// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. #pragma once struct vec4f { float x, y, z, w; #ifdef __CUDACC__ __device__ vec4f() { } __device__ vec4f(float v) { x = v; y = v; z = v; w = v; } __device__ vec4f(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } __device__ vec4f(float4 v) { x = v.x; y = v.y; z = v.z; w = v.w; } #endif };