight),
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progress(0.9, desc="Processing complete, preparing output...")
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# Look for output files, prioritize mesh files
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obj_files = []
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glb_files = []
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image_files = []
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# First check for mesh files in mesh_final directory (priority)
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mesh_final_dir = Path(temp_dir) / "mesh_final"
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if mesh_final_dir.exists():
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for file_path in mesh_final_dir.rglob("*"):
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if file_path.is_file():
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if file_path.suffix.lower() == '.obj':
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obj_files.append(str(file_path))
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elif file_path.suffix.lower() == '.glb':
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glb_files.append(str(file_path))
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# Check other mesh directories
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for mesh_dir in Path(temp_dir).glob("mesh_*"):
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if mesh_dir.is_dir() and mesh_dir.name != 'mesh_final':
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for file_path in mesh_dir.rglob("*"):
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if file_path.is_file():
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if file_path.suffix.lower() == '.obj':
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obj_files.append(str(file_path))
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elif file_path.suffix.lower() == '.glb':
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glb_files.append(str(file_path))
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# Collect image files for visualization
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for file_path in Path(temp_dir).rglob("*"):
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if file_path.is_file() and file_path.suffix.lower() in ['.png', '.jpg', '.jpeg', '.gif', '.mp4']:
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image_files.append(str(file_path))
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# Prioritize output: GLB, OBJ, then images
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if glb_files:
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return glb_files[0] # Return first GLB file (best for web viewing)
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elif obj_files:
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return obj_files[0] # Return first OBJ file
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elif image_files:
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return image_files[0] # Return an image if no mesh was found
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else:
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return "Processing completed but no output files found."
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gr.Markdown("""
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# Garment3DGen: 3D Garment Stylization and Texture Generation
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This tool allows you to stylize 3D garments using text prompts or images. Generate a new 3D garment mesh (.obj/.glb)
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that can be used for virtual try-on applications.
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## How to use:
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1. Choose your input method: Text Prompt or Image Upload
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2. Enter parameters or upload images based on your selection
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3. Optionally upload a custom mesh as your starting point
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4. Adjust the optimization parameters as needed
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5. Click "Generate" to start the process
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**Note:** Processing may take several minutes depending on the number of epochs.
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""")
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with gr.Column(scale=1):
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gr.Markdown("### Input Parameters")
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# Input type selector
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input_type = gr.Radio(
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choices=["Text", "Image"],
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value="Text",
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label="Generation Method",
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info="Choose whether to generate from text descriptions or from images"
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)
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# Text-based inputs
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with gr.Group() as text_input_group:
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text_prompt = gr.Textbox(
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label="Target Text Prompt",
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placeholder="e.g., leather jacket with studs, denim jacket with patches",
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value="leather jacket with studs",
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info="Describe the garment style you want to create"
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)
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base_text_prompt = gr.Textbox(
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label="Base Text Prompt",
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placeholder="e.g., simple t-shirt, basic long sleeve shirt",
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value="simple t-shirt",
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info="Describe the starting garment style (default source mesh)"
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)
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# Image-based inputs
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with gr.Group(visible=False) as image_input_group:
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target_image = gr.Image(
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label="Target Garment Image",
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type="filepath",
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info="Upload an image of the garment style you want to create"
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)
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base_image = gr.Image(
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label="Base Garment Image (Optional)",
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type="filepath",
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info="Optionally upload an image of the starting garment style"
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)
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# Common inputs
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custom_mesh = gr.File(
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label="Custom Source Mesh (Optional)",
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file_types=[".obj"],
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info="Optionally upload your own .obj file as the source mesh"
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)
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# Advanced parameters section
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with gr.Accordion("Advanced Parameters", open=False):
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epochs = gr.Slider(
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minimum=100,
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maximum=3000,
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+
value=1800,
|
| 347 |
+
step=100,
|
| 348 |
+
label="Number of Epochs",
|
| 349 |
+
info="More epochs = better quality but longer processing time"
|
| 350 |
+
)
|
| 351 |
+
|
| 352 |
+
learning_rate = gr.Slider(
|
| 353 |
+
minimum=0.0001,
|
| 354 |
+
maximum=0.01,
|
| 355 |
+
value=0.0025,
|
| 356 |
+
step=0.0001,
|
| 357 |
+
label="Learning Rate",
|
| 358 |
+
info="Controls optimization speed and stability"
|
| 359 |
+
)
|
| 360 |
+
|
| 361 |
+
clip_weight = gr.Slider(
|
| 362 |
+
minimum=0.1,
|
| 363 |
+
maximum=10.0,
|
| 364 |
+
value=2.5,
|
| 365 |
+
step=0.1,
|
| 366 |
+
label="CLIP Weight",
|
| 367 |
+
info="Controls the influence of semantic features"
|
| 368 |
+
)
|
| 369 |
+
|
| 370 |
+
delta_clip_weight = gr.Slider(
|
| 371 |
+
minimum=0.1,
|
| 372 |
+
maximum=20.0,
|
| 373 |
+
value=5.0,
|
| 374 |
+
step=0.1,
|
| 375 |
+
label="Delta CLIP Weight",
|
| 376 |
+
info="Controls the strength of style transfer"
|
| 377 |
+
)
|
| 378 |
|
| 379 |
+
generate_btn = gr.Button("Generate 3D Garment", variant="primary", size="lg")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 380 |
|
| 381 |
with gr.Column(scale=1):
|
| 382 |
gr.Markdown("### Output")
|
| 383 |
+
output = gr.File(label="Generated 3D Garment (.obj/.glb)")
|
| 384 |
+
status = gr.Textbox(label="Status", value="Ready to generate", interactive=False)
|
| 385 |
+
|
| 386 |
+
# Preview section
|
| 387 |
+
gr.Markdown("#### Mesh Preview")
|
| 388 |
+
gr.Markdown("""
|
| 389 |
+
The generated mesh can be:
|
| 390 |
+
- Imported into 3D software like Blender
|
| 391 |
+
- Used for virtual try-on applications
|
| 392 |
+
- Integrated with animation systems
|
| 393 |
+
- Used for digital fashion design
|
| 394 |
+
|
| 395 |
+
Download the .obj file to use the mesh with your preferred 3D tools.
