// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. #pragma once #include "common.h" enum TonemapperType { TONEMAPPER_NONE = 0, TONEMAPPER_LOG_SRGB = 1 }; enum LossType { LOSS_L1 = 0, LOSS_MSE = 1, LOSS_RELMSE = 2, LOSS_SMAPE = 3 }; struct LossKernelParams { Tensor img; Tensor target; Tensor out; dim3 gridSize; TonemapperType tonemapper; LossType loss; };