|
| 396 |
+
""")
|
| 397 |
+
|
| 398 |
+
# Function to toggle between text and image inputs
|
| 399 |
+
def update_input_visibility(input_type):
|
| 400 |
+
if input_type == "Text":
|
| 401 |
+
return gr.Group.update(visible=True), gr.Group.update(visible=False)
|
| 402 |
+
else: # Image
|
| 403 |
+
return gr.Group.update(visible=False), gr.Group.update(visible=True)
|
| 404 |
+
|
| 405 |
+
# Set up the visibility toggle
|
| 406 |
+
input_type.change(
|
| 407 |
+
fn=update_input_visibility,
|
| 408 |
+
inputs=[input_type],
|
| 409 |
+
outputs=[text_input_group, image_input_group]
|
| 410 |
+
)
|
| 411 |
|
| 412 |
# Connect the button to the processing function
|
| 413 |
generate_btn.click(
|
| 414 |
fn=process_garment,
|
| 415 |
+
inputs=[
|
| 416 |
+
input_type,
|
| 417 |
+
text_prompt,
|
| 418 |
+
base_text_prompt,
|
| 419 |
+
target_image,
|
| 420 |
+
base_image,
|
| 421 |
+
custom_mesh,
|
| 422 |
+
epochs,
|
| 423 |
+
learning_rate,
|
| 424 |
+
clip_weight,
|
| 425 |
+
delta_clip_weight
|
| 426 |
+
],
|
| 427 |
outputs=[output]
|
| 428 |
)
|
| 429 |
|
| 430 |
gr.Markdown("""
|
| 431 |
## Tips for better results:
|
| 432 |
+
|
| 433 |
+
### Text Mode:
|
| 434 |
+
- Be specific in your text prompts (e.g., "red leather biker jacket with metal studs" is better than "jacket")
|
| 435 |
- Use descriptive terms for materials, colors, and styles
|
| 436 |
- The base text prompt should accurately describe your input mesh
|
| 437 |
+
|
| 438 |
+
### Image Mode:
|
| 439 |
+
- Use clear, well-lit images of garments
|
| 440 |
+
- Front-facing or 3/4 view images work best
|
| 441 |
+
- Images should show the complete garment
|
| 442 |
+
- Higher quality images produce better results
|
| 443 |
+
|
| 444 |
+
### General Tips:
|
| 445 |
- Higher epoch counts generally produce better results but take longer
|
| 446 |
+
- Similar garment types work better (e.g., jacket→jacket works better than shirt→pants)
|
| 447 |
- Experiment with different CLIP weights for different effects
|
| 448 |
|
| 449 |
## Technical Details:
|
| 450 |
+
This tool uses Neural Jacobian Fields and Fashion-CLIP embeddings to deform and stylize 3D garment meshes.
|
| 451 |
+
The process involves optimizing mesh geometry to match the target style while preserving garment structure.
|
| 452 |
""")
|
| 453 |
|
| 454 |
return interface
|
|
|
|
| 460 |
server_name="0.0.0.0",
|
| 461 |
server_port=7860,
|
| 462 |
share=False,
|
| 463 |
+
debug=False,
|
| 464 |
+
max_threads=16, # Optimize thread usage for Hugging Face
|
| 465 |
+
show_error=True, # Show detailed errors for better debugging
|
| 466 |
+
favicon_path="asset_visualization/armor.gif" # Set a nice favicon
|
| 467 |
+
)
